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  1. - Top - End - #211
    Halfling in the Playground
     
    asmodeussnake's Avatar

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    Feb 2018
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    Default Re: [EMPIRE4!] IC Thread

    Turn 11 (year 133-135)
    The Serene Marasa Pride
    Mareen (Region 77)
    Lagos Khompur Ssuras

    1. [Military] Tashan Kkoya is the first of the Rakshasan lionesses. She has given birth to the favored son of the king and has now been appointed general of the army. Its core are the lionesses and so a lioness must lead. This is only natural to the Serene pride and its king. The mongrels who serve are filthy and will swear fealty to any who throw them meat and the women only answer to kings who cannot always be there. So the first general is the favorite of the harem. Cunning and powerful beyond compare she is a worthy beast (10)
    2. [Military] Another band of Mongrels are raised into 1 unit to serve the Serene pride. They answer to captain "Fools eye"
    3. [Intrigue] (Region 81) is challenged next. Their authority is questioned the king of the serene pride wishes to know how well they fight so the silent ones of the Rakshasa are sent out to test their mettle. The serene pride FAILS and respect is granted to their leaders. Next time they come it will be to offer a bride or it will be with an army they will no longer raid such noble warriors.
    4. [Diplomacy] Now that marriage binds them and their return marks the beginnings of their friendship (and many times rivalry) with the goliaths of region 78 they attempt to establish their place as natural masters of the great plain region where the Rakshasa once lived, loved and died over a hundred years ago. Lagos duels several warriors of the largest Goliath tribe in succession and defeats them! Further proving their value as leaders to the strong willed Goliaths. SUCCESS
    5. [Diplomacy] The Mongrels of the Rakshasa have always challenged their status quo and the response has always been the same. Lagos king of the serene pride walked into their part of the great city with a small army of lionesses these mongrels could not have. The King challenged any Lion who believed themselves mightier then their alpha that their bloodline deserves to take that of the Ssuras so they can lead the Marasa! Three would step up that day to take on their king. The first was a cruel assassin trained in cutting down other mongrels with ease. The king showed off his superior genetics and snapped his neck after several minutes of jumping around one another. The second was a keen eyed one, and smart the king had to be more careful but inevitably this young warrior saw a false opening and the king gouged out one of his eyes for his efforts. This smart male was made captain of the new Mongrel regiment. He is now known to his men as "fools eye". The third was a hulking beast almost the same size as the king who had been trained and nourished on meat his entire life. The king appreciated his strength and so matched him with raw strength. This mighty mongrel would have his heart ripped out. The Mongrels went silence as did the unrest. SUCCESS


    • Jyoti Rrasa has been less valuable to the serene tribe than Lagos expected. The Raja talks of being unable to sleep and his pack grows smaller breaking away and abandoning him for the other Raja is being viewed as weak and nearly lost a duel against one of his cousins. When he won however it was not with grace, he nearly beat his cousin to death in his anger. Not befitting a duel between royal families. Year 133
    • The council of the Raja have been in hot debate over invasion. A planned strategy begins and the only question is where to strike first? The nation around them are hardy but with a new general in place its time to challenge the natural order of this great region.
    • By year 135 two new children had been born as Tashan was away training her lionesses. Mija Yyasa and Jhoy Zzawa bore a young girl Kalira Ssuras and Rither Ssuras named 6th son of the serene king.
    • The Riebarri and Takari Rrasa makes the council uneasy losing to any lessor species is considered a great defeat.Takari however waves such things away and points out they are still young and learning the ways of the world. He is quoted as saying. "You cannot run without stumbling, if the stumbles make you faster it is worth every bruise."
    • Rumors that Dejans kingdom still exists in a far away place and that they may attempt to once again try to conquer the world makes many within Marasa nervous and demands of blood come fast.
    • A new tactician is named. He will not fight but instead has presented a path of power to the king Harshad Mminas and Naro have become a point of fascination for both the council and the citizens of the great city.
    • Mongrel whining ceases.


    Spoiler: Ruler Information
    Show

    Stat Value Increase?
    Diplomacy 5 +1
    Military 5 +1
    Economy 1 -
    Intrigue 6 -
    Faith 4 -
    Military unit count:(+1)
    Generals:Tashan Kkoya (10)

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Mareen 77 Silver Perijanism Perijanism Perijanism Capitol

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permenant?
    Military Pack Tactics +2 die size using armies on attack that are 3 units or smaller No
    - - - -

    NO New Ruler Next Round

    Expected Stat Bonuses: +1 Diplomacy +1 military


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Mareen 'Owned' Religious Centers: 3


    Rakshasa Controlled Trading Posts:
    • TP1 Slaves region 78 (Raid)
    • TP 1 Darkfired Ceramics Region 82 (Raid)



    Military Units:
    • 1 [Claw 1] A unit of 800 female Rakshasa trained in the new pack tactics
    • 1 [The Mane]A unit of 500 elite Rakshasa trained to protect and fight alongside their king. Chosen from the prides children.
    • 1 [Fang 1] A unit of 800 female Rakshasa trained to target leaders and soft targets.
    • 1 [Mongrels] A unit of 800 male Rakshasa not part of any alpha house they are shock troops who will earn their worth by dying.
    • 1 [Fools eye Mongrels] A unit of 800 male Rakshasa under the only lion to ever fight the king of Marasa and survive. A genius well respected by his regiment and fiercely loyal to his king.

    Last edited by asmodeussnake; 2018-03-13 at 12:45 AM.

  2. - Top - End - #212
    Orc in the Playground
     
    GreenSorcererElf

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    Sep 2013

    Default Re: [EMPIRE4!] IC Thread


    D̨vatla

    Tälir
    (Round 11: 133-135 IR)

    Actions
    1. [Military] Support Feather in Region 53 (5 units, M7 (Tälir), 2 techs, total with Feather's units +17; 6 regions = 1 distance loss roll) Trusting in the Linnadi to keep the northern war going strong, Tälir and N̨amodl embark on a daring scheme. Setting sail, they pass by the empire and rush to the aid of Chieftess Feather, hoping to keep the western front open and secure a useful ally.
    2. [Military] Invade Region 51 (1 unit, M6 (N̨amodl), 2 techs, total +9) While the fleet continues along following the southern peninsula, a messenger on a faster ship catches up. The empress has launched her own daring maneuver, sending a small force to Ti Linnad in the hopes of disrupting the advance on Region 17. But two can play at that game. While N̨amodl had hoped to arrange a marriage with Chieftess Feather, as it was said she had promised to any who would save her people, he quickly agrees that arriving without a proper gift would be unthinkable. With a small group of captains volunteering for the dangerous task he turns back, vowing to either rejoin the others as a worthy husband for the rebel queen or join his exalted cousin in the afterlife.
    3. [Military] Recruit
    4. [Military] Recruit
    5. [Diplomacy] Stabilize 16 (roll=13) Given its location, [Region 16] is granted a great deal of autonomy rather than truly being integrated into the D̨vatlan kingdom. Any nobles who remain loyal to the empire have their property seized, and most are either killed or flee into exile. The seized property is generously divided among those locals willing to be loyal to D̨vatla, and a client king is established.


    Non-Actions
    • Roll defense against Avakonian raid if and only if their roll is high enough for success against the default TN


    News and Rumors
    • The victory over the Empire in [Region 16] was marred by the death in glorious battle of Khäsglis. The king's personal guard, both Royal Guards and Abhidic monks, were able to protect his body long enough for N̨amodl to drive off the enemy with a band of his camel riders. In the chaotic melee around the king's body, his youngest brother Zäklis was also badly wounded, but survived.
    • After the battle, there is an extended debate over what to do with the king's body. A popular suggestion is to preserve his body, so that it may be returned to D̨vatla in an uncorrupted state. The priests of Gë'täkid̨ who accompanied the army eventually conclude that they are not confident in their ability to preserve the body with the materials they have available. Instead, Khäsglis is burned on a massive pyre. The charred bones are collected by N̨amodl, who leaves most of the army in [Region 16] under the command of a trusted and loyal commander and departs for the north.
    • When word arrives of the king's death, the High Priest and many of the anti-Abhidi factions within the priesthood declare it divine punishment for his "betrayal" of the gods. Another round of intense debates, and occasional brawls, breaks out over the matter.
    • Many of those more loyal to the late king turn their blame towards Perivan instead, claiming that their refusal to support Khäsglis in battle contributed to his death. Anger against the rebel kingdom spreads widely, and they are frequently accused of being cowards and traitors, who hid behind the D̨vatlan armies.
    • N̨amodl returns to Hüpägh, the original D̨vatlan capital and center of the priesthood, with Khäsglis's remains. He gives a stirring speech, praising his cousin and extolling his bravery and virtue. The bones are placed in the temple of Gë'täkid̨, while construction begins on a proper tomb near his father and grandfather's.
    • Prince Tälir, Khäsglis's younger brother, is crowned king and immediately leaves for the south with N̨amodl, leaving his twin brother Läflis to rule in his name.
    • With the disruptions caused by D̨vatla's expansion a thing of the past, the maritime and mercantile rivalries between the League cities, Hathgjil, and the coastal mainland cities of Llët̨sällë and Reflas continue to expand.
    • The Bloodied Hand is, once again, condemned. Läflis places a bounty on the head of any member or collaborator and offers extensive rewards to any who expose their operations.
    • There is no shortage of grumbling over increasing Omanush involvement in the silk trade. Many merchants complain that the pointy-eared foreigners are leaching off their own profits, but the silk producers are largely content and optimistic about increased renown and demand from the Omanush spreading their silk further than might otherwise be possible.
    • The Lazarite decision to abandon their deal and work with the Avakonians instead is met with annoyance, but generally little outright anger. Prince Fäzlid, however, is said to consider it a personal insult.
    • There is much interest and surprise in the sudden appearance of merchants from the far north interested in D̨vatlan iron. Läflis scrambles to determine what is known about the northerners, and to arrange for more to be uncovered.
    • When informed of the Company of the Crescent's desire to see the ancient Kingdom of Siestok reunited, Tälir replies, conceding that he can understand a desire to reunite the kingdom, but noting that currently he is obligated by treaty to maintain the present status quo. He informs the Company that he will keep their request in mind, should the opportunity ever present itself.
    • Late in 134, Khäsglis's widow leaves D̨vatla to return to her homeland, [Region 13]. Intent on his nephew receiving a proper D̨vatlan upbringing, and for the ties between the two kingdoms to be maintained, Läflis arranges for a large number of courtiers and priests to accompany her. Prince Fäzlid is appointed as the official representative of the D̨vatlan royal court in [Region 13].
    • The elder Zäklis steps down from his position as satrap in Këpääs due to his declining health, and retires to Hüpägh. Though his son Mekkat had expected to inherit the position, he is instead summoned to the royal court and one of the local, loyal nobles is named satrap.


    Tälir

    Diplomacy: 6
    Military: 7
    Economy: 4
    Intrigue: 1
    Faith: 5

    Increase: Military (x2)

    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    D̨vatla 12 Iron D̨vatla Regno (Open) Tëlir Geza Abhidi Abhidi
    Llët̨sällë 10 Dragon Shrimp (Open) (Open)
    XX
    Initia Jalyeong-Bo Abhidi
    Reflas 11 Giant's Silk D̨vatla Regno (Open) Jalyeong-Bo Abhidi Tëlir Geza
    R13 13 Copper (Open) (Open)
    XX
    Abhidi Perijanism (Open)
    Astrand 14 Rice Avakonia (Open)
    XX
    Perijanism Perijanism Perijanism
    R16 16 Marble Avakonia Kunai
    XX
    Perijanism Jalyeong-Bo (Open)

    Region # Owner Resource Minor Good Great
    Iadesh 7 Regno Camels Regno Izbefe D̨vatla

    Spoiler: Armies and Technology
    Show
    6 units

    Military Specialization: Region 12 and regions bordering it
    Military Technology: Camel Cavalry (+1, cavalry slot, requires camels)
    Pician Weapons (+1, weapon slot, requires iron)
    Bani Bowls (-1 losses, drugs/medicine/blessings, requires bani)

    General: N̨amodl (M6)

    Cultural Identity: Conversions
    Technology: Diplomatic Expedition (allows exploration/colonization, requires precious mineral and either a pack animal or ship tech)

    Relic: Idol of Däz̨ëlis (conversions)
    Last edited by Aventine; 2018-03-24 at 12:48 AM.

  3. - Top - End - #213
    Troll in the Playground
     
    bc56's Avatar

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    Jan 2018
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    Sector ZZ9 Plural Z Alpha
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    Default Re: [EMPIRE4!] IC Thread

    Overvann Assembly of Chiefs

    Region 89: Overvann
    High Warlord Olaf One-Eye

    New Player Bonus (5):
    [mil]Raise a unit. The Warlord calls for a rebuilding of the might of Overvann. A group of 20 longships are constructed and crewed by 20 warriors each. Each ship is given 10 Innfodt archers to serve as ranged combatants.
    [mil]Raise a unit.
    [mil]Raise a unit.
    [fai]Convert Religious Center 3 of Overvann to Gamle Mater. We must be unified in faith in this coming time. Seers are dispatched to remind the berserkers of Wolf Isle that the berserker tradition comes not from Jaleyong-bo, but from Gamle Mater. (Success)
    [fai] Convert holy center 1 of region 90 to Gamle Mater (?)

    Actions:
    [eco] Buyout Trading Post 3 of Region 12 (?)
    [eco] Buyout Trading Post 2 of Region 89 (success)
    [mil]Raise a Unit
    [int]Raid Trading Post 1 of 92 (?)
    [int]Raid TP 2 of 86 (?)

    Non Actions
    Send a reply to the leaders of Regno.
    Spoiler: message
    Show

    Sultan Tutum Sortus the First,
    I thank you for your offers and for your interest in my lands. At this time, I am not interested in sending my sons and daughters to study in foreign lands, bit I will gladly allow you to send one of your Speakers as an emissary to my people. As for the raids, I could certainly be persuaded to order my warriors elsewhere. We have medicinal herbs which you may find of use, and which we are willing to exchange for other goods, especially metals usable for arms and armor.

    May Thur's hammer crush your enemies and keep winter far from your doorstep.

    Olaf One-Eye, head of clan Hodeskalle, High Warlord of the Overvann.

    Send a reply, along with gifts of dried fish and colored dyes (not resources, just fluff) to Bhule.
    Spoiler: message
    Show

    Consul Yald Danerdhuf,
    I thank you for your correspondence. I too have been approached by emissaries from Regno. In this time, my people will need strong allies in trade and in war. I heartily extend my thanks for your support of my traders in your land. Please accept these gifts as a token of my gratitude. I look forward to continued cooperation between our peoples.

    May Thur's hammer crush your enemies and keep winter far from your doorstep.

    Olaf One-Eye, head of clan Hodeskalle, High Warlord of the Overvann.


    Rolls

    Spoiler: News and Rumours
    Show

    The clans are rallying a small group of the bravest at Jotunheim. Rumors of an expedition to the western mountains abound.

    Overvann traders and raiders have set out, determined to bring back the metals they need to make new weapons.


    Spoiler: Ruler Info
    Show

    Olaf One-Eye
    Diplomacy: 2
    Economy: 4
    Faith: 5 (4+1)
    Intrigue: 1
    Military: 5 (4+1)

    New ruler next turn? No!

    Expected Increase:
    Mil +2
    Fai +1
    Int +1
    Eco +1
    Last edited by bc56; 2018-03-19 at 08:24 PM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  4. - Top - End - #214
    Dwarf in the Playground
    Join Date
    May 2015

    Default Re: [EMPIRE4!] IC Thread

    Round 11 (year 133-135)
    The Consulate of the Northern Spine
    Bhule (Region 86)
    Consul Yald Danerdhuf

    New Player Actions
    1. [Diplomacy] (Cultural Identity - Welcome to the Family - 2d8 when pressing claims) - Under the guidance of the Family Fherhaven has become a happy healthy city and it owes this to the careful cultivation of relationships between powerful lines of men. Sometimes the right events line up and the Family grows, or has the opportunity to. It’s here where the Family shines, always capable of bringing in new friends to the enjoy the prosperity offered by cooperation.
    2. [Diplomacy] Build road between Fherhaven and Mt. Anar (1/2) - One of the pledges made by Yald to the eldest shaman Wane Telindar that engendered shaman support was the widening and paving of a road connecting Fherhaven to the holy site at Mt. Anar. Proving to be a man of his word Yald funds work to construct this path connecting the two nearby communities through the rough and rocky terrain.
    3. [Faith] Build road between Fherhaven and Mt. Anar (2/2) - Drawing from Fherhaven laborers and Anar holy men the road connecting the two middle mountains is sanctified in the name of the spirits and blessings are wished upon Yald for his patronage to the shamans.
    4. [Faith] Declare Jalyeong-bo the State Religion - A great deal of shamanistic fervor arises when a shaman from the south comes to present a sacred spirit stone to the shamans of the region. This southerner claiming to represent the Amham Federation is interrogated for information regarding the resurgence of shamanism within the traveler's homeland. Eventually though Perijanists retain control of Fherhaven Yald concedes to recognize the Consulate as guided by the spirits.
    5. [Faith] Invite Jalyeong-bo shamans into Fherhaven to assess sacrificial overstatements by existing Perijanist priests - A number of Fherhaven Perijanist priests raise a fuss about Yald's support of the shamans fearing they will be targeted. Yald announces his desire to preserve the Perijanist temple but he must be certain the Perijanists are contributing to the Family and the gods in appropriate amounts before he can support them. Putting the fear of losing their status into their greedy hearts Yald invites shamans to come and observe Perijanist rituals as well as take inventory of sacrifices to ensure appropriate spiritual balance is maintained.



    Actions
    1. [Faith] Send Shamans to the Amham Federation seeking tutelage and offering patronage - This Amham Federation who claims such knowledge of the spirits is surely a people worth seeking out. Hoping to secure religious allies Yald and the eldest shaman of Anar oversee the expedition of seventy shamans en route south seeking the shamans of Amham. The expedition bears copper and bronze gifts as well as a writ from the eldest shaman and the Consul offering religious patronage to the more learned Federation in exchange for their sharing of spiritual knowledge. The expedition is given direction to tour Regno and its Bratus Academy as well with invitation from the Sultan himself.
    2. [Intrigue] Raid Region 84 TP 1 for Tin SUCCESS - Though the methods are rudimentary and not fit for widescale production the smiths of Bhule are familiar with the forging of Bronze. With wealth provided from the copper miners an expedition headed by a cutthroat brigadier is sent south of Ridire to procure a steady shipment of tin.
    3. [Intrigue] Raid Region 88 TP 1 for Whales SUCCESS - Looking to fulfill the demands of the people for food men with writs from their Consul to seize control of whaling operations move east. Family representatives and Kartoff mercenaries are efficient in forcing the local enterprises to capitulate to new management and soon meat, blubber, and skin is shipped back to the Spine.
    4. [Intrigue] Raid Region 88 TP 2 for Whales SUCCESS - With a quickly swelling base of support the Consulates whaling operations expand to encompass the entirety of the region's output. Arrangements are made between the Bhule men and the native Jalyeong-bo to advantage the minority of native worshipers in trade in exchange for their cooperation with the foreign raiders.
    5. [Intrigue] SECRET


    Non-Actions
    1. Endorse Overvann Buyout of Copper TP 2 in Bhule


    • The Ridix clans in the south have been roaming outside Bhule into Ridi'r and some say they have been consorting with those of their homeland. Though the Ridix of Bhule are almost all Bloodless and not of the hunter nobility stories claim a hunter of some renown was unjustly banished from her homeland and the trophy of her victory claimed by another in false pretense. Some claim the exiled huntress seeks to gather support for a triumphant return to her homeland.
    • The whaling operations seized in the Consul's raids are the destination of a number of sealed messages to and from the Consul's desk.
    • Perijanist priests in Fherhaven have been especially kind to the Family since Yald's implementation of Jalyeong-bo oversight in the city. The Consul has agreed to hear of their removal in two years time but until then oversight remains.


    Spoiler: Ruler Information
    Show

    Yald Danerdhuf (B. 90)
    Spouse: Samanta Fleurs-Danerdhuf (B. 92, D. 128) Wanta Fheropel-Danerdhuf (B. 114)
    Children: Karl Danerdhuf (B. 107, D. 128), Suzan Fleurs-Danerdhuf (B. 108), Tyber Fleurs-Danerdhuf (B. 110), Lauret Fleurs-Danerdhuf (B. 110), Pane Fheropel-Danerdhuf (B. 130)

    Stat Value Increase?
    Diplomacy 5 +1
    Military 1 -
    Economy 2 -
    Intrigue 5 +2
    Faith 2 +2
    Military unit count: 0
    Generals:
    • None yet

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Bhule 86 Copper Jalyeong-bo Perijanism Jalyeong-bo Capitol

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    Diplomacy Welcome to the Family +2 die size pressing claims No
    - - - -

    NO New Ruler Next Round

    Expected Stat Bonuses: +1 Diplomacy +2 Intrigue +2 Faith


    Spoiler: Mechanical Bookkeeping
    Show


    Consulate Controlled Trading Posts:
    • Bhule (86) Copper TP 1
    • Region 84 Tin TP 1
    • Region 88 Whales TP 1
    • Region 88 Whales TP 2



    Military Units: 0

    Last edited by Roarke; 2018-03-19 at 08:14 PM.

  5. - Top - End - #215
    Barbarian in the Playground
     
    Rolepgeek's Avatar

    Join Date
    Jul 2013
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    Maine
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    Default Re: [EMPIRE4!] IC Thread

    [QUOTE=Rolepgeek;22892980]
    NPC Actions


    The Avakonian Empire

    Empress Vana Rafæla Zhekurus
    Diplomacy: 10
    Economy: 5
    Faith: 2
    Military: 10
    Intrigue: 5

    1. [Military]Defend the Empire against the Linnadi! Six Units defend region 17 led by Empress Vana Rafæla Zhekurus!: The strait cannot fall. The Empress has held off the Linnadi once. She can do so again.
    2. [Military]Defend the Empire against the Picians! Four Units defend with no leader!: The rampancy of the fish men cannot be allowed to continue. Though the war in the north means the Empire is hard-pressed to split it's troops, once the war in Varjik and Derokar is finished, they will be able to resurge against their foes.
    3. [Military]Defend the Empire against Dvatla! Mercenaries defend Avakonia with no leader!: This war must end quickly, if the Empire is to survive. In order for that to occur, the Empire must resort to unorthodox tactics; striking at the heart of their enemies whilst they distract themselves. That was the plan, at any rate. Unfortunately, it seems their plan has drawn the attention of the Dvatlans, who seek to capitalize
    4. [Military]Defend the Empire against the Picians! Two Units defend with no leader!: The south bank of the Pellocian, though less vital than the north bank, must be defended nonetheless. While they are outnumbered, their foes are beasts, and with Trodje's blessing, they should prevail.
    5. [Intrigue]Secret Action???:
    6. [Diplomacy]Hire Mercenaries from Company of the Crescent: This newly formed mercenary company is said to remember the slights against them, the assaults and hardships of Ti Linnad forced on them not so long ago. They are skilled warriors, with memory of how to fight the pegasus riders...Their services will be greatly appreciated.
    7. [Intrigue]Raid TP 3 in region 7 for Camels: Their foes make use of riding beasts that frighten horses and frustrate efforts to catch them, though they seem more suited to the sands than the farmlands of Avakonia. Still, to deprive them of such a resource would be helpful, for the war to come.


    Nonactions:
    Support Isles of Lazar Buyout of Copper in 65

    Spoiler: News and Rumors
    Show

    Dastatia, the Crown Princess has been traveling to the lands of Avakonia's vassals, hoping to learn about the people she is to rule, and see what lessons they may impart to her as she is kept far away from the current war.

    The health of Her Imperial Majesty has not been as great as it has in past years; the strain of her position and the war have obviously been affecting her. Hopefully, it will end soon, and all citizens of the Empire can once again look forward to peace and prosperity, rather than the predations of barbarous savages.


    Spoiler: Other
    Show

    Expected stat increases: None
    Units: 12


    Jianta Federation (WZD)

    1. [Intrigue]Raid TP 1 of Izbefe (region 6) for Ships: Though the Darak are skilled merchants, the folk of Izbefe are wealthy on the backs of their finely built ships. With the straggling traders left in the Badan and new routes to the north, the Darak decide to make good use of their new Huab allies to acquire some of those ships; the purchase of shipyards would be difficult, given how much value Izbefe places on them - and rightly so. But to dominate trade and ensure that the Darak are an economic force through Emjata, access to their ships are required. Instead, the Darak (beginning with those whose ships are old or damaged, and the desperate) engage in some old-fashioned state-sponsored piracy, with the goal being the ships themselves, not just their cargo. Curiously, some of those Darak still see this as being a trade deal of sorts, and allow the crew of those they raid to keep the Darak's old ships, and continue on their way, largely with cargo intact. Other prefer more traditional types of piracy, with crews left to drown
    2. [Intrigue]Raid TP 3 of D̨vatla (region 12) for Iron: With an interest in the metals market, but little interest in perturbing the fishmen of Fresia, and a neighbor with whom a diplomatic arrangement for silver should soon be possible, the Federation takes an interest in this 'iron'. Unfortunately, to acquire Azen iron would require travel through Pician-controlled lands, or somewhat excessive travel time; Dvatla is much closer. Much of the iron in the region is, however, not allowed for export, given their current state of war. This gives several enterprising Huab some rather unorthodox ideas. By smuggling out the iron for marginally better prices than the relatively coin-poor government of Dvatla can provide, Jianta merchants could make significant profits. The risk if discovered is high, but no more so than sailing out from Cawv Dej in the first place.
    3. [Economy 5]Upgrade Resource Quantity in Cawv Dej (Cloudwing Piranhas):

    Leader change next round!


    Organizations!
    Please be aware, Organizations are experimental and rules are subject to change

    Omanush Convoys
    Spoiler: Banner
    Show


    Buyout Attempt on TP 2 of Regno (8) for Bani
    Buyout Attempt on TP 2 of Izbefe (6) for Ships
    Buyout Attempt on TP 3 of The Pall (29) for Medicinal Plants

    Disappointed with the Pician's response, the Omanush decide to turn elsewhere for access. Nearby Azenhal has access to numerous valuable trade goods, and a route, albeit winding, across the Palmor continent that could be used to transport goods up to the Uhraiya. The details of this potential arrangement have yet to be determined...

    Bloodied Hands
    Spoiler: Banner
    Show


    Secret Action!
    Secret Action!

    In dark halls and hidden alleys, there are rumors floating that the mask makers of Khirus have been approached by shadier individuals than their usual clientele. What they may be requesting, only the darkest of souls would know.

    Proper sacrifices to Xincoatl have always been bloody affairs, but whispers circulate about several exceptionally proficient hunters offering their services to the priests of the Stone Cities, in return for an audience with their superiors.

    Dastardly slander has been going around concerning the Whitefeather Kingdom; people say assassins have been asking for their ear! Nonsense and balderdash, is what it is. Right?

    Company of The Crescent
    Spoiler: Banner
    Show


    Recruit Unit
    Recruit Unit

    The King of Obroslo, taking steps to preserve his legacy and his people, has spent the last decade recruiting mercenaries from across the world and forging them into a discrete organization; The Company of the Crescent. Now, with his firstborn son given command, they must make use of their own resources to continue expanding. With their help, hopefully, the world will be made a better place, as they ensure contracts are kept and treaties followed. To start, however, they need men. As such, they announce that anyone willing to supply three battalions of soldiers will be repaid on their investment with interest. (1 Diplomacy action to give 3 Units)

    Envoys from Obroslo approach the Lazarites, requesting the opportunity to see the skill of the famed Mercenaries of Lazar; if the Isles of Lazar can give them exclusive contracts with some of the Black Companies of Lazar and provide them with land on one of the smaller isles, they will be glad to help the Isles with treaties and military excursions in the future. (2 Military Action Great Project to build a Crescent Company Base and 1 Economy action to grant a Mercenary Trading Post)

    Some diplomats also approach the remnants of the Firethorn Regiment. Despite the present war in their lands, the Regiment is well-known as exemplars of discipline and skill, and would greatly like to have Firethorn soldiers among their first recruits. In exchange for some skilled men-at-arms to serve as instructors and leaders of the rank-and-file, they would be glad to provide the Regiment with favorable services, and even full-time security in the more unruly areas under their rule. (2 Military Action Great Project to build a Crescent Company Base and 1 Diplomacy action to send a Unit)

    Finally, the commander of the Company himself approaches the newly crowned ruler of the Kingdom of D̨vatla. They would like to see the Kingdom of Siestok reunited, and it's people under one ruler, rather than split as it has been so many times before. In return, they offer their services at preferential rates, and aid with any treaties or contracts the D̨vatlans may need. (Ensure region 16 and Wybrez (18) are controlled by the same state for at least two rounds; if that state is Dvatla, additional rewards/requests will be available)

    Other!
    Disaster Resolved: The Sattyathanya Revolution has ended!
    Last edited by Rolepgeek; 2018-03-21 at 03:24 PM.
    Sincerely,
    Role P. Geek

  6. - Top - End - #216
    Barbarian in the Playground
     
    Goblin

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    Default Re: [EMPIRE4!] IC Thread

    Izbefe

    Actions!
    1. [Intrigue] Raid unowned trade post 1 in 55 for river grass (15)
    2. [Intrigue] Raid unowned trade post 1 for all spice in region 39 (10)
    3. [Intrigue] Raid unowned trade post 3 for medicinal plants in region 29 (9)
    4. [Intrigue] Investigate region 90 and its military (10)
    5. [Diplomacy] Press claim to region 3 based on marriage (19)
    roll(s)

    Non actions:
    Support the Omanush buyout ships in Izbefe (region 6) trade post 2

    News:
    -Many prisoners of war have grown restless and are put to use raiding free outposts around Emjata, though it is perhaps questionable to unleash such brigands against the innocents of other towns, they are poorly equipped and tasked primarily with acquiring resources rather than violence. Between those who got seasick, got lost or organized mutinies only a few even made it to their destination and back, but those that did were granted a fair sum of gold and wine and were integrated into a village of their choosing for their support of the king.
    -The Liber families roads are distrusted at first. After all, what good Izbefi would transport things by land when the waterways are so available? After a year or so, however, they begin to gain traction among the populace and some Izbefi even make plans for a villages so far as to be out of sight of the river.

    Ruler Stuff:
    King Balder Gammet
    Diplomacy: 8 Economy: 10 Faith: 3 Intrigue: 3+2 Military: 10
    Last edited by woolli264; 2018-03-24 at 08:12 PM.
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!

  7. - Top - End - #217
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: [EMPIRE4!] IC Thread

    Setjura Confederacy, Round 11
    Regions 73-74, 60

    Actions:
    1. [Diplomacy] Establish marriage claim on Region 72
    While the previous marriage offer was declined, the ruler in [Region 72] showed some signs of interest in developing deeper ties to the Confederacy. This time the daughter of the master of Hasain is offered as a bride to one of the ruler's sons. Roll: 9

    2. [Diplomacy] Discredit Khirus efforts in Region 61
    The new king in [Region 61] was able to end the rampant anarchy and provide stability to the region. Now Khirus intends to undo that, inciting the masses against the king with their ridiculous political ideas. This is completely unacceptable to the Confederacy, and they send their own diplomats to the region with the intention to undermine and hopefully undo Khirus efforts as much as possible. Roll: 18

    3. [Military] Raise a unit
    Kodora announces his wish to send troops to aid Chieftess Feather, but some of the councilors point out that this would mean declaring war on the Firethorn Regiment. They argue that a declaration of war must be decided by a vote of the council, and Kodora agrees to this. The side supporting the sending of troops loses the vote 6-7, with the newly joined Wasipachan councilors deciding the result. Many in the army, especially Roagans are unhappy with the result and declare their intention to go join the newly-formed Company of the Crescent instead. Seeing this, Kodora decides to capitalize on the chance to get in the Company's good graces and starts recruiting more soldiers that would be willing to join the mercenary organization.

    4. [Diplomacy] Send three units to the Company of the Crescent
    After the recruitment has been completed, these new recruits and about half of the existing army are sent on the journey north towards the Kingdom of Obroslo with the Council's blessing. They are handed a letter which they are to give to the leader of the Company, explaining that these troops are sent to them by the Setjura Confederacy.

    5. [Military 5] Recruit a general
    Kodora appoints his long-time friend and bodyguard, Denage, as a new general for the Confederacy's armies. While the huge brown lizard is certainly a skilled combatant his tactical acumen is yet to be proven. Roll: 7

    Nonactions:
    • None

    Spoiler: News and rumors
    Show

    • Being a single father to three children does not make Kodora's task of leading the nation any easier, but both are turning out reasonably well. His children are lively, and at least one has taken an interest in his work.


    Spoiler: Ruler
    Show
    Kodora
    Diplomacy: 6
    Economy: 6
    Faith: 3
    Military: 7
    Intrigue: 3
    Expected increases: Diplomacy +1, Military +1

    No new ruler next round.

    Spoiler: Statistics
    Show

    Spoiler: Cultural Identities
    Show

    Unmoving Waters - Bonus to resisting conversions - not permanent

    Spoiler: Military
    Show

    4 units

    Spoiler: Technologies
    Show

    Spoiler: Economy
    Show




    Spoiler: Military
    Show



    Spoiler: Intrigue
    Show



    Spoiler: Religious bonuses
    Show

    Jalyeong-Bo Bonuses
    1. (5 Centers): Spiritual Solidarity - +1 to resist conversions - the faith of Jalyeong-Bo is comprised of more than mere mortals. Subtle efforts by the spirits work against those who would turn the people from their fellowship. (Active)
    2. (15 Centers): Spiritual Network - +1 to conversion attempts - the spirits do not respect lines drawn on maps by mortals, and will readily move to accommodate new pacts. (Active)
    3. (Most Centers): Sight of the Eyeless - +2 to the difficulty of secret actions in a region with a controlled religious center - to fool those who are bound to the spirits means tricking more than simply mortal observers. (Active)

    Spoiler: Trade posts & Resources
    Show

    Region 39 - TP #2 - Allspice [Fulfills resource requirement]
    Region 57 - TP #1 - Idol Fragments [Unused]
    Region 58 - TP #2 - Sedellan Glass [Unused]
    Region 60 - TP #1 - Artifacts [Unused]
    Region 61 - TP #1 - Mul Root [Unused]
    Region 65 - TP #2 - Copper [Unused]
    Region 67 - TP #2 - Salt [Unused]
    Region 73 - TP #1 - Freshwater Fish [Fish glue manufacturing]
    Region 73 - TP #3 - Freshwater Fish [Unused]
    Region 74 - TP #3 - Pearls [Diplomatic Expedition?]
    Region 75 - TP #2 - Huo-Ke Squid [Unused]

    Total number of trade posts: 11

    Spoiler: Great Projects
    Show

    Faith:
    Compiling Seretse oral history [Completed]: 1, 2-3, 4, 5

    Last edited by OmnivorousOgre; 2018-03-24 at 11:54 AM.

  8. - Top - End - #218
    Barbarian in the Playground
     
    Rolepgeek's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    End of Round Eleven.

    All edits to actions posts made after this point will be considered invalid.
    Sincerely,
    Role P. Geek

  9. - Top - End - #219
    Barbarian in the Playground
     
    Rolepgeek's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Round 12: Begin!
    Imperial Reckoning 136-138
    Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

    Good luck!

    Rules Alerts & Changes!

    Occupation Rules Adjustment: From now on, when a capital in captured, and the occupier chooses to apply a penalty to Military actions, that penalty is reduced by two for each of the following scenarios, processed per individual battle: 1) Fighting Occupying State (this in particular is subject to change), 2) Attempting to Retake Capital, 3) Battle is led by ally.

    Clarifications as to how The Company of the Crescent's Reputation actions work: To come

    Growth!

    Under the divinely guided hand of Grand Magus Viclean the Desert Kingdom of Regno has grown to encompass a great many people and territories while spreading its philosophy and developing a healthy network of trade across Emjata. Looking to unite and coalesce this power Viclean declares the holdings of his kingdom to be portions of the great Regno Sultanate and attends the coronation of his son and heir as the first Sultan of this new power. (Regno becomes a Great Kingdom!)

    Although faltering in his initial proposals to the nobility of those west of Izbefe's current holdings it seems King Balder has found his voice at last and the King quickly finds himself recognized in the region as its sovereign. With this recognition Izbefe stands united across the lands south of Regno and Amham, whose imminent collapse may spell further chance to expand for Izbefe's veteran King Balder. (Izbefe claims Region 3 and gains 1 Unit!)

    Freshly restored to the throne King Keat Whitefeather is quick to attend to the developing crisis in Lacia. The death of Daran shook the region and local adherents to the Pantheon of Ildia. Keat however was an early convert to the Lacian religion and his piety and friendliness to his neighbor lends him a degree of respect within the region which comes to recognize in Keat if nothing else their secular protector. (Whitefeather Kingdom successfully claims Lacia (35) and gains 1 Unit)

    The Theocracy of Coatl’s royal line has been hard at work expanding its secular authority into neighboring regions. A marriage between the Exarch and a local noblewoman of some repute and the associated negotiations has at last been concluded to the south of the capital and its hinterlands. The Theocracy’s demesne yet grows larger under Exarch Teppin. (Theocracy of Coatl claims Region 31 and gains 1 Unit)

    Regno, eager to expand and incorporate those who have already embraced the truths of Initia, begins to lay the foundations for incorporating the newly discovered lands to their north into the Sultanate. The locals have been receptive but wary of the large Sultanate and progress while notable has been slow. (Regno begins to claim Region 92!)

    The Serene Marasa Pride having established connection with the large people who inhabit Region 78 has begun the process of integrating their neighbor into the Pride’s hierarchy. Personal trials and combats between champions advances the Pride’s interests but they have yet to gain majority support in the region. (Serene Marasa Pride begins to claim Region 78)

    The Theocracy of Coatl is a sponsor to one of the fastest growing religions in Emjata and its priests have come to be quite adept in facing down and undermining the established religious authorities. Perijanists, Jalyeong-bo shamans, and even Abhidic monks would be wise to fear a magi from the Theocracy such is their ability in debating the entrenched dogmas. (Theocracy of Coatl gains CI - Solidarity with Magi - 2d8 when converting a Holy Center owned by a religion with more Holy Centers than Coatl Perijanism)

    Emerging in the farthest northern reaches of Emjata the realm of Bhule is host to a number of factions who have come to be unified through guile and diplomacy. At the center of this web of alliances lies the Family, a syndicate of influential families in the capital of Fherhaven known for making deals and puppetting their associates. The heads of these families are experts in intrigue and diplomacy always seeming to know the right thing to say or do, a valuable asset to the growing realm of the Consulate. (Consulate of the Northern Spine gains CI - Welcome to the Family - 2d8 on pressing claims)

    Diplomacy!

    The Isles of Lazar soon follow suit with their spiritual brothers in the Theocracy of Coatl in pledging their allegiance to the newly appointed Grand Warden of the Badan in Glen Gwitna. The Coalition’s indirect holdings grow only marginally with the addition of the Isles but the religious implications of this massive Coatl Perijanist bloc forming under Gwitnan rule remains to be seen. (Isles of Lazar are now a Lesser Vassal to the Gwitna Coalition)

    Fierce though their conquerors may be and recent still are the memories of the horror they unleashed so too are their oppressors appetites for destruction in one land quickly satiated and they itch to move onto another. Restoring a degree of native rule through the re-appointment of High Priestess Kelios, longtime translator for the Pician Speaker, as head of the region’s affairs along with the Pician armies moving quickly out of the region on their way north along the Pellocian leads to the region settling into something resembling normalcy. (Hosra (68) is Stable!)

    With the aid of Imperial bureaucrats and ambassadors the Firethorn Regiment is able to bring a measure of stability to one of their recent conquests even as civil war rages elsewhere where the Regiment once claimed authority. (Region 52 is Stable!)

    The Serene Marasa Pride lives up to its name as serenity is enforced by the power of tooth and claw. The discontented mongrels of the region are cowed by their strong leaders and reminded of the reason for the order of things. Only a few champions of the mongrels need die at the hands of the alpha before the unrest in the region peters out. (Mareen (77) is Stable!)

    With the Sattyathanya rebellions concluded at last with the peace sought at the Conference of the Unburnt Field so too does the epicenter of these rebellions settle even as the region joins the Republic of Khirus under special provincial status. (Aaenna (38) is Stable! Aaenna is transferred from Azenhal to Khirus!)

    The Dvatlans have been relentlessly determined in their expansionist wars and as yet another region falls under their sway even with the passing of kings it is with relative ease that the Dvatlan powerhouse brings its most recent conquest to heel. The former Avakonian nobles and subjects are quick to recognize the Kings of Fëkälis’ line as their liege-lords and are pacified with promises of prosperity in the largest kingdom of the north. (Region 16 is Stable!)

    Faith!

    The combined efforts of Azenhal, Whitefeather, and the Republic of Khirus has created in Palmor the Order of Vashthiya Sattyathanya Abhidism, a monastic organization devoted to preserving peace and balance throughout Emjata. Hopefully this new Sattyathanya order will herald a more peaceful era than the warrior-monks from whom their order descends. (New Organization: Order of Vashthiya Sattyathanya Abhidism (OVS), Primary - Faith Secondary - Diplomacy, HQ in Aaenna (38). Base locations - None)

    Emerging upon the Badan as a Coatl Perijanist haven and major player in the new religion’s expansion the Isles of Lazar proclaim their islands holy land in the name of Xincoatl and Coatl Perijanist pilgrims begin to flood the region where they may serve the coiled serpent. (Isles of Lazar are now a Coatl Perijanist Holy Land!)

    Expanding from their presence as merchants and traders the lazarites exporting copper from Palmor begin to spread their Coatl Perijanist worship from the region’s docks. Soon after the lazarites are enjoined by their religious brothers to the north, the Theocracy of Coatl, and it isn’t long before the two-pronged pressure of Xincoatl worshipers have pushed the majority of the region’s native Jalyeong-bo shamans into conversion or hiding. (HCs 1 & 3 in Region 30 are converted from Jalyeong-bo to Coatl Perijanism)

    In Iadesh Regnan Initiates begin to fill various roles formerly held by skilled slaves and use their positions to promote the ideals of Initia. Though some report annoyance with the constant subtle suggestion of conversion for many others conversion is preferable to hearing about it and Initia experiences a growth in practitioners within the region. (HC 1 in Iadesh (7) is converted from Jalyeong-bo to Initia)

    Though happy to have found Initiates to their north Regno responds less enthusiastically to the presence of Dejanite cultists in the region alongside them. Initiates work within the region to dissuade the veneration of Dejan the Magnificent and especially his utility of anti-magic in his conquests. After some time it seems the majority of the Conqueror’s influence has been subdued and replaced with the marvels of Initia. (HC 2 in Region 92 is converted from Dejanite Cult to Initia)

    In a realm only recently become known to the world at large a religious struggle breaks out between Jalyeong-bo shamans and the native cult of Gamle Mater. Although both adhere to the spirits the all-female Seers of Gamle Mater incorporate ancestor worship heavily and utilize rune magic. This important cultural legacy in the region of Overvann gives the small cult an edge within the region and Gamle Mater seers push Jalyeong-bo shamans out of the isolated holy site on Wolf Isle. The local cult seems to remain just that, local, at least for now... (HC 3 in Overvann (89) is converted from Jalyeong-bo to Gamle Mater)

    The Consulate of the Northern Spine centered in Bhule declares itself a state aligned with the spiritual principles of Jalyeong-bo. With the recent silence out of Amham this announcement receives no great fanfare though many of the shamans who have faced persecution in recent years look to this emerging shamanist state with hopeful eyes. (Consulate of the Northern Spine declares Jalyeong-bo the State Religion)

    Trade!

    Using the profits from the many mercantile enterprises established by the Federation the native industry of Cloudwing Piranha fishing in Cawv Dej is the recipient of a focused effort to improve the industry and expand the market. More fishermen are brought on and the Federation institutes a quota for Piranhas almost double normal capacity with promises of great wealth for those who meet the increased demand. (Wuzei Darak/Jianta Federation upgrades Cloudwing Piranha from Minor to Good in Cawv Dej (76) and takes control of the associated TP 2)

    Looking to support their ally of convenience in the war against Avakonia and expand their economic holdings Ti Linnad diverts funds to Derokar where merchants and laborers work to improve the collection methods used in Violet Ash harvesting. Goblins from the north move into the region and identify a number of methods that could be improved allowing Ti Linnad to stake a claim in the magical ash. (Ti Linnad upgrades Violet Ash from Good to Great quantity and assumes control of TP 3 in Derokar (54))

    Although the sickness currently spreading in the northwest is suspected to be connected to the Reaper Crabs of Aniachaket it is the Coalition's desire that the Omanush Convoy's great hunger for profits will see them accept ownership of the Gwitnan-controlled trading post in the region. Gwitnan merchants quietly evacuate the region as papers are signed recognizing the Omanush as the rightful owners. Their acceptance however depends on the Convoys actually arriving. (Gwitna gives Reaper Crabs TP 1 in Aniachaket to the Omanush Convoys)

    With support from the newly created Sultanate and their now longtime associate Magus Viclean the sea elves of the Omanush Convoys come into possession of a sizable portion of the magic desert's Bani exports. The magic dust is highly prized among Initia practitioners and with the stability brought on by the Sultanate this demand is expected to be a reliable source of profit for the foreseeable future. (Omanush Convoys buys out Bani TP 3 in Regno (8))

    Venturing into the Badan and down into Palmor into the tangled jungles of the Pall the Omanush Convoys negotiate an agreement with the Quill who rule the region to export a portion of the jungle's many strange plants. Soon the sea elves have ready access to the eldritch flora for which the Pall is so well known. (Omanush Convoys buys out Medicinal Plants TP 3 in the Pall (29))

    In the Whitefeather Kingdom the lumber yards for Golden Yew are upgraded and expanded along with funds funneling into the coffers of shipwrights and dock owners. The region’s major export shifts from raw lumber to finished ships and although exports shrink a great deal of interest in the region is stirred by this move by the Whitefeather Kingdom. (Whitefeather changes Region 46 Golden Yew to Ships reducing from Good to Minor. Wuzei Darak and Glen Gwitna lose their trading posts. Whitefeather gains TP 1 for Ships)

    Chieftess Feather, the greatest thorn in the Firethorn Regiment’s side, sends representatives to Fresia where gold is acquired through the rudimentary exchange of deer meat for metal. Despite the Pician Speakers having consistently denounced conducting business with outsiders it seems the Picians on the ground are more ruled by their stomachs than their spiritual and martial leader and business flourishes, for now. (Firethorn Regiment buys out Open TP 2 in Fresia (70))

    Supported by the local Imperial governor and their functionaries the Isles of Lazar easily come into possession of the copper exports in the Avakonian expanse. Shipments of the metal so valued by the islanders begin to be exported northwest from the Avakonian-owned mines. (Isles of Lazar buys out Copper TP 1 from Avakonia in Region 65)

    Within the newly recognized realm of Overvann local merchants look to expand horizontally and expand their holdings of the region’s native medicinal herbs. Merchant conglomerates representing pre-existing interests in the Festning Fish Market in the region buy up and franchise markets in the Grand Meeting of the Overvann, an important market more open and accessible to foreigners than the Fish Market. In a narrow vote the merchants elect to not allow the selling of fish at the Grand Meeting, restricting this activity to Festning. Noses all around the Grand Meeting marketplace are pleased by this decision. (Overvann buys out Medicinal Herbs TP 2 in Overvann (89))

    War!

    In Fresia Blarfargle, for many years abroad in Gwitna where he acted as a teacher of the Pician language and culture to the surfacer pirate realm, returns and demonstrates he was as much a student as a teacher. Familiarized with surfacer tactics including the military feats of Dejan as well as more contemporary commanders the Pician demonstrates a vicious understanding of not only his native soldiers but those of the enemy as well… (Realm of the Tides gains new Mil 10 General: Blarfargle)

    In the misty jungles ruled by the Serene Marasa Pride an exceptionally skilled huntress and member of the king’s harem, Tashan Kkoya, has clawed her way up the ranks of the Pride and been appointed to lead their warriors in war where the king may not be present. The concubine-general is rumored to be merciless on the battlefield and her soldiers come to fear her wrath more than the enemy’s blades. (Serene Marasa Pride gains new Mil 10 General: Tashan Kkoya)

    In the Setjura Confederacy Kodora appoints a general, perhaps to aid the ruler in more firmly deterring Khirese agitation across the bay. Kodora appoints his long-time friend and bodyguard, Denage, to the position of General within the Confederacy's armies. While the huge brown lizard is certainly a skilled combatant his tactical acumen is yet to be proven. (Setjura Confederacy/Kadangan Wetlands has new Mil 7 General: Denage)

    How does a small Dvatlan force lead by Namodl defeat a host thrice it’s size and seize the largest city in the world? Namodl took advantage of the Dvatlan army’s superior mobility to raise havoc throughout the countryside during harvest season, sacking villages, trampling fields, and burning parchseed orchards. The Avakonian commander attempts to crush Namodl’s force were too slow to catch the wily Dvatlan. As winter approached, Namodl’s tactics sent thousands of refugees toward the gates of Avakon further impeding the efforts of the mercenaries, while the Dvatlan army's raids grew closer. Frustrated and increasingly worried about a potential famine if the shipments of grain due from Karys continued to be delayed, the Avakonian commander reluctantly chose to confront Namodl’s force 2 miles from the walls of Avakon.

    As the central lines of the two armies met, the Dvatlan soldiers used exotic weapons to hold the mercenary warriors at bay while their camels skirmished with the hired horsemen. With their cavalry force preoccupied, and no chariots at hand, the mercenary captain decides to attempt to flank with the remainder of his reserves. Eventually the Dvatlans are forced into a circle, hooked pikes out to keep their attackers at bay. Outside the circle, the camel riders survive by virtue of being fast enough to keep out of bowshot and the mercenary cavalry’s inability to force their horses to engage decisively. Despite casualties inflicted on the hired force, the Dvatlans’ morale was flagging, their arms tiring, and their enemies closing.

    But it was then that a rider galloped out of the gates of Avakon; while the army was distracted, it seemed Namodl had taken a smaller force and assaulted the palace. Now, it was held, and he held it’s residents hostage against an Avakonian surrender. The commander, infuriated, demanded the mercenaries retake the palace and slay Namodl; the mercenary captain, more experienced, wanted to stay and finish off the Dvatlan forces first. With their command split, the assault faltered, and the Dvatlans resurged, breaking free and charging towards the gate; the mercenary forces, exhausted from maneuvering and not nearly so motivated as men who saw their only chance of salvation, could not catch them; with the palace now fortified by over sixteen hundred men, there is little hope of a speedy rescue.

    The commander and his mercenary troops agree to retreat in exchange for a promise of safety for the city’s inhabitants; Namodl’s situation remains fraught, however, very nearly trapped himself in the palace of the Capital of Avakonia.
    Spoiler: Region 51 Results
    Show
    Kingdom of Dvatla: 1 Unit + Mil8 + Tech 2 + 13 = 24
    Avakonian Empire: 3 Units + Mil5 + 9 = 17
    Dvatlan Casualties: 30%
    Avakonian Casualties: 30%
    Attacker Victory! The Kingdom of Dvatla loses 0 units, The Avakonian Empire loses 1 unit! The Kingdom of Dvatla is Occupying Avakonia (region 51)!


    Once again, [Region 17] comes under invasion from the Linnadi, with a marginally smaller force than their last foray. Once again, the Empress herself rallies the local leaders, reminding them that they have already fought off the Rabbits before, against a larger army. This previous experience tells quickly, as the locals still have many fortifications and weaponry left from the previous campaign, and the army itself has grown far more wary of birds watching them as they march. Although the army only barely manages to maintain itself through rationing, they manage to corner Sennu Moko’s forces in a valley, and deliver a decisive blow to their supply train as well as wounding many, though with an army as mobile as this, they are able to fall back nonetheless. With the campaign faltering and with winter on the way, the Linnadi withdraw in good order, leaving the land far less ravaged than their previous incursion.
    Spoiler: Region 17 Results
    Show
    Ti Linnad: 4 Units + Mil8 + Tech 2 + 6 = 20
    Avakonian Empire: 6 Units + Mil10 + 7 = 23
    Linnadi Casualties: 40%
    Avakonian Casualties: 10% + 2 size loss
    Defender Victory! The Avakonian Empire loses 3 units, Ti Linnad loses 2 units! Region 17 is still controlled by the Avakonian Empire!


    In the ruined forests of Derokar, the Firethorn, with aid from the Dvatlans face off against the tribes of Inkia, freshly reinforced by Dvatlan soldiers. Unlike the campaign in Avakonia, however, the tides of war turn against the river warriors this time. While the Kunai have fought alongside Avakonians and Firethorn on multiple occasions before, and thus ample opportunity to determine how best to complement one another’s skills, the folk of Inkia scarcely know of Dvatlan armaments, and are unsettled by those few camels that survive the voyage. Brawls are common in the camps, and though the Dvatlans fight with discipline and valor, their casualties mount as supply lines are strained beyond their capacity in the ruined land and Kunai ambushes take their toll; though food also grows scarce for the invaders, it leads to a renewed friendship between the soldiers, as pillaged food from Dvatlan ships makes its way into Firethorn mouths. The fighting is widespread, and bloody, and the cause is swiftly deemed lost by the Dvatlans, already half-starved and at odds with their allies. When they finally manage to retreat to the coast with as much order as they can muster, the remaining men loyal to the crown number less than a third of their original number, and the tribesfolk scarcely better. When news breaks that Feather is nowhere to be found, it seems obvious that she has abandoned her people for asylum elsewhere, and their morale shatters entirely. The few remaining fighters disband or surrender, hoping for leniency in the treatment of their families, though they know it to be unlikely for themselves.
    Spoiler: Results=Region 54 Results
    Show
    Firethorn Coalition: 7 Units + Mil7 + 15 = 29
    Dvatla Coalition: 8 Units + Mil7 + 2 Tech - 1 Distance Loss + 6 = 23
    Firethorn Casualties: 30% + 1 size loss
    Kunai Casualties: 40% + 1 size loss
    Dvatlan Casualties: 10% + 1 distance loss + 1 size loss + 1 coalition size loss
    Inkian Casualties: 30% + 1 coalition size loss
    Attacker Victory! The Firethorn Regiment loses 2 units, The Kunai Clans lose two units, The Kingdom of Dvatla loses 4 units, Inkia loses 2 units! Derokar (region 53) is secured by the Firethorn Regiment!


    As the Picians return to fight against Avakonia once again, they quickly move their forces through the reconquered territory of Hosra, massing at the northern border. Then, just as suddenly, they pour along the Pellocian, rampaging across [Region 66]. They cut through the underprepared Avakonian defenders like a knife, seizing control of the northern banks of the Pellocian in a short but brutal two years.
    Spoiler: Results=Region 66 Results
    Show
    Realm of the Tides: 3 Units + Mil8 + 17 = 28
    Avakonia: 4 Unit + Mil5 + 15 = 24
    Pician Casualties: 30%
    Avakonian Casualties: 60% + 1 Unit
    Attacker Victory! Picians lose one unit, Avakonia loses three units! The Realm of the Tides now controls region 66! Region 66 is in Unrest!


    Meanwhile, a smaller force detaches from the main body of Picians and crosses to the southern bank of the Pellocian. The Avakonian commander defending [Region 67] puts up a valiant fight, but he is cut off from reinforcements and eventually surrounded by the numerically superior Pician forces. He attempts to evacuate many of the Imperial peasants northward, but the remnants of his army are caught at the Pellocian and destroyed. Whether any refugees escaped is, for now, uncertain….
    Spoiler: Results=Region 67 Results
    Show
    Realm of the Tides: 3 Units + Mil4 + 11 = 18
    Avakonia: 2 Units + Mil5 + 9 = 16
    Pician Casualties: 10%
    Avakonian Casualties: 50%
    Attacker Victory! Picians lose zero units, Avakonia lose one unit! The Realm of the Tides now controls region 67! Region 67 is in Unrest!


    Terror!
    Long neglected by their masters, and now seen as so much land to be traded, the people of [region 47] grow upset at this treatment, and riots break out in a number of towns.Region 47 is now Unstable!

    Region 55 and 26 are Unstable! (write-up related)
    Region 42 no longer in Unrest (write-up related)

    Hoyanuk, though no longer frustrated by an unwillingness to recognize their traditions on the part of their Gwitnan overlords, faces a different problem: infectious disease. Specifically, the plague from Aniachaket, spreading along the coast and from there inwards....
    Hoyanuk (25) is no longer in Unrest! Hoyanuk has Plague(Unknown)!

    In Obroslo, whole villages have been rendered bedridden, as refugees from Aniachaket, hoping to escape the disease ravaging their home, instead bring it with them. It seems that Crabbin' Fever has spread to the home of the Company of the Crescent.
    Obroslo (22) has Plague(Unknown)!



    The Bloodied Hands raid Ti Linnad’s TP 1 of Wybrez (18) for Tin, leaving it Open!

    The Bloodied Hands raid the Jianta Federation’s TP 2 of Region 30 for Copper, leaving it Open!

    Daraki smugglers venture north into the capital region of the sprawling Kingdom of Dvatla looking to acquire some of the region's iron. Although most of the region's exports are closely watched by native and Sultanate guards a portion of the metal produced is primarily used domestically for non-military applications. The Daraki are able to offer significant bribes to key figures and eliminate those threatening to disrupt their smuggling operation until they have ingrained themselves in the region. Iron shipments begin to become a steady import within the Jianta Federation. (Wuzei Darak/Jianta Federation raids Iron TP 3 in Dvatla (12))

    Although King Balder Gammet had been known as a merchant and a warrior it seems in his later years the Izbefe king has decided to combine the two pursuits. Raiders from the northern kingdom strike the Kunai half of the island they once lay partial claim to and now lay between Regno and the mysterious clans looking to take over control of the River Grass harvesting in the region. With no local enterprises invested in keeping the Izbefe brigands out and conflict bubbling between the unseen Shushan and the unseen Bloodied Hands the Izbefe have a relatively easy time taking control of a portion of the region's exports. (Izbefe raids River Grass TP 1 in Region 55 unless Kunai roll higher than 15 to resist)

    While its cold northern lands may not be conducive to large armies it seems the land of Bhule does a fine enough job producing cutthroats and thugs to back up its deal makers and ‘merchants.’ Spreading throughout the north from the whaling operations on the frozen islands to their east to the tin mines south of Ridi’r agents of the Consul forcefully take over operations throughout the north and turn the profits homeward. (Consulate of the Northern Spine raids Whales TP 1 & 2 in Region 88 and Tin TP 1 in Region 84)

    Looking to stock up on the anti-magic material produced in Varjik for use in fighting any mystical properties of Crabbin Fever and perhaps to use in armament or trade beyond that the newly appointed Knavegos Ferreth dispatches his pirates, emboldened with Imperial writs and badges of office, to stake a Gwitnan claim in the Sedellan Glass markets in the Firethorn capital no matter what it takes. (Glen Gwitna raids Sedellan Glass TP 3 in Varjik (58))

    Discovery! Map!
    Spoiler
    Show


    Other!

    Suicide Sandor appears to have taken control of an Omanush Hexareme, after apparently breaking out of Khirus’ custody through a particularly unusual stunt that probably should have killed him. His exploits as a pirate captain in the south are likely to become as exaggerated and yet still implausibly over the top in the reality, as they were in the north. He is, however, somewhat less likely to manage to take control of a nation, even for a short while.

    The Kingdom of Obroslo appears to be gathering supplies and recruiting soldiers, and with the new influx to the Company of the Crescent, if they seek war, it is likely they could manage a significant army; there have been reports that they see Ti Linnad’s war on Avakonia as more of the aggressive expansionism that caused the wars that led to the current king’s ascension. Some within the kingdom say that if they do not act now to aid Avakonia, that Ti Linnad may come for them next with a stronger force than ever before.

    Region 4: Wazham: People pissy about being conquered by Izbefe now too: Unstable

    The Ironwood spirits appear to be growing more unruly than usual; harvesting practices, undertaken by foreigners, have failed to show the proper respects, make the appropriate sacrifices, or even consult the spirits as to which trees are ready to be taken. As a result, the number of missing loggers has been rising, and angry spirits tend to result in tense villagers in general anyway. The Basins (41) is in Unrest!

    Suicide Sandor appears to have taken control of an Omanush Hexareme, after apparently breaking out of Khirus’ custody through a particularly unusual stunt that probably should have killed him. His exploits as a pirate captain in the south are likely to become as exaggerated and yet still implausibly over the top in the reality, as they were in the north. He is, however, somewhat less likely to manage to take control of a nation, even for a short while.

    Avakonia, home to the largest harbors available anywhere for Omanush use, may now be regretting the Vratis Pacts; or they would, if they knew that it was for that very reason that this newfound plague has found it's way to the largest city in the world. Considering it's position as a central basis for trade, it's likely to

    Seigneur Armand of Chateau Faucon Gris, hoping to win the approval of the new overlords of Les Alpes de Sang, and having heard tale of the newfound prosperity of Deaux, leads a raid for the wealth. Word spreads of his intentions through Les Alpes, and by the time he crosses into Sultanate territory, nearly a thousand men have joined him, bringing his number to upwards of fourteen hundred. By the time they return, they are fewer in number, but wealthy beyond measure…for the Blood Mountains, anyway. And the people of Deaux are so much poorer, in life and goods both. Deaux (56) is in Unrest!

    In Fresia, the spirits have not entirely lost their foothold, it seems; their power and influencehas been kept in the hearts and minds of a number of the fishfolk, who see the signs of the Leviathan's other servants all around them...HC 3 of Fresia becomes Jalyeong-Bo; Fresia is in Unrest (there’s no way it wouldn’t be from this you know quite well and also yes this is a placeholder)

    Region 14: Astrand: Sailing competitions as region recovers, though there is a certain amount of fear due to the ongoing war

    Lord Ferreths hat was, in fact, stolen, without his knowing! A haberdasher/hatmaker made an imitation of it; apparently it took so long because getting measurements covertly is difficult, as is ensuring it matches correctly without being noticed. They prove it by describing several subtle but recognizable differences in the hat that Lord Ferreth would notice on inspection; he’s been wearing the wrong hat for several weeks now, they claim.

    Region 49: Shaking of the economy as Amham turns inward, and the debt is distributed outward; beginning of dwarven moneylender operations when they realize how valuable this debt thing could end up being

    Region 66: Refugees…unite! Unit for Avakonia as those who fled offer up their lives to retake their homes
    Last edited by Rolepgeek; 2018-04-01 at 03:05 AM.
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  10. - Top - End - #220
    Ogre in the Playground
     
    Gengy's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Round 12
    [Regno Sultanate]

    Desert of Magic regions: Regno (8), Iadesh (7), Jherki (9), Deaux (56)

    [Sultan Tutum Sortis, Grand Magus of Initia]

    Actions:
    1. [Diplomacy] Speaker Pertento does he best to continue negotiations with the northern Initiates of Region 92. After years of meeting with many different factions, he has become quite the connoisseur (and consumer) of their alcohol. Pertento eventually impresses the right people, through his logic and his drinking ability.
      (Press Claim, Region 92) [2/2]
    2. [Diplomacy] Sultan Sortis is reportedly upset to discover that there is a cultural history of the so called 'Blood Mountains' raiding the peaceful (if wildlife-filled) lands of Deaux. He sends messages to both the Twin Wolves, as well as Mumei of the Kunai Clans, in an effort to peacefully resolve things and lessen - if not completely halt - these kinds of raids in the future. It makes the locals of Deaux feel better, but does not seem to resolve the issue.
      (Remove Unrest in R56, Roll: 10)
    3. [Military] Additionally, Sultan Sortis requests that those of Deaux whom are concerned with it's safety - including some retired Legionnaires - reach out to Governor Litore, and commissions a standing marine force to help protect the non-desert region of the Sultanate. These marines are trained in both land and sea combat, and even a few come from the Jumeau family, bringing their Hlaali Wolves with them. Though they fall under the Legionnaire command structure, these new 'Sea Wolves' are slightly different, and when they return from training in Fort Mustar, soon are the pride of Deaux.
      (Raise a unit "Sea Wolves")
    4. [Military] In order to bolster the standing defense force of the Sultanate, Grand Magus Tutum Sortis calls for volunteers to go train at Fort Mustar and become a new Regnan Legion.
      (Raise a unit "Legionnaires")
    5. [Diplomacy] Magi Arunca attends the Peace Conference in Avakonia, empowered to act in a way to benefit Dvalta and the Sultanate.
      Spoiler: Event Sub-actions
      Show

      - Gift the Whitefeather Kingdom Expanded Holds, with the understanding that the Sultanate hopes to acquire any new knowledge that they come across, in order to share it with Izbefe.
      - Trade Ti Lannad Diplomatic Expedition for the knowledge of Wingknights
      - Promise Dvalta the support of [1 unit] of Legionnaires for their defense, if the peace talks do not end favorably (OOC: Peace was met. DO NOT GIFT Dvalta a unit.)
      - Gift Ti Lannad the secrets of Fish Glue, with the understanding that they will endeavor to share later knowledge with Regno.
    6. [Diplomacy] Speaker Spera Sortis - also Princess Spera Sortis - returns from her time in Deaux, and mourns the loss of her pet, Porcus. The sandboar passed away of old age, but the rumor is there is a large litter of boars in Deaux now because of him. During this time of mourning, Spera meets - and becomes enthralled with - Tyber Fleurs-Danerdhuf. The two hit it off, and are married before the end of the year 137. Spera insists on visiting Bhule in late 138, and the Sultan, seeing the way the wind is blowing, sends his oldest son (now 17) to learn more about the region and establish a presence there. Umbo Sortis has a knack for state-craft, and especially enjoys his time in the frozen lands of the Consulate, quickly making friends with locals and obtaining permission to build a home away from home. Spera approves, and though she and Tyber come back to Regno, Umbo Sortis does not.
      (Special Action, Diplomacy 5, Embassy in Bhule)


    Non-Actions:
    • Letter about Deaux to Kunai Clans (Something, something, what do we do about this, because it's a problem, and one that Regno wants to solve together with the Clans.
    • Letter about CAMELS to Avakonia
    • Letter in Reply to Consultate
    • Attempt to Resist the Theft of the Fish Glue Technology. (Fail, TN 14, Roll: 12) Discover that the paperwork is incorrect. Charge the Isle of Lazar full Tuition Price for sending a student without permission, but teach them anyways.
    • Endorse a Holy Center conversion to Abhidi - In an effort to promote peace, Grand Magus Tutum suggests that the Abhidi monks of the Order of Vasthiya Sattyathanya try and establish a presence in Deaux's Peaceful Hills (HC#2, R56). It is the Grand Magus's hope that the monks will be able to help forestall any retaliation from the raids. Perhaps, with conjunction of the existing Abhidists in the Blood Alps, things will start to change for the better.
    • Expend a Favor for the Omanush Convoys to raise Regno's reputation from 5 to 6.


    Spoiler: News and Rumors
    Show

    • Comoara of Family Casnic is supposedly quite upset with her husband because of the Kunai Clans failure to stop the Blood Mountains from raiding Deaux. True, from an outside perspective, it's in no way Emissary's fault; he had little to no way of knowing it would happen, much less a way to stop it. Yet, it would seem that when she attempted to bring up the topic in what she felt was a polite manner, the wrong words were said, and the two had quite the argument. Comoara, being a logical follower of Initia, did eventually forgive Emissary... after a few weeks. And she still frowns when someone mentions 'Deaux' to her.
    • The rumors of a plague coming from the east are troubling. Oamenii do not often get sick, but Regno is not just Oamenii anymore. Some scholars turn their attentions towards finding out more about this sickness, and more than one expresses to the Three Towers that this should be investigated before it effects Regno. Sultan Tutum directs his Water Aspect scholars to keep an eye on the problem, while they continue to research other diseases.
    • Spera Sortis's pet pig, Porcus, passes on. The sandboar was getting to be close to a decade and a half old, which is quite a lengthy time for their species. Spera mourns the death, and oddly, is joined by a new friend from Bhule during her time of sorrow. Tyber Fleurs-Danerdhuf and Spera seem to hit it off, and after almost a year of staying by each other's sides at all times, Spera finally acknowledges that she has fallen for the Consulate's son. Her mother makes the appropriate arrangements, and Tyber marries into the Sortis family. The Sultan - and Soc Viclean - do not seem pleased with the man, but are both soon won over by Tyber's curiosity about Initia.
    • Speaker Schimba quietly collects more data about Honmyo, but is starting to suspect that her journals are being read by someone else. Which is impossible, her reports say, as her room is constantly under guard by Clan members.
    • Captain Disca and Ambassador Riola Greybeak are seen - in Sortis - having a quiet dinner. Together. Or so the rumors say...
    • Relationships between the Dawntalon family of the Whitefeather kingdom and the Liber Family of Regno only continue to improve over time. Something about shared experiences of coming from more 'common' births...
    • Magi Urias and Guildleader Doceo are in constant communication with each other. Arata Doceo is finding the experience of the Khirus Kiss to be... enlightening. The Guildleader for the Guild of Education is not seen much during the day, but is quite active at night; which suits an Oamenii lifestyle for those whom dislike the heat of the sands and sun.
    • Road construction continues. Sortis and Newbess are fully connected by the roadways, and so too are Sortis and Litore. Now, all Five Cities of Regno can be traveled to much more easily, though the occasional sandstorm means that the roadways require maintenance. By the year 137, the major undertaking of connecting Bratus to Mea Town in Jherki is begun. It's incredibly slow going, as the Tribal Sands of the Harentse are less malleable to Initia; partly due to the Harentse Shaman insisting on being respectful to the Sand Spirits of Jaelyong-Bo that reside in the area.
    • Classes with Ornme Renolen continue to fill up. Something about a new language - and the Piciean language at that - makes the class popular. Even Dvaltan (arguably a more frequently used language in Regnan lands) does not see as many students.
    • Beer from the north is becoming quite valuable in Petram. The City in the Shallows seems to have taken quite the liking to the various brews, even going so far as to trade away fine Bratus wine for it.
    • The annual shipments of a chest of Sapphires continues to Glen Gwitna from Umbo Iadesh the Seventh. Except, in the year 138, there are ten valuable looking black chests made of Hlaali Bark. Each is encrusted with a Moon Opal, Iron locks, and is... empty. Except for the fine Giant's Silk lining them, and a strong Iron key for each chest. A note arrives for Grand Warden Suvlin Cuahuey, stating that the chests themselves are this year's gift; apparently, the locking mechanisms for the chests have been reinforced with Stone Aspect runes, making opening a chest without it's individually corresponding key quite difficult.



    Spoiler: Ruler Information
    Show

    Sultan Tutum Sortis D E F M I
    Current 6 6 6 3 4
    End of round 11 1 0 1 0 0
    End of round 12 0 0 0 0 0

    New Ruler Next Round

    Expected Stat Bonuses: +2 Diplomacy +1 Military


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Regno 'Owned' Religious Centers: 7
    Total Number of Initia 'Learning' Centers: 18
    Total Number of Initia Holy Orders: 1

    Regno Controlled Trading Posts:
    • Bani - Region 8, TP #1
    • Sapphires - Region 9, TP #3
    • Corn - Region 33, TP #3
    • Ships - Region 6, TP #3
    • Iadeshian Camels - Region 7, TP #1
    • Iron - Region 13, TP#2
    • Giant's Silk - Region 11, TP#2
    • Moon Opals - Region 22, TP#1
    • Granite - Region 26, TP#2
    • Parchseed Oil - Region 51, TP#3
    • Hlaali Bark - Region 56, TP#1
    • Dragon Shrimp - Region 10, TP #2


    Technologies:
    • Diplomatic Expedition (Exploration, Colonization, and Diplomacy Claim)
    • Fish Glue Manufacturing (+1 to one Econ roll: Requirement NOT met)
    • Expanded Holds (+1 to Buyouts)
    • Bani Bowls [Medicine]
    • Camel Cavalry [Calvary]
    • Refined Pician Weaponry [Weapons]
    • Obsidian Fire [Siege]
    • Sacrificial Magic Supply Lines [Tactics]
    • Inyoni Skyfarers [Live Weapons]


    Military Units:
    • 1 [Regnan Legionnaires]
    • 1 [Defenders of the Dry]
    • 1 [Iadeshian Camel Riders]

    Last edited by Gengy; 2018-04-08 at 07:38 AM.
    Spoiler
    Show
    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  11. - Top - End - #221
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: [EMPIRE4!] IC Thread

    Setjura Confederacy, Round 12
    Regions 73-74, 60

    Actions:
    1. [Diplomacy] Establish marriage claim on Region 72
    One of the Wasipachan councilors offers to marry [Region 72's ruler]'s daughter. This proposition finally gains the blessing of the ruler, and the marriage is organized with considerable immediacy, bringing the nations closer together. Roll: 16

    2. [Diplomacy] Increase reputation with the Company of the Crescent
    The Council decides to use the momentum gained by the sending of units to the Company of the Crescent, and sends a diplomat to improve relations. In light of this recent event, it is not a difficult task. Roll: 19

    3. [Economy] Buyout TP #2 in Region 9
    Jonkt departs for Jherki, intent on acquiring Sapphires. He is accompanied by some Seretse, who wish to learn more about the Harentse. Jonkt quickly moves about the region, using the amicable relations with the Omanush and the great deal of capital available to him to buy many of the mines controlled by the Convoys. He ends up promising Regno a share of the Kadangan fish trade in exchange for extended mining rights. Not everything useful there needs to be bought, however. He is informed of the upcoming grand auction, which he deems of vital interest. Roll:16

    4. [Economy 5] Increase resource quality in Wasipacha: Artifacts->Air Ears
    An explorer has found a curious device in the Wasipachan ruins. When faced against the wind, it can be used to predict whether a storm is coming from that direction or the weather is clear. Such a device is obviously of great interest to sailors, and many of the scholars in the Setjura Confederacy, the Filihoi monks included, start further studying it and it's possible other applications. Soon a workshop dedicated to replicating the device is erected in Wasipacha, but making a copy is a costly and slow process.

    5. [Economy] Construct an Omanush Naval Academy in Roagan (1/5)
    It is decided that the Confederacy will be funding the construction of an Omanush Naval Academy in Wiogan. While this is clearly an attempt to increase the Confederacy's chances of winning the upcoming auction, such an institution is also expected to be of great value by itself. A suitable site for the construction is designated, and materials and construction personnel acquired in short order.

    Nonactions:
    • None

    Spoiler: News and rumors
    Show

    • Odenege dies in Njinkat and is buried into his home swamp.
    • With the defeat of Feather, reinstation of the Firethorn Regiment and the Picians running rampant in the southern parts of the Empire there is much uncertainty within the Confederacy as to what the future holds in store for them.
    • A small delegation is sent to the Serene Marasa Pride to establish relations with the new nation and to determine their willingness to sell silver to the Confederacy. Some pearls and fish are brought to the Rakshasa as a tribute.
    • With the political marriage to [Region 72], the discovery of the Air Ear and the steadily progressing rebuilding of the region, the status of Wasipacha is rapidly increasing within the Confederacy.
    • With the decline of Amham several shamans have called for the Setjura Confederacy to step forth and take a more active role in leading the Jalyeong-bo faithful. Most of the Council seems averse to assuming such a responsibility.


    Spoiler: Ruler
    Show
    Kodora
    Diplomacy: 7
    Economy: 6
    Faith: 3
    Military: 8
    Intrigue: 3
    Expected increases: Diplomacy +1, Economy +1

    No new ruler next round.

    Spoiler: Statistics
    Show

    Spoiler: Cultural Identities
    Show

    Unmoving Waters - Bonus to resisting conversions - not permanent

    Spoiler: Military
    Show

    2 units
    General: Denage (7)

    Spoiler: Religious bonuses
    Show

    Jalyeong-Bo Bonuses
    1. (5 Centers): Spiritual Solidarity - +1 to resist conversions - the faith of Jalyeong-Bo is comprised of more than mere mortals. Subtle efforts by the spirits work against those who would turn the people from their fellowship. (Active)
    2. (15 Centers): Spiritual Network - +1 to conversion attempts - the spirits do not respect lines drawn on maps by mortals, and will readily move to accommodate new pacts. (Active)
    3. (Most Centers): Sight of the Eyeless - +2 to the difficulty of secret actions in a region with a controlled religious center - to fool those who are bound to the spirits means tricking more than simply mortal observers. (Not active)

    Spoiler: Trade posts & Resources
    Show

    Region 39 - TP #2 - Allspice [Fulfills resource requirement]
    Region 57 - TP #1 - Idol Fragments [Unused]
    Region 58 - TP #2 - Sedellan Glass [Unused]
    Region 60 - TP #1 - Artifacts [Unused]
    Region 61 - TP #1 - Mul Root [Unused]
    Region 65 - TP #2 - Copper [Unused]
    Region 67 - TP #2 - Salt [Unused]
    Region 73 - TP #1 - Freshwater Fish [Fish glue manufacturing]
    Region 73 - TP #3 - Freshwater Fish [Unused]
    Region 74 - TP #3 - Pearls [Diplomatic Expedition?]
    Region 75 - TP #2 - Huo-Ke Squid [Unused]

    Total number of trade posts: 11

    Spoiler: Great Projects
    Show

    Faith:
    Compiling Seretse oral history [Completed]: 1, 2-3, 4, 5

    Last edited by OmnivorousOgre; 2018-04-08 at 08:06 AM.

  12. - Top - End - #222
    Barbarian in the Playground
     
    Reggiejam's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    ISLES OF LAZAR
    VASSAL TO THE GWITNA COALITION & THE AVAKONIAN EMPIRE




    Region 28; NE Corner

    Round 12 (136 - 138)

    Diplomacy: 1
    Military: 4
    Economy: 8
    Faith: 10
    Intrigue: 4

    1 [INTRIGUE] Acquire Fish Glue from the Sultanate of Regno using Grand Warden Suvlin Cuahuey’s Intrigue score (8) Success (14)

    News of a development that could alleviate members of the tribe from mundane tasks and allow cultivation of more elite traders and priests is met with much interest within the Isles. When more news reveals it was created in the non-imperial Jalyeong-bo stronghold of Setjura and traded widely at the Linnadi Summit the Arndok quickly petitions her liege-lord in Gwitna for a band of pirates and thieves capable of infiltrating an existing trading post utilizing this method and extracting the secrets. The lazarites identify the Regnan outposts upon the Badan as possessing the methodology and familiar with the ease which Gwitna acquired the secrets to the Khirese explosives the half-elves are again targeted for the benefit of those who follow Xincoatl’s light. Claiming scholarly interest appears to go far with the Regnan people, perhaps too far as another technological marvel leaves their oversight right from under their noses.

    2 [ECONOMY] Buyout Open TP 1 for Oxen in Region 25 Success

    What little is understood from stories of Setjuran glue manufacturing suggests the need of animal parts to create the adhesive. While most documents indicate the organs of fish are used in Setjura the recent outbreak of Crabbin Fever leads the lazarites to shy away from seafood and instead they seek to acquire a significant stake in an oxen ranch within one of Gwitna’s provincial territories. The lazarites hope to find a way to use the large beasts’ bones or fluids as a source of material for the Setjuran Glue process.

    Lazarite traders find welcoming ranchers looking to make a deal to export their vast herds of oxen. The Hoyanuk are quite receptive to their Coatl Perijanist brothers from the Isle and a number of songs are composed to commemorate and impress the lazarite visitors as they sign contracts with prominent native herding families. Meat, bones, and processed gut become staple imports in the Isles.


    3 [ECONOMY] Grant Crescent Company rights to Isles of Lazar TP 1 for Mercenaries

    Without direct control over the company engaged with the Firethorn Regiment the Black Company mercenaries under contract with the Kiin Sareteh are sub-contracted to the Crescent Company to engender good relations with King Yaroslova’s enterprise. Alliances are more valuable than rivalries in the bloody affair of mercenary work and the affairs out of Obroslo lay well within the scope of lazarite interests.

    4 [MILITARY] Crescent Company: Black Crescent Fort 1/2

    Built on the southernmost outcropping of rocks that composes the Isles a fort built by one of Dejan’s generals and left abandoned for the past half century is reclaimed by the lazarites. The fort is slowly renovated and restored to working order as walls are repaired and flooding cleared. The site of the reconstruction is offered and sold to the burgeoning Crescent Company as an outpost from which they shall be permitted to conduct their business in the east.

    5 [MILITARY] Crescent Company: Black Crescent Fort 2/2

    With hard labor and generous funding the old Dejan-era fort is restored to its former glory and named Lada Creseni Bor, or “Black Crescent Fort”, in honor of its new occupants and the Isles native Black Company who helped fund the fort’s reconstruction. The King of Obroslo and his eldest son are invited to tour the base before it is opened to the occupation of Crescent Company battalions. The king and prince are informed the fort will be under Crescent Company jurisprudence but the Black Company will maintain an office at the fort and the Arndok will expect the fort to contribute to the Isles’ defense in times of war. King Yaroslova is assured however that there is little reason for the Arndok to take personal interest in a well run fort. With such an understanding in hand the fort is turned over to the Company’s administration.

    6 [FAITH] Convert Region 29 HC 2 from Children of Kina to Coatl Perijianism Success

    The lazarite copper traders and proselytizers traveling south along the coast to (Region 30) are joined in early 136 by even more zealous priests than those who had been accompanying the traders to the docks. Members of the Burners and laymen driven by the call of the flames travel down the long Tail of Xincoatl Coast past the docks of (Region 30) further south towards the Pall. Rumors and stories from sailors tell that the Pall is a land beset by dark choking enemies of the light and a strange foreign faith that incites the people to accept the darkness rather than fight it.

    The Xincoatl priests lead their followers into the dangerous jungles with great amounts of pitch. Fires are lit and tended across the region to push back the Pall’s deadly foliage. The brave display of the foreign zealots and their fierce resistance against the natural dangers of the island are accompanied by efforts to integrate the local populace into the rituals and to turn the coastal people from the worship of the darkness to the worship of the light.



    ROLLS

    NON-ACTIONS
    Support Gwitnan religious claim to Region 27

    [UNITS] 1 Unit
    The Army of the Tribe (1 Unit)

    [RUMORS]
    • The economic efforts of Grand Warden Cuahuey are applauded by the Arndok, herself eager to see the Warden of the Badan emerge as an unparalleled economic force for pushing out infidel foreigners from the eastern sea. Rumors that the young lord desires to invigorate Coatl Perijanist worship in the Coalition earns him even more accolades within the Kiin Sareteh. The new Warden is young and yet shows signs of hesitance in his lamentations over Jalyeong-bo's decline in the east but he shows much promise as the liege of the Isles and servant of Xincoatl.
    • The three children of flame face their next trial to prove their worth as the heir to the Arndok. Having witnessed now the many disputes, proposals, and reactions on display at the Moot in the combative clamoring atmosphere among the tribe's representatives the children of flame are tasked with resolving an issue brought to the Moot. The two Kiin Sareteh origin candidates elect to involve themselves in the reconstruction of the Black Crescent Fort, one laboring alongside the workers to restore the fort and the other drawing up a treaty between the Company and the Tribe. The third orphan and Arndok's favored volunteers to play the role of student in the Isles' bid to acquire the secrets of the setjuran glue from Regno. The three candidates remain imbedded in their roles for upwards of two years returning to face their assessment once their tasks are complete. The two lazarites of distinguished lines were both successful in their endeavors though where she who labored grew strong and gained respect among the tribe at large the contract writer had grown fat on wine and cake dining with Crescent Company representatives. The Arndok's favored seems somewhat changed by her experience learning among the Regnans but she nonetheless presents what she learned to the tribe's delight. Not desiring to waste a keen mind but no more willing to reward sloth the contractor is exiled from the Isles and disqualified as Arndok. The brown-scaled lazarite, Hasa, after gathering her belongings is banished and she reaches out to the Crescent Company looking for work. Only two children of flame remain.
    • The plague out of Aniachaket has many within the Isles concerned. Though no lazarites have shown susceptibility to infection and as of yet the disease does not appear incredibly lethal its proximity geographically and politically sets some on edge. The priests and magi do what they can to ensure the populace that Xincoatl's love and light will keep the Isles safe but their efforts have mixed results.
    Last edited by Reggiejam; 2018-03-29 at 10:04 AM.
    Thanks Gengy for the avatar!

  13. - Top - End - #223
    Troll in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    Overvann Assembly of Chiefs

    Region 89: Overvann
    High Warlord Olaf One-Eye

    Actions:
    [eco] Buyout Trading Post 2 of Region 86
    Since Overvann's liberation, they have been seeking hard metal to forge weapons. Bhule has indicated that they would be interested in a trade deal for their copper, so Overvann traders are quick to respond.
    [eco] Buyout Trading Post 1 of Region 90
    Overvann convoys seek to improve their economic ties to their northern neighbors. Buying supplies of limestone seems to be the best way to do so.
    [mil] Train a unit
    [mil] Mil 5 special: military specialization: For Valhalla!
    +1 die size on attack when ruler leads combat.
    The Overvann value courage above all else. They are inspired when following a brave leader, willing to risk their life in battle.
    [fai] Convert Religious center 2 in Region 90 to Gamle Mater.
    With the people religiously united, it is time to declare our faith and expand the influence of the gods beyond our borders.

    Non Actions
    Send a message to Bhule.
    Spoiler: message
    Show

    Consul Yald Danerdhuf,
    I apologise for the delay in my traders' arrival in your lands, but there were urgent economic matters which needed to be attended to at home. Are your people still interested in an alliance of trade?

    May Thur's hammer crush your enemies and keep winter far from your doorstep.

    Olaf One-Eye, head of clan Hodeskalle, High Warlord of the Overvann.


    Rolls
    More
    even More!
    Spoiler: News and Rumours
    Show

    The clans are still rallying a small group of the bravest at Jotunheim. Rumors of an expedition to the western mountains abound.

    (Probably unfounded) rumors declare that Overvann has an ulterior motive in trading with region 90, and that there are spies among the traders sent.


    Spoiler: Ruler Info
    Show

    Olaf One-Eye
    Diplomacy: 2
    Economy: 5
    Faith: 6
    Intrigue: 2
    Military: 7

    New ruler next turn? No!

    Expected Increase:
    Mil +1
    Eco +1
    Last edited by bc56; 2018-04-04 at 02:21 PM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  14. - Top - End - #224
    Barbarian in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread



    The Firethorn Regiment
    Vassal of the Avakonian Empire

    Crown Prince Verdeb Kren
    Diplomacy: 6 (4 +1 [Leadership Bonus] +1 [Last Round Increase])
    Military: 5 (2 +2 [Leadership Bonus] +1 [Last Round Increase])
    Economy: 2
    Intrigue: 4 (2 +2 [Leadership Bonus])
    Faith: 4

    Actions for Round 12
    1. [Faith] Convert R58 HC1 to the Cult of Dejan (Fail)
      With the victory of the Firethorn Regiment, the Church of Dejan issues a proclamation that Sofrid was inspired by the spirit of the great conqueror! His tactics, perseverance, and legacy have guided the people of Varjik to climb to the top of their chaotic mess and return order to the streets. While some are tempted into revering this great message, the other clergy members in the capital scoff at the message from this minority cult. Not all victories in war can be attributed to the 'guidance of Dejan,' and as such it is not taken quite seriously.
    2. [Faith] Convert R58 HC2 to the Cult of Dejan (Fail)
      Verdeb reveals the new ruling family, the line of Kren, to be open followers of the Dejanic Cult faith. He hopes that this might inspire reformation in the church, but the announcement instead only brings down his legitimacy as ruler in the eyes of his people; who are mostly of other religions.
    3. [Diplomacy] Establish a claim to Region 59 through Marriage (Using Liege's Diplomacy Score) - (Success - 22 total)
      After the mess of a civil war, the Regiment starts to enact plans to reform from a single military organization into a proper kingdom as Amerah had once planned for them several years ago. In order to secure stability, an offer is sent to the neighbors in R59 despite their fierce mountain culture with the intention of marrying into what will become the first line of royalty stemming from Varjik in history. The crown prince Verdeb himself goes to meet with their leader, who after four days of talk decides that the new 'Kingdom of Flame and Thorns' will look nicely upon his lineage. It so happens that both Verdeb and his daughter are of close enough age, with her being six years younger (18) than Verdeb currently is. The marriage is not made for love, but the two become nearly inseparable in the coming years. Who said all political marriages had to be miserable?

      (I know this is super positive and unlikely, but I rolled max with a +10 bonus)
    4. [Military] Defend Raesija (Region 64) from the Pican Invasion with 3 Units under the command of Sofrid (Mil 7)
      Military Specialization (Eleventh Hour) Applies
      Sedellan Armor Coating (+2 against overtly magical tech)

      Now that the civil war is resolved, the time to ride by Avakonia's side has once again returned. Thousands of picans pour up into the heart of the empire, and the Regiment manages to sweep in just in time. They prepare the defense of one of the empire's capital regions, relaying orders between the Empress and themselves that make mention to details, formations, and tactics they had learned in their time fighting the fish-hordes so far in the past. If one thing was clear, it was that nothing they were doing thus far was working. So Sofrid strains himself to think of something new.. Something unexpected.. And hopes that it might be enough to repel their onslaught.
    5. [Diplomacy 5] Set up an Embassy in Azenhal
      With all these wars going on, it feels like a sigh of relief to finally have a chance to pacify the fish-men from the south. The diplomats of Azenhal are eager to trade, and Firethorn is eager to learn just how they came to an agreement with the Realm of the Tides in the first place. Exchanges between the two nations are expected within the near future. Additionally, this counts as a new step forwards for the crown of 'Fire and Thorns.' A route that includes more than simply fighting wars and serving their liege; to garner and care for people that belong to themselves.

      Non Actions:
      Accept the request from the Company of the Crescent to be completed in the near future
      Give the Avakonian Empire Sacrificial Supply Lines and Violet Oath techs
      Accept Techs from Avakonia

      Rolls


    Spoiler: News and Rumors
    Show
    • Verdeb Kren is the nephew of the high ranking Amerah Kren, now deceased. She died when he was but a teenager. Lacking any heirs of her own, she had intended to made him her candidate for a proper kingdom based in Varjik. His qualities were written in her codex to be 'apt' for the burden of the crown. At the end of the civil war, Sofrid, the remaining leader of the Firethorn Regiment, decides to put this plan for a monarchy style government into effect. No particular castles are built, but he is indeed given authority over the realm.. So long as Sofrid and him can come to an agreement. Until his tenth year of rule passes, they will function as equal partners in deciding the fate of their people.
    • The government takes on the task of repairing the damage dealt by the Inkia rebellion, who trouble them no longer. Their tribal civilization has been nothing short of genocided by their allies, and where there were once great and prosperous buildings now lie looted husks. Much work goes into restoring these banners of wealth and beauty across the realm, and by the end of the third year things start to go back to normal.
    • One of the top priorities of Sofrid and Verdeb is to secure peace for the realm, at least for a few years. The non-stop warfare on factions near and far has left the army extremely well trained, but lacking in numbers. Recovery economically and in raw manpower is needed to continue being an effective force. With any luck, the campaign staged this round will stop the pican horde in its tracks; and then the north.. The north has already been bloody enough.




    Expected Improvements: Faith +1, Diplomacy +1


    Spoiler: Stats
    Show

    Military Units: 3 (Burning Embers, Second Free Legion, Name TBD)

    Regions Owned: [Varjik - Region 58], [Derokar - Region 53], [XXX - Region 52], [Ka-Ruun - Region 62]

    Cultural Identities:
    [Legacy of the Preserver] Increase die size from 2d6 to 2d8 when making stabilization rolls. (Temporary)

    Military Specialization:
    [The Eleventh Hour] Increase dice pool from 2d10 to 2d12 when fighting in a capital region.
    Holy Artifacts:
    Military Technologies: Sedellan Armor Coating [Sedellan Glass], Sacrificial Supply Lines [Crops]
    Economics Technologies: Violet Oath [Violet Oak], Salt Wagons [3 Preservatives]
    Secrets Whispered: 1
    Resources Required: Foreign Workforce
    Resources controlled: Sedellan Glass (R58, TP1), Violet Ash (R53, TP1), Mercenaries (R28, TP3), Gold (R70, TP2)
    Embassies: Avakonia
    Last edited by Zayuz; 2018-04-04 at 02:21 PM.
    "What is to give light must endure burning."

  15. - Top - End - #225
    Ogre in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    Realm of the Tides, Round Twelve
    Speaker Wadagle

    Actions
    1. [Diplomacy] With the failure of Avakonia to defend their lands and the fall of the great city of Avakon itself the people of [Region 66] have all but lost faith in their previous overlords. Since the Picians are known for allowing regions under their rule some degree of autonomy and for their brutal destruction of revolts it is decided that it would be best to stay away from rash action at this time. (Stabilize 66, Roll: 11 (+2 from recently conquered makes it 13))
    2. [Diplomacy] [Region 67], being on the far southern border far from the administration of the capitol, hasn't always been the best-connected to its rulers. With the Pician conquest of their lands these ties are all but severed, the region standing alone under the monolithic presence of Pician hegemony. Perhaps the best way to survive would be to follow Carida's example of appeasement, for it is unlikely that the Empire that failed to protect them will see fit to save them... (Stabilize 67, Roll: 12 (+2 from recently conquered makes it 14))
    3. [Military] After incurring only minor losses, Wadagle calls up some of the forces which had previously been pushing on the southern riverbank to join him in the most critical part of our northern conquest. Resistance has been light so far, surely it will be a trifling matter to take this stepping stone of a region... (Invade Raesija (Region 64) with 4 units under the command of Speaker Wadagle (mil10) for a total bonus of +14)
    4. [Military] While the majority of the army on the southern bank rejoin Wadagle in his march north, a much smaller force moves westwards to secure the Pellocian river for our realm. They are soon joined by another force with Blarfargle at the helm, ready to wrench the region from the clutches of this dying Empire. (Invade Region 63 with 2 units under the command of Blarfargle (mil10) for a total bonus of +12)
    5. Diplomacy The resurgence of Jalyeong-Bo followers is told to shut up and sit down (Stabilize 70, Roll: 13)

    Nonactions
    • ???

    News and Rumors
    • The continued failure of the Avakonian Empire to protect its own is astounding. In our glorious march of revenge they have not once managed to halt our progress and only minor losses have been taken. Blarfargle talks of a fleshling named Dejan as if he was something important, but how important was he really if this is what he left behind?
    • Apparently the purging of Azenhal went unnoticed to some, as they feel that it would be advisable to take our gold from our region. This 'Chieftess Feather' will suffer the consequences of her actions in good time. In fact, her homeland would make a suitable base from which to launch our revenge...
    • More of the spirit filth have risen once more, and nobody asides them is happy about it. Something must be done to address this issue, as further interference by foul spirits is to be stomped out at all cost.
    • Purbagle, the Pician diplomat of Khirus, has left his previous government to join our growing realm. His reasons for doing so are unknown; perhaps he senses a change in their absurdist politics, perhaps he was tired of the armor, but whatever the reason he seems to have cut ties with their culture. He no longer wears the mask or armor they gave him, but keeps a cloak of Atrisian Shadow Flax on his person at all times...
    • The rate at which we have managed to integrate these new additions to our realm is remarkable. Mlagarblargle was truly a great leader, but Wadagle seems to have won every battle he's fought and capitalized on his gains from all of them. The deluded buffoons following the spirits aside, his approval rating is nigh-universal among the Picians.
    • Purbagle hurries to the front line of the war to gain a position close to the Speaker. His motivation for doing this seems to be to discuss strategy, as Purbagle's knowledge of world affairs combined with Wadagle's ability to motivate his troops would help formulate a winning strategy. They discuss a number of points:
      -The ease of our conquests has been brought on by a separate war on the Empire in the north perpetuated by Dvalta and Ti Linnad. The progress of their war will be something to pay attention to, for the longer they fight the more we can tear the Empire apart.
      -Chieftess Feather has been deposed by a faction of Empire loyalists called the Firethorn Regiment. While it is good that the one who stole our gold has been met with such swift comeuppance, the shipments have not ceased under the purview of the new government. Happily their capitol is nearby the regions we will take soon and we can remind the world of the lesson taught to Azenhal so many years ago...
      -Amham will be too far away to take efficiently if we continue with the plan of utilizing the Empire's coast. The distance is too great and the potential for catastrophe even greater, so we shall have to seek a more eastward route...
      -This, however, does not mean that our war on the Empire shall end now. They would just retaliate as we marched west, and become a problem to our rear. No, they must be put in their place here and now. They shall know that we are the true masters of this land and rue the day the thought of stepping into Hosra even crossed their minds.


    Spoiler: Stats
    Show
    Wadagle's rolls
    Stat Value Increase?
    Diplomacy 7 +1
    Military 10 -
    Economy 3 -
    Intrigue 1 -
    Faith 5 -
    Military unit count: 6
    Generals:
    • Blarfargle (10)

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Atrisia 42 Shadow Flax Jaelong-Bo Abhidi Atrisia Province
    Lior 43 Lentils Abhidi Abhidi Initia Province
    Hosra 68 Amber Abhidi Perijanism Abhidi Unrested Province
    Carida 69 Corn Abhidi Perijanism Jaelong-Bo Province
    Fresia 70 Gold Lies Leviathan - Capitol

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permenant?
    Military Strength in Numbers, Weakness in Solitude +2 die size to invading single-region entities No
    - - - -

    Technology
    Type Name Requirement(s) Effect(s)
    Military Refined Pician Weaponry Iron +1 to combat
    - - - -

    Spoiler: To-Do List
    Show
    -Kill the jerks who are ruining my empire
    -Remove Jalyeong-Bo
    -Remove the Avakonian Empire from the south
    -Remove the Firethorn Regiment from the south
    -Ditch the whole 'drown the world' approach
    -Become omnivorous/swap requirement to a generic 'food,' stop eating slaves
    -AMHAM DELENDA EST
    -????
    -Profit
    -Find and reclaim the ancestral moose holy lands
    Last edited by moossabi; 2018-03-29 at 02:11 PM.

  16. - Top - End - #226
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    Default Re: [EMPIRE4!] IC Thread

    Confederation of Almor

    (Round 12, Regions 36, 37, & 71)

    Guild Mistress Agnet Moonhammer
    Diplomacy: 10
    Military: 5
    Economy: 4
    Faith: 5
    Intrigue: 1

    Actions
    1. [Economy] Buyout Peledia (34) Open TP 1 for Peledo with the endorsement of the Whitefeather Kingdom TN: 12 Roll: 16
    2. [Economy] Buyout Tresten (36) Open TP 1 for Selenite with endorsement of the Confederation of Almor TN: 12 Roll: 12
    3. [Diplomacy] Court OVSA from Friend (5) to Ally (6) TN: 16 Roll: 13
    4. [Diplomacy] (Diplomacy 5) Create an Embassy in the Realm of the Tides
    5. [Diplomacy] Stabilize Tresten (36) TN: 12 Roll: 20


    Non-Actions
    Allow the Whitefeather Kingdom to pass through Azenhal
    Endorse Azenhal buyout of Tresten Selenite TP 1

    News & Rumors
    Spoiler
    Show
    • Although it was the impetus for a generation of warfare that saw Azenhal led by four leaders over the course of it the presence of Azen in Fresia has seemingly come to a resolution. The Picians are still a vicious and violent race of a simple minded nature but since the death of Mlagarblargle and the ascension of Wadagle a subtle change to the aquatic horde has occurred. At the Conference of the Unburnt Field a deal was struck with the Picians at last, formalized by the Guild Mistress herself. The long present Azen smugglers and traders who occupied sunken Fresia would be legitimized as official envoys of Azenhal within the Realm of the Tides. From the Realm's capital the Azen would be permitted to export a portion of gold and be privy to an arrangement with the Pician leadership's overseer of trade wherein the dwarves could act as brokers for the fish horde. The domestic portion of iron production in Azenhal along with the trading posts seized during Pician invasions where they now held more permanent demesne would be handed over and this short term ailment was lamented by many Guild Masters under Agnet. However, the prospect of an insider relationship with the Pician leadership given the great expanse of resources available within the Realm is promised by Agnet to be a far more valuable investment.
    • Agnet travels to the tribal Tresten Federation to address the native concerns over their conquest. The Guild Mistress brings her daughter Rebeka Moonhammer and her son-in-law Gustav Redrock to oversee the talks but soon it is the dwarven couple who are doing the majority of the diplomacy. Agnet herself spends the majority of her time on the trip traveling the gentle landscape where her friend and mentor Bram had fallen in battle. She meets with Initiates who discuss a strange disruption of the elemental energies within the region. The current leading theory lays the cause as being the slaying of Bram, a powerful Magus, within the region caused a sudden release of wild undirected elemental forces which have infused the terrain. Intrigued by this theory the Guild Mistress authorizes treasury funds to be spent to acquire a trading post in the region's native crystal collection for observation as they are noted to be especially effected. Meanwhile the dwarven couple sees much success in speaking with the Cucullotabiban elders regarding the new peace afforded by years of war. Rebeka even manage to impress the Kaden representative sent to observe when she presents a beautiful set of iron claws sized for the were-badger dwarves that she herself forged as an offer to the Badger King.
    • Some of the families in Azenhal descended from the Coatl mercenaries brought into the region during the Palmor Wars have become drawn into the internal politics of their homeland. Upset with the perceived misrule of Teppin a number of these veterans and their sons make a pilgrimage to Coatl where the pledge their service to agitators within the Theocracy looking to oust the reigning Exarch. When news of this reaches the Guild Mistress she is quick to disavow the actions taken by the Coatl inhabitants of the Confederation and threatens to revoke the citizenship of any individual found to have helped orchestrate or participated in a coup against the rightful Exarch Teppin.
    • Intending to follow-through in keeping watch on the Sattyathanya in Aaenna and ensuring their protection from Khirese subterfuge a delegation is sent to meet with Yatabuyai Yadaoyai regarding relations between the Confederation and the Sattyathanya. However, the delegation came into conflict with the Republican border patrols over their rights in the region and were escorted out of the region without reaching the Temple of Reflection. Some within the Confederation declare their outrage at this treatment but within the halls of power reports regarding the delegation's activities and demeanor in the region has leadership wishing to let the incident pass without official comment.
    • Although the Guild Masters whose investments have been identified for turning over to the Realm of the Tides are upset at the loss of their revenue the process of repatriating the resources and working to establish actual liasons between the Picians and the human workers of the lands they occupy creates plentiful jobs and while some bemoan the collaboration with the Picians others find the profit. A number of small dwarven offices of trade are established throughout the Realm of the Tides. These offices are burrowed into the earth and serve to facilitate transactions and exchanges between Picians and their land dwelling subjects becoming major centers for large scale trading.
    • Rebeka Moonhammer has proven popular among large segments of the population and some clamor for her to be declared Queen as in the style Harlaus was King before Bram was Magus and Agnet Guild Mistress. Many voices in the guild however express their displeasure and concern over the popular and relatively young dwarven woman who so plays to the whims of the crowd. She is far less predictable than her mother by their estimations and while Agnet was willing to run their businesses into the ground for peace it's unclear what her daughter has planned. A few key figures from the Guilds have acquired the ear of the young heir, either directly or through her husband Gustav. Most of these economic and political advisors are considered outside the mainstream and Agnet's preoccupation with Tresten's crystals leaves little pressure to conform to her mother's previous hangers on.
    Last edited by RandoMan; 2018-04-05 at 07:50 PM.
    Thanks to Gengy for the avatar.

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  17. - Top - End - #227
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    Default Re: [EMPIRE4!] IC Thread

    Khirus
    The dark mirror

    Region 38, 39, 40, 41


    Actions

    1:[DIPLOMACY] (Diplomacy 10, Special Action, Create a Great Kingdom: (The Most Eminent Republic) [Year 138] )
    The trials and tribulations for the Republic were more then most could count. They had been sidled with threats and endless disregard. War for over 25 years finally put to bed. Now at last the nation was at peace the capital was secure on all sides with strong and unique cultural identity and the twisting tendrils of vampiric authority now existed all throughout the deepest south. As their kind now moved into positions of power with Aaenna they were truly established above the common ilk of this world.
    2:[MILITARY] Republican Defenders are heavily armored warriors, they are the strongest of the human ilk, thick with muscle but slow moving they are designed to be a wall for the Republic protecting locations with turtle stances and providing strong unbreakable support for their allies. They are not designed to go on the offense but instead grind down any that would make war on the lands belonging to the republic. Raise 1 unit
    3:[MILITARY] Republican Defenders are heavily armored warriors, they are the strongest of the human ilk, thick with muscle but slow moving they are designed to be a wall for the Republic protecting locations with turtle stances and providing strong unbreakable support for their allies. They are not designed to go on the offense but instead grind down any that would make war on the lands belonging to the republic. Raise 1 unit
    4:[INTRIGUE] The mask makers are not only assassins and saboteurs against foreign enemies they are also the secret police force of the Khirese government and expanding networks and growing facilities for them is essential to their success. Domestic centers are expanded into Aaenna to watch the population and make sure there is no problems as well as a new HQ built in the capital.
    5:[INTRIGUE] [Secret Action]

    News and Rumours

    • Chancellor Treves has disappeared completely from view over the last year of 138. The silver mask and symbol of authority for the nation has vanished and a black mask of the senate seems to be currently managing the reigns.
    • Representative Kathine, a long time force for good in the nation seems to be stepping up even more with domestic policy, passing laws that protect the nation, and provide peace and security.
    • The treaty with Azenhal was not immediately betrayed and abandoned, brutal commentary on the stunted folk has lessoned somewhat.
    • The alliances forged with the Picians, Coatl Theocracy and the Sultanate of Regno has created renewed confidence in the chancellors foreign policies. He is praised by the public by bringing wealth, new technology and a solid future for a Republic in a world of empires. He is praised a hero and talks of his removal from office is shattered…
    • Consul Sharamin has become disgusted with the lack of emphasis on faith. The secular designs of the nation are a direct insult to the spirits and the gods. He demands whoever leads the nation to focus more upon these incredibly important aspects of the nation. He is largely rebuffed as they point out faith is a moderate thing in Khirus and focusing on the nations health as a whole has more value.
    • 2 new regiments look to be added, renewed recruitment from the nations young men offers a chance at wealth, prestige and an oppurtunity to protect your nation from enemies of the Republic.
    • The various political factions within the Republic are growing more volatile, the senators break out in frequent arguments.
    • It appears the Empire may not be able to pay their debts. They are being watched very closely.
    • Kathine has allied herself more fully with the merchant king Tyras... How deep their relationship goes in anyones guess though her loving husband seems to have few concerns. He seems so completely enamored and in love with her she could openly bare another mans child and he would promise to care for all three as family. Hes becoming famous for how insipid he is when it comes to her...
    • The famous pirate Suicide Sandor has been spotted on multiple occasions. There are even rumors he stole a ship and headed into the open oceans of the south.
    • In year 185 elections are called and the nation is in mourning for the greatest leader in the history of Khirus
    • The imperialist and bloody fang factions are rumored to be causing problems in the basins as the capital has now been thoroughly sealed off to their exploits.


    THE CHANCELLOR IS DEAD! ELECTIONS ARE TAKING PLACE ON (XXXX XXXX) OF THE YEAR 185, OUR NATION WEEPS! OUR NATION WEEPS LONG LIVE KHIRUS, MAY THE GODS BLESS THE ETERNAL SLEEP OF CHANCELLOR TREVES! DETAILS TO FOLLOW A MONTH OF MOURNING, LONG LIVE KHIRUS, LONG LIVE THE REPUBLIC!

    The only details given to the public following this news is that the chancellor died of old age, that he had lived for 87 years.
    A list of his accomplishments were recorded and sent out as pamphlets and the still being built facilities in the basin will have its name changed to Elijahs Solace as a memorial to their beloved leader.

    Spoiler: Rose Colored politics
    Show

    Humanity can never know the full bliss of standing in a garden at midnight. Mortals huddle in fire lit homes hoping the monsters don’t come, or risking their lives on the wild streets in the hopes for the mad adventure and danger only the capital of Khirus could give. Their smell and sounds disappear from the palatial estates and vibrant wealth of the capital building, and the eternal get to walk in their place. For the chancellor this was the only sanctuary he really he had, only place he could take off his mask in the open world. Everywhere else was within the folds of civilization, among the wood and stone it was his Elysium or his room away from prying eyes. Taking in the smell of exotic fauna and blood was something unique to this space.

    He walked the gardens talking to the trees and allowing his nostrils to inhale the various plants they had gathered from all over the world. He did all this looking no younger then the night his sire sunk their fangs in making him moan with pleasure even while fear stopped him from moving, freezing in place.

    The vampire who had turned him was now dead. Elijah had put the blade to him himself for the crimes he had committed to his family and in that moment murdered the last of his own humanity. He had struggled, ripped and torn his way through his own kind to get to this place and now those who once made him bow, bowed to him.

    Turning around the beautiful 18 year old looking man who had existed on the surface of this world for over 133 years took in those before him.

    “Kathine did not tell me I would be meeting the three of you here.” he nodded his head, “why are so many esteemed members of the consul and senate visiting me tonight?”

    Consul Blake stepped forward and bowed. “We apologize for disturbing you chancellor but I wanted to ask you one more time, end this peace... You have submitted to the dwarves, only their genocide will please many among your ilk. They insulted us, they defecated on our kind and you continue to hide and spread propaganda about us not existing. Your cowardice shames us all.”

    The chancellor laughed in his face then, it felt good to laugh at one older then him, and he shook his head. “We are safe our kind rule a vast kingdom and we walk openly among the sheep. We don't hide we revel, and your way would lead us to extinction. My answer will not change.”

    Consul Blake smirked underneath the moon of midnight then. “Good!” With an immense quickness the consul and two senators launched themselves upon their chancellor. Knives of obsidian glass glinted in the dark and blood supped from a pretty servant girl not two hours before began to pour like rivers from his body.

    The chancellor fought back of course he howled in pain as the first knife went in but none of those wounds would kill him and he scratched and bit as his enemies ripped at him with their blades. “Bast*rds!” He snarled. “I saved you! Kathine, Kathine summon the guard!” He screamed out as Blake drove the blade into his gut and a pulse of agony ripped through him.

    As the chancellor screamed Kathines name Blake began to laugh, and stepping from out of the shadows of the estate Kathine looked on in silence.

    The chancellor reached out toward his childer, his eyes wild with grief and rage and as he did the blade ripped through his hand and following that another blade swung down and the chancellors head bounced across the grass of his own garden.

    A heavy sigh and Blake looked over at Kathine. “Well done girl, like I promised after I purge the Republican faction ill make sure you have a place at our table.”

    Kathine looked at the decapitated body of her sire, it was now turning into dust and refuse and she looked up at Blake. “Thank you for your service.” She turned back to the house and screamed. “Guards! Assassins they have murdered the chancellor, they have killed him!” Suddenly emerging from the gardens were two dozen ghoul warriors in all black armor... 3 more heads would roll in the garden that evening and a new chancellor would be elected after a month of mourning.

    “Kathine of the Republican faction humble servant of the people of Khirus beloved daughter of Elijah Treves.”




    Spoiler: Masquerada Internal Memos (SECRET)
    Show

    Before the midnight garden event.
    ->The chancellors dream manifests in an end to war with Azenhal and the zealots, the control of Aaenna and peace for at least fifteen years. No rebellion, no war and the Sattanyaha have been thoroughly defanged.

    ->Vampires move into Aaenna en masse though they are banned from doing any large scale harm to members of the faith and if any are caught doing so the vampires are executed rather brutally by the mask makers who have also infested the region to keep the peace.

    ->Suran Orvis childe of 53 years to representative Mila travels to the sultanate to transform Arata Doceo, and begin a new elysium in Regno. The vampire is not immediately accommodating however. He demands that whoever witnesses this keeps the knowledge hidden and only for Initia representatives inside the capital. Suran also speaks to the idea that anything they discover about their kind be given to Khirus. The vampire also asks for a week with Arata Doceo as this would mean a change to his life forever. Over this week he would teach Arata how vampires die (through direct contact with sunlight, and the destruction of the heart or head.) He also reveals a grim and terrifying truth. Vampires are not a different species but Suran is sure they are in fact dead humans, elves, picians dwarves and other species. They do not require food, sleep, or any other mortal desire and it is emulated to blend in not for any biological reason. He also reveals their relationship to humanity. Vampires almost always find it impossible to view mortals as equal. Due to their limited life, and perhaps because part of them is dead many vampires end up viewing humans as livestock, in the best case situation most humans who matter to the vampires are viewed as pet hawks, horses or loyal dogs. Yes there is love and maybe even devotion but in the end their life is disposable due to its limited nature at least until they transform. Suran also admits to Arata that the desire to procreate grows with time. Though it is not the same as mortals the need to create is a pulse that can only be ignored so long. He also tells Arata that while limited there is a sense of devotion between sire and childer, there is a love on an instinctual level and it must be actively ignored not to manifest. If despite all of this knowledge he agrees then Suran will engage in the ritual with Arata and what they all witness is Suran ripping into Aratas throat draining him nearly to the point of death. before ripping into his own wrist and feeding his own blood back to Arata. This is done half a dozen times until finally Suran appears dead, going pale white and eyes lifeless before his eyes begin burning hot and his body rises only to appear “off” to those living. The hunger for blood will be maddening at first and hot new vitae is necessary to replenish and revive the horrors of the transformation. All the chemicals and unnecessary human pieces will fall out of Arata and he will heal all wounds, knit together all scars and appear a perfect despairing version of his former self.

    After the events of the Midnight Garden Event
    -> Chaos has consumed the capital, the imperial faction and the Republic engaged in a brief but brutal shadow war over several months. On one night in early Reckoning 185 over ninty imperialist agents, assassins and warriors attacked what they thought would be surprised Republic members but that was not the case, most of them had been warned and counter attacks had been planned. The Republic had the mask makers and could make sure the army didn't move keeping the smaller forces contained with ease. The imperialists were routed with almost half of their number slain.

    -> The chancellor and consul Blake were both believed slain and so both sides mourned while also spilling one anothers blood. Surprisingly the Republic forces were caught in greater turmoil since they had believed they had easily out manouvered their foes.

    -> Investigations by the mask makers have found out decisively that consul blake personally murdered the chancellor with two associates.

    -> Representative Kathine was gone 48 hours after these attacks. Only to return to the palatial estate where the Republic faction gathered for war, and brought with her Merchant King Tyras's faction with her and led an assault on the imperialist stronghold in the capital and burnt it to the ground. The fires were thankfully contained and the city remained safe due to Jaelong bo priests loyal to Kathine working to bring the river waters onto the building... After everyone inside was thoroughly incinerated.

    -> The remaining imperialists are rumored to have escaped to the basins


    Spoiler: Ruler information
    Show

    Chancellor Elijah Treves- In Memorium
    Diplomacy 10
    Economy 4
    Military 10
    Religion 2
    Intrigue 5

    Her Eminence, the high chancellor Kathine Harlon
    Diplomacy 5 (3+2)
    Economy 4 (3+1)
    Military 5 (2+2+1)
    Religion 1
    Intrigue 5 (3+1+1)

    New Ruler Next Round?
    Representative Kathine- Long time friend and childer of the chancellor. For the last 6 years shes been the power behind the throne and the death of the chancellor leads to her ascent and election!

    Military Units
    1 Republican Guard (2500 human soldiers trained with classic military tactics)
    1 The hunters (Vampire hunters force fed the blood of their lords and now serving in the army... Hopefully to meet grisly deaths or bring victory)
    1 Republican skirmishers (2200 human soldiers created to harass claim vital areas and deal death from afar)

    adding
    1 Republican Defenders
    1 Republican Defenders

    Technologies
    Military Specialization- Bloody kiss (2d12 when defending a region taken in war)

    Obsidian Fire +1 Defense +2 when rolling through a tie (Siege)
    Sacrificial magic supply lines -1 size losses
    diplomatic exploration Allows for overland travel to establish colonies.
    Salt wagons -1 size losses
    Violet Oath +1 to resist secret actions of all kinds

    Trading posts
    TP 1 Obsidian glass (Region 40)
    TP 3 Timber (region 2 Amham)

    Expected Stat Bonuses
    1 point military
    1 point intrigue



    Spoiler: People of Interest
    Show

    magus Illian- Mortal whose magic is invested in the darker aspects of Jaelong-Bo and summoning dark spirits of blood, bone obsidian and death
    Chancellor Kathine Harlon- The newly elected chancellor and the current leader of the moderate faction within the Republic and the supporter of the current status quo.
    representative Mila- Lessor noble she had various scandals but was popular among the mortals and so was chosen for public office by the Masquerada.
    Chancellor Treves- The elected leader of the Republic of Khirus, as well as the voice of the masquerada. The first leader of the Masquerada to also rule over the republic openly.
    Diplomat Purbagle- Pician diplomat and member of the Republic (And Masquerada) a ghoul who in a few years may even earn a place as a kindred (Now with the Picians)
    The Black Marshall Rishard Whidden- Mil 9 general a vampiric childer of Kathine and new leader of the armed forces among Khirus
    Diplomat Tassadin- Diplomat hand picked from among the people of Razzak currently a ghoul and lover of representative Mila
    Diplomat Selenity- A girl of the basins she lost her home and family because of the Sattanyaha and Azenhal attack, she is completely free of blood binding and is instead held up as a symbol of the tyranny of Azenhals Abhidi theocracy. (Currently serving in Regno)
    Consul Yuval Harari- A member of the consul, one of the oldest necromancers in known existence, he became a vampire at a very old age and has immense power within Khirus.
    Consul Sharamin- High priest of the bloody fang
    Consul Blake- Leads a hawkish family who is a regular challenger to the chancellor.
    Consul Simir- Leads his sires (Blakes) faction, the imperialists but its strength is greatly reduced after the events of the midnight garden party.
    Merchant King- An enigmatic man said to have both vampires and orcs under his command. He is one of the most dangerous mortals in the kingdom and leads his own faction of wealthy merchants.




    Spoiler: Aaenna
    Show
    Aaenna, Land of a Thousand Mirrors (38)

    History
    Spoiler
    Show
    Aaenna was a place of peace for a very long time. The center of the abhidist faith they viewed themselves as in the arms of their god and were thus beyond secular conflicts. While a secular king did reign he did so with a council of abhidist priests known as the Order of Vashthiya, and these priests pushed constantly for non violence and neutrality.

    This led to one of the first religious universities as well as amphitheaters built and a great deal of wealth came into the kingdom. This however made them prime targets for the orcs which would constantly raid the rich lands of Aaenna from the hell fire landscape of Khirus's deep southern obsidian deserts.

    An army was eventually built and the secular king Dravas grew more distant from his council, and it was during this tumultuous period that Dejan invaded. Despite the Order of Vashthiya begging him to capitulate and not to throw away followers of the faith for selfish reasons. He ignored his council and with his army went to fight Dejan.

    The battle was brief, the orcs were unorganized, and while strong their numbers always few. Dejan outnumbered King Dravas 3 to 1 they met on an unnamed road that led to the capital and there his army was slaughtered and the kings life ended.

    Dejan was impressed with the collections of books and tablets gathered by this nation and he did not do it harm instead placing the council in charge of the nation. The abhidist priests bowed their heads to this king.

    As the emperor was a perjianist the priests did fear that a less enlightened emperor might turn on them and wipe out their faith and so a secret order known as the Sattanyaha was built as a force of the faithful and a secret society never meant to be unleashed unless Dejans predecessors looked to destroy Abhidism and end enlightenment for the people.

    After Dejans death, they thought another emperor would rise but they had always been self sustaining the chaos effected them little. They were wealthy and educated it was only with the rise of foreign faiths and the devilish powers of the Picians and vampires things would change forever. This secret society really remained hidden until one member begged their fellow members to aid the nation, to keep the darkness from completely consuming all of the south. One populist got their hands on this secret society and it was transformed into an Abhidi populist movement against the conservative Vashthiyans order.



    Terrain
    Spoiler
    Show

    Aaenna has long been a relatively lush region encompassed by thick vegetation fed by runoff from the rainy jungles of southern Razzak to its west and the river valley of Palendor to its north. Settlements along the eastern coast and along the coast of the great interior lake known as the Mamulk are the largest in the region although smaller villages and even decent sized towns have carved existence within the interior along the few roads crisscrossing the region. The forests are thick and known to house many fantastic beasts, including among them the Bhreshi dogs for which the nation is famous. The Mamulk, sitting central to Palmor’s southernmost regions, has long played a valuable role in trade and cultural exchange. The disruptions to trade along the lakeside communities in the wake of the first Palmor Wars is believed by some historians to have played a major role in riling discontent and fermenting the Sattyathanya uprising.

    Ato Gilaas- The city of a hundred temples or pristine glass as others call it. It is beautiful to behold glimmering in the sunlight it is a city said to have more temples then government buildings. Shrines exist everywhere and there is no where more important to the faithful of Abhidi right now than this holy place.

    Bit of the Obsidian Desert- While much of the desert lies in Khirus a small portion of the desert cracks through Aaenna, there has always been a small supply of the glass but never like Khirus and its mostly been a place to be raided by the small orcish population.


    People
    Spoiler
    Show

    Aaenna is primarily human. The orcish tribe that reigns in that part of the desert are called gash necks and are fierce but have been stymied by Khirese armies of late. During the conflict the orcs were struck multiple times and so their population has dwindled greatly.

    There is mysterious rumors of tribes of lizard like folk to the far east in the mountains but there has not been positive confirmation of their existence.


    Resource
    Spoiler
    Show

    Bhreshi Dogs - Large beasts with long slick fur excellent at shedding water in the rainy land of Aaenna Bhreshi Dogs are roughly the size of small horses and capable of much the same. Though their spines are not strong enough to support heavy weight such as a heavily armored rider or great loads of supplies the Bhreshi are usable as mounts by humanoids so long as weight is kept relatively light. Bhreshi Dogs are predators and have sharp teeth more than capable of rending flesh from the bone. In addition they are capable of greater bursts of speed than more conventional mounts although they are less capable of enduring a sustained fast pace. Their fur varies in coloration from browns to blacks to greys in solids and mixed patterns.

    Bhreshi dogs have been domesticated for generations and are part of most local’s daily life. Known for their intelligence and loyalty a family’s Bhreshi Dog is often valued as much or more than other members of the family. Used to help plow land, hunt, and most recently fight war the Bhreshi are as much a symbol of the region as they are a product of it. Many breeders exist in the region and with foreign interest heightened in the region they have grown even more confident the utility of the Bhreshi Dog will soon become more widely known.

    City - Ato Gilaas: Bhreshi kennels.
    Jungles- The whisperers: hunters focused only on capturing wild Bhreshi dogs.
    City- Caninn: A city that was built as a secondary trading post with their northern neighbors where these beasts were used as the most loyal pets or hunting companions by Palmor elite.


    Religion
    Spoiler
    Show

    Very important site for Abhidists

    House of a thousand views [] - Abhidi

    [] - Empty

    Road of self reflection [] - Abhidi (Every five hundred feet on the road where king Dravas and his army was slain is a small shrine with a single mirror an eternal reminder of where selfish acts lead it is the only path for abhidist pilgramige)
    Last edited by kaio999; 2018-03-29 at 07:38 PM.
    Amazing avatar by Gengy

    Empire 4- Vampiric Republic turned Vampiric Oligarchy
    Empire 5- Psychic Daddy

  18. - Top - End - #228
    Dwarf in the Playground
    Join Date
    May 2015

    Default Re: [EMPIRE4!] IC Thread

    Round 12 (year 136-138)
    The Consulate of the Northern Spine
    Bhule (Region 86)
    Consul Yald Danerdhuf


    Actions
    1. [Diplomacy] Press Religious claim to Region 87 SUCCESS 1/2 - To the east of Bhule lies a vast tundra populated with men and women who worship the spirits as Bhule does. Distressing news from those who traveled to Amham has shamans on edge and they urge the Consul to extend an offer of protection and unity to their neighbors as a sign of solidarity. Yald is happy to use the shamans invitation to get his foot in the door and soon negotiations begin to flourish between Yald and the local leaders. The Consulate is not a dangerous neighbor to have and a potentially very beneficial one to work with.
    2. [Diplomacy] Reach out to the Bloodied Hands to ensure them the Consulate is not a threat Increase reputation from Neutral to Acquaintance SUCCESS - After a civil war of poisonings, stabbings, and suffocations that left Yald a widower bereft his eldest son when news reaches the northern reaches of an organization of professional assassins it is Yald’s desire to see they find no reason to come north on business. The Family sets aside a sizable portion of their profits at Yald’s demand, under some quiet protestation, which is announced as a tribute to the Bloodied Hands. A representative is invited to come receive it from Yald personally, the Consul claiming he will be able to recognize a true agent of this shadowy organization and discouraging conmen from even trying to claim the bounty.
    3. [Intrigue] Investigate the Rogue Bloodied Hands sect wanted by the official organization 14 - The Consul is a new and relatively unknown force in the world of subterfuge and espionage. Looking to demonstrate his value and flex his network of operators the Consul sends agents of the Family to look into the bounty posted by the Bloodied Hands for a rogue sect. If nothing else this adventure may allow Bhule to learn more of the world beyond the frozen north.
    4. [Intrigue] Raid Yemur for Steelshrooms TP 2 SUCCESS - The reports from Yald's scouts down into Amham suggest the Federation has decayed and faces internal issues exacerbating its decline. The Consul concludes it is his holy duty to send men from Fherhaven, Anar, and a few from Kartoff to take control of an outpost within the Federation that the Consulate might be close at hand to offer aid where needed. A township in Yemur with significant steelshroom harvesting acreage under its domain finds itself infiltrated and intimidated by the Consul's men who convince the local Baron it is in his best interests to pay tribute to the Family, who had come all this way to protect and watch over him and his people.
    5. [Intrigue] SECRET


    Non-Actions
    1. Endorse Overvann Buyout of Copper TP 2 in Bhule


    • A delegation led by Tyber Fleurs-Danerdhuf is sent to the Sultanate of Regno. The twenty-six year old son of the Consul splits from his twin sister Lauret for the first extended period in their lives as he is sent to learn of what Regno knows, including the magics of Initia.
    • Lauret has developed a quiet animosity for her step-mother which extends to her half-brother, the youngest child of the Consul, Pane. With her twin’s departure Lauret has no one within her family to vent to for her father does not permit her to speak ill of his new wife, four years younger than his daughter. Lauret begins to associate with elements of the Family who have less glowing reviews of Yald, though the Consul seems either unaware or unconcerned of his daughter’s associations.
    • In 138 the Consul and his wife Wanta are blessed with another child, a son who they name Noris Fheropel-Danerdhuf.
    • From the nomads around Hosk a Ridix huntress named Ildix x’Dogv’x has risen to a level of leadership among the tribes and seeks to rally support among noble hunting houses in Ridi’r. Ildix tries to take a husband from the hunting party of Dveri`x `Xo`hagv, the nominal leader of the regional government, but her bridegroom escapes her trap and without Hunter support in the region her claims are seen as the hollow ravings of a Bloodless. Ildix swears she will return and the Consul calmly watches the drama of the Ridix hunter society play out on his metaphorical backstep.
    • Tyber's whirlwind courtship of the Regnan princess Spera Sortis is well received by his father in Bhule and when the young couple visits the Consul he extolls his half-elf daughter-in-law to be with blessings and compliments. Tyber for his part seems to genuinely care for the spirited desert woman and although his physical interest in her far outstrips his philosophical interest in Initia the way in which the southern practice entwines itself in the royal line of the Sultan means he has begun to learn more of it nonetheless.
    • The Perijanists are permitted to return to overseeing Fherhaven's religious doctrine and the Shaman overseers are removed. However, despite requests to the Consulate the declaration of Jalyeong-bo as Bhule's state religion is not walked back and the Consul refuses to meet personally with the head Perijanist priest in Fherhaven to discuss matters. Among the less devout and more opportunistic Perijanist priesthood these signs are taken as upcoming backlash and a number quietly resign from the church.
    • Umbo Sortis is given a domicile near the Consul's own and a household compliment of servants to see to his basic needs while he works with the Consul to establish lines of communication between Bhule and the Sultanate. Although initially wary, perhaps even offended, because of the young man's age and naivety in the realm of statecraft Yald comes to look on the young man with admiration and respect. He is still naïve to many things but he is also clearly possessing a keen mind filled with interesting thoughts.


    Spoiler: Ruler Information
    Show

    Yald Danerdhuf (B. 90)
    Spouse: Samanta Fleurs-Danerdhuf (B. 92, D. 128) Wanta Fheropel-Danerdhuf (B. 114)
    Children: Karl Danerdhuf (B. 107, D. 128), Suzan Fleurs-Danerdhuf (B. 108), Tyber Fleurs-Danerdhuf (B. 110), Lauret Fleurs-Danerdhuf (B. 110), Pane Fheropel-Danerdhuf (B. 130), Noris Fheropel Danerdhuf (B. 138)

    Stat Value Increase?
    Diplomacy 6 +1
    Military 1 -
    Economy 2 -
    Intrigue 7 +1
    Faith 4
    Military unit count: 0
    Generals:
    • None yet

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Bhule 86 Copper Jalyeong-bo Perijanism Jalyeong-bo Capitol

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    Diplomacy Welcome to the Family +2 die size pressing claims No
    - - - -

    NO New Ruler Next Round

    Expected Stat Bonuses: +2 Diplomacy


    Spoiler: Mechanical Bookkeeping
    Show


    Consulate Controlled Trading Posts:
    • Bhule (86) Copper TP 1
    • Region 84 Tin TP 1
    • Region 88 Whales TP 1
    • Region 88 Whales TP 2



    Military Units: 0

    Last edited by Roarke; 2018-04-05 at 12:42 PM.

  19. - Top - End - #229
    Titan in the Playground
     
    HalfTangible's Avatar

    Join Date
    Aug 2010
    Location
    The Primus Imperium
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    Realm: The Kunai Clans
    Ruler: Mumei
    Round 12
    136-138 IR


    Spoiler: Ruler Information
    Show
    Mumei

    Current Stats
    Diplomacy: 6
    Military: 10
    Economy: 3
    Intrigue: 6
    Faith: 9

    Expected Stat Bonuses
    +1 Intrigue
    +1 Faith

    * Dip Mil Eco Int Fth
    Starting stats 5 1 2 4 2
    Round 1 +2
    Round 2 Dip +1 Eco +1 Fth
    Round 3 Dip Mil +1 Int +1
    Round 4 Dip Mil Eco Int +1
    Round 5 Dip +1 Eco Int +1
    Round 6 +1 Mil Eco Int +1
    Round 7 Dip Mil Eco Int +2
    Round 8 Dip +1 Eco +1 Fth
    Round 9 Dip +1 Eco Int +1
    Round 10 Dip +1 Eco Int Fth
    Round 11 Dip +2 Eco Int Fth
    Current Stats 6 10 3 6 9


    Spoiler: Actions
    Show
    [Faith - Convert (Honmyo) - Region 26 - Holy Center 1 - Roll (14)]: The Shushan Clan aggressively targets the Jaelyong-bo shamans for conversion to the ways of the Name. They may be citizens of Glen Gwitna, but given that Jaelyong-bo recently attempted a coup, they're probably a safe target.

    On Suvlin's request, Tensar attempts to stop the conversion, but is only able to stop SOME of his clan's activities.

    [Faith - Convert (Honmyo) - Region 57 - Holy Center 2 - Roll (13)]: While the Nameless Warlord has a Chaeteau of his own, one of his lesser warlords (Cavalry) decides that she can become a Seigneur as well. In secret, she takes a small horde of her warriors to the Chateau of the self-proclaimed "Noble" Armand, and attempts to take it for herself. She is one of the faithful of the Honmyo, and if she succeeded, she would greatly upset the balance of the region.

    [Intrigue - Raid 55 - Trade Post 1 (River Grass) - Roll (13)]: The Yasei Clan is not particularly enthused about Izbefe's attempts to take resources that rightfully belong to the clan the Kunai. He leads a force into the area to defend the ports and ensure that Izbefe's brigands lose their hold on the River Grass of the region.

    [Intrigue - Raid 83 - Trade Post 1 (Saphroxin) - Roll (16)]: Rumors have reached Kunai shores of a substance with use as both a poison and a medicine. Intrigued, Amidasu (the former Emperor-consort) orders that the Amidasu sieze some of the substance for study. The locals are not entirely happy to hand the substance over, but since when has that stopped the Kunai from doing as they please?

    [Secret - Roll (21)]: The Satsujin are on the move...



    News and Rumors
    -Minanova and Shushan are faced with a bit of a conundrum. Under pressure from friends and family, Minanova wishes to marry Shushan properly, but Gwitna custom dictates that Shushan (despite being older than Mina) is not an adult without completing a trial to enter a Gwitna Clan.

    Shushan CAN do a trial to become an adult in Gwitna society. However, doing so would very likely split the Shushan Clan in two, at a time where they cannot afford to be divided. Some whisper that perhaps that is for the best; Shushan has clearly already 'gone native' and those who still follow him in his degeneracy may very well wish to form a new clan.

    -Shushan's son has completed the Gwitna Orca trial with Suvlin Cuahuey and Tileis Aviyn, and as an adult of Gwitna, he feels he should take on a name. He is not sure on a particular name (and he does have others) but is certain he wants at least one from Gwitna. Suvlin and Tileis remain his comrades and closest friends, and both call him Tensar.

    Tensar Shushan quite likes his name.

    -During the Battle for Derokar, the Yasei Clan find as many members of the Inkia Clan as possible, and begin a systematic genocide. By the time Mumei or Sofrid notice, however, it's too late to stop the slaughter. There are likely some survivors who managed to flee in time, and many were captured by the Kunai or the Firethorn, but the tribes were never large to begin with. The Inkia Clan is, for all intents and purposes, extinct.

    Mumei is appalled and horrified. Yasei is furious that the genocide was incomplete.

    -For his transgression, Mumei cuts out one of Yasei's eyes. The fact that this becomes public, however, seriously damages Mumei's reputation as a Kunai. She should have been quieter about it.

    -Gwitna has been stealing Enku from the Kunai for a long time, but given that the Shushan just came back and helped save their hides, Mumei is willing to let it go, and even allows Enku to go to Gwitna through more official channels.

    -Izbefe's raid on [region 55] is met with outrage and disgust from the Yasei Clan in particular. The people of the region aren't much happier about it. Yasei vows to repay Izbefe's theft with blood.

    -Les Alpes celebrate Armand's successful raid, and he is able to amass great loyalty for himself and his fellows. However, Lorena strikes at Armand's celebrations, and is able to make off with much of it. The Sanguine have a very brief conflict which (as usual) ends in a stalemate and eats through many of the supplies won from Deaux. This is why Seigneurs don't wage war on each other, children.

    -Starbreather sneers at the destruction of the Inkia Clan's ambitions. She openly muses that it is such a shame that Feather seems to have sought asylum elsewhere. When she hears of the Inkia Clan's genocide, she's openly satisfied with the turn of events.

    "Hrmph. Well, somewhat regrettable, but not surprising. Feather sought to humble the Kunai for no other reason than to assuage her bruised ego. I hope she learns of what it cost her, wherever she may be."

    -Now that Dastastia is Empress, the Emperor-consort takes the name Amidasu again.

    -Marriage has few downsides, but they're quite painful ones to go through. Emissary and his wife have quite the heated argument over Les Alpes de Sang and Deaux, and Emissary says things he probably should not have. The two are more distant for a number of weeks, though Emissary maintains that nothing about the situation was his fault.

    However, several weeks with an unhappy wife puts a lot of strain on him and his children (it probably would've been a single week if he didn't keep disappearing) and he's reticent regardless. When the two eventually make up, or so it's rumored, they have quite the night together: soft light, slow dancing, roses, and (somehow) wine. Where he got roses in Regno is anyone's guess.

    -Mumei sends the current Lady Chojo into talks with some of the Seigneur of Les Alpes. She finds diplomacy... well, 'difficult' isn't a strong enough word. The Sanguine are so splintered that they cannot even agree on what they want or why. They begin with the one Seigneur who seems to follow the ways of the Honmyo

    The Seigneur of Chateau Corbeau is a horrifying and intimidating figure in local legend. To the surprised of most of the Sanguine, he gets along very well with the Kunai. He is pleased to learn that the foreign women are of his own faith, and even allows them to have chambers of their own within the Chateau proper. He informs them of the Sanguine's long history of raiding the Deaux, and makes it clear they will never stop entirely. However, raids performed by full Seigneurs such as 'Lord' Armand could be severely lessened if they could acquire supplies and food from elsewhere.

    Armand is initially hostile, since the Honmyo faith has taken over Jaelyong-bo in many places, but eventually is convinced to allow them to camp nearby. The self-proclaimed 'noble' Armand is quickly rendered smitten by the lovely ladies that visit his "court", though the Chojo find him insufferably smug. He never actually makes clear what his demands are, or what would get him to stop. They plan to stay and talk for a fortnight, but after 5 days, they depart, suddenly and abruptly. It's unclear precisely why they left so early, though rumors abound he attempted to force the Chojo women to be his concubines.

    Lorena does not allow the Chojo to enter the Chateau Tiers Niveaux at all. The priestess is a devoted faithful of Abhidi, and it becomes evident fairly quickly that she has no interest in diplomacy with the Chojo, or anyone for that matter. Fortunately, they learn Lorena is easily the least likely Seigneur to conduct a raid into Deaux. She has little need to, and even less desire.

    Ultimately, however, it seems that the Sanguine absolutely hate Deaux and treat any attempt to curb their raids as a personal attack. This is in part because the Sanguine need to raid Deaux to make up for their lacking food production.

    Perhaps, Chojo muses, if they are so willing to make enemies for food, their obedience can also be bought with it...

    Spoiler: Notes
    Show
    Army: 4 units (1 unit 2 temps standing, 2 temps lost, +3 gained)

    Shushan's son: Round 6
    Beyis: Round 11
    Emissary's twins (Shinbi and Shinrai): Round 10
    Dastastia: Round 6

    Clans:
    Shushan Clan (Ruler)
    Appointed as regional governors (daimyo) when Dejan originally conquered the region. Posses most legitimate claim to the region, legally speaking, as well as the most detailed historical record. Experts in court intrigue and assassination. Avakonia loyalists, currently in exile from Kuniumi

    Chojo Clan (Butterfly)
    All-female. More open to foreign influence than other clans. Males born to them are quickly cast out, usually to the Satsujin, Amidasu or to the original father. Specialize in genuine diplomacy and social stealth (appearing harmless and/or exercising authority they do not truly have).

    Yasei (Wild)
    Makes heavy use of animals and elements found in the wild. Members often bond with one particular animal companion for life. Greatest scouts, have one of the only cavalry forces in the region. They are also heavily religious.

    Amidasu Clan (to devise)
    Inventors and scientists. Have the greatest wordsmiths.

    Satsujin (Killer)
    Ninjas among ninjas. Guardians of Kuniumi, primary concern is the safety and well-being of its clans. All members learn at least some wordsmithing. Experts in stealth and assassination.

    Spoiler: Created Techs, CIs, Miracles, etc
    Show
    [Diplomacy 5 - Cultural Identity - The Satsujin - Secret Actions]: The Satsujin are a secretive clan composed almost entirely of Wordsmiths. They do their best work in the dark, hiding from prying eyes. Some might call it cowardly, but not openly. At least not for long.

    [Military 5 - Military Specialization - Yasei Clan (Fighting in Regions w/ 2 Honmyo Centers)]: The Yasei Clan is the most zealous and militaristic of the clans. They will protect the faithful wherever they are found, for that is their mission.


    Spoiler: Saved Actions Workshop
    Show
    [Military 10 - New Tech (probably) - Power Words]

    The holy Enku has a power that even the greatest Wordsmiths do not fully understand. When it is used to write a word upon an object, the properties of the word are imparted to the object.

    Effect: ???
    Slot: ???
    Requires: Enku

    [Military 10 - New Tech (probably) - Prayer Seals]
    Effect: +2 to Leader Loss rolls
    Secondary: +1 to battles lead by primary leaders or generals

    Slot: Armor and Wards
    Requires: Enku and Paper

    Honmyo Organizational Bonuses (workshopping)
    -Focuses on Intrigue, Secret Actions, and Affecting leaders
    +1 to Intrigue
    +2 to Secret actions (biggest?)
    +2 to Leadership loss rolls

    [Military - Defend Region 68 - 4 regions of travel - 3 Units (Mumei - Mil 7)]: The Kunai are not made for protracted, traditional warfare, and the Picians both outnumber them and outfight them. Mumei knows this better than anyone. But there is no choice; they must fight.

    [Intrigue - Investigate - Feather's Asylum - Roll]: Chieftess Feather of the Inkia Clan has escaped justice. She shall not remain escaped for long. Mumei begins looking for hints of where Feather was planning to find asylum from the Avakonian Empire, the Firethorn Regiment and the Kunai Clans.

    [Military - Raise a unit]: The Chojo clan goes on another recruitment drive throughout the lands of Kuniumi, rousing up more young lads to fight for the Kunai clans, if the need arises.
    Last edited by HalfTangible; 2018-04-01 at 01:15 PM.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

    Extended Sig

  20. - Top - End - #230
    Ogre in the Playground
     
    HalflingPirate

    Join Date
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    Default Re: [EMPIRE4!] IC Thread

    The Gwitna Coalition
    Grand Warden Cuahuey, Knavegos of the Avakonian Empire
    Regions 23, 24, 25, & 26
    Round 12

    Actions

    1. [Economy]Great Project: Emjata Trade Index [1/5]Collect Parchment The Gwitna coalition offers silver coins for animal hides to accumulate enough parchment for the library. Sufficiently motivated, Gwitna and Hoyanuk hunters sell huge numbers of hides to the government. At the same time, a large granite building is constructed on the Uhraiya coast, and is furnished to become a repository for scrolls.
    2. [Economy]Great Project: Emjata Trade Index [2/5]Send Archivists across Inyaka Although much of Inyaka is ravaged by war and plague, the wheels of industry and trade continue to turn. Gwitna archivists are paid to set up bases (aka houses) in trading centers across Inyaka to begin recording prices and major trade deals.
    3. [Economy]Great Project: Emjata Trade Index [3/5]Send Archivists across Palmor Starting in the theocracy of Coatl and working their way down, teams of archivists set up shop in trade posts throughout Palmor. Since the job only requires actual work for about an hour a day and thus offers lots of time for hanging around smoking Feth, monitoring stations in Lacia are especially prized.
    4. [Economy]Great Project: Emjata Trade Index [4/5]Send Archivists across Estenule
    The Gwitna's currently good relationship with the empire makes setting up monitoring stations there relatively simple. Some are even created in the deserts to the south of Kuniumi, although no-one is willing to enter Fresia.
    5. [Economy]Great Project: Emjata Trade Index [5/5]Send Archivists across Regner
    Regner's people are generally quite open to trade, making setting up the index there easy enough.
    6. [Economy]Buyout Trade post 2 of region 23 (Glen Gwitna) for Giant Redcedar wood. Roll 17

    Non-Actions
    Resist Conversion of Holy Center 1 to Homnyo in [Region 26]. Roll 15. Making a decision unpopular in Glen Gwitna but popular in region 26, Suvlin Cuahuey asks the Shushan not to attempt to convert the locals of [region 26] away from Jalyeong-bo, claiming to have an abiding respect for the shamans and wishing to not see their faith lost to foreign traditions. He also promises to assist the local shamans in maintaining their practices, should the Shushan continue.

    Support the Gwitna Coalition's buyout for TP 2 of Region 23. Duh. Why not?

    News and Rumors
    True to the local Regnan customs, Drissa Renolen begins to assert some amount of dominance over her husband Ornme, insisting that he grow his unfashionably short hair out so that he can braid it to show their married status, since he can't grow more than a wispy straggle of a beard.

    Lord Ferreth is forced to step down from his position as head thief so that the obviously superior haberdasher named Salvoth Drilis can take the role. Salvoth is an unusual thief, for although his skills are respected he is much more quiet and less braggadocious than most Gwitna would be in his position. Head Thief Drilis is immediately put to work trying to find a way to unlock the chests from Regno without a key.

    Although there is much grumbling about the necessity of the costly Emjata Trade Index, Suvlin Cuahuey takes every opportunity to explain to the people that it will be invaluable for pirates or thieves seeking to find the best price for their stolen goods or the most poorly guarded ships with the most money. His energetic delivery style and youthful passion do much to assuage concerns.

    The news that Suicide Sandor apparently escaped execution in Khirus is the cause of much Sqeeing among fans, and general annoyance among everyone else.

    Grand Warden Cuahuey expresses displeasure that Jalyeong-bo has been almost eradicated in eastern Inyaka. Although traditional Coatl Perijanist doctrine recognizes the existence of spirits, information about them has become increasingly hard to come by since the Shamans stopped preaching to large audiences. He makes a trip to Garydur Omohalen's shack to ask questions, but the old man throws a basket of stewing tea at him and chases the Warden off his 'property'. The Grand Warden, in a gesture of generosity, pardons Omohalen, insisting that he not be bothered. Garydur lived a hard life, having lost his followers not only once but twice, and there was no sense in making it any harder.

    Cuahuey makes plans to visit shamans in Aniachaket to satisfy his curiosity, but a few unforseen events pop up surrounding the construction of the Emjata trade index and he is forced to remain in Glen Gwitna.

    The plague's rapid spread is surely a worrying sign, but actual deaths still seem scarce. A strict regimen of prayer is recommended to facilitate recovery. Linnadi magi, though only about as effective as anyone else (IE: Not Very) in curing the disease, are nonetheless appreciated for helping to keep the people's faith strong even in troubling times.

    A few skilled Hoyanuk bagpipers head south to take part in the Whitefeather Kingdom's new band.

    Spoiler: The Emjata Trade Index
    Show
    The Emjata trade index is a network of monitoring stations distributed all across the known world (or most of the way across it. Nobody wanted to do the job in Fresia.) Monitors are just people in houses who spend most of their time doing whatever they like and a little bit of it recording local prices of goods and major trade deals and sending the information back to Glen Gwitna. There, the information is housed in the Trade Index headquarters, a large granite building with shelves upon shelves of scrolls, organized by region. Access to the index requires people to pay admission, but a signigificant discount is given to those who can correctly answer a question relating to the mythology of Coatl perijanism. The difficulty of the question and the question itself is chosen by whoever is manning the door at the time, so the availability of the discount may be highly variable.


    Spoiler: IC PRIVATE BUT NOT OOC:Suvlin Cuahuey's private conference with his priests
    Show
    In the spring of year 136, the new Grand Warden summons the most revered Gwitna Magi to Tloon Redlan for a private conference. He gives the following speech:

    "As many of you know, my father was not a very faithful man. I would never admit it outside this room, but he did what he liked, and Xincoatl was but a convenient justification for many of his crimes. Under his rule the only priests to ever receive significant government financial support were followers of Abhidi in Aniachaket, and only them because he was concerned about a potential Sattyathanyaist uprising there. I want you to know that I plan to rectify this situation, and increase the support of the government for your activities. Before I can do this, however, there are other concerns that we must face.

    The first of these is the plague that is now spreading from Aniachaket. Linnadi magi have been speculating that it is a warning from Xincoatl for our misdeeds, and on this I agree, although I have yet do decide if one of these misdeeds is our deal with the empire. No, I think that our only misdeed is in fact staying on the course that my father set for too long.

    From Xincoatl's perspective, my father's ultimate purpose must have been uniting the peoples of the theocracy and Lazar under one flag. As long as he was working towards this glorious end, his lack of faith and other transgressions could be tolerated. But the minute that he finally achieved his destiny, his faults became less excusable. After uniting our current domain, Warden Ferreth continued to raid, steal, and pillage, and look what happened after that. The sea elves miraculously interfered in our raids and a plague was brought forth in Aniachaket. It is clear that our current policy does not satisfy Xincoatl any longer, and we must find new ways to make ourselves useful to him.

    One activity that has so far always been rewarded by the gods is teaching heathens of Xincoatl, as the missionaries of Lazar and Coatl have done. I would like to begin to do so, but I there is yet another obstacle left by my father's legacy.

    This is that we are almost universally feared. The arrival of a Gwitna canoe almost certainly means a raid is afoot, and a lone Gwitna is probably a thief out on his or her magpie trial. If we wish to find an audience for our theology, we must start to cultivate a better reputation!

    The first step in this reputation improvement must then be to sway our people away from piracy and to some extent thievery and towards more friendly means of acquisition. This will not be easy, as pillaging and stealing are rooted deeply in our culture, but I think that with some effort I can at least sway us away from the most egregious piracy, tricking the people into peaceful trading instead. This will have the side benefit of creating more taxable income to fund the state, and thus the church with. Once we are looked upon as a people of good businessmen and industrious traders, it shall be much easier for us to begin preaching the word of Coatl to heathens everywhere, allowing us to prove our usefulness to him and reclaim our divine favor once again!

    Hopefully this exposition will put my actions over the next few years in perspective, and give you some insight as to their purpose. Now please, don't tell anyone of what I said here today. If we are to trick the people into becoming better servants of Xincoatl, we will have to let them think that it was their idea.

    I look forward to working with you to appease our most esteemed god. Now, are there any questions?"




    Spoiler: Ruler Information
    Show

    Grand Warden Suvlin Cuahuey, age 20
    Diplomacy 4
    Military 3
    Economy 4
    Faith 4
    Intrigue 8

    Mother: Anci Cuahuey, age 46.
    Father: Adril Ferreth, age 53.
    Sister: Llerlisi Cuahuey, age 18.


    Attribute Increases: +3 Economy

    No new ruler next round.
    Last edited by Potato_Priest; 2018-04-08 at 01:17 PM.
    Quote Originally Posted by No brains View Post
    See, I remember the days of roleplaying before organisms could even see, let alone use see as a metaphor for comprehension. We could barely comprehend that we could comprehend things. Imagining we were something else was a huge leap forward and really passed the time in between absorbing nutrients.

    Biggest play I ever made: "I want to eat something over there." Anticipated the trope of "being able to move" that you see in all stories these days.

  21. - Top - End - #231
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Aug 2016
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    Default Re: [EMPIRE4!] IC Thread

    Regions 18, 19, 20 & 21
    Ti Linnad
    Leader: Premier Jannellai Norraissa


    Actions:

    1. [Diplomacy] Attend the Peace Conference in Avakonia
    Premier Jannellai travels to the occupied city of Avakon, hoping to achieve peace with the Empire.

    Spoiler: Subactions
    Show
    1. Peace agreement contingent on Avakonia (Accept Salt Wagons, recognize Avakonian domain over the lands they currently control, acknowledge Avakonian right to buyout TPs not controlled by Ti Linnad in regions controlled by Ti Linnad, agree to a 20-year truce)
    2. Trade Wingknights to Regno for Diplomatic Expedition
    3. Promise to provide a future tech to Regno for Fish Glue


    2. [Diplomacy] Raise Reputation with the Crescent Company: 11
    The Council doubles down on their earlier attempts to restore relations with Obroslo. This time, diplomats approach not only the king, but also his son, the commander of the Crescent Company. However, they do not bring merely gifts, though their gifts are rich; they bring news of the ability of Linnadi magi in aiding the sick and suffering, and an offer of aid, but once again they are refused.

    3. [Military 5] Military Specialization: United Front (Defending own Regions)
    In times of need, the Linnadi pull together, as evidenced by countless events over the course of history. And what time is of greater need than imminent invasion? The Linnadi band together to oppose those who would assail them, their bonds of unity rising above their foe's mere strength. Militia are raised, supplies gathered, munitions crafted, and defenders always have aid to fall back on.

    4. [Military] Lock Down the Eastern Border: 11
    News that the plague has spread dangerously quickly and now surrounds the Highlands in both Hoyanuk and Obroslo stirs panic among many. This panic is soon turned to determination to protect Ti Linnad, and the 1st Serpent Company is stationed on the eastern border of the Highlands, to stop Reaper Crabs and the sick from entering Ti Linnad. While a few watchtowers and other such buildings are quickly constructed, the chances of anyone mistaking the patrols for an invasion force is low.

    5. [Military] Raise a unit
    With the Caleilen navy out of Malva slowly dwindling, an enterprising Jallish captain, Sevda Heirell, begins recruiting sailors and soldiers from across Ti Linnad. Based out of the port city of Novo Teretos, the 1st Novo Teretos Amphibious Division begins to replenish the Linnadi navy with expert captains, good ships, and soldiers just as deadly on land as at sea.

    Nonactions:
    1. Rename general Sennu Moku to Braen Auley


    Spoiler: News and Rumors
    Show
    • Namodl's brilliant offensive in Avakonia is highly praised by all. It is believed that his capture of Avakon has paved the way for the end of the war against Avakonia. Once the Dvatlan king is contacted, messengers are sent across Emjata in hopes of finding a suitable location to hold negotiations with the Empire, but in the end the occupied city of Avakon is selected by the Dvatlans and the Council reluctantly agrees.
      .
    • On Adyasajot 136, a special Council meeting is called to determine the policy that will be followed during peace negotiations. Loud argument can be heard even through the heavy, ancient doors for most of the day, until suddenly, just before dusk, Akotro, Regor, and Arensi Tasuna storm out of the building. The Council meeting extends on for many days, eventually concluding almost a month later and barely in time for the peace negotiations - the Gallant (a massive flagship of Caleilen) sets sail for the peace meeting a mere two days afterwards.
      .
    • The forces specially sent from Coatl are organized into their own unit, the 1st Serpent Company. They are kept in reserve by the Council for now, with plans to appoint a full captain from their ranks in 140.
      .
    • The hostile actions of the Bloodied Hands against officially-sanctioned tin traders are vocally condemned, and a message is quietly spread that ex-members of the murderous organization are welcome in Ti Linnad. Colrim in particular is dismayed by what he sees as his failure to protect Wybrèz.
      .
    • In 137, Sennu Moku passes away. He is mourned throughout Ti Linnad, and Cytolla holds three days of mourning. Upon examination of the document naming his successor, it is discovered that he wished for the General of Ti Linnad not to be a Council member; he has named his son, Innarro Mokarru, as his successor on the Council, but has appointed Braen Auley as the new General. While the appropriateness of this plan is hotly debated (not least by Innarro Mokarru), in the end, Sennu Moku's wishes are followed.
      .
    • Rumors spread that the neighboring kingdom of Obroslo is building up strength for a massive attack against Ti Linnad. Most hold these rumors to be unsubstantiated, both because of the spread of the plague and because of the king's aversion to Avakonia; to attack Ti Linnad would be to prove himself no better than the late Jurus Mandanagar.
      .
    • With the spread of "Crabbing Fever," even more Linnadi magi begin to travel to the affected lands, hoping to aid the sick even if they aren't officially permitted. Even Obroslo is visited by a few more daring magi, though most travel to Hoyanuk or Aniachaket, especially after Obroslo's refusal of aid.
      .
    • Two survivors of the Pine Company manage to escape to the north by masquerading as crew on an "innocent" merchant ship as it departs for Wybrèz. They return bringing news of Feather's defeat and disappearance and of the genocide of her people.
      .
    • The defeat of Chieftess Feather and her allies in Derokar is worrying, as the Empire faces less opposition in the south. Only the strange and unpredictable Picians remain, and, by all accounts, they are creatures as likely to turn on the north as on the Empire. A handful of agents, mostly survivors of the Pine Company, search for signs of Feather, but eventually conclude that she must have either been killed or escaped to Khirus.
      .
    • When news spreads of the Kunai's genocide of the Inkia Clan, outrage bursts forth. The negotiations for peace with the Avakonian Empire are nearly called off then and there, and the special Council meeting spends four days on this issue alone. Eventually, an addendum is added to the peace terms, demanding that the Empire or the Kunai make reparations for the slaughter.
      .
    • The newly-formed Order of Vashthiya Sattyathanya is hoped to be as strong a force for peace as its predecessor was for war. With peace in Palmor, perhaps the future is brighter than before.
      .
    • Suvlin Cuahey's Trade Index is met with interest. While many harbormasters worry about the soundness of allowing pirates to set up stations across the Uhraiya, the potential gains for trade also are great. The Gwitna acquire several large buildings in many ports in Arfordir and Wybrèz, with one of the first on Caleilen.
      .
    • When the High Tasuna meets with the feuding Aizkolaria again, there is little purpose in resolving the conflict, as the war is over. However, he does suggest the appointment of some warriors as tutors rather than fighters, to avoid a similar situation in the future.
      .


    Spoiler: On the Structure of the Army and Military of Ti Linnad
    Show
    The military of Ti Linnad was, historically speaking, highly disorganized and scattered. Prior to Cayi Soarsinnat and the First Council, each tribe or village had its own small army of local soldiers. The First Council changed this, unifying the various forces into a combined Linnadi army. This then presented the issue of how to house and pay these soldiers during wartime, as they would no longer be fighting only for their small hometown.

    This problem was solved by appointing Captains to command a certain number of soldiers, called a Company. These Companies became essentially mercenaries, with the caveat that they were bound to the Council, and a direct order from the Council superseded other contracts. Consequently, in times of peace, most soldiers returned to their homes, but continued to remain available for the Company to call upon when necessary.

    The Companies were and still are largely controlled by location. For example, the 1st Cloud Company recruits its soldiers from the foothills of the Fang in the northeast, while the 1st Forest Company was composed of fighters from inland Arfordir. When the system was first created, each Captain was given great leeway in the structure of their Company, but many standardizations and requirements have been imposed since. The system has changed little over the past 130 years, and so the structure below is accurate for all years from Dejan’s conquests to the present day, with the exception of the fairly recent addition of several Wingknight Squadrons to each Company, in proportion to its size.

    A Company is commanded by a Captain, and is made up of roughy one to two thousand soldiers.

    A Squadron (referring to cavalry) or a Platoon (referring to infantry) is commanded by a Lieutenant, and made up of 250 to 500 soldiers. There are typically four in a Company.

    A Section is commanded by a Sergeant, and contains 100 to 200 soldiers, though some Sections are smaller. There are usually three to six Sections per Platoon or Squadron

    Finally, a Troop is the smallest subdivision, being made up of ten to twenty soldiers under a Corporal.


    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy: 8
    Military: 7
    Economy: 6
    Intrigue: 3
    Faith: 1

    New Ruler Next Round? No

    Expected Stat Bonuses: Diplomacy +1, Military +1


    Spoiler: Other notes
    Show

    Military units: 3 + 1 / 9
    General: Sennu Moko (8)
    • 3rd Cloud Company
    • Coatlean Unit #2 1st Serpent Company
    • 2nd Forest Company
    • +1st Novo Teretos Amphibious Division

    • 1st Cloud Company (KIA)
    • 1st Fang Company (KIA)
    • 1st Wingknights (KIA)
    • 1st Bear Company (KIA)
    • 2nd Cloud Company (KIA)
    • 2nd Fang Company (KIA)
    • 1st Forest Company (KIA)
    • 1st Opal Company (KIA)
    • 1st Vulpine Company (KIA)
    • 1st Pine Company (Sent to aid Inkia)
    • 1st Malva Naval Division (KIA)
    • Coatlean Unit #1 (KIA)

    Resources controlled:
    • Region 21 [Highlands of Ti Linnad]: Pegasi
    • Region 33 [Coatl]: Corn
    • Region 45 [Inyoni Crescent]: Incense
    • Region 53 [Derokar]: Violet Ash

    Techs:
    • Wingknights: +1 to battle rolls (Cavalry slot); requires Pegasi
    • Inyoni Skyfarers: +1 to battle rolls (Live Weapons and Warbeasts slot); requires Incense
    • Sacrificial Magic Supply Lines: -1 size loss roll (Logistics slot); requires Crops
    • Violet Oath: +1 to resist secret actions; requires Violet Oak / Ash
    • Sedellan Armor Coating: +2 against enemies using overtly magical techs (Armor & Wards slot); requires Sedellan Glass
    • +Diplomatic Expedition: Enables land or sea exploration; requires Precious Minerals and a Pack Animals or Ships tech
    • +Fish Glue: +1 to one Economy action per round; requires Fish or Beasts of Burden


    Religion bonuses:
    • +1 unit cap


    Permanent Cultural Identity: United in Action
    The Linnadi are a people shaped by unity. When the opportunity comes to work as one, they seize it - at home and abroad.

    Increase in die size for rolls for supported trade post buyouts and allowed holy center conversions (these both apply to buyouts and conversions in controlled regions).

    Saved actions:
    Last edited by Minescratcher; 2018-04-08 at 07:16 AM.

  22. - Top - End - #232
    Barbarian in the Playground
     
    Goblin

    Join Date
    May 2015
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    Default Re: [EMPIRE4!] IC Thread

    Izbefe

    Actions!
    1. [Military 5] Specialization: Masters of the Sea: increase in die size when defending coastal regions
    2. [Diplomacy] Stabilize Wazham roll: 8+8 dip
    3. [Diplomacy 5] Cultural Identity: Pirate Patrol: increase in die size when defending against non secret raids
    4. [Economy] buy empty river grass tp 2 from kunai region 55 roll: 5+10 eco
    5. [Economy] buy empty mustard seed tp 1 from Avakonia region 50 roll: 3+10 eco
    roll(s)

    Non actions:

    News:
    -The efforts against Avakonia continue even as many of the original fighters sign peace agreements. King Balder, though becoming quite old, has united the south of Regner and is going about making sure his people can defend it.
    -Sailing training is becoming more and more universal in Izbefes conquered regions so that even the ocean fearing Wazhami are beginning to have small navies to form a blockade or to sail around the coast and defend the resources from pesky raiders. They will of course still allow well meaning merchant vessels to go on past the patrols.
    Ruler Stuff:
    King Balder Gammet
    Diplomacy: 8+1 Economy: 10 Faith: 3 Intrigue: 5 Military: 10
    Last edited by woolli264; 2018-04-08 at 09:13 AM.
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!

  23. - Top - End - #233
    Bugbear in the Playground
     
    Lleban's Avatar

    Join Date
    Jul 2015
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    The Astral Plane!!!
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    Default Re: [EMPIRE4!] IC Thread



    The Theocracy of Coatl


    Ruler:
    Teppin The Rightly Guided Exarch
    Faith 5 (+1)
    Military 2
    Economy 4
    Intrigue 1
    Diplomacy 8(+1)

    Actions:
    [Faith] convert region 29 HC 3 roll 14 Dozens of Magi have continued their march down palmor's east coast to the land of the Quill. While some have fallen victim to the machinations of the local cult, a few intelligent Magi have been prudent enough to adopt the tactics of there Lazarite partners. The Magi prevailed against the children of Kina by conducting sacrifices on scales unseen by slashing and burning large patches of forest. Displays of such power and ferocity have driven off all but one sect of the children.
    [Faith] convert region 29 HC 1 roll 11
    [Intrigue] Tiered of the capitals political infighting Milintica The Unrelenting has retreated to the stone cities of Shona. In concert with masked advisers and a new generation of apprentices he commissions the building if a fort deep within the forest. great project (1/2)
    [Diplomacy] Stabilize roll 17 Friction between the Old guard and the collaborators has come to a head. Lead by the elderly Atl the Large hundreds of magi and military men, many who'd settled in Azenhal, marched upon the great temple. To Atl's dismay Teppin's conversion efforts on the east coast have appeased many of the Hatching faction. Instead of the Old guard re surging in power upon a wave of popular support, many of the older magi find themselves outmatched and outnumbered by Teppin's supporters. After a brief riot outside the great temple most of the older men are captured and imprisoned. While some are given the option of an honorable death by sacrifice, many rot in prisons beneath the great temple while Teppin decides what to do with them.
    [Diplomacy] Press claim on region 30 on grounds of faith roll 13 The Magi that have broken the power of the Jayleong bo fanatics have begun setting up a new administrative system within the region. One modeled after an Coatlean theocracy of course.

    News but also Rumors
    • Many Young Magi have been inspired by stories of mind alter pollen within the dense jungles of the East. Along with missionaries, more magically minded magi have traveled up and down the east coast to search for the mysterious ruins.
    • A group of mercenaries that have settled in Azenhal have briefly returned to Coatl in order to support their of Old guard colleagues lead by the aged Atl the large.
    • Rumor has it Some Magi have journeyed to the far west in search of new flocks to convert. One Magi in particular Cualli, has returned from the lands of western Estensule and weaves wild tales of lion god kings, surviving great deserts, aiding lizardmen in exorcising demons, and dodging hordes of Picians on the way home.
    • As part of the deal for absorbing Whenua Oneone, the people of the region will be un-opposed by the Coatl missionaries...for the moment.
    • Domesticated Moa's from Whenua Oneone have arrived to Coatl proper as potential livestock. While cattle and the rare Peledo are the most popular livestock within the region Moa have the advantage of requiring less corn to maintain.
    • Coatlean pictographs have long had a place in the ritualism of Coatl perijanism. Pictographs are often used to record the histories of Magi, keep records of rituals, and to use in rituals themselves in order to invoke a spell. A key advantage of using Coatlean script in rituals is that pictographs are fairly versatile in their meaning and interpretation. This means that the same scripts can be used from multiple rituals based on the intent of the caster.
    • Many Magi are debating the implications of "crabbin fever." Is it a punishment from Xincoatl? Has man become too chaotic?
    • Rumor has it that Teppin routinely humiliates the imprisoned Atl as punishment for the generals defiance.
    Last edited by Lleban; 2018-04-08 at 12:51 PM.
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  24. - Top - End - #234
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    Sep 2013

    Default Re: [EMPIRE4!] IC Thread


    D̨vatla

    Tälir
    (Round 12: 136-138 IR)

    Actions
    1. [Military] M5: General (roll=9) Prince N̨amodl, having gained much experience in the field of battle during the war, returns to D̨vatla a hero. After the brilliance of the raid on Avakon, he is recognized as one of the leading military minds in the kingdom.*
    2. [Military] Recruit Many of the sailors who demonstrated their skill in the competitions in Astrand are recruited to train others, helping to oversee widespread improvements in the D̨vatlan fleets
    3. [Military] Recruit The client king of Zachodnie begins a widespread recruitment effort to establish his own, independent army (with D̨vatlan advisors, naturally)
    4. [Diplomacy] Host Event: Peace Talks
      1. Accept Region 17
      2. Sign treaty concerning spheres of influence
    5. [Diplomacy] D5: Embassy with Regno So far, diplomacy with our western friends has been handled largely by ad hoc missions, with emissaries sent for specific purposes or messages sent through Arunca or the other Regnans in D̨vatla. It is now felt that a more formal, well-established connection to the new Sultanate should be cultivated. While Tälir negotiates with the Imperials in the south, Läflis arranges for a large party of diplomats to be sent west, to request permission to establish a permanent diplomatic mission in Sortis.


    *OOC note: with the increasing separation between general "slots" and the fluff character filling it, I'm moving N̨amodl to the new, higher, slot and leaving the old one unfilled until I need it (if I ever do)

    Non-Actions
    • Do not suppress any attribute as part of the occupation of Avakon


    News and Rumors


    Tälir

    Diplomacy: 6
    Military: 9
    Economy: 4
    Intrigue: 1
    Faith: 5

    Increase: Diplomacy and Military

    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    D̨vatla 12 Iron D̨vatla Regno Overvann Tëlir Geza Abhidi Abhidi
    Llët̨sällë 10 Dragon Shrimp (Open) (Open)
    XX
    Initia Jalyeong-Bo Abhidi
    Reflas 11 Giant's Silk D̨vatla Regno Omanush Jalyeong-Bo Abhidi Tëlir Geza
    R13 13 Copper (Open) (Open)
    XX
    Abhidi Perijanism (Open)
    Astrand 14 Rice Avakonia (Open)
    XX
    Perijanism Perijanism Perijanism
    Zachodnie 16 Marble Avakonia Kunai
    XX
    Perijanism Jalyeong-Bo (Open)

    Region # Owner Resource Minor Good Great
    Iadesh 7 Regno Camels Regno Izbefe D̨vatla

    Spoiler: Armies and Technology
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    4 units

    Military Specialization: Region 12 and regions bordering it
    Military Technology: Camel Cavalry (+1, cavalry slot, requires camels)
    Pician Weapons (+1, weapon slot, requires iron)
    Bani Bowls (-1 losses, drugs/medicine/blessings, requires bani)

    General: N̨amodl (M6)

    Cultural Identity: Conversions
    Technology: Diplomatic Expedition (allows exploration/colonization, requires precious mineral and either a pack animal or ship tech)

    Relic: Idol of Däz̨ëlis (conversions)

    Spoiler: Old actions (in case peace falls apart at the last minute, since the change was dependent on peace going through)
    Show

    Actions
    1. [Military] M5: Military Specialization: A New Dawn (when fighting the Avakonian Empire)
    2. [Military] Invade Region 17 (4 units, M9, 2 techs, total +15) We gave the empire a chance to make peace and turn their attention fully towards the Pician menace. Despite their refusal to see reason, that offer still stands. They need only take it.
    3. [Military] Recruit
    4. [Diplomacy] Maintain Occupation of Avakonia
    5. [Diplomacy] D5: Embassy with Regno


    Non-Actions
    • Suppress Avakonia's Military
    Last edited by Aventine; 2018-04-08 at 03:35 AM.

  25. - Top - End - #235
    Halfling in the Playground
     
    asmodeussnake's Avatar

    Join Date
    Feb 2018
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    Default Re: [EMPIRE4!] IC Thread

    Turn 12 (year 136-138)
    The Serene Marasa Pride
    Mareen (Region 77)
    Lagos Khompur Ssuras

    1. [Military] [2d12+10+3]Tashan Kkoya marches in the name of her alpha and king. Claw 1, Fang 1 and Fools eye mongrels are brought on this first campaign to smash the forces to the east and reveal to the world the fury of the Rakshasa, and the Marasa. (Invading region 79)
    2. [Intrigue] (raid region 80)The value and use of Malachite interested the Rakshasa a little and so the Riebarri are sent out on their fourth mission to claim what the king has decided is his. A magnificent warrior was taking care of the malachite they were planning to raid and the Rakshasa female who was leading them was easily defeated in the duel and the raiders quickly lost heart and retreated. FAIL
    3. [Intrigue] (raid region 79) giant cacti? What in the hells such a resource did was beyond the lions but cutting off the economics of the region would weaken them in war and that idea pleased the king so he ordered his lionesses to take it. Another squad of Riebarri are sent to sow chaos. It seemed there was no strong warriors watching over this trade post, despite it being their only major income source they must of been distracted by the ensuing invasion because it was easily ripped from their now dead fingers. SUCCESS
    4. [Diplomacy] (Claim region 78) It is not all blood and breaking bread. The final agreements are made between the king and the chiefs of region 78. A promise to make their mightiest Raja with their own packs and give them access to the wealth of the Pride and a way to expand into the lands the Rakshasa claim as equals. This is furthered with an exchange of women, weapons and liquor. (2/2)
    5. [Diplomacy] (Cultural Identity : Dueling instincts) 2d8 the first time they attempt to raid a region. The leader of the raid steps forward and issues a challenge to prove their strength. The Rakshasa will never raid a region again if they fail their first attempt. Naming such peoples worthy of proper respect if they lose however their property and their lives are forfeit and successful duels raise the morale of the Rakshasa greatly as does enemies attempting to subvert duels. Such cowards become meat.


    • Setjura Confederacy arrives on the doorstep of the grand jungles of the serene empire and they do what is most expected of them, they bring gifts and ask about the rich silver mines of the kingdom. They are informed, that they believe in even trades. Send men to die with the army or grant us trade posts that belong to your own kingdom. What they offer when next they meet interests the alpha and his harem.
    • Failing to gain Malachite angers the council of Raja and more blame is heaped on the growing power of the Riebarri, the Riebarri laugh and point out their success has been huge thus far and they are happy to silence doubters. The alpha and king continues to stay silent on the matter, he is letting the Raja sort themselves out.
    • blood feuds are beginning to develop among the females of the harem as they compete to bare the next kingdom. This has always been the history of the harem, but its never been this extreme or this bloody. Some fear the king will have to step in directly if his children begin to be put at risk.
    • The army marches and the king watches in anticipation excited to see what results can be garnered from the small mobile tactics they had trained themselves in.
    • Jyoti Rrasa has gone mad said to be haunted by his father, the alpha has removed him from the council of Raja and given charge of his family to his younger brother Barun Rrasa, this seems to have stabalized the Rrasa pride.
    • Harshad Mminas has fully laid out the first step in their strategy and through both political marriage and invasion they wish to show their strength and willingness to compromise. They have also stabalized to the south where a neighbor far larger then themselves is reigning without ferocity. However with them not looking to do more then trade silver we believe they can be tempered.


    Spoiler: Ruler Information
    Show

    Stat Value Increase?
    Diplomacy 6 +1
    Military 6 -
    Economy 1 -
    Intrigue 6 +1
    Faith 4 -
    Military unit count: 5
    Generals:Tashan Kkoya (10)

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Mareen 77 Silver Perijanism Perijanism Perijanism Capitol

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permenant?
    Military Pack Tactics +2 die size using armies on attack that are 3 units or smaller No
    - - - -

    NO New Ruler Next Round

    Expected Stat Bonuses: +1 Diplomacy +1 Intrigue


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Mareen 'Owned' Religious Centers: 3


    Rakshasa Controlled Trading Posts:
    • TP1 Slaves region 78 (Raid)
    • TP 1 Darkfired Ceramics Region 82 (Raid)
    • TP 1 Silver Region 77 (capital resource)



    Military Units:
    • 1 [Claw 1] A unit of 800 female Rakshasa trained in the new pack tactics
    • 1 [The Mane]A unit of 500 elite Rakshasa trained to protect and fight alongside their king. Chosen from the prides children.
    • 1 [Fang 1] A unit of 800 female Rakshasa trained to target leaders and soft targets.
    • 1 [Mongrels] A unit of 800 male Rakshasa not part of any alpha house they are shock troops who will earn their worth by dying.
    • 1 [Fools eye Mongrels] A unit of 800 male Rakshasa under the only lion to ever fight the king of Marasa and survive. A genius well respected by his regiment and fiercely loyal to his king.

    Last edited by asmodeussnake; 2018-04-05 at 06:56 PM.

  26. - Top - End - #236
    Bugbear in the Playground
     
    Tentreto's Avatar

    Join Date
    May 2015
    Location
    UK
    Gender
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    Default Re: [EMPIRE4!] IC Thread

    The Whitefeather Kingdom
    Region 45+44+46+34+35+47: Inyoni Crescent
    Spoiler: Crest
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    Round 12
    Queen Crexa Whitefeather

    Diplomacy: 6
    Military: 6
    Economy: 6
    Intrigue: 3
    Faith: 5

    1 [Diplomacy] Attend event passively, accept expanded holds from Izbefe.
    2 [Economy 5] Increase quantity in 46.
    3 [Military] Raise a Unit
    4 [Secret action]
    5 [Diplomacy] Stabalise 47, Cultural identity procs: 17
    6 [Military] Raise a unit


    Endorse Azenhal Buyout

    News and Rumours

    Crexa is pushing music to new heights in Emjata, and is willing to form a band of Emjata, with anyone from across the land able to be accepted. So far, the Inyoni will take the part of vocalists and choir, though many other are expceted. The Avakonian detingent are reported to be using Harps and Bases, while the Lacians seem to be using long, long pipes.

    A contingent of refugee vampires from Khirus have appeared at Whitecrest seeking sanctuary. While heavily questioned, they are allowed to be citizens under swearing oaths of loyalty and of not partaking in creating anymore of themselves without royal permission. They are also asked on the current state of the republic, and one is given an unofficial position as an advisor on...darker matters.
    Spoiler: Resources and troops
    Show
    Inyoni Crescent 45, Incense
    Region 71, Iron
    Pegasi 21
    saphires 9
    Pearls 74
    Ships 46
    7 troops


    Spoiler: Ruler information+ extra
    Show
    Changes:+1 dip, faith, eco
    Heir is Crexa Whitefeather

    Will change this round
    Last edited by Tentreto; 2018-04-08 at 09:01 AM.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  27. - Top - End - #237
    Barbarian in the Playground
    Join Date
    Jun 2016

    Default Re: [EMPIRE4!] IC Thread

    `Ridi`r
    Region 85
    Round 12 - Year indeterminate

    Spoiler: New player actions
    Show

    Raise unit x4 - Though barely even remotely resembling a military, the `Ridix would all be willing and able to hunt any foreign army crazy enough to step foot somewhere they could see them.
    Economy - A rockslide opens passage to a hidden valley, providing a new hunting ground.


    To everyone's surprise, the rest of the world came calling. It then turned out that traders and the occasional explorer had actually been popping into the lower parts of `Ridi`r for a few years already, and most of the country simply hadn't noticed. This was something of a slight embarrassment.

    Diplomacy - `Dveri`x takes it upon himself to speak to some of these travellers, and find out at least vaguely about the outside world. Mostly he just ends up listening to random stories while he plies random strangers with ale far too strong for them, but the thought is there, and it at least produces a slight reputation for hospitality.

    Economy - Hearing tales of foreign leaders that actually do leadery things, `Dveri`x takes it upon himself to do... something. Said something being setting up more organised internal trade lines. By which he tells a few Ridx to "work something out that'd get stuff to the right place", and then promptly leaves them to it, feeling quite pleased with himself.

    Economy project (1/2) - After one merchant makes the mistake of spending an evening telling him about gladiators in a foreign land, `Dveri`x concludes a colleseum would be an amazing thing to have, and promptly finds a vageuly flat spot to build one. As it turned out, the landslide from somewhen back made a bit of a hole, so it gets plonked there, while the rocks that slid get rounded up for building materials.

    Economy project (2/2) - With no plans made, the colleseum takes far longer to build that it should have, and has, to be generous, a rough and ready charm. With no scheduling, it finally gets finished when enough people get round to remembering about it to get the Ridx to build it.

    Religion - After eventually managing to convince people that taking a monster alive was just as impressive as killing it, the colleseum is finally ready to open. The rememberers decide to open with a grand tournament to mark for the ages, opening with a large group hunt against a captured dragon, and followed by lots of `Ridx beating each other up. Everyone gets very excited and a good time was had by all over the few weeksish the battles run. Mostly it peters out when enough people have gotten bored and gone home that they decide to just wrap it up, and hunts and fights continue to occur as and when something comes in and they feel like it. Those outsiders who make the trip to see it are baffled as to how anything gets done.


    Spoiler: Ruler details
    Show

    Diplomacy - 2
    Intrigue - 1
    Military - 4 (+2)
    Faith - 3
    Economy - 3 (+2)
    Last edited by kjelfalconer; 2018-03-28 at 11:58 AM.

  28. - Top - End - #238
    Barbarian in the Playground
     
    Rolepgeek's Avatar

    Join Date
    Jul 2013
    Location
    Maine
    Gender
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    Default Re: [EMPIRE4!] IC Thread

    NPC Actions


    The Avakonian Empire

    Empress Vana Rafæla Zhekurus
    Diplomacy: 10
    Economy: 5
    Faith: 2
    Military: 10
    Intrigue: 6

    1. [Military]Defend the Empire against the Picians! Four Units defend region 63 led by Empress Vana Rafæla Zhekurus!:
    2. [Military]Defend the Empire against the Picians! Two Units aid in Firethorn Defense of Raesija!:
    3. [Military]Raise a Unit!: What is there to say, but the need of the many?
    4. [Military]Raise a Unit: What is there to hear, but the battle cries of the youthful?
    5. [Diplomacy]Attend the Peace Conference in Avakonia: Finally. An end to the rampaging of foreigners, and an end to the division of our attention...
      Subactions:
      Cede 17 to Dvatla; more to come?
      Trade Salt Wagons tech to the Whitefeather Kingdom in exchange for Improved Pician Weapons.
      Give Ti Linnad Salt Wagons
      Other Peace Deal Stuff
    6. [Intrigue]Secret Action: Avakonia's gaze turns southward as it makes peace in the north; the fish-folk are unused to the politics of men and elves, and they shall soon learn the consequences of such...
    7. [Intrigue]Raid Pician Supply Lines And Disrupt Operative Capabilities:


    Nonactions:
    Ruler Change next round -> Dastatia Vana Zhekurus
    Give Firethorn Regiment Salt Wagons tech and Obsidian Fire tech
    Accept Techs from Firethorn Regiment

    Spoiler: News and Rumors
    Show

    Dastatia in Whitefeather Kingdom, being buds with Crexa, turnin' into a bird and getting more comfortable around magic, while also continuing to learn of Kunai/history stuff and world outside Avakonia.


    Spoiler: Other
    Show

    Expected stat increases: +2 Military, +1 Intrigue (Dastatia)
    Units: 6


    Jianta Federation (WZD)

    Ruler: Keiza Anamran
    Diplomacy: 3
    Economy: 5
    Faith: 1
    Military: 2
    Intrigue: 4

    1. [Intrigue]: Counter-Raiders [1/2]: Sometimes, the easiest way to deal with raiders is to make off with their own goods.
    2. [Intrigue]: Counter-Raiders [2/2]: Educating the merchants and guards in how best to make use of this tactic is it's own difficulty, though.
    3. [Economy 5]: Expand Huo-Ke Squid in Wuzei Darak to Great



    Organizations!
    Please be aware, Organizations are experimental and rules are subject to change

    Omanush Convoys
    Spoiler: Banner
    Show


    The Sultanate of Regno are the first to succeed in gratifying the Convoy's need for resources; as a result, several prominent captains are in debt to the Sultanate, and they are spoken highly of in Omanush circles. This is certainly a sign of good things to come. (The Sultanate of Regno's Reputation with OMC increases by one step! The Sultanate of Regno gains a favor owed to them by the OMC!)

    The Omanush are accepted merchant partners of Avakon and the Amham Federation, so with the decline of the Amham Federation the Convoys move to ease the transition of these trading outfits into experienced hands. Operating out of their outpost in Amham the Convoys travel along the Regner coastline and into Imperial heartland where Federation merchants struggle to continue laying claim to in light of their homeland’s decline.

    Over the next three years as the sea elves travel between their frequented ports they announce an upcoming Grand Auction to be held by the Convoys in an effort to raise funds for an expansive project. The Convoys wish to fund the construction of a Naval Academy and to do so they intend to sell some of their current holdings off to raise funds. In the year 140 of the Imperial Reckoning the Omanush will be auctioning a bundle of resources to the highest bidder. The bundle is set to be composed of Yemur’s Steel Shrooms, Amham Timber, and Region 3 Hydra Lillies and becomes informally known as the “West Regner Purchase”. Already merchants across Emjata mutter about putting together a bid.

    (Next Round, Round 13, those who wish to purchase this bundle of three resources may spend an Economy action placing a bid. This Bid action will be a rolled 2d6+Econ score highest score wins but will be treated as a War Roll, being rolled by the GM after the round closes. A bidder can receive a +2 modifier to this roll for each action spent to construct a Naval Academy for the Omanush. In the instance of multiple Academies built the modifiers will be applied as appropriate and while only the highest bidder will receive the resource bundle all who build Omanush Naval Academies will receive a relationship increase proportional to the construction.)

    Buyout Attempt on TP 1 of Amham (2) for Timber

    Buyout Attempt on TP 1 of Region 49 for Silver

    Bloodied Hands
    Spoiler: Banner
    Show


    Secret Action!
    Secret Action!

    It seems that efforts to spread themselves have been rebuffed in numerous places, though there is less retaliation for such then perhaps there should have been. As always, it's likely that not all is as it seems.

    Company of The Crescent
    Spoiler: Banner
    Show


    Warriors from the Setjura Confederacy, well trained and equipped but ill-exposed to real battle, arrive in the Crescent Company replenishing in part the Obrsolo stock hired by the Empire. The distant Confederacy is thanked and promised five well trained companies of men to be returned to serve the Confederacy in the year 150 of the Imperial Reckoning, or alternatively the Confederacy may cash a Favor with the Company before this date.

    Raise a Unit: The Company has made a poor first impression in losing Avakon to the camel jockeys from Dvatla and the manner of attention has brought a fierce discipline to the Company. Trainees are worked hard and the Company endeavors to ensure its mercenaries will not balk in the face of bumps in the night.

    Raise a Unit: The Company has promising prospects for expansion with positive reception from the Isles of Lazar and the Firethorn Regiment. Looking to capitalize on its gains the Company expands its recruitment and training to staff its new acquisitions.

    Order of Vasthiya Sattyathanya
    Spoiler: Banner
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    The Order of Vashthiya Sattyathanya invites any kingdom, especially those facing conflict, to sponsor the establishment of an Abhidic Order of the Order’s moderators within their lands. The Order seeks to quell conflict, offering a path of meditation and reflection for warriors turning them from soldiers into monks.

    (Kingdoms who take a non-action to endorse a specific Holy Center conversion to Abhidi will be granted a small reputation bonus.)

    This new Abhidic Order has a desire to see its aging monastic leader Yatabuyai Yadaoyai appointed to a position of authority or otherwise canonized among Abhidists at large. The Order offers its sincerest gratitude to any power that restores the religious authority of Abhidi across Emjata. (Any state which uses a Faith 10 Special Action to Organize Abhidi will receive a significant reputation boost and two favors from the Organization)

    The Order recognizes another Abhidist-friendly kingdom in the Kingdom of Dvatla. The Regno Sultanate as well, as the center of Initia with whom the Order has a friendly history, lies near Dvatla. Both kingdoms are recipient to requests; to Dvatla the Order requests the construction of a Base somewhere within their Kingdom, to Regno the Order requests the Grand Magus to issue a proclamation aligning Initia with Abhidi and agreeing to respect existing Abhidic faithful.(Faith action to issue such a proclamation)

    Convert Region 13 HC 3 from Open to Abhidi

    Convert Obroslo (22) HC 3 from Open to Abhidi

    In anticipation of endorsements in Dvatla and the relatively low level of conflict inherent in reoccupying unoccupied holy centers the Order seeks to spread in Region 13. The Order also reaches out to the Kingdom of Obroslo where retired mercenaries who don’t retire with great wealth can find a purpose in monastic living following their service.

    Other!
    Last edited by Rolepgeek; 2018-04-08 at 03:21 PM.
    Sincerely,
    Role P. Geek

  29. - Top - End - #239
    Ogre in the Playground
     
    MindFlayer

    Join Date
    Jul 2012
    Location
    *Redacted*

    Default Re: [EMPIRE4!] IC Thread

    The Margraviate of Rhune
    Margravine Lieđđi av Aanaar

    Rolls

    Bonus actions:
    1. [Military] Raise a band of Rhunite warriors in defense of the homeland.
    2. [Military] Raise a band of Rhunite warriors in defense of the homeland.
    3. [Military] Raise a band of Rhunite warriors in defense of the homeland.
    4. [Military] Raise a band of Rhunite warriors in defense of the homeland.
    5. [Military] Raise a band of Rhunite warriors in defense of the homeland.

    Actions:
    1. [Military 5] Military Specialization - Defense of the Motherland: Increase die size when defending own regions.
    2. [Economics 5] Upgrade Resource Quantity - Region 41 (The Basins) Ironwood.
    3. [Economics] Buyout Trade Post 3 in region 23 (Glen Gwitna) for Giant Redcedar Wood. SUCCESS
    4. [Faith] Convert Holy Center 1 in Region 95 to Rhunite Animism. SUCCESS
    5. [Faith] Convert Holy Center 3 in Region 88 to Rhunite Animism. FAILURE

    Spoiler: News and Rumours
    Show

    • The Age of Blood and Storms has ended. After nearly a century or internal conflict, the Aanaar dynasty has secured their control over the ancient governorship of the island established long ago, quashing the last of the resistence to Aanaar rule, and finally putting the rival Kainuu in their place. For the firt time since the days of Dejan one ruler cliams dominion over all of Rhune. That ruler is is a woman by the name of Lieđđi av Aanaar, Earl of the Aanaar. Crowned Margrave, she now claims undisputed dominion over a desolate northern rock.
    • The great storms which have for nearly half a century buffeted the island seem to suddenly quell upon the Margravine's ascencion, the waters around the cold land suddenly clearer than they had been since days only the eldest remember. Whispers of spiritual providence abound, and the new ruler of Rhune wastes no time taking advantage of the furvor. She rallies shamans, traders, and explores to set sail under calm skies. Their missions differ, but each heads forth into the wider world, the first wanderers from Rhune to explore the world since before the Avakonian invasion so many generations ago.
    • The Isle's sacred conifers are small in number, and their harvesting must be closely monitored. If Rhune is to thrive, it will be necessary that the island secure other wood sources. This is made priority among those merchants sent out.


    Spoiler: Ruler Information
    Show
    Diplomacy: 2
    Military: 5
    Economy: 5
    Intrigue: 3
    Faith: 4

    New Ruler Next Round?

    Expected Stat Bonuses: Military +3, Economics +1, Faith +1
    Last edited by BootStrapTommy; 2018-04-07 at 11:02 PM.
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

    Former EMPIRE2! Player: Imperator of the Nihoni Dominion
    Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
    Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
    My Awesome Campaign Setting

  30. - Top - End - #240
    Barbarian in the Playground
     
    Rolepgeek's Avatar

    Join Date
    Jul 2013
    Location
    Maine
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    End of Round Twelve.

    All edits to actions posts made after this point will be considered invalid.
    Sincerely,
    Role P. Geek

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