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  1. - Top - End - #421
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Umbear's ball of molten metal slammed into the demon snake but some of the impact was absorbed by its body. The demon glared at the orge and hissed.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  2. - Top - End - #422
    Troll in the Playground
     
    RogueGuy

    Join Date
    Oct 2013
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Genevieve moves 5' west to fill the gap. She shouts, "I better not see any of you running off to try and be heroes! You hold, gods damn you! We hold here, whatever comes!"
    Festival of Heroes: Aurix Kornari- 6' Human with golden scales on his skin, blond hair, green Draconic eyes, carrying a halberd, meets people with a warm smile.
    Spoiler: If you speak Draconic
    Show
    Aurix Kornari means "Gold Heart"


    DM of Twinborn

  3. - Top - End - #423
    Ogre in the Playground
     
    SwashbucklerGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Krazata watches as the magi set the field ablaze. Seeing only two enemies remaining and not having a great shot at either she focuses on the tower, she nocks an arrow and waits for anything to come towards her or Geiravor.

    Spoiler: DM
    Show
    Readied action, if more demons appear she will fire at the nearest to either herself or Geiravor depending on their formidability.
    (1d20+5)[11] size up check
    (1d20+11)[13] +4 if evil outsider, +2 if monstrous humanoid. (1d8+3)[4]+4 if evil outsider, +2 if monstrous humanoid.
    To all things there is an end. With every end, a new beginning.

  4. - Top - End - #424
    Dwarf in the Playground
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The catfolk looks at the creature that attempted to attack him and pulls a small straight piece of iron from his spell component pouch and begins to speak in his native tongue.

    Spoiler: Catfolk
    Show
    May this creature be held in place and be unable to move.


    Cast - Hold Creature (4 rounds - Will Save DC20 to negate - Full Round Action each round to attempt new saving throw)

    Spoiler: If creature fails save
    Show
    Droktoktor moves Northeast two squares, then east another 3 squares.


    The eidolon moves north 10 feet, then northeast 5 feet, and attacks with its jaws.

    Bite - (1d20+27)[41] - Dmg (1d6+15)[19] - If successful - (1d20+26)[43] to grapple target.
    Last edited by Milosh13; 2017-11-03 at 10:34 AM.

  5. - Top - End - #425
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Iron Maiden's will was too strong to be held by Droktoktor's spell.

    Spoiler: Abyssal
    Show
    "That all, Mister Whiskers?"
    The daemon giggled.

    The eidolon, however, bit into the metal hide of the Crucidaemon. The eidolon's fang only penetrated the metallic skin slightly, but it successfully captured Iron Maiden.
    Last edited by EdgeGrinder; 2017-11-03 at 09:42 AM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  6. - Top - End - #426
    Bugbear in the Playground
     
    RedWizardGuy

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    Oct 2014
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Markas shielded his eyes as Jaylyn's multiple fireballs cleared most of the demons away, leaving just the strange snake-like monstrosity Umbear was fighting and the Iron Maiden right in front of him and Droktoktor. Remembering how fast the last one moved, he knew this daemon had to be dealt with quickly.

    Spoiler: Abyssal
    Show
    "Breakfast is cancelled demoness, you won't dine on any souls today. Prepare yourself for the scrap heap!"


    With that, Markas cracked his knuckles and shifted 5 feet northwest to KK47 and unleashed a storm of powerful strikes!

    Notes: all attacks count as Magic, Cold Iron, Silver, Lawful, and Adamantine

    +1 to hit and damage for the first four strikes

    Also using Hammer the Gap! When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. This damage is multiplied on a critical hit.

    Style Strike: Shattering Punch! (1d20+28)[40] Damage: (2d10+7)[21] bypasses all DR and hardness

    Style Strike: Shattering Punch! (1d20+28)[45] Damage: (2d10+7)[14] bypasses all DR and hardness

    Swift action: Ki power! Additional attack at highest BAB: (1d20+28)[36] Damage: (2d10+7)[22]

    Paralyzing Fist! (1d20+28)[45] Damage: (2d10+7)[21] and DC 25 FORT save or paralyzed

    Spoiler: if successfully paralyzed
    Show
    Medusa's Wrath! Two additional attacks at highest BAB!

    (1d20+27)[30] Damage: (2d10+7)[22]

    (1d20+27)[39] Damage: (2d10+7)[12]


    Regular attack: (1d20+22)[26] Damage: (2d10+7)[19]

    Regular attack: (1d20+17)[31] Damage: (2d10+7)[18]

    Regular attack: (1d20+12)[29] Damage: (2d10+7)[20]
    Last edited by paladin_artea; 2017-11-03 at 10:50 AM.
    Festival of Heroes

    Markas Fletcher (Male Human Monk):
    bald, approaching middle age, but very fit.

    The Lily Blooms

    Andariel Evergreen

    Spoiler
    Show

  7. - Top - End - #427
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Before being grappled, the Iron Maiden saw an opportunity to attack and took it.

    (1d20+29)[40]
    S Dmg (1d4+1)[3] mistyped, supposed to be 1d4+11. Dmg = 13

    Markas began to pummel Iron Maiden. The first four punches struck hard, leaving knuckle-shaped dents and leaving the daemon paralyzed. Markas pounded his fists into the creature five more times, leaving numerous dents behind.
    Last edited by EdgeGrinder; 2017-11-03 at 01:31 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  8. - Top - End - #428
    Ogre in the Playground
     
    SwashbucklerGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Krysythl watches his sister, and mimics her preparedness. He nocks an arrow and waits for anything to come towards himself or Geiravor.

    Spoiler: DM
    Show
    Readied action, if more demons appear he will fire at the nearest to either himself or Geiravor depending on their formidability.
    (1d20+5)[14] size up check
    (1d20+11)[13] +4 if evil outsider, +2 if monstrous humanoid. (1d8+3)[10]+4 if evil outsider, +2 if monstrous humanoid.
    Last edited by STDM Grizzly Ad; 2017-11-03 at 12:05 PM.
    To all things there is an end. With every end, a new beginning.

  9. - Top - End - #429
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The cobra demon slither to KK41-LL42 and spat venom at the eidolon.

    Ranged Touch
    (1d20+16)[27]
    DC27 vs. Fort Save if hit

    More monsters of all shapes and sizes piled out of the tower, entering the battlefield.

    New IO:
    Kest
    Aurora
    Guards (Ranged)
    Geiravor
    Gray
    Ravenclaw
    Aurix + Torilee
    Guards (Melee)
    Jaylyn
    Orange
    Umbear
    Blue
    Genevieve
    Krazatakik
    Droktoktor
    Markas
    Green
    Krysythl
    Red
    Dark Blue
    Fuscia
    Lime
    Purple
    Brown

    Spoiler: Map
    Show

    Blue
    This enormous, bat-like creature is shaped from utter darkness, its eyes tiny red stars in the blackest night.
    Spoiler: Religion 24
    Show
    Nightwing Nightshade. The bite of a nightwing drains magical power and energy. When a nightwing bites a foe, the victim must make a DC 23 Will save or one spell effect currently affecting him immediately ends—determine which spell is drained randomly if the target is under the effects of more than one spell. The nightwing heals damage equal to twice the level of the spell drained—hit points in excess of its maximum are instead gained as temporary hit points that last for 1 hour. If a nightwing attempts to sunder a magic item with its bite, its magic-draining bite renders the item nonmagical for 1d4 rounds (if the item is a permanent magic item), drains 1d8 charges (if the item has charges), or renders it permanently nonmagical (if the item is a one-use item). The item (or its wielder, if the item is attended) can resist this effect with a DC 23 Will save. Damage dealt to an item is applied after the effects of magic drain are applied. The save DC is Charisma-based.
    Spoiler: Religion 29
    Show
    DR/good and silver; Immune cold, undead traits; SR
    Weaknesses light aversion


    Purple
    This small humanoid creature has a jackal-like head, a mouthful of fangs, and large, round eyes with slit-pupils of gray. Its grayish skin is covered in patches of coarse black hair. Membranous wings protrude from its back and its hands and feet end in sharpened claws.
    Spoiler: Planes 14
    Show
    Azizou Demon. DR/cold iron; Immune electricity, poison; Resist acid, cold, fire; SR


    Green
    This feral, black-furred creature combines the features of a wolf and those of a horse, with a fanged muzzle and glowing red eyes.
    Spoiler: Religion 13
    Show
    Vukodlak.Terrifying Gaze: Paralyzed with fear for 1 round, 30 feet, Will DC 14 negates. This is a mind-affecting fear effect. A creature that succeeds at its saving throw is immune to the vukodlak’s gaze for 24 hours. The save DC is Charisma-based.
    Spoiler: Religion 18
    Show
    DR/silver; Immune undead traits; Resist cold, electricity


    Fuscia
    This creature is a tall black-skinned humanoid. Its head is that of a black-furred ram with downward curving horns. Its body appears to be a mass of writhing flesh.
    Spoiler: Planes 22
    Show
    Daraka, Swarm Demon. A daraka’s body is swarming with thousands of tiny scorpions. Creatures attacking a daraka unarmed or with natural weapons are automatically stung for 1d6 points of damage and suffer the effects of the scorpion’s poison (see Poison, above).

    Alternately, a daraka can sling scorpions from its body to a range of 20 feet. This is a standard action that provokes an attack of opportunity. A creature hit takes 1d6 points of damage from the stinging scorpions and is subjected to their poison. A grappled creature is likewise subjected to the stinging of a daraka’s scorpions just as if it had attacked the daraka unarmed (see above).

    A daraka has an unlimited supply of scorpions. As fast as it uses them, its body generates more.
    Spoiler: Planes 27
    Show
    DR/good; Immune electricity, poison; Resist acid, cold, fire; SR


    Brown
    Spoiler: Religion 15
    Show
    Darakhul Ogre. Darakhul fever: bite—injury; save Fortitude DC 10 + 1/2 HD + Cha modifier; onset 1 day; effect 1d6 Con and 1d3 Dex damage; cure 2 consecutive saves.
    Spoiler: Religion 20
    Show
    Defensive Abilities channel resistance +4; DR/magic and daylight; Immune undead traits
    Weaknesses daylight weakness


    Lime
    Ivory tusks, insect chitin, matted fur, scaly flesh, and more combine to form a hideous humanoid shape.
    Spoiler: Local 11
    Show
    Mongrelman. Despite their monstrous appearances, mongrelmen are generally hardworking and peaceful creatures. A mongrelman can produce offspring with any humanoid, mixing bloodlines in strange ways to create hardier crossbreeds. No two mongrelmen look the same.


    Dark Blue
    This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.
    Spoiler: Religion 12
    Show
    Ghoul. Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.
    Spoiler: Religion 17
    Show
    Defensive Abilities channel resistance +2; Immune undead traits


    Orange
    Though at first appearing to be an ordinary suit of armor, this imposing being begins to move, its lumbering movements slow and methodical.
    Spoiler: Religion 14
    Show
    Giant Phantom Armor. Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor’s creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.
    Spoiler: Religion 19
    Show
    Defensive Abilities channel resistance +4; Immune undead traits


    As the monsters rushed out, the Princess saw an opening and lashed out at the Giant Phantom Armor below.

    AoO
    (1d20+32)[40] Crit on 47+
    S Dmg (3d8+22)[31]

    Spoiler: In case of crit
    Show

    Confirm crit
    (1d20+32)[47]
    S Dmg (3d8+22)[37]
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  10. - Top - End - #430
    Barbarian in the Playground
    Join Date
    Mar 2017

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Watching all that spewed from the Rift, Kestejoo took stock. He shouted another warning to his fellows, then moved, flying up higher to attempt to intercept the bat.

    Movement: 24/25 X/Y, elevation 90

    As he moved, he casted.

    Spoiler: K. Spellcraft 22
    Show
    Sunbeam
    Spoiler: K. Divine 32
    Show
    For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You can call forth one beam per three caster levels (maximum six beams at 18th level). The spell ends when its duration runs out or your allotment of beams is exhausted.

    Each creature in the beam is blinded (permanently*) and takes 4d6 points of damage. Any creatures to which sunlight is harmful or unnatural take double damage. A successful Reflex save negates the blindness and reduces the damage by half.

    An undead creature caught within the beam takes 1d6 points of damage per caster level (maximum 20d6), or half damage if a Reflex save is successful. In addition, the beam results in the destruction of any undead creature specifically harmed by bright light if it fails its save.

    The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.


    A dazzling concentration of sunlight pooled in his hand and shot forth towards the bat (Blue). Then he taunted the beast.

    Spoiler: Abyssal
    Show
    "Fight me, you servant of lesser beings! Face the light and fight me!"


    Sunbeam dmg: (4d6)[19]
    Undead dmg: (20d6)[61]
    Reflex save: 25
    If reflex is successful: half dmg, not blinded
    Unsuccessful: undead specifically harmed by bright light are destroyed
    Spell resistance: (1d20+25)[34] (+4 from Spell Pen & Greater Spell Pen)

    Sunbeams left: 5
    Last edited by dysmorphia; 2017-11-05 at 09:18 PM.
    Festival of Heroes: Ainsley M'arete. 6'5" bronze-skinned, silver haired, purple-eyed Aasimar. Paladin of Arete. He stands tall in fullplate armor with a radiant white feather cloak. On his back, a four-foot bastard sword gleams.
    Festival of Heroes: Kestejoo. 8'4" centaur with the body of a dark draft horse, scales, grey wings, dark skin, and a jagged horn on his forehead. Long grey hair and a short beard. Pure gold eyes. Iron shackles on his fetlocks and tail of a kirin.

  11. - Top - End - #431
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The Nightshade's ears twitched at Kest's taunt, but it did not face him. The Sunbeam garnered the she's attention, however, as the magical ray instantly destroyed the creature, sending it back to the Abyss.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  12. - Top - End - #432
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2014

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Umbear looks over the field as more poured out into the feild...

    "Well... that WAS a nightwing.... good show Kest..."

    His eyes dart to the demon with wings.

    "Azizou Demon... immune to Electricity.... minor threat"

    His eyes go wide at the Horse Wolves.

    "Vukodlak... Danger to any of the guards. Prime Target. Use Silver."

    Looking at the mound of the Scorpions He frowns.

    "Daraka, Swarm Demon.... use an area effect to take it out... Prime Target"

    Umbear Snorts at the Large Ogre.

    "Darakhul Ogre... Secondary Target"

    Looking over the Tusked Men he sighes.

    "Mongrel men.... footsoliders."

    Looking over the Gaunt Creatures. His eyes Narrow.

    "Ghouls.... Prime Target.... Guards and Citizens will be endangered."

    He calls down to Markas.

    "DO YOU NEED ME TO FINISH OFF THE SERPENT? OR CAN YOU HANDLE THAT?"
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  13. - Top - End - #433
    Bugbear in the Playground
     
    RedWizardGuy

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    Oct 2014
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Markas called back to Umbear, "SURE I'LL TAKE CARE OF IT!" he let out a small chuckle, thinking he was going to ask him the same thing a moment ago. He looked at the severely weakened and paralyzed Iron Maiden, then turned to Droktoktor, "I think you and your pet can finish things here, she won't be much trouble anymore."
    Festival of Heroes

    Markas Fletcher (Male Human Monk):
    bald, approaching middle age, but very fit.

    The Lily Blooms

    Andariel Evergreen

    Spoiler
    Show

  14. - Top - End - #434
    Troll in the Playground
     
    Wolfykins's Avatar

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Aurora lifted her hand towards the four guards on the ramparts on the westerly side of the path from the tower.
    "May the passion of the Divine Wind bless you!" she said in Sylvan.
    Spoiler: Spellcraft DC 19
    Show
    Blessing of Fervor
    B8, E9, F11 and G12 guards benefit for 13 rounds.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

  15. - Top - End - #435
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The Crossbowmen were locked, loaded, and poised for attack.

    B8 vs. Giant Phantom Armor

    (1d20+4)[17]
    P Dmg (1d8)[4] Miss

    E9 vs. Giant Phantom Armor
    (1d20+4)[13]
    P Dmg (1d8)[6] Miss

    F11 vs. I11 Ghoul
    (1d20+4)[20]
    P Dmg (1d8)[3] Hit

    G12 vs. I11 Ghoul
    (1d20+4)[12]
    P Dmg (1d8)[4] Miss

    H3 vs. K9 Ghoul

    (1d20+2)[18]
    P Dmg (1d8)[4] Hit

    I4 vs. K9 Ghoul Miss

    (1d20+2)[5]
    P Dmg (1d8)[5]

    J5 vs. J10 Ghoul

    (1d20+2)[18]
    P Dmg (1d8)[4] Hit

    K7 vs. J10 Ghoul

    (1d20+2)[3]
    P Dmg (1d8)[3] Fumble - Nicked, take 1 bleed dmg

    Geiravor flew down to the southeast (J10 5'). She shifted into Spear Dance Style and began to spin her fauchard. With quick spinning swipes, she attacked the Giant Phantom Armor.

    Spoiler: Alternate targets as current targets fall
    Show

    J10 - J11 - K9 - K19 - K11


    Full Attack
    (1d20+30)[31] Crit on 45+
    S Dmg (3d8+18)[38]

    With this opening move, the Phantom Armor vanished in smoke.

    (1d20+26)[46] Crit on 44+
    B Dmg (2d8+13)[20] Crit Confirmed. Extra damage 44

    The Princess sliced the ghoul right through middle. The ghoul vaporized.

    (1d20+25)[36] Crit on 40+
    S Dmg (3d8+18)[31]

    In a puff of smoke, the ghoul went back to the Abyss

    (1d20+21)[37] Crit on 39+
    B Dmg (2d8+13)[21]

    Another one bit the dust.

    (1d20+20)[26] Crit on 35+
    S Dmg (3d8+18)[33]

    And another one done.

    (1d20+16)[19] Crits on 34+
    B Dmg (2d8+13)[17]

    (1d20+15)[25]
    S Dmg 33 (roll in dice)

    The Crucidaemon remained paralyzed and grappled, unable to move.
    Last edited by EdgeGrinder; 2017-11-06 at 02:48 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  16. - Top - End - #436
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Ravenclaw took aim at the flying purple people eater and fired.

    (1d20+12)[18] (1d10+2)[9]
    (1d20+12)[21] (1d10+2)[9]
    (1d20+8)[21] (1d10+2)[7]
    (All shots vs Touch AC, count as Cold Iron)
    To all things there is an end. With every end, a new beginning.

  17. - Top - End - #437
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Ravenclaw's shots pierced the demon flesh of the Azizou and exited the other side of it. The creature fell from the sky and crashed into the ground, exploding into smoke.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  18. - Top - End - #438
    Troll in the Playground
     
    RogueGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Aurix's first instinct is to move towards the giant bat until Kest smokes it. Then he looks towards the Azizou flying away, but it gets shot down. The rest of the creatures are relatively weak and land-based. Aurix flies up 30' and peers around the battlefield, looking for threats unnoticed or underestimated.

    Perception: (1d20+41)[46]
    Festival of Heroes: Aurix Kornari- 6' Human with golden scales on his skin, blond hair, green Draconic eyes, carrying a halberd, meets people with a warm smile.
    Spoiler: If you speak Draconic
    Show
    Aurix Kornari means "Gold Heart"


    DM of Twinborn

  19. - Top - End - #439
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The guards at the chokepoints held their positions and readied an action.

    Spoiler: Readied Action: Attack a enemy in range
    Show

    Will roll attacks as they need to occur. Too many attacks that may not happen.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  20. - Top - End - #440
    Troll in the Playground
     
    RogueGuy

    Join Date
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    "Hey, somebody tag that ogre! He's about to dig away!" Aurix shouts.
    Festival of Heroes: Aurix Kornari- 6' Human with golden scales on his skin, blond hair, green Draconic eyes, carrying a halberd, meets people with a warm smile.
    Spoiler: If you speak Draconic
    Show
    Aurix Kornari means "Gold Heart"


    DM of Twinborn

  21. - Top - End - #441
    Barbarian in the Playground
    Join Date
    Feb 2017

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Jaylyn flies 60 feet west and 5 feet up (ending at II22), as she does she does a quick mental calculation. "Sunburst is a no go...too many friendly targets to exclude, Meteor Swarm is a tad bit of an overkill plus I need to save the higher level stuff just in case. Chain Lightning it is then, who to pick as the primary target." She thought as she looks at the group of enemies before pointing at one switching to draconic, "Jupiter Chains of Lightning Strike!" A bolt of lightning shoots from Jaylyn's fingertips hitting the target at M/N 12/13, then arcing to all enemies within 30 feet of it.

    all targets take (20d6)[60] lightning damage. M/N 12/13 reflex save for half is 28, while all other targets around it are DC 26 for half.
    Festival of Heroes: Jaylyn a 5 foot Kitsune with golden brown fur, black ears, and golden eyes. She's an average build leaning on the smaller size. When in human form her hair is golden blonde, but retains her golden eyes. her build is still average but a bit bigger then in Kitsune form.

    No matter which from she is in, she always seen in her white halter-top dress, carrying a 5 foot staff with a sapphire on top, and a jeweled necklace around her neck.

  22. - Top - End - #442
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2014

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Umbear gathers energy as the light around him darkens. He then raises his feet off the ground as he rushes toward the enemies. T/U - 22/23

    "AURIX! SWITCH!"

    Dark Energy still flying around him, Molten slag forms in his hand at an unbelievable rate as he tosses a unstable sphere to Q16. (1d20)[15] (Modifers say If its not a one it will hit the square)

    An explosion of Silver Shards erupts 20 feet in every direction

    (Empowered Quickened Rare Metal Fragmentaton) +3 Burn to Umbear

    Creatures in Range. (Should be 3 Green and Fuschia)
    (20d6+39)[112] +50% from Empower (Total 168) - Those in Range take 84 damage, if they Fail a DC 28 Reflex, or take 42 is they succeed
    Last edited by Darius Vibrtrar; 2017-11-07 at 09:18 PM.
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  23. - Top - End - #443
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Jul 2014
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    North Carolina
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Jaylyn's lightning shot through the Darakhul Ogre, the ghouls, and the mongrelmen, leaving behind fresh corpses and slain undead. The Chain Lightning arced over and zapped the Swarm Demon, but it has no effect.

    Umbear's silver bomb launched out countless silver shards. The Swarm Demon and the Vukodlaks could not dodge and took the hit. The undead monsters collapsed into heaps while the Swarm Demon took the hit but was still standing.
    Last edited by EdgeGrinder; 2017-11-07 at 10:35 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  24. - Top - End - #444
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Oct 2013
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    North Carolina
    Gender
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Krazata watches the body of the ram headed swarm close around the pieces from Umbear's explosion. She decides her arrows would likely pass through unphasingly. She spots the large snake across the park. She aims her bows upward calculating the precise arc angle needed to drop her arrows into its demonic body. She draws back her bowstrings, one, then the other, drawing them further than they're usually drawn. The strings become so tight that they begin to vibrate under the pressure producing an audible him. The arrow shaft is pulled back until the head feasts against the guide feathers of the bow, extended as far as they can be. She looses the right, then begins to nock another as she looses the left, finally releasing a third arrow from the right.

    (1d20+11)[31](1d8+7)[10] (Crit! If 29 confirms +23 dmg)
    (1d20+11)[18](1d8+7)[15]
    (1d20+11)[21](1d8+7)[8]
    (-2 twf, -2 range penalties, +4 favored enemy Cold Iron Arrows)
    Last edited by STDM Grizzly Ad; 2017-11-08 at 03:00 PM.
    To all things there is an end. With every end, a new beginning.

  25. - Top - End - #445
    Dwarf in the Playground
    Join Date
    Feb 2017
    Gender
    Male

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    With the Iron Maiden paralyzed, Droktoktor begins speaking in catfolk.

    Spoiler: Catfolk
    Show
    Allow me and my companion to appear the same.


    Full-Round Action - Twin Eidolon

    The catfolk slowly morphed into a duplicate of his eidolon.

    The eidolon attacked with everything it had.

    Bite - (1d20+27)[35] - Dmg (1d6+15)[21] - If successful - Grapple - (1d20+26)[43]
    Claw 1 - (1d20+27)[39] - Dmg (1d6+15)[20]
    Claw 2 - (1d20+27)[46] - Dmg (1d6+15)[20]
    Claw 3 - (1d20+27)[36] - Dmg (1d6+15)[18]
    Claw 4 - (1d20+27)[45] - Dmg (1d6+15)[18]
    Claw 5 - (1d20+27)[38] - Dmg (1d6+15)[18]
    Claw 6 - (1d20+27)[28] - Dmg (1d6+15)[19] - If at least 2 claws hit - (1d6+15)[17] additional dmg from Rend (claws).

  26. - Top - End - #446
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2014
    Location
    North Carolina

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Markas nodded at Droktoktor as he finished off the Iron Maiden, clearing the way for that demon-faced giant snake. He charged 20' north to KK43 (AC boosted to 72 from Mobility if it gets an AoO) and as he did, his belt glowed and the monk's raised fists had auras around them that made them appear twice as large as they were! (Belt of Thunderous Charging Deals damage as if one size category larger while charging!)He then unleashed a full fury against the demon!

    Dire charge! allows full attack action after a charge

    Hammer the Gap! When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. This damage is multiplied on a critical hit.

    Notes: all attacks count as Magic, Cold Iron, Silver, Lawful, and Adamantine

    +1 to hit and damage for the first four strikes

    Style Strike: Shattering Punch! (1d20+28)[46] Damage: (4d8+7)[32] that ignores all DR and hardness + (1d4)[1] bleed

    Markas then clasped his hands together and swung them hard at his foe

    Style Strike: Hammerblow! (roll damage dice twice, then add modifiers)(1d20+28)[34] Damage: (8d8+7)[42] + (1d4)[2] bleed

    Swift action: Ki power! Additional attack at highest BAB (1d20+28)[48] Damage: (4d8+7)[23] + (1d4)[3] bleed

    Spoiler: confirming critical, rolled in dice roller
    Show
    (1d20+28)[34] Damage: (4d8)[17]


    He also took aim at the offensive demon's eyes!

    Blinding Fist! (1d20+28)[39] Damage: (4d8+7)[24] + (1d4)[1] bleed and DC 25 FORT save or be permanently blinded!

    Spoiler: if successfully blinded:
    Show
    It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
    Spoiler: if this makes them count as flat-footed
    Show
    Medusa's Wrath! Two additional attacks at highest BAB!

    (1d20+27)[44] Damage: (4d8+7)[28] + (1d4)[3] bleed

    (1d20+27)[41] Damage: (4d8+7)[29] + (1d4)[4] bleed


    Regular attack: (1d20+22)[33] Damage: (4d8+7)[22] + (1d4)[4] bleed

    Regular attack: (1d20+17)[35] Damage: (4d8+7)[36] + (1d4)[1] bleed

    Regular attack: (1d20+12)[18] Damage: (4d8+7)[26] + (1d4)[3] bleed
    Last edited by paladin_artea; 2017-11-08 at 08:17 PM.
    Festival of Heroes

    Markas Fletcher (Male Human Monk):
    bald, approaching middle age, but very fit.

    The Lily Blooms

    Andariel Evergreen

    Spoiler
    Show

  27. - Top - End - #447
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Jul 2014
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    North Carolina
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Krazata's first shot was true and pierced the demon in the chest, but did not banish it. Unfortunately, the other shots missed.

    The Eidolon held the helpless Crucidaemon in its mouth. A quick bite was all that was needed to banish the daemon.

    Markas opened up his assault with a powerful punch that broke through an extra protection. His Hammerblow came down hard enough to break the demons physical presence in the material realm and banish it back to the Abyss, leaving behind only a puff of gray smoke.

    Before they could take a breath of relief, even more undead came out from the tower.

    New IO:
    Kest
    Aurora
    Guards (Ranged)
    Geiravor
    Ravenclaw
    Aurix + Torilee
    Guards (Melee)
    Jaylyn
    Purple
    Umbear
    Genevieve
    Krazata
    Droktoktor
    Markas
    Krysythl
    Dark Blue
    Dark Gray
    Yellow
    Fuscia

    Dark Gray
    This monster resembles a humanoid dressed in tattered rags. Rotted flesh reveals corded muscles and sinew stretched tightly over its skeleton. Hollow eye sockets flicker with a hellish glow. Broken and rotted teeth line its mouth, and its hands end in wicked claws.
    Spoiler: Religion 12
    Show
    Cadaver. Reanimation- When reduced to 0 hit points or less, a cadaver is not destroyed; rather it falls inert and begins the process of reanimating by regaining 1 hit point per round. Hit points lost to magical weapons or spells are not regained. When the creature reaches its full hit point total (minus damage dealt by magical attacks and weapons), it stands up, ready to fight again.

    If the creature is destroyed by channeled positive energy, it cannot reanimate. If a cleric casts gentle repose on the cadaver when it is reduced to 0 hit points, it cannot reanimate. A bless spell delays the reanimation, causing the creature to regain hit points at half the normal rate (i.e. 1 hit point every other round).
    Spoiler: Religion 17
    Show

    DR/bludgeoning; Immune cold, undead traits


    Dark Blue
    This hideously malformed, hairless, pustule-covered corpse moves and snarls more like an undead hound than an undead man.
    Spoiler: Religion 11
    Show
    Festrog. Diseased Pustules- When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.
    Spoiler: Religion 16
    Show

    Feed- Every time a festrog makes a successful bite attack, it feeds on its opponent’s flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.


    Yellow
    The pile of bones suddenly stirs, rising up to take on a human shape and bursts into red-orange flame. Its long, bony fingers reach out to claw at the living, burning with an unending fire... but gold.
    Spoiler: Religion 11
    Show
    Golden Skeleton. Fiery Aura- Creatures adjacent to a golden skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a golden skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage.
    Spoiler: Religion 16
    Show

    Defensive Abilities light fortification; DR/bludgeoning; Immune fire, undead traits
    Weaknesses vulnerability to cold, electricity


    Purple
    A shambling, humanoid corpse with a faded radiance overwhelmed by corruption.
    Spoiler: Religion 11
    Show
    Dread Zombie Aasimar Warrior.
    Defensive Abilities channel resistance +2, undead traits; Resist acid, cold, electricity


    Spoiler: Map
    Show


    Geiravor saw the monsters approach and took an opportunity to attack and slashed at the Golden Skeleton directly below her.

    (1d20+30)[32]
    S Dmg (3d8+18)[24]

    The flaming bone creature was smashed with the Princess' fauchard, the fire was extinguished, and the bones fell into a heap.
    Last edited by EdgeGrinder; 2017-11-09 at 12:42 AM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  28. - Top - End - #448
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Oct 2013
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    North Carolina
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Krysythl took aim at the forthcoming hoards. He didn't know much about undead so he chose the targets he had the clearest shots at.

    (1d20+11)[13]-2 (1d8+7)[12]
    (1d20+11)[17]-2 (1d8+7)[13]
    (1d20+11)[19]-2 (1d8+7)[9]

    (Mithral Arrows, attack progression if a target falls G7>G8>G9)
    Edit: forgot TWF penalties.
    Last edited by STDM Grizzly Ad; 2017-11-09 at 06:33 AM.
    To all things there is an end. With every end, a new beginning.

  29. - Top - End - #449
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Jul 2014
    Location
    North Carolina
    Gender
    Male

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    As Geiravor defeated the skeleton, the creature exploded in a ball of fire engulfing the her.

    Geiravor Reflex for half damage vs. DC11
    (1d20+25)[36]

    Fire Dmg (1d6)[1]

    Krysythl's shots wiz past the zombies and clatter along the cobblestone to a halt.

    The I10, J10, and K10 Festrogs move 15 feet east and attempt to climb the rampart just north of them.

    Climb DC20
    (1d20+8)[10]
    (1d20+8)[28]
    (1d20+8)[11]

    H11 Festrog attempted to climb the rampart to his west to G11.

    Climb DC20
    (1d20+8)[12]

    Spoiler: If Climb is successful
    Show
    And attack the F11 Crossbowman

    (1d20+4)[16]
    Bite (1d6+3)[4]


    H12 Festrog attempted to climb the rampart to H13.

    Climb DC20
    (1d20+8)[18]

    Spoiler: If Climb is successful
    Show
    And attack the G12 Crossbowman

    (1d20+4)[6]
    Bite (1d6+3)[5]


    I11, J11, K11, I12, & J12 Festrogs get down on all fours and run 200 feet to the east (Run).

    The Cadavers each run south 120 feet (Run).

    The skeletons moved 40 feet southeast.

    The zombies stood there pointing accusingly at Geiravor. She stared at them for a moment and realized what they were. "Dread Zombie Aasimar Warriors..." she whispered to herself. Tears rolled down her eyes and she began to wail loudly either in grief or rage.

    The Swarm Demon (at Q12, R12, Q13, R13) moved 10 feet north and attempted to climb the rampart.

    Climb DC20
    (1d20+24)[37]

    Spoiler: If Climb is successful
    Show

    Once over the wall, it drops down to Q7, R7, Q8, R8 And the double moves 15 feet east and 25 feet to T2, U2, T3, U3.
    Last edited by EdgeGrinder; 2017-11-11 at 04:43 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  30. - Top - End - #450
    Barbarian in the Playground
    Join Date
    Mar 2017

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Seeing the Cadavers, and knowing how much trouble they would cause, Kestejoo decided to leave the escaped spawn to others. With the amulet filing his vestigial wings, he took off, descending to 30 ft at K/M 25/26. (Movement)

    Quickly, he shot off a second beam, at the cadaver at M36.
    A dazzling concentration of sunlight shot out from his hand, engulfing the cadaver.

    Sunbeam dmg: (4d6)[12]
    Undead dmg: (20d6)[84]
    Reflex save: 25
    If reflex is successful, half dmg and not blinded.
    Unsuccessful: undead specifically harmed by bright light are destroyed; other creatures are blinded permanently. Any creature specifically harmed by sunlight, or is unnatural, take double damage.

    Sunbeams left: 4
    Rounds until sunbeams disappear: 19
    Last edited by dysmorphia; 2017-11-11 at 08:47 PM.
    Festival of Heroes: Ainsley M'arete. 6'5" bronze-skinned, silver haired, purple-eyed Aasimar. Paladin of Arete. He stands tall in fullplate armor with a radiant white feather cloak. On his back, a four-foot bastard sword gleams.
    Festival of Heroes: Kestejoo. 8'4" centaur with the body of a dark draft horse, scales, grey wings, dark skin, and a jagged horn on his forehead. Long grey hair and a short beard. Pure gold eyes. Iron shackles on his fetlocks and tail of a kirin.

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