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Thread: King Maker Solo

  1. - Top - End - #151
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    Default Re: King Maker Solo

    You cut through the bandits, just in time to duck another pair of incoming arrows. Meanwhile, the freed bandit help his boss cut her way out.

    Spoiler: OOC
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    Strength Check
    Kressle: (1d20+3)[10] (+2 for aid another vs DC 10 (1d20+1)[9])
    1: (1d20+1)[12]
    Ranged attacks:
    1: (1d20+2)[16] damage: (1d8)[3]
    2: (1d20+2)[5] damage: (1d8)[6]

  2. - Top - End - #152
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    Default Re: King Maker Solo

    The arrows begin to annoy Vindariel, but he is low on mental energy and needs to keep his focus.
    So he draws his own bow and aims at the bandit that freed himself

    Spoiler
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    Did I manage to kill the bandits around me? Cool

    If I missunderstood that and I'm still in melee I'll of course keep wacking at the two

    (1d20)[16]+5 (1d8)[4]+2


  3. - Top - End - #153
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    Default Re: King Maker Solo

    The bandit is in obvious pain from the attack, but not down. He continues to try to help free his boss.

    Spoiler: OOC
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    Yes, you did kill them. I fudged the one guy's ac down 1 so there wasn't another round where nothing happened.

    Strength check:
    Kressle: (1d20+3)[17] (+2 if aid another- (1d20+1)[18])
    1: [roll]1d20+1[roll]

    Ranged attacks:
    (1d20+2)[10] damage: (1d8)[3]
    (1d20+2)[9] damage: (1d8)[6]

  4. - Top - End - #154
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    Default Re: King Maker Solo

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    Same target: (1d20)[14] +5 damage (1d8)[5]+2



    Vindariel took his time to line up another shot
    Last edited by Pyrophilios; 2017-10-25 at 04:17 PM.

  5. - Top - End - #155
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    Default Re: King Maker Solo

    The bandit collapses to the ground after he is struck with the second arrow. More arrows fly towards you, though all of the others have been deflected by your force shields.

    Spoiler: OOC
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    Strength checks:
    Kressle: (1d20+3)[19]
    1: (1d20+1)[10]
    Attacks:
    (1d20+3)[17] damage: (1d8)[2]
    (1d20+3)[6] damage: (1d8)[1]

  6. - Top - End - #156
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    Targeting the left tower bandit now.
    (1d20)[5]+5 damage (1d8)[8]+2



    While the bandit chief was still occupied, Vindariel began targeting the shooter on the tower to his left.

  7. - Top - End - #157
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    Default Re: King Maker Solo

    Your arrow goes wide, disappearing into the forest.

    Spoiler: OOC
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    Strength check:
    K: (1d20+3)[18]
    1: (1d20+1)[20]
    Attacks:
    (1d20+2)[8] damage: (1d8)[3]
    (1d20+2)[22] damage: (1d8)[1]

  8. - Top - End - #158
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    Default Re: King Maker Solo

    One of the bandits break free as an arrow strikes you.

    Spoiler: Crit Confirmation
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    (1d20+2)[13] (2d8)[9]

  9. - Top - End - #159
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    Taking 8 damage (ouch) after DR2
    concentration check
    (1d20)[1]+5 vs. DC 19
    If un-successful entanglement stops working


    Ah, just saw that the crit isn't confirmed. DR eats the damage, the power stays intact.

    (1d20)[8]+5 vs. shooter (1d8)[1]+2


    The arrow strikes a weak point at a joint, but doesn't manage to hurt him through the thick padding. Vindariel lines up another shot at the shooter.
    Last edited by Pyrophilios; 2017-10-25 at 05:09 PM.

  10. - Top - End - #160
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    The critical wasn't confirmed, so you just take 1 damage before reduction.

  11. - Top - End - #161
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    already edited

  12. - Top - End - #162
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    Default Re: King Maker Solo

    The arrow is just barely shy of it's mark, but still misses. The newly freed bandit trudges through the thick growth towards you, but cannot make it close enough to attack.

    Spoiler: OOC
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    Strength check:
    (1d20+3)[4]

    Arrows:
    (1d20+2)[9] damage: (1d8)[5]
    (1d20+2)[3] damage: (1d8)[5]

  13. - Top - End - #163
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    Default Re: King Maker Solo

    The bandit hampered by the moving terrain made a good target for Vindariels bow.
    He took his shot. after that he took up his sword again and moved east towards the second tower, so he could take shelter under it from one of the shooters.

    Spoiler
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    (1d20)[3]+5 damage (1d8)[8]+2
    Moving to R14

  14. - Top - End - #164
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    Default Re: King Maker Solo

    Your arrow misses the freed bandit. He trudges towards you, sheathing his sword and readying his bow. His and two other arrows fly your way, as Kressle still struggles to free herself.

    Spoiler: OOC
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    Strength: (1d20+3)[7]
    Attacks:
    (1d20+2)[4](1d8)[6]
    (1d20+2)[15](1d8)[1]
    (1d20+2)[12](1d8)[5]

  15. - Top - End - #165
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    Moving to V15 to get out of view of Bandit B8
    Shooting at moving Bandit
    (1d20)[6]+5 damage (1d8)[7]+2


    Moving under the tree and out of the firing arc of one of the bandits, Vindariel kept returning the fire.

  16. - Top - End - #166
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    Default Re: King Maker Solo

    The freed bandit finally gets clear of the grasping vines and roots, now standing firm near the logs (M12). The bandit in the western tower fires at you again, as well as the one by the logs. The thug on the eastern tower prepares for you to climb the ladder, drawing his sword. Kressle is now shouting profanities as she makes no progress in freeing herself.

    Spoiler: OOC
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    Strength check: (1d20+3)[4]
    Attacks:
    (1d20+2)[16](1d8)[5]
    (1d20+2)[22](1d8)[6]

  17. - Top - End - #167
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    Spoiler: crit check
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    (1d20+2)[3](2d8)[4]

    filler text

  18. - Top - End - #168
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    Taking 4 damage
    Concentration check: DC 15
    (1d20)[4]+5


  19. - Top - End - #169
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    Dropping spell concentration.
    Draw sword with movement action
    Charge Bandit at logs
    (1d20)[17]+6+2 damage (2d6)[6]+9
    AC drops to 23


    The arrow hurts and Vindariel can no longer keep the concentration necessary to maintain the effect. Instead he drops the bow and charges the remaining bandit on the ground. With a cry of fury he tries to behead his attacker.
    Last edited by Pyrophilios; 2017-10-26 at 03:16 PM.

  20. - Top - End - #170
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    Default Re: King Maker Solo

    The bandit is indeed beheaded, and drops to the ground. Only Kressle and the two on the tower remain. Finally free, Kressle charges at you, axes raised high.

    Spoiler: OOC
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    Arrows:
    (1d20+2)[11](1d8)[5]
    (1d20+2)[12](1d8)[8]

    Kressle:
    (1d20+9)[14](1d4+3)[7]

  21. - Top - End - #171
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    Sinking deep into a battle trance, Vindariel began to hack and slash the lithe woman's form

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    This round I'm expending my two maneuvers:

    "Minute Hand
    Discipline: Riven Hourglass (Boost); Level: 1
    Initiation Action: 1 swift action
    Range: Melee attack
    Target: One creature
    Duration: Instant
    DESCRIPTION
    You make an incredibly swift strike which sacrifices some accuracy for speed. Make a melee attack with a –2 penalty on the attack roll. If it hits, it deals weapon damage as normal."

    and

    "Silver Strike
    Discipline: Silver Crane (Strike) [good]; Level: 1
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instant
    DESCRIPTION
    Using the insight of the Heavens, the martial disciple learns to read the tangles of fate to direct their efforts in battle. The initiator makes two attack rolls and uses the better of the two rolls to determine result of the attack."


    Power attack:
    Silver Strike:
    (1d20)[19]+5 damage (2d6)[7]+12
    Alternate Roll: (1d20)[20]+5 damage

    Minute Hand Strike:
    (1d20)[10]+4 damage (2d6)[11]+12


  22. - Top - End - #172
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    Typically: Two threats for crits
    (1d20)[7]+5 (2d6)[8]+12
    alternate roll
    (1d20)[8]+5 (2d6)[4]+12



    His sudden onslaught cut deep wounds into the woman and when the two separated, there is a heartbeat of time where he isn't sure if the woman would fall or keep attacking him.
    Last edited by Pyrophilios; 2017-10-27 at 03:02 AM.

  23. - Top - End - #173
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    Kressle, too eager to join the fray and off balance from her charge, is killed instantly. While you expect more arrows to fly your way, you see instead that the remaining bandits have jumped down from their perches and are fleeing into the woods, routing at the loss of their captain. You are victorious.

    Spoiler: OOC
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    So I forgot to mention this before, but you were in the previous tile long enough to consider it explored.

    Terrain: Forest
    Features: Fey Nest
    Status: Explored; +100xp

    While I'm writing these up, here's what you got for the tile your in now:

    Terrain: Forest:
    Features: Bandit Camp
    Status: Visited

    Here's the aftermath of the fight:
    +1,480xp
    Loot: Potion of cure light wounds, studded leather armor, 2 masterwork handaxes, 4 daggers, 85gp + (leather armor, longbow, 15 arrows, short sword, 2 trail rations, 10gp)x6

    And that's just from the bodies. There may be more things around the camp, once you poke around some.

  24. - Top - End - #174
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    Vindariel watched as the bandits started to flee - he wanted to catch one alive. So he concentrated and tried to subdue one of them with his mind before he went out of sight.

    Spoiler
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    If at all possible, I'll use one last instance of Slumber on one of the fleeing bandits
    Will Save DC 15 (120ft. reach for the spell)

    I'll take 20 to search the place


    With that done, he went over all the fallen bodies, checked if anyone was still alive and if so bound their hands and feet after removing their clothes down to their loin clothes.
    This time he dug a mass grave for the dead, but not before removing the required heads to claim the bounty at Oleg's.
    After that was done, he carefully searched the camp for the hidden treasures of the bandits, weapons and personal belongings. He especially took care to search the hems of their clothes as well as their boots for sewn in gems or coins.
    Riding horses were likewise useful and valuable - beside the fact that now no-one was left here to take care of them.
    When that was done, he took a rest to regain power and to heal a bit. Afterwards he packed up loot, heads and possible prisoners and put them on horseback.
    Afterwards he went back to Oleg in a straight line, visiting but not exploring the territory lying between here and there.

  25. - Top - End - #175
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    Default Re: King Maker Solo

    You find a stockpile of stolen items stashed underneath some supplies. Loading everything up might be an issue, though there are two more horses present, and the cart in the road would be usable if you took some time to replace the missing wheel.

    Spoiler: L00t
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    There's some food, firewood and tents if your interested. In the stash is the following:

    321sp, 90gp
    Pair of silver earrings (Appraise DC 10)
    A wooden music box (DC 15)
    Three crates of furs (DC 10)
    and a polished wooden case, filled with 8 bottles of a green liquor (DC 20)

    Also the will check to see if you can subdue one of the bandits: (1d20-1)[7]

    Make one appraise check for me to estimate the values of the various items. Hitting the DC means you know the price, missing means you are either high or low.

  26. - Top - End - #176
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    Default Re: King Maker Solo

    Fixing the wagon sounds like a fine idea. Thanks to his astral repair skills, it's no problem to return the cart to functionality.

    Loading up gear, loot and prisoner and hitching the horses in a line, Vindariel turned straight towards Oleg's outpost.

    Spoiler
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    Astral Repair can restore hitpoints even to destroyed objects, so fixing the cart should be no trouble at all.

    I'm 50XP shy of the next level (btw. I replied in the OCC), so the next explored hex will bring me there.
    I assume the bandit's heads will be enough prove to collect the bounty on Oleg's black board


  27. - Top - End - #177
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    Aid another by Crystal for Appraise check: (1d20)[20]+3
    Appraise Check (1d20)[11]+3 (+2 if successful aid another)

    Last edited by Pyrophilios; 2017-10-28 at 11:28 AM.

  28. - Top - End - #178
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    You value the earrings to be worth 150gp, and each crate of furs to sell for 50gp each. The music box and liquor are both harder to estimate, being of unusual quality. You feel confidant that 85gp is close to the right price for the music box, and you guess that each of the 8 bottles could go for about 25gp.

    You hastily make your way back to Oleg's, slowed only by your cargo and the woods your team of horses pulled it through. Your return to the trading post causes quite a stir, seeing how you return wich much in the say of spoils.
    Last edited by Eonn; 2017-10-28 at 11:49 AM.

  29. - Top - End - #179
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    Default Re: King Maker Solo

    Ignoring for a moment the stir, Vindariel went straight to Oleg:
    "I have eliminated a bandit camp - and brought enough heads to collect the bounty. I'll entrust you with the loot to sell it - including the cart and the horses.
    I have also a captured bandit. I need to keep that one separate from the other one, so I can interrogate them and compare their stories.

    This Stag Lord is still somewhere out there."


    That done, he searches the Kesten Garess and shows him the heads and his captive:
    "Is one of those that traitorous member of your crew?
    Anything you can tell me about that Falgrim Sneeg?"


    Spoiler
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    The following items I'll sell:

    horses x3
    cart
    Masterwork Hand Axe x3
    Daggers x4
    Leather Armor x6
    Longbow x6
    Short Sword x6
    Pair of silver earrings
    Three crates of furs

    I'll keep the alcohol and the music box for now.


    That done, he begins to interrogate the two prisoners - gladly accepting help from the mercenaries if they want to.

    He is interested to learn more about their boss, where he is and who else is with him, how their camp is protected and anything useful beyond that.

  30. - Top - End - #180
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    Default Re: King Maker Solo

    Oleg interjects before you head to Kesten. "By any chance, did you find a ring in there? My wife's wedding ring, those bandits pried it right off her finger the first time they came through." You do not remember seeing a ring anywhere in the camp.

    "As for the men you've captured, the guards have been holding him in one of the middens. It'd be easiest to talk to the one you just got now, and bring the first up once your done."

    While Kesten is happy to sign off on the general bounty, he shakes his head solemnly when asked about Sneeg. "Falgam is a man who knows his way around the battlefield. It wouldn't surprise me if he wasn't in charge of his own group. Unless this Stag Lord has decided to keep him close."

    While you discuss this, the bandit you have just captured is taken into the storeroom (which now has some things in it), and bind him to a chair in preparation for questioning whenever your ready.

    You see Svetlana occasionally poke her head out, only to see that you're keeping busy. It seems she wishes to talk to you once you finish your business.

    Spoiler: OOC
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    Oleg offers to buy the horses and equipment for 868gp, and the earrings and fur for 300gp. He only has 500gp on hand though, and will need to send things into town to pay the rest.
    Essentially, you'll get 500gp now and 668gp in a week. He also has 500gp worth of goods in stock if you'd like to trade, and he can order in more expensive items as needed (which will also take a week to arrive).

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