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Thread: Changing Darkvision
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2017-10-18, 03:34 PM (ISO 8601)
- Join Date
- Jul 2016
Changing Darkvision
Darkvision: You have superior vision in dark and dim conditions. You can see in dim light (removed distance) as if it were bright light, and darkness within "XXft" as if it were dim light. You can’t discern color in darkness, only shades of gray.
XX: based on race.
In what scenario with this change, would break the game?
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2017-10-18, 04:47 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Brazil
Re: Changing Darkvision
It would make Perception/Investigation easier from afar, and also make some races mildly more potent than others. That''s it, I guess.
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2017-10-19, 02:47 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Changing Darkvision
It would make it a bit more annoying to play one of the few races that don't get darkvision.
If everyone is playing races that has it, I don't think it'll make any difference.
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2017-10-19, 12:07 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Changing Darkvision
The creature will still have to deal with trees, bushes, tallgrass, a wall and other stuff that will obscure their vision.
Non-darkvision creatures in a group with darkvision creatures will still need to carry a torch to see. My new darkvision doesn't change this.Last edited by Garfunion; 2017-10-19 at 12:21 PM.
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2017-10-19, 03:01 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Changing Darkvision
I think it will devalue being a rogue. It’ll impact other classes who focus on stealth, but rogues have a number of features which can or must key off of being hidden. This change will make situations where you can hide fewer and further between.
I wouldn’t do it for that reason alone. I think rogues are mostly fine where they are. Certainly I don’t think they need a reduction in power.
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2017-10-19, 03:46 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Changing Darkvision
My change does not affect a rogue's ability to hide. To take the hide action you must start in a position that block creatures from seeing you(heavily obscured) like behind a wall, large tree, dense fog, total darkness,... Dim light only provides lightly obscured condition.
Last edited by Garfunion; 2017-10-19 at 03:47 PM.
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2017-10-19, 03:55 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Changing Darkvision
Well... no. The text in the older versions of the PHB states that the creature attempting to hide must not be seen, but that error was corrected in the formal errata, and the post errata printings contain the errata text:
They cannot be seen clearly.
This definition is a little vague, but it is reasonably certain that if you transition from dim light to normal lighting, you will make a lot of unclearly seen thieves and assasins all too clearly seen for their liking.
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2017-10-19, 04:40 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Changing Darkvision
How often are you going to encounter at situation were dim light exceeds 60/120 feet. Excluding the daylight spell.
The reason for the change is I'm trying to remove additional bookkeeping/tracking of abilities. Streamlining it more for me as a DM. Rogues will have to simply adapt when dealing darkvision.
Edit: actually you convinced me. Instead of treating dim light as bright light I will simply remove the perception skill disadvantage in dimly lit conditions.Last edited by Garfunion; 2017-10-19 at 05:30 PM.
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2017-10-19, 06:14 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Brazil
Re: Changing Darkvision