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  1. - Top - End - #421
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Dec 2010

    Default Re: Imperial Assault

    As a reminder, if an enemy occupies a tile and there are no rebels on it at the end of the round, they claim it.

    Like that stormie in the base.
    Last edited by tigerusthegreat; 2017-11-08 at 04:34 PM.
    The Chaotic Evil Dungeon Master

  2. - Top - End - #422
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    afroakuma's Avatar

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    Apr 2008

    Default Re: Imperial Assault

    What's one measly tile? You have so many, share with old Uncle Palpatine...
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  3. - Top - End - #423
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    HalflingRangerGuy

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    Sep 2014

    Default Re: Imperial Assault

    Health 11/14
    Strain 0/4
    Injured? No
    Conditions None

    Moving to H9.
    Resting for 3 HP.

    After action:
    Health 14/14
    Strain 0/4
    Injured? No
    Conditions None

    Shyla stands panting above the corpse of her latest victim for a few moments, before she hears the sound of gunfire elsewhere. She promptly turns and sets off at a jog in the direction of the sounds, making sure to catch her breath as she does so so she doesn't arrive winded.

  4. - Top - End - #424
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    The Royal Guards seem to float like menacing red wraiths as one of them breaches the compound. Their force pikes snap into action.

    vs. Fenn

    Show of Force

    (GRY)(3d6)[4][4][5](13)
    (B)(1d6)[2](2)
    Last edited by afroakuma; 2017-11-08 at 04:58 PM.
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  5. - Top - End - #425
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Hmm... other one vs. Diala

    (RY)(2d6)[4][4](8)
    (W)(1d6)[4](4)
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  6. - Top - End - #426
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Less than I'd hoped, but I'm an inconvenience short and stout!

    Rebel Turn
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  7. - Top - End - #427
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Imperial Assault

    Diala swears as the royal guards move past, stealing herself and moving into a very very bad position, "I'll buy time, we better make use of it!"

    Diala Passil

    Health 2/12
    Strain 2/5
    Injured? No
    Conditions None
    Companions None

    Bacta Pump heals 1 strain
    Move to J12.
    Rest recovering 1 strain, and 4 health.

    Focusing heavily on defense.

    After Action
    Health 6/12
    Strain 0/5
    Injured? No
    Conditions None
    Companions None
    Last edited by Gralamin; 2017-11-08 at 05:44 PM.

  8. - Top - End - #428
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Riot Troopers advance toward Vinto, hoisting their shields to cover themselves against fire.

    Heuristic for Block Token Spend: Against a directly targeted Havoc Shot by Fenn, or against Shyla if using Duelist's Blade.

    Vinto, you've some new friends
    Last edited by afroakuma; 2017-11-08 at 08:21 PM.
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  9. - Top - End - #429
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    I've thought through about a dozen plans of action, none of which are great. Attacking one of these guys twice will likely result in 3-4 damage at most, and I get beaten up a lot unless I go first. Fenn should probably go first next round anyway.

    Going to shoot the G6 trooper once and move to E9.

    BY - (2d6)[6][4](10)
    B - (1d6)[4](4)
    The Chaotic Evil Dungeon Master

  10. - Top - End - #430
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Rerolling attack

    BY - (2d6)[5][5](10)
    The Chaotic Evil Dungeon Master

  11. - Top - End - #431
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Using Pinpoint Shot to deal 1 damage and weaken the trooper.
    The Chaotic Evil Dungeon Master

  12. - Top - End - #432
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Round End

    Imperial player gains 3 Threat.

    • Deploying Imperial Officer for 2 Threat

    The pressure rises with each passing moment, but you're informed through your comlink that the other strike team is nearly finished.

    A detonation resounds through the corridors, originating from somewhere within the compound. It was only a matter of time before they tried to get in another way, but you curse your luck all the same. You just hope the explosion doesn't mean they already breached the compound and are flooding inside.


    • Deploy the reserved Elite Stormtrooper group and increase Threat by 3.

    Round 5 Begins
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  13. - Top - End - #433
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Any chance you will let me retroactively boltslinger the other riot trooper?
    The Chaotic Evil Dungeon Master

  14. - Top - End - #434
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    HalflingRangerGuy

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    Default Re: Imperial Assault

    Health 14/14
    Strain 0/4
    Injured? No
    Conditions None

    Moving to G7.
    Attacking Riot Trooper in G6 with Duelist's Blade. Using Mandragorian Heritage's first ability for +2 damage.
    Moving to G8.

    Attack roll with Duelist's Blade GY: (2d6)[4][3](7)
    Riot Trooper Defence roll Black: (1d6)[6](6)

    After action:
    Health 14/14
    Strain 0/4
    Injured? No
    Conditions None

    Shyla sidles up to the door then spends a moment peeking outside. She then darts out the door with a roar and slashes at the nearest enemy she can find then rushes back inside again. Hit-and-run, not the most honourable of tactics, but they're under pressure at the moment and have to take every opportunity they can get.

  15. - Top - End - #435
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Sure. Boltslinger'd. I'll include it on the next update.

    You have so many new friends now it would be rude not to let you share.
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  16. - Top - End - #436
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Whew, thank heavens for block tokens. 4 damage out of 5.

    The Royal Guards float in even further, intending to beat Shyla and Vinto.

    vs. Shyla

    (RY)(2d6)[6][1](7)
    (B)(1d6)[1](1)

    vs. Vinto

    (RY)(2d6)[2][6](8)
    (W)(1d6)[4](4)
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  17. - Top - End - #437
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Wow they're getting poor rolls. Oh well, at least they did some damage and Shyla is stunned.

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  18. - Top - End - #438
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    I will use my armor's ability to convert that roll into 2 blocks. Should only take 1 damage then.

    Has there really been like 40 threat worth of cards played against us? Not counting reinforcements.
    Last edited by tigerusthegreat; 2017-11-08 at 09:43 PM.
    The Chaotic Evil Dungeon Master

  19. - Top - End - #439
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    So I think it makes some sense for Vinto to go now.

    Move to F8 using 1 strain (2/4 strain)

    Fire twice at the Royal Guard at G10.

    BY - (2d6)[1][2](3)
    B - (1d6)[3](3)
    Boltslinger at the trooper at g6

    BY - (2d6)[5][1](6)
    B - (1d6)[5](5)
    Boltslinger at the trooper at g6
    The Chaotic Evil Dungeon Master

  20. - Top - End - #440
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Quote Originally Posted by tigerusthegreat View Post
    I will use my armor's ability to convert that roll into 2 blocks. Should only take 1 damage then.
    Ah, good point. I'll correct that in the next map update.

    Has there really been like 40 threat worth of cards played against us? Not counting reinforcements.
    Looks like, yes. Just goes to show how valuable position can really be. This mission throws a lot at you, but is designed to let you endure it.
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  21. - Top - End - #441
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Rerolling both attacks.

    BY - (2d6)[5][5](10)

    BY - (2d6)[4][4](8)
    The Chaotic Evil Dungeon Master

  22. - Top - End - #442
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Attack 1 is 2 damage, 1 surge vs 2 block. Using 1 surge for damage to deal 1 damage to the royal guard (and one boltslinger to the trooper).

    Attack 2 is 2 damage, 2 surge vs 3 block. Using Pinpoint Shot to deal 1 damage and Weaken the Royal Guard (and one boltslinger to the trooper, killing him).
    The Chaotic Evil Dungeon Master

  23. - Top - End - #443
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    The Elite Stormtroopers approach to deal with Fenn.

    Show of Force

    (BGG)(3d6)[1][6][5](12)
    (B)(1d6)[3](3)

    (BG)(3d6)[2][1][4](7)
    (B)(1d6)[6](6)
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  24. - Top - End - #444
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Blast it all, redoing second attack.

    (BG)(2d6)[5][3](8)
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  25. - Top - End - #445
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    Default Re: Imperial Assault

    Fenn is Wounded. He can no longer secure control points against Imperial forces.

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  26. - Top - End - #446
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    Gralamin's Avatar

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    Default Re: Imperial Assault

    Diala swings out at the last stormtrooper near her.

    Diala Passil

    Health 6/12
    Strain 0/5
    Injured? No
    Conditions None
    Companions None

    Bacta Pump heals 1 strain (1 health)
    Attack Trooper below me

    Attack GY - (2d6)[1][3](4)
    Defense B - (1d6)[1](1)

  27. - Top - End - #447
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    Gralamin's Avatar

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    Default Re: Imperial Assault

    Use surge to heal strain (1 HP)

    Strain Move 1 to J11
    Attack elite trooper at K9

    Attack GY - (2d6)[5][1](6)
    Defense B - (1d6)[4](4)

  28. - Top - End - #448
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    Gralamin's Avatar

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    Default Re: Imperial Assault

    Reroll Yellow die (1 strain gained)
    Y - (1d6)[2](2)

  29. - Top - End - #449
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    Gralamin's Avatar

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    Default Re: Imperial Assault

    Result is: 3 damage, 2 surge vs 2 block = 1 damage, 2 surge
    1 surge to Stun
    1 surge to heal 1 strain.

    Strain move 1 to K11 (if that still counts as me defending D, otherwise closest square that does).

    In summary:
    1 damage to Stormtrooper at I14
    1 Damage and stun to elite at K9

    After Action
    Health 8/12
    Strain 2/5
    Injured? No
    Conditions None
    Companions None

  30. - Top - End - #450
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    Default Re: Imperial Assault

    Stormtroopers advance to pelt Diala.

    (BG)(2d6)[4][1](5)
    (W)(1d6)[2](2)

    (BG)(2d6)[1][1](2)
    (W)(1d6)[4](4)
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