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  1. - Top - End - #181
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    afroakuma's Avatar

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    Apr 2008

    Default Re: Imperial Assault

    The Probe Droid floats up and tries to draw a bead on Shyla.

    (BYY)(3d6)[6][3][2](11)
    (B)(1d6)[4](4)

    Let's see if this works...
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  2. - Top - End - #182
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Weakened -1 surge

    ...leaves me with 6+1 Accuracy, 4 damage, 1 surge. vs. 2 block. Hmm.

    ...let's make it three damage, then. Ptchoo!

    Diala, close us out.
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  3. - Top - End - #183
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Imperial Assault

    Diala grabs the crate, and moves to attack.

    Diala Passil

    Health 9/12
    Strain 1/5
    Injured? No
    Conditions None
    Companions None

    Bacta heals 1 strain
    interact with crate
    strain move 1 to k7
    attack jet trooper

    gy attack: (2d6)[5][6](11)
    b block: [rollv]1d6[rollv]

    Surges next post

  4. - Top - End - #184
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Imperial Assault

    Whoops mobile.

    B: (1d6)[5](5)

  5. - Top - End - #185
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    On the bright side, you got Painkillers

    Round End

    End of Round 2

    Your pilot has successfully hacked the facility's gate.

    • Open all doors.

    • Deploy E-Web Enforcer

    • Deploy Stormtroopers

    New Mission Rules

    • Neutral mission tokens (circles) represent data caches. If there are no Imperial figures on or adjacent to a data cache, a hero may spend 2 movement points to examine that cache.

    • The mission ends at the end of the round when all six caches are examined, when all heroes are wounded, or at the end of round 6.

    Round 3 Begins

    Shyla, odds are good that your party would like you to go first so there's a chance you survive.
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  6. - Top - End - #186
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    tigerusthegreat's Avatar

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    Dec 2010

    Default Re: Imperial Assault

    Oh good.....an E web
    The Chaotic Evil Dungeon Master

  7. - Top - End - #187
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Imperial Assault

    Strategic thoughts:
    Each of us have 4 more turns... Which makes it difficult to get the caches. We need to prioritize getting the caches.

    Enemy priority therefore becomes:
    * Guys blocking cache access
    * Eweb
    * Probe droids
    * Don't kill others unless it somehow saves our lives.

    It's okay for some of us to become wounded - particularly our melee fighters.

    Shyla still has speed 4 when wounded (iirc), so she is as good as us at accomplishing the objectives. I would consider moving in, relying on the imperials not spending actions on you once wounded. I think I see a path where Shyla gets to the bottom left crate this turn (not that is necessarily good, but it's just to point out how fast she is)

    I have the pain killers and bacta. I may as well run like crazy into the far reaches of the base - I become targeted, but I can grab the caches others can't. Awkwardly I am also very good against eweb (via stun) so focusing it down may be high priority before I run into the building.

    Our ranged characters should try to avoid becoming wounded while enabling us to grab as many caches as possible. Both are much better at making an opening then Shyla or I.

    Question for afro: do we need to be on top caches, or is adjacent good enough? (For examining)

    We should also anticipate more doors.

    In any case, Shyla should take the first turn to choose what she wants to do.
    Last edited by Gralamin; 2017-11-03 at 01:22 AM.

  8. - Top - End - #188
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    HalflingRangerGuy

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    Sep 2014

    Default Re: Imperial Assault

    Do you guys think I should make a mad dash for the bottom left crate then? I believe I can reach F14 if I spend this entire turn just running but I don't want to do anything rash.

  9. - Top - End - #189
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    Gralamin's Avatar

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    Default Re: Imperial Assault

    Quote Originally Posted by Blazmo View Post
    Do you guys think I should make a mad dash for the bottom left crate then? I believe I can reach F14 if I spend this entire turn just running but I don't want to do anything rash.
    I mean, I think we might have been too cautious last time. Take a turn that you think puts us in the best position.

    I just wanted to give some ponderings.

  10. - Top - End - #190
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Quote Originally Posted by Gralamin View Post
    Question for afro: do we need to be on top caches, or is adjacent good enough? (For examining)
    Adjacent is sufficient.
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  11. - Top - End - #191
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    HalflingRangerGuy

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    Sep 2014

    Default Re: Imperial Assault

    Shyla Varad
    Health 6/12
    Strain 0/4
    Injured? No
    Conditions None

    Resting for 4 health.

    Moving to D10

    After action:
    Health 10/12
    Strain 0/4
    Injured? No
    Conditions None

    Shyla takes a moment to catch her breath before running to a corner of the forest just outside the building that keeps her out of the fire of the E-Web gunner. She just has time to mouth "You're next." to a stormtrooper before a burst of fire forces her to duck her head.

  12. - Top - End - #192
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    The E-Web Engineer swivels his weapon to point at Shyla Varad.

    (Line of sight can be traced from any square a figure occupies).

    (BRY)(3d6)[2][5][3](10)
    (B)(1d6)[1](1)
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  13. - Top - End - #193
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Shyla is Wounded.

    Sadly, none of the rest of you are anywhere useful, so take it away.

    Rebel Turn
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  14. - Top - End - #194
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Vinto puts some distance between him and the probe droid. Unleashing a torrent of blasterfire at it.


    Stats:
    Spoiler
    Show

    Vinto Hreeda, Reckless Vigilante
    Damage: 0/11
    Strain: 4/4
    Speed: 4
    Unwounded


    Actions/Rolls
    Spoiler
    Show

    Move (using strain) to L7 (K6, L7) (+2 Strain)

    Attack Probe Droid at J4 BY - (2d6)[1][2](3)
    B - (1d6)[4](4)

    Holding off on using my second action until I see the results of action 1.
    The Chaotic Evil Dungeon Master

  15. - Top - End - #195
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Rerolling attack: BY - (2d6)[3][5](8)
    The Chaotic Evil Dungeon Master

  16. - Top - End - #196
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Attack 1 Resolution: Using surge for +1 damage for 3 damage vs 2 block and 5 range vs 3 needed for 1 total damage to probe droid.

    Using Boltslinger to deal 1 damage to the J8 trooper, killing him.

    Making Attack 2 against probe droid. BY - (2d6)[4][5](9)
    Droid Block: B - (1d6)[5](5)
    The Chaotic Evil Dungeon Master

  17. - Top - End - #197
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Wow, Super Probe Droid
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  18. - Top - End - #198
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Rerolling in hopes of a perfect result: BY - (2d6)[2][1](3)

    NOTE: This droid's dice are rigged :-)

    EDIT: Ouch, looks like I missed with the reroll :-(. Going to use 1 surge for healing, though. Unless I am misunderstanding range and I only need 2 range (in which case I'll use Pinpoint Shot)


    Stats:
    Spoiler
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    Vinto Hreeda, Reckless Vigilante
    Damage: 0/11
    Strain: 3/4
    Speed: 4
    Unwounded
    Last edited by tigerusthegreat; 2017-11-03 at 04:03 PM.
    The Chaotic Evil Dungeon Master

  19. - Top - End - #199
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    afroakuma's Avatar

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    Apr 2008

    Default Re: Imperial Assault

    Can still use your Pinpoint Shot or take the surge to burn down a Strain

    Edit: oops, didn't see how bad your range was.
    Last edited by afroakuma; 2017-11-03 at 04:05 PM.
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  20. - Top - End - #200
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Probe Droid moves back into the facility to fire at Diala.

    (BYY)(3d6)[2][1][4](7)
    (W)(1d6)[4](4)
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  21. - Top - End - #201
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Well that was lame. 1 damage to Diala, 1 recover for the Probe.

    Rebel Turn
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  22. - Top - End - #202
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Quote Originally Posted by afroakuma View Post
    Well that was lame. 1 damage to Diala, 1 recover for the Probe.

    Rebel Turn
    Well, that made my shot at the probe superfluous :)

    Whoops, thought it was the probe I shot at :)
    Last edited by tigerusthegreat; 2017-11-03 at 04:19 PM.
    The Chaotic Evil Dungeon Master

  23. - Top - End - #203
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Hey, making me waste possible damage on recovery is never superfluous. Mind you, the clock is ticking on getting that data examined...
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  24. - Top - End - #204
    Bugbear in the Playground
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    Default Re: Imperial Assault

    Attack jump trooper to clear los

    BG (2d6)[5][2](7)
    Def (1d6)[6](6)
    Creativity is my weapon of choice!

  25. - Top - End - #205
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    The JEt Trooper plunges out of the sky.

    Second action/any Tactical Movement?
    Last edited by afroakuma; 2017-11-03 at 05:31 PM.
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  26. - Top - End - #206
    Bugbear in the Playground
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    Default Re: Imperial Assault

    Three damage on the guy and use surge to recover one strain.

    Use Tactical movement to get to D7

    Use strain to Havoc shot on the E-Web
    Attack BG (2d6)[2][6](8)
    (1d6)[6](6)
    Creativity is my weapon of choice!

  27. - Top - End - #207
    Bugbear in the Playground
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    Default Re: Imperial Assault

    Three damage on the E-Web and one on the probe.

    One strain to go back to C6 and get out of EWeb shot.
    Creativity is my weapon of choice!

  28. - Top - End - #208
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Stormtroopers move up to fire at Diala.

    (BG)(2d6)[5][2](7)
    (W)(1d6)[6](6)

    (BG)(2d6)[4][2](6)
    (W)(1d6)[6](6)
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  29. - Top - End - #209
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    ...well then.

    Take your turn you witch
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  30. - Top - End - #210
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Imperial Assault

    Diala decides someone has to try and get the data containers, and runs straight for it.

    Diala Passil

    Health 8/12
    Strain 1/5
    Injured? No
    Conditions None
    Companions None

    Bacta heals 1 strain
    strain move 2 to I9
    Move to H12, through I11 (using two movement)
    Move to L13

    After action
    Health 8/12
    Strain 2/5
    Injured? No
    Conditions None
    Companions None
    Last edited by Gralamin; 2017-11-03 at 07:22 PM.

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