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2017-11-26, 05:11 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
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2017-11-26, 05:21 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
This is a good example of how you're evidently reading for combat, rather than reading for discussion. I did not say that it has to have species-wide consequences because of how real humans are. I said that it will have species-wide consequences because of how you have to change humans to get what you want.
I said that if you're going to have "fighters" in your fictional world doing things that are impossible for real-world humans -- impossible by at least an order of magnitude -- and yet you are determined and unwavering in the idea that these abilities will simply be the peak of human capacity in your setting and be utterly mundane and purely physical and involve nothing beyond "more training", then you need to change something about humans to move that peak upward by at least an order of magnitude. Whether that's changing what humans are made of or changing the properties of what they're made of doesn't matter; what matters is that those changes won't just apply to the very special <1% you're talking about.
And if humans in your setting are different in a way that allows the (physically) very best humans to be, oh, 20 times better than the very vest humans in our reality, and yet somehow this has no effect what so ever on 99% of these other-reality humans? How does that work? What are these humans made of? What gives it such variable properties? If you're refusing to explain how that rather dubious proposition works, then you're firmly in the "I don't care about the setting I'm just following the rule of cool" option.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 05:24 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 05:27 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2017-11-26, 05:31 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Is that so?
I did not say that it has to have species-wide consequences because of how real humans are. I said that it will have species-wide consequences because of how you have to change humans to get what you want.
How are you not arguing in bad faith?Yes, I am slightly egomaniac. Why didn't you ask?
Free haiku !
Alas, poor Cookie
The world needs more platypi
I wish you could be
Originally Posted by Fyraltari
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2017-11-26, 05:31 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Unless you want them to be "it's just how things are", then they need to come from somewhere.
It doesn't have to be the same exact source as wizards or sorcerers, but there is a tradeoff in complexity or Kitchen Sink Syndrome if you start adding on multiple core sources of extranormal energy.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 05:43 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Again, that's not what was said.
Here's your previous post again, with your false assertion regarding what I said prior to that in bold this time:
And here's my response:
So to be blunt -- you claimed that I said something that I never said.
And now you're also falsely asserting that my counterpoint is also something that I never actually said. I did not use "change" to avoid using "are different", and nothing in the words on the page allows for that interpretation -- for you to assert that I did requires you to either be mistaken, or lying. I used "change" because you had just falsely asserted that my point was about how humans "are".
And to add to that, if this were actually about how humans are, then what you want would simply be impossible -- rather than possible with caveats -- and that would have been my first comment.Last edited by Max_Killjoy; 2017-11-26 at 05:57 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 05:51 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Depends what you mean by "magical". Obviously it's not going to be the same thing as the Wizard, because it's a different class. But there's no reason that you can't acknowledge that the Wizard's physics-breaking and the Fighter's physics-breaking are similar just because the Fighter uses a sword.
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2017-11-26, 05:54 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
@Max_Killjoy :
Whatever the change to humans is, it has been made for the explicit purpose of enabling something that used to be impossible (here, drastic difference in abilities between "the norm" and "the top"), so the very fact of it being impossible after the change is absurd, and asserting it like you do even more so.
I can't make it more explicit.Last edited by Cazero; 2017-11-26 at 05:56 PM.
Yes, I am slightly egomaniac. Why didn't you ask?
Free haiku !
Alas, poor Cookie
The world needs more platypi
I wish you could be
Originally Posted by Fyraltari
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2017-11-26, 06:09 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Again, you're not responding to the words that are on the screen that I have written.
I did not say that any change to allow that sort of drastic difference would be inherently impossible.
I said that you can't have that change, a purely physical/mundane/unextranormal "explanation" for what's going on to allow that drastic difference, and internally coherent and consistent worldbuilding, all at the time. That's the impossible situation.
And all you'd have to do to prove that assertion wrong -- the actual assertion that I actually made -- is to provide one working solid functional example that really does do all of those things at once.
I'd actually like to see this fictional world that has a purely mundane physical explanation for why a small handful of humans can do things that are at least an order of magnitude beyond what real-world humans can do, and yet most of the humans in this setting aren't capable of any more than the average real-world human is, and follows through with any implications of that explanation for the broader world, and isn't a house of cards that collapses the first time someone breathes on it a bit too hard.
Go ahead. Be my guest.Last edited by Max_Killjoy; 2017-11-26 at 06:23 PM. Reason: Adding invitation to offer the dispelling exmaple, while the strawman-propper was posting his post
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 06:13 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Again, it depends on what you mean.
On the one hand, yes, you by definition cannot have anything that allows things that are impossible in this world that works solely based on principles from this world.
On the other hand, no, you by definition cannot have a non-physics explanation for anything because physics is just "our model for things" and it must include everything in the world. Or at least it should if you want the model to be any good.
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2017-11-26, 06:16 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
@Max_Killjoy :
And since all your arguments are based on humans before the change, you provided exactly zero argument to support the idea that the worldbuilding cannot be coherent after it, so I challenge your assertion. You have to prove that it is impossible using logic alone, and anyone can destroy your proof with one counter-example.
Welcome to the world of philosophy, science and hard proof. Good luck. You'll need it.Last edited by Cazero; 2017-11-26 at 06:16 PM.
Yes, I am slightly egomaniac. Why didn't you ask?
Free haiku !
Alas, poor Cookie
The world needs more platypi
I wish you could be
Originally Posted by Fyraltari
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2017-11-26, 06:21 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Ah, now you've stopped quoting me. I guess propping up strawmen instead of responding to what people actually say is just too darn hard when their words are right there making your lies too obvious. Crow about "logic" and "science" all you want, you've been arguing in complete bad faith from the moment you started replying to my posts. As for "philosophy", I have no interest in debating whether the chair I'm sitting on is real or not, so don't bother with that tangent.
Again, my arguments are not based on humans before the change, they're based on what's entailed in any change necessary to get this "moar training" superhuman fighter you say you want. I've made that quite clear multiple times.
And so far, you haven't bothered offering up that counter-example. I'd say it's an empty threat. Demonstrate otherwise.Last edited by Max_Killjoy; 2017-11-26 at 06:29 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 06:25 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Yeah, and I guess that is why this debate will keeps going on and on. Different solutions for different people. Although for the life of me I'm not sure why some people are so up in arms about other people's solutions. None of them are perfect to be sure, but then none of them are perfect, so the other's are only better if you care about their problems less. Assuming, of course, that my favourite solution isn't perfect and everyone else just hasn't realized it yet.
Well, thank-you, even though you might have put it even better than me.
I am reminded of two things. First is the one time I tried to make "a complete" and consistent magic system. During planning I realized that the first section would both take me years and be followed by re-writing all of physics. I abandoned the project and hand waved the magic system. The second is there is this one story I like with great character development, motivations and interactions. The world building is so bad it makes me want to scream some times. However I silence that voice and continue because the rest of the story is worth it.
To Max_Killjoy: Do you have a particularly extreme example of re-writing rules while still keeping things consistent? I'm just curious about how far it can go with the standards you are using which seem... relatively closed to making changes I must say.
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2017-11-26, 06:37 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Yes, I am slightly egomaniac. Why didn't you ask?
Free haiku !
Alas, poor Cookie
The world needs more platypi
I wish you could be
Originally Posted by Fyraltari
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2017-11-26, 06:46 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
I'm of the opposite mind: there is no reason that two ways of physics breaking need to or have to be similar at all just because they both break physics. After all, they're breaking the rules, and rules makes things the same, but breaking the rules tend to be different depending on which rules broken.
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2017-11-26, 06:55 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Part of my point all along here has been that none of the solutions are perfect, that there is no solution that gives everyone what they want all at the same time.
I'll try to think of one.
It's less about being against changes, and more about being against changes for their own sake or changes that are done in isolation and not as part of the interconnected whole.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 06:59 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
You can, yes, but there is no reason to assume you must.
For example in D&D psionics and magic are pretty similar and the game has two ways to handle their interactions, psionic / magic transparency and psionics are different. Neither one is any more correct than the other.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2017-11-26, 07:01 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
If you're done, then all you've done is offer up a comic-book superpower explanation.
(This is literally some comic-book character's power, I just can't remember their name or which publisher they belong to.)
How does this actually work? Have you looked into the ramifications of muscle and bone being that dense and what it might do to other parts of the body?
What does it imply or cause in the broader setting?
Why aren't most people eating as much as they can, and therefore significantly stronger and tougher in comparison to the humans of our reality?
How does this change food production?
With a nearly limitless demand for food, do the cultures in this world ever get to the point where there's surplus labor for things other than farming?
Does this make food more valuable than gold?
Etc, etc, etc.
Or you can just go with "eating more makes you denser and therefore stronger and tougher" and ignore all that, I guess.Last edited by Max_Killjoy; 2017-11-26 at 07:09 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 07:09 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Which is all that is needed. Nothing wrong with that kind of explanation. I don't see what weird trait its missing that makes it less legitimate just because it doesn't detail things that have absolutely nothing to do with what they're focusing on and would get in the way of what they want to do if they tried to focus on it.
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2017-11-26, 07:17 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
I guess I am not following you then, I went back and read your post and the one you are quoting and it still seems like you are saying that people who want a realistically human character to keep up with impossible bad-asses have "ill-realized or conflicting desires".
If this is not the case I apologize, but I am a bit sore on the subject after having heard numerous people claim that myself and my players are either delusional or just plain stupid for playing and creating tons of games where fantastic monsters and wizards with powers comparable to those in D&D editions (other than high op 3E) are still defeated by or depend on the aid of characters who are firmly in the "bad-ass normal" category.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2017-11-26, 07:17 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
And this is a problem WHY, exactly?
Most fantasy RPGs don't even bother altering castle architecture significantly to take into account the occasional attack by giant fire-breathing lizards, but it seems like the instant fighters are offered any abilities more interesting than 'I hit it with my sword', suddenly a level of world-building that would make J. R. R. Tolkien's eyes glaze over is considered mandatory.Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2017-11-26, 07:32 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
The onus is on the person adding a new setting element to justify its inclusion in the setting, even if only to their own satisfaction.
In the specific case of fighters, arbitrary stipulations that they should not be able to do certain things are exactly the reason why they have so much trouble, especially because the stipulations are seldom things that flow from the concept. Even people who ostensibly want fighters to be competitive refuse to let them have anything other than the scraps left behind by all of the other archetypes.
Particular powers are also special cases. Once you go past a certain limit, super-strength becomes magical whether you like it or not -- although if you're happy to explore the implications, you can change that limit for your setting.
It would be absolutely fine if it didn't purport to be anything more than that.
Nobody is trying to deny nice things to the fighter.Last edited by lesser_minion; 2017-11-26 at 07:41 PM.
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2017-11-26, 07:35 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
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2017-11-26, 08:00 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2017-11-26, 08:06 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 08:47 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
1) In fiction, those characters often contribute in ways that don't involve directly "tanking" the superhuman threat. Research, support, confronting lesser threats to keep them off their heavy-hitters, coming up with novel tactics, etc.
2) In fiction, those characters are protected by and set up for contribution by the absolute control the author has over the events. Sometimes, the author's hand looms large and it's utterly transparent what's going on.
In an RPG, it's not impossible. It takes a player willing to forsake some raw power, and a group that's all on the same page when it comes to running that sort of campaign, to make it work.
One cause of the issue that ends up with those characters coming up over and over in these discussions seems to be the misconception that a character who is "nominally human" but still contributes in a work of fiction despite running with "the big dogs" must have just as much raw power as those "big dogs" when converted to an RPG.
Which I'd say depends on the context.
In that case I think it meant "realistically human" by real-world metrics.Last edited by Max_Killjoy; 2017-11-26 at 09:25 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-26, 09:12 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Take someone like Batman for example.
Barring some of his utterly impossible feats (because comics run on rule of kewl) he is often depicted as a normal human.
But, he is in the top .000001% when it comes to strength, fitness, agility, intelligence, education, wealth, determination, and natural talent.
No one in the real world has ever been as all around competent as Batman.
But he is still within the potential limits of a real world human. Does that count as "realistic" though?Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2017-11-26, 09:14 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
Great, let me know when you got it. Or actually just post it, I'll probably just see it then.
... Yes, who could ever hold even the slightest disagreement to this masterpiece of debate. Regardless of the so-so delivery, I see your point and a few years ago I actually created a draft of an role-playing game system where one of the main archetypes actually used something almost just like the "eat to increase density" thing as their power source.
There were a couple of things that purposefully kept it from getting it out of hand, mostly that a normal human's body couldn't do that. It wasn't a special spark or anything, but you needed conditioning to make it work. This a combination of physical exercise and some dietary things (usually going high/low in your intake).
I actually tried the idea else where, where it was part of the explanation why you didn't see "high level adventures" in the civilized area. It was really hard for them to get enough food (at even a semi-reasonable price). The first role-playing game however more changes, in that hunting was still a large industry in the more modern world. Although existence of monsters you can shoot repeatedly and merely annoy is part of that.
"You haven't really world-built until you have gotten into protein folding."
A friend of mine, who like Tolkien creates new languages for his stories*, thought I had gone a bit too far when I started describing how the genetic material in this setting was not DNA but- and then he cut me off.
* Well, in some versions Tolkien created stories for his new languages.
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2017-11-26, 11:02 PM (ISO 8601)
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Re: Changing the "Caster beats Mundane" paradigm
I feel like Mrs. White
https://www.youtube.com/watch?v=xg4ksYcFbxg