Results 541 to 570 of 1483
-
2017-11-27, 04:42 PM (ISO 8601)
- Join Date
- Jul 2017
Re: Changing the "Caster beats Mundane" paradigm
Think of Neil deGrasse Tyson, Stephen Hawking, or pretty much any other famous scientist who's still with us. Now think of some hobo with a gun. The scientist is absolutely still getting mugged.
If you want to get close to real-life scientists, fine. Casters have very little personal mojo, but can cause dramatically interesting effects through labwork. (Including, but not limited to, making magic items.) The guy who can pull off some astounding feats through plenty of downtime and spent cash is hard to balance against the guy who can do something cool right this instant, because you can never tell precisely how much money or downtime a specific campaign will offer. There's still plenty of reason to be the sword guy who doesn't need as much buildup.
-
2017-11-27, 05:11 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Changing the "Caster beats Mundane" paradigm
See, now this I have no problem at all with. If magic had little in the way of battle application, but huge gains in other ways that would be different. But if magic becomes practical for in person battle, if it's not better than swinging a sword and carrying a shield, wth is the point? Pay a soldier to protect you would be far more cost effective so you could direct your studies elsewhere for more practical purposes a la developing nukes.
Why on earth would a militia pay any more to a battle wizard than a sword swinger if they are relatively equal in power? And if there isn't more to be had, why specialize in something that is as useful as swinging a sword.
Either magic is more capable in battle, or it isn't used in battle. I see little in between.
-
2017-11-27, 05:27 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Changing the "Caster beats Mundane" paradigm
Capable doesn't have to mean always superior. That holds true for non-magical solutions too. Sometimes a Heavy Crossbow is a better solution than a Longsword and Shield, and sometimes it's the other way around.
Magic doesn't have to be a Modern Machine Gun to the enemies wooden spears. It can be Artillery (magic) and Tanks (mundane).Last edited by Tanarii; 2017-11-27 at 05:28 PM.
-
2017-11-27, 05:31 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Changing the "Caster beats Mundane" paradigm
Specializing in swinging a sword is specializing in something that is as useful as swinging as sword. At least, I should hope it is.
You're asking "if A isn't better than B, why would I pay more for A" without first establishing that A should cost more (or for that matter, that it even does).
-
2017-11-27, 05:57 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Changing the "Caster beats Mundane" paradigm
An army with access to working magic will typically be more effective than one without. Imagine all the delicious stuff you can do with an illusionist on your side, for example. And don't forget the "force in being" principle, either. If the enemy is constantly on guard for what your wizards might try to do to him, he's already far less effective even before your wizards have done anything to him.
Last edited by lesser_minion; 2017-11-27 at 06:29 PM.
-
2017-11-27, 06:03 PM (ISO 8601)
- Join Date
- Jul 2017
Re: Changing the "Caster beats Mundane" paradigm
There are ways to resolve the caster/noncaster disparity in combat. Two off the top of my head are the wargaming style where the artillery needs front lines to be used effectively, and the 4e style where crowd control, DPS, and tank are all distinct jobs.
The real problem in D&D and most other systems inspired by it is the fundamental difference between caster powers and noncaster powers outside of combat, though. Noncaster powers are usually vague, scale poorly, rarely see sufficient expansion, and often rely on GM adjudication which often does assume a baseline of "some guy with a pointy stick". (3.x's skills being one example; slow innate scaling, few new skills added over the life of the expansion, intrinsically limited number of skill points, and good luck hitting impressive DCs without a magic assist. AD&D's proficiencies worked on basically a straight roll against your base stat, gave few clarifications about the breadth of their use, and while more were added over the life of the product, proficiency slots were never increased to encourage more niche picks.) Casters, meanwhile, picked up explicit and impressive powers throughout their career. They also overwhelmingly continued to gain new abilities as the game progressed. (Sorcerers could commiserate with noncasters about having a limited number of slots for an increasing number of potential powers. Wizards, meanwhile, just had to spend a bit more gold on top picks. Clerics and druids just happily got more whenever someone bought a new book.)
I don't just want Conan to be able to eventually beat up Thulsa Doom. I want the knight-captain of the realm or Sherlock Holmes to have a role, instead of some caster being able to find some way to do the same or better by just casting a couple of spells. That's where "warps reality with a thought vs. guy with a pointy stick" really rears its head, and needs to be stomped down hard.
-
2017-11-27, 06:03 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: Changing the "Caster beats Mundane" paradigm
Things can be different without being better. If a balanced army with a mix of mages and martials is best then they both have their uses, and if one is rarer than the other they will receive more pay even if they are individual no more useful than the other.
For example, a real army needs all sorts of support rolls, mechanics, medics, radio operators, even cooks and janitors. None of these people kick as much but as soldiers, but they are still needed to win the war, and if it is an obscure field or requires a fancy degree they will still be paid more than the grunts.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
-
2017-11-27, 06:20 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Changing the "Caster beats Mundane" paradigm
In a modern military, all of those people you just mentioned? They are also "Guy with gun." All of those people are also soldiers, from the nuclear technician to the janitors. Even while deployed, the electronics technician is still the electronics technician... he also happens to be inside a dugout pointing his rifle ready to shoot anything that moves. So poor analogy I suppose.
-
2017-11-27, 06:33 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Changing the "Caster beats Mundane" paradigm
-
2017-11-27, 06:34 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: Changing the "Caster beats Mundane" paradigm
So you are honestly saying that every person in the armed forces is equally good at combat?
The techie who sits in a bunker in Nebraska keeping the missile silo in order would be just as effective on a highly lethal midnight raid on a heavilly guarded enemy compound as a member of Seal Time Six?Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
-
2017-11-27, 06:42 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Changing the "Caster beats Mundane" paradigm
Depends on the service in question -- the US Marines are far more dedicated to the "every Marine a rifleman" creed than the other US services. If you're a computer technician in the USAF, you're VERY unlikely to ever see combat even in a way zone, and if you're one in the US Army, odds are still pretty slim even in a war zone.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2017-11-27, 06:57 PM (ISO 8601)
- Join Date
- Mar 2015
Re: Changing the "Caster beats Mundane" paradigm
To Cosi: You know, thinking back to earlier rounds of this topic, I sometimes have felt you have slipped from "I like casters better" to "I think casters should just be better no questions asked" and that may have tinted my opinion of you. I feel a sudden urge to apologize for that.
Great, the big example. Follow up questions:- How does it work?
- What is the fallout of Allomancy and the other supernatural parts of the story?
- Are there any times you felt he slipped up?
-
2017-11-27, 07:05 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Changing the "Caster beats Mundane" paradigm
I very intentionally didn't use the word balance, because too many people think as you do. You're wrong, but only because what you actually mean is: X is not a fun way to balance. Restated that way it's a personal opinion, and one am fine with.
The specific vulnerabilities in question were, however, balancing factors, using the term traditionally and not in common gamer jargon. And those factors counter-balanced the raw offensive power. There's a reason the term glass cannon is commonly used.
-
2017-11-27, 07:13 PM (ISO 8601)
- Join Date
- Mar 2015
Re: Changing the "Caster beats Mundane" paradigm
One thing that can lead to that not being a balancing factor is a "restart loop" where a character burns twice as bright for half as long and the player then restarts with a new character. In the end being twice as bright as the players who (for some reason) act like their character's don't want to die.
But for the most part yes, it is not so much a matter of it doesn't fix the problem as it introduces other problems.
-
2017-11-27, 07:25 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Changing the "Caster beats Mundane" paradigm
More a balancing factor for the balancing factor. So to speak.
And it depends how it works. If we're letting someone bring in a new character at power (or character) level N, which is the same one they left at, then it's not a balancing factor at all in long term. Only in the specific battle/adventure in which they are removed.
OTOH if you're having to start over again a level 1 each time while the other player continues to gain levels that adds a whole new thing. Of course with exponential XP curve where it's possible to go from 1 to N in the time the other guy goes from N to N+1, and when the 1-->N guy is getting help from the N-->N+1 guy the entire time, it's a complicated thing.Last edited by Tanarii; 2017-11-27 at 07:25 PM.
-
2017-11-27, 07:37 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Australia
Re: Changing the "Caster beats Mundane" paradigm
This is kind of like 4th ed D&D (aside from rituals) - Aesthetically displeasing because whats the point of having magic in the game? May as well just have abilities and it's up to the player to explain (or not bother) whether it's magic or skill
The trick with this one is to have your spell slinger still relevant when they're out of magic/on cooldown/the situation doesn't rate use of limited resources.
Weather you do that by giving them enough from option 1 or something else is a flavour choice. Maybe instead of waking the monster with her stick, the mage shoots magic bolts which aren't as good as the archer.
Or the mage's bolts are as good as the archer and the GM makes sure that everyone gets time in the limelight - the mage gets their moment when they have a reason to use the precious resource, the priest gets a divine intervention, the rogue picks the lock, the bard talks the townsfolk into helping, the warrior ... is often harder to give the limelight too.
Roll to see if you succeed is part of most RPGs. The biggest problem with a high chance of failing is it make the plot less predictable for the GM. GMs will need to make sure that each problem can be solved interestingly or quickly both with and without magic. If the fly the party up the cliff spell succeeds, any effort to make the climb interesting is wasted. If the "Banish BBEG" spell works, the climax of the adventure is anticlimactic.
Less of a problem if the party have some sort of fate points to make the unlikely come off if really needed.
This is actually a better description of what 4th ed does, and does well. Also Feng Shui. Makes for a more cinematic style game, but effectively everyone's magic - Do you want magic to be special? If the answer for the game you're running is "Yes", this is not the answer you're looking for. Move along.
I share your interest. Haven't seen it done better than the ancient "Dragonquest" game. Each individual spell required work. Tended to encourage most if not all characters to have some magic to cover a range of situations. Some were more magic oriented than others. In that system, each type of magic was quite limited (about 20 spells total) as well as each spell needing work
Works well in practice with the right group. Lots of room for everyone to have their "Thing". Also benefits from either some solo sessions/online play or a GM who can make solo scenes fun to watch
-
2017-11-27, 07:53 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Changing the "Caster beats Mundane" paradigm
By that logic everything is acceptable because it's fun for someone. There has to be some standard. Things that were done in the past are not automatically wrong nor automatically right. If they were wrong they should not come back because what replaced them didn't work either. They remain wrong.
-
2017-11-27, 09:47 PM (ISO 8601)
- Join Date
- Mar 2015
Re: Changing the "Caster beats Mundane" paradigm
It is trivially easy, if there is "the warrior" in the party and not "everyone is a warrior, but this one guy, this one guy is only a warrior".
My single most glorious moment in any campaign was: the party is being chased by monsters, and we are trying to make our way to the plane. My character, realizing that although we might make it to the plane in time there is no way we would be able to take off in time, stops, turns around and draws her weapons. As the only warrior in the group, she was able to fend off the monsters from reaching the rest of the party who would not be able to survive fighting them directly.
Of course, I don't think they are every going to be making the fighter flat out better at combat than the other classes in D&D. But in less combat focused games, I fully recommend it.
To Pex: I don't follow. Could you break the point, and its relation to Tanarii's comment, down in more detail?
-
2017-11-27, 09:47 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Australia
Re: Changing the "Caster beats Mundane" paradigm
Other options would be:
a - Have some problem types which mages can deal with better while in other areas they are worse than mundanes. Magic techniques counter magical problems.
For example, a mage can learn a lock picking spell. It would be a good idea if the mage lacks the manual dexterity to learn lock picking, but someone with any sort of natural ability (appropriate stats) could easily be more effective at undoing locks than the mage with spell. OTOH, the rogue will struggle (or be unable to) open the magically locked door while the mage can. The mage can hide from magical scrying but the scout can hide from a sentry looking around. The mage's spells are good against spirits but less so against mundane threats. Or for an amusing twist, the best counter to a magical problem is mundane technique while the best counter to mundane situation is magical methods.
b - Magic ability adds to mundane, not replaces.
So the mage with a sneaking spell is harder to find if they also have stealth. Magic might conjure a magic spear, but the mage still needs to throw it. Makes a focused Gish the most specialised character. Differs from option 1 in the OP in that magic is clearly different to mundane because it stacks with mundane skill.
c- make spells very specific but powerful. Magic missile spell which will only hit an opponent who is 25 meters away. Spell of hiding scent from dogs. Unlock locks made of brass. Tweak the specificity up or down along with the access to spells to suit flavour and balance. This is another one where you should consider what the mage will do when they don't have the right spell for the job:
Do they have some magical talents which are more versatile such as a fall back "Mages arrow" which would be less effective than a capable archer but not a waste of time.
Do you make available some spells which will specifically affect other party members? For this one, when the mage can't cast "Set goblins on fire" because you are fighting kobolds, he can cast "Make human warrior fly" to move the fighter around the battlefield or "Guide the rogues dagger"
d- Make magic more effective as a boost than an effect. Turn the mage into a buffer. Rogue backed by mage is sneakier than rogue or mage alone. Weather the mage can self buff or not being a flavour choice.
-
2017-11-27, 10:13 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Changing the "Caster beats Mundane" paradigm
Tanarii's point is limitations that were placed on spellcasters in earlier editions of D&D were taken away giving us the situation we're in. My point is taking away those limitations is not a bad thing because those limitations were bad to have in the first place.
That is not the same thing as saying there should be no limitations at all to give spellcasters absolute power. The limitations I object to are those that make the spellcaster The Suck for doing what it's supposed to do, namely cast a spell.
Edit: I equally apply the same standard for warriors. I do hate it that 3E/Pathfinder/5E berserker barbarians becomes fatigue after a rage. I also hate when 3E/Pathfinder barbarians end their rage and their CO returns to normal they lose the hit points from their current total and could actually die. I was happy Pathfinder offered an alternative to give them a temporary hit point bonus when raging.
-
2017-11-27, 11:11 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Changing the "Caster beats Mundane" paradigm
Maybe, maybe not. But every person is combat trained regardless, and has to maintain a set standard. As an ET in the navy, I still had to stand watch, guarding the bridge just like anyone else. Yeah, there are higher standard soldiers such as the master at arms or the elite seal teams, but everyone in the military, from the lowest deck swabbing seaman to the seal teams and delta force is trained to kill people. We all had to stand watch, we all had to maintain a high level of preparedness, and whether an attack was likely or not, we were still prepared for one if it came.
Also, to be fair... we did see "combat" on a fairly regular basis. Drunken sailors tend to get into fights. Go figure.
-
2017-11-27, 11:17 PM (ISO 8601)
- Join Date
- May 2010
Re: Changing the "Caster beats Mundane" paradigm
The problem being when magic ALSO does everything the
snivelling peasantsnon-magicians _can_ do.
Circular reasoning. Wizzards must be the best because Wizzards have always been the best.
Dood, people study magic in THIS world, and it doesn't even seem to give level 2 spells here.
Are you seriously arguing, with a straight face, that there isn't/shouldn't be a qualitative difference between a level 3 Fighter and a level 20 one?
Welp, there's your problem. Part of it, anyway.
Works for me. But some people seem to have a lot of personal baggage checked on the Fighters MUST BE NONMAGICAL train.
Also, casting a spell in combat is a good way to get killed - IIRC, Sorcerers can't use defense Charms while casting spells.
I'm OK with the Wuxia stuff, but... that's STILL not ludicrously overpowered enough to keep up with high-level D&D spells.
D&D Wizards DO NOT 'Bend reality to their whim', that's Mage: the Ascension. D&D spellcasters laboriously memorize pre-existing formulae to produce a relatively small number of pre-set effects.Last edited by Arbane; 2017-11-27 at 11:24 PM.
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
-
2017-11-27, 11:31 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Changing the "Caster beats Mundane" paradigm
Technically Mage: The Ascension is BETTER about this issue because there is a tradition to be a fighter who bends reality by punching it. Akashic Brotherhood laughs at peoples presumptions.
now sure, one can argue that everyone is a mage in Mage the Ascension. but the entire point of mage the ascension is that its all subjective. there is after all five factions who completely deny that magic even exists, call themselves enlightened and their powers nothing but really powerful science. these factions are the people who rule the world and therefore are the ones who get to say whether their power is magic or not. so, who is really correct about whether their powers are magic or not? according to the consensus of the setting, its not magic, even though its the same underlying force at work.
If a gritty horror game set in the modern day can have reality-bending martials, really DnD has no excuse.
-
2017-11-27, 11:39 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Changing the "Caster beats Mundane" paradigm
Thats right, it is acceptable because it's fun for quite a lot of people. It's not wrong. The way old editions of D&D did things were fun for a lot of people. Still are for that matter, lots of people still play them. And lots of other systems still do them similarly, and people still have fun playing those.
However, I don't think it's common enough fun for enough people, that current main stream RPGs, like the current editions of D&D, should go back to it.
-
2017-11-28, 12:24 AM (ISO 8601)
- Join Date
- Jul 2016
Re: Changing the "Caster beats Mundane" paradigm
Pathfinder DID go back to it, and supplanted D&D as the most popular rpg in the process. So clearly there is definitely something quite popular about it.
If you think there's something better, by all means play it. If you think you can build something better, by all means build it.
But the tens of thousands of us who enjoy it will continue to do so.
-
2017-11-28, 01:40 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- 30.2672° N, 97.7431° W
- Gender
Re: Changing the "Caster beats Mundane" paradigm
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
-
2017-11-28, 02:26 AM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: Changing the "Caster beats Mundane" paradigm
How did you miss the obvious in-between of "magic is as good as, and is paid the same, and is used alongside of, other weapons"?
Sheesh.
No, it's a great analogy.
If magic is usefull for some supplementary role in war, you can expect all magicians employed in war to have basic warrior training. Hence, Fighter-Magic-users.
By contrast, if magic is usefull as weapon, you will see warriors train with basic of weaponizable magic, even if it will not be their primary weapon. Just like a tank driver will train in using a rifle alongside their vehicle, and a infantry will learn to use grenades, pistols, knives, bayonettes and machineguns alongside an assault rifle."It's the fate of all things under the sky,
to grow old and wither and die."
-
2017-11-28, 02:32 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Changing the "Caster beats Mundane" paradigm
It does.
One would expect a fighter of the same level to have a similar effect on an enemy army -- it's just that the nature of the threat they pose is different. But that hinges on them having relevant out-of-combat utility.
I've said it before: the problem with fighters is that people make stipulations about what they should or shouldn't be able to do, that don't flow from the concept. That happens because there are lots of incredibly specialised non-casters, and people complain when there's any significant overlap. Ultimately, the entire 'mundane' concept in D&D needs to be re-examined, and it's not just about balance.Last edited by lesser_minion; 2017-11-28 at 03:00 AM.
-
2017-11-28, 02:50 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- 30.2672° N, 97.7431° W
- Gender
Re: Changing the "Caster beats Mundane" paradigm
A fighter of the same level? A low level illusionist can stall, or even kill, a fairly large number of mundane soldiers. A low level fighter would get mobbed and cut to ribbons long before he was pretty effective. At higher levels, a high level illusionist could wipe out an entire army in a round or two, the fighter still has to wade in swinging his stick. Even with a feat like "Great Cleave", he's still going to have to be on the front line, while mr illusionist can sit in a tent, safely behind the lines and cast at leisure.
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
-
2017-11-28, 03:13 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK