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  1. - Top - End - #1
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    Grod_The_Giant's Avatar

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    Default Big Old 5e Reference Sheet

    In preparation for a newbie game, I set out to collect all of 5e's various subclasses and races from their scattered books and Unearthed Arcana articles. And write brief descriptions. And then I did more... so anyway, I think this is a complete list of all of the 5e player options? I present it for the community to reference, and also so that anyone can point out things I missed.

    All of 5e

    6/18/16-- Updated with Plane Shift: Zendikar material and an actual list of sources

    12/7/17-- Volo's, Xanathar's, and missing UA added.
    Last edited by Grod_The_Giant; 2017-12-07 at 09:03 PM.
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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    Orc in the Playground
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    Default Re: Big Old 5e Reference Sheet

    I don't see the fighting styles from the PHB listed, only the extra ones from UA.

    But this list is awesome, very well done.
    Last edited by Quintessence; 2016-06-12 at 04:59 PM.

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    GnomeWizardGuy

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    Default Re: Big Old 5e Reference Sheet

    Well done, Grod. Very well done.

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    Default Re: Big Old 5e Reference Sheet

    Outlander's description of "you're a Barbarian" could lead people to tie it to that particular class. Perhaps "you're a medieval redneck" would be better?

    In any case, this is a really awesome reference, I'll make sure to save a link somewhere.


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    Default Re: Big Old 5e Reference Sheet

    Thanks, guys!
    Quote Originally Posted by AvatarVecna View Post
    Outlander's description of "you're a Barbarian" could lead people to tie it to that particular class. Perhaps "you're a medieval redneck" would be better?
    Mmm, yes, you're right.

    Quote Originally Posted by Quintessence View Post
    I don't see the fighting styles from the PHB listed, only the extra ones from UA.
    I only listed the UA ones because they're expansion material. In general they're a tertiary choice, like picking spells known or invocations.
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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    GnomeWizardGuy

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    Default Re: Big Old 5e Reference Sheet

    Agreed on Outlander. Maybe "you are a person from the wilderness."

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    Default Re: Big Old 5e Reference Sheet

    Boyscout outdoorsman skills, Conan-flavor upbringing?
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    Default Re: Big Old 5e Reference Sheet

    This is a great guide! :)

    To add (though it may seem out of place, short of a time-travelling campaign): Unearthed Arcana - Modern Magic

    You may have deliberately left it out because of it not being traditional fantasy, but it includes City Domain Clerics, Ghost in the Machine Patron Warlocks, and Technomancy Wizards. Some DMs or PCs may want use them for either a campaign set in a world with access to modern technology or to make a character from the future in a medieval setting. I know I would.

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    Default Re: Big Old 5e Reference Sheet

    Nice! Very handy reference.
    Quote Originally Posted by Elderand View Post
    You and your common sense again ! :P

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    Default Re: Big Old 5e Reference Sheet

    I've spotted a few small things: Eladrin are spelt "eldarin" in the guide, the Inheritor background refers to a GM instead of a DM, the Swashbuckler should probably also be noted as in the SCAG andthe Grappler feat just has 'H' next to it instead of 'Half" (though what is the difference?).

    Not sure about this one: isn't the "Sulker" feat supposed to be "Stalker"?

    All of that is just nitpicking. I'm definitely using this in the future. Great resource!
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    Default Re: Big Old 5e Reference Sheet

    Quote Originally Posted by Regitnui View Post
    I've spotted a few small things: Eladrin are spelt "eldarin" in the guide, the Inheritor background refers to a GM instead of a DM, the Swashbuckler should probably also be noted as in the SCAG andthe Grappler feat just has 'H' next to it instead of 'Half" (though what is the difference?).

    Not sure about this one: isn't the "Sulker" feat supposed to be "Stalker"?

    All of that is just nitpicking. I'm definitely using this in the future. Great resource!
    No, the Sulker is intentional. Essentially, the PC embraces the power of their inner grief and childhood woes to blend into the background. This works because onlookers don't want to engage, but also feel guilty because the PC looks in need of help. Thus, the onlookers avert their eyes discreetly and subconsciously to avoid thinking about the Sulker.

    I find that explanation simultaneously awesome and incredibly depressing.
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    Ettin in the Playground
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    Default Re: Big Old 5e Reference Sheet

    Under monk, way of the elements described as becoming the Avatar, and way of the Sun Soul described as becoming a DBZ warrior. I love this.
    Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.

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    Default Re: Big Old 5e Reference Sheet

    Thanks for the catches, all. They should be fixed/added?
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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    Default Re: Big Old 5e Reference Sheet

    Quote Originally Posted by Grod_The_Giant View Post
    Thanks for the catches, all. They should be fixed/added?
    I believe so... It's a great resource and you should update it as the new books come out. Perhaps keep it as a posted topic?
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    Quote Originally Posted by JoeJ View Post
    In fact, I will here formally propose the Zeroth Rule of Gaming: No rule in any game shall be interpreted in a way that breaks the game if it is possible to interpret that rule in a way that does not.
    Quote Originally Posted by Nifft View Post
    Good old Jes, the infamous Doppelganger MILF.

    (aka "The Doppelbanger")
    Quote Originally Posted by Beleriphon View Post
    Shhhhh, shhhhhh. Be calm, inhale the beholder's wacky float gas and stop worrying.


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    Default Re: Big Old 5e Reference Sheet

    Quote Originally Posted by Regitnui View Post
    I believe so... It's a great resource and you should update it as the new books come out. Perhaps keep it as a posted topic?
    Good idea. I'll see if I can get it added to the "5e Notable Theads" sticky, maybe? And/or the "Guides, Tables, and other useful tools for 5E D&D" thread.

    UPDATE: It's been added to the notable threads list.
    Last edited by Grod_The_Giant; 2016-06-14 at 09:05 PM.
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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    MonkGuy

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    Default Re: Big Old 5e Reference Sheet

    Quote Originally Posted by Grod_The_Giant View Post
    In preparation for a newbie game, I set out to collect all of 5e's various subclasses and races from their scattered books and Unearthed Arcana articles. And write brief descriptions. And then I did more... so anyway, I think this is a complete list of all of the 5e player options? I present it for the community to reference, and also so that anyone can point out things I missed.

    All of 5e
    Thanks for this! Whenever I'm making a new character, I find it annoying having to page through the PHB and SCAG to find the right background with the desired proficiencies.

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    Default Re: Big Old 5e Reference Sheet

    Grod, I have to say, now that I had time to take a closer look at your guide to 5e, I can say that it is, in fact, amazing! Upon second glance, what I noticed was that there was an Unearthed Arcana entitled "Ranger Options" with a Variant Ranger and three different "Paths" to take, if you wanted a different Ranger from the one in the PHB. This may be something you want to look into, though I don't know how you would incoporate it into the guide.

    Also I was so inspired by your work that I used it as a basis to create a random character generator while I was double checking the content.

    Now anyone who wants to use Grod's guide in conjunction with making a random character may want to take this prototype out for a spin (all you need is a dice set and Grod's Reference Sheet, and you're good to go!):

    Spoiler: Random Character Generator based on Grod_The_Giant's Big Old 5e Reference Sheet
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    RACES

    Standard Races - Roll a d20:
    1 – Hill Dwarf (PHB p. 20)
    2 – Mountain Dwarf (PHB p. 20)
    3 – High Elf (PHB p. 23)
    4 – Wood Elf (PHB p. 24)
    5 – Lightfoot Halfling (PHB p. 28)
    6 – Stout Halfling (PHB p. 28)
    7 – Rock Gnome (PHB p. 37)
    8 – Forest Gnome (PHB p. 37)
    9 – Half-Elf (PHB p. 38)
    10 – Half-Orc (PHB p. 40)
    11 – Human (PHB p. 29)
    12 – Variant Human (PHB p. 31)
    13 – Dragonborn (PHB p. 32)
    14 – Drow or Dark Elf (PHB p. 24)
    15 – Tiefling (PHB p. 42)
    16 – Aarakocra (EE p. 3)
    17 – Deep Gnome (EE p. 5)
    18 – Genasi (EE p. 9)
    19 – Goliath (EE p. 10)
    20 – Roll a d10 for a Special Race

    Special Races – Roll a d10:
    1 – Aasimar (DMG)
    2 – Eladrin (DMG)
    3 – Duergar (SCAG)
    4 – Elven Heritage Half-Elf (SCAG)
    5 – Changeling (UA)
    6 – Minotaur (UA)
    7 – Revenant (UA)
    8 – Shifter (UA)
    9 – Warforged (UA)
    10 – Choose any Race

    CLASSES

    Class – Roll a d20:
    1 – Barbarian (PHB p. 46)
    2 – Bard (PHB p. 51)
    3 – Cleric (PHB p. 56)
    4 – Druid (PHB p. 64)
    5 – Fighter (PHB p. 70)
    6 – Monk (PHB p. 76)
    7 – Paladin (PHB p. 82)
    8 – Ranger (PHB p. 89)
    9 – Rogue (PHB p. 94)
    10 – Sorcerer (PHB p. 99)
    11 – Warlock (PHB p. 105)
    12 – Wizard (PHB p. 112)
    13 – Mystic (UA)
    14 – Rune Scribe (UA)
    15 to 19 – Roll a d12 to determine your class among Standard Classes
    20 – Choose any Class

    SUBCLASSES

    Subclass: Barbarian Path – Roll a d4:
    1 – Berserker (PHB)
    2 – Totem Warrior (PHB or SCAG)
    3 – Battlerager (SCAG)
    4 – Choose any Barbarian Path

    Subclass: Bard College – Roll a d4:
    1 – Lore (PHB)
    2 – Valor (PHB)
    3 – Swords (UA)
    4 – Satire (UA)

    Subclass: Cleric Domain – Roll a d10:
    1 – Knowledge (PHB)
    2 – Life (PHB)
    3 – Light (PHB)
    4 – Nature (PHB)
    5 – Tempest (PHB)
    6 – Trickery (PHB)
    7 – War (PHB)
    8 – Death (DMG)
    9 – Arcane (SCAG)
    10 – City (UA)

    Subclass: Druid Circle – Roll a d4:
    1 – Land (PHB)
    2 – Moon (PHB)
    3 or 4 – Choose any Druid Circle

    Subclass: Fighter – Roll a d8:
    1 – Champion (PHB)
    2 – Battle Master (PHB)
    3 – Eldtritch Knight (PHB)
    4 – Purple Dragon Knight (SCAG)
    5 – Monster Hunter (UA)
    6 – Cavalier (UA)
    7 – Scout (UA)
    8 – Choose any Fighter Archetype

    Subclass: Monk Way – Roll a d6:
    1 – Open Hand (PHB)
    2 – Shadow (PHB)
    3 – Four Elements (PHB)
    4 – Long Death (SCAG)
    5 – Sun Soul (SCAG)
    6 – Choose any Monk Way

    Subclass: Paladin Oath – Roll a d6:
    1 – Devotion (PHB)
    2 – Ancients (PHB)
    3 – Vengeance (PHB)
    4 – Oathbreaker (DMG)
    5 – Crown (SCAG)
    6 – Choose any Paladin Oath

    Subclass: Ranger Path – Roll a d8:
    1 – Hunter (PHB)
    2 – Beastmaster (PHB)
    3 – Deepstalker (UA)
    4 – Spell-Less (UA)
    5 – Guardian (UA)
    6 – Seeker (UA)
    7 – Stalker (UA)
    8 – Choose any Ranger Path

    Subclass: Rogue – Roll a d6:
    1 – Thief (PHB)
    2 – Assassin (PHB)
    3 – Arcane Trickster (PHB)
    4 – Mastermind (SCAG)
    5 – Swashbuckler (UA)
    6 – Inquisitive (UA)

    Subclass: Sorcerer Magic – Roll a d6:
    1 – Draconic (PHB)
    2 – Wild Magic (PHB)
    3 – Storm (UA)
    4 – Shadow (UA)
    5 – Favored Soul (UA)
    6 – Choose any Sorcerer Magic

    Subclass: Warlock Patron – Roll a d6:
    1 – Fiend (PHB)
    2 – Archfey (PHB)
    3 – Great Old One (PHB)
    4 – Undying (SCAG)
    5 – The Undying Light (UA)
    6 – Ghost in the Machine (UA)

    Subclass: Warlock Pact – Roll a d4
    1 – Tome (PHB)
    2 – Chain (PHB)
    3 – Blade (PHB)
    4 – Choose any Warlock Pact

    Subclass: Wizard School – Roll a d12:
    1 – Abjuration (PHB)
    2 – Conjuration (PHB)
    3 – Divination (PHB)
    4 – Enchantment (PHB)
    5 – Evocation (PHB)
    6 – Illusion (PHB)
    7 – Necromancy (PHB)
    8 – Transmutation (PHB)
    9 – Bladesinging (SCAG)
    10 – Artificer (UA)
    11 – Technomancy (UA)
    12 – Choose any Wizard School

    Subclass: Mystic Order – Roll a d4:
    1 – Awakened
    2 – Immortal
    3 or 4 – Choose any Mystic Order

    BACKGROUNDS

    Standard Backgrounds – Roll a d20:
    1 – Acolyte (PHB p. 127)
    2 – Charlatan (PHB p. 128)
    3 – Criminal (PHB p. 129)
    4 – Spy (PHB p. 130)
    5 – Entertainer (PHB p. 130)
    6 – Gladiator (PHB p. 131)
    7 – Folk Hero (PHB p. 131)
    8 – Guild Artisan (PHB p. 132)
    9 – Guild Merchant (PHB p. 133)
    10 – Hermit (PHB p. 134)
    11 – Noble (PHB p. 135 or SCAG)
    12 – Knight (PHB p. 136)
    13 – Outlander (PHB p. 136)
    14 – Sage (PHB p. 137)
    15 – Sailor (PHB p. 139)
    16 – Pirate (PHB p. 139)
    17 – Soldier (PHB p. 140)
    18 – Urchin (PHB p. 141)
    19 – Choose any Standard Background or create a Customized Background with your DM (PHB p. 126)
    20 – Roll a d12 for a Special Background

    Special Backgrounds – Roll a d12:
    1 – City Watch (SCAG)
    2 – Clan Crafter (SCAG)
    3 – Cloistered Scholar (SCAG)
    4 – Courtier (SCAG)
    5 – Faction Agent (SCAG)
    6 – Far Traveler (SCAG)
    7 – Inheritor (SCAG)
    8 – Knight of the Order (SCAG)
    9 – Mercenary Veteran (SCAG)
    10 – Tribe Member (SCAG)
    11 – Urban Bounty Hunter (SCAG)
    12 – Haunted One (COS)


    If you want, Grod, you can add it to your Reference Sheet so that people who want to make random characters now also have a one-stop-shop. Else, I'll make a different PDF for this and post it in another thread.

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    GnomeWizardGuy

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    Default Re: Big Old 5e Reference Sheet

    Quote Originally Posted by DiceDiceBaby View Post
    Spoiler: Random Character Generator based on Grod_The_Giant's Big Old 5e Reference Sheet
    Show


    RACES

    Standard Races - Roll a d20:
    1 – Hill Dwarf (PHB p. 20)
    2 – Mountain Dwarf (PHB p. 20)
    3 – High Elf (PHB p. 23)
    4 – Wood Elf (PHB p. 24)
    5 – Lightfoot Halfling (PHB p. 28)
    6 – Stout Halfling (PHB p. 28)
    7 – Rock Gnome (PHB p. 37)
    8 – Forest Gnome (PHB p. 37)
    9 – Half-Elf (PHB p. 38)
    10 – Half-Orc (PHB p. 40)
    11 – Human (PHB p. 29)
    12 – Variant Human (PHB p. 31)
    13 – Dragonborn (PHB p. 32)
    14 – Drow or Dark Elf (PHB p. 24)
    15 – Tiefling (PHB p. 42)
    16 – Aarakocra (EE p. 3)
    17 – Deep Gnome (EE p. 5)
    18 – Genasi (EE p. 9)
    19 – Goliath (EE p. 10)
    20 – Roll a d10 for a Special Race

    Special Races – Roll a d10:
    1 – Aasimar (DMG)
    2 – Eladrin (DMG)
    3 – Duergar (SCAG)
    4 – Elven Heritage Half-Elf (SCAG)
    5 – Changeling (UA)
    6 – Minotaur (UA)
    7 – Revenant (UA)
    8 – Shifter (UA)
    9 – Warforged (UA)
    10 – Choose any Race

    CLASSES

    Class – Roll a d20:
    1 – Barbarian (PHB p. 46)
    2 – Bard (PHB p. 51)
    3 – Cleric (PHB p. 56)
    4 – Druid (PHB p. 64)
    5 – Fighter (PHB p. 70)
    6 – Monk (PHB p. 76)
    7 – Paladin (PHB p. 82)
    8 – Ranger (PHB p. 89)
    9 – Rogue (PHB p. 94)
    10 – Sorcerer (PHB p. 99)
    11 – Warlock (PHB p. 105)
    12 – Wizard (PHB p. 112)
    13 – Mystic (UA)
    14 – Rune Scribe (UA)
    15 to 19 – Roll a d12 to determine your class among Standard Classes
    20 – Choose any Class

    SUBCLASSES

    Subclass: Barbarian Path – Roll a d4:
    1 – Berserker (PHB)
    2 – Totem Warrior (PHB or SCAG)
    3 – Battlerager (SCAG)
    4 – Choose any Barbarian Path

    Subclass: Bard College – Roll a d4:
    1 – Lore (PHB)
    2 – Valor (PHB)
    3 – Swords (UA)
    4 – Satire (UA)

    Subclass: Cleric Domain – Roll a d10:
    1 – Knowledge (PHB)
    2 – Life (PHB)
    3 – Light (PHB)
    4 – Nature (PHB)
    5 – Tempest (PHB)
    6 – Trickery (PHB)
    7 – War (PHB)
    8 – Death (DMG)
    9 – Arcane (SCAG)
    10 – City (UA)

    Subclass: Druid Circle – Roll a d4:
    1 – Land (PHB)
    2 – Moon (PHB)
    3 or 4 – Choose any Druid Circle

    Subclass: Fighter – Roll a d8:
    1 – Champion (PHB)
    2 – Battle Master (PHB)
    3 – Eldtritch Knight (PHB)
    4 – Purple Dragon Knight (SCAG)
    5 – Monster Hunter (UA)
    6 – Cavalier (UA)
    7 – Scout (UA)
    8 – Choose any Fighter Archetype

    Subclass: Monk Way – Roll a d6:
    1 – Open Hand (PHB)
    2 – Shadow (PHB)
    3 – Four Elements (PHB)
    4 – Long Death (SCAG)
    5 – Sun Soul (SCAG)
    6 – Choose any Monk Way

    Subclass: Paladin Oath – Roll a d6:
    1 – Devotion (PHB)
    2 – Ancients (PHB)
    3 – Vengeance (PHB)
    4 – Oathbreaker (DMG)
    5 – Crown (SCAG)
    6 – Choose any Paladin Oath

    Subclass: Ranger Path – Roll a d8:
    1 – Hunter (PHB)
    2 – Beastmaster (PHB)
    3 – Deepstalker (UA)
    4 – Spell-Less (UA)
    5 – Guardian (UA)
    6 – Seeker (UA)
    7 – Stalker (UA)
    8 – Choose any Ranger Path

    Subclass: Rogue – Roll a d6:
    1 – Thief (PHB)
    2 – Assassin (PHB)
    3 – Arcane Trickster (PHB)
    4 – Mastermind (SCAG)
    5 – Swashbuckler (UA)
    6 – Inquisitive (UA)

    Subclass: Sorcerer Magic – Roll a d6:
    1 – Draconic (PHB)
    2 – Wild Magic (PHB)
    3 – Storm (UA)
    4 – Shadow (UA)
    5 – Favored Soul (UA)
    6 – Choose any Sorcerer Magic

    Subclass: Warlock Patron – Roll a d6:
    1 – Fiend (PHB)
    2 – Archfey (PHB)
    3 – Great Old One (PHB)
    4 – Undying (SCAG)
    5 – The Undying Light (UA)
    6 – Ghost in the Machine (UA)

    Subclass: Warlock Pact – Roll a d4
    1 – Tome (PHB)
    2 – Chain (PHB)
    3 – Blade (PHB)
    4 – Choose any Warlock Pact

    Subclass: Wizard School – Roll a d12:
    1 – Abjuration (PHB)
    2 – Conjuration (PHB)
    3 – Divination (PHB)
    4 – Enchantment (PHB)
    5 – Evocation (PHB)
    6 – Illusion (PHB)
    7 – Necromancy (PHB)
    8 – Transmutation (PHB)
    9 – Bladesinging (SCAG)
    10 – Artificer (UA)
    11 – Technomancy (UA)
    12 – Choose any Wizard School

    Subclass: Mystic Order – Roll a d4:
    1 – Awakened
    2 – Immortal
    3 or 4 – Choose any Mystic Order

    BACKGROUNDS

    Standard Backgrounds – Roll a d20:
    1 – Acolyte (PHB p. 127)
    2 – Charlatan (PHB p. 128)
    3 – Criminal (PHB p. 129)
    4 – Spy (PHB p. 130)
    5 – Entertainer (PHB p. 130)
    6 – Gladiator (PHB p. 131)
    7 – Folk Hero (PHB p. 131)
    8 – Guild Artisan (PHB p. 132)
    9 – Guild Merchant (PHB p. 133)
    10 – Hermit (PHB p. 134)
    11 – Noble (PHB p. 135 or SCAG)
    12 – Knight (PHB p. 136)
    13 – Outlander (PHB p. 136)
    14 – Sage (PHB p. 137)
    15 – Sailor (PHB p. 139)
    16 – Pirate (PHB p. 139)
    17 – Soldier (PHB p. 140)
    18 – Urchin (PHB p. 141)
    19 – Choose any Standard Background or create a Customized Background with your DM (PHB p. 126)
    20 – Roll a d12 for a Special Background

    Special Backgrounds – Roll a d12:
    1 – City Watch (SCAG)
    2 – Clan Crafter (SCAG)
    3 – Cloistered Scholar (SCAG)
    4 – Courtier (SCAG)
    5 – Faction Agent (SCAG)
    6 – Far Traveler (SCAG)
    7 – Inheritor (SCAG)
    8 – Knight of the Order (SCAG)
    9 – Mercenary Veteran (SCAG)
    10 – Tribe Member (SCAG)
    11 – Urban Bounty Hunter (SCAG)
    12 – Haunted One (COS)
    Excellent!

    May I make a suggestion?

    I'd like to see the Druid expanded to include the various lands, but since this will also make the land Druid much more likely than the moon Druid, we can give the moon Druid a "starting" animal for flavor purposes.

    Roll a d20:
    1 - Land, Arctic
    2 - Moon, Brown Bear
    3 - Land, Coast
    4 - Moon, Dire Wolf
    5 - Land, Desert
    6 - Moon, Giant Eagle
    7 - Land, Forest
    8 - Moon, Giant Spider
    9 - Land, Grassland
    10 - Moon, Lion or Tiger
    11 - Land, Mountain
    12 - Moon, Giant Hyena
    13 - Land, Swamp
    14 - Moon, Giant Toad
    15 - Land, Underdark
    16 - Moon, Constrictor Snake
    17-18 - Pick any Land
    19-20 - Pick any Moon

    Thoughts?

  19. - Top - End - #19
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    Default Re: Big Old 5e Reference Sheet

    Quote Originally Posted by DiceDiceBaby View Post
    Grod, I have to say, now that I had time to take a closer look at your guide to 5e, I can say that it is, in fact, amazing! Upon second glance, what I noticed was that there was an Unearthed Arcana entitled "Ranger Options" with a Variant Ranger and three different "Paths" to take, if you wanted a different Ranger from the one in the PHB. This may be something you want to look into, though I don't know how you would incoporate it into the guide.
    Huh. It looks much more interesting than the standard Ranger, and a nicer midpoint between Rogue, Fighter, and Druid. I guess I can give it a mention; it's so short it's hard to use, though.

    Cool random generator, though I question some of the weighting- the expanded options for race and background are rare, while the classes are just as common. I'd also take off Rune Scribe, since it's a PrC instead of a normal class.
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

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    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  20. - Top - End - #20
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    Default Re: Big Old 5e Reference Sheet

    Quote Originally Posted by mgshamster View Post
    Roll a d20:
    1 - Land, Arctic
    2 - Moon, Brown Bear
    3 - Land, Coast
    4 - Moon, Dire Wolf
    5 - Land, Desert
    6 - Moon, Giant Eagle
    7 - Land, Forest
    8 - Moon, Giant Spider
    9 - Land, Grassland
    10 - Moon, Lion or Tiger
    11 - Land, Mountain
    12 - Moon, Giant Hyena
    13 - Land, Swamp
    14 - Moon, Giant Toad
    15 - Land, Underdark
    16 - Moon, Constrictor Snake
    17-18 - Pick any Land
    19-20 - Pick any Moon
    While I find this idea absolutely enticing from a chaotic perspective (and I'll probably end up using it for myself, thanks, msghamster!), it doesn't harmonize well with Grod's original list. Besides, given this, we might as well also include the favored terrains of Rangers in the mix.

    Quote Originally Posted by Grod_The_Giant View Post
    Cool random generator, though I question some of the weighting- the expanded options for race and background are rare, while the classes are just as common. I'd also take off Rune Scribe, since it's a PrC instead of a normal class.
    Yes,you're right! It's really hard to fairly distribute the options for the races, but I thought of it in terms of pragmatism. I figured most everyone would have the PHB and the EEPC, but not everyone would want to look into UA or have the SCAG. Though I suppose that logic goes out the window when we discuss subclasses.

    Not sure how to fix that, though perhaps this would do it:

    Spoiler: Prestige Class and Multiclassing
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    13 – Mystic (UA)
    14 to 19 – Roll a d12 to determine your Class among Standard Classes
    20 – Choose any Class and gain one additional level to be able to multiclass into a Rune Scribe (UA) or into any other Class of your choice


    Decided to add a set for alignment, while I was at it.

    Spoiler: Bonus!
    Show
    Alignment – Roll a d20:
    1 – Lawful Good
    2 – Lawful Neutral
    3 – Lawful Evil
    4 – Neutral Good
    5 – True Neutral
    6 – Neutral Evil
    7 – Chaotic Good
    8 – Chaotic Neutral
    9 – Chaotic Evil
    10 – Choose any Neutral Alignment
    11 – Choose any Good Alignment
    12 – Choose any Evil Alignment
    13 – Choose any Lawful Alignment
    14 – Choose any Chaotic Alignment
    15 to 20 – Choose any Alignment

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    Default Re: Big Old 5e Reference Sheet

    The storm sorcerer is in the SCAG, not just in the UA.
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    Default Re: Big Old 5e Reference Sheet

    Updated with Plane Shift: Zendikar material and an actual list of sources
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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    Default Re: Big Old 5e Reference Sheet

    Quote Originally Posted by Regitnui View Post
    The storm sorcerer is in the SCAG, not just in the UA.
    I'm away from my books at the moment, but I believe there are a few differences, which should perhaps be noted.

    Also, on the subject of minor nitpicks, your description of Air Genasi says they can fly. I'm pretty sure they can only levitate (ie vertical movement only). A picky distinction, but possibly an important one to the right player.

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    Default Re: Big Old 5e Reference Sheet

    http:/ /dnd.wizards.com/articles/features/faithful

    I found this in the features section of the 5e website, and noticed it's not in the content index. I can't post links yet, because I don't have 10 posts, so you'll have to delete the space I added in the URL to view it. It's got some nice archetypes for Warlock and Wizard.

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    Default Re: Big Old 5e Reference Sheet

    Broke the old link, but updated to a new one that is-- as far as I know-- totally current. The two new books, the other three Plane Shift articles, the remaining scraps of UA articles from the storm last year...
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  26. - Top - End - #26
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    Default Re: Big Old 5e Reference Sheet

    Quote Originally Posted by Grod_The_Giant View Post
    Broke the old link, but updated to a new one that is-- as far as I know-- totally current. The two new books, the other three Plane Shift articles, the remaining scraps of UA articles from the storm last year...
    Oh my Grod, that's ... impressively large.

    /blush
    Argue in good faith.

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    Default Re: Big Old 5e Reference Sheet

    Funnily enough I was just looking at the broken one yesterday (it's actually in the notable threads sticky).

    I am very greatful to have this resource, and I want to point out a few things which have been left off.

    The Grung and Tortle races, and the subclasses from UA: Modern Magic are missing, and the Undyling Light pact actually was rewritten as the Celestial.
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