Results 301 to 318 of 318
-
2017-12-09, 09:07 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Albuquerque, NM
Re: Is Multiclassing "ruining" the game?
Me too - since the 3.5 UA had it, or close enough with the generic classes (Warrior, Adept, Scoundrel, iirc) and purchasable abilities... but I guess no one cares in 5E...
Trollbait extraordinaire
-
2017-12-09, 09:08 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- California
- Gender
-
2017-12-09, 09:50 PM (ISO 8601)
- Join Date
- Dec 2016
Re: Is Multiclassing "ruining" the game?
That's interesting. One of my friends is into 2E, I may ask her about it.
-
2017-12-10, 01:28 AM (ISO 8601)
- Join Date
- Sep 2015
-
2017-12-10, 03:12 AM (ISO 8601)
- Join Date
- Dec 2016
-
2017-12-10, 06:47 AM (ISO 8601)
- Join Date
- Nov 2017
Re: Is Multiclassing "ruining" the game?
I have yet to see a class less system that actually works anywhere near as good as it sounds in theory. Any one I've seen end up with optimizers cherry picking almost the exact same character. On the other hand, players that want to build characters around a concept frequently end up having to spend a ton of their points just to be able to function as their concept, without necessarily actually being effective with it.
-
2017-12-10, 07:06 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Is Multiclassing "ruining" the game?
I'm curious as to the appeal of a classless D&D.
Strong archetypes delivered through classes is one of the things that makes D&D, D&D.
Given that there are a ton of RPGs out there, why convert D&D to a classless system rather than just playing one? Where is the gain?
The move to a classless system is the major reason I don't like Multiclassing.Last edited by ad_hoc; 2017-12-10 at 07:07 AM.
-
2017-12-10, 07:09 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Is Multiclassing "ruining" the game?
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
-
2017-12-10, 08:01 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Is Multiclassing "ruining" the game?
People want D&D to be everything they want and don't seem to realize that it is a specific system with specific goals and traditions, just like every other system out there. So people try to warp D&D with all these crazy modifications instead of just looking up a system designed for what they want.
I'm gonna play a narrative role-play heavy game with no classes! Great, let's use D&D!
-
2017-12-10, 08:03 AM (ISO 8601)
- Join Date
- Nov 2012
- Gender
Re: Is Multiclassing "ruining" the game?
The way I remember it, what Elric does is:
1.-He summons Demons and Elementals who were bound by his ancestors. He can summon the strongest spirits from day 1, because the difficult part, binding, bribing, blackmailing or cajoling those magical beings into a pact was done by his ancestors, so all he has to do is to tell them "you owe me"
2.-He uses Stormbringer to cut people down. He can fight without Stormbringer to some extent, if he uses drugs or magic to make himself stronger, but he isn't that good a fighter without it.
So class isn't that important. Elric can use at least some martial weapons, has very low physical stats, high mental stats (well, maybe his Wisdom is not so high...), many skill ranks in Spellcraft, Knowledge (Arcana), Knowledge (The Planes), Knowledge (Religion), Knowledge (History), Profession (Alchemist), and probably has some overpowered inherited template that allows him to summon Demons and Elementals.Last edited by Clistenes; 2017-12-10 at 09:03 AM.
-
2017-12-10, 10:24 AM (ISO 8601)
- Join Date
- Sep 2015
-
2017-12-10, 10:30 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- California
- Gender
-
2017-12-10, 10:58 AM (ISO 8601)
- Join Date
- Mar 2017
Re: Is Multiclassing "ruining" the game?
Fate is horrible. It is just a game of who can make up a bs reason to convince the gm that their aspects work.
Also, they only have like 20 skills, only like 8 or 9 that really matter and you can start with points in 10.
Every person ends up being almost the same with a swing of 1 point high or low in the important skills.
Fate is for when people want to tell a story and nobody cares about rules at all.
If you want a good classless system try NWOD normal humans. Works perfect. Look to d10 systems.
-
2017-12-10, 11:44 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- The Old West
Re: Is Multiclassing "ruining" the game?
Avatar by linklele
Spoiler: Build Contests
E6 Iron Chef XVI Shared First Place: Black Wing
E6 Iron Chef XXI Shared Second Place: The Shadow's Hand
-
2017-12-10, 03:57 PM (ISO 8601)
- Join Date
- Nov 2012
- Gender
Re: Is Multiclassing "ruining" the game?
Last edited by Clistenes; 2017-12-10 at 04:01 PM.
-
2017-12-10, 04:21 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Is Multiclassing "ruining" the game?
There is also nothing stopping you in a classless system from playing a particular archetype. Playing Skyrim, I enjoyed being able to play as a Heavily Armoured 2 handed warrior using Enchantment, I enjoyed being a Lightly Armoured Archer using Illusion, and I enjoyed being a Mage using Alchemy. I also enjoyed playing different archetypes, such as a Heavily Armoured Archer or Warmage, or an Unarmoured Assassin using Necromancy to raise Undead in people's homes to kill people using their own family members.
Not entirely sure why classless systems are that much different than a perfect system that has a single class to fulfil every possible archetype.
-
2017-12-10, 04:28 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Is Multiclassing "ruining" the game?
I swear, 1 handed quarterstaves are 5e's spiked chain. - Rainbownaga
The Warlock is Faust: the Musical: The Class. - toapat
-
2017-12-10, 08:46 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Is Multiclassing "ruining" the game?
I liked it but agreed. I once turned a cleric into a paladin but stronger. It had everything a paladin did with a bit more spellcasting power. It was for a munchkin game I won't get into except to say two players wanted to play githzerai for the spell resistance, so I wasn't trying to be reasonable. I got greedy to do a perfect match so it cost me losing access to some magic item use, but I would have been fine not having the paladin HD and weapon proficiency if I actually cared about being reasonable for the game. There was out of game drama involved that contributed to my now infamous cynical contempt of tyrannical DMing and Jerk players.