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Thread: (OOC) The Primeval Dark
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2019-04-11, 09:51 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: (OOC) The Primeval Dark
Understood. Cursed wounds usually can't heal until curse is removed. The exceptions are usually much worse. Characters might know this depending on experience, I imagine Erik does purely because he's been in this game for over a decade.
Out of curiosity, then... exactly how experienced are our characters? How regularly do Gales dive? While I can't imagine that any of us have ever killed or even fought a Veilbeast, have we seen them firsthand?
How rare is someone of Erik's age and experience in this profession? Is Erik freakishly old by Gale standards because of how dangerous tainted areas are?
These are probably questions I should've asked sooner, but it didn't come to mind until now.
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2019-04-11, 09:57 PM (ISO 8601)
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- Dec 2015
Re: (OOC) The Primeval Dark
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2019-04-11, 10:04 PM (ISO 8601)
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- Nov 2015
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2019-04-11, 10:20 PM (ISO 8601)
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- Dec 2015
Re: (OOC) The Primeval Dark
Well Varag still exists as well, and with me already running stella its possible he may get picked. If so then no hard feelings from me lol, not sure how well Varag would do on his own either... where i know that i could probably do about the same with Loimi being solo. Just a lot more likely to survive on the rail than off it.
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2019-04-11, 10:31 PM (ISO 8601)
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- Nov 2015
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Re: (OOC) The Primeval Dark
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2019-04-12, 02:02 PM (ISO 8601)
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- Nov 2014
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- Outside
Re: (OOC) The Primeval Dark
Not all Gales dive. Looking at it, you habe to remember that less than 40% actually come back out again, so of course not everyone does it. For the majority, their first dive is their last. The club is committed to uncovering clues as to what happened to the world, but they have specialists and veteran teams to fill different needs. Erik was a mercenary before, but mercs don't all dive. Even Harriers are primarily hired soldiers for major cities, or whatever is left of a nation. Standing armies aren't really a thing anymore, since most professional soldiers perished during the Night.
None of the PCs were Gales for an exceptionally long period of time, so in matters relating to actual organized campaigns into such region's, no one's an expert, but that doesn't mean no one is a veteran either. Merely having survived entering tainted land makes one a 'veteran', at least in name, but it speaks volumes of their capability and instinct while faced with impossible odds.
Veilbeasts that don't hide themselves are typically the magical or physical busier types. Imagine an otherworldly murder bot with a slew of nightmarish and indescribable spells that rend reality.
It's safe to say that none of the PCs have seen those kind of creatures before, or they'd be dead, or diverged to some alien universe. Perhaps you managed 'see' a gloam before, but effectively half the party 'died' after one round, and these are lesser gloams. Explaining how you survived a similar encounter would take some thought. These beasts hunt in packs of 6 to 12, and it can be an extremely hard fight even when prepared.
How rare is someone of Erik's age and experience in this profession? Is Erik freakishly old by Gale standards because of how dangerous tainted areas are?
These are probably questions I should've asked sooner, but it didn't come to mind until now.
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2019-04-12, 04:33 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: (OOC) The Primeval Dark
Alright, so being a Gale doesn't even necessarily mean we've been in a tainted area before, much less actually tangled with anything that might live in such areas. Getting into a situation where you might see a veilbeast - or even a veilchump, like these lesser gloams - probably means you're dead. Most people only go in once, and probably won't come back out, and even the most elite divers probably only have done it 2 or 3 times.
And sitting at 35(pre-imprisonment) would have made Erik pretty old for the profession, especially if he was still actively working.
So making it out of this situation would put us above most people, just having survived the environment, and having been face-to-face with some of the residents, even weak ones, would put us even higher.
I think my problem was that I misunderstood what you meant when you originally talked about how deadly the tainted lands and veilbeasts were. I was going by my definition, which is a lower scale than that of this world/game.Last edited by Stevesciguy; 2019-04-12 at 04:36 PM.
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2019-04-13, 10:49 PM (ISO 8601)
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- Jan 2018
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2019-04-14, 12:26 AM (ISO 8601)
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- Dec 2015
Re: (OOC) The Primeval Dark
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2019-04-15, 09:48 PM (ISO 8601)
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- Nov 2014
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- Outside
Re: (OOC) The Primeval Dark
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2019-04-15, 09:52 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: (OOC) The Primeval Dark
The first potential!!1!1!!
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2019-04-15, 10:02 PM (ISO 8601)
- Join Date
- Dec 2015
Re: (OOC) The Primeval Dark
YAY im in, time for some rolls
Spoiler: Rolls
Will: (1d20+10)[28]
Percep: (1d20+19)[32] - to see what i can around me
Knowledge (History): (1d20+15)[22] to figure out where i am
Knowledge (Local): (1d20+16)[33] to figure out where i am
Knowledge (Planes): (1d20+18)[31] to figure out where i am
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2019-04-15, 10:03 PM (ISO 8601)
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- Dec 2015
Re: (OOC) The Primeval Dark
yay i passed, forgot to roll the 1d4 though...
(1d4)[2] x 2 for 10ft movementLast edited by forg99rules; 2019-04-15 at 10:04 PM.
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2019-04-15, 10:05 PM (ISO 8601)
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- Sep 2018
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- In your base
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2019-04-15, 10:18 PM (ISO 8601)
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- Dec 2015
Re: (OOC) The Primeval Dark
Tools as well i am adding my Wisdom to some checks... plus i have high int/wisdom so that helps as well... really though
Spoiler: Brains over BrawnAt 3rd level, you gain your Intelligence bonus as a modifier on Strength checks, Dexterity checks, and checks involving skills based on Strength or Dexterity, such as Hide, Climb, and Jump. (Factotum lvl 3 Dungeonscape)
is fixing alot of skills for me as well. When building my character i went for some powerful stuff. Time Seer for example is awesome... I am getting a +5 to all my Knowledge and PerceptionLast edited by forg99rules; 2019-04-15 at 10:22 PM.
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2019-04-15, 10:23 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: (OOC) The Primeval Dark
...I didn't realize we could get 3.5 stuff too. I'm gonna have to look through some stuff.
I might grab that ability, Erik's Int is 'only' 15, but +2 to a bunch of skills, especially ones so key to survival would be pretty solid.
I've literally got a small list going for abilities to pick up for Erik at this point
Edit: how did you get the time seer template?Last edited by Stevesciguy; 2019-04-15 at 10:30 PM.
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2019-04-15, 10:51 PM (ISO 8601)
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- Dec 2015
Re: (OOC) The Primeval Dark
I have both Time Seer and Eldritch templates, Time Seer is a +1 and Eldritch I got down to a -1 so they cancel eachother out, I got them just by asking the DM if he would allow it and then writing a good enough backstory to warrant it being allowed.
There are a lot of abilities that are useful out there, finding the ones that fit best is hard to do.
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2019-04-15, 10:57 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: (OOC) The Primeval Dark
Oh, that's pretty cool, I'd never thought of that. Wouldn't work with Erik, though, he's meant to be a pretty mundane, if badass, human. He doesn't even know he has magic, yet, because he got it from introspection during his imprisonment. It'll be fun to RP him working it out.
I just realized the sort of... irony? I guess, that's arisen. His band got destroyed because they were accused of using magic, and now he actually is magical
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2019-04-16, 01:41 PM (ISO 8601)
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- Nov 2015
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Re: (OOC) The Primeval Dark
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2019-04-16, 02:01 PM (ISO 8601)
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- Nov 2014
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- Outside
Re: (OOC) The Primeval Dark
Lol the encounter itself hasn't been changed or initiated by your actions. That's the benefit of the rail; you don't really have any player agency, but the objective is to make you feel like you do.
Group 2 had a tough encounter from the get-go, with a finite number of rounds to do something about it. You could have done more, had the group been quick, but at least you were able to tackle the big objective with the help of Regina. Now all that's left is to face off with the results and what you were able to turn in your favor.
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2019-04-16, 03:38 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: (OOC) The Primeval Dark
So, I was looking at my sheet... one of the feats I took was improved weapon maneuvers, but I just realized that as an aggregate of several Improved [maneuver] feats, it probably requires combat expertise... which I don't have. So I'm swapping that out to fix things.
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2019-04-16, 06:47 PM (ISO 8601)
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- Jan 2018
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Re: (OOC) The Primeval Dark
Mmm, dialogue, let's see if I can respond
Will save vs helpless (dc15): (1d20+10)[18]
Move recovery (if successful) (1d4)[3] x5 feet
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2019-04-16, 08:24 PM (ISO 8601)
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- Jan 2018
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Re: (OOC) The Primeval Dark
Nat 20 on the Sense motive, I definitely know Mr Shadow wants to eat my soul now.
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2019-04-16, 09:00 PM (ISO 8601)
- Join Date
- Nov 2014
- Location
- Outside
Re: (OOC) The Primeval Dark
Note, there are no 'fumbles' or critical's on skill checks in Pathfinder. Also, the use of sense motive is mostly utilized against static DC's when not prompted via opposed checks; those being 15/20/25. The default applications of the skill are either as a hunch, determining if a creature is possibly enchanted, or if someone is trying to pass a secret message (which is rarely used, due to magic). It's typically a pass/fail skill with ambiguous results at best, and you can autopass most optional checks just by having a high enough bonus. There's never anything 'definite' about this skill, and opposed checks can be dangerous in certain circumstances in the case of false-positives and poor hunches. Intuition isn't always right, but it does exist regardless. Try not to get yourself killed with what you think you know.
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2019-04-17, 01:26 AM (ISO 8601)
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- Nov 2015
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Re: (OOC) The Primeval Dark
Things went later than expected on this side of the world, I'll have to get my IC up tomorrow.
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2019-04-17, 06:10 PM (ISO 8601)
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- Nov 2014
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- Outside
Re: (OOC) The Primeval Dark
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2019-04-17, 08:04 PM (ISO 8601)
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- Nov 2014
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- Outside
Re: (OOC) The Primeval Dark
posted for faux, all that's left is stella, then we're back at the top for GRP1
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2019-04-17, 08:16 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: (OOC) The Primeval Dark
Somehow, Faux seems to be having a worse time than we are
Has he hopped off the rail?Last edited by Stevesciguy; 2019-04-17 at 08:16 PM.
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2019-04-17, 08:31 PM (ISO 8601)
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- Nov 2014
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- Outside
Re: (OOC) The Primeval Dark
Faux attempted to DDoor and his check to succeed didn't pan out.
As I mentioned before, he's used the one 'planned' dimensional encounter in the tut. He's still very much on the rail. However, anyone else who fails a forced stability check is rolling versus the real thing from now on. Its recommended to avoid that if possible, but sometimes it might be preferable to just take your chances if death looks certain. Not everything on the chart is terrible, so you could luck out. It's just a question of how desperate you are, and if you're willing to put it all on the line.
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2019-04-17, 08:55 PM (ISO 8601)
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- Dec 2015
Re: (OOC) The Primeval Dark
Trisk I am curious how you got a +24 to acrobatics... cause your sheet says +4 and I don't see what would be giving you a +20 to it.