New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 7 of 16 FirstFirst 12345678910111213141516 LastLast
Results 181 to 210 of 480

Thread: Return to Hoth

  1. - Top - End - #181
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Return to Hoth

    Surge, 3 accuracy, 2 damage vs 2 block, so I don't manage to hurt the trooper, unfortunately.

    Regain a strain with that surge though. That trooper gets to live this time.

    Strain 3/4 (2/4 if Fro for some reason didn't want to spend the Wing Guard's ability)

  2. - Top - End - #182
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Stormtrooper shoves past Onar to get to Shyla.

    (BG)(2d6)[2][3](5)
    (B)(1d6)[5](5)
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  3. - Top - End - #183
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Well that was peachy. Alright then. Uselessbutt the Stormtrooper is now standing at M6.

    Rebel Turn
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  4. - Top - End - #184
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Return to Hoth

    Shyla Varad
    Damage: 8/12
    Strain: 1/4

    Non-Action: BACTA PUMP removes 1 STRAIN
    Non-ACTION: Exhaust RESPONSIVENESS to gain 1 movement point.
    Non-Action: Suffer 2 STRAIN to gain 2 movement points. Move to O10
    Action 1: INTERACT with the holocam using STRENGTH. There may be a REROLL on this roll.

    BBG - (3d6)[3][3][2](8)

    Action 2: Activate the ability of my DUELIST'S BLADE, replacing 1 YELLOW DIE with 1 RED DIE. Attack the WING GUARD at O9

    GR - (2d6)[5][6](11)

    DEFENSE: B - (1d6)[3](3)


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  5. - Top - End - #185
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Return to Hoth

    I believe that kills the WING GUARD, which triggers RESPITE at the end of my activation. Final look:

    Shyla Varad
    Damage: 8/12
    Strain: 1/4


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  6. - Top - End - #186
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Agent Blaise fires on Onar.

    (GYY)(3d6)[3][5][4](12)

    Edit: Add a Surge for Hidden.

    Stealth to become re-Hidden.
    Last edited by afroakuma; 2018-01-01 at 11:44 PM.
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  7. - Top - End - #187
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Menace for 1 Threat

    "Insurrectionists in the Palace upper floors!" shouts the ISB agent into his comm. "Scramble fliers, now!" Two troopers wearing jetpacks smash through the windows next to Shyla, while an officer slips out of the office in the shadows.

    Activate Agent

    • Deploying Jet Troopers for 3 Threat
    • Deploying Imperial Officer for 2 Threat

    Rebel Turn

    In The Shadows on the Officer as soon as the next Rebel activation begins.
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  8. - Top - End - #188
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Return to Hoth

    Lando

    Lando to O4 (1 move left)
    Shoot at jet trooper at P7, with +2 accuracy

    GY - (2d6)[5][4](9)
    B - (1d6)[1](1)

  9. - Top - End - #189
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Return to Hoth

    3 damage, 1 surge, plenty of accuracy vs 1 block, so uh, kill the trooper by surging for +2.

    Lando's last move to go back to N3

  10. - Top - End - #190
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Stupid misformatted rngrghblr...

    Trying again, properly:

    Officer shooting Onar.

    (BY)(2d6)[4][2](6) +z
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  11. - Top - End - #191
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Onar is Wounded. Officer flees to O7 and is no longer Hidden.

    Saska's Turn
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  12. - Top - End - #192
    Halfling in the Playground
    Join Date
    Dec 2017

    Default Re: Return to Hoth

    Saska Turn:

    Start Status: Health 0/11, Endurance 2/4, Tokens 0.

    Gain 5 move

    Spend 4 move, Move from k6 -> to J4

    Shoot at Stormtrooper at I7. (need 2 acc and 1 net damage)

    Spoiler: Dice Legend
    Show

    Attack:
    G - (1d6)[1](1)
    Y - (1d6)[5](5)
    Defense:
    B - (1d6)[5](5)

  13. - Top - End - #193
    Halfling in the Playground
    Join Date
    Dec 2017

    Default Re: Return to Hoth

    Quote Originally Posted by srps View Post
    Attack: DING. Their armor is quite the opposite of useless.
    Use one of the surges to recover 1 strain.

    Move from J4 to L4 (1 move, 1 strain move)

    Use Battle Technician to create a Device Token on Saska.

    End Status: Health 0/11, Endurance 3/4, Tokens 1.

    End Turn.
    Last edited by srps; 2018-01-02 at 12:57 PM.

  14. - Top - End - #194
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Jet Trooper fires on Shyla.

    (BG)(2d6)[1][4](5)
    (B)(1d6)[6](6)
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  15. - Top - End - #195
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Round End

    Onar has been spotted by a holocam! Imperial player gains 1 Threat.
    • Imperial player gains 2 Threat.
    • Declining optional deployment.

    Round 3 Begins
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  16. - Top - End - #196
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Return to Hoth

    Shyla Varad
    Damage: 10/12
    Strain: 1/4

    Non-Action: BACTA PUMP removes 1 STRAIN.
    Non-Action: Exhaust RESPONSIVENESS to heal 1 STRAIN, converted to 1 DAMAGE.
    Action 1: REST, recovering 4 DAMAGE
    Action 2: BA-NA-NA-NA-NA, COME ON AND WHIP IT (gain 1 STRAIN to target the IMPERIAL OFFICER at O7 with MADALORIAN WHIP. He is PUSHED to P10)

    ATTACK: GY - (2d6)[5][3](8)

    DEFENSE: B - (1d6)[4](4)

    Current look before end of activation:

    Shyla Varad
    Damage: 5/12
    Strain: 1/4


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  17. - Top - End - #197
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Return to Hoth

    Officer EVADES but there's no SURGES to remove. 4 damage vs. 1 BLOCK is 3 damage total, leading to a dead officer. RESPITE removes one STRAIN, leaving me at:

    Shyla Varad
    Damage: 5/12
    Strain: 0/4
    Last edited by Lord_Gareth; 2018-01-02 at 06:13 PM.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  18. - Top - End - #198
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Heavy Stormtroopers blast Shyla.

    (BR)(2d6)[3][6](9)
    (B)(1d6)[2](2)

    (BR)(2d6)[4][5](9)
    (B)(1d6)[1](1)
    Last edited by afroakuma; 2018-01-02 at 07:25 PM.
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  19. - Top - End - #199
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    HEavy Stormtroopers ending their turns at I6 and J9.

    Rebel Turn
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  20. - Top - End - #200
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Return to Hoth

    Lando

    Lando who is definitely at N3 and not M5 where the map has him, shoots at the Jet Trooper at P3

    GY - (2d6)[4][2](6)
    B - (1d6)[5](5)

  21. - Top - End - #201
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Return to Hoth

    Lando doesn't need 3 surges. With that block, the only way to kill him will be to get a red die on 5/6, so reroll the green as a Red - this will ensure at least some effect is certain.

    R - (1d6)[5](5)

  22. - Top - End - #202
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Return to Hoth

    That is now 2 surges, 4 damage vs 3 block, so surge for Damage and Hide/Stun, Lando is hidden.

    With his other action, Lando moves to M7 - It's pretty safe since the bombs have already gone off.

  23. - Top - End - #203
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Alright so I have no idea when, if ever, Vassal will behave itself again. In the meantime, I at least know who isn't in certain places, so...

    Agent Blaise attempts a shot at Drokkatta.

    (GYY)(3d6)[1][4][3](8) +z
    (B)(1d6)[6](6)
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  24. - Top - End - #204
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Hmm... alright, Surge for accuracy, Surge for Menace, and Drokkatta cancels the third surge. Three damage.

    Activate Agent

    • Deploying Jet Troopers to same positions as last time (P7, P8) for 3 Threat.

    Stealth to make Agent Blaise Hidden

    Rebel Turn

    Map should be right, but feel free to swat me if it's not somehow.
    Last edited by afroakuma; 2018-01-02 at 11:41 PM.
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  25. - Top - End - #205
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Return to Hoth

    Spoiler: Chat
    Show

    <Lord_Gareth> So the question is
    <Lord_Gareth> Do we have Drokk get the camera at this juncture?
    <GralaminShieldheart> Yeah, it simultaneously will protect Drokk right now, and advance us.
    <Lord_Gareth> Observer, are you in a position to post such a thing, or willing to let us do it for you, and/or in agreement?
    <Observer> Pls post for me! Camera elimination sounds perfectly fine and good
    <Observer> I might get shot a bit after but w/e
    <Lord_Gareth> GralaminShieldheart, can I impose upon you to make the post? I'm kinda out of it
    <GralaminShieldheart> Sure


    Drokkatta

    Drokkatta moves south to I12, and makes a strength check on the camera.

    • A Rebel figure can interact with a holocam (Strength or Tech) to disable it.

    BGG - (3d6)[5][5][3](13)

  26. - Top - End - #206
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Return to Hoth

    Well, that unfortunately fails.

  27. - Top - End - #207
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    The lone Stormtrooper fires on Saska.

    (BG)(2d6)[5][6](11)
    (B)(1d6)[6](6)

    Yessssss... perfect damage roll!
    Last edited by afroakuma; 2018-01-03 at 12:21 AM.
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  28. - Top - End - #208
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    ...except Saska rolls white defenses so that's a total dodge. Ssssssssalami.

    Alright then, Stormtrooper to K6.

    Rebel Turn
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  29. - Top - End - #209
    Halfling in the Playground
    Join Date
    Dec 2017

    Default Re: Return to Hoth

    Quote Originally Posted by afroakuma View Post
    ...except Saska rolls white defenses so that's a total dodge. Ssssssssalami.
    That's the same one she failed to do one damage to, 'innit?

  30. - Top - End - #210
    Titan in the Playground
     
    afroakuma's Avatar

    Join Date
    Apr 2008

    Default Re: Return to Hoth

    Quote Originally Posted by srps View Post
    That's the same one she failed to do one damage to, 'innit?
    Apparently both of you were top-level graduates of the Academy.
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •