New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 4 of 4
  1. - Top - End - #1
    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

    Join Date
    Sep 2011
    Location
    Deanimating the dead.
    Gender
    Male

    Default New multiple of 10 rolling system

    Over the holidays I discovered a way to make variations of the d% and made a rolling system out of it (see spoiler). It can even be expanded by adding a third die into the mix. This would take some getting use to like learning a game with a die pool after only playing D&D, but it does not seem too hard.

    What are your thoughts? Is this concept already used in an RPG system I don't know of? What type of game might this be useful for, or is it unnecessarily complicated?

    Spoiler: Rolling System
    Show
    Desired Range
    Tens Place
    Ones Place
    1-10
    -
    1d10
    1-20
    -
    1d20
    1-30
    1d3
    1d10
    1-40
    1d4
    1d10
    1-50
    1d4
    1d20
    1-60
    1d6
    1d10
    1-70
    1d6
    1d20
    1-80
    1d8
    1d10
    1-90
    1d8
    1d20
    1-100
    1d10
    1d10
    1-110
    1d10
    1d20
    1-120
    1d12
    1d10
    1-130
    1d12
    1d20
    Last edited by Dr.Orpheus; 2018-01-06 at 11:47 PM.
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

  2. - Top - End - #2
    Titan in the Playground
     
    Knaight's Avatar

    Join Date
    Aug 2008

    Default Re: New multiple of 10 rolling system

    I've seen this crop up every so often for tables, but not much else. It's an established mechanic, just not one that sees a lot of use.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Apr 2015
    Location
    Mid-Rohan
    Gender
    Male

    Default Re: New multiple of 10 rolling system

    Yeah, I think I just don't care about setting up a 1 in 60 chance of something. By the time I need to be that specific, I can roll percentile and accept values 1-60 and throw out 61-100. I would need a system that actually uses these other number ranges frequently to justify the mechanic
    Quote Originally Posted by 2D8HP View Post
    Some play RPG's like chess, some like charades.

    Everyone has their own jam.

  4. - Top - End - #4
    Bugbear in the Playground
     
    John Campbell's Avatar

    Join Date
    Jul 2007

    Default Re: New multiple of 10 rolling system

    This doesn't actually provide even distributions for anything that uses two dice and includes the d20. Rolling 1d6*10 + 1d20 as a d70, for example, gives only one way to roll 1*–10 or 61–70, but two ways to roll 11–60, so numbers in the 11–60 range will come up twice as often. If you don't have a d7, to get an even 1–70 distribution, you need to roll 1d8*10 + 1d10 and reroll 8s on the d8.

    You can get different ranges with even distributions by using different die types, but you have to make your high-die multiplier be the size of the low die. For example, 1d6*20 + 1d20 will give you a even distribution over 1–120 (though it's easier to just use 1d12*10 + 1d10). The low die doesn't have to be a multiple of 10, either. You can, for example, roll 1d4*8 + 1d8 and get an even distribution from 1–32... better than 1d30 for random days of the month.

    (In all cases, of course, you treat max values on the dice as zeros, unless you roll them on both dice, then it's top of range.)

    Or, y'know, just do what I do when I need a random number in a weird range. Ask a computer. They don't care if you can do it by manipulating platonic solids or not. Need a d31? Not a problem!
    Play your character, not your alignment.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •