Results 211 to 240 of 331
-
2018-01-17, 03:04 PM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Berlin
- Gender
-
2018-01-17, 03:06 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: alignment is bad and you should feel bad
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2018-01-17, 03:20 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Marlinspike
Re: alignment is bad and you should feel bad
Last edited by Aliquid; 2018-01-17 at 03:22 PM.
-
2018-01-17, 03:25 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: alignment is bad and you should feel bad
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2018-01-17, 03:25 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Italy
- Gender
Re: alignment is bad and you should feel bad
I'd generally agree with this, but not in a life-or-death situation with little to no risk from the person doing the helping. General rules fall apart in the face of extreme enough situations. If you don't jump into the river to rescue a drowning person, well, jumping into the river would have put you at risk too, I'd call it neutral; if you had a rope handy, and you refuse to throw it, then I'd say denying help to a dieing person because you can't be bothered to spend some minutes, with no risk for yourself, is a pretty evil act. But we're going on a tangent here.
Ah, ok. Now I see your point better.
Still, I think you're not giving gamers enough credit. Yes, some people do apply their real life values to alignment. I'm one of them. But those people are the ones who do NOT say "orcs are evil, let's kill everyone". They are the people that will have blurred sides and adventures with difficult moral choices, where paladins may get their hands dirty from time to time and you need to judge case-by-case what to do with enemy noncombatants, or with those who surrender.
Those others gamers who are applying the "alignment makes for easy targeting" approach do not apply their values from real life. At least, I've never seen anyone propose (not seriously at least) to exterminate all relatives of terrorists because "they are evil". Which is what is done with orcs in those groups that you bash.
To be fair, I have never seen a group who uses that version of alignment and morality. But I think, if it was a common view, it would be heard more often.
P.S. If you think of comments in online newspapers, most of those people are venting out their emotions and do not really think what they write. I say it because I know several people like that.
Well, for every rule you can find exceptions, if you look at sufficnetly extreme or strange cases. Still, it is difficult to accept the quoted argument.
I mean, there is this absolutely genuinely good person, who helps other people all his life, right? And then this guy sudddenly decides to murder someone. And then he goes on to do good, and he never repents murdering that someone. What kind of person is this? If he's a truly good person, and he killed somebody in a moment of rage, then he'll surely regret it. If he does not regret because he had a good reason for doing it, then the "for no good reason" condition falls. Looks like the only possibility is that the guy is totally nuts, and should seek professional help.In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
-
2018-01-17, 03:27 PM (ISO 8601)
- Join Date
- Sep 2015
Re: alignment is bad and you should feel bad
That the trolley problem is not yet thoroughly discredited bunk, just drives home the point that the creators of D&D Alignment had a better grasp on the realities of morality and ethics than people who "study" it in real life.
(By which I mean they can't even clear that low bar.)
I agree it's a rather extreme outlier case, and probably merits psychological examination.
Let's instead make it someone that murders due to reason, a Bond is involved (5e style), and thus has no regrets. One time only. And otherwise has a consistently has a good typical associated behavior. In 5e Alignments, that should be a Good character. But fall from Grace and single Evil Actions count most thinkers will rarely agree with that.Last edited by Tanarii; 2018-01-17 at 03:35 PM.
-
2018-01-17, 03:39 PM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Berlin
- Gender
Re: alignment is bad and you should feel bad
@King of Nowhere:
Plus, notice the lack of "Orc children" anywhere in those games. Should give a hint.
-
2018-01-17, 03:48 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: alignment is bad and you should feel bad
My first exposure to the "Trolley problem" was in a 2009 "Justice" broadcast of a Harvard University lecture...
....which (Full disclosure: I have never taken any College/University classes, but I've read some textbooks that my wife had from her time as a Harvard law student), after my initial gratitude upon seeing it televised, quickly made me reflect on how I could see no extra merit in the banter of the college students than I could in the minds of most of my inferiourly educates co-workers... [extended rant]
...... the only place other than this Forum that I have encountered the "trolley problem" is:
Existential Comic #106
-
2018-01-17, 03:52 PM (ISO 8601)
- Join Date
- Jul 2014
Re: alignment is bad and you should feel bad
It's a thought experiment.
Like the ones that were used to demonstrate the principles of relativity.
If you think the point is to present a common and realistic problem, then you're sorely mistaken.
It could be simplified, though, if the circumstances bother you.
You are in a room with a button. If you push it, 1 person will die. If you don't, 5 will die. You have 3 seconds. Go.
It is interesting for its merit as a QUESTION, not its merit as a scenario and definitely not for answering questions. You can't debunk a question.
-
2018-01-17, 03:52 PM (ISO 8601)
- Join Date
- Sep 2015
Re: alignment is bad and you should feel bad
Lol I like that.
It's entirely possible I'm not being fair to philosophers that study morality. And that the Trolley Problem is thoroughly discredited bunk, that gets dragged out and used anyway both by freshmen professors and forum posters. It's not like that doesn't happen all the time in many other cases.
But the impression I get is its more like Parallel Universes & quantum physics, a BS thought experiment gone bad based on a underlying premise extended too far, that too many people who study the subject don't understand is bunk.Last edited by Tanarii; 2018-01-17 at 03:55 PM.
-
2018-01-17, 05:15 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Marlinspike
Re: alignment is bad and you should feel bad
Agreed. My understanding is that someone is beside the switch and can see the impending tragedy. They have basically a second to decide “pull the switch or not”. That isn’t enough time to make a moral decision. It is enough time to make a gut decision.
Me personally, I wouldn’t pull the switch, not because of any moral belief... but because I would freeze and respond too slowly.
Often the scenario is put forward as not “what would you do” but “John saw this scenario and pulled the switch. Did he do the right thing? Can the dead person’s family justifiably go after him for manslaughter? Etc
-
2018-01-17, 05:21 PM (ISO 8601)
- Join Date
- May 2010
Re: alignment is bad and you should feel bad
Pffft. We can do better than that.
Originally Posted by The Faerunian Trolley ProblemImagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
-
2018-01-17, 05:23 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: alignment is bad and you should feel bad
And maybe they have a reason to, but only because you moved the goal posts from one end of the field to another.
Hint: sudden, realistic portrayal of human suffering (like the above example) is not psychologically the same as expected, unrealistic suffering of anti-humans (slaughter of xenomorphs, orcs, or demons).
You don't even have to change the "unrealistic" part, only the "sudden". For example, people have different reactions to horror movies on second and further viewings. The first view has much greater shock factor which distract from other traits of the movies, where as once the shock factor is gone, analysis and humour become possible. That is, the person who is morally shocked by the slaughter of seniors, and the person who laughs at their destruction, can be the same person, just at different points of time.
Originally Posted by Aliquid
Originally Posted by Aliquid
I know there are people who get upset over any sort of fictional violence, but using those people as a standard for what is morally bad in games makes about as much sense as using blind people as standards for visual arts, deaf people as standards for music, or Max_Killjoy as standard for using fiction tropes in RPGs is.
Originally Posted by Aliquid
.Originally Posted by Aliquid
Originally Posted by Aliquid
The only thing that's required for a normal person to happily genocide xenomorphs, devils, orcs or whatever is for them to grok the trivial fact that the game events are unreal, and hence no real killing is taking place. Worrying about philosophical implications of the concept of "always evil" is domain of smart people who are being stupid in a very particular way, and people who listen to their rhetoric.
That is, the problem you describe is an artificial one that's entirely avoided by not making the argument you're trying to make in the first place.
Originally Posted by Aliquid
I'll have none of that, thank you very much.
If someone thinks that when I say killing Xenomorph larvae (etc.) is morally acceptable in a game and thinks I am endorsing real-life infanticide, the problem isn't me nor the xenomorphs (etc.).
This is not a hypothetical question nor a hypothetical answer. All of my hobbies have been subject to bizarre preconceptions, stereotypes and moral panic from the part of outsiders. "Having concern" over incorrect "subconscious" perceptions of people would force me to hide under a rock."It's the fate of all things under the sky,
to grow old and wither and die."
-
2018-01-17, 05:59 PM (ISO 8601)
- Join Date
- Sep 2015
Re: alignment is bad and you should feel bad
Last edited by Tanarii; 2018-01-17 at 05:59 PM.
-
2018-01-17, 06:04 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: alignment is bad and you should feel bad
Actually 7th or 8th grade*) (ages 13 to 14) of elementary school where I'm from. But yes, a concept that's meant to serve as introduction to the concept of moral dilemmas is basic. (Which is also why people like Max_Killjoy nitpicking it are being, bluntly, stupid. It's the equivalent of saying the fable of Frog and the Scorpion is bad because real animals don't talk.)
*) Though I recall we went over the Heinz dilemma in the lower grades, possibly 2nd or 3rd. (Ages 8 to 9)
---
Originally Posted by Max_Killjoy
In other words: why do you object to the game being an absurdist horror show on one level, when the potential to be so is built into the game at all levels?
Beyond a simple matter of taste, being a sick, absurdist horror show is no obstacle to being a good game. Which is both why your statement fails as a criticism of the Alignment system, and why Lamentations of the Flame Princess is one of the more successfull retroclones."It's the fate of all things under the sky,
to grow old and wither and die."
-
2018-01-17, 06:45 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: alignment is bad and you should feel bad
Thanks for that.
I'm totally going tostealmake proper use of that in future threads if some doesn't beat my to it.
.
I'm completely appalled that you would single out *********** for ridicule like that, and I will post a lengthy screed on how offended I am as soon as I can stop laughing and get up off the floor.
.
Again someone cites something from school that I don't remember at all.
Which makes me wonder what exactly was taught?
I remember the pain of getting hit with in dodgeball, the pain of getting tackled in smear the queer, how much less painful cutting PE and hanging out with the girls who went out of the gym and smoked, instead of staying with the other boys hitting each other was, and that whatever was in the teachers thermos smelled very strong.
That's about it.
....and why Lamentations of the Flame Princess is one of the more successfull retroclones.
I really like the rules for LotFP, but I would think twice before showing any of the art outside of a GWAR concert.
-
2018-01-17, 07:03 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: alignment is bad and you should feel bad
That's about right... though I'm not so enthused about the rules either.
Elementary and middle school in my experience were not places concerned with teaching about moral dilemmas or philosophy.
In college, I dodged taking any additional PHIL classes because I got sick of debates about whether the chair I was sitting in was in fact real...Last edited by Max_Killjoy; 2018-01-17 at 07:40 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2018-01-17, 07:11 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: alignment is bad and you should feel bad
IIRC your elementary school days took several decades before me and in a different country.
As an amusing coincidence, my professional education is as a heating, plumbing and airconditioning mechanic (AKA plumber), but I'm preeeetty sure that if we started citing to each other what we learned in trade school (or equivalent), we'd just end up staring dumbly at each other."It's the fate of all things under the sky,
to grow old and wither and die."
-
2018-01-17, 07:15 PM (ISO 8601)
- Join Date
- Feb 2016
Re: alignment is bad and you should feel bad
I think ultimately the purpose of including the good-evil axis is to distinguish (correctly) that order and chaos are not the same thing as good and evil
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
-
2018-01-17, 07:39 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: alignment is bad and you should feel bad
I bought the game because I liked the cover art and was disappointed that it turned out to be a basic D&D retroclone.
The system's primary virtue is that it is the cleanest, simplest, most playble version of B/X or OD&D available. The things which are unique to the game are in the modules and in the scenario design philosophy. It just turned out that being playable is good enough when the modules are actually interesting."It's the fate of all things under the sky,
to grow old and wither and die."
-
2018-01-17, 08:21 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: alignment is bad and you should feel bad
.
Yeah, that's what I like about it, because the rules that I can really remember best are pre Players Handbook D&D, and RuneQuest.
D&D because it was imprinted early, and BRP/Coc/RuneQuest/etc. because it was also imprinted early, and is pretty intuitive, unfortunately not as fun as D&D, but the BRP gonzo fantasy game Magic World looked like it could be fun since it has makes more sense/intuitive rules but with a D&D like setting, but few want to play it, so it's a moot point.
-
2018-01-17, 11:24 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- I'm on a boat!
- Gender
Re: alignment is bad and you should feel bad
First off, hamishspence, Calthropstu, and King of Nowhere, bravo, I second EVERYTHING you both said, so much.
You are incorrect, sir or madame.
Everything I bolded is a lie.
BoVD and BoED are both very clear that Intent and Conxtext matter as much as Action, and you have been told this before, so now you're actually lying on purpose.
And I'm the one that you are misquoting about the Trolley Problem. I said the only clear option for a PALADIN to do would be to not pull the lever. Because whether or not the paladin would fall for pulling the lever is in question, it could be argued either way that he "killed" the single person. But it is-by the RAW-very clear that he would not fall for refusing to pull the lever. Failing to do Good or Evil is a morally Neutral act. And paladins do not fall for committing a morally Neutral act.
I also explicitly said -multiple times- that the person who tied all those people to the tracks in the first place committed the greatest evil act, and the weight of any of those deaths falls on that person.
OF course the blood is primarily on the hands of the person who set it up, that's what we've been saying. To imply that we've been pushing for anything else is intellectually dishonest on your part. The person standing at the switch is given the binary choice of "pull a switch to make 1 person in the trap die" or "do nothing and 5 people in the trap die". Which is a catch 22, with no clear act of intent on the art of the person at the switch, as all 6 people are in mortal danger from the guy who put them in the trap in the first place. Which is why I have said from the get-go, that the Fat Man variant is a better example for discussing D&D alignment.
In the "Fat Man" variant of the Trolley problem, the fat man is an innocent bystander, near but not on the tracks. He gets pushed in front of the trolley at the last moment, gets hit, but is so fat that he stops the trolley and thus saves all 5 people. THAT option requires the PC to make a choice to intentionally kill someone who was NOT in mortal danger to save others.
Also of interest is the "Fat Villain" variant, wherein said Fat Man near the tracks IS the villain who tied the 5 people to the tracks to begin with. While that conundrum -by real world standard-is ethically equivalent, by D&D standards it is clearly a non-evil act to kill the villain in the process of saving the 5 people he was going to murder via trolley.
Remember when I said the problem with all of those thing was PEOPLE? People who MISUSE the way alignment is supposed to work. I said that, several times.
And you cannot, with any kind of logical cohesiveness, say that a tool is objectively "bad" because bad things happen only when it is misused.
According to you, it does.
You bring ZERO support for your argument.
You back up NOTHING of your claims with quotes from the text.
Your claims are baseless, intentional LIES, with no foundation in the truth.
The ONLY thing you say is "alignment is either a bad x or a bad y, and nothing else is true" with no evidence to support anything you say. So yes, it is, just on your "say-so".
Except that the RAW books that actually delve into this show-in black and white text-that you are wrong.
The BoVD and the BoED both say that both Actions and Intent matter.
The DMG says that alignment change is gradual, not instantaneous. And furthermore that a person who commits both Good and Evil acts is Neutral. Clearly this includes people who commit Evil Acts as a means to committing Good Acts. The DMG also stipulates that Indecisiveness Indicates Neutrality, so your earlier claim about "doing nothing" is also a falsehood.
Yes, there are some acts that are Evil no matter what the consequence. Damaging and Harming the Soul, Consorting With Fiends, Creation of the Undead...all of these things are objectively Evil, and no amount of excuses or moral postulating can change that. Let's take Creation of Undead. According to the default RAW of D&D, that is a crime against the universe to create "a corrupt mockery of life and purity". If you animate a bunch of undead, and use them to do Good, you HAVE committed both a Good act and an Evil act. God forbid you should be morally held accountable for the actions you commit. What kind of self-serving narcissistic ass thinks he shouldn't be "held accountable" for his actions?
You can call it "true" all you want. Doesn't make it any less a lie.
See how that works?
Can you provide a single shred of objective evidence to support your claims? Keep in mind, for purposes of forum discussion (since the totality of all possible house rules are impossible to account for), the ONLY thing that can be considered FACT is what is in print in the Rules As Written. Those are objective sources. Ones that we, the other participants in this discussion, can verify for ourselves-check your sources, as it were.
I challenge you to provide FACTUAL sources about the RAW that say what you claim is true, or admit your claims were false. Maybe you were just mistaken. Like I said before (maybe it was to someone else), perhaps the people you initially played with TOLD you that alignment was that, and you believed it, and you never read the rulebooks with an open mind ever again.
So how about it? Put up or shut up. You made your claim, I call bullsh*t. Ante up some evidence or fold.Last edited by RedMage125; 2018-01-18 at 07:53 AM.
Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
Second Eternal Foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.
-
2018-01-18, 12:03 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: alignment is bad and you should feel bad
This thread is not just you posting and everyone responding to what you post. Other people have said things, and other people are responding to them, not you. And my comments are based on what has actually been said, and how alignment is actually used by players and discussed by players across multiple decades and multiple editions.
Not that it matters, since you are obviously incapable of having a conversation without resorting to insults and calling anyone who disagrees with you a liar.
If you reply to any of my posts on this thread again, I will report you for personal attacks, and place you on ignore.
"Conversation" over.Last edited by Max_Killjoy; 2018-01-18 at 12:08 AM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2018-01-18, 12:25 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: alignment is bad and you should feel bad
The third one -- what do you think "an act that is evil no matter what, no matter the circumstances" is, other than a judgement based purely on the action and with no consideration for intent, motive, or circumstances?
Or we could just go with this comment, focusing on the part bolded:
it means only that each individual is ultimately judged by an ENTIRELY objective and dispassionate judge that does not waiver (the cosmic forces of Good/Evil/Law/Chaos). In the default D&D world, even the gods are beholden to these forces, and since the forces are completely objective and dispassionate, they are not swayed by any kind of excuses or moral vacillating. A given character may have justification for the horrible things he does. He may, in fact, be doing it for the greater good of a community or a population. His people may love him and think him a hero. But his actions will always be judged by an objective measure.
Which just makes the "moral trap" problem bigger.
Someone has set up a situation where whoever happens to walk by as the train is approaching is forced to "Do Evil" under this moral "standard".
Do nothing? Evil, because they refused to help.
Touch the lever and choose whether one or ten people die? Evil, because their decision lead to one or ten deaths.
And now the "cosmic forces" of "morality" judge that person to have "done evil" no matter what. It's utterly lacking in justice of any kind. A universe in which this is true is a sick universe. I find such a universe, fictional as it may be, morally repugnant, utterly loathsome, and completely objectionable.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2018-01-18, 12:38 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Marlinspike
Re: alignment is bad and you should feel bad
-
2018-01-18, 01:18 AM (ISO 8601)
- Join Date
- Feb 2016
Re: alignment is bad and you should feel bad
Regarding the orc babies thing, it should be noted that Orcs are not an "always evil" race or even "usually evil". Their alignment tendency is merely "often chaotic evil"
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
-
2018-01-18, 02:23 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Norway
- Gender
Re: alignment is bad and you should feel bad
The trolley problem in D&D:
Good: Change the track to hit the one person.
Neutral: Freeze, do not change tracks.
Evil:
-
2018-01-18, 02:49 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Berlin
- Gender
Re: alignment is bad and you should feel bad
Last year, there was a great feature film on tv. Basic hostage situation, terrorists wanting to crash a plane into a fully filled stadium, a jet fighter pilot shooting them down and going for trial. After the speeches, the film stopped, two hotline numbers appeared and the audience had roughly 30 mins time to decide whether guilt or not and make the decision call.
So far, so good, so overly simplistic.
The real fun started when after that, Fischer, then high judge of the supreme court, came on and explained why the whole "Trolley / Terrorist" scenario is utter horse manure and should only be used to show freshmen law students that a "good / evil" question will never provide meaningful results, will often need "god or perfect knowledge". The he went on about outside force, direct force, intention, the usual stuff, but also went on that our german legal system includes some very heavy-handed elements based on objective morality on how they change the outcome(*).
(*) Yes, we do have those elements and also ways to deal with the paradoxes that come up by using them.
-
2018-01-18, 04:36 AM (ISO 8601)
- Join Date
- Mar 2016
- Location
- The Frozen North
- Gender
Re: alignment is bad and you should feel bad
Actually you are right, the original dilemma has you steering a tram where there is 1 man working on one track and 5 men working on the other and you have to make a choice. If you guys actually read the whole of the wikipage from the link that Redmage posted then you would have found out
Optimizing vs Roleplay
If the worlds greatest optimizer makes a character and hands it to the worlds greatest roleplayer who roleplays the character. What will happen? Will the Universe implode?
Roleplaying vs Fun
If roleplaying is no fun then stop doing it. Unless of course you are roleplaying at gunpoint then you should roleplay like your life depended on it.
-
2018-01-18, 04:38 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: alignment is bad and you should feel bad
That's what the rules say, technically, but you wouldn't know it from their descriptions, which don't account for non-evil examples. Later editions (4E, 5E, not sure about Pathfinder) drop the usually/often/always distinction and just call them evil. Then the descriptions double down on how vile and deserving of death they are.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.