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  1. - Top - End - #1
    Dwarf in the Playground
     
    Daemon

    Join Date
    Jan 2018

    Default Revamped Kel'Rot D&D 5e

    Hey everyone. I made a post about a week ago on the main boss for my upcoming campaign. I think I fixed a lot of the problems that were addressed and would love it if anyone could give me ideas on if you think he is fixed. I changed the book from having one certain action to basically being Kel'Rot's layer actions. Thanks for any help you can give! He is going to be up against three or four level 5 characters and will most likely have a few minions as well.
    http://homebrewery.naturalcrit.com/share/Hyc--2-VG
    Last edited by Voltage89; 2018-01-18 at 09:16 AM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Blackbando's Avatar

    Join Date
    Nov 2016
    Location
    Between Conch and Coral
    Gender
    Male

    Default Re: Revamped Kel'Rot D&D 5e

    Mate, that's an edit link. You should fix that to a share link, fast, before someone malicious comes along.

    Also, he seems fine. Weird to me that he has no actions outside of spellcasting (even a quarterstaff could be nice, like if he's in an antimagic field), but it looks good nonetheless.

  3. - Top - End - #3
    Dwarf in the Playground
     
    Daemon

    Join Date
    Jan 2018

    Default Re: Revamped Kel'Rot D&D 5e

    Quote Originally Posted by Blackbando View Post
    Mate, that's an edit link. You should fix that to a share link, fast, before someone malicious comes along.

    Also, he seems fine. Weird to me that he has no actions outside of spellcasting (even a quarterstaff could be nice, like if he's in an antimagic field), but it looks good nonetheless.
    Thanks man, I did not notice that. He has two daggers, just forgot to put them in there.

  4. - Top - End - #4
    Pixie in the Playground
     
    CroutonSquared's Avatar

    Join Date
    Jan 2018

    Default Re: Revamped Kel'Rot D&D 5e

    The Darkness and Bone Tremor abilities on the book both reference "you". Is that meant to reference the ritual caster? These abilities also have no stated range.

    I really like how dynamic this fight is. The boss isn't a super high CR, but there are lots of interesting effects like knocking prone and difficult terrain that should make combat interesting. The mechanics of coming back as an undead and failing death saves is also super flavorful and intense.

    Out of curiosity, what is Kel'Rot's strategy in terms of spellcasting?

  5. - Top - End - #5
    Dwarf in the Playground
     
    Daemon

    Join Date
    Jan 2018

    Default Re: Revamped Kel'Rot D&D 5e

    Quote Originally Posted by CroutonSquared View Post
    The Darkness and Bone Tremor abilities on the book both reference "you". Is that meant to reference the ritual caster? These abilities also have no stated range.

    I really like how dynamic this fight is. The boss isn't a super high CR, but there are lots of interesting effects like knocking prone and difficult terrain that should make combat interesting. The mechanics of coming back as an undead and failing death saves is also super flavorful and intense.

    Out of curiosity, what is Kel'Rot's strategy in terms of spellcasting?
    Im not sure I understand what you mean by what is his strategy

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