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  1. - Top - End - #151
    Bugbear in the Playground
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    Default Re: The Bespin Gambit Reloaded

    Strain move to M5

    Attack the dosh with the blade GG(2d6)[2][6](8)
    (1d6)[5](5)
    Creativity is my weapon of choice!

  2. - Top - End - #152
    Bugbear in the Playground
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    Oct 2017
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    Default Re: The Bespin Gambit Reloaded

    Use Hera ability for 1 extra damage and use surge for cleaving the officer.

    Again GG (2d6)[6][4](10)
    (1d6)[3](3)
    Creativity is my weapon of choice!

  3. - Top - End - #153
    Bugbear in the Playground
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    Oct 2017
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    Default Re: The Bespin Gambit Reloaded

    Cleave the officer for a kill. Use Close quarters to attack the dosh again.
    BY (2d6)[2][2](4)
    (1d6)[5](5)
    Creativity is my weapon of choice!

  4. - Top - End - #154
    Bugbear in the Playground
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    Oct 2017
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    Default Re: The Bespin Gambit Reloaded

    That guy keeps tanking... Use surges for recovering and Extra damage that does nothing.
    Creativity is my weapon of choice!

  5. - Top - End - #155
    Titan in the Playground
     
    afroakuma's Avatar

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    Apr 2008

    Default Re: The Bespin Gambit Reloaded

    Sorry about delays in Imperial updates, this has been an extremely busy weekend for me. Hoping this week returns to a sense of normalcy.
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  6. - Top - End - #156
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    afroakuma's Avatar

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    Apr 2008

    Default Re: The Bespin Gambit Reloaded

    Quote Originally Posted by EarthenRite View Post
    Do we have to spend the movement right now or can we use it on our turn?
    Movement points granted out of turn are an interrupt; they must be spent immediately or they are lost.

    The Trandoshans approach to blast Murne.

    (BG)(2d6)[4][2](6) +1
    (B)(1d6)[2](2)

    (BG)(2d6)[2][5](7) +1
    (B)(1d6)[4](4)

    Murne takes 5 damage and 2 strain and is Bleeding

    Spoiler: Mission Map
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    Rebel Turn
    Last edited by afroakuma; 2018-02-05 at 07:28 PM.
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  7. - Top - End - #157
    Bugbear in the Playground
     
    Beholder

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    Sep 2016

    Default Re: The Bespin Gambit Reloaded

    MHD19

    Action 1 - move to J6 (if I read the adjacency rules wrong, I’ll add one stress to move below the blue terminal)
    Action 2 - test at the terminal - BG - (2d6)[6][6](12) Results: Bad rolls :( at least I do focus so I’m ready for next time
    Last edited by EarthenRite; 2018-02-05 at 07:41 PM.

  8. - Top - End - #158
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    afroakuma's Avatar

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    Apr 2008

    Default Re: The Bespin Gambit Reloaded

    A Probe Droid floats forward to scorch Murne.

    (BYY)(3d6)[4][2][6](12)
    (B)(1d6)[6](6)
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  9. - Top - End - #159
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    afroakuma's Avatar

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    Default Re: The Bespin Gambit Reloaded

    Murne takes 4 damage.

    Rebel Turn

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  10. - Top - End - #160
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: The Bespin Gambit Reloaded

    Action 1: gain 4 move.

    Use 2 move to activate the str terminal.

    BGG - (3d6)[2][4][4](10)
    The Chaotic Evil Dungeon Master

  11. - Top - End - #161
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: The Bespin Gambit Reloaded

    O5 terminal is claimed.

    Move to M4 and attack the Nexu

    BR - (2d6)[1][1](2)
    w - (1d6)[2](2)

    EDIT: wow that sucked.

    Strain 2 to move to L2
    Last edited by tigerusthegreat; 2018-02-05 at 08:45 PM.
    The Chaotic Evil Dungeon Master

  12. - Top - End - #162
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    afroakuma's Avatar

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    Apr 2008

    Default Re: The Bespin Gambit Reloaded

    The other Probe Droid joins the assault on Murne.

    (BYY)(3d6)[4][1][4](9)
    (B)(1d6)[1](1)
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  13. - Top - End - #163
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    afroakuma's Avatar

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    Default Re: The Bespin Gambit Reloaded

    That's enough for 3 damage and Pierce 1. Murne Rin is Wounded.

    Hey Rebels: Your Figurehead is Figuredead.

    Murne or Hera

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  14. - Top - End - #164
    Dwarf in the Playground
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    Jan 2018

    Default Re: The Bespin Gambit Reloaded

    Murne Rin

    Action 1: Clear Bleed

    Action 2: Diplomats Blaster BG - (d26)[1](1) vs Trandoshan B - (d6)[2](2)

  15. - Top - End - #165
    Dwarf in the Playground
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    Jan 2018

    Default Re: The Bespin Gambit Reloaded

    Cool, so critfail on a d26, which was not my intention, actual roll that does good things correctly:

    Diplomats Blaster BG - (2d6)[5][6](11) vs Trandoshan B - (d6)[6](6)

    Accuracy 7, 4 damage vs 1 Evade so I definitely murdered him.
    Last edited by Daffodil; 2018-02-05 at 10:53 PM.

  16. - Top - End - #166
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    afroakuma's Avatar

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    Apr 2008

    Default Re: The Bespin Gambit Reloaded

    Just to confirm: are you attacking the one adjacent? If so, he survives with 2 hp. If you meant to target the other one, you don't have, and cannot get, line of sight to him.
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  17. - Top - End - #167
    Dwarf in the Playground
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    Default Re: The Bespin Gambit Reloaded

    The adjacent one that I can see, yes. I misread the hp though, so I'll include Call the Shots for an additional damage.

  18. - Top - End - #168
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    afroakuma's Avatar

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    Default Re: The Bespin Gambit Reloaded

    Quote Originally Posted by Daffodil View Post
    The adjacent one that I can see, yes. I misread the hp though, so I'll include Call the Shots for an additional damage.
    Hera's ability was already used by Verena this turn; I marked her card with a Strain token for this reason. It was easy to miss.
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  19. - Top - End - #169
    Dwarf in the Playground
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    Default Re: The Bespin Gambit Reloaded

    Quote Originally Posted by afroakuma View Post
    Hera's ability was already used by Verena this turn; I marked her card with a Strain token for this reason. It was easy to miss.
    In that case, we're all sorted.

  20. - Top - End - #170
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    afroakuma's Avatar

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    Default Re: The Bespin Gambit Reloaded

    The Nexu Pounces Verena and falls back to the same position.

    (GR)(2d6)[4][3](7)
    (B)(1d6)[1](1)

    Hera Syndulla

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    Last edited by afroakuma; 2018-02-06 at 09:16 PM.
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  21. - Top - End - #171
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    tigerusthegreat's Avatar

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    Default Re: The Bespin Gambit Reloaded

    Hera

    Move to L3

    Shoot the nexu.

    bgy - (3d6)[1][6][5](12)
    w - (1d6)[1](1)
    The Chaotic Evil Dungeon Master

  22. - Top - End - #172
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    tigerusthegreat's Avatar

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    Default Re: The Bespin Gambit Reloaded

    2d 2s vs nothing.

    Surge for damage. 3d to nexu.
    The Chaotic Evil Dungeon Master

  23. - Top - End - #173
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    afroakuma's Avatar

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    Default Re: The Bespin Gambit Reloaded

    Officer steps up, shoots Verena very poorly.

    (BY)(2d6)[6][6](12)
    (B)(1d6)[5](5)

    Round End

    • Imperial player gains 2 Threat
    • Declining optional deployment

    Round 2 Begins

    Spoiler: Mission Map
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    Last edited by afroakuma; 2018-02-06 at 10:02 PM.
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  24. - Top - End - #174
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: The Bespin Gambit Reloaded

    I will start.

    going to shoot at the Nexu with action 1.

    BR - (2d6)[2][5](7)
    w - (1d6)[2](2)
    The Chaotic Evil Dungeon Master

  25. - Top - End - #175
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: The Bespin Gambit Reloaded

    That's a dead Nexu. 4d vs 1b.

    Going to use action 2 to Move, activating the console adjacent to me with 2/4 movement points

    BB - (2d6)[3][6](9)
    Last edited by tigerusthegreat; 2018-02-06 at 11:10 PM.
    The Chaotic Evil Dungeon Master

  26. - Top - End - #176
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: The Bespin Gambit Reloaded

    Going to take 1 strain to reroll both dice (if I understand the rules correctly)

    BB - (2d6)[2][6](8)
    The Chaotic Evil Dungeon Master

  27. - Top - End - #177
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: The Bespin Gambit Reloaded

    Using my last 2 move to interact with it again.

    BB - (2d6)[4][6](10)
    The Chaotic Evil Dungeon Master

  28. - Top - End - #178
    Ettin in the Playground
     
    tigerusthegreat's Avatar

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    Default Re: The Bespin Gambit Reloaded

    Strain 1 to move to K3 (4/4 strain)
    The Chaotic Evil Dungeon Master

  29. - Top - End - #179
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    afroakuma's Avatar

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    Default Re: The Bespin Gambit Reloaded

    The Trandoshans clap eyes on their hated enemy, a Wookiee, and attack relentlessly.

    (BG)(2d6)[4][4](8) +1
    (B)(1d6)[5](5)

    (BG)(2d6)[5][3](8) +1
    (B)(1d6)[1](1)
    Last edited by afroakuma; 2018-02-07 at 08:48 PM.
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  30. - Top - End - #180
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    afroakuma's Avatar

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    Default Re: The Bespin Gambit Reloaded

    Well, that was only 8 damage and Bleed.

    Rebel Turn

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