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  1. - Top - End - #1
    Firbolg in the Playground
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    Default Zman's P2 4th Level Arena: Firechanter

    Zman's Arena: Liu Xing and Yin Yǔyàn

    "Enter the Arena!", the loud voice boomed and reverberated through the massive arena.

    The doors in front of you open wide revealing a small room beyond. Further the hallway continues, the floor stained red, The Hall of Arrows lies ahead.

    As you look up you see the opaque black ceiling, knowing that beyond it are the spectators. Hundreds of them. You glance around but are unable to spot the magic eyes you know are watching, giving the hundreds beyond a view of your trial.

    The voice booms again, "Begin. Let us test the nature of your mettle."

    Spoiler: Important Information
    Show

    Initiative: Choose the order of your party, it will stay in that order throughout the entirety of the dungeon. Your team will act, then the dungeon will act. The round counter will continue every single round. Occasionally there might be a repetitive action, if you as me to repeatedly try an action I will post repetitive actions, or you can and tell me when the action ceases.

    OOC Information: Please try and keep the mechanical stuff in spoilers, a brief description of your characters actions, or an in depth roleplaying of them are equally welcome. Others will likely go through your arena run, might as well make it an exciting and enjoyable read to add to the mechanical crunch.

    Character Sheet

    MAP: Here is your Map! When you need to move, just tell me the map coordinates you are moving to any any particular path you want to take.

    If you are unsure of anything, just post with your questions in the spoiler or PM me. If there are dependent actions, we can take them piecemeal. Don't be afraid of writing out a string of if then statements to speed things along.

    Make sure you roll in the thread only, preferably in the spoiler tags. Sometimes I will post rolls in do not peek spoilers, so on your honor.

  2. - Top - End - #2
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    It takes less than a second after your eyes spot the red stained floor.

    Liu's eyes grow wider as he spots the trap. Holes, large enough for bolts to pass through, line the wall for thirty feet ending as it opens to the room beyond.

    Spoiler
    Show

    Round 1
    Describe how you are currently equipped, ie what are you holding in your hands.

    Liu spotted a trap. The hallway is 10' wide and 30' long and some kind of arrow trap, hence the name "Hallway of Arrows". You do not spot a control panel.

    Spoiler: Secret
    Show

    Spoiler: Seriously!
    Show

    L(d20+5)[22]
    Y(d20+5)[16]



    Last edited by Zman; 2018-08-14 at 02:51 PM.

  3. - Top - End - #3
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    The pair of elegant, lithe Half-Elves enter the area making a bit of a show of their defensive stance, back to back. The complexion of the man, Liu, has a slightly bronze tan, he has long black braided hair and wears an old-fashioned armour in burnished copper and dark red and black clothes on his muscular but wiry frame. The woman, Yin, is exceptionally lithe and graceful, also wearing her black hair very long, but with a much paler skin tone matching her white clothes and short silvery chain shirt. Both have a metal shield strapped on their backs.

    Liu is holding his experty crafted Guandao [Guisarme], Yin has readied her bow.

    As they realize there is no immediate threat from creatures, and assessing the threat from the trapped hallway, both swap their weapons against 10-foot poles carried in loop-tied silk sashes over their backs, and break up their defensive stance.

    Both approach the edge of the trapped corridor, crouch and examine the floor, the walls and the ceiling.
    "We need to find out how the trap is sprung. Are those pressure-plates in the floor? Do you think the device can actually aim, or will the bolts just fly straight?"

    Yin begins to hum a soothing, yet encouraging melody. She examines the trap with the eyes of a scout. Liu contemplates the possible inner workings from the stance of a craftsman.

    Spoiler: OOC
    Show

    Yin goes first. She will usually fire up one or more inspirations.
    [I hope I get these actions right, if not pls feel free to correct me]

    Round 1, both:
    * sheathe weapon
    * draw pole
    * stride to D12/D13

    Round 2:
    Yin:
    * Inspire Competence (1d20+10)[27] [roll to determine if Crit. Success.]
    * Seek (1d20+5)[8]
    * examine Trap (Thievery), but eyes-only for the moment (1d20+7)[25]

    Liu:
    * ready shield (the metal one)
    * Seek (being Inspired) (1d20+7)[27] (or possibly +2 more)
    * try to find out how and how well the trap is built (Crafting) (1d20+7)[16]

    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  4. - Top - End - #4
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    [Don't mind this post, just figured out how to subscribe to a thread]

  5. - Top - End - #5
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Yin eyes the trap, quickly spotting all of the individual pressure plates that make up the continuous floor. Not a single square inch of the hallway is spared their guard. She eyes the bolt holes, knowing it is impossible to determine if one is a launching or receiving hole. Or a dummy. None of the holes are located below her knee.

    Liu runs his hand over the well made wall, finding the seams tight and fitted... as he eyes the hall he notices none of the countless bolts launched by this deathtrap have pitted or damaged the opposing wall. They must either find something that stops them, or enter a corresponding hole on the opposite wall. None of the holes are below the knee.


    Spoiler
    Show

    You can delete unwanted posts, just edit and delete.

    Round 2
    Yin finds nothing seeking her 10' area.
    She does understand exactly how the trap works. None of its attack can harm on the bottom 2' of the hallway.

    Liu finds nothing odd in his 10' area with his Seek.
    He examines it's crafstmanship and knows the bolts fly straight and horizontal, none of which have pitted the opposing wall. No bolts fire in the bottom 2' of the hall.

    Spoiler: Secret
    Show

    (d2)[2]


    Last edited by Zman; 2018-08-14 at 07:08 PM.

  6. - Top - End - #6
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Yin and Liu quicky exchange their findings, look at each other and shrug. If there is a way to disarm the trap from this side of the hallway -- which would be an incredibly silly trap to design, as Liu points out -- there doesn't really seem to be a need for it. In the worst case, they could just crawl through, however that would cost a bit of time.

    "One more thing" mused Liu, reaching out with his 10-foot-pole to try out the trigger weight.

    Spoiler: Actions
    Show

    Round 3 (and possibly 4)
    Liu reaches out with his pole to probe tile F12, applying pressure until the trap goes off, and maintaining the pressure for two full rounds, to see if and how quickly the trap re-fires if you stand still on one plate, counting seconds carefully. If it doesn't shoot again in Round 3, he keeps on the pressure throughout Round 4. If it hasn't refired by the end of Round 4, he withdraws the pole.

    Yin, having nothing better to do, and confident she covered her half of the corridor well, spends Round 3 Seeking, this time round to her left (squares C11, D11, C12, D12)
    * Seek
    if she spots something, she Strides as necessary (Action 2) to examine it closer (Action 3). Otherwise, she keeps Seeking.

    Die rolls, pls add modifiers as required:
    Action 1 (Seek) (1d20+5)[18]
    Action 2: (1d20)[18] (Seek +5; Thievery +7)
    Action 3: (1d20)[16] (ditto)

    Rules/Ruling Question:
    Can you Leap and dive on the floor? (without hurting yourself?)
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  7. - Top - End - #7
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    As Liu puts maybe twenty pounds of pressure on the pole the first section of floor there is an audible click; the first bolt snaps across his vision at about naval height. It was moving fast, but he is sure it came from his right. Some around a second later another one snaps from his left at approximately throat height. Another from the right at groin height. The bolts continue snap across at varying heights roughly once a second, but never below the knee...

    Yin closely examines her area and finds nothing amiss...

    Spoiler
    Show

    Round 3

    The bolts fire continuously at about once per second from varying heights with no discernible pattern.

    Leap Action. Prone Action. Its less than a 5' fall, so no damage except possibly a bruised ego.

    Last edited by Zman; 2018-08-14 at 08:21 PM.

  8. - Top - End - #8
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Seeing how the bolts came in at a quick pace, Liu withdraws the pole after a couple of seconds, drawing his shield instead.

    "Alright, enough stalling, let's give the crowd a good show!"
    "Oh, like back then in the circus with the knife-throwers?"
    Yin laughed light-heartedly at the memory, readied her shield, and started trilling a merry tune in Triple-Time, egging her partner on to go for it.

    Liu took a deep breath, raised his shield to be ready for incoming missiles, feathered his knees, and Leapt.
    Shortly thereafter, the girl followed suit.

    Spoiler: Actions
    Show


    Edited for continuity:
    Round 3:
    as 3rd Action, Liu readies his metal shield.

    Round 4:
    Yin:
    * Ready (metal) shield
    * Composition Cantrip: Triple Time. Liu's Speed is now 30

    Liu:
    * Raise Shield (AC now 24)
    * Leap 20 feet (Powerful Leap), land in H12, expecting a bolt attack, so if this would hit,
    <> Reaction: Shield Block (absorb up to 5 points of damage), then immediately:
    * Leap 20 feet, land in L12

    [PMed you another rule question for Round 5, but maybe I didn't make clear what I'm looking at... since Yin can't jump as far as Liu, I'd like her to Raise, Leap, Block, Leap and drop on the floor to avoid the bolt -- technically Drop Prone is an action in itself, but if combined with a Leap..?]

    Last edited by Firechanter; 2018-08-14 at 09:10 PM.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  9. - Top - End - #9
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Liu soars though the air with his mighty leap, as he lands the distinct audible click is hears followed immediately by the whoosh of bolts... one would have caught Liu in the should had he not had his shield at the ready. His second mighty leap takes him clear of the deadly hallway...

    Spoiler
    Show


    Bolt Attack (d20+12)[21] vs AC 22
    Damage (d6)[4] Piercing
    If Crit (d6)[4](d10)[10]

    On to Round 5!
    Last edited by Zman; 2018-08-14 at 09:13 PM.

  10. - Top - End - #10
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Yin, despite being the more graceful and less encumbered of the pair, didn't seem quite as confident as Liu when she took to negotiating the passage. She ceased her song and looked a bit doubtful at the length of the hallway.

    Apparently abandoning the plan to imitate Liu, she doesn't bother with the shield any further. Instead, she just leaps out into the hallway, diving and rolling in one fluid motion, coming to rest flat on the ground. As the arrows zip harmlessly over her head, she proceeds to negotiate the remainder of the trapped hallway in a crawl.

    Liu, theatrically rolling his eyes but certainly glad to see his companion out of immediate danger, turns around to assess the surroundings and the next obstacle.

    Spoiler
    Show

    Round 5:
    Yin:
    * Leap 15 ft (to G13)
    * Drop Prone
    * Crawl

    Liu:
    * Step into M12
    * Look Around (Perception) (1d20+5)[22]
    If no creatures are hiding in the crevices and no immediate danger is present:
    * Stow shield

    OOC: I need to pay attention not to narrate in past tense. It kinda comes so naturally... ^^

    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  11. - Top - End - #11
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    As Yin land hard in a controlled fall bolts whip across over her head. She keeps crawling and crawling until she is finally clear.

    Liu steps forward keeping his eyes peeled, he sees nothing but the closed door in front of him. It does not appear barred or locked.

    Spoiler
    Show

    End of Round 5

    End of Round 6
    Crawling. Liu can do more if he wants.
    Last edited by Zman; 2018-08-14 at 09:45 PM.

  12. - Top - End - #12
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Not quite as graceful as she would have preferred, Yin completes her crawl through the hallway, arrows continuously but harmlessly zipping over her head.

    Liu, on the other hand, seems eager for action. He draws his Moonblade and steps closer to the door. What might await on the far side?

    Finally, Yin reaches safe ground again, rises to her feet and pats the dust off her clothes. Secretly she curses herself for not having learned Prestidigitation -- that would be handly now to clean her stained clothes. She closes up to her companion and also readies her weapon.

    Spoiler
    Show

    Ugh, got ahead of myself again. Sorry for the mixup!

    Round 6:
    Yin:
    * Crawl
    * Crawl
    * Crawl to K13

    Liu:
    * Draw Weapon (Guisarme)
    * Step to N12
    * Listen (1d20+5)[22]

    Rules question: would Inspire Competence (a vocalized melody) help with a Listen check?

    Round 7:
    Yin:
    * Stand Up
    * Ready Shortbow
    * Stride to M13

    Liu's turn pending.

    Last edited by Firechanter; 2018-08-14 at 09:46 PM.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  13. - Top - End - #13
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Liu listens near the door, but doesn't hear anything, except, maybe a distant scrape...

    Yin makes her way to stand behind Liu, her bow at the ready...

    Spoiler
    Show

    Finished up Liu's Round 6 Actions


    Onto Round 7
    Yin's actions are done.
    Waiting on Lius.

    Reminder: Enemies will act at the end of your rotation ie after Liu's actions.


  14. - Top - End - #14
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Not quite sure whether he could trust his senses, Liu rummages in his belt pouch, fishing out a vial filled with an amber liquid.
    "Should have done this before", he mutters, as he pulls out the stop with his teeth, spits it out and downs the content in a single gulp.
    With slight impatience, Liu beckons Yin to close the distance.
    "Come on, what's taking you so long? Here, on the other side there seems to be... something. Some kind of scraping noise. Not sure what."

    As Yin finally catches up with him, Liu pushes the door wide open with a shove.
    Both adventurers take in what sight is revealed to them.

    Spoiler
    Show



    Round 7:
    Liu
    * Get out Eagle-Eye Elixir
    * Drinks said Elixir
    * Opens door

    What is revealed to us without spending an Action to Seek?

    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  15. - Top - End - #15
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    As the double wide doors swing open a grand hall opens beyond filled with four platforms. Immediately beyond the door lies a large platform decorated with four pillars and a large wheel at its center. There are two smaller platforms off to the sides. Standing on those platforms are pairs of shambling skeletons with bows in their hands. Across the way is a small platform.

    On the largest platform, in addition to the four pillars three draw bridges are standing upright. One, the largest looks to fall forward towards a small platform and an iron door. The two smaller drawbridges look to fall to the smaller platforms. It appears the drawbridges connected to the large wheel by chains, some contraption capable of dropping all three of them. The chains are visible as the base of the bridges.

    Crossing the gulf between the large and smaller platforms is a narrow an treacherous beam. Falling off the beam looks to be a steep fall as twice as tall as a man.

    Away from the smaller platforms in the open area stand taller pillers, each appears to have some kind of glistening blue vial on top of them.

    Skeleton Archers

    As soon as Liu becomes visible the shambling skeletons snap to attention and begin knocking arrows... a whole host of arrows begin striking near him. Some strike the pillars and never get close, others thud into the door. One narrowly misses Liu's throats and skitters off the stone...

    Spoiler
    Show

    See the map for details, feel free to PM me any questions.

    Skeleton 1(3)
    Action 1: Strike: Shortbow (d20+6)[23] vs AC 23(AC21(No Shield) +2 Circ(Cover))Edit:AC24
    Damage: (d6)[4] Critical (d6)[2] (d10)[10]
    Action 2: Strike: Shortbow (d20+1)[14] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[3] Critical (d6)[1] (d10)[4]
    Action 3: Strike: Shortbow (d20-4)[10] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[3] Critical (d6)[6] (d10)[4]

    Skeleton 2(3)
    Action 1: Strike: Shortbow (d20+4)[5] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[5] Critical (d6)[1] (d10)[8]
    Action 2: Strike: Shortbow (d20-1)[15] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[6] Critical (d6)[2] (d10)[1]
    Action 3: Strike: Shortbow (d20-6)[2] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[2] Critical (d6)[5] (d10)[2]

    Skeleton 3(3)
    Action 1: Strike: Shortbow (d20+4)[8] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[4] Critical (d6)[4] (d10)[7]
    Action 2: Strike: Shortbow (d20-1)[12] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[5] Critical (d6)[6] (d10)[5]
    Action 3: Strike: Shortbow (d20-6)[0] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[2] Critical (d6)[3] (d10)[10]

    Skeleton 4(3)
    Action 1: Strike: Shortbow (d20+4)[17] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[3] Critical (d6)[2] (d10)[4]
    Action 2: Strike: Shortbow (d20-1)[18] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[1] Critical (d6)[5] (d10)[10]
    Action 3: Strike: Shortbow (d20-6)[13] vs AC 23(AC21(No Shield) +2 Circ(Cover))
    Damage: (d6)[5] Critical (d6)[5] (d10)[8]
    *Pair of 19s on the MAPs, that could have been nasty!


    One Hit: 4 Damage 0 Damage
    End of Turn 7
    Last edited by Zman; 2018-08-14 at 10:45 PM.

  16. - Top - End - #16
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    "Whoa, whoa, whoa!" Liu exclaims as he finds a whole rain of arrows going down all around him.
    "Well here we go." he nods to Yin. "Not our favourites but let's send them back to their graves."

    Spoiler: OOC
    Show

    Yay, Action!

    Little correction: please note that Liu's AC without Shield is 22, so with that fortunate cover it should be a comfortable 24, so no hit I guess. ;)

    Unfortunately, it's high time for me to catch some sleep. Will continue tomorrow. Thanks for the game! ^^

    Oh, to speed up the next turn, on which squares exactly are the skeletons?

    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  17. - Top - End - #17
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    In his native language, the warrior mutters something about fornicators of livestock under his breath, apparently momentarily unsure how to proceed given the circumstances. Apparently, the intention behind this arena segment was to lower the drawbridges by turning the wheel under a constant barrage of the undead archers, but Liu Xing and Yin Yuyan never were reknowned for abiding by rules. He looks over to his companion.

    "Alright, game faces, everyone."
    Yin straightens her posture and with some quick hand signs, she communicates her intention to Liu, who nods and makes ready to charge in. Once more, the lady begins vocalizing an uptempo melody, then rushes into the room, seeking cover between the big wheel and the northern drawbridge. Immediately, Liu follows suit. In one fluid motion and at a speed that defies his heavy armour, he runs up to the northern ledge, bounds over the chasm in one mighty leap with his weapon raised high over his head, bringing it down on the nearest skeleton as he lands on the far side.

    Spoiler: Actions
    Show

    Round 8

    Yin:
    * Triple Time
    * Stride to S11
    * Take Cover (AC should now be 24)

    Liu:
    * Stride to R9
    * Leap to R5
    * Strike skeleton on Q3
    Attack roll [roll]1d20+11[/roll]
    Damage [roll]2d10+4[/roll] Slashing
    if Critical, increase damage by [roll]2d10[/roll] and move the skeleton off the ledge to Q2

    Last edited by Firechanter; 2018-08-15 at 07:27 AM.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  18. - Top - End - #18
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Feb 2011

    Default Re: Zman's P2 4th Level Arena: Firechanter

    [Apparently I'm too dumb to use the die roller]

    Spoiler: Rolls
    Show

    Attack (1d20+11)[13]
    Damage (2d10+4)[19] Slashing
    if Critical, increase damage by (2d10)[13] and move Skeleton off the ledge to Q2


    Oh great, I guess I missed.
    Last edited by Firechanter; 2018-08-15 at 07:30 AM.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  19. - Top - End - #19
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Yin takes cover behind the great wheel, finding herself nearly hidden from the opposing archers...

    With uncanny speed and an impressive and mighty leap Liu is able to clear the gulf not intended to be lept. Though the landing sent his strike wide...


    Skeletons

    The two skeletons nearest Liu drop their bows to draw scimitars and stride fowards the formidable warrior... despite their lack of sill one manages to for Liu on the back step...

    The other two archers continue to rhythmically knock arrows and loose them towards Yin... the arrows fill the air over her should and she hears the solid thunk on one that would hav found purchase in her had she not been sheltered behind the great wheel...

    Spoiler
    Show

    Miss! Make sure you don't preview or try and edit in rolls.

    Skeleton 1(3) Attacking Liu
    Free: Drop Shortbow
    Action 1: Draw Scimitar
    Action 2: Step
    Action 3: Scimitar Attack (d20+6)[24] vs AC22
    Damage (d6)[3] Critical (d6)[3]
    Hit for 3 Damage


    Skeleton 2(3) Attacking Liu
    Free: Drop Shortbow
    Action 1: Draw Scimitar
    Action 2: Stride
    Action 3: Scimitar Flank Attack (d20+6)[15] vs AC22(-2)
    Damage (d6)[4] Critical (d6)[3]


    Edit:Made a mistake, Flake is exact opposites, not opposite 3. Results are the same, one dies to AoO, the other makes a strike that hits.


    Skeleton 3(6) Attacking Yin
    Action 1: Shortbow Attack (d20+6)[21] vs AC20(+4)
    Damage (d6)[3] Critical (d6)[6](d10)[5]
    Action 2: Shortbow Attack (d20+1)[17] vs AC20(+4)
    Damage (d6)[6] Critical (d6)[5](d10)[10]
    Action 3: Shortbow Attack (d20-4)[10] vs AC20(+4)
    Damage (d6)[6] Critical (d6)[5](d10)[7]

    Skeleton 4(6) Attacking Yin
    Action 1: Shortbow Attack (d20+6)[14] vs AC20(+4)
    Damage (d6)[6] Critical (d6)[4](d10)[7]
    Action 2: Shortbow Attack (d20+1)[18] vs AC20(+4)
    Damage (d6)[2] Critical (d6)[5](d10)[9]
    Action 3: Shortbow Attack (d20-4)[10] vs AC20(+4)
    Damage (d6)[6] Critical (d6)[5](d10)[1]

    Round 9!
    Last edited by Zman; 2018-08-15 at 08:39 AM.

  20. - Top - End - #20
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Liu, seeing how the skeletons try to outflank him, lashes out his Moonblade in a wide arc at the approaching skeleton to the right to stop it from doing that.

    Spoiler: Actions
    Show

    Liu (still Round 8):
    Attack of Opportunity! vs right skeleton: (1d20+9)[18]
    Damage (2d10+4)[17] Slashing,
    if Crit add (2d10)[18] and move skeleton to R4
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  21. - Top - End - #21
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Liu nods satisfied as the bones of the skeleton collapse and scatter over the floor.

    Yin, seeing how she might be stuck in this spot a while, draws and raises her shield, then changes her tune to a measured, martial sounding tune that reverberates off the walls.

    Liu then proceeds to bring his blade around in one fluid motion, attempting to bisect the other skeleton that so futilely tried to lash out at him.

    Spoiler: Actions
    Show

    Yin:
    * Ready Shield
    * Raise Shield
    Edit: retconned to
    * Triple Time

    Liu:
    * Attack skeleton (1d20+12)[23]
    Damage (2d10+5)[17]
    if Crit add (2d10)[12] and knock off the ledge

    [remaining Actions pending outcome of first attack]
    Last edited by Firechanter; 2018-08-15 at 08:55 AM.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  22. - Top - End - #22
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    The skeleton is struck down before it can enter range... and a split second later Liu strikes down the second...

    Spoiler
    Show

    And I just learned how reach affects AoOs, haha. Nasty! He should have just stepped right up and avoided the flank position.

    Skeleton 2 and Skeleton 1 are dead. Again.

    Yin, Raise Shield with the spell is just casting the cantrip, those are one action, not two. So she had one more.

    Yin and Liu each have a remaining action on Round 9
    Last edited by Zman; 2018-08-15 at 08:17 AM.

  23. - Top - End - #23
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Satisfied with the outcome of his murderous Sweep, Liu somersaults backwards right back to the main platform and quickly moves to take cover from the skeletons on the far side behind the great wheel.

    Spoiler
    Show

    Yin actually readies her metal shield; I should have been more clear about that.
    In case she gets hit, she uses
    Reaction: Shield Block

    Liu, remaining Actions:
    2: Leap to R9
    3: Stride to R11
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  24. - Top - End - #24
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    As Liu effortlessly bounds over the gulf once more he moves to Yin who is still tucked behind the shelter of the great wheel...

    Skeletons

    The two remaining shambling skeletons reach back into their dwindling quivers to loose more arrows as the leaping man...

    Spoiler
    Show

    S3(9) Attacks Liu vs AC22(+2)
    Attack: Ranged Strike (d20+6)[15]
    Damage: (d6)[6] Critical (d6)[4](d10)[9]
    Attack: Ranged Strike (d20+1)[13]
    Damage: (d6)[5] Critical (d6)[6](d10)[9]
    Attack: Ranged Strike (d20+4)[22] *-4
    Damage: (d6)[3] Critical (d6)[5](d10)[8]

    S4(9) Attacks Liu vs AC22(+2)
    Attack: Ranged Strike (d20+6)[18]
    Damage: (d6)[4] Critical (d6)[4](d10)[10]
    Attack: Ranged Strike (d20+1)[13]
    Damage: (d6)[3] Critical (d6)[1](d10)[1]
    Attack: Ranged Strike (d20+4)[23]*-4
    Damage: (d6)[6] Critical (d6)[6](d10)[6]

    All misses. No Nat 20 crits by the skeletons, forturnate!

    Round 10!

    Last edited by Zman; 2018-08-15 at 09:33 AM.

  25. - Top - End - #25
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Yin and Liu look and quickly nod at each other. They simultaneously break cover and advance. Yin, however, does so cautiously with her shield raised, only attempting to draw some attention away from her partner.

    Liu Xing moves on the repeat the same strategy as before. He rushes out of cover, on to the ledge, leaps across in a great powerful bound, his weapon raised high, attemping to cleave the bone-man in half from top to bottom, in an effort to honour his name.

    Spoiler: Round 10
    Show

    Yin
    * Triple Time
    * Raise Shield (metal)
    * Stride to S15
    <> Reaction: if Hit, Shield Block

    Liu
    * Stride to Q16
    * Leap to Q20
    * Attack skeleton at Q22. Attack roll (1d20+11)[24]
    Damage (2d10+4)[22], If Crit plus (2d10)[15] and move skelly off the platform.

    If an enemy Provokes,
    <> Reaction: Attack of Opportunity roll (1d20+11)[31]
    Damage (2d10+4)[8], If Crit plus (2d10)[8] and if possible move skelly off the platform.

    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  26. - Top - End - #26
    Firbolg in the Playground
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Liu makes another mighty leap landing with the full force behind his blow crushing the skeleton under it... in one seamless motion he gurns and brings the reach of the blade horizontally through the approaching foe sundering it in half as it collapses in a heap of bone fragments, the magical cohesion holding them together broken...

    Spoiler
    Show

    Kill and Kill on the AoO

    End of Round 10!

  27. - Top - End - #27
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Again accompanied by the satisfying clatter of smashed bones, Liu ends his kata with a flourish and looks around. Now that the immediate threats have been cleared, it is time to look for treasure.

    "Look over there, on those pillars!" he calls. "I'm not sure what they are, but they look worth having."
    "I'm on it!" smiles Yin.

    Spoiler: Questions
    Show

    what do the numbers on the map mean -- 19', 14', 10', 15'? Deep, high, far? ^^
    Are the pillars 15' higher than the bottom, or relative to the platform level?

    What does the legend on the Wheel mean -- "DC19(15)x3(-2/-2) DC15(11)d6Prone" ?

    If Yin tried to leap over to the platform, obviously falling a bit short, what is the DC to Grab the Ledge? Can Liu assist her / catch her?

    And do I read that right, you could cut the Drawbridge chains by damaging them enough to make 1 Dent? So basically 9 damage in one shot? Or 18?

    I see so many possibilities to get to the loot, would love to play around a bit if we weren't on the clock. ^^

    Oh! And what are the tingies at AB3 / AB21?

    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  28. - Top - End - #28
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Feb 2011

    Default Re: Zman's P2 4th Level Arena: Firechanter

    "Come back here, and get over there to the exit. Have a look at that door, looks sturdy!", Yin calls over to Liu. "I'll handle the flasks. All easy."
    Continuing her song, she strides over to the corner and measures the distance of their bounty. Satisfied with the result, she prepares to cast a spell.

    Meanwhile, Liu again bounds back over to the main platform, swiftly moves over to the ledge next to the big drawbridge, and again jumps over with a great leap.

    As soon as her companion has cleared the distance, Yin breaks off her song, finishes the spell she was preparing, and suddenly the blue flask slowly rises from its pillar, hovering over to her beckoning hand.

    Liu looks over the door with a disapproving smirk. Breaking it open seemed all but impossible, and just from a casual layman's glance, the four sturdy locks looked like they might put Yin's lockpicking skills out of her depth. "Here goes nothing", he sighed. "Better hope that it's not magical, too." With these words, he hefted his weapon and swung, determined to let the blade reinforced by Rune Magic simply slice through the thick iron.

    With an ear-tearing screech, the Moonblade bites into the door.

    Spoiler: Rounds 11-12
    Show

    (I hope I'm not overstepping when I interpret the map that the door is the next obstacle.)

    Round 11

    Yin:
    * Triple Time
    * Stride to V16
    * nothing

    [I assume that you can split spellcasting actions over two rounds. If that's not the case, there's little Yin can do with her 3rd Action this round. The somatic component shouldn't interfere with her Inspiration either way.]

    Liu:
    * Leap back to Q16
    * Stride to V14 (30')
    * Leap to Z13

    Round 12:
    Yin:
    ** Cast Mage Hand (Verbal Component) and move the flask to V17
    * Pick up the flask

    Liu:
    ** Power Attack the door
    Attack Roll, if necessary: (1d20+11)[15]
    Damage: [roll]3d10+4[/url] ; add (2d10)[11] if Crit is applicable.

    [Last Action pending; probably gonna forfeit it, unless I can start preparing a second Power Attack]

    Last edited by Firechanter; 2018-08-15 at 01:36 PM.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  29. - Top - End - #29
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Feb 2011

    Default Re: Zman's P2 4th Level Arena: Firechanter

    [Grrr mistyped the /Roll tag]
    Spoiler: Damage
    Show

    (3d10+4)[27]
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  30. - Top - End - #30
    Firbolg in the Playground
    Join Date
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    Default Re: Zman's P2 4th Level Arena: Firechanter

    Whilst Yin dances her way to edge nearest one of the pillars Liu perfoms a succession of mighty leaps clearing the gulf to the platform before the reinforced door... Liu sets himself and delivers a mighty ringing blow to the door as Yin performs a casting and the potions slowly crosses the gulf to her. She reaches out and grabs it.

    Spoiler
    Show

    Round 11 Moving

    Round 12 Lie Deals 1 Dent to the door(PS it isn't four locks, just takes four success on an expert lock) You don't have to roll to hit a door, nor can you crit. Liu has one action left. And Yin will just move the potion to V17 and grab it. Liu can just make another attack.

    Rules question: Can you grab an unattended item in a neighboring square, or do you have to be in the same square as it?
    Last edited by Zman; 2018-08-15 at 01:42 PM.

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