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  1. - Top - End - #391
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    Default Re: City of Sinister Delights IC 3

    @Rusty: Damn Alexia's dog!

    Always showing up in critical moments. You will need to devise a strategy to end that son of a bitch, but right now, the maniac with the giant chains aw is angrily tearing at Travis, as chunks of stone and blood and flesh fall from the mage, barely alive.

    You may not have the Haste spell at your disposal anymore, but you still have your Hammer...and he's chatty tonight!

    Uttering the familiar word, Subject Barrin is bashed twice by your ghostly black Hammer as the enormous bulk absorbs some of the damage, but not all of it.

    You need to find a way to end him before Travis becomes red shredded pulp on the floor!



    Map



    Spoiler: Initiative
    Show
    Subject Barrin
    Elizabeth
    Raikou
    Travis

    Rusty
    Sharkun
    Cutter's Legacy
    Last edited by AlanBruce; 2018-02-23 at 12:09 PM.

  2. - Top - End - #392
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    Default Re: City of Sinister Delights IC 3

    Travis is in shock - not so much from the incredible wounds he just took, or the deadly implications of the hound's presence, but from the fact that casting spells to make himself harder to hit - his main focus really - actually paid off for once, at least for one quarter of those brutal attacks. It's the stoneskin effect from his other spell that kept him alive, though, and barely at that.

    While he still can, he whips the flames towards the big monster again.

    ooc: Travis' hp: 19/64
    (1d20+7)[23] touch, (6d6)[18] x 1.5 = 27 fire
    (1d20+7)[16] touch, (6d6)[26] x 1.5 = 39 fire

    ooc:
    He plans to use his Celerity spell + the Shadow Jaunt essentially as a long range Abrupt Jaunt the next time he is targeted, whether by the big monster or the magical hound.
    Last edited by kinem; 2018-02-22 at 09:01 PM.

  3. - Top - End - #393
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    Default Re: City of Sinister Delights IC 3

    Sister Rosalind follows through with the original plan, trusting the others know what they are doing as she flees down to the bottom level and smiles as she sees the barrels before her. Seeing that it would take to long to move the barrels to the fountain she instead changes her plan slightly to move the barrels instead close together, it is a long shot but it had to help in some way she thinks as she looks to see if any of the others had a way to get to her so she could heal them.

    Spoiler: Actions
    Show
    Move Action to move her full 45ft. which gets her into the very first square on the bottom left hand side
    Ready Action Convert Detect Evil into CLW (1d8+23)[27] 10 of which is temp IF one of her allies manages to make it all the way to her.

  4. - Top - End - #394
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    Default Re: City of Sinister Delights IC 3

    The halfling winces as great whips of flame emerge from the wizard's appendages and momentarily looks away as Travis repeatedly incinerates Subject Barrin's flesh with his flaming spell.
    As vile and revolting as this monster was, Raikou didn't like seeing it suffer this way from fire.

    As he starts casting another spell, he also mutters to himself under his breath.

    Well I can't blame you for not liking fire. It's some pretty scary stuff.

    Using the remaining charge from his crystal necklace shard, Raikou sends another orb of glorious thunder towards the abomination. Then just in case the thing got any ideas about coming after him, he decides to move back a bit more.

    Spoiler: EMPOWERED LESSER ORB OF LIGHTNING
    Show
    Swift action to activate last charge of empowered spellshard. Standard action to cast lesser orb. And move action to move back another 50ft.

    Ranged touch attack (1d20+13)[32]
    If that hits, Barrin takes empowered (5d8)[22] (33) electricity damage
    Last edited by Niwrad; 2018-02-22 at 09:44 PM.
    "Now you'll see some real magic!"

    Raikou Stormborn Thunder Incarnate and his elemental familiar Cyrus

  5. - Top - End - #395
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    Default Re: City of Sinister Delights IC 3

    As the old woman gets downstairs and realizes the red circles were not the tops of barrels that there are not barrels downstairs she begins looking back in the direction of the monster and begins shouting. "Hey you dumb creature with a chain for a hand, I am going to steal your present you were guarding." hoping to grab its attention.

  6. - Top - End - #396
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    Default Re: City of Sinister Delights IC 3

    @Travis & Raikou: Be it lashing it with fire or lobbing massive halfling sized orbs of sheer electricity at Subject Barrin, you both watch as the massive bloated beast is not feeling so well.

    The large head slobbers more than usual, as the saw keeps spinning wildly, but it has taken severe punishment. It's not down yet, and although one of you moves several feet back, the other prepares to use Time & Space to bend to his will at a moment's notice.

    Can't get too confident now- it is said that an animal is at its most dangerous when cornered and hurt, after all.


    @Elizabeth: You rush down to the bottom, where Rusty released the creature, ready to blast it to kingdom come and...

    Well, senility is a thing.

    The barrels if gunpowder are on the top floor. Otherwise, it would've been extremely easy to light this guy up when he came out through the Cupid mural- just toss a torch or something and watch the fireworks rise. No...

    If you want to light barrels, you'll have to ascend, deal with Subject Barrin and any monsters along the way. Of course, if- and this si a big IF- the trap still works and responds to failed order, now that the murals have been covered in stone slabs....

    Maybe you can still lure it down to where you are and possibly/maybe/hopefully start an ignition.

    He may have heard you, but is he going to go after someone who is shouting at him from a distance...

    Or finish shredding those poking, slashing, blasting and hammering him currently? You decide!








    Map

    Spoiler: Initiative
    Show
    Subject Barrin
    Elizabeth
    Raikou
    Travis
    Rusty
    Sharkun
    Cutter's Legacy
    Last edited by AlanBruce; 2018-02-23 at 09:00 PM.

  7. - Top - End - #397
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    Default Re: City of Sinister Delights IC 3

    @Elizabeth: One of the Lickers on the upper levels listens to your taunts and does heed your words, as it climbs down the walls with ease and in a quick display of clicks and clacks of its massive wicked claws, finds itself on the same stairs as you.


    @Raikou: You hear some click clacking on your end as well, as one of the Lickers moves way too close for comfort as the remaining stragglers start to move, with one staying perfectly still on the other end of the area.


    Round 9

    @Travis: Subject Barrin ambles closer to you and now well within Travis and Sharkun's reach as that damn buzzsaw comes closing in on you and immediately you tilt your head back as the arcane technique of the Celerity Spell opens a million opportunities laid out before you, contemplating the Hidden Shadow Hand School as your body becomes engulfed in black flames that embrace your body and you leap across Space & Time, appearing fifty feet away as your head threatens to crack open from the pain and breathe a sigh of relief as the smell of gunpowder fills your nostrils and you try and move your neck around to look at your surroundings.

    One of the gunpowder barrels...and you're right next to it, as one of those freaks that hasn't dared to approach yet looks at you as a second set of a head on top of its body screech at you and vomits a twenty foot cone of acid in your direction and that of the barrel, corroding it and causing sparks to fly before you and the creature are both caught in a massive explosion!

    Spoiler: Boom…!
    Show
    8 acid spray damage. Reflex DC 14 for half damage.

    Exploding Barrel

    6 piercing & slashing shrapnel damage. Reflex DC 10 for half.

    15 fire damage. Reflex DC 10 for half


    That explosion caught the creature too, but unlike with Sharkun's kamikaze fiend, this one may be singed, but it's not dead yet.


    @Rusty: Subject Barrin watches Travis disappear, only to reappear a few feet away and be caught in an acid bath and explosion. Now his rage is fixed on both you and Sharkun, as that damn saw nearly slices you in two!

    Spoiler: Organic Buzzsaw
    Show

    29 damage plus 1 Vile damage


    His other swings misses you, and then it focuses on the Paladin with the guisarme.


    @Sharkun: That damn dog or whatever it was... it has made this thing extremely fast and deadlier than before, as it slices you once with saw, nearly killing you.

    Spoiler: Organic Buzzsaw
    Show

    30 damage plus 1 Vile damage


    But he's not done with you yet, as the main head, filled with sharp teeth, takes ahold of you as the smaller human head laughs.

    "So... HUNGRY!!!!!!!""


    Spoiler: Bite
    Show
    16 damage plus Improved Grab DC 35


    This maniac is trying to hold you down with its jaws as that damn saw spins feverishly fast!

    Map




    Spoiler: Initiative
    Show
    Subject Barrin
    Elizabeth
    Raikou
    Travis (Check Dazed/ Conscious status)
    Rusty
    Sharkun (Check status)

    Cutter's Legacy
    Last edited by AlanBruce; 2018-02-24 at 02:02 AM.

  8. - Top - End - #398
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    Default Re: City of Sinister Delights IC 3

    As the "licker" comes running after the old woman she lets out a screech as she looks at the beast before withdrawing. "I meant the other one not you. Shou you pesky beast." she says rushing across the bottom floor towards the other flight of stairs trying to put as much distance between it and her as possible while calling out to the chainsaw wielding creature. "Guess you are all talk and no bite, unlike the one down here. Afraid of an old woman?" she taunts the creature next to rusty and Shark trying to get it to come after her.

    Spoiler: Action
    Show
    Withdraw action moving to the painting it came out of and in the general direction of the stairs, so moving 10ft. to the left followed by the rest of her movement straight up to the now empty cupid mural hopefully as she has a total of 90ft. of movement.

  9. - Top - End - #399
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    Default Re: City of Sinister Delights IC 3

    @Elizabeth: Another explosion up above.

    Somebody ignited another barrel. Hopefully it caught that thing, but you still taunt it as the low hissing of the Licker answers your call, its barbed tongue caressing the air close to your legs as it walks on all fours.

    Not the monster you wanted down here. This isn't an undead and although you have a weapon, exchanging blows with it right now could be hazardous, seeing as everyone is far up fighting the one with a chainsaw that likes shredding people.

    You look at the mess the creature left when it was released and then at the brain exposed mutant, taking off at great speeds, making sure to put distance between you and this Licker thing, but what you didn't count was that thing's signature weapon- that long barbed tongue as it punctures your shoulder blade and you grit your teeth, moving closer to the place where the chain saw wielding monster came out of, not before feeling the injury left by the Licker.

    Spoiler: AoO Tongue Lash
    Show

    12 damage


    That hurt... but it's a mere flesh wound compared to what Hannibal and Sharkun are dealing up above, as you take a quick look at the place where Subject Barrin came out...

    That first chainsaw brought down the foundations of whatever kept him inside in the first place. It must've been a cell of sorts. Big enough to hold his mass, but now it's ruined- Eros no longer protects this place, with the frieze in several pieces strewn on the floor and the peridot arrow head still embedded on its rightful place, but a sa whole, they served their purpose.

    If something else is to be done here, it's either buried beneath that debris...

    Or there was nothing here in the first place. A trick by Cutter, no doubt.


    Map






    Spoiler: Initiative
    Show
    Subject Barrin
    Elizabeth
    Raikou
    Travis (Check Dazed/ Conscious status)
    Rusty
    Sharkun (Check status)

    Cutter's Legacy
    Last edited by AlanBruce; 2018-02-24 at 08:52 PM.

  10. - Top - End - #400
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    Default Re: City of Sinister Delights IC 3

    Sharkun curses his slowness. Barrin has been able to advantageously hold him up close with its disgusting mouth. He needs to wriggle free. At least Travis managed to avoid being hit, though the sound of an explosion behind leads him to think that he probably suffered the same fate as him when he came close to a barrel himself... He mutters the word of power to activate his wand and then strikes.

    Spoiler: OOC
    Show

    Swift action: Wraithstrike.
    Full-round action: 1st iterative, attempt to break the grapple. (1d20+18)[27]. 2nd iterative, another attempt in case the first one failed: (1d20+13)[25]. In case the first one succeeded, Sharkun is in contact with Barrin and as such cannot attack it with his reach weapon. Instead he will touch attack with his armor spikes (light weapon so no PA allowed): (1d20+13)[22] (1d6+9)[15] piercing damage.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  11. - Top - End - #401
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    Default Re: City of Sinister Delights IC 3

    @Sharkun: Curse this creature!

    Perhaps your mind wandered off thinking in the Sea of Sands there for a moment. Maybe you were musing on what’s fluffier than a cloud...

    The point is, you let your guard down and now you have been seriously cut and chewed and held tight by this monster as the sound of another exploding barrel heralds the hopeful death of yet another one of these mutants.

    Your signature spell comes into effect thanks to the guisarme, but held by Subject Barrin, your best bet is to punch it with your spiked fist...

    Which may as well be petting this thing- spikes aren’t even hurting him!

    At least it was a good run...


    Spoiler: Initiative
    Show
    Subject Barrin
    Elizabeth
    Raikou
    Travis
    Rusty
    Sharkun
    Cutter's Legacy
    Last edited by AlanBruce; 2018-02-24 at 04:00 PM.

  12. - Top - End - #402
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    Default Re: City of Sinister Delights IC 3

    Damn! Travis manages to dodge some of the acid and the worst of the barrel explosion, but he's in very bad shape and there is nothing he can do while he recovers from the celerity spell.

  13. - Top - End - #403
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    Default Re: City of Sinister Delights IC 3

    Looking at the creature holding Sharkun and Travis stunned, very hurt and way too close for another monster, Rusty decide to give his all and try and bring the creature down with his blackened hammer.

    Spoiler: Blackstone Hammer
    Show
    Wraithstrike and PA of 5
    UMD (1d20)[7]

    1st: (1d20+10)[30] dmg (3d6+23)[35]
    1st: (1d20+5)[21] dmg (3d6+23)[38]


    "Raikou! Give cover to Travis, else the bug creature devour his brain!", he shouts to the small halfling.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  14. - Top - End - #404
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    Default Re: City of Sinister Delights IC 3

    @Rusty: With Sharkun held tight by this monster in his jaws and Travis too far away and dazed to be of any immediate help, you bring your Hammer to bear one more time, causing it to become blackened and bash Subject Barrin across the back, very sure you broke most of his ribs as the small head spits a gout of blood.

    You have hurt it greatly. Although the dwarf is still held in his jaws and the saw keeps spinning, there is only so much punishment a creature like this can take, as you look at Raikou further away and ask him to cover for Travis:

    In his state right now, he's rather open to attack from any of these marauding creatures.


    Spoiler: Initiative
    Show
    Subject Barrin
    Elizabeth
    Raikou
    Travis
    Rusty
    Sharkun
    Cutter's Legacy

  15. - Top - End - #405
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    Default Re: City of Sinister Delights IC 3

    You got it Hammers. Hold on Jumpy! I'm coming to help!

    Raikou shouts from the other corner of the large room.

    If he was to help Travis and blast the thing next to him, he only had one spell that had that kind of range.

    First though, he moves a little further away from the strange creature next to him.

    Then he sends a powerful lance of sonic that races across the area.

    Spoiler: Sound Lance
    Show
    Move action to move 50ft to the right. Then standard action to cast sound lance with a range of 200ft, targeting the monster next to Travis.

    It takes (10d8)[49] sonic damage; fortitude DC 20 for half
    "Now you'll see some real magic!"

    Raikou Stormborn Thunder Incarnate and his elemental familiar Cyrus

  16. - Top - End - #406
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    Default Re: City of Sinister Delights IC 3

    @Raikou: You dash closer to the group, narrowly avoiding the barbed tongue from the Licker and then focus your sights on the other bug further away that spat acid on Travis.

    It's a massive concussion blast shaped like a lance that tears the critter into shreds from across the room as the Licker you left behind hisses and dashes towards you, leaping off the ground by a few feet and attempting to pounce on you... to no avail.


    @Elizabeth: The Licker by the stairs clicks and clacks on the stone floor, getting ever closer to you as it waves that nefarious tongue around. You should still be able to take advantage of Travis' Haste spell before it expires, but when that indeed blows off, you will have to square off with this creature while the others deal with the big brute upstairs.



    Round 10


    @Sharkun:
    The pressure this creature exerts with his fangs alone is brutal, as it lifts you up from the ground by a few feet and his buzzsaw starts spinning with such speed, it threatens to fly off at any time as the small head laughs maniacally and then monstrous pain is visited upon your body.

    Spoiler: Shred
    Show

    Improved Grab DC 43. If Failed, Sharkun takes 36 damage plus 1 Vile damage


    Map



    Spoiler: Initiative
    Show
    Subject Barrin
    Elizabeth
    Raikou
    Travis
    Rusty
    Sharkun

    Cutter's Legacy
    Last edited by AlanBruce; 2018-02-25 at 12:51 PM.

  17. - Top - End - #407
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    Default Re: City of Sinister Delights IC 3

    Once more, Hannibal attack the creature. Raikou managed to save Travis, but Sharkun is still in dire danger as the creature keep sawing the jasidian. Unless he manage to bring this creature down, Sharkun wnt survive much longer in the grips of this creature.

    Gripping his hammer, he shout Geist once more he aims the first hammer to the Subject Barrin's knee and the second at the creature's small head.

    Spoiler: Wraithstrike FA
    Show
    PA of 5
    (1d20+10)[29] dmg (3d6+23)[37]
    (1d20+5)[19] dmg (3d6+23)[34]
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  18. - Top - End - #408
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    Default Re: City of Sinister Delights IC 3

    Spoiler: Movement
    Show
    70ft. to the left, 10ft. up, 10ft. left. 5ft diagonal left (This puts her on the stairs) 35ft. straight up (bringing her to the top wall), 5ft to the right


    As Sister Elizabeth looks inside the place that the monster had been released from she notes it seemed to contain nothing in the derbies unless she looked deeper inside which she didn't have time to do at the moment given the sounds of battle upstairs and the second explosion. Worried about her friends she forgets everything else and rushes past the first set of stairs still covered by Travis's earlier web spell. as she seems to jump up the stairs two at a time as she makes it to the second flight. Running up the stairs as quickly as she can due to the haste spell fading quickly from her body she crashes into the wall due to her speed and takes a quick right. "Hang in there I'm coming!" she calls to the others clearly out of breath.

    Spoiler: Actions
    Show

    Full round action run x3 speed so 135ft. total
    Haste is no longer effecting her.

    Edit Chimera pointed out I need to run in a straight line to run x3 so double move for 90ft.
    Last edited by dantiesilva; 2018-02-25 at 12:22 AM.

  19. - Top - End - #409
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    Default Re: City of Sinister Delights IC 3

    @Elizabeth: You can feel your heart climbing out of your mouth from running so much in heavy armor as the Licker hisses several feet away and rush up the stairs, catching your breath as you look at Travis' Web spell, still in place.

    And then you look down at the Licker, who fixes its eyeless gaze to the upper floors and turns tail... why?

    In fact, the remaining monsters are beginning to run- but away from the fight, and then it becomes clear why.


    @Rusty: Enough of this guy!

    All of you have thrown everything at Alexia's monstrous creation and yet, it has managed to either ignore your attacks completely or soak them up. Regardless, this thing was built to deliver and withstand pain, but a god it is not.

    You are not letting Sharkun die sawed in half as your wand fails to work, but you bash the creature with all your might- between the Flame Whips, multiple electric zaps, guisarme slashes and your own Geisted Hammer, at long last Subject Barrin roars and drops Sharkun on the ground as its entire body jiggles and shakes all over as the human head looks around, confused and still covered in glitter.

    "My...body...MY... BODY!!!""


    @The Party:
    A true damage sponge to the very end, you watch the straggling mutants take their cue to leave this place and run away, sliding into small compartments as Barrin's immense bulk turns to greyish sludge as it spreads over the floor, popping nauseating brine smelling bubbles around as the human face becomes lost in the disgusting mess.

    But something remains. Something that was inside the creature all this time as Subject Barrin is no more that a large smelly stain:


    A foot smaller than Raikou, this is a statuette of a most fiendish nature. Who knows why it was inside the beast, but Alexia may have thought no better place to safe guard it, as the door to the floor slides open.

    No more monsters... but a lot of blood has been spilled and not an easy victory it was. Now the age odl question:

    Where to?

  20. - Top - End - #410
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    Default Re: City of Sinister Delights IC 3

    Even though the wand failed him, the brute strength behind the attack was able to break creature to the point it couldnt bear anymore and turned into a foul sludge. He reach his hand for Sharkun and help him to his feet, picking up the demonic statue and safekeeping in the haversack.

    "We did it guys! With this and the angelic statue we compelted the pairs and may be able tor each a new area", he says and crack his neck, "Let's regroup and rest a while: there are still a few monsters left in this place, including a hugging maniac upstairs, so let's recover before going up".

    He reach for Corwin, "And its killed. So far this was the msot terrifying one, standing as much blows, lightning and fire as Gram. Maybe even a little bit more. No casualities, but nthe prisoner we were trying to rescue was taken away. Also, we got the pair fo the angel statue and already know where both goes, so just a matter of time to reach a new area.
    But we'll probably need some rest before continuing exploring this place, but I'm sure Specimen Storage is almost completely cleared. Thank Ross for the prayers
    ".
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  21. - Top - End - #411
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    Default Re: City of Sinister Delights IC 3

    After his utterly ineffective punch, Sharkun feels even more squeezed by the horrid jaws of the monster. He feels he is nearing unconsciousness, for all his rigorous training. And this is when Rusty finally drops it. Panting, Sharkun takes Hannibal's hand and gets to his feets. Looking around, he sees the monster tailing Raikou fleeing away, and hears the door unlock. He laughs with relief.

    "We slayed it! We did! I hardly believe it! Rusty, you are the finest warrior ever since on this plane!" Moving closer to hug him, he feels his Enlarge Person spell end at that very moment. For a handful of embarrassing seconds, Sharkun realizes he is hugging the human's leg. When the spell ends on Rusty too, an awkward Sharkun administrates a simple pat on the shoulder of Hannibal. "So...well done, eh?"

    The dwarf does not notice the statuette at once. Instead, he moves on to check how the others went. He sees that Travis is in a shape even worse than his. "Travis, it's over! Your flaming whip attack was incredibly effective!
    And your Haste spell was a lifesaver!"
    He makes a step forward to hug him as well, but, flaming whips. These northerners.

    Sharkun then Elizabeth from not too close, fearing a similar trick of fate. When he comes to Raikou, he hugs him as well. "Mister Stormborn, I am glad to see that us from the Jade Empire are capable of adapting well enough in here to perform as well as you just did! The Unrelenting Justice would love to have you at their side!"
    Last edited by remetagross; 2018-02-25 at 01:06 AM.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  22. - Top - End - #412
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    Default Re: City of Sinister Delights IC 3

    @Rusty: After a brutal engagement against Subject Barrin, you help Sharkun to his feet and notice the small devil statuette, making sure to pocket it as you look at the immense vault where this creature was kept.

    Alexia has sent a lot of tough enemies against you, but barring perhaps The Verdugo, this one takes the cake.

    Not even Gram, who squared off against perhaps double the number of allies in that battle was he as difficult as this pile of brine smelling sludge as you update Corwin and watch some of your short lasting spells fade away, mainly Travis' Haste and Sharkun's wand, reverting both back to normal size.

    The reporter is overjoyed at your news through the link:

    Roscoe, myself, Drakan and Sasha never stopped believing in you, Hannibal! It comes as no surprise that Alexia would try and go all out to stop you.

    So you found the twin statue? Good! And you know where it goes? Be careful, Hannibal:

    You are still in her domain. She most likely knows of her minion's failure. You deserve some rest. take it and continue with the investigation if you feel you are capable. Do not engage unnecessary dangers, though.

    And you mentioned a prisoner? Hmm... I do not know who this person is, but if you can, find this person and keep it safe. Everyone you find and rescue is one less you have to fight later down the road, Hannibal. For what it's worth, good job. Let the others know we are proud of them, but don't go kicking doors from now on without proper intel first, okay? I doubt that mad woman will allow you such luxury now.

    Be safe.


    Corwin's conversation ends and you look at the group, with Elziabeth making her way slowly up the stairs to join you, now clanking heavily without that extra speed.

    Sharkun and you have taken several nasty cuts from that thing and some of your wounds may not heal that fast and traditionally. You need to get some rest. Hopefully you won't be disturbed down here in Specimen Storage. There is that one thing lurking a few floors above. Slow and like Subject Barrin, a hugger...and not of the good kind. However you were two in that fight. If that creature is still up there, with five as back up, you should be able to take it down easily.

  23. - Top - End - #413
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    Default Re: City of Sinister Delights IC 3

    Raikou waves goodbye to all the smaller monsters as they flee.

    Byebye freaks! You all better run or there'll be a lot more blasting where that came from!

    In reality though, the halfling was actually pretty drained by now. Even though he hadn't been attacked at all by the big monster, trying to blast past Subject Barrin's lightning resistance and incredible corpulence had used up most of his magic for the day.

    He slowly walks back over to the others and follows them down the stairs.

    Well that sure looked painful. Sorry I couldn't do more to help against that one. My lightning magic wasn't too effective here. But Hammers, that was some impressive hammer magic. And Jumpy... nice fire....

    Raikou doesn't really do a good job at hiding his discomfort when it came to Travis's fire arms, so he keeps his distance.

    And to Sharkun.

    Appreciate the compliment LandShark. But I really didn't do much in this fight compared to the rest of you. The Unrelenting Justice though... that name sounds familiar. I think I may have fought alongside them back in the day. For the most part I was with the rest of they desert fey so I guess I didn't have as much interaction with the other members of the desert alliance.

    You did pretty good though.

    He then notices the demonic statue that's almost as large as he is.

    So what is this for? You guys think this was worth that buzzsaw pain?
    "Now you'll see some real magic!"

    Raikou Stormborn Thunder Incarnate and his elemental familiar Cyrus

  24. - Top - End - #414
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    Default Re: City of Sinister Delights IC 3

    @Raikou: You wave good bye to the remaining stragglers as they click and clack their way into recesses on the walls and disappear out of sight.

    The biggest baddest monster in this place has been turned into sludge. They may be lowly monsters, but still have some self preservation. Enough to know not to go against those that killed the biggest and baddest here.

    Although you are unscathed- and plan to remain that way- the same cannot be said about the others, mainly Travis, Sharkun and Rusty. That guy did a number on them with that chain saw. Enough that even their wounds may be impossible to heal should they rest or Elizabeth use all of her wands and priestly powers on them.

    And that ugly devil statue better have been worth all of this. You have met strong foes before, but never one that could take so many blasts straight up and not even flinch! Of course, this must be a one time thing...

    Alexia couldn't possibly have more like that, after all, right? Never mind her, who must be a frightened little maniac. Always in hiding and sending her monsters against you.

    Yeah... this should be the hardest trial in the entire house. The rest should be exceedingly simple.



    @Rusty: You pocket the statue and watch some of the quicker spells vanish from you, Sharkun and even Travis, as his hands turn back to regular hands- no longer fire whips.

    You could stay here. Hunker down. Have Travis cast one of his spells to keep you all safe...

    But who is to say that is a hundred percent fool proof? You just got something that was clearly important to Alexia. You are weak and seeking solace in a lowly spell may cause her to send someone to just unmake it, exposing all of you to further danger and making this whole trip for naught.

    You know where the statues go- in the Main Hall. You also know Elizabeth slept like a log in a fine bedroom not too far from that place and wasn't even pestered. The route back up should be simple...assuming you can fly, as you lead the group out of this damn tomb now that the door's been opened.


    @The Party: It's Elizabeth who guides you on the floor above the one you fought Barrin as she leads you away from the broken bridge area and across the lower area, past a large cell with broken metal caskets and points to a dais made of wood with a strong lever, which Sharkun and Rusty use to turn it around as the wooden circular platform ascends and takes all five of you to the second level.

    It is here were you fought against Cutter's Sirens. It is also here were Elizabeth found and rescued Celaena.

    It is also here were Rusty and Raikou fought that grotesque spine covered creature, but he isn't seen or heard in your immediate area. What you can see is a set of stairs across the area you are leading up. Those ought to take you to the first floor of Specimen storage...

    Unless you plan to go take care of that remaining wandering monster. He is alone and now there are five of you, after all.


    Map
    Last edited by AlanBruce; 2018-02-25 at 09:01 PM.

  25. - Top - End - #415
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    Default Re: City of Sinister Delights IC 3

    Travis dismisses the Flame Whips spell and temporarily swaps his belt for his healing belt, then switches it back.

    ooc: heals (6d6)[13]

    Quote Originally Posted by Niwrad View Post
    Raikou waves goodbye to all the smaller monsters as they flee.

    So what is this for? You guys think this was worth that buzzsaw pain?
    "Hell no! Elizabeth, some of us could use more healing, please. And ... these wounds seem nastier than they look, not sure if they will fully heal properly without special treatment.

    I'm almost entirely out of spells by now too. Let's rest before exploring further. Actually ... now that we saved Elizabeth, we should save ourselves."

  26. - Top - End - #416
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    Default Re: City of Sinister Delights IC 3

    Sharkun is quick to validate Travis' suggestion.
    "Or maybe Rusty you could lend us your wands of healing? I can use them without a risk of misfire. Come to think of it, do you still have my wand of Enlarge Person? Also, let us swap our wands of Wraithstrike. You fumbled yours but can still use mine until tomorrow."

    If Rusty agrees, Sharkun proceeds to the exchange. He then asks to all:

    "Where are we going now? Are we searching for a resting place? Does such a place exist here? Elizabeth, where are you leading us?"
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  27. - Top - End - #417
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    Default Re: City of Sinister Delights IC 3

    "Oh my, I do not know why I brought you all the way up here, mind wanders sometimes." the old woman says as she looks at everyone in need of healing. "Let me just call up a nice little hut for us all to sleep in and rest comfortably, then I will heal everyone's wounds." Sister Elizabeth says, in truth she had been hoping if she walked back upstairs she would hear Celaena calling for her or the others, but she knew full and well just by looking at everyone, and her own spell selection that they were in no shape to save Celaena and would only get caught trying to save her.

    Once her spell is complete she opens the door that appeared out of nowhere and opens it up to a nice small hut, big enough for a total of eight people letting them all come in and join her as she adjust the temperature so it is nice and cozy for everyone. "We should be safe in here for the next seven hours, now let me take care of all those wounds." she says letting everyone line up before she begins healing them all one at a time.

    Spoiler: OOC
    Show
    Casting Tiny Hut for us to rest in
    Healing belt charge 1 (2d8)[9] Travis
    Healing Belt charge 2 (2d8)[10] Travis
    Healing Belt charge 3 (2d8)[6] Travis
    Converting Sonorous Hum into Cure Serious wounds (3d8+32)[48] Empowered with the last charge of the spell shard 72hp
    Convert Lesser restoration into Cure moderate wounds (2d8+30)[36]
    Convert Blade of Blood into Cure Light wounds (1d8+23)[24]
    Convert Bless into Cure Light wounds Travis(1d8+23)[28]

    Keep in mind all her healing spells are granting 10hp so once you get the 10temp hp you can't get it again so just subtract the 10. Please state which ones each person uses and tell me if you still need healing. As I have CLW as a bard spell as well.
    Last edited by dantiesilva; 2018-02-25 at 08:00 PM.

  28. - Top - End - #418
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    Default Re: City of Sinister Delights IC 3

    @Elizabeth: With the others having followed you to Celaena's cell block, you conjure forth an opaque sphere to keep you all safe and comfort them saying that nothing can break in, going as far as setting the temperature inside the Tiny Hut and lining the very badly injured warriors as you devote your last powerful spells to treat each and every one who has been badly injured.

    Granted, some of these wounds may not be healed immediately. Not today, at least, but they are minor compared to what Zodal can grant to your patients.

    And as the last sliver of Divine Magic is used on one of your allies, the small crystal bead used to call forth the Tiny Hut begins to shake and rattle as emerald cracks appear on it, extending all over the safe space and causing the Tiny Hut to collapse and disappear entirely.

    Someone dispelled it...and none in sight that you can point your cane at.

  29. - Top - End - #419
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    Default Re: City of Sinister Delights IC 3

    ooc: Travis will take the belt healing and the last CLW.

    Travis accepts healing from Elizabeth, though as he'd feared, his wounds don't quite heal completely.

    "Dispelled! Could be that stupid hound again. Stormy, could you see the invisible?"

  30. - Top - End - #420
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    Default Re: City of Sinister Delights IC 3

    "Oh my it seems like I have lost my marbles." the old priestess of Zodal says to no one in particular as the small crystal marble shatters into a thousand tiny fragments. "I suggest we get moving, unless you want to fight, I doubt we are going to be able to rest here given we were just stopped by something." she says pointing to the stairs, "If we climb those we should be right next to the elevator and then it will be a short trip to Sir Alexander's bedroom again." she says not wanting to stick around so weak, and definitely not wanting to try and fight anything given how slow she was with the haste spell gone.

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