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  1. - Top - End - #1
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Is high level Cleric awful ?

    I noticed that the dominion spells for the cleric are granted only until the 9th level.
    Not only this, but the spell list shrinks more and more, until there are only 4 spells at level 8 and 9.
    And if you already have a wizard in the party you don't really need such spells (there is any useful spell at level 8 other than holy aura ?).
    Class features aren't really exciting (they are more a numerical upgrade of basic features) except the lv 17 dominion feature (and only some of them).

    So my question is: is the cleric an amazing class at lower levels, that becomes bad and boring at higher levels ?
    There are good reasons to go on with the cleric after the 10th level ? It isn't better to make a cleric/sorcerer or something similar ?
    Last edited by BlacKnight; 2016-09-16 at 07:42 AM.

  2. - Top - End - #2
    Ogre in the Playground
     
    BardGuy

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    Default Re: Is high level Cleric awful ?

    1) Harm/Heal, Planar Ally, Firestorm, Conjure Celestial, Earthquake, Antimagic Field

    2) There are really no good multiclasses for clerics. They pretty much have everything they need in their own class and dips don't really mean much to them. Sorcerer is probably the only one that gives them anything they might want and it really pales in comparison to those (literally) earth shattering high level spells. Plus clerics probably won't have much charisma.

    While the lack of domain spells seems like a downside they only get 1/day of all the higher level spells anyway so it's pretty irrelevant.

  3. - Top - End - #3
    Ettin in the Playground
     
    Imp

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    Default Re: Is high level Cleric awful ?

    One feature; Divine Intervention.

    The higher your level, the more reliable it gets and it's basically your "get out of jail free" card. It might come with some caveats, but not even Wish has the same potential to invoke GM fiat to help out the party. For that, if nothing else, the Cleric is an invaluable ally in high level play.
    I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.

    Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.

  4. - Top - End - #4
    Halfling in the Playground
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    Default Re: Is high level Cleric awful ?

    In my experiance as a cleric biased player I can't stress enough how well some of the iconic lower level cleric spells scale. A high level spiritual weapon or spirit guardians is the ultimate force of havoc on the battlefield. I love playing tanks and in this edition clerics are truly great at it if you have the mindset.
    I played both a nature and a tempest cleric for quite some time and i got to say that the level 6 nature domain reaction ability + bonus action spiritual weapon + concentration on spirit guardians + dragging foes back to you with thorn whip never gets old, and yo've got your whole turn covered and every instance of possible pc actions covered.

    The tempest played similiar but I would relish every oportunity to upcast a high level shatter.

  5. - Top - End - #5
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: Is high level Cleric awful ?

    Harm/heal, Firestorm, Planar Ally are good. Conjure Celestial is a little limited but still useful.
    Earthquake and Antimagic Field seems too situational too me.
    Level 6-7 spells aren't bad. The problem is that lv 8-9 spells are so few and bad that I have little urge to take them.

    There aren't many good option for multiclass, that's true. But the high level spells seem so undewhelming that even twinning lower level spells looks like a better alternative. Any other class has better 9th level spells than the Cleric.

  6. - Top - End - #6
    Ettin in the Playground
     
    MindFlayer

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    Default Re: Is high level Cleric awful ?

    There are some pretty great effects. Hallow for example in mid to late game, if you have the money, lets your cleric make their mark on the world. You get to found your own temples, your own sacred sites - which i think is pretty cool. Scrying effects never get old. Forbidance likewise can set perfect traps for certain types of enemy.

    But yeah, in general the higher level spells are not as good as the wizards

  7. - Top - End - #7
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    PaladinGuy

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    Default Re: Is high level Cleric awful ?

    The shrinking spell slots are equal accross all classes and no subclass grants spells past 5th lvl spells, paladin, Druid, warlock all the same limit.

    Wizards get a nice feature at 14 but otherwise are the same with a different spell list. Cleric spells are just about as strong while you are a lot hardier and can heal. My high level party sank a ton of gold into the cleric's casting heroes feast before big fights.

  8. - Top - End - #8
    Bugbear in the Playground
     
    RogueGuy

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by BlacKnight View Post
    The problem is that lv 8-9 spells are so few and bad that I have little urge to take them.
    You only ever cast 1/day at that level. The other spells give you some options for campaign-defining stuff, but if you just want to win high-level combats, holy aura and mass heal are amazing. Your party getting advantage on all saves and disadvantage on all attacks against them, plus a one action, instantaneous 700 hit point heal are fairly potent...

  9. - Top - End - #9
    Bugbear in the Playground
     
    Goblin

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    Default Re: Is high level Cleric awful ?

    It isn't awful, it's just really generic. Losing access to regular specialist class features and domain spells after 10th level means that most of your late game progression is standard buff-y heal-y cleric options. This is less noticeable if you're playing war or life and more noticeable if you're playing something with a more unusual emphasis like light, nature or knowledge.

  10. - Top - End - #10
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    Chimera

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by CantigThimble View Post
    There are really no good multiclasses for clerics. They pretty much have everything they need in their own class and dips don't really mean much to them. Sorcerer is probably the only one that gives them anything they might want and it really pales in comparison to those (literally) earth shattering high level spells.
    A Cleric/Fighter 12/8 or 10/10 is on-par with a paladin, and 1 or two levels of monk gives them some neat hand-to-hand combat options.

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  11. - Top - End - #11
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    Specter's Avatar

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    Default Re: Is high level Cleric awful ?

    It depends on what you want to do. If raw damage is wanted, then rarely is it good, but for healing, for example, Life Domain's late feature is the smash.

    About multiclass, again, it depends on your domain. Trickery begs for Rogue, and War begs for a martial class, for instance.

  12. - Top - End - #12
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    WolfInSheepsClothing

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by SillyPopeNachos View Post
    two levels of monk gives them some neat hand-to-hand combat options.
    This led to picturing the standard walking-tin-can cleric letting out a warcy as it's armer falls away with a thunderous bang before they go all Bruce Lee on enemies. 😂

  13. - Top - End - #13
    Ettin in the Playground
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    Default Re: Is high level Cleric awful ?

    Playing a life cleric, they are very good.

    And snagging elf or dwarf as your race, just to expand your weapon options as all I find are magic swords. So you could grab a level of fighter for weapons or even barbarian.

    But a high level cleric is very good, and the life cleric can really keep death at bay at 17th level and on.

    You have just enough in ASI to max out wisdom, grab resilient con, and get your strength to a respectable 16-18, or grab magic initiate for shillelagh and PAM, just to make your divine smite something you can regularly use. I figure 2 ASI for wisdom, 1 for resilient con, and 2 ASI for strength, or 1 for magic initiate and 1 for PAM.

    Very good class and the spells are awesome

  14. - Top - End - #14
    Ettin in the Playground
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    Default Re: Is high level Cleric awful ?

    not boring or bad.

    but it doesn't get *more* exciting in the same way that other casters typically get, i would say.

    a level 18 cleric probably plays fairly similar to a level 11 cleric. you have a few more spell slots, a few more prepared spells, etc, but mainly, there aren't a lot of world-altering spells in the same way that a wizard might look forward to. yet.

    that doesn't mean they're bad or boring, because they already had enough to make them interesting before, and their options do scale.

  15. - Top - End - #15
    Dwarf in the Playground
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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by Specter View Post
    It depends on what you want to do. If raw damage is wanted, then rarely is it good, but for healing, for example, Life Domain's late feature is the smash.

    About multiclass, again, it depends on your domain. Trickery begs for Rogue, and War begs for a martial class, for instance.
    Shoot i got excited for a sec about the prospects of the multi group attacking abilities of a war cleric/hunter ranger, unfortunately after checking on it, both hord breaker and divine strike are only once per turn, they work well together i guess, but the fact you can't use them with extra attack and the war priest bonus attack kinda dampens the it

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    gkathellar's Avatar

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by JellyPooga View Post
    One feature; Divine Intervention.

    The higher your level, the more reliable it gets and it's basically your "get out of jail free" card. It might come with some caveats, but not even Wish has the same potential to invoke GM fiat to help out the party. For that, if nothing else, the Cleric is an invaluable ally in high level play.
    On the contrary, Divine Intervention is the single best reason not to take cleric past 9th level. It's a broken "ability" no matter how you slice it - it might as well be named Roll For DM Fiat - one of the laziest pieces of design I've ever seen, and best of all it has nothing to do with anything else the cleric is good at. Keeping it far away from your game is an excellent reason not to take Cleric 10+.

    Quote Originally Posted by CursedRhubarb View Post
    This led to picturing the standard walking-tin-can cleric letting out a warcy as it's armer falls away with a thunderous bang before they go all Bruce Lee on enemies. ��
    OH SNAP
    Last edited by gkathellar; 2016-10-17 at 07:56 AM.
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  17. - Top - End - #17
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Is high level Cleric awful ?

    Depends on what you think is "awful".


    Is a high level Cleric effective?

    Absolutely! Up-casting Spirit Guardians + Spiritual Weapon is one of the most terrifyingly effective combat tactics that works in 99% of situations and against 99% of enemies.

    Is a high level Cleric one-dimensional?

    Absolutely! And here-in lies the problem of a stupendously small Cleric spell list. While SG + SW is probably the most versatile and effective combo in the game, it's also pretty much all you'll end up doing because it is so damn effective.

    So basically yes, but with the caveat that you might not enjoy playing one.

  18. - Top - End - #18
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by RulesJD View Post
    Depends on what you think is "awful".


    Is a high level Cleric effective?

    Absolutely! Up-casting Spirit Guardians + Spiritual Weapon is one of the most terrifyingly effective combat tactics that works in 99% of situations and against 99% of enemies.
    Isn't that a strong argument in favor of spell caster dips?

    Cleric 9/Divination Wizard 2 gives the same spell slots (so upcasting spirit guardians + spiritual weapon is still fine), but you also have access to Find Familiar, Shield, Absorb Elements, Booming Blade, Arcane Recovery, etc on top of the really powerful Portent Ability.

    Cleric 9/Sorcerer 3 gives Sorcerous Origin and Metamagics (Quickened Bless! Long-Range/Heightened Bestow Curse!)

    Cleric 9/Bard 2 gives Bardic Inspiration, Jack of all Trades, & Song of Rest. Jack of all Trades is especially good for more social campaigns.

    Druid can be great if you find a way around the metal prohibition. Healing Sprit is a level 2 druid spell that can heal 10d6 to the whole party in 1 minute. By far the most efficient method to heal out of combat, and has combat potential as well. And the level 1 spell Goodberry can heal 40hp for a Life Cleric.
    Last edited by Merudo; 2018-02-18 at 07:06 AM.

  19. - Top - End - #19
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    Specter's Avatar

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by poolio View Post
    Shoot i got excited for a sec about the prospects of the multi group attacking abilities of a war cleric/hunter ranger, unfortunately after checking on it, both hord breaker and divine strike are only once per turn, they work well together i guess, but the fact you can't use them with extra attack and the war priest bonus attack kinda dampens the it
    It could work just fine. With Extra Attack, War Priest and Horde Breaker, you could get up to 4 attacks per turn. All of that along with about 2/3 spellcasting. Also you can do ranged smiting by upcasting Hail of Thorns/Lightning Arrow. Man, WIS multiclasses are totally underrated.
    Last edited by Specter; 2018-02-15 at 04:58 PM.

  20. - Top - End - #20
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    RedWizardGuy

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    Default Re: Is high level Cleric awful ?

    There are a number of high-level Cleric abilities that are extremely impressive. A Life Cleric's ability to max out dice on healing spells is extremely helpful, for example, and it all but ensures that a high-level party should be able to survive some of the most difficult challenges a party can face. And then there's this:

    Quote Originally Posted by JellyPooga View Post
    One feature; Divine Intervention.

    The higher your level, the more reliable it gets and it's basically your "get out of jail free" card. It might come with some caveats, but not even Wish has the same potential to invoke GM fiat to help out the party. For that, if nothing else, the Cleric is an invaluable ally in high level play.
    ^So much this. There's only one ability in D&D with the potential to be even more game-breaking than a Wish spell, and it's this. Being able to call in a personal favor from a god isn't awful, it's awesome.

  21. - Top - End - #21
    Bugbear in the Playground
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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by RulesJD View Post
    Depends on what you think is "awful".


    Is a high level Cleric effective?

    Absolutely! Up-casting Spirit Guardians + Spiritual Weapon is one of the most terrifyingly effective combat tactics that works in 99% of situations and against 99% of enemies.

    Is a high level Cleric one-dimensional?

    Absolutely! And here-in lies the problem of a stupendously small Cleric spell list. While SG + SW is probably the most versatile and effective combo in the game, it's also pretty much all you'll end up doing because it is so damn effective.

    So basically yes, but with the caveat that you might not enjoy playing one.
    This is pretty accurate when it comes to combat.

    I would like to throw in the caveat that Clerics also get plenty of powerful out of combat options: Sending, Scrying, and Commune radically altered the course of our campaign once we hit the higher levels. Downtime days turn into crazy information gathering and dissemination opportunities, and unlike most other classes the Cleric doesn't have to spend spells known to get access to them.

  22. - Top - End - #22
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    HalflingRogueGuy

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    Default Re: Is high level Cleric awful ?

    My issue is that Divine Intervention, despite being extremely powerful when it works, is just rather boring as a scaling reward. Other full casters get 1-2 subclass features usually in addition to a capstone, a sweet level 18 skill, and often some other scaling goodies.

    Clerics get one subclass features at 17. Everything else is just gradual improvements to what they already have. The only exciting thing to look forward to are new spells, which others have noted are fairly limited in options.

    If I were redesigning the Cleric class, I'd probably cap Divine Intervention at 90-95% and give them a real capstone instead. I'd probably try to add a simple ability at level 13 or 14 too.

  23. - Top - End - #23
    Bugbear in the Playground
     
    Devil

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    Default Re: Is high level Cleric awful ?

    While we're on the subject, how do Light clerics do at higher levels? I wanted a blaster with utility kind of character and Light cleric seemed the way to go.
    "I'll have my revenge, and Deathstalker (part) II! ™"

  24. - Top - End - #24
    Bugbear in the Playground
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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by samcifer View Post
    While we're on the subject, how do Light clerics do at higher levels? I wanted a blaster with utility kind of character and Light cleric seemed the way to go.
    I've played with a Light Cleric up to level 14 in Adventurer's League. They perform fairly well. However, they have the problem that all clerics have: their base spells eventually outshine their class abilities, especially when combined with concentration slots. Their CD option starts out strong, grows weaker as the game goes on despite being able to be used on the same round as Spiritual Weapon. Scorching Ray and Fireball are powerful damage options to have, but they suffer through action clog (typically it's first round Spirit Guardians -> CD + Spiritual Weapon -> Something else).

    A similar story happens with all of the caster clerics. Light clerics squeeze out a little more damage on round two and three, so they're more differentiated than, say, Knowledge and Life, but base cleric spellcasting will overshadow their lists.

    I think the only cleric that plays significantly differently at high level is the Arcana cleric and that's only if you get to level 17 and liberally use Spellbreaker.

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    Orc in the Playground
     
    MonkGuy

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    Default Re: Is high level Cleric awful ?

    If you're coming from 3.5e and haven't played many 5e casters, there are some things you need to get used to. Instead of having increasingly powerful versions of the same effect, they make a good proportion of the spells scale with level. So you don't have just a few good choices at 8 or 9, you have dozens of them, they just happen to be listed under lower levels and you have to look up how they scale.

  26. - Top - End - #26
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by Errata View Post
    If you're coming from 3.5e and haven't played many 5e casters, there are some things you need to get used to. Instead of having increasingly powerful versions of the same effect, they make a good proportion of the spells scale with level. So you don't have just a few good choices at 8 or 9, you have dozens of them, they just happen to be listed under lower levels and you have to look up how they scale.
    Again, that encourages multiclassing into other spell casting classes. No real point in getting a cleric over level 11 or so when you can grab powerful spells & abilities from other classes and still get the same spell slots.

  27. - Top - End - #27
    Ettin in the Playground
     
    Imp

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by Merudo View Post
    Again, that encourages multiclassing into other spell casting classes. No real point in getting a cleric over level 11 or so when you can grab powerful spells & abilities from other classes and still get the same spell slots.
    Missing out on level 7+ spells by multiclassing out of Cleric is a big deal. You may have 9th level slots, but without 9th level spells to fill them, you're simply going to be under par, no matter how many lower level spells you know or have access to, to upcast.

    This isn't to say that not having 9th level spells is a deal breaker; many multiclass builds operate more than adequately without them, but don't fool yourself that an upcast 5th level spell, such as Flame Strike is in any way the same as casting, say, Gate.
    I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.

    Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.

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    Bugbear in the Playground
     
    Kobold

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by CursedRhubarb View Post
    This led to picturing the standard walking-tin-can cleric letting out a warcy as it's armer falls away with a thunderous bang before they go all Bruce Lee on enemies. 😂
    There is that magical armor from Xanather's that makes taking the armor off real quick. So I cam so see the cleric finishing up healing someone then walking towards a large enemy that the rest of the party is still fighting as the cleric is walking forward the armor in dropping off her then it just the chest picese. She just into a unnatural Sprint leaving the Breastplate still falling.

  29. - Top - End - #29
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by JellyPooga View Post
    Missing out on level 7+ spells by multiclassing out of Cleric is a big deal. You may have 9th level slots, but without 9th level spells to fill them, you're simply going to be under par, no matter how many lower level spells you know or have access to, to upcast.

    This isn't to say that not having 9th level spells is a deal breaker; many multiclass builds operate more than adequately without them, but don't fool yourself that an upcast 5th level spell, such as Flame Strike is in any way the same as casting, say, Gate.
    At the very least, a single level dip into Wizard seems superior. Getting access to a higher level spell once a day every other level doesn't bring that much benefits, anyway. Just upscale a lower level spell, you'll usually end up with similar results.

    Level 1 Wizards get access to powerful cantrips (Booming Blade), a familiar that can Help every round, and Shield + Absorb elements. At level 11+ you are unlikely to have much use for spell slot 1-2, plus you recover a level 1 slot from a short rest, so taking Wizard 1 essentially lets you have either +5 AC or Resistance to an element for every combat. Seems very powerful to me!

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    Ettin in the Playground
     
    Imp

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    Default Re: Is high level Cleric awful ?

    Quote Originally Posted by Merudo View Post
    At the very least, a single level dip into Wizard seems superior. Getting access to a higher level spell once a day every other level doesn't bring that much benefits, anyway. Just upscale a lower level spell, you'll usually end up with similar results.

    Level 1 Wizards get access to powerful cantrips (Booming Blade), a familiar that can Help every round, and Shield + Absorb elements. At level 11+ you are unlikely to have much use for spell slot 1-2, plus you recover a level 1 slot from a short rest, so taking Wizard 1 essentially lets you have either +5 AC or Resistance to an element for every combat. Seems very powerful to me!
    A one or two level dip is very different to ducking out of your primary class after "level 11 or so".
    I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.

    Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.

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