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  1. - Top - End - #121
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru scans the room and notices the Jackal statue. The eyes of it seemed odd; upon closer inspection the eyes were hollow and it looked that they could be lit. He tells Anai rather than lighting it himself, though.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  2. - Top - End - #122
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Anai tensed at the sound of rustling coming from deeper in the room. Boru, didn't you say there were vermin tracks leading into this room? She drew her weapon slowly, careful to not make sudden moves.
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  3. - Top - End - #123
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Ilepy raised her eyebrow at Anai's remark about the vermin tracks, but readied herself just in case. She made her way towards the Jackal statue to try and see if there was fuel or oil inside the eyes before offering to light them from a distance using a spell she had used many times to perform minor tricks or in this case start fires from a safe distance.

    Spoiler: Perception to see if there if fuel in the eyes
    Show

    (1d20+3)[20]

  4. - Top - End - #124
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    Default Re: NT's Mummy's Mask: The Half Dead City

    As Ilepy made her way over to the jackal head there's a louder rustle, and then a screech as two dog sized creatures pop out from around the alter, one on top and one to the right. The tan-colored creatures look like ten-legged spiders! Oversized jaws grind together slowly beneath their beady eyes.

    Roll initiative!
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  5. - Top - End - #125
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru moves up and prepares to strike, waiting for them to approach his wards
    Spoiler: OOC
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    Move: Move 10 feet closer and 5 feet up, as noted on the map.
    Standard: Set up a patrol, so I threaten most of the room.
    I will roll two AoO's now in case they trigger them.
    (1d20+5)[16]
    (1d10+1)[11]

    (1d20+5)[19]
    (1d10+1)[4]
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  6. - Top - End - #126
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    Default Re: NT's Mummy's Mask: The Half Dead City

    "Oh gods, wind spiders! They're able to bite and claw their prey. If they can get you with both claws it's very painful."

    Vic drops her staff and fires a blast at the solifugid on the ground.

    Spoiler: combat
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    Free action: Drop quarterstaff.
    Standard: Spend a spell point on Destructive Blast at the camel spider not on the altar.

    (1d20+2)[20], (2d6+1)[6]

  7. - Top - End - #127
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Anai is one step behind Boru, taking a prepared stance next to her long-time friend. Alright Boru, lets do this your way. Her body was tense, ready to strike the second one of them came within her blade's reach.

    Spoiler
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    Prepared Action; attack anything that comes in her reach. Moved to point on map.

    (1d20+4)[21]
    (2d4+6)[12]
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  8. - Top - End - #128
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru moves up to a protective position, but he barely has time to bring his sword up (nat 20 Init roll) before the creature is on him.

    Claw 1 (1d20+3)[8]
    Claw 2 (1d20+3)[7]
    [Bite (1d20+3)[8]

    Damage 1 (1d3+1)[3]
    Damage 2 (1d3+1)[4]
    Damage Bite (1d6+1)[7]

    The first claw comes low and Boru easily blocks it by simply planting the butt of his glaive inside it's reach. The other claw come around, but is knocked wide as if hit by a large club; looks like Vic's magic struck true. With both knocked back Boru easily avoids it's large mandibles, instead stabbing his sharp weapon deep into the vermin's head, leaving it twitching but no longer fighting.

    Meanwhile, the wind spider atop the altar jumps at Anai, who manages to avoid it's claws, but in so doing has to step towards the creature.

    Wind Spider 1 (second chronological) Attack:

    Claw 1 (1d20+3)[12]
    Claw 2 (1d20+3)[8]
    [Bite (1d20+3)[21]

    Damage 1 (1d3+1)[4]
    Damage 2 (1d3+1)[4]
    Damage Bite (1d6+1)[2]

    Thankfully, the creature is rather stupid and gets a mouth full of boot rather than biting higher up her leg, dealing only 2 points of damage. Anai's retaliation is far more devastating, cutting off 2 legs!

    Need Kagari's actions and we will start at the top of the initiative with Vic then Boru. Also, you see another spindly leg peeking out over the top of the altar...

    OOC note: As a GM I tend to fluff certain aspects of injuries when huge amounts of damage (relative to total HP) are taken: For example the the spider Anai hit now has halved movement speed. This may occasionally happen to you guys as well, though since it is by GM fiat to improve immersion more than anything let me know if there's something you're not okay with as a player, and it's a simple matter to go back an edit a post.
    Last edited by NikolaTesla; 2018-04-23 at 09:01 PM.
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  9. - Top - End - #129
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Ilepy point's with her off hand, arcane words pouring from her mouth keeping her gaze steady at her target. A glob of pulsating acid forms at her finger tips before rocketing towards the spider standing in front of Anai.


    Spoiler: Combat
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    Attack: cast acid splash (1d20-2)[10]
    Damage: (1d3)[3]

  10. - Top - End - #130
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Victoria lines up another shot at the camel spider in front of Anai and lets a ball of bright light fly.

    Spoiler: Combat
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    Standard Action: D. Blast with Radiant Blast (reduces damage die to 1d4, but the target needs to make a DC 16 Fort save or treat all creatures as if they had concealment [20%] for 1 round).

    Radiant Blast: (1d20-2)[8], (1d4+1)[2]
    Last edited by SwordChucks; 2018-04-24 at 10:16 PM.

  11. - Top - End - #131
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Anai let out a small squeak of excitement as her blade struck true. She maintained her momentum, bringing the curved blade back around for an upward slice at the remaining arachnid.

    Spoiler
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    (1d20+4)[7]
    (2d4+6)[11]
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  12. - Top - End - #132
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru smashes the nearest spider before getting ready for any new threats coming forward.
    Spoiler: OOC
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    Standard action: attack with my glaive at the closest one (I can do it via Polearm Mastery, albeit at a -2 penalty)
    (1d20+3)[12] (1d10+1)[9].
    Move action: I expend my martial focus to set up a patrol as move action
    I'll expend one AoO to use Active Defense (+2 AC if attacked) and the rest to AoO if they trigger.
    (1d20+5)[14] [roll] 1d10+1[/roll]
    (1d20+5)[14] [roll] 1d10+1[/roll]
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  13. - Top - End - #133
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Ilepy curses as she misses her attack before taking a quick breath to regain her focus and composure. She stares at the arachnid before pointing at it again. She points at it again and repeats the arcane words she had just said, as a ball of acid appears at her fingertips and then launches towards the creature.

    Spoiler: Combat
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    (1d20-2)[4]
    (1d3)[1]

  14. - Top - End - #134
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Ilepy's shot of acid splatters beneath Anai's feet, missing the spider but causing it to let go of Anai's foot. Anai tried to bring her sword around, but in order to keep her balance had to turn around and her backhand goes wide of the arachnid as a flash of light goes sailing by beneath her blade. Boru's attack came next, but the spider parried the blow with it's claw as a third spider lept at Boru. He just managed to raise his glaive high enough to cut into the lower part of it's abdomen, dealing 8 damage, but that didn't stop it from getting to him...

    Spidy 3

    Claw 1 (1d20+3)[5]
    Claw 2 (1d20+3)[5]
    [Bite (1d20+3)[16]

    Damage 1 (1d3+1)[3]
    Damage 2 (1d3+1)[4]
    Damage Bite (1d6+1)[6]

    It's body slams into Boru, who thanks to his armor getting munched on instead of him does not lose a rib to the spider.

    Meanwhile, the injured wind spider continues it's onslaught against Anai.

    Claw 1 (1d20+3)[17]
    Claw 2 (1d20+3)[10]
    [Bite (1d20+3)[17]

    Damage 1 (1d3+1)[3]
    Damage 2 (1d3+1)[2]
    Damage Bite (1d6+1)[6]

    Just as it's about to snap it's claw on Anai's sword arm, Boru thrusts his elbow into the jagged claw, drawing blood. He spins the new spider off of him as he pushes Anai out of the way, while the hobbled spider that just tried to eat Anai uses it's claws to leap up a little and bite into Boru's armor, which miraculously holds despite leaving additional bite marks. Boru takes 3 damage from the claw.
    Last edited by NikolaTesla; 2018-04-26 at 01:38 AM.
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  15. - Top - End - #135
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Anai yelped in surprise as Boru forced her back. She caught her balance, pivoting and then whirling into the space Boru just left. Thanks Boru! Her blade swung through the air at the spider with an open gut wound, hoping to finish it off.

    Spoiler
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    (1d20+4)[10]
    (2d4+6)[10]
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  16. - Top - End - #136
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru winced at the claw, but he'd be able to heal himself back up later. Now he had to get rid of the arthropod assault and stop them from harming his friends. He took a step back to get better clearance and swung at the most injured of the spiders; best get rid of one quickly if at all possible.
    Spoiler: OOC
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    5-foot step back
    Standard:Attack the weaker of the two spiders
    (1d20+5)[16]
    (1d10+1)[7]
    Last edited by digiman619; 2018-04-26 at 02:09 AM.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  17. - Top - End - #137
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Vic fires another blast of light toward the northern Solifugid.

    Spoiler: combat
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    Standard action: Radiant Blast DC 16 again.

    Blast: (1d20-2)[3], (1d4+1)[2]

  18. - Top - End - #138
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Kagari (Ilepy) actions: Move in range (move action), Attack with Khopesh (standard)

    Khopesh: (1d20+3)[4]
    Damage: (1d8+3)[10]
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  19. - Top - End - #139
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Having shaken off the spider's onslaught, Boru rallies himself and as he puts some distance between himself and the arachnids brings his glaive slicing through the head of the hobbled spider, sending goo splattering all over and instantly killing the creature.

    The rest of the group focuses their firepower on the remaining spider: an orb of light from Victoria whizzes past Ilepy's ear as she leaps past Boru and Anai to try and bring her sword down to finish the battle, but despite it's injuries the wind spider proves quite agile and ducks underneath.

    Once Anai catches her balance, she too goes for the remaining spider, but despite a hard swing the creature manages to side step it, then in a last ditch effort to bring at least one of you down launches itself at Ilepy.

    Claw 1 (1d20+3)[5]
    Claw 2 (1d20+3)[20]
    Bite (1d20+3)[8]

    Damage
    Claw 1 (1d3+1)[4]
    Claw 2 (1d3+1)[2]
    Bite (1d6+1)[5]

    Ilepy's martial training kicks in and she parries a claw with her blade and manages to get out of the way of it's mouth, but isn't quite so lucky with the other claw and takes 2 points of damage.

    NEXT ROUND, ONE ENEMY STANDING!
    Last edited by NikolaTesla; 2018-04-29 at 03:08 AM.
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  20. - Top - End - #140
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Enough! Anai throws herself into a final attack, eager to finish this fight before anyone gets seriously hurt.

    Spoiler
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    (1d20+4)[7]
    (2d4+6)[11]
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  21. - Top - End - #141
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Vic tries another light orb, hoping against hope that she can hit in the middle of a melee.

    Spoiler: combat
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    Standard action: radiant blast.

    Blast: (1d20-2)[6], (1d4+1)[5]

  22. - Top - End - #142
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru turns to see that Illepys got hurt and chides himself for not being careful enough. He thrusts at the final target, ready for the final push.
    Spoiler: OOC
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    Swift: Use Sentinel's reserve to gain 6 temp HP. I will also use my next immediate action to use Defend Other if needed.
    Standard: Attack from back row. (1d20+5)[6] (1d10+1)[4]
    1 AoO: Using the Shield Sphere to get +2 AC
    I am so getting the Brute Sphere next level; I need something to spend my move actions on.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  23. - Top - End - #143
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Bot-Kagari sword swing:

    (1d20+3)[4]
    (1d8+3)[6]
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  24. - Top - End - #144
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    Default Re: NT's Mummy's Mask: The Half Dead City

    (1d2)[2]

    The final wind spider seems far craftier than it's deceased compatriots as it ducks and weaves around your attacks, all of them falling ineffectual.

    Attacks

    Claw 1 (1d20+3)[4]
    Claw 2 (1d20+3)[14]
    Bite (1d20+3)[8]

    Claw 1 Damage (1d3+1)[2]
    Claw 2 Damage (1d3+1)[3]
    Bite Damage (1d6+1)[5]

    It goes after Ilepy once again, and once again she dodges a claw and the bite, but one of the claws connects with her hip. Thankfully, it can't get a good grip and fails to pierce the armor.


    No damage to either side that round guys! Please post next rounds actions!
    Last edited by NikolaTesla; 2018-04-30 at 03:58 AM.
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  25. - Top - End - #145
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Vic tries again, this time with a concussive blast hoping to just end the damn thing.

    Spoiler: combat
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    Standard action: Regular D. Blast.

    Blast: (1d20-2)[12], (1d6+1)[4]

  26. - Top - End - #146
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru yells at the thing in Celestial, more out of frustration than for any sort of invocation. He stabs at it once more.
    Spoiler: OOC
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    Same plan as last time except no using Sentinels reserve; I will spend an immediate action on Defend other if it'll help and spend an AoO for active defence.
    [roll1d20+5[/roll] I messed up the syntax, so I rolled in the Discord and got an 18. (1d10+1)[9]
    Last edited by digiman619; 2018-04-30 at 09:39 AM.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  27. - Top - End - #147
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    Default Re: NT's Mummy's Mask: The Half Dead City

    A string of harsh orcish curses fly from Anai's mouth as she continued her futile assault.

    Spoiler
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    (1d20+4)[19]
    (2d4+6)[11]
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  28. - Top - End - #148
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    Default Re: NT's Mummy's Mask: The Half Dead City

    First Anai hits it, then Boru, then someone else, and pretty soon there's just a pile of mush where a wind spider once stood. 300 XP for each of you!

    Where to next?
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  29. - Top - End - #149
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Anai wiped the sweat from her brow, finally done with the annoying pests. She dusted herself off. Confident that any traps in the room would have sprung during the scuffle, she approaches the altar and the heads, examining each in turn. Once her intellectual curiosity is satisfied, she turns to the others. Alright. Lets go back to the entrance room and take the other path there.

    Spoiler
    Show
    I'm assuming there's nothing left of interest here. Perception just in case (1d20+6)[19] Regardless, we'll head to the northern door of A5 next.
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  30. - Top - End - #150
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Your curiosity satisfied and wounds healed, the group makes its way past the stern mirror and back up the stairs to the foyer with a tapestry of a family, presumably Ahkentepi's. Crossing the room, Boru pushes open the stone double doors, opening them on an identical staircase to the one you just ascended, these ones descending to the North. Seeing no indications that these steps would be trapped where the others weren't, you all descend and open the doors at the bottom.

    A brightly painted chariot sits in the center of this chamber. Beyond the chariot, a large canvas stretches between two stone columns. The skins of several animals; antelopes, great cats, and crocodiles-now faded and deteriorated with age, are tacked to this canvas. A wooden chest, lacquered white and trimmed with gold inlay, sits in the southeast corner. In each corner of the room a small stone shield is molded into the masonry at shoulder height. An open hallway leads to the east.

    The room is 20x20
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