Tio Hexblahday
Hexblade 3/
Sha’ir 27/ Hexblade 3
Background:
Sit down, read the entry. Think, “How to optimize
this.”
Look at the class features...Man this thing stinks.
Look up dead levels. Oh cool, you get prestidigitation at level 6, and if you already have that spell, you can choose any other 1st level spell. Put an overconfident emphasis on “ANY” and you might be able to argue that you can go off of the hexblade spell list. To the googles.
Devastating smite from the Forge of War! A first level spell that doubles smite damage! That can get built around. How do we get smite onto a hexblade?
Killoren from races of the wild get a smite! Awesome, we can take hexblade 6, and rules lawyer our way into using the dead levels prestidigitation to get a spell from the paladin spell list!
What else is cool about killoren? Scour. Fey type? Cool. Let’s check that fairies feature fey corner or whatever it’s called on the dnd archive. There is a fey only feat called Beauty’s Bounty! Get charisma to hit points! Yay.
What else is cool about killoren? Scour that book. They live forever!
What can we do with that?
Man Hexblade as a class really stinks.
Read closer, hmmm. They get a familiar.
A familiar that takes a year and a day to replace and...
what am I doing?
Beginning at 4th level, a hexblade can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The hexblade chooses the kind of familiar he gets. As the hexblade advances in level, his familiar also increases in power. Treat the hexblade as a sorcerer of three levels lower for determining the familiar's powers and abilities (see the Familiars sidebar on page 52 of the Player's Handbook). If the familiar dies or is dismissed by the hexblade, the latter must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per hexblade level; success reduces the loss to one-half that amount. However, a hexblade's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, but it does not lose a level or a point of Constitution when this happy event occurs. A character with more than one class that grants a familiar may have only one familiar at a time.
So you can drop a level...on purpose if you wanted to. Wait, didn’t beauty’s bounty give you bonus hit points whenever you gained a permanent stat increase. Dang it. It also takes that hit point away if you lose that stat increase.
Are there any other feats that give you free stuff for stat increases?
To the google. And the answer is, “Yup!”
Wisdom breeds caution racial feat from underdark.
And Mind over body regional feat from p. 41 in PGTF.
Wisdom breeds caution requires you to be a deep gnome, no good, killoren or bust. But the feat doesn’t have that pesky “if you lose that stat increase” clause that beauty’s bounty did. How about Mind over body?...AWW man, Expanded psionics handbook came later and published another feat called mind over body, and it stinks.
Anyways, then realize that you don’t really know the level loss rules so well.
So let’s look it up.
Here’s the relevant bits
DMG p.296 LEVEL LOSS: A character who loses a level instantly loses one Hit Die. The character’s base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. A 2nd-level rogue, for example, normally has the evasion ability, but when she is drained to 1st level, she loses that ability. Likewise, the character loses any ability score gain, skill ranks, and any feat associated with the level (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. If a familiar or companion creature (such as a paladin’s mount) has abilities tied to a character who has lost a level, the creature’s abilities are adjusted to fit the character’s new level.
What can I do with this. Time to look at those feats again.
ReDiscover wisdom breeds caution from the underdark supplement. It’s a feat that can only be taken svinfergblin. But that race is disallowed due to LA. WAIT! There is an appendix to Player’s guide to Faerun that has a lesser Snivgerglkejr version. Sweet. Sorry Killoren, you didn’t have the feat support.
So if you have a few years between level 3 and level 4...you could dismiss your familiar every year, drop to third level, and do it over again.
Are snivergoijodij good at living a long time? Look it up. No. Base age is 20 years. That’s no good. Killoren got to stop aging at old age. Sniverlkglkjfg die as soon as humans do. But...Aren’t fey immortal. Back to fey corner. DM’s call, but yeah, basically.
So let’s add the unseelie fey template from dragon compendium.
Awesome, snighkjflkej also get a cool racial feat to summon elementals, and unseelie fey can tank saves.
Wait, I’m getting ahead of myself, there must be a better way to get permanent hit points through the tactical loss of levels. Get to the googlomobile.
Incarnum fortified body? +2 hp per incarnum feat. Psionic Body +2 hp per psionic feat. Draconic toughness: +2 hp per draconic feat. The problem is that these feats grant hp for every feat you
have. If we’re losing levels, we want something that grants a bonus for feats taken.
Hmmm. Devil’s stamina gives you hit points for
selecting the devil touched feat, not
having the feat. Time to learn more about Hellbred.Sweet, they get a free devil touched feat at 4HD. Sorry unseelie fey lesser snivregldkjfo, we are hellbred fans now.
But do hellbred live forever like a killoren, so that we can gain lots of Hit points by adding a few per year and our familiar, when we finally keep it, will have half of that. Nope. Actually, there is no support for hellbred aging or size. Put a pin in that, let’s go see if there is a way to optimize 4th level through multiclassing. Because waiting a year for a familiar seems like terrible design.
SHA’IR! You only lose 200 xp when you dismiss your gen familiar. And you only have to wait a day to spend 100gp and summon a new one.
Wait. Do we have to choose the same class everytime we level up into a level that we’ve levelled up into before? FAQ to the rescue. Shroedinger’s validity as a primary source aside, there isn’t an answer in ye old PHB or DMG.
Rules faq
When a character dies and comes back to life a level lower, are there any guidelines as to which level he must lose? Does it have to be the last level he gained? When he gains a level again later, can he choose a different class than he did originally? What about a lst-level character (who instead loses a point of Constitution)? Can he begin with a new class completely?The rules are silent on this issue, but it seems most logical if the character loses the class level he gained most recently. The same is true of any feats, skill ranks, or ability score adjustments gained due to the now-lost level. The character is under no obligation to make the same selection(s) when he next gains a level with XP. A character who regains a lost level from restoration or a similar effect must regain the same class level (and other abilities) that he lost. In other words, you can’t use level drain and restoration to rebuild your character. A lst-level character doesn’t lose a class level, so he can’t change his existing class level.
Sweet. Now we can gain +2 hp per day by taking sha’ir and dismissing the gen and selecting devil’s vigor at level 4 over and over again. We don’t need to live forever anymore. We don’t even need to be fey type. Man, hexblade stinks so bad, having to wait a whole year for a new familiar...
Now...What else can we add to that? Wait, we need to up our fortitude save to qualify for devil’s vigor. Double check the text...Nevermind, it’s a racial bonus feat. No pre-reqs required.
Ok, now we need to pay 100 gp each time we summon a gen. So let’s check the Wealth by level chart. 2700 gp for 3rd level and 5400gp for fourth. So inbetween 3rd and fourth level, we need to take between a month to six weeks to summon a familiar everyday and dismiss them. And we need a way to earn 200 xp per day as we move back and forth over the level 3-level 4 border. We need to kill/defeat a single CR 1 monster/trap every day to make this happen.
The create trap spell from races of the dragon has 12 hour long duration and creates a CR 1 trap. All of the traps listed are CR 20 disable device checks. All we need is a means of disabling that trap...off to the alternative ways to get class skills thread. Hmmm...noble from dragonlance might work...but if we dip that, then we lose that sweet prestidigitation capstone....
Masterwork thieves tools and bigby’s helping hand can net us a +4 to that check. Unskilled we can get 3 ranks by level 3. DMs will probably have an issue with you assuming that you can just cast your own trap spell and remove it with a skill check as a means of xp hacking. Maybe we should go look at item crafting feats that we can take. Or...wait!...we can also just...walk into the trap...also, we should really get to choosing our stats. We’ll get to that later.
DMG p.39 Overcoming the challenge of a trap involves encountering the trap, either by disarming it, avoiding it, or simply surviving the damage it deals. A trap never discovered or never bypassed was not encountered (and hence provides no XP award).
So maybe we just need a way to heal the damage from the traps. Basic arrow trap is the way to go here, it deals 1d6/X3 and attacks at a +10. All we need to do is get our AC to 21 by level 3. If we put an 18 in dex and wear a chain shirt and heavy wooden shield, we have an AC of 20. Wait, the trap probably catches you flat footed…
Maybe we should work on just healing the damage. It would probably help the overall character anyway if we stand to gain like 54 additional HP from these shenanigans anyway. Ok, we got hibernate from dragon compendium, rapid metabolism from a psionics book, faster healing from complete warrior (Trash. As much trash as the hexblade. You actually lose ability to heal ability damage with that feat) and draw from the land from a forgotten realms book. The only one with a favorable prerequisite is rapid metabolism. So we gain back our HD + 2x constitution modifier every night. So long as we have a constitution of 14 or higher, that is a better deal than the rest of those feats. And who knows, maybe there’s a soulmeld to help out even more or something.
Wait. We need to kill or dismiss our gen familiar everyday. We can just send him into the trap and dismiss him if he survives. Sweet. Economical.
We’ll just use all of that fey work as hellbred backstory. Once an unseelie fey snigvrfelfinb, tio hexblahday repented at death and was reincarnated as hellbred.
Ok. So we now have hellbred
1.Hexblade: devils favor, FEAT
2. Hexblade
3. Hexblade: FEAT
4.00 Sha’ir: Devil’s stamina
4.01 Sha’ir: Devil’s stamina
4.02 Sha’ir: Devil’s stamina
4.03 Sha’ir: Devil’s stamina
~
4.27 Sha’ir: Devil’s flesh
4.28 Hexblade: Devil’s sight
5.Hexblade
6. Hexblade: Feat
So, just read some more devil touched feats. They all have this weird language about selecting the feats. Devils favor, which you get for free from being a hellbred, grants you a pool of floating +2 to attack rolls. On your final go around as a temporary sha’ir, take devil’s flesh, which gives you a natural armor bonus equal to ½ of the number of deviltouched feats that you have selected. Which would be 28 at this point. That’s a +14 to natural armor and intimidate checks. Sweet.
Take Devil’s sight on the 28th time you join the land of level 4, and choose hexblade instead of sha’ir and get on your way to your epic feats. You can get blindsense for 5 rounds 29 times a day. That’s like at least an hour of blindsense…
Sweet. This T.O. Hexblade is coming together. Now all we have to do is select 13 feats that synergize with a high con score, charisma casting, full bab, an extra 50 hp, a familiar with an extra 25 hp, and an armor class of 24 at a minimum.
Let’s brainstorm some backstory.
Mental note: make a story about elemental gen who tell stories of Tio Hexblahday, this otherwordly force who traumatized an entire generation of tiny djinni’s. The new generation think of him as a boogey man tale. But the effect of Sha’ir for a day prince of lies and deceit really disillusioned a number of real gen.
Tio Hexblahday is restless and driven spirit reincarnated into the form of the hellbred. For atonement of his past crimes Tio has chosen not to drape his mantle over the class chassis of the paladin, with all of it’s splat support and cool alternative class features and substitution levels and decent charisma casting. Nope. Tio takes the high road. He is using the Complete Warrior’s hexblade class to prove how driven he really is to make good on his promise to repent. If he can be a warrior of light by using the power of the hexblade class, despite its terrible handicaps, then surely the good gods would smile down on him. He takes death devotion because he’s hellbred. Hellbred are edgy. Death domain is edgy. It’s like icecream and cake. They go together.
By level 2, Tio is wondering where his spells are. Duskblades get spells. Rangers get two bonus feats by now. Paladins add pluses to all their saves. The hexblade can only use his trick once a day. This road is much more difficult than he thought it would be. 2 skill points! C’mon!
By level 3, Tio is tired of being less effective than the warrior NPC class. At least he gets Mettle. Too bad he can’t take a hit to his fortitude save any better than a house cat can. Tio quits trying to be good. The only way to get ahead is to accumulate so much power and influence through the fear of destruction that you are unassailable. Only on this field of fate can poor Tio hope to eke out an eternity in hell. Resentful, Tio takes supernatural transformation to turn his edgy spell like ability of death devotion and boom, he’s got the poor mans 1/day enervation. More useful than a one time use -2 to other peoples rolls.
At level 4, Tio goes onto a spree of killing gens that he was taught to summon to retrieve spells for him, seeing as now his hexblade class chassis saddles him with a familiar weaker than a sorcerers while paladins are a level away from a golden mount of light. To rub salt into the wounds, he keeps sending the gen to collect the spells that will kill them. Meanwhile, this fluctuation of soul power from partitioning his life force to summon djinni to kill everyday for an entire lunar cycle, seemed to reverberate dissonance into the hellbred scourging pact. Tio’s power swelled from this weird performative beseeching of any force in the universe to give him more power. Tio takes and kills 27 gen in as many days. More if he gets a loan of a couple hundred gp from friends. Sure, he is evil now. But maybe when he returns to hell, it won’t be at the bottom.
Level 5. Still no spell slots? Daheck! And that spell selection sucks. Sucks. At least you get these useless feats.
Level 6: Tio has stuck through all crappy levels and achieved what only Tio Hexblahday could achieve: Working entirely around his class to not stink. He can now command spectral spawn. He can buy a high charisma horse, enervate it to death. You might need to burn some nightsticks, if you’re allowed to do that. That’s a mighty good start to your wightocalypse. That’s some mighty hellbred going to hell renegotiating term power right there. Man, Tio is so glad that he didn’t take any Eberron branded feats or equipment so that he could be a forgotten realms denizen. And after this we have 10 levels worth of feats to figure out what to do at the top of your mountain of power.
Node spellcasting hijinks with versatile spellcaster? Mother cyst feat with versatile spellcaster? Improved energy drain and spell drain? Familiar boosting feats? It’s hard to beat a 6HD hexblade with a 24 AC and 100 hp and a retinue of spectral spawned cronies.
Let’s assume that you can’t use nightsticks as death devotion fuel. First epic feat chosen then: Death Devotion again.
Ok, we can enervate more enemies if we use a double weapon. Let’s look for a double weapon that doesn’t need exotic weapon proficiency. Quarterstaff. Nice. Then we check the guide to getting free feats to see if we can catch ourselves a free TWF feat. Consider taking planar touchstone and finding a deity with a chosen weapon of quarterstaff and access to the war domain….Maybe later.
Let’s do TWF as our second feat. If you can snag gloves of the balanced hand (Magic Item Compendium) at 8,000 gp, you can choose a better feat. But let’s assume that your gracious DM isn’t going to let you get away with that seeing as how they were totally blindsided with your false sha’ir era.
Improved energy drain is a good way to yield a mild buff. And it allows spell drain, which you actually can use. Hexblade doesn’t give you enough casting, so you better go take it from others. You need caster level 5th for spell drain though. I guess we should do practiced spell caster. Wait, maybe one of those hexblade trash bonus feats from level 5 can help us. Nope, they don’t raise caster level. Practiced spellcaster it is. At sixth level, with the practiced spellcaster feat, you cast at 6th level! Hexblade is a wellspring of turd, that’s for sure.
- Death devotion
- TWF
- Improved energy drain
- Practiced spellcaster
- Spell drain
I like this so far. You get 3 attacks per round. You drain levels. You have a hex that you can use to help with pesky saves against your energy drain. And if you kill them with that energy drain, they become your spectral minion if their charisma is 8 or above. If it is a spell caster you hit with your twf, you can rip off some sweet spells. Do we want to use this ability to become a magic item crafter? Attune gem looks like a good choice. It only takes an hour + spellcasting time. We can make that legal by taking the exceptional artisan feat. That gives you fourteen minutes 54 seconds to defeat your opponents that you’re stealing spells from and whip out a gem. Assuming that you can stand there at the scene of a mage murder for 45 more minutes. Do hexblades get rope trick? Now you can store your stolen spells for rainy days. And if the spell is so high level that you lose a level, by taking exceptional artisan after attune gem, you can still craft it in time.
Another option is to take arcane strike, and use the stolen spells as bonuses to hit and damage.
6. Attune gem
7. Exceptional artisan
Three feats left…
I reckon we could do mother cyst and versatile spellcaster. Finish it out with the ability to burn your 1st level slots to get cysts into others so that you can scry on them… That seems...less optimal though. Maybe we can upgrade the familiar? Any familiar feat requires a dismissal, and thus, a one year gap in adventuring.
Let’s do arcane strike. Nevermind, you need 3rd level spells.
Hmmm.
Let’s get weapon finesse. When twf with a quarterstaff, we can use our dex modifier instead of our strength. That’s at least a plus 2, which counteracts the TWF penalty. Come to think of it, combat reflexes works really well with your enervation quarterstaff abilities. Throw some life drain in for some easy temporary HP. Good enough.
8. Weapon finesse
9. Combat reflexes
10. Life drain
Tio Hexblahday just needs some spells and skills chosen, notably diplomacy, spellcraft, and craft(gemcutting). Besides that tho...he’s done. It’s been a long journey since the days that he was a killoren or an unseelie snvifrogjeoijsl gnome.
Do we cheese the prestidigitation dead level capstone? Who cares, you can kill a faerunian charisma 8 horse and begin your wightocalypse.
Level |
Class |
BAB |
Fort |
Ref |
Will |
Skills |
Feats |
class abilities |
1 |
hexblade |
1 |
0 |
0 |
2 |
12: spellcraft 4, diplomacy 4, craft (gemcutting) 4 |
Devil's Favor (Fiendish Codex II p. 81), Death Devotion (Complete Champion, p. 57) |
Hexblade's curse 1/day |
2 |
hexblade |
2 |
0 |
0 |
3 |
3: diplomacy 5, intimidate 2 |
|
Arcane resistance |
3 |
hexblade |
3 |
1 |
1 |
3 |
3: diplomacy 6, intimidate 4 |
Supernatural Transformation (Death Devotion) (Savage Species, p. 39) |
Mettle |
4 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina ( Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.01 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.02 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.03 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.04 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.05 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.06 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.07 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.08 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.09 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.1 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.11 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.12 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.13 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.14 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.15 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.16 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.17 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.18 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.19 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.2 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.21 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.22 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.23 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.24 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.25 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.26 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Stamina (Fiendish Codex II p. 83) |
Summon Gen Familiar, spellcasting |
4.27 |
Sha'ir |
3 |
1 |
1 |
5 |
3: diplomacy 7, speak language (auran), speak language (ignan) |
Devil's Flesh (Fiendish Codex II p. 82) |
Summon Gen Familiar, spellcasting |
4.28 |
hexblade |
4 |
1 |
1 |
4 |
3: intimidate 7 |
Devil's Sight (Fiendish Codex II p. 83) |
Summon Familiar, spellcasting |
5 |
hexblade |
5 |
1 |
1 |
4 |
3: intimidate 8, craft (gemcutting) 6 |
Combat Casting |
Bonus feat, hexblade's curse 2/day |
6 |
hexblade |
6 |
2 |
2 |
5 |
3: intimidate 9, craft (gemcutting) 8 |
Dragons of Faerun Web Supplement p.6 |
Prestidigitation |
EPIC FEATS
1 |
Death Devotion |
2 |
Two Weapon Fighting |
3 |
Improved Energy Drain (Libris Mortis p. 27) |
4 |
Practiced Spellcaster (Complete Arcane, p. 82) |
5 |
Spell Drain ( Libris Mortis p. 30) |
6 |
Attune Gem ( Magic of Faerun, p. 21) |
7 |
Exceptional Artisan ( Eberron Campaign Setting, p. 52) |
8 |
Weapon Finesse |
9 |
Combat Reflexes |
10 |
Life Drain ( Libris Mortis p. 28) |
Abilities
Str: 12
Dex: 14
Con: 12+2: 14
Int: 15-2: 13
Wis: 8
Cha: 16
Add +1 to dex at level 4
Alignment: start at neutral
Shift to neutral evil at level 3
Other ideas and possible long term goals:
Find someone who has access to the ability rip spell from serpent kingdoms. If this means doing favors for yuan ti, so be it. Have that caster rip your racial Hellbound trait and give it to someone or something else.