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  1. - Top - End - #1
    Titan in the Playground
     
    afroakuma's Avatar

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    Default Tyrants of Lothal

    • GralaminShieldheart playing Davith Elso, Codename "Hawkbat"
    • Aerdan playing Onar Koma, Furious Bodyguard
    • Lord_Gareth playing Murne Rin, Master of Intelligence
    • Observer playing MHD-19, Loyal Medic

    Spoiler: Side Mission Deck
    Show
    • Preventative Measures (MHD-19)
    • Panic in the Streets (Murne Rin)
    • Reclassified (Davith Elso)
    • Extortion (Onar Koma)
    • Armed and Operational (Rebel Saboteurs)
    • Deadly Transmission (Obi-Wan Kenobi)
    • Strike Force Xesh (Alliance Rangers)
    • Home Invasion (Ahsoka Tano)
    • Viper's Den
    • Cloud City's Secret
    • Freedom Fighters
    • Luxury Cruise


    Mission I: Call to Action

    "Every time I have worked with a Rebel, everyone has profited!" declares Hondo Ohnaka, former pirate and current ne'er-do-well. "The Empire thinks there are no Rebels left on Lothal, so stealing these weapons should be like taking credits from a baby."

    He stares off into space, grinning. "Ah, good times."

    Hondo makes plans for you to seize a shipment of Imperial weaponry on Lothal and get it to his ship to bring to the Rebels. So far, all has gone well. You have intercepted the arms shipment as it moved through the markets. It seems Hondo's info is good, even if his motives are likely anything but. Adrenaline coursing as you fend off Imperial goons, you pray he arrives at the extraction point on schedule.


    Mission-Specific Rules

    • The Imperial mission token represents the shipment. Once during their activation, a hero on or adjacent to the shipment may push the shipment 1 space.
    • The Rebel mission token represents the extraction point. When the shipment enters the extraction point, it is extracted.
    • When a hero withdraws, they are incapacitated instead. When activating, they receive only 1 action and can only use that action to perform a move.
    The mission will progress when the shipment is extracted. The mission ends at the end of Round 4 if the shipment is not extracted, at the end of Round 6, or when all heroes are wounded.

    Mission Map
    Last edited by afroakuma; 2018-09-12 at 10:24 PM.
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  2. - Top - End - #2
    Troll in the Playground
     
    Gralamin's Avatar

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    Default Re: Tyrants of Lothal

    Character tracking

    Character Sheets

    Spoiler: Davith Elso
    Show

    XP 7 (1 unused)
    Health 11 [12] | 11 (wounded)
    Endurance 4 | 3 (wounded)
    Speed 4 | 3 (wounded)

    Defense W
    Physical BG | BR
    Insight BGY | BRG
    Technical B | R

    Armor Empty
    Weapon 1 Shrouded Lightsaber: GY, surge: +1 damage, surge: +1 damage, Surge +2 damage, use only while hidden. Surge: Pierce 3.
    --Upgrade Slot: Extended Haft (Gain reach)
    --Upgrade Slot: empty
    Weapon 2 Empty
    Accessory 1 Combat Vambraces - +1 health, Exhaust this card while attacking to reroll 1 attack die showing only a single attack icon.
    Accessory 2 R5 - Droid friend
    Accessory 3 Empty

    Abilities
    Cloak and Dagger While attacking with a melee weapon you gain: Surge - hide.
    Force Speed 1 strain: Use during your activation to move up to 2 spaces, limit 1/activation (Lose when wounded)
    Covert Operative Start the mission hidden. While defending may discard hidden to gain +1 block. If an attack targeting me does no damage, become Hidden.
    Shrouded Lightsaber Gain shrouded Lightsaber weapon.
    Falling Leaf 1 strain: Exhaust this card when you declare an attack with a melee weapon to add 1 yellow die to the attack pool
    Nova Cell Leader Test insight to get both of the following, else get one:
    * Ally in 3 recovers 1 strain
    * Ally in 3 gains 1 movement point.

    Supply cards (lose at end of mission)
    N/A


    Spoiler: Onar Koma
    Show

    XP 7 (3 unused)
    Health 20 [22] | 20
    Endurance 4 | 3
    Speed 4 | 3

    Defense -
    Physical BYY | BRY
    Insight GY | RG
    Technical BR | RR

    Armor Empty
    Weapon 1 Bo-Rifle Melee: UUR, surge +1 damage, stun, surge: Exhaust card to become focused. Action: Perform ranged attack with -1 surge instead.
    --Upgrade slot Bolt upgrade - Exhaust this card when you declare an attack. Replace 1 die in your attack pool with 1 die of your choice.
    Weapon 2 Empty
    Accessory 1 Empty
    Accessory 2 Empty
    Accessory 3 Empty

    Abilities
    Rush When you enter a space adjacent to a small figure, you may push that figure up to 1 space. Limit once per activation.
    Power Through When you rest, you recover 2 additional damage.
    While not wounded: You cannot gain Harmful conditions.
    While not wounded: You can rest only once per activation.
    Get Down Exhaust when you or another friendly figure within 2 is defending, test Physical to apply +1 block to the result, or Insight for the +1 evade.
    Stay Behind Me +2 Health, while an adjacent friendly figure is defending, and you are health, you may suffer 1 damage to apply +1 block to the defense results.
    Keep Up Exhaust this card at the end of an activation to gain 1 movement point.
    Haymaker 1 strain: Exhaust this card during your activation, and choose an adjacent small, hostile figure. Test physical. For each success (surge) to a maximum of 3, push that figure up to 1 space and that figure suffers 1 damage.

    Supply cards (lose at end of mission)
    N/A


    Spoiler: Verena
    Show

    XP 7 (2 unused)
    Health 12 [14] | 12
    Endurance 5 | 4
    Speed 4 | 3

    Defense B
    Physical BG | BR
    Insight BG | BR
    Technical BG | BR

    Armor Responsive Armor; +2 health, while attacking you gain surge: gain 1 block or evade token.
    Weapon 1 E11D - RY +4 accuracy, Surge: +2 damage, 2 strain: Gain 2 damage tokens
    --Upgrade slot
    --Upgrade slot
    Weapon 2
    Accessory 1 Bacta Pump - Recover 1 strain or remove a harmful condition at the beginning of your turn.
    Accessory 2 Empty
    Accessory 3 Empty

    Abilities
    Close Quarters 2 Strain: Use when an adjacent hostile figure is defeated to interrupt to perform an attack using that figure's attack type and attack pool, gains surge: +2 accuracy, +1 damage.
    Duck and Weave While defending, if you are adjacent to a hostile figure other than the attack, apply +1 evade to the defense results.
    Create Opening 1 Strain: Exhaust this card while a hostile figure adjacent to you is defending to apply -1 block or evade to the defense results.
    K'tara Maneuver Action: Move up to 2 spaces to a space containing a small hostile figure and push that figure 1 space, then perform an attack with a ranged weapon.
    Student of Battle When you preform an attack using Close quarters, it gains: Surge pierce 2, surge recover 2 damage, surge +5 accuracy

    Supply cards (lose at end of mission)
    N/A


    Spoiler: MHD-19
    Show

    XP 7 (0 unused)
    Health 12 [14] | 12
    Endurance 4 | 3
    Speed 4 | 3

    Defense B
    Physical B | R
    Insight BG | BR
    Technical BGY | BRG

    Armor Empty
    Weapon 1 E11 - BG, Surge: +2 damage, surge: +2 accuracy
    --Upgrade Slot: Empty
    -Upgrade Slot: Empty
    Weapon 2 Empty
    Accessory 1 Emergency Injector - Deplete during your activation, you or an adjacent friendly figure recovers 2 strain and discards a Harmful Condition.
    Accessory 2 Supply Pack - Gain 2 tokens of your choice at beginning of each mission. Deplete this card during your activation to recover 2 damage or discard a harmful condition.
    Accessory 3 Empty

    Abilities
    Medical Loadout Action, 1 strain: Search the supply deck for a Medical card and claim that card. Then suffle the supply deck.
    Mechanical You cannot be affected by abilities on Medical cards.
    Ready for Service (While not wounded) At the end of your activation, if you did not perform an attack, you become focused.
    Bacta Injector 1 strain: Exhaust during your activation, choose an adjacent friendly figure, it recovers 1 damage or discards 1 harmful condition.
    Field Surgeon Your attacks gain: Surge, exhaust this card and choose an adjacent friendly figure, that figure recovers 2 damage.
    After another hero is defeated, you may interrupt to perform an attack targeting the figure who defeated that Hero.
    System Upgrades +2 health. Deplete to get an medical item from the supply deck.
    Bacta Radiator: At the start of each round, each friendly figure within 2 spaces recovers 1 strain and 1 damage.

    Supply cards (lose at end of mission)
    N/A


    Campaign available cards
    Hondo's Treasure

    Credits
    75

    Quote Originally Posted by afroakuma View Post
    Medical Loadout
    • 2x Adrenal Stim
    • 1x Artificial Stimulants
    • 2x Bacta Infusion
    • 2x Emergency Medpac
    • 1x Painkillers
    XP Tracker
    1 XP
    1 XP
    1 XP
    1 XP
    1 XP
    1 XP
    1 XP


    Starting positions
    Murne at B2
    MHD at C2
    Davith at B3
    Onar at C3
    Last edited by Gralamin; 2018-10-30 at 09:02 PM.

  3. - Top - End - #3
    Dwarf in the Playground
     
    RedWizardGuy

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    Dec 2017

    Default Re: Tyrants of Lothal

    Onar blasts the Death Trooper standing next to him.

    GR - (2d6)[4][2](6)
    B - (1d6)[1](1)

    More in next post.

  4. - Top - End - #4
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Tyrants of Lothal

    3 damage, 1 surge versus 1 block, net 2 damage.

    Onar shoots the Death Trooper again.

    GR - (2d6)[1][6](7)
    B - (1d6)[4](4)

    More in next post.

  5. - Top - End - #5
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Tyrants of Lothal

    3 damage, 1 surge versus 2 block, net 1 damage. That...is not a dead trooper.

    Onar then strain-moves to C4, uses Rush to push the death trooper to E3, and strain-moves to D4. He pushes the shipment to E5.

    Imperial activation

    EDIT

    Revision to Rebel activation: Onar at C1, strain-moves to E3, and turn proceeds without using Rush.
    Last edited by Aerdan; 2018-09-13 at 10:29 PM.

  6. - Top - End - #6
    Titan in the Playground
     
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    Default Re: Tyrants of Lothal

    The Death Trooper fires on Davith and then backs off, sounding Tactical Comms to the Imperial Officer

    Show of Force

    (GRY)(3d6)[4][5][6](15)
    (W)(1d6)[1](1)

    The Imperial Officer orders the Death Trooper to scan the perimeter and fires on Onar.

    (BY)(2d6)[6][4](10)
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  7. - Top - End - #7
    Titan in the Playground
     
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    Default Re: Tyrants of Lothal

    Davith recoils in shock from a wicked wound as the Death Trooper levels his E-11D and falls back to scout the perimeter for more Rebel scum. Onar is lightly grazed.

    Rebel Turn
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  8. - Top - End - #8
    Troll in the Playground
     
    Gralamin's Avatar

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    Default Re: Tyrants of Lothal

    Davith

    Davith being shot decides to go for the terrible plan of just hey lets get money.

    Move to E6 (C4, D4, E5, E6)
    Move payload to F6

    Strain move 2 to E8
    Force speed F10

    (3 strain used)

    Interact with crate.

  9. - Top - End - #9
    Titan in the Playground
     
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    Default Re: Tyrants of Lothal

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  10. - Top - End - #10
    Troll in the Playground
     
    Gralamin's Avatar

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    Default Re: Tyrants of Lothal

    That is your go then.

  11. - Top - End - #11
    Titan in the Playground
     
    afroakuma's Avatar

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    Default Re: Tyrants of Lothal

    The Stormtroopers see a fleeing Rebel and pursue.

    (BG)(2d6)[6][1](7)
    (W)(1d6)[2](2)

    (BG)(2d6)[1][1](2)
    (W)(1d6)[3](3)

    (BG)(2d6)[5][1](6)
    (W)(1d6)[2](2)

    1st Green (1d6)[2](2)
    2nd Green (1d6)[3](3)
    3rd Green (1d6)[1](1)
    Last edited by afroakuma; 2018-09-14 at 06:57 PM.
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  12. - Top - End - #12
    Titan in the Playground
     
    afroakuma's Avatar

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    Default Re: Tyrants of Lothal

    Davith eludes one of the blasts, getting singed by the others.

    Rebel Turns

    Shipment at F6
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  13. - Top - End - #13
    Firbolg in the Playground
     
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    Default Re: Tyrants of Lothal

    Murne

    Action 1: MOVE to gain 4 movement points. Advance in a stately fashion to D4 (1 movement point left).

    Action 2: Suffer 1 STRAIN to issue FALSE ORDERS to the IMPERIAL OFFICER at F4. The officer makes an ATTACK on the STORMTROOPER at F6.

    Attack: BYG - (3d6)[1][6][1](8)
    Defense: B - (1d6)[6](6)

    Non-Action: Move to E5, push the SHIPMENT to G7.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  14. - Top - End - #14
    Firbolg in the Playground
     
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    Default Re: Tyrants of Lothal

    2 SURGES 1 DAMAGE vs. 1 EVADE; spend a SURGE on +1 DAMAGE, net of 2 DAMAGE.
    Last edited by Lord_Gareth; 2018-09-14 at 07:21 PM.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  15. - Top - End - #15
    Dwarf in the Playground
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    Default Re: Tyrants of Lothal

    MHD-19 activates. It is time.

    Move 3 tiles to E5. Remaining movement point will be determined after the second action is taken.

    Fire on the Stormtrooper at F6, which should have 1 hp remaining.

    Attack:

    BY - (2d6)[3][4](7)

    Defense:

    B - (1d6)[4](4)

  16. - Top - End - #16
    Dwarf in the Playground
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    Default Re: Tyrants of Lothal

    3 Damage, 1 Surge

    VS.

    2 Block

    1 damage net, that's a dead stormtrooper.

    Using the final movement point, MHD-19 moves to F6. Being adjacent to the payload at G7, MHD pushes it to H8.

  17. - Top - End - #17
    Titan in the Playground
     
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    Default Re: Tyrants of Lothal

    Round End

    • Imperial player gains 2 Threat.
    • Declining optional deployment.

    Small figures creep through the undergrowth - loth-cats!

    • Deploy reserved Loth-cat group to exterior spaces.

    Round 2 Begins
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  18. - Top - End - #18
    Troll in the Playground
     
    Gralamin's Avatar

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    Default Re: Tyrants of Lothal

    Davith

    Force speed to H9
    Move the payload to I8

    Action 1: Rest

    Strain move to I8

    Action 2: Attack the Death Trooper

    GY - (2d6)[5][4](9)
    B - (1d6)[4](4)

  19. - Top - End - #19
    Troll in the Playground
     
    Gralamin's Avatar

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    Default Re: Tyrants of Lothal

    3 damage, surge vs 2 block

    Surge for murder (either of my weapon abilities that aren't Hide).

  20. - Top - End - #20
    Titan in the Playground
     
    afroakuma's Avatar

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    Default Re: Tyrants of Lothal

    A Stormtrooper levels his blaster at Davith.

    (BG)(2d6)[1][2](3)
    (W)(1d6)[1](1)

    Spoiler: Squad Training
    Show
    (1d6)[4](4)
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  21. - Top - End - #21
    Titan in the Playground
     
    afroakuma's Avatar

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    Default Re: Tyrants of Lothal

    Davith is Wounded, barely.

    The other Stormtrooper fires at MHD at point blank range.

    (BG)(2d6)[1][3](4)
    (B)(1d6)[1](1)

    Blue: (1d6)[5](5)
    Last edited by afroakuma; 2018-09-14 at 10:04 PM.
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  22. - Top - End - #22
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    Default Re: Tyrants of Lothal

    3 damage to MHD.

    Troopers move to E10 and E11.

    Rebel Turn
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  23. - Top - End - #23
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    RedWizardGuy

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    Default Re: Tyrants of Lothal

    Onar moves to F7, uses Rush to move the cat at G7 to G8, and finishes his move at G7. He strain-moves to H7, pushes the crate to J8, and shoots the cat at G8.

    GR - (2d6)[5][1](6)
    B - (1d6)[1](1)

    More in next post.

  24. - Top - End - #24
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Tyrants of Lothal

    3 damage versus 1 block, net 2 damage.

    Imperial activation

  25. - Top - End - #25
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    Default Re: Tyrants of Lothal

    Southern Loth-cat pounces to H8 to bite Onar.

    (BG)(2d6)[3][5](8)
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  26. - Top - End - #26
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    Default Re: Tyrants of Lothal

    Onar gets 4 damage taken out of him. Loth-cat applies Rat-Catcher to the other Loth-cat.

    Second Loth-cat applies Rat-Catcher to first Loth-cat, then Pounces MHD.

    (BG)(2d6)[6][2](8) Pierce 1
    (B)(1d6)[5](5)
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  27. - Top - End - #27
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    Default Re: Tyrants of Lothal

    Lucky droid takes only 1 damage.

    Troopers at E10 and E11, Loth-cats at G7 and H8. Each cat has a block token.

    Rebel Turn
    Last edited by afroakuma; 2018-09-15 at 11:53 AM.
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  28. - Top - End - #28
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    Gralamin's Avatar

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    Default Re: Tyrants of Lothal

    Murne Rin

    False Orders for 1 strain and action, Uninjured Loth cat - kill your friend.

    BG - (2d6)[6][1](7) pierce 1
    B - (1d6)[3](3) Block token used

  29. - Top - End - #29
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    Gralamin's Avatar

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    Default Re: Tyrants of Lothal

    1 damage, 1 strain (+1 damage), pierce 1 vs Block 3 - no damage dealt.

    Move for 4 movement points
    F6, G7 (costs 2), H7, Strain 1 to I7

    Move the payload to K8.

    Imperial go
    Last edited by Gralamin; 2018-09-15 at 12:27 PM.

  30. - Top - End - #30
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    Default Re: Tyrants of Lothal

    Officer snipes MHD.

    Show of Force

    (BGY)(3d6)[6][6][6](18)
    (B)(1d6)[3](3)
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