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  1. - Top - End - #121
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    RCgothic's Avatar

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    Default Re: RC's Expedition to Castle Ravenloft IC

    DM

    Aliza delays for a bit. Sylva steps back and holds an action. Then the southern Vargouille makes a move towards Trux, which Sylva interprets as being towards her and so it's blown out of the sky, impacting the cobbles with a wet thwack.

    The zombie in the northern building is obstructed by maggot, which is in the process of lunging at Alice. Her armour deflects the first blow, but its second strike catches her on her chin! Alice takes 8 damage and is Paralysed for 1 round! Blood pours down her chin and leaves streaks down her breastplate. Alice fights the venom and after a moment she feels her limbs loosen, but she can take no further action this round.

    The zombie in the southern building is blocked in, so it punches Beefy the Blessed Battle Bison for 1 damage after DR! Beefy is not impressed.

    Shota surveys the field! She delays a bit.

    Another maggot attacks Alice! It too catches Alice on the face with its venomous teeth, though its second strike clangs heavily off her gorget. Alice takes 4 damage, but she fights off the venom for now.

    The zombie in front of Cedric has a lot of targets to choose from, but chooses Cedric (basically at random, because it's not like zombies choose), swiping a bony fist at him, but the blow is cushioned by his chain shirt.

    A zombie moves up to the only foe it can get to, Beefy The Blessed Battle Bison, and scratches at him! The zombie's sharp fingernails are deflected by Beefy's thick fur to no effect.

    The vargouille closest to Trux decides he looks like a vlunerable target! It flaps over and bites down at him! Despite Trux's armour, nimbleness and small size, the enlarged skull does manage to get a mouthful of scales, but the kobold shaman is negligibly hurt.

    Trux realises his error! He can't descend all the way to the ground with this vargouille all up in his everythings, so he 5ft floats down to a 15ft height and then retaliates! The vargouille is totally aerosolized and floats down over the party in a soft rain of brainy bits.

    The zombie from the building opposite the T section emerges and moves up behind the maggots.

    The one remaining vargouille is actially an intelligent creature, and following the massacre of its fellows it decides to leave this fight to its land-bound allies which seem to be having much better luck. It flaps away north over the rooftops. Kaylee's spectra hand pursues it, but is forced to return when line of sight is broken over the rooftops. Instead she redirects it against one of the maggots assaulting Alice. The maggot is harmed! It reels in shock, unable to place the source of the attack.

    Two more dire maggots assault Alice! Clangs ring out as teeth meet armour! After the furious assault two needle sized perforations mark Alice's vambrance. She takes 3 more damage, but fights off the venom. The strain of her injuries is definitely beginning to tell.

    Cedric realises the maggots are blind and that glitterdust will be effective on them, but he can still hit five zombies so he goes ahead with that. Apparently only particularly dense concentrations of glitter are effective against zombies though, with the zombie in the northern building disabled by a wall of glitter stuck to its eyeballs. None of the other zombies appear affected. So Cedrix bonks the zombie in front of him! The zombie's tough hide gives slightly and dragonfire immolates its arm. It doesn't appear concerned by this although physically it's integrity is clearly severely compromised.

    Beefy attempts to finish this zombie off for his master by goring it to redeath, but the zombie's tough hide deflects Beefy's mighty horns.

    Ekius meanwhile does his best to relieve the beleaguered Alice. He manages to land a deep cut on the nearest maggot and the wound immediately burns with dragonfire. The maggot squeals and there's a popping sound as flesh bubbles. It doesn't look like it can take much more of that. Meanwhile Laurent dives on the fleeing vargouille, ripping its wings off in one pass. The vargouille's skull shatters on the roofs below.

    Three more zombies press in behind the maggots.

    Spoiler: Map
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  2. - Top - End - #122
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: RC's Expedition to Castle Ravenloft IC

    Trux does not, of course, approve of the vargouille all up in his business, and is quite satisfied when he does it a great big explode. He watches the last vargouille departing, hrming, because a foe that has gone elsewhere is a foe one needs to be aware of in the future, but then a raven comes from the sky and destroys it! Excellent. So... does he do a caution about more flying beasties, or does he do a caution about the zombies on the ground? In the end, he decides he's okay where he is, and so emits another beam of energy at one of the monsters menacing Alice, yelling down at the zombies and maggots, "Stop doing the team a big ouch!"

    Spoiler: Actions
    Show
    Standard: Eldritch Blast. Target: prioritize creatures threatening Alice and creatures that are already injured.
    Attack Touch AC (+5 BAB +2 Dex +1 Size +1 PBS) (1d20+9)[25]
    Damage (4d6)[12]

  3. - Top - End - #123
    Barbarian in the Playground
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Taking stock of the situation, Cedric realizes that the party is actually looking at a real risk of being overran if Alice falls. He calls out to the party: "Kaylee, do it, and use them to distract the maggots! Shota, get stabbing! Ekius, Sylva, keep Alice alive." After this, he begins chanting in an unknown language. For a moment, the air around him feels slightly grainy, and those closest to him feel the temp drop a few degrees. It only lasts a few seconds, and at the end of the chant, 2 bolts of pure darkness leap from his eyes and strike out at the maggots! Apparently accustomed to having darkness jump out of him, Cedric calmly steps forward bringing the maggots within striking distance, raising the glaive above his head, ready to interrupt anyone attacking Alice.

    Beefy moos excitedly and again attempts to gore a zombie!


    Spoiler: Actions
    Show

    Free action: talk.
    Standard action: cast darkbolt (2 bolts in the same round). Darkbolt does 2d8 per bolt, and stuns the target for 1 round if fails a will save. Undead aren't damaged but must still make the save against stun. Damage: (2d8)[9] (2d8)[4]. DC against the stun is 18. Target priority:
    1. Any maggots that haven't acted yet.
    2. Any maggots that have most of their HP remaining.
    3. Any other maggots.
    Free action: 5 foot step forward.
    Swift action: assume stance "Iron guards glare". Any enemy threatened, which at this position, should include at least some maggots attacking Alice, take a -4 on attacks if they target someone else than Cedric.

    Beefy moos (free action) and gores the injured zombie (standard action).
    Gore: (1d20+10)[11]. Damage (1d8+11)[13], plus dragonfire inspiration (3d6)[3][3][4](10). Above numbers include Beefy's above average stats.

    Spoiler: How to fix T1 classes:
    Show
    There are more posts on the forums about how to nerf T1, than there are posts about T1 characters ruining games. I would say the problem is solved!


    Quote Originally Posted by Red Fel View Post
    This? This isn't a slice of brilliance. This is the whole freaking pie.

    When you play the game of pwns, you're either w1n or n00b. There is no middle ground.

  4. - Top - End - #124
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Ekius

    Converting shield of faith into cure light wounds, Ekius taps the wounded Alice for (1d8+5)[7] healing as a swift action.

    "Chin up now, Alice. Catch your breath if you need, but eyes on the fight."

    He then turns and hacks the nearest enemy within range.

    Laurent returns to circling high above the party.

    Spoiler
    Show
    Full attack if possible, otherwise move and attack.

    Longsword - (1d20+10)[12](1d8+5)[7]
    Longsword - (1d20+5)[9](1d8+5)[6]

    Spoiler
    Show
    Ekius Cazitie
    Dragonborn (Lesser Aasimar) Cleric 3/Soulborn 1/Knight of the Raven 2//Soulborn +1/Prestige Paladin 1
    LG Medium Humanoid (Dragonblood, Planetouched)
    Initiative -1; Senses Listen +4; Spot +4
    Languages Draconic, Celestial, Common
    AC 15 T 9 FF 15; Fort +11 Ref +0 Will +10
    +1 Breastplate (+6)
    +2 dodge AC vs Dragons
    Speed 30 ft.
    BAB +6 Grapple +9
    +1 Longsword (Soulblade) [+10 (1d8+5 | 19-20/x2)]
    Breath Weapon [Ref DC 17 half (3d8)]
    Attack Options
    Smite Opposition 4/4/day [+2|+4], Smite Evil 4/5/day [+2|+6], Smite Undead 3/3/day [+2|+4]
    Special Actions
    Breath Weapon [30 ft. line; 3d8 (Ref DC 17 half)], Destroy Undead 4/6/day [30 ft. emanation; 6d6 (Will DC 19 half)]
    hp 49 (6 HD)
    Immune Frightful Presence, Fear

    Strength- 16 -(+3)
    Dexterity- 8 -(-1)
    Constitution- 19 -(+4)
    Intelligence- 10 -(+0)
    Wisdom- 18 -(+4)
    Charisma- 14 -(+2)

    Cleric Spellcasting
    CL
    5; Prepared Spells:
    3rd – Righteous FuryP [SpC 177], Wingblast [DrM 74], D - Searing Light
    2ndConduit of LifeP [CC 118], Conduit of LifeP [CC 118], Strength of StoneP [SpC 211], D - Bless WeaponP
    1st – Divine FavorP, Lesser Vigor [SpC 229], Rhino's RushP [SpC 176], Shield of Faith, D - Protection from EvilP
    0th – Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds, Detect Magic, Light

    Soulborn Meldshaping
    ML
    2; Soulmelds: 1; Essentia: 3; Binds: 1 (Hands)
    Chakra Soulmeld Essentia Effect
    Shoulders Therapeutic Mantle 0 Healing spells+ (self)
    Hands Soulsmite Gauntlets (Item, Bound) +Smite Opp. Damage; +1/day
    Soulblade 1 Form +E weapon
    Incarnum Feats
    Sapphire Smite 2 +E smite damage; +E/day

    Feats: Mounted Combat [SRD], Sapphire Smite [MoI 40], Initiate of Bahamut [DrM 20], Battle Blessing [CC 55]
    Possessions: Combat gear, Soulsmite Gauntlets [MIC 136], Ephod of Authority [MIC 215], Talisman of Undead Mastery [MIC 188], Healing Belt 3/3 (+2 Constitution), 61 gp
    Skill Total Ranks
    Concentration +12 8
    Knowledge – nobility and royalty +2 2
    Knowledge – religion +2 2
    Ride +3 4

    Laurent the Raven Harrier
    Celestial RavenMM
    NG Tiny Magical Beast
    Initiative +2; Senses Darkvision 60 ft.; Low-Light Vision; Listen +3; Spot +5
    AC 14 T 14 FF 12; Fort +7 Ref +4 Will +8

    Speed 10 ft., Fly 40 ft. (Average)
    BAB +1 Grapple -10
    Claw [+5 (1 | x2)]
    Attack Options
    Smite Evil 1/day (+HD to damage)
    Special Actions
    Harry (-2 AC; Will DC 13 negates)
    Special Qualities
    Never provokes AoOs from moving or entering an opponent's space.
    hp 24 ("6" HD)
    DR 5/magic
    Resist acid/cold/electricity 5
    Spell Resist: 11

    Strength- 1 -(-5)
    Dexterity- 15 -(+2)
    Constitution- 10 -(+0)
    Intelligence- 3 -(-4)
    Wisdom- 14 -(+2)
    Charisma- 6 -(-2)

    Feats: Weapon Finesse
    Possessions: n/a
    Skill Total Ranks
    Spot +5 3
    Listen +3 1
    Spoiler: Links to my content threads
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    Aldhaven - May 27, 2010 and ongoing.
    Aldhaven Rules and Homebrew (aldhaven.com)

    Character Repository
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    Quod tibi vis fieri, facias.

  5. - Top - End - #125
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    Jopustopin's Avatar

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    Default Re: RC's Expedition to Castle Ravenloft IC

    Shota

    Shota continues singing while moving to assist her knight. She doesn't seem to be as "floaty" as she was before.

    ♪"We are good. We are strong. We are the... Feye- yyaaah!♪" Shota shouts at the end suddenly as she swings her sword.

    Spoiler: Combat
    Show

    Move: Move five feet down and then five feet down and to the left. Next to Cedric
    Standard: +1 Crystal Echoblade (1d20+9)[13]+5 BAB, +1 Size, +1 Enhancement, +1 Morale, +1 Strength vs Undead engaging Sir Cedric for (1d6+2)[5] points of damage plus 3 points of sonic damage plus (3d6)[11] fire damage.
    Immediate: Going to use Lore Song to give myself a +4 bonus to my attack roll (Not sure if I can use this after seeing the result of my roll or not). If I can, then I use this giving me a 17 to hit.
    Effects: Fatigued, Bless, Dragonfire Inspiration
    Last edited by Jopustopin; 2018-05-13 at 09:01 AM.
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
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  6. - Top - End - #126
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Kaylee decides to stick her metaphorical neck out. She reaches out with her power, focusing on the zombie at the very back of the mob. She shouts a harsh-sounding word, and a brief pulse of energy flows from her to the zombie. It convulses, then stands tall, its rotting eyes turning to the other zombies next to it. To her allies, she says, "The zombie in the back is on our side right now, try not to injure it! Directly hurting it will break my spell!"

    To the zombie, she shouts, "Destroy the other zombies and the grubs! Attack!"

    Spoiler: OOC
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    Cast Command Undead, Standard action.

    Shift back 5ft.
    Red Hand of Doom in Eberron IC | OOC | Rolls

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  7. - Top - End - #127
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    BlackDragon

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    Default Re: RC's Expedition to Castle Ravenloft IC

    Aliza was content with surveying the battlefield, looking for threats more dangerous than those that had assailed them before. It is as the number of enemies increases and her allies begin to take hits that her attention returns to where it should belong. Focusing again, she takes aim with her right hand at one of the farther enemies as she advances, her red radiance shining about her, as bolts of it break off to scream through the air, blazing with additional energy.

    Spoiler: OOC
    Show
    These posts should look familiar!
    Free Action: Protective Aura should basically just remain on until this village is purged, but just making sure it's factored again, should any of it count.
    Free Action: 5 Foot Step.
    Full Round Action: Rapid Shot.

    Attack 1 To Hit: (1d20+8)[19]
    Attack 1 Damage: (1d8)[1] + (1d6)[3] + 8 + (3d6)[6]

    Attack 2 To Hit: (1d20+8)[24]
    Attack 2 Damage: (1d8)[6] + (1d6)[1] + 8 + (3d6)[12]

    To Hit: 4 (BAB) + 4 (Dex) + 1 (Bless) + 1 (Weapon Focus) - 2 (Rapid Shot)
    Damage: 1d8 (Base) + 1d6 (Nemesis, if they're Evil) + 2 (Favored Enemy) + 6 (Wisdom) + 3d6 (Dragonfire Inspiration)

  8. - Top - End - #128
    Ogre in the Playground
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Sylva expends the last of her light to help clear out the wall of zombies.

    Spoiler
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    Discharging the final Light of Lunia ray attack on one of the zombies.

    Attack: (1d20+10)[23]
    Damage: (2d6+3)[12]

  9. - Top - End - #129
    Titan in the Playground
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Frustrated by damage slowly piling up and her reflexes getting duller, Alice swings her blade while trying to regain her vigor.

    Spoiler
    Show
    shifting to Martial Spirit stance

    (1d20+10)[19] Any bonus above 10 gets shifted to damage
    (2d6+11)[21] + (3d6)[9]
    (1d6+5)[6] healing, extra 2 healing to self or someone nearby who needs it more

    (10d5)[2][1][1][2][2][4][1][3][4][5](25)
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  10. - Top - End - #130
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    Default Re: RC's Expedition to Castle Ravenloft IC

    DM

    Aliza satisfies herself that no further enemies are sneaking up! She fires scarlet bolts at Infected Zombie 1 in F12. Large chunks of flesh are blasted off the creature! It looks severely injured. She then steps forward slightly (into F17).

    Shota continues singing. She moves to assist Cedric (From G16 to I15). The power of her song guides her blade true and Infected Zombie 4 collapses in H14, immolated by dragonfire. (She used Loresong).

    Sylva fires off her last ray of light! She targets Infected Zombie 8 in I14. The bolt blasts straight through the zombie's torso but its integrity still doesn't look particularly damaged.

    Infected Zombie 6 in E13 is still blocked, so it shoves at the maggot in front of it a little. The maggot doesn't care. Also the zombie is still blinded.

    Dire Maggot 1 in F14 has a choice of juicy targets! From Alice or Ekius it chooses to attack Alice again, but only one bite connects and it is deflected by Alice's armour.

    Alice is concerned about her injuries, switching to a stance that calls upon divine energy to heal herself with every hit. Seeing an opportunity to end one of the maggots assailing her, she easily pierces the hide of Dire Maggot 1 in F14. It shrieks as it dies, and a burst of positive energy heals Alice for 8.

    Infected Zombie 5 in the doorway of J14 attacks Beefy The Blessed Battle Bison! Thanks to Aliza and Cedric's distracting zones of protection the blow is unable to land.

    Dire Maggot 2 in G13 bites at Alice! It would have landed a solid strike, but again the combined efforts of Aliza and Cedric prevent it from finding Alice's face. Its second bite goes wild.

    Infected Zombie 8 in I13 joins its southern compadre in attacking beefy, but
    the blow is easily deflected by Beefy's thick fur.

    Trux sees Alice's Peril! His bolt pierces Dire Maggot 3 in H13 but it is yet to be seriously wounded.

    Zombie 7 is still obstructed by a wall of maggotflesh.

    Kaylee commands the Zombie in G11 to attack its fellows! It is unintelligent and so does as she commands.

    Dire Maggots 3 (in H13) and 4 (in F13) sense the presence of more living flesh! They shuffle east towards the party (H14 and F14 respectively) and lash out wildly. The unfortunate Alice is caught in the midst of their flailing but emerges unscathed!

    Cedric casts Darkbolt! Cedric easily hits Dire Maggot 3 in H14 in front of him, dark blasts penetrating its thick skin. It then fails to save and is dazed. Then Beefy gores Infected Zombie 8 (I13) which has already been injured! But he misses.

    Ekius heals Alice for 7! She is no longer bloodied. His efforts to hit a dire maggot with his longsword are less successful however.

    Infected Zombie 1 shuffles east 5ft into F13 and claws at Alice finding a weakspot in her armour over her elbow! Alice takes 7 damage but is not infected. This time...

    Infected Zombie 3 in G11 follows Kaylee's instructions! It attacks Infected Zombie 2 in G12 but its claws are deflected by the other zombie's tough hide. Then Infected Zombie 2 retaliates! It doesn't manage to do any harm to Zombie 3's tough hide either.

    Spoiler: Map
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    Last edited by RCgothic; 2018-05-19 at 11:38 AM.

  11. - Top - End - #131
    Ogre in the Playground
     
    Jopustopin's Avatar

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    Default Re: RC's Expedition to Castle Ravenloft IC

    Shota

    The small halfling continues to sing, "We are un-stopp-able...!"

    Her movements are sluggish compared to her last fight, and while she holds two blades, she is barely using the one in her right hand for anything. She still has the skill to wield one blade and she suddenly dances forward to slash at the dazed maggot.

    Spoiler: Combat
    Show

    Standard: +1 Crystal Echoblade (1d20+9)[28]+5 BAB, +1 Size, +1 Enhancement, +1 Morale, +1 Strength vs Maggot engaging Sir Cedric for (1d6+2)[4] points of damage plus 3 points of sonic damage plus (3d6)[6] points of fire damage.
    Spoiler: Critical Confirmation
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    Quote Originally Posted by Jopustopin View Post
    Critical Confirmation vs Dire Maggot

    +1 Crystal Echoblade (1d20+9)[20]+5 BAB, +1 Size, +1 Enhancement, +1 Morale, +1 Strength vs Maggot engaging Sir Cedric for (1d6+2)[4] points of damage plus 3 points of sonic damage plus (3d6)[12] points of damage.


    Effects: Fatigued, Bless, Dragonfire Inspiration
    Last edited by Jopustopin; 2018-05-19 at 11:53 AM.
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
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  12. - Top - End - #132
    Barbarian in the Playground
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Cedric stretches to his full length and thrusts his glaive over Alice's head at the maggot in F14, trying to knock it off guard and give Alice and Ekius a chance to take new positions.

    Spoiler: OOC: Actions and rolls
    Show

    Edit: Current stance: Iron guards glare.

    Standard action: Tactical strike at the maggot in F14 (or another maggot if that one's already dead). (1d20+7)[12] BAB +3 Str +1 MW weapon +1 Bless +1 Knowledge devotion +1. Damage (1d10+2)[9] Str +1 Knowledge devotion +1, plus tactical strike (2d6)[5] plus dragonfire inspiration (3d6)[6].
    Will use shield block (immediate action, enemy takes -4 to hit for one attack) to protect Alice, Shota or Ekius (in that order of priority).

    Beefy lifts his tail and drops some celestial bison poo (move action) and then once more attempts to gore a zombie (standard action). (1d20+10)[20], damage (1d8+11)[15] plus dragonfire inspiration (3d6)[13].

    Last edited by Sam K; 2018-05-24 at 03:49 AM.
    Spoiler: How to fix T1 classes:
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    There are more posts on the forums about how to nerf T1, than there are posts about T1 characters ruining games. I would say the problem is solved!


    Quote Originally Posted by Red Fel View Post
    This? This isn't a slice of brilliance. This is the whole freaking pie.

    When you play the game of pwns, you're either w1n or n00b. There is no middle ground.

  13. - Top - End - #133
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Kaylee focuses more power into her spectral hand, and it begins to glow with a cold blue light. The hand darts out, touching one of the zombies in the thickest part of the melee.

    Spoiler
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    Casts Chill Touch. She'll have 5 charges left after this turn.

    Melee touch (at up to 30 ft, thanks to Spectral Hand): (1d20+7)[13]
    The zombie makes a Will save, DC 16, or it acts as if Panicked for (1d4+6)[9] rounds. It flees thoughtlessly, which should provoke from everyone threatening it.
    Last edited by RaggedAngel; 2018-05-21 at 08:11 AM.
    Red Hand of Doom in Eberron IC | OOC | Rolls

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  14. - Top - End - #134
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Ekius

    "Right, Alice, you've proven your prowess. Step back a bit and let someone else take point for a few."

    Ekius nudges gently at Alice to take a 5-ft step back as he heals her with another (2d8+5)[11]. He then 5-ft steps up into F15 and breathes a line of fire down the line of two maggots and zombie.

    Spoiler
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    Breath Weapon - (3d8)[22] Ref DC 17 half – Rounds - (1d4)[2]

    Spoiler
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    Ekius Cazitie
    Dragonborn (Lesser Aasimar) Cleric 3/Soulborn 1/Knight of the Raven 2//Soulborn +1/Prestige Paladin 1
    LG Medium Humanoid (Dragonblood, Planetouched)
    Initiative -1; Senses Listen +4; Spot +4
    Languages Draconic, Celestial, Common
    AC 15 T 9 FF 15; Fort +11 Ref +0 Will +10
    +1 Breastplate (+6)
    +2 dodge AC vs Dragons
    Speed 30 ft.
    BAB +6 Grapple +9
    +1 Longsword (Soulblade) [+10 (1d8+5 | 19-20/x2)]
    Breath Weapon [Ref DC 17 half (3d8)]
    Attack Options
    Smite Opposition 4/4/day [+2|+4], Smite Evil 4/5/day [+2|+6], Smite Undead 3/3/day [+2|+4]
    Special Actions
    Breath Weapon [30 ft. line; 3d8 (Ref DC 17 half)], Destroy Undead 4/6/day [30 ft. emanation; 6d6 (Will DC 19 half)]
    hp 49 (6 HD)
    Immune Frightful Presence, Fear

    Strength- 16 -(+3)
    Dexterity- 8 -(-1)
    Constitution- 19 -(+4)
    Intelligence- 10 -(+0)
    Wisdom- 18 -(+4)
    Charisma- 14 -(+2)

    Cleric Spellcasting
    CL
    5; Prepared Spells:
    3rd – Righteous FuryP [SpC 177], Wingblast [DrM 74], D - Searing Light
    2ndConduit of LifeP [CC 118], Conduit of LifeP [CC 118], Strength of StoneP [SpC 211], D - Bless WeaponP
    1st – Divine FavorP, Lesser Vigor [SpC 229], Rhino's RushP [SpC 176], Shield of Faith, D - Protection from EvilP
    0th – Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds, Detect Magic, Light

    Soulborn Meldshaping
    ML
    2; Soulmelds: 1; Essentia: 3; Binds: 1 (Hands)
    Chakra Soulmeld Essentia Effect
    Shoulders Therapeutic Mantle 0 Healing spells+ (self)
    Hands Soulsmite Gauntlets (Item, Bound) +Smite Opp. Damage; +1/day
    Soulblade 1 Form +E weapon
    Incarnum Feats
    Sapphire Smite 2 +E smite damage; +E/day

    Feats: Mounted Combat [SRD], Sapphire Smite [MoI 40], Initiate of Bahamut [DrM 20], Battle Blessing [CC 55]
    Possessions: Combat gear, Soulsmite Gauntlets [MIC 136], Ephod of Authority [MIC 215], Talisman of Undead Mastery [MIC 188], Healing Belt 3/3 (+2 Constitution), 61 gp
    Skill Total Ranks
    Concentration +12 8
    Knowledge – nobility and royalty +2 2
    Knowledge – religion +2 2
    Ride +3 4

    Laurent the Raven Harrier
    Celestial RavenMM
    NG Tiny Magical Beast
    Initiative +2; Senses Darkvision 60 ft.; Low-Light Vision; Listen +3; Spot +5
    AC 14 T 14 FF 12; Fort +7 Ref +4 Will +8

    Speed 10 ft., Fly 40 ft. (Average)
    BAB +1 Grapple -10
    Claw [+5 (1 | x2)]
    Attack Options
    Smite Evil 1/day (+HD to damage)
    Special Actions
    Harry (-2 AC; Will DC 13 negates)
    Special Qualities
    Never provokes AoOs from moving or entering an opponent's space.
    hp 24 ("6" HD)
    DR 5/magic
    Resist acid/cold/electricity 5
    Spell Resist: 11

    Strength- 1 -(-5)
    Dexterity- 15 -(+2)
    Constitution- 10 -(+0)
    Intelligence- 3 -(-4)
    Wisdom- 14 -(+2)
    Charisma- 6 -(-2)

    Feats: Weapon Finesse
    Possessions: n/a
    Skill Total Ranks
    Spot +5 3
    Listen +3 1

    Last edited by Rizban; 2018-06-11 at 06:13 AM. Reason: Formatting error
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  15. - Top - End - #135
    Ogre in the Playground
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Sylva takes comfort in the backline, taking aim for the healthiest-looking of the undead and letting loose with a small burst of condensed sparks at it.

    Spoiler
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    Casting Energy Substituted Ray of Flame (SpC 167) at one of the undead.
    Attack [roll0] vs touch AC (Accidentally already rolled for this in the OOC post)
    Damage [roll1] electricity damage. Normal version would demand a DC 17 reflex save to avoid catching on fire, dunno if you still rule that happening with the electric version.

    EDIT NOTE: Forgot to add +3 damage from knowledge devotion.

    Spoiler: Spell Slots
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    Spells Memorized
    Arcane:
    0th: Caltrops (Spc), Detect Magic x2, Dancing Lights, Light, Ray of Frost (Energy Subsitution)
    1st: Shield, Feather Fall, Enlarge Person, Persistent Blade, Mount, Ray of Flame (Energy Substituion) x2
    2nd: Spider Climb, Baleful Transposition, Seeking Ray x2, Scorching Ray (Energy Substitution) x2

    Divine:
    0th: Dawn, Mending, Create Water, Detect Magic
    1st: Mage Armor, Endure Elements, Cure Light Wounds, Conjure Ice Beast I (Energy Substitution), Light of Lunia, Entangle
    2nd: Close Wounds, Conjure Ice Beast II (Energy Substitution), Light of Mercuria, Cloud of Knives, Invisibility
    3rd: Fly, Call Lightning, Conjure Ice Beast III (Energy Substitution)

  16. - Top - End - #136
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Trux continues to disapprove of the monsters piling on Alice. And is surprised by how tough the maggots are! But if they focus their fire, it should remain possible to take them down! So he pewpews once more!

    Spoiler: Actions
    Show

    Standard: Eldritch Blast. Target: prioritize creatures threatening Alice and creatures that are already injured. Probably, but not necessarily, dire maggot 3 in H14, the same one he hit last round.
    Attack Touch AC (+5 BAB +2 Dex +1 Size +1 PBS) (1d20+9)[23]
    Damage (4d6)[11]
    Last edited by Malimar; 2018-05-23 at 03:00 PM.

  17. - Top - End - #137
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    BlackDragon

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    Default Re: RC's Expedition to Castle Ravenloft IC

    Aliza continues her advance, both continuing her attempts to pepper the back line of enemies that had not yet already been defeated, and to slowly approach the front while taking some care not to trip on a corpse.

    Spoiler
    Show
    I suppose I somewhat miss being an initiator. It's cool, having all those fun moves to do when it comes time for combat. Maybe if this game gets long enough, Aliza might learn a thing or two about alternative forms of combat from Sir Cedric or Alice...

    Free Action: 5 Foot Step.
    Full Action: Rapid Shot.

    (1d20+8)[17]
    (1d8)[3] + (1d6)[6] + 8 + (3d6)[12]

    (1d20+8)[28]
    (1d8)[2] + (1d6)[1] + 8 + (3d6)[9]

  18. - Top - End - #138
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    Default Re: RC's Expedition to Castle Ravenloft IC

    DM

    Aliza steps forward over the meagre remains of a vargouille, targeting Zombie1 in F13 and blasting its head clean off with scarlet arrows. So she moves on to Zombie2 in G12, landing a solid hit that exposes the bone of the zombie's right arm.

    Shota attacks DireMaggot3 in H14 because it's engaging Sir Cedric. She lands a hit that neatly severs the tip of the creature's tail and it shrieks in pain! The maggot appears to be severely wounded, gore and viscera leaking from its severed rump.

    Sylva takes aim at the healthiest looking zombie in the rear of the mob, effortlessly blasting it with her ray of electricity. The zombie spasms, struggling to maintain motor control. It counts as Entangled.

    Infected Zombie 6 is still blinded, but it manages to pull itself through the doorway at last and swipes at Alice! It has no clue where it's supposed to be aiming though, and Alice is not seriously threatened.

    Alice recognises that she's taken her fair share of the conflict so far, and steps NE into F15 opening a gap for Ekius. She uses Mountain Hammer on DireMaggot4 in F14! She strikes it solidly and the pallid flesh immediately discolours with an ugly violet bruise.

    Zombie5 in the doorway in J14 claws at Beefy the Blessed Battle Bison, leaving four scarlet scratches down Beefy's face! Beefy moos in discomfort but seems to be holding up. Beefy takes 5 damage after DR.

    DireMaggot2 shuffles forwards into the space vacated by Alice and lashes out sightlessly at Cedric! It bites him twice, injecting a venom that Cedric manages to resist. Cedric takes 14 damage total.

    Zombie8 in the I13 also claws at Beefy the Blessed Battle Bison, leaving more scarlet scratches on Beefy's face! Beefy is seriously unimpressed. Beefy takes 4 damage after DR.

    Trux decides to pick on the most injured maggot, targetting DireMaggot3 in H14. He lands a solid blast that leaves the maggot reeling. It's remarkable the creature is still moving as its entrails are now hanging out in several places.

    Zombie7 continues to brawl ineffectively with Kaylee's dominated Zombie3! The other Zombie's hide remains too tough for it to get decent purchase.

    Kaylee casts Chill Touch! There aren't any zombies in particularly fierce fighting, but she targets Zombie8 in I13. It's not very effective.

    DireMaggot3 lashes out randomly from H14, biting savagely at Shota, but Sir Cedric deflects its bites from his squire.

    DireMaggot4 in F14 attacks its foe who didn't move, biting Ekius for 3 damage. Its venom is no match for the Dragonborn's substantial constitution.

    Sir Cedric attempts to finish off the maggot in front of him, but its hide is just too tough. Beefy has no such trouble, goring the wounded Maggot into three half maggots. It is dead.

    Ekius can't step up into G14, but he can step into H14 as that gives him the best angle on the two remaining maggots. He breathes a line of fire over them. Neither maggot sees it coming (possibly because they have no eyes), and are badly burned! The flesh of the northernmost maggot in particular is charred and scarred by the heat. Ekius heals Alice for 11.

    In the back of the melee Zombies 2 and 3 tear sizeable chunks out of each other. Zombie3 remains under Kaylee's command and seems to be coming out on top at the moment, but it's outnumbered two to one.

    Spoiler: Map
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    Last edited by RCgothic; 2018-05-27 at 04:27 PM.

  19. - Top - End - #139
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Kaylee's spectral hand darts back out into the fray, this time seeking to relieve some of the pressure on her currently-friendly zombie.

    Spoiler
    Show
    Melee touch (at up to 30 ft, thanks to Spectral Hand) on one of the zombies fighting "her" zombie: (1d20+7)[23]
    The zombie makes a Will save, DC 16, or it acts as if Panicked for (1d4+6)[8] rounds. It flees, which should provoke from everyone threatening it.

    4 Chill Touch charges left.
    Red Hand of Doom in Eberron IC | OOC | Rolls

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  20. - Top - End - #140
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Trux has either forgotten about the vargouilles, or eventually decided there's not likely to be more of them soon, so he elevates once more, as a bit of a gap appears to have opened up through which a maggot could advance towards him, which would be gross. Instructing the monsters, "Stop doing us a hostility and instead do yourselves a dying!", he shoots another beam of white light at the most injured maggot.

    Spoiler: Actions
    Show
    Move: ascend to 25 feet and move 5 feet west (to G16)

    Standard: Eldritch Blast. Target: prioritize creatures threatening Alice and creatures that are already injured. Probably, but not necessarily, dire maggot 4 currently in F14.
    Attack Touch AC (+5 BAB +2 Dex +1 Size +1 PBS (I don't feel like Pythagorasing right now, so I could easily be wrong that 5' south by 10' east by 25' up is less than 30')) (1d20+9)[29]
    Damage (4d6)[11]
    Critical confirmation: [22]
    Critical additional damage: [18]
    Last edited by Malimar; 2018-05-27 at 10:11 PM.

  21. - Top - End - #141
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Ekius

    If more than two undead remain on his turn, Ekius will attempt to destroy undead. Otherwise, he will simply attack the nearest enemy.

    Spoiler
    Show
    Destroy Undead - (6d6)[20] (Will DC 19 half)

    OR

    Longsword - (1d20+10)[20](1d8+5)[12]
    Longsword - (1d20+5)[12](1d8+5)[9]


    Spoiler
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    Ekius Cazitie
    Dragonborn (Lesser Aasimar) Cleric 3/Soulborn 1/Knight of the Raven 2//Soulborn +1/Prestige Paladin 1
    LG Medium Humanoid (Dragonblood, Planetouched)
    Initiative -1; Senses Listen +4; Spot +4
    Languages Draconic, Celestial, Common
    AC 15 T 9 FF 15; Fort +11 Ref +0 Will +10
    +1 Breastplate (+6)
    +2 dodge AC vs Dragons
    Speed 30 ft.
    BAB +6 Grapple +9
    +1 Longsword (Soulblade) [+10 (1d8+5 | 19-20/x2)]
    Breath Weapon [Ref DC 17 half (3d8)]
    Attack Options
    Breath Weapon (1 round) [30 ft. line; 3d8 (Ref DC 17 half)],
    Smite Opposition 4/4/day [+2|+4], Smite Evil 4/5/day [+2|+6], Smite Undead 3/3/day [+2|+4]
    Special Actions
    Destroy Undead 3/6/day [30 ft. emanation; 6d6 (Will DC 19 half)]
    hp 49 (6 HD)
    Immune Frightful Presence, Fear

    Strength- 16 -(+3)
    Dexterity- 8 -(-1)
    Constitution- 19 -(+4)
    Intelligence- 10 -(+0)
    Wisdom- 18 -(+4)
    Charisma- 14 -(+2)

    Cleric Spellcasting
    CL
    5; Prepared Spells:
    3rd – Righteous FuryP [SpC 177], Wingblast [DrM 74], D - Searing Light
    2ndConduit of LifeP [CC 118], Conduit of LifeP [CC 118], Strength of StoneP [SpC 211], D - Bless WeaponP
    1st – Divine FavorP, Lesser Vigor [SpC 229], Rhino's RushP [SpC 176], Shield of Faith, D - Protection from EvilP
    0th – Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds, Detect Magic, Light

    Soulborn Meldshaping
    ML
    2; Soulmelds: 1; Essentia: 3; Binds: 1 (Hands)
    Chakra Soulmeld Essentia Effect
    Shoulders Therapeutic Mantle 0 Healing spells+ (self)
    Hands Soulsmite Gauntlets (Item, Bound) +Smite Opp. Damage; +1/day
    Soulblade 1 Form +E weapon
    Incarnum Feats
    Sapphire Smite 2 +E smite damage; +E/day

    Feats: Mounted Combat [SRD], Sapphire Smite [MoI 40], Initiate of Bahamut [DrM 20], Battle Blessing [CC 55]
    Possessions: Combat gear, Soulsmite Gauntlets [MIC 136], Ephod of Authority [MIC 215], Talisman of Undead Mastery [MIC 188], Healing Belt 3/3 (+2 Constitution), 61 gp
    Skill Total Ranks
    Concentration +12 8
    Knowledge – nobility and royalty +2 2
    Knowledge – religion +2 2
    Ride +3 4

    Laurent the Raven Harrier
    Celestial RavenMM
    NG Tiny Magical Beast
    Initiative +2; Senses Darkvision 60 ft.; Low-Light Vision; Listen +3; Spot +5
    AC 14 T 14 FF 12; Fort +7 Ref +4 Will +8

    Speed 10 ft., Fly 40 ft. (Average)
    BAB +1 Grapple -10
    Claw [+5 (1 | x2)]
    Attack Options
    Smite Evil 1/day (+HD to damage)
    Special Actions
    Harry (-2 AC; Will DC 13 negates)
    Special Qualities
    Never provokes AoOs from moving or entering an opponent's space.
    hp 24 ("6" HD)
    DR 5/magic
    Resist acid/cold/electricity 5
    Spell Resist: 11

    Strength- 1 -(-5)
    Dexterity- 15 -(+2)
    Constitution- 10 -(+0)
    Intelligence- 3 -(-4)
    Wisdom- 14 -(+2)
    Charisma- 6 -(-2)

    Feats: Weapon Finesse
    Possessions: n/a
    Skill Total Ranks
    Spot +5 3
    Listen +3 1

    Last edited by Rizban; 2018-06-11 at 06:13 AM. Reason: Formatting error
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  22. - Top - End - #142
    Barbarian in the Playground
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Cedric realizes that without Alice covering him, his light armor isn't going to be enough to consistently protect him against the maggots. Also, his summoning spell is close to expiring, which will put extra pressure on the party. The time has come to end this fight! "Focus on the maggots, everyone. Ekius, blast the undead." He then re-positions himself, bringing the next enemy within reach of his glaive, and strikes at its feet to destabilize it!

    Spoiler: Actions and rolls
    Show


    Take a 5 foot step to bring his chosen target within glaive range. If any maggot is alive he will prioritize that (stepping into G16 to keep covering the wounded Alice with iron guards glare), otherwise a zombie (may take a move action to get to a zombie).
    Standard action: tactical strike against his target: (1d20+7)[14] BAB +3 Str +1 MW weapon +1 Bless +1 Knowledge devotion +1. Damage (1d10+2)[11] Str +1 Knowledge devotion +1 plus tactical strike (2d6)[5] plus dragonfire inspiration (3d6)[10].

    Beefy attacks whatever is within range with his gore attack: (1d20+10)[14], damage (1d8+11)[13], plus dragonfire inspiration (3d6)[11].

    Edit: Stance iron guards glare. If target is a zombie, add +1 to hit and +1 to damage, since Cedrics knowledge devotion for zombies was higher.

    Last edited by Sam K; 2018-05-28 at 07:45 AM.
    Spoiler: How to fix T1 classes:
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    There are more posts on the forums about how to nerf T1, than there are posts about T1 characters ruining games. I would say the problem is solved!


    Quote Originally Posted by Red Fel View Post
    This? This isn't a slice of brilliance. This is the whole freaking pie.

    When you play the game of pwns, you're either w1n or n00b. There is no middle ground.

  23. - Top - End - #143
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    BlackDragon

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    Default Re: RC's Expedition to Castle Ravenloft IC

    Aliza's pulse begins to quicken as she continues her approach to the front-lines, intending to provide an additional target for the enemies to attack in light of the damage her allies have taken.

    Spoiler
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    Free Action: 5 Foot Step even closer.
    Full Action: Rapid Shot, still aiming at the more distant enemies (even if she is within melee range of anyone), preferring Zambambos over Grubs if possible.

    (1d20+8)[10]
    (1d8)[6] + (1d6)[4] + 8 + (3d6)[4]

    (1d20+8)[18]
    (1d8)[4] + (1d6)[5] + 8 + (3d6)[11]

    To Hit: 4 (BAB) + 4 (Dex) + 1 (Bless) + 1 (Weapon Focus) - 2 (Rapid Shot)
    Damage: 1d8 (Base) + 1d6 (Nemesis, if they're Evil) + 2 (Favored Enemy) + 6 (Wisdom) + 3d6 (Dragonfire Inspiration)
    I'm glad I made a not of this, because I forgot the exact reason for some of these values without it. XD
    Edit: If the enemies are within 30 feet of her shots, Point Blank Shot (+1 to hit and damage) would be applying. o.o
    Last edited by INoKnowNames; 2018-05-28 at 05:33 PM.

  24. - Top - End - #144
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Shota

    The small halfling continues to sing, while moving through the melee, "We can't tear away from this deathly plane..."

    Shota moves forward to engage the dire maggots, putting herself bravely into both of their ranges.

    Spoiler: Combat
    Show

    Move: G15
    Standard: +1 Crystal Echoblade (1d20+9)[22]+5 BAB, +1 Size, +1 Enhancement, +1 Morale, +1 Strength vs Maggot in F14 for (1d6+2)[6] points of damage plus 3 points of sonic damage plus (3d6)[14] points of fire damage.
    Effects: Fatigued, Bless, Dragonfire Inspiration
    Last edited by Jopustopin; 2018-05-28 at 09:25 PM.
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
    Camel's Handbook

  25. - Top - End - #145
    Ogre in the Playground
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Sylva sees the situation as under control, and decides to wait and conserve her resources as the remaining undead are dealt with.

  26. - Top - End - #146
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    Default Re: RC's Expedition to Castle Ravenloft IC

    DM

    Aliza targets the badly damaged Zombie brawling with Kaylee's dominated one, hitting it with one of her crimson energy arrows! The blast severs the zombie's exposed spine in the middle of its chest, and it collapses, motionless, in G12. Then she steps up to make herself a target and hopefully take some of the heat off of Alice.

    Bold Squire Shota the Brave wishes to engage both maggots! But the only position where she could threaten them both takes her past several other enemies, whereas she can just about reach one maggot by going around the east of the combat to the north side of the street. The zombie in the building that she moves away from doesn't get to attack her because of the doorway providing her with cover so she can move unmolested. The Maggot in G14 has cover against her in her new position of E15, but her crystal echoblade pierces it anyway. The sharp crystal cuts it open from its maw to a third of its length, cauterising as it goes. The maggot quivers and then stills, dead.

    Sylva decides to conserve her resources, the better to fight another fight.

    Zombie6 is still blinded, and is slightly more attracted to the sounds of the brawling zombies than to Ekius, so it moves 5ft to F12 to attack Kaylee's Zombie3, but is unable to find it in its blindness.

    Alice, much rejuvenated by magical healing, power attacks the remaining maggot twice, once through what passes for its heart and taking its head off for good measure on the backstroke! It's killed instantly leaving only zombies on the field!

    Zombie5 (J14) and Zombie8 (I13) continue their assault on Beefy and Ekius, but they can't get past their defences.

    Trux, having determined that there aren't any more aerial threats right now, prioritises defending the imperilled members of the party. Which, (not counting Beefy) is Ekius. He ascends 5ft to an altitude of 20ft and SW into H14 in order to threaten Zombie8 in I13. He scores a direct hit on the zombie's forehead, but the creature survives the destruction of its skull much better than a humanoid would. It is immune to critical hits.

    Zombie7 (H12) continues to ignore the party and continues to attack Kaylee's Zombie3 (G11)! Its claws rip a chunk of flesh out of the dominated zombie's leg. The dominated zombie is beginning to look battered, but is still relatively intact.

    In retaliation, Kaylee assaults it with a Chill Touch! However it is unaffected on this occasion.

    Cedric NW to threaten three of the remaining zombies! One of them appears blinded and clumsy (F12), so he attacks that one with a mighty blow! He severs an arm, severely damaging the zombie. It lurches ungainly, mindlessly unable to compensate for its change in centre of mass. Kaylee's zombie would have an opportunity to move, were it instructed to do so.

    Unfortunately Beefy doesn't manage to pierce the hides of the Zombies he's fighting however.

    Ekius doesn't need to move to bring all the zombies within range. A mightly blast of positive energy shines out and Zombie8 (I13) is immediately obliterated, its flesh turned to dust and only a charred skeleton remaining. It collapses. Zombie3 (G11) also does not anticipate this assault, its skin flayed off. This attack from an apparent ally breaks Kaylee's hold over it and it turns its hazy blue eyes back towards the party. The other three zombies don't appear quite as badly affected, but even so the blinded Zombie (F12) barely holds together.

    Zombie3, limps towards the party, but Cedric easily cuts it down with steel and dragonfire and its corpse collapses on top of Zombie2 in G12.

    Only three zombies remain.

    Spoiler: Map
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  27. - Top - End - #147
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Trux, satisfied at the demise of the maggots, lines up another foe target monster zombie creature (he's been paying just enough attention to the not-yet-his-targets portion of the battle to note that one of the zombies is on their side, so not that one), and shoots it!

    Spoiler: Actions
    Show

    Move: fly 5' west to get a closer or more unobstructed shot at the zombies.

    Standard: Eldritch Blast. Target: prioritize foes threatening allies and foes that are already injured. Will not attack Kaylee's controlled zombie, even if it's the last one left.
    Attack Touch AC (+5 BAB +2 Dex +1 Size +1 PBS) (1d20+9)[12]
    Damage (4d6)[14]

  28. - Top - End - #148
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Kaylee is determined for her Chill Touch to work at least once. She sends her spectral hand at the healthiest looking zombie, willing it to submit to her power.

    Spoiler
    Show
    Melee touch (at up to 30 ft, thanks to Spectral Hand): (1d20+7)[19]
    The zombie makes a Will save, DC 16, or it acts as if Panicked for [roll[1d4+6[/roll] rounds.

    3 Chill Touch charges left.
    Red Hand of Doom in Eberron IC | OOC | Rolls

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  29. - Top - End - #149
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    BlackDragon

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    Default Re: RC's Expedition to Castle Ravenloft IC

    With the maggots Cedric warned about conveniently erradicated, Aliza continues to step forward, outright aiming between the eyes of the undead in front of her, blasting them with her mental weaponry.

    Spoiler
    Show
    Golly, I wonder what Aliza's gonna do next.

    (1d20+9)[21]
    (1d8)[3] + (1d6)[4] + 9 + (3d6)[15]

    (1d20+9)[13]
    (1d8)[6] + (1d6)[5] + 9 + (3d6)[11]

    To Hit: 4 (BAB) + 4 (Dex) + 1 (Bless) + 1 (Weapon Focus) +1 (Point Blank Shot) - 2 (Rapid Shot)
    Damage: 1d8 (Base) + 1d6 (Nemesis, if they're Evil) + 2 (Favored Enemy) + 6 (Wisdom) +1 (Point Blank Shot) + 3d6 (Dragonfire Inspiration)

  30. - Top - End - #150
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    Default Re: RC's Expedition to Castle Ravenloft IC

    Ekius

    Moving if necessary, Ekius will attack.

    Spoiler
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    Longsword - (1d20+10)[12](1d8+5)[11]
    Longsword - (1d20+5)[6](1d8+5)[13]
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