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  1. - Top - End - #91
    Firbolg in the Playground
    Join Date
    Oct 2012
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    Boston, MA
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    Default Re: Spark to the Flame - An MtG Game (IC)

    Arin

    The others bustle about examining features of the architecture, but most of their curiosity is lost on Arin--he simply stands in the middle of the balcony, mouth agape as he peers up and tries to make out the height of the ceiling far above. He'd always thought the main cavern of his home village had been as big as a cave could get; never had he imagined something like this. A small part of his mind that still holds on to reason wonders at the size of the construction all around. Could we...? No... He'd heard stories of the lands of the giants in the far north, but no one ever claimed to have seen them. Yet he can't imagine anyone normal-sized building something like this...

    Wait...why's the noise getting louder?

    Slowly, he turns around, toward the source of the sound. He'd thought it was just rocks falling from the tremors--so why does it make his stomach twist like that? "Uh...guys?"

    Spoiler: Action
    Show
    Perception to make out the source of the sound: (1d20+6)[8]
    Last edited by Amaril; 2018-06-20 at 11:23 PM.

  2. - Top - End - #92
    Barbarian in the Playground
     
    Flumph

    Join Date
    Apr 2018

    Default Re: Spark to the Flame - An MtG Game (IC)

    Juri

    Juri doesn't look up. She knew all too well how these things worked.

    If there was an enemy near her, waiting to ambush her and the others, it would almost certainly drop down to attack. The height and element of surprise would make them dangerous. Still, she could at least draw some attention to herself while the others were occupied with the moving bridge.

    Juri drew her blade about a third of an inch out of its scabbard, letting a small bit of blue light out from the scabbard. Settling into her own combat stance, Juri closed her eyes, waiting for a moment when whatever was above them would attack.

  3. - Top - End - #93
    Orc in the Playground
    Join Date
    Feb 2006
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    Pacific Time

    Default Re: Spark to the Flame - An MtG Game (IC)

    Dawn-Fang

    Dawn-Fang turns back towards the group and is momentarily taken aback by the sight of the bridge rising into the air. Got the bridge... working, I guess? At least Liandra didn't seem to be in any immediate danger.

    "Does that bridge go down?" they ask, walking back to the center of the landing with everyone else. "There's something big under construction down there. Nobody else with it that I could see."

    The kitsune glances around, and sees Juri and Arin tensed and wary. They set down their lamp, throwing long, wavering shadows up against the fountain and cliff wall, and step between Radek and the door. Dropping into their own combat stance, they draw their sword and gingerly draw their jitte, testing how it feels in their left paw.

    Spoiler: OOC
    Show
    Near the foot of the cave, as in a hundred feet down? That project must be on the large side to be visible from up here, then?
    Oh, you said "scaffolding". Definitely large, then.

    Quote Originally Posted by Jangoose View Post
    The balcony you are on hosts a long dry fountain, and a pair of brooding statues flank the stairwell you came from.
    Does our balcony (or the bridge) have any railings? And where is this dry fountain relative to everything else?

    The jitte is just a refluffed shield. Does the paw injury keep them from using it?

  4. - Top - End - #94
    Troll in the Playground
     
    NecromancerGuy

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    Default Re: Spark to the Flame - An MtG Game (IC)

    Darevod
    Transmuter, 8th Level

    Darevod jumps as the bridge and stones grind to life, backing away from the ledge in a somewhat cowardly manner, one you imagine originates with his size. "Magic, magic, too much... Can't see, can't SEE anything."

    Trundling to the fountain, Darevod sits against its stone exterior and pulls his tome out again. He flips through the pages to a particular passage and then concentrates intently on it while drawing a diagram in the air to his right.

    Spoiler: OOC
    Show
    Going to start casting Detect Magic as a ritual... finishes in 10 minutes if we are here that long. If not, well I guess he'll just have to try again later.

  5. - Top - End - #95
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Spark to the Flame - An MtG Game (IC)

    Radek
    HP: 59/59 AC: 17, Psi Points: 31/44, Psychic Focus: Third Eye

    "Whoa! That's cool!" Radek exclaims. "This spellwork is... Well, I'm not sure I understand all of it. Let's see if I can figure how to make it go down..."

    Radek starts testing how the bridge works, touching the rings on the pillar. He does glance over his shoulder. "Just, uhh... Give me a heads-up if something comes through the door."

    Spoiler: OOC
    Show
    Arcana/Investigation: (d20+8)[24], trying to figure out the controls, and how make the bridge go down.

    Switch Psychic focus to Precognition (advantage on initiative rolls).


  6. - Top - End - #96
    Orc in the Playground
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    Feb 2006
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    Default Re: Spark to the Flame - An MtG Game (IC)

    Dawn-Fang

    Dawn-Fang turns their head to smirk at Radek over their shoulder. "Don't be so hard on yourself. You humans aren't that bad at hearing," they say, a playful twinkle in their eye.

  7. - Top - End - #97
    Orc in the Playground
     
    Chimera

    Join Date
    Jan 2007

    Default Re: Spark to the Flame - An MtG Game (IC)

    Liandra drops into a crouch as the bridge begins to move, steadying herself without much trouble. The bridge looks to be settling near a new pair of landings, the slats spaced into broad stairs descending from one of the closer balconies above the group to a large archway on the other side. Bands of heavy runic lettering marks the far side anchor as the Archive, and the close side as the Armory.

    From the new vantage point, Liandra can see more of the surrounding balconies, and the deep cracks that have begun to form in the cave wall above the group. On the Armory landing another collapse has covered much of the entry in rock and rubble.

    The bridge starts to move again as Radek manipulates the rings, aligning one end with the Arcanarium, then another with the Cellar, then back again. With a bit of testing, Radek verifies his suspicions, that the markings on the rings represent an addressing system. Two unique endpoints to determine a bridge configuration.

    The skittering noise gets louder. Arin flinches, Juri and Dawn-fang tense, hands drifting to their blades, and Radek and Darevod carry on investigating. The artifice here is so unique and fascinating. They aren't about to be distracted just yet.

    @Darevod: You begin the ritual as you would normally, but once you begin to concentrate, you find some of the usual crutches are unnecessary. Since you woke up you've been more attuned with the flow of magic around you, and you find you can sense concentrations of magic around you without really exerting much effort. The fountain itself registers a magical nature, but not a particularly strong one, likely just residual magic from its creation, or perhaps from whatever fluid used to flow through it.

    For a second, a tense stillness stretches on. Hands and paws still gripping blades, while in the background, Radek mumbles excitedly to himself as he fidgets with the pillar.

    With a resounding crash, you all look up, just as the pile of rubble on the armory landing bursts outwards, sending a shower of rocks careening down to you.

    @Liandra: As the haze clears you see a statue standing where the rock pile was. No, not a statue, a construct! A dark stone golem, a hulking ogre of a figure, with two massive tusks, and a great stone maul covered in glowing runes. It turns and in one smooth motion steps off the side of its platform plummeting the distance to where the rest of the group awaits. The landing buckles and cracks beneath it where it lands on one massive plated knee.

    Spoiler: OOC
    Show

    A reminder that a base use of the color point system is to be able to detect concentrations of mana intuitively. You can gain complex information about colors of mana you are aligned with, and more general information about the rest. For information beyond that, you are of course still able to cast the full spell as normal.

    Dex saves to avoid rocks for the 5 on the platform please. Juri, Dawn-fang and Arin have advantage on the checks due to their heightened awareness.

    Liandra's bridge currently has her above and to the side of the main platform, not quite directly over, but close enough she could most likely make the jump.

    For combat we will roll initiative and then you are welcome to describe your actions in any post order. I will do my best to synthesize all the different parts together in initiative order, but in the interest of keeping the posts moving I don't want to restrict what order you have to post in.

    Feel free to include conditional statements in your posts if you'd like to have your actions reflect things the others might do.

    Maphttps://www.dropbox.com/s/3xnr4iyanf...lem_1.png?dl=0

    Last edited by Jangoose; 2018-06-23 at 03:09 AM.

  8. - Top - End - #98
    Firbolg in the Playground
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    Default Re: Spark to the Flame - An MtG Game (IC)

    Arin

    Reflexes kicking in, Arin hits the dirt as soon as the explosion erupts, arms over his head to shield himself from falling debris. As he hears the last chunks fall, he quickly rolls and recovers his feet...and freezes at the sight before him.

    A giant?

    It only takes a second to notice the stone joints--not a giant, a golem--but that hardly makes it any less terrifying. Every instinct screams run, even as Arin catches sight out of the corners of his eyes of Dawn-Fang and Juri taking up fighting stances. They're insane...they can't hurt this thing with swords... He should run, they should all run, there's no way they can fight something like this...but his legs won't move. Unable to act, he stands rooted in place, time seeming to slow as the construct hefts its hammer...

    Spoiler: Action
    Show
    Dodging for this turn. No other actions.
    Last edited by Amaril; 2018-06-23 at 11:14 AM.

  9. - Top - End - #99
    Troll in the Playground
     
    NecromancerGuy

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    Default Re: Spark to the Flame - An MtG Game (IC)

    Darevod
    Transmuter, 8th Level

    As Darevod leans into his book he starts noticing the magic instinctually and between the text and the auras swirling up from the fountain's interior, he is caught completely off guard by both the rocks and new arrival. As the floor shakes with the impact his muscles freeze and he ducks down behind the stone lip, replacing the tome into his pack.

    Intent on hiding there, as the others engage the gigantic beast Darevod conjures up his own internal rage and lets loose a gout of flame from his hand that streaks forward toward the construct.

    Spoiler: OOC
    Show
    Assuming others engage with it...
    Firebolt: (1d20+8)[22]
    Dmg: (2d10)[6] fire
    Last edited by miinstrel; 2018-06-23 at 02:45 PM.

  10. - Top - End - #100
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Spark to the Flame - An MtG Game (IC)

    Radek
    HP: 59/59 AC: 17, Psi Points: 31/44, Psychic Focus: Precognition

    Radek quickly stands up and spins around to face the golem. "Damn it! Looks like we won't be escaping so easily. Looks like an Izzet creation..." The tall mystic points a finger towards the monster, and a red lance of energy streaks towards the golem. Radek nods to Darevod. "Always been partial to fire myself as well."

    Radek glances at the young man, Arin. He seemed terrified, probably never been in a real fight before. Radek sighs, and sends a telepathic message, or more of a shout, to him. "Kid, focus! If you just stand there, you're gonna get squished!"

    Spoiler: OOC
    Show
    Attack with Energy Beam: (d20+8)[24]
    Damage: (2d8+5)[10] Fire damage.


  11. - Top - End - #101
    Orc in the Playground
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    Feb 2006
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    Pacific Time

    Default Re: Spark to the Flame - An MtG Game (IC)

    Dawn-Fang
    HP: 46/68

    Dawn-Fang whirls around at the sound of the crash, and tries to shield their face as rocks rain down around them. This is becoming a recurring theme...

    "Wasn't the door, but you might wanna look up," they say, as if Radek somehow didn't notice the rocks or ground-shaking impact.

    Seeing Juri already diving in against the creature, Dawn-Fang rushes forwards to assist. Their ears are flattened back, the fox a bit apprehensive about how much their sword could accomplish against a hulking beast of stone.

    Halting midway to the golem, Dawn-Fang raises their voice and weapons in the casting of a spell.

    Spoiler: OOC
    Show
    If stunning fist seems to work, run to F9 and cast Bless on self, Juri, and Liandra.
    Choose Juri for Voice of Authority (Juri can use her reaction to make a weapon attack against the golem). Unlike MTG, this cast trigger resolves after the spell

    If stunning fist doesn't seem to work, run to D8 and cast Command, telling the golem to flee. DC 16 Wis. (If it didn't care about superhero landing onto this platform, maybe the hundred foot drop doesn't count as "harmful" either?)

  12. - Top - End - #102
    Ogre in the Playground
     
    WhiteWizardGirl

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    Feb 2007
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    West Yorkshire
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    Default Re: Spark to the Flame - An MtG Game (IC)

    Liandra considers drawing her bow, or attempting to throw acid at the thing, but she'd always been better with a blade in hand. Not allowing herself to think of what may await her should she fall she takes a few steps back before making a running leap back to the platform.

    Spoiler: OOC
    Show

    Athletics (1d20+7)[22]
    If still time to attack:
    Attack (1d20+7)[19] dmg (1d10+4)[6]
    Attack 2 (1d20+7)[12] dmg (1d10+4)[10]
    If it's not immune then sword also deals (1d4)[3] necrotic damage, with a DC15 con save to avoid more damage next time I hit it.

  13. - Top - End - #103
    Barbarian in the Playground
     
    Flumph

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    Apr 2018

    Default Re: Spark to the Flame - An MtG Game (IC)

    Juri

    As the rocks fell around her, Juri sidestepped effortlessly, drawing her longsword and holding it with both hands. The others would easily be able to make out the soft blue sheen given off by her blade.

    As the golem landed near her, Juri immediately charged for it, ducking to its side to deliver a smashing blow with her sword. Immediately, Juri followed up her attack with an elbow strike and a roundhouse kick.

    Whatever this creature was, it probably wasn't going to help them,and Juri wasn't going to wait around to see if it did

    Spoiler
    Show
    HP: 43/67
    AC: 21 until next round
    Ki: 7/8

    Actions:
    Move: to D10

    Attack 1: Stunning Strike with Ojutai's Fang in two hands - (1d20+7)[9] for (1d10+4)[7] slashing damage and (1d6)[1] cold damage. DC for Stunning Strike is DC 15 Constitution.

    Attack 2: Unarmed Strike - (1d20+7)[12] for (1d6+4)[10] bludgeoning damage. Juri benefits from Agile Parry as a result.

    Bonus Acrion: Unarmed Strike - (1d20+7)[20] for (1d6+4)[8] bludgeoning damage.

  14. - Top - End - #104
    Orc in the Playground
     
    Chimera

    Join Date
    Jan 2007

    Default Re: Spark to the Flame - An MtG Game (IC)

    Rock rains from above, striking Darevod and Dawn-fang with a rain of jagged shards. Despite the chaos, Arin manages to dive to safety, a defensive reflex built from years in the Ascended mines, while Radek ducks behind the pillar to avoid the worst of the debris.

    Juri barely breaks her stride as she effortlessly sidesteps through the barrage of rock.
    Before the dust has even settled she is already leaping, shimmering blade in hand. Cutting through the air, she rolls into an upward swipe, her blade clashing off the golems side as it begins to rise to its feet. A flicker of worry crosses her mind as her followup blow glances off as well, but she brushes the thought aside. Centering herself, she sweeps wide with a broad kick, slamming a foot into an exposed knee joint with a solid crunch.

    The golem stumbles.

    Dawn-fang rushes out to join Juri, paws tracing a blessing in the air, while Darevod and Radek lob spells of fire and energy from behind cover, blasting away at the constructs tough plating.

    As the golem falters under the assault, Liandra steels herself and charges, leaping powerfully from the edge of the bridge, blade in hand. With a crash she lands on the golem's back stabbing her blade between its shoulder plates, the blade's dark energy tearing at the joint. Dropping to the floor, she pivots, slashing again. Empowered by Dawn-fangs blessing, the cut strikes true, leaving a deep gouge in the plating.

    Spoiler: OOC
    Show

    Golem's Initiative is 11

    Rocks deal 5 damage to Darevod and Dawn-fang.

    Juri: As your first two attacks missed your stunning strike was moved to your final hit (You spend the point after hit confirmation. Also, Stunning Strike succeeded, and the golem is stunned through this turn this round. Before your next turn, you may also make an additional attack as a reaction thanks to Dawn-fangs Voice of Authority feature.

    Dawn-fang: Bless is now active on Liandra, Juri, and Dawn-fang. (Whenever you roll an attack or save add 1d4)

    Radek: A quick reminder that Energy Beam is a dex save not an attack roll. I totally forgot until right now, but it is actually mechanically relevant for this enemy, as they have advantage on saves vs magic.

    Liandra: [+1 White]
    Necrotic damage: (2d4)[6]
    Save for wounds: (1d20+4)[24],(1d20+4)[13]
    On the golem's turn it is incapacitated, but still takes 2d4 damage from the wounding blade hits

    Map: https://www.dropbox.com/s/244s1l1oji...lem_2.png?dl=0

  15. - Top - End - #105
    Barbarian in the Playground
     
    Flumph

    Join Date
    Apr 2018

    Default Re: Spark to the Flame - An MtG Game (IC)

    Juri

    Juri continued with her assault against the golem, swinging twice with her longsword, and bringing up her knee to strike against the golem.

    What manner of monster is this?

    Bringing one hand from her blade up, Juri struck with the flat of her iron-hard palm, and followed it up with a one-inch punch in the blink of an eye.

    Spoiler: OOC
    Show
    HP: 45/67*
    AC: 21
    Ki: 6/8 (5)

    *She took 22 damage earlier, but I just can't math.

    Reaction: Attack with Ojutai's Fang
    (1d20+7)[24] or (1d20+7)[19] to hit.
    (1d10+4)[6] slashing damage and (1d6)[1] cold damage.

    Attack 1: Attack with Ojutai's Fang
    (1d20+7)[16] or (1d20+7)[21] to hit.
    (1d10+4)[9] slashing damage and (1d6)[6] cold damage.

    Attack 2: Attack with Unarmed Strike
    (1d20+7)[11] or (1d20+7)[8] to hit.
    (1d6+4)[5] bludgeoning damage.

    Bonus Action: Flurry of Blows
    Flurry 1: (1d20+7)[12] or (1d20+7)[22] to hit.
    (1d6+4)[10] bludgeoning damage.
    Flurry 2: (1d20+7)[13] or (1d20+7)[10] to hit.
    (1d6+4)[8] bludgeoning damage.
    Last edited by OutOfThyme; 2018-06-24 at 11:09 AM.

  16. - Top - End - #106
    Ogre in the Playground
     
    WhiteWizardGirl

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    Default Re: Spark to the Flame - An MtG Game (IC)

    Liandra

    "Whatever it is, at least we seem to be hurting it, keep up the offensive" Her blade continues to weave almost hypnotically as she seeks out weak points in it's armour, a thin black mist leaving a trail behind it.

    Spoiler: OOC
    Show

    Attack (1d20+7)[12] dmg (1d10+4)[5]
    Attack (1d20+7)[25] dmg (1d10+4)[5]
    Necrotic (2d4)[4][3](7)
    Last edited by spinningdice; 2018-06-24 at 02:08 PM.

  17. - Top - End - #107
    Orc in the Playground
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    Pacific Time

    Default Re: Spark to the Flame - An MtG Game (IC)

    Dawn-Fang
    HP: 41/68

    Dawn-Fang lets out a sigh of relief as their magic takes hold, the comforting feeling bolstering their spirit. They glance at Arin, the most exposed member of their party, and dart in between him and the golem.

    Bringing their own sword to bear, Dawn-Fang slashes at the nearest golem leg and shouts a magic-infused word of encouragement to Juri.

    Spoiler: OOC
    Show
    Move to B9.
    Attack the golem: Attack - (1d20+7)[23] + Bless - (1d4)[2]
    Damage - (1d8+4)[12] slashing

    Bonus action: cast Healing Word on Juri: Healing - (1d4+5)[7]
    This triggers Voice of Authority again.

  18. - Top - End - #108
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Spark to the Flame - An MtG Game (IC)

    Radek Radek's Powers
    HP: 59/59 AC: 17, Save DC: 16, Psi Points: 31/44, Psychic Focus: Mastery of Fire

    Was Izzet mixed up with this, experimenting with people somehow? He'd woken up in some kind of tank...

    It did seem somewhat resistant to his powers. Radek had a dagger with him, but he would take every opportunity to avoid close combat things that looked they could crush his head like a grape.

    Radek sends another blast of fire energy at the creature, this time really attuning himself with its energies.

    Spoiler: OOC
    Show
    Switch Psychic Focus to Mastery of Fire, adding +2 to fire damage, and resistance to fire damage.

    Target golem with Energy Beam, Dex save DC 16 (For some reason I was so certain that spell was an attack roll)
    or take (2d8+7)[20] fire damage.

    Last edited by Majin; 2018-06-24 at 03:48 PM.

  19. - Top - End - #109
    Firbolg in the Playground
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    Default Re: Spark to the Flame - An MtG Game (IC)

    Arin

    The bottom drops out of Arin's stomach as Dawn-Fang, Juri, and Liandra all rush at the construct. Any moment, he expects to see their blades clang harmlessly off its stone construction, and then that hammer smashing them aside like toys--but to his shock, they actually manage to make it stumble, their attacks finding joints, lights and mists weaving around their swords. And then Radek points at it and fire erupts from his hand and where it hits, the stone breaks...

    Arin is still standing there, paralyzed and gaping at the scene unfolding around him, when Dawn-Fang moves to screen him. And all of a sudden, he's not here in this impossible place watching all these impossible things, but back with the resistance, facing down that drudge, and then Mira is in its path, spear raised...

    "Kid, focus! If you just stand there, you're gonna get squished!"

    It's enough to break the shock. Heading for the only cover he can see, Arin bolts for the fountain, diving behind the barrier to hunker down next to Darevod. Unable to resist, he raises his head just high enough to peer out at the battle. "This is crazy...this can't be real..."

    Spoiler: Action
    Show
    Moving to D5 and dodging again.
    Last edited by Amaril; 2018-06-24 at 07:32 PM.

  20. - Top - End - #110
    Troll in the Playground
     
    NecromancerGuy

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    Default Re: Spark to the Flame - An MtG Game (IC)

    Darevod
    Transmuter, 8th Level

    The Vedalken is grateful to not be the only one hiding behind something and flashes Arin a timid smile as he forms the words of his spell again, hurling another burst of flame forward in time with Radek's, the two sending a pleasant crackle across the stone of the thing's arm, before ducking down behind the stone again.

    "Never seen an automaton? Usually more gears, more steam, less stone, but alllllll filled with aether." Darevod blathers.

    Spoiler: OOC
    Show
    Firebolt attack: (1d20+8)[22]
    Damage: (2d10)[13]

  21. - Top - End - #111
    Orc in the Playground
     
    Chimera

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    Default Re: Spark to the Flame - An MtG Game (IC)

    As the automaton stumbles, you press the attack, hammering it with blade and fist.

    Juri dives deep, swords flashing as she whirls around, targeting exposed joints with surgical precision. Beside her, Dawn-fang darts in, to stab at the construct, shouting inspiration to the others as they do so. From the back, Radek lobs bolts of fire at the golem, its dark stone shell cracking under the explosive force.

    As Juri swings her last kick, the construct snaps its hand up, blocking the attack, and grabbing the offending foot in its stony fist, before turning a burning glare on the rest.
    You are struck by a gripping fear. It claws at your mind, and makes you question your sanity. Without even noticing, you find yourselves stumbling backwards.

    Spoiler: OOC
    Show

    Everyone make two DC 15 Wis Saves. If you fail one you become frightened, if you fail both you must attempt to flee.

    Juri you are being grappled. The check to beat is 10, but note that if you become frightened you will have disadvantage on the check.

    Liandra and Darevod, your actions will occur after you have made your saves in case any adjustments need to be made due to the results.
    Last edited by Jangoose; 2018-06-26 at 02:36 PM.

  22. - Top - End - #112
    Orc in the Playground
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    Pacific Time

    Default Re: Spark to the Flame - An MtG Game (IC)

    Dawn-Fang
    HP: 41/68

    Dawn-Fang grits their teeth and glares right back, their lips pulling back in a snarl as they weather the golem's mental attack. A quick glance confirms that everyone else made it through more or less unscathed. Well, almost everyone. Tsk...

    They turn back and lunge in for another slash. They could feel their sword's magic overcoming the natural hardness of the material, but the golem was so big. How much damage were they all really doing to it?

    Spoiler: OOC
    Show
    Attacking the golem again.
    Attack - (1d20+7)[14] + Bless - (1d4)[4]
    Damage - (1d8+4)[8] slashing (magical)

  23. - Top - End - #113
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Spark to the Flame - An MtG Game (IC)

    Radek Radek's Powers
    HP: 59/59 AC: 17, Save DC: 16, Psi Points: 29/44, Psychic Focus: -

    "Guh!" Radek grunts as he feels the psychic attack. It was rather fierce, and he can't completely block it. Radek takes a step back, his heart pumping much faster than before. "It's just fear, get a grip! Damn it!" he chastises himself.

    Radek holds his hand towards the creature, and this time makes a grasping motion. Besides his willpower, he also pours extra power from his fear into his next spell.

    Spoiler: OOC
    Show
    Spend 3 psi points to use Grasp on the golem. It must succeed on DC 16 Strength saving throw or be grappled.

    Use Psionic Surge to burn Radek's psychic focus, and to impose Disadvantage on the golem's saving throw (in this case I suppose just cancel out the advantage).

    Last edited by Majin; 2018-06-27 at 02:05 PM.

  24. - Top - End - #114
    Barbarian in the Playground
     
    Flumph

    Join Date
    Apr 2018

    Default Re: Spark to the Flame - An MtG Game (IC)

    Juri

    Just as the mysterious creature attempted to grab Juri's foot in her hand, she reflexively drew her leg back in order to evade the creature. Somehow, being around the others steeled her against the wave of fear that she had felt wash over her. It wasn't something Juri was unused to - this was the type of magic the Kolaghan loved to employ - but it still would have caught her off guard.

    This creature needed to go down, before it actually succeeded.

    Gripping her sword with both hands once more, Juri swung with two furious sword strokes, and trying for another set of double kicks to try and impair the creature once again.

    Spoiler: OOC
    Show
    HP: 45/67
    AC: 21
    Ki: 5/8

    The first attack that hits is a Stunning Strike. DC 15 Constitution save or be stunned until Juri's next round.

    Reaction: Attack with Ojutai's Fang - (1d20+7)[22] + (1d4)[1]
    Damage: (1d10+4)[7] slashing damage and (1d6)[5] cold damage.

    Attack 1: Attack with Ojutai's Fang - (1d20+7)[8] + (1d4)[2]
    Damage: (1d10+4)[6] slashing damage and (1d6)[3] cold damage.

    Attack 2: Attack with Unarmed Strike - (1d20+7)[8] + (1d4)[1]
    Damage: (1d6+4)[10] bludgeoning damage.

    Bonus action: Attack with Unarmed Strike - (1d20+7)[18] + (1d4)[4]
    Damage: (1d6+4)[5] bludgeoning damage.

  25. - Top - End - #115
    Orc in the Playground
     
    Chimera

    Join Date
    Jan 2007

    Default Re: Spark to the Flame - An MtG Game (IC)

    Darkness creeps in at the edges of your vision as the construct glares you down. For a moment, all you can see is the blood red of those unblinking construct eyes.

    Through force of will, Darevod ratchets up his mental defenses, blasting the creature with fire just as Liandra closes in for another slash. Her mind is shielded by a burning resolve so intense it spills over, filling your mind with that same determination.

    Though she nearly falters, Juri manages to shake free of her opponent's grip, both mental and physical, buoyed by Liandra's presence. Throwing caution to the wind she vaults back into the fight.

    Juri and Dawn-fang dash forward together, managing to land three solid hits between them, but the brute seems unphased by their attempts to hinder it. With each swing of your blades, the Golem's body gets weaker, its leg actuators visibly shaking, but the rage in its eyes grows stronger, threatening to drown out your senses.

    In the back, Radek, frightened under the glare of the dark stone beast, attempts to grab at it with his mind. Make it go away! But his every effort goes unrewarded, unable to pin down the raging automaton.

    With a metallic shriek of grinding metal the beast swings it's maul, impacting Liandra's armor with a sickening crunch. A follow-up fist grabs again for Juri.

    Spoiler: OOC
    Show

    Stunning Fist fails
    Liandra takes 11

    The fear aura ramps up and continues. Roll another pair of wisdom saves, DC is now 17. Arin has advantage from being in a cowering position with poor line of sight to the golem.

    Juri is being grappled again, Check to beat is 20

    Anyone within 10 feet may make insight checks at this time

  26. - Top - End - #116
    Troll in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2012
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Spark to the Flame - An MtG Game (IC)

    Darevod
    Transmuter, 8th Level

    The first pulse of fear was shaken off through sheer incomprehension of exactly what was going on. As the eyes pulse red again the creature seems to grow in size... or Darevod shrinks, he's not sure which nor does it matter. With tremors running through his body, the small blue man heads straight for the edge of the cliff screaming, "IT'S NO USE, FLEEEEEEEEEE!!!!!"

    He takes a running leap off the ledge. As the scaffolding reaches up to catch him he suddenly vanishes from sight and for a moment you wonder where he disappeared to until his small frame is found cowering on the bridge above.

    Spoiler: OOC
    Show
    Move/dash as need to the cliff edge. Misty Step to the bridge, keep moving until I can't any further.

  27. - Top - End - #117
    Ogre in the Playground
     
    WhiteWizardGirl

    Join Date
    Feb 2007
    Location
    West Yorkshire
    Gender
    Female

    Default Re: Spark to the Flame - An MtG Game (IC)

    Liandra redoubles her efforts on the golem "Let. Her. Go." she shouts between strikes.

    Spoiler: OOC
    Show

    attack - (1d20+7)[17] bless - (1d4)[4] dmg - (1d10+4)[5]

    attack - (1d20+7)[16] bless - (1d4)[4] dmg - (1d10+4)[8]

    wounding - (3d4)[3][3][4](10)

  28. - Top - End - #118
    Ogre in the Playground
     
    NinjaGuy

    Join Date
    May 2015
    Location
    Finland
    Gender
    Male

    Default Re: Spark to the Flame - An MtG Game (IC)

    Radek Radek's Powers
    HP: 59/59 AC: 17, Save DC: 16, Psi Points: 29/44, Psychic Focus: -

    "Damn it!" Radek growls, trying to push the psychic pressure away. He just manages, and feels his head clear some. He sends a blast of energy at the golem, though he isn't sure if his strikes are even affecting it.

    "Not all of us can teleport, old man", Radek wryly says to Darevod.

    Spoiler: OOC
    Show

    Energy Beam damage: DC 16 Dex save or take (2d8+5)[13] fire damage.


  29. - Top - End - #119
    Orc in the Playground
    Join Date
    Feb 2006
    Location
    Pacific Time

    Default Re: Spark to the Flame - An MtG Game (IC)

    Dawn-Fang
    HP: 41/68

    Smugly confident from how easily they swatted down the first mental barrage, Dawn-Fang is unprepared for the next. Their ears flatten as fear grips their mind, and with a piteous yelp the kitsune flees with their tails between their legs, heading for the relative safety of the tunnel.

    Spoiler: OOC
    Show
    Run into the tunnel. If they're allowed to take the Disengage action, they do so. Otherwise they provoke an OA.

    Do they have to keep running even after being out of sight of the golem? If they Dash, they can reach a good 40/45 feet into the tunnel.

  30. - Top - End - #120
    Orc in the Playground
     
    Chimera

    Join Date
    Jan 2007

    Default Re: Spark to the Flame - An MtG Game (IC)

    The golems eyes burn with a fiery intensity even as its body breaks down, its stony exterior cracking under Liandra's assault. Two strikes rippling with a grim power slice open its torso, just as Radek sends a final burst of flame searing into the opening.

    With a shudder, the golem falls to a knee. The lights of its eyes grow brighter and brighter, before exploding with a violent pop, a stream of blood red smoke pouring from the construct. Though you hope it is just a last vestige of the fear in your system, you can faintly make out faces in the billowing clouds, screaming in rage and pain.

    There is a moment of silence and a flash of light as the binding enchantments are broken, and then with a creak and a crash, the golem tumbles backwards off the edge of the platform, Juri still clutched in its stony grasp.

    Spoiler: OOC
    Show

    Juri please make a dex check to catch yourself on the edge. You have disadvantage on it if you cannot escape the grapple first.

    Liandra is in range to provide physical assistance, Radek and Arin are in range to provide ranged/magical assistance only.

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