New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 35 of 50 FirstFirst ... 10252627282930313233343536373839404142434445 ... LastLast
Results 1,021 to 1,050 of 1474
  1. - Top - End - #1021
    Dwarf in the Playground
     
    GnomeWizardGuy

    Join Date
    Jan 2019

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Troacctid View Post
    No. You are considered to be concentrating on an active spell for the entire duration of the spell. If you cease concentration at any time, the spell immediately ends.
    Is this explicitly stated anywhere in the rules or in some official source? I've been searching core rules for quite some time now, but nothing concrete showed up.
    This line (from srd):
    The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you’re maintaining one, causing the spell to end.
    specifically says that "Concentrating to maintain a spell is a standard action", and it is not clear at all (to me, anyway) if "while you’re maintaining one" part should refer to the standard action that is mentioned right before it or to ANY time during the round.
    Last edited by Tamior; 2019-01-17 at 04:06 PM.

  2. - Top - End - #1022
    Firbolg in the Playground
     
    unseenmage's Avatar

    Join Date
    Apr 2013
    Location
    Middle of nowhere USA.
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q450
    What page on the DMG does it say that plants count as objects for spell effects?

  3. - Top - End - #1023
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Tamior View Post
    Is this explicitly stated anywhere in the rules or in some official source? I've been searching core rules for quite some time now, but nothing concrete showed up.
    This line (from srd):

    specifically says that "Concentrating to maintain a spell is a standard action", and it is not clear at all (to me, anyway) if "while you’re maintaining one" part should refer to the standard action that is mentioned right before it or to ANY time during the round.
    The passage you quoted would be sufficient by itself, as it establishes that the spell lasts only as long as you concentrate, and therefore ceasing to concentrate after the end of your turn would cause the spell to end. However, if you want an additional citation, the Actions in Combat section reiterates that concentration must be maintained continuously rather than intermittently.

  4. - Top - End - #1024
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2016

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Tamior View Post
    Is this explicitly stated anywhere in the rules or in some official source? I've been searching core rules for quite some time now, but nothing concrete showed up.
    This line (from srd):

    specifically says that "Concentrating to maintain a spell is a standard action", and it is not clear at all (to me, anyway) if "while you’re maintaining one" part should refer to the standard action that is mentioned right before it or to ANY time during the round.
    A 449 (Addendum)

    Troacctid has it right: it's any time during the round. The alternate reading you propose is internally inconsistent. The spell lasts only as long as the caster is concentrating on it, right? So, if the spell continues after his standard action is complete, then he must still be concentrating on it, otherwise, the spell would have ended when his standard action ended. And, if he's still concentrating on it outside of his one standard action, then it must be possible to disrupt his concentration outside of that one standard action.

  5. - Top - End - #1025
    Dwarf in the Playground
     
    GnomeWizardGuy

    Join Date
    Jan 2019

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Blue Jay View Post
    A 449 (Addendum)

    Troacctid has it right: it's any time during the round. The alternate reading you propose is internally inconsistent. The spell lasts only as long as the caster is concentrating on it, right? So, if the spell continues after his standard action is complete, then he must still be concentrating on it, otherwise, the spell would have ended when his standard action ended. And, if he's still concentrating on it outside of his one standard action, then it must be possible to disrupt his concentration outside of that one standard action.
    Thank you both for answers. I was also leaning to this kind of interpretation.
    What irks me, however, it that it's never EXPLICITLY stated in RAW. I guess you kind of have to infer it from the minor inconsistencies this alternate reading brings?
    Anyway, I would be very happy if someone could give me some official or semi-official source where this was at least used one way or the other (if it was never explicitly stated as a rule, that is).

  6. - Top - End - #1026
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Question Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q 451

    Question(s) about the Rod of Surprises (MIC p.58) - can it be enchanted with additional properties such as Everbright or Slow Burst? If yes, do these properties apply to all weapon forms of the rod?

  7. - Top - End - #1027
    Dwarf in the Playground
     
    GnomeWizardGuy

    Join Date
    Jan 2019

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q 452a
    What exactly can you do with psionic Control Flames at manifester level 1?
    Let's say an enemy has been hit with Alchemist’s Fire (or equivalent), or simply set on fire otherwise. Since that fire deals 1d6, does it means that lvl 1 psion can't do anything with that flame via Control Flames (as it's "too large")?
    Or can a psion take under control a tiny bit of that flame, dealing flat 1 point of damage per round (+ a chance to set the target of fire)?


    Q 452b
    In this passage, what exactly does the bold part refer to?
    An animated fire can enter any square, even if a creature already occupies it. If an animated fire enters a square occupied by a creature, that creature can make a Reflex save to get out of the way (DC 11 + the number of dice of damage the fire does + your Int modifier if you are a psion or your Cha modifier if you are a wilder). A successful Reflex save moves the creature to the nearest unoccupied square. The flames deal the indicated damage to any creature that is either on fire or surrounded by the flames (in the fire’s space); see the accompanying table).
    As far as I understand a creature isn't "on fire" with the same fire that is being animated, even if they share space. And there is no way for a creature to be set on fire simply because your animated fire occupies the same space as the creature in the same turn as the fire moved, since that's' what happens at the start of your turn, not after the fire has been moved. So what exactly is the bold part referring to? A creature that has already been on fire BEFORE your animated fire moved?

    Q 452c
    In this passage:
    At the start of your turn, the animated fire deals damage to any creature in its space, and the creature catches on fire unless it makes a Reflex save (DC as noted above).
    which of the "above noticed DC" is it?
    The DC 25 from the first paragraph or (DC 11 + the number of dice of damage the fire does + your Int modifier) from the third?


    Q 452d
    Can any creature be "set on fire" from interacting with a fire you control (both animated and the one you keeping)? I.e. can a skeleton be set on fire? A zombie? A wolf?
    Or does it need to be naturally "flammable"?
    Last edited by Tamior; 2019-01-17 at 09:20 PM.

  8. - Top - End - #1028
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Thurbane View Post
    Q 451

    Question(s) about the Rod of Surprises (MIC p.58) - can it be enchanted with additional properties such as Everbright or Slow Burst? If yes, do these properties apply to all weapon forms of the rod?
    DM discretion. RAW only gives express allowance to do that with Specific Weapons and Armor. Rod of surprises may be similar, but it isn't listed under that category. Strictly speaking, any upgrade to it would be under the purview of the custom item rules, which are very flexible, but require buy-in from the DM.

    Quote Originally Posted by Tamior View Post
    Q 452a
    What exactly can you do with psionic Control Flames at manifester level 1?
    Let's say an enemy has been hit with Alchemist’s Fire (or equivalent), or simply set on fire otherwise. Since that fire deals 1d6, does it means that lvl 1 psion can't do anything with that flame via Control Flames (as it's "too large")?
    Or can a psion take under control a tiny bit of that flame, dealing flat 1 point of damage per round (+ a chance to set the target of fire)?
    You cannot control it at all, as it is outside the size limit.

    Quote Originally Posted by Tamior View Post
    Q 452b
    In this passage, what exactly does the bold part refer to?

    As far as I understand a creature isn't "on fire" with the same fire that is being animated, even if they share space. And there is no way for a creature to be set on fire simply because your animated fire occupies the same space as the creature in the same turn as the fire moved, since that's' what happens at the start of your turn, not after the fire has been moved. So what exactly is the bold part referring to? A creature that has already been on fire BEFORE your animated fire moved?
    If a creature was on fire and you then subsequently cast control flames on them, perhaps. It could also be in addition to the 1d6 damage per round normally taken from being on fire.

    Quote Originally Posted by Tamior View Post
    Q 452c
    In this passage:

    which of the "above noticed DC" is it?
    The DC 25 from the first paragraph or (DC 11 + the number of dice of damage the fire does + your Int modifier) from the third?
    The latter. The DC 25 is to put out the fire after you're on fire.

    Quote Originally Posted by Tamior View Post
    Q 452d
    Can any creature be "set on fire" from interacting with a fire you control (both animated and the one you keeping)? I.e. can a skeleton be set on fire? A zombie? A wolf?
    Or does it need to be naturally "flammable"?
    Normally, a creature without clothes, hair, or equipment will not be set on fire. See Catching on Fire.

  9. - Top - End - #1029
    Bugbear in the Playground
     
    St Fan's Avatar

    Join Date
    May 2010
    Location
    France
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q 453

    Can you keep the benefit of the martial stance Absolute Steel for the round even if you switch to a different stance?

    It says "If you move at least 10 feet during your turn, you gain a +2 dodge bonus to AC until the beginning of your next turn."

    After moving 10 feet, if you use a swift action at the end of your turn to switch to another stance (for example, Pearl of Black Doubt), do you still keep the dodge bonus until the beginning of your next turn?
    Spoiler
    Show

    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

    Extended signature

  10. - Top - End - #1030
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by St Fan View Post
    Q 453

    Can you keep the benefit of the martial stance Absolute Steel for the round even if you switch to a different stance?

    It says "If you move at least 10 feet during your turn, you gain a +2 dodge bonus to AC until the beginning of your next turn."

    After moving 10 feet, if you use a swift action at the end of your turn to switch to another stance (for example, Pearl of Black Doubt), do you still keep the dodge bonus until the beginning of your next turn?
    No. A stance's benefits end when you switch to another stance.

  11. - Top - End - #1031
    Troll in the Playground
     
    WolfInSheepsClothing

    Join Date
    Feb 2008
    Location
    Italy
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q454: checking for confirmation: when you have foresight active, you cannot be flat-footed and therefore a hidden rogue attacking you sudddenly does not get first strike damage.
    But, you can still take sneak attacks for being flanked.

    Is that right?
    In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.

    Ridiculous monsters you won't take seriously even as they disembowel you

    my take on the highly skilled professional: the specialized expert

  12. - Top - End - #1032
    Dwarf in the Playground
     
    GnomeWizardGuy

    Join Date
    Jan 2019

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q455
    How exactly does crafting with special materials work?
    Do you still pay 1/3 of the price of special materials?
    Do they increase the crafting time (beyond that of a masterworked item)?
    Let's say I'm crafting a Mithral chain shirt.
    100 base price, + 150 for being masterworked, + 850 for being Mithral.
    Do I pay 1/3 of 1100 gp in raw materials?
    Do I craft masterworked components at DC 20 and 150 gp price and then craft the rest at DC 14 and 950 gp price?
    Last edited by Tamior; 2019-01-18 at 11:10 PM.

  13. - Top - End - #1033
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Mar 2012
    Location
    UK
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    A454: Correct the ability of a rogue to sneak attack someone flanked and their ability to sneak attack someone flat-footed are seperate abilities and being immune to the "flat-footed" state has no effect on flanking sneak attacks (and vice-versa).

    Note: certain abilities trigger of being flat-footed and others (such as rogue's sneak attack) trigger off being denied dexterity bonus - it is possible to keep one's dexterity bonus while still being flat-footed, and in this case a rogue cannot sneak attack without some other justification.

  14. - Top - End - #1034
    Halfling in the Playground
     
    WhiteWizardGirl

    Join Date
    Aug 2017
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q456

    Which effects (arcane spells, magic items, feats, whatever) can a wizard use to make his elemental FAMILIAR hit incorporeal beings?
    Edit: Didn't bold the code
    Last edited by Hyperversum; 2019-01-19 at 05:24 PM.

  15. - Top - End - #1035
    Ogre in the Playground
    Join Date
    Dec 2017
    Location
    Karrnath
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Hyperversum View Post
    Q456

    Which effects (arcane spells, magic items, feats, whatever) can a wizard use to make his elemental FAMILIAR hit incorporeal beings?
    There are many ways to do this, from a necklace of natural attacks (+1 ghost touch works on slams) to casting etherealness on yourself and sharing the spell with your familiar.
    As this is a RAW thread: you must make your familiar's weapons be considered magic. To do this you must arm them with a magical weapon, enhance their natural weaponry (though ways like the above, or spells like magic fang), or by giving them Dr/magic.
    Then you must deal with their incorporealness. You can do this by making them incorporeal, making their attacks ghost touch or a force effect, or finally just dealing with the miss chance.

    There is the Shadowform familiar feat that requires a race that most dms have never heard of that turns your familiar incororeal that solves your problem most easily.
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  16. - Top - End - #1036
    Ogre in the Playground
     
    DrowGirl

    Join Date
    Jan 2009

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q457

    There is a problem with the statblock of the Colossal monstrous centipede in the D&D 3.5 Monster Manual and SRD. Specifically, the monster's AC line includes a +2 Dexterity bonus (both in the breakdown, and in the total), while its Abilities line reads that it has 13 Dexterity.

    The WotC errata for the 3.5 Monster Manual does not mention the Colossal monstrous centipede, and as I've already noted the problem is also there in the SRD (which, indeed, has the same issue with the fiendish Colossal monstrous centipede).

    Is there a RAW answer for which of these lines overrides the other?
    Spoiler
    Show
    Quote Originally Posted by Optimystik View Post
    Your Tainted Scholar builds look fun, but I'm lactose intolerant
    Quote Originally Posted by Optimystik View Post
    You're just trying to get more people into your sig, aren't you
    Quote Originally Posted by ShneekeyTheLost View Post
    Seeing TO by Magic9Mushroom is like seeing a movie with Joss Wheaton as director... you know that it's worth watching, even if you do want to strangle the bastard by the time you're done with it.

  17. - Top - End - #1037
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by magic9mushroom View Post
    Q457

    There is a problem with the statblock of the Colossal monstrous centipede in the D&D 3.5 Monster Manual and SRD. Specifically, the monster's AC line includes a +2 Dexterity bonus (both in the breakdown, and in the total), while its Abilities line reads that it has 13 Dexterity.

    The WotC errata for the 3.5 Monster Manual does not mention the Colossal monstrous centipede, and as I've already noted the problem is also there in the SRD (which, indeed, has the same issue with the fiendish Colossal monstrous centipede).

    Is there a RAW answer for which of these lines overrides the other?
    Not specifically, but based on the topic precedence rules in the errata documents, when determining AC, the AC entry should take precedence over other sections of a statblock. There's also a general principle that GMs should be able to use a monster's statblock as written without having to meticulously proofread and correct it.

  18. - Top - End - #1038
    Bugbear in the Playground
     
    ezekielraiden's Avatar

    Join Date
    Jul 2018

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q458
    Hope this qualifies as a sufficiently simple question. Is there any other prestige class (besides Stormsinger) that:
    1. you can qualify for taking as your 6th character level (or earlier),
    2. advances arcane (or general) casting in (at least) 2 of the first 3 levels,
    3. allows characters to be Good alignment, and
    4. (ideally) advances Inspire Courage, even partially?

    Several otherwise-possible options, like Dirgesinger or a one-level Mindbender dip, require non-Good and that's a no-go for me. Stormsinger has possibilities, but the thing I'm going for is a bit tight on skill points as it is, so spending more on "wasted" skills like K(Geography) is decidedly un-ideal.

  19. - Top - End - #1039
    Halfling in the Playground
     
    WhiteWizardGirl

    Join Date
    Aug 2017
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Falontani View Post
    There are many ways to do this, from a necklace of natural attacks (+1 ghost touch works on slams) to casting etherealness on yourself and sharing the spell with your familiar.
    As this is a RAW thread: you must make your familiar's weapons be considered magic. To do this you must arm them with a magical weapon, enhance their natural weaponry (though ways like the above, or spells like magic fang), or by giving them Dr/magic.
    Then you must deal with their incorporealness. You can do this by making them incorporeal, making their attacks ghost touch or a force effect, or finally just dealing with the miss chance.

    There is the Shadowform familiar feat that requires a race that most dms have never heard of that turns your familiar incororeal that solves your problem most easily.
    The first should do the trick, thanks! It was not even for me but for a fellow player playing his first spellcaster, but he just made his life harder by playing a Bonded Summoner, and honestly, I was not expert enough about familiars/companions to find and easy solution. Magic Fang is obviously the easiest choice, but as he can't cast It I was searching a more easy solution than having another player cast It for him at the start of every fight.

  20. - Top - End - #1040
    Ogre in the Playground
    Join Date
    Feb 2010
    Location
    Sad place

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q459

    Can you use Scrying on intelligent magic items?

  21. - Top - End - #1041

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Jon_Dahl View Post
    Q459

    Can you use Scrying on intelligent magic items?
    Yes. The rules directly say intelligent magic items are creatures.

  22. - Top - End - #1042
    Bugbear in the Playground
     
    St Fan's Avatar

    Join Date
    May 2010
    Location
    France
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q 460

    The martial art benefit for the Temerad Mastery I in Dragon #309 is the following:

    Quote Originally Posted by Dragon 309
    The dodge bonus you gain from the Dodge feat rises to +2. You can choose to apply the entire bonus against a single attacker or split it between two designated attackers, gaining a +1 dodge bonus against each.
    How does this combine with feats or class feature that increase the dodge bonus of your Dodge feat? For instance, levels in Shou Disciple or Mantis Mercenary, or feats such as Titan Fighting, Circle Student and Combat Defense (+2 other combat form feats)...

    Does the full bonuses from these feats/features apply to both targets? Or is the total split in half?
    Last edited by St Fan; 2019-01-20 at 05:51 PM.
    Spoiler
    Show

    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

    Extended signature

  23. - Top - End - #1043
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by ezekielraiden View Post
    Q458
    Hope this qualifies as a sufficiently simple question. Is there any other prestige class (besides Stormsinger) that:
    1. you can qualify for taking as your 6th character level (or earlier),
    2. advances arcane (or general) casting in (at least) 2 of the first 3 levels,
    3. allows characters to be Good alignment, and
    4. (ideally) advances Inspire Courage, even partially?

    Several otherwise-possible options, like Dirgesinger or a one-level Mindbender dip, require non-Good and that's a no-go for me. Stormsinger has possibilities, but the thing I'm going for is a bit tight on skill points as it is, so spending more on "wasted" skills like K(Geography) is decidedly un-ideal.
    Yes.

    Quote Originally Posted by St Fan View Post
    Q 460

    The martial art benefit for the Temerad Mastery I in Dragon #309 is the following:



    How does this combine with feats or class feature that increase the dodge bonus of your Dodge feat? For instance, levels in Shou Disciple or Mantis Mercenary, or feats such as Titan Fighting, Circle Student and Combat Defense (+2 other combat form feats)...

    Does the full bonuses from these feats/features apply to both targets? Or is the total split in half?
    Temerad Master I does two things. It increases your dodge bonus by 1, and it gives you the option to split your bonus between two attackers. If your bonus increases by another 1 somehow, then you would have a +3 bonus that you could apply to one attacker or split between two (one getting +2, the other getting +1).

  24. - Top - End - #1044
    Bugbear in the Playground
     
    ezekielraiden's Avatar

    Join Date
    Jul 2018

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Troacctid View Post
    Yes.
    I was hoping for one or more names; I tried sifting through your spreadsheet of PrCs but it was rather tedious to check for this particular combination of abilities. I've already checked the Bard guides I could find, and came up empty.
    Last edited by ezekielraiden; 2019-01-20 at 07:35 PM.

  25. - Top - End - #1045
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by ezekielraiden View Post
    I was hoping for one or more names; I tried sifting through your spreadsheet of PrCs but it was rather tedious to check for this particular combination of abilities. I've already checked the Bard guides I could find, and came up empty.
    Try this filter. https://docs.google.com/spreadsheets...vid=1818780061

  26. - Top - End - #1046

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q 461

    If you polymorph into a creature with more arms, you CAN'T use those arms for more weapon attacks.

    But what about Girallon's Blessing? Can you add weapons to each arm and make additional attacks in a full attack?

  27. - Top - End - #1047
    Barbarian in the Playground
    Join Date
    Nov 2010

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by ezekielraiden View Post
    Q458
    Hope this qualifies as a sufficiently simple question. Is there any other prestige class (besides Stormsinger) that:
    1. you can qualify for taking as your 6th character level (or earlier),
    2. advances arcane (or general) casting in (at least) 2 of the first 3 levels,
    3. allows characters to be Good alignment, and
    4. (ideally) advances Inspire Courage, even partially?

    Several otherwise-possible options, like Dirgesinger or a one-level Mindbender dip, require non-Good and that's a no-go for me. Stormsinger has possibilities, but the thing I'm going for is a bit tight on skill points as it is, so spending more on "wasted" skills like K(Geography) is decidedly un-ideal.
    Examples include many racial paragon classes and Abjurant Champion. Does not advance inspire courage.

    Q462:

    A Sorcerer needs a Charisma equal to 10 + the spells level to learn or cast a Sorcerer spell. If a Sorcerer has somehow mooched his way to a level well above his competence and acquires the requisite Charisma temporarily, what happens? Example: Roddart the Charmless has managed to get to Sorcerer level 11 with a 12 Charisma. He casts Eagles Splendor on himself (or dons a Cloak of Charisma +4). Does he get to pick spells known now, or does it only happen at level-up? If he gets to pick spells, can he pick different ones by taking off and redonning the Cloak?

    Q463:

    Do you lose experience if you lose a familiar through losing a feat? I am planning a Silverbrow Hexblade into Chameleon and using the floating feat for a different improved familiar each day.

  28. - Top - End - #1048
    Dwarf in the Playground
     
    GnomeWizardGuy

    Join Date
    Jan 2019

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Grim Reader View Post
    Q462:

    A Sorcerer needs a Charisma equal to 10 + the spells level to learn or cast a Sorcerer spell. If a Sorcerer has somehow mooched his way to a level well above his competence and acquires the requisite Charisma temporarily, what happens? Example: Roddart the Charmless has managed to get to Sorcerer level 11 with a 12 Charisma. He casts Eagles Splendor on himself (or dons a Cloak of Charisma +4). Does he get to pick spells known now, or does it only happen at level-up? If he gets to pick spells, can he pick different ones by taking off and redonning the Cloak?
    A462:
    To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level.
    +
    At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known.
    =
    Ability to learn spells depends on his Charisma score when level up took place.
    If he later drops below that Charisma, spells are still known.

    Sorcerer also needs Charisma of (10+ level of spell) to cast the spell at the moment of casting.

    Thus:
    He casts Eagles Splendor on himself (or dons a Cloak of Charisma +4). Does he get to pick spells known now, or does it only happen at level-up?
    Only at level-up.
    Last edited by Tamior; 2019-01-21 at 12:34 PM.

  29. - Top - End - #1049
    Dwarf in the Playground
     
    GnomeWizardGuy

    Join Date
    Jan 2019

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Q464:
    How is charge resolved if the target of said charge readied a move action to move sideways (one move action, not just 5' step) once you have moved within, say, 10 ft of it (assuming the charge started 15+ ft from it)?
    Last edited by Tamior; 2019-01-21 at 12:34 PM.

  30. - Top - End - #1050
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2016

    Default Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor

    Quote Originally Posted by Grim Reader View Post
    Examples include many racial paragon classes and Abjurant Champion. Does not advance inspire courage.

    Q462:

    A Sorcerer needs a Charisma equal to 10 + the spells level to learn or cast a Sorcerer spell. If a Sorcerer has somehow mooched his way to a level well above his competence and acquires the requisite Charisma temporarily, what happens? Example: Roddart the Charmless has managed to get to Sorcerer level 11 with a 12 Charisma. He casts Eagles Splendor on himself (or dons a Cloak of Charisma +4). Does he get to pick spells known now, or does it only happen at level-up? If he gets to pick spells, can he pick different ones by taking off and redonning the Cloak?
    A 462 (Addendum)

    There's also this line in the Sorcerer entry:
    Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.

    Source
    That seems to contradict the statement that he requires a minimum Charisma score to learn a spell. It's not strictly RAW, but personally, I'd probably defer to this line and ignore that part about needing a minimum Charisma score to learn a spell, because it's simpler this way.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •