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2019-01-17, 04:04 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Is this explicitly stated anywhere in the rules or in some official source? I've been searching core rules for quite some time now, but nothing concrete showed up.
This line (from srd):
The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you’re maintaining one, causing the spell to end.Last edited by Tamior; 2019-01-17 at 04:06 PM.
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2019-01-17, 04:13 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q450
What page on the DMG does it say that plants count as objects for spell effects?
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2019-01-17, 05:09 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
The passage you quoted would be sufficient by itself, as it establishes that the spell lasts only as long as you concentrate, and therefore ceasing to concentrate after the end of your turn would cause the spell to end. However, if you want an additional citation, the Actions in Combat section reiterates that concentration must be maintained continuously rather than intermittently.
Rhymes with "Protracted."
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2019-01-17, 05:18 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 449 (Addendum)
Troacctid has it right: it's any time during the round. The alternate reading you propose is internally inconsistent. The spell lasts only as long as the caster is concentrating on it, right? So, if the spell continues after his standard action is complete, then he must still be concentrating on it, otherwise, the spell would have ended when his standard action ended. And, if he's still concentrating on it outside of his one standard action, then it must be possible to disrupt his concentration outside of that one standard action.
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2019-01-17, 06:24 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Thank you both for answers. I was also leaning to this kind of interpretation.
What irks me, however, it that it's never EXPLICITLY stated in RAW. I guess you kind of have to infer it from the minor inconsistencies this alternate reading brings?
Anyway, I would be very happy if someone could give me some official or semi-official source where this was at least used one way or the other (if it was never explicitly stated as a rule, that is).
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2019-01-17, 08:31 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 451
Question(s) about the Rod of Surprises (MIC p.58) - can it be enchanted with additional properties such as Everbright or Slow Burst? If yes, do these properties apply to all weapon forms of the rod?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2019-01-17, 09:13 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 452a
What exactly can you do with psionic Control Flames at manifester level 1?
Let's say an enemy has been hit with Alchemist’s Fire (or equivalent), or simply set on fire otherwise. Since that fire deals 1d6, does it means that lvl 1 psion can't do anything with that flame via Control Flames (as it's "too large")?
Or can a psion take under control a tiny bit of that flame, dealing flat 1 point of damage per round (+ a chance to set the target of fire)?
Q 452b
In this passage, what exactly does the bold part refer to?
An animated fire can enter any square, even if a creature already occupies it. If an animated fire enters a square occupied by a creature, that creature can make a Reflex save to get out of the way (DC 11 + the number of dice of damage the fire does + your Int modifier if you are a psion or your Cha modifier if you are a wilder). A successful Reflex save moves the creature to the nearest unoccupied square. The flames deal the indicated damage to any creature that is either on fire or surrounded by the flames (in the fire’s space); see the accompanying table).
Q 452c
In this passage:
At the start of your turn, the animated fire deals damage to any creature in its space, and the creature catches on fire unless it makes a Reflex save (DC as noted above).
The DC 25 from the first paragraph or (DC 11 + the number of dice of damage the fire does + your Int modifier) from the third?
Q 452d
Can any creature be "set on fire" from interacting with a fire you control (both animated and the one you keeping)? I.e. can a skeleton be set on fire? A zombie? A wolf?
Or does it need to be naturally "flammable"?Last edited by Tamior; 2019-01-17 at 09:20 PM.
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2019-01-17, 10:07 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
DM discretion. RAW only gives express allowance to do that with Specific Weapons and Armor. Rod of surprises may be similar, but it isn't listed under that category. Strictly speaking, any upgrade to it would be under the purview of the custom item rules, which are very flexible, but require buy-in from the DM.
You cannot control it at all, as it is outside the size limit.
If a creature was on fire and you then subsequently cast control flames on them, perhaps. It could also be in addition to the 1d6 damage per round normally taken from being on fire.
The latter. The DC 25 is to put out the fire after you're on fire.
Normally, a creature without clothes, hair, or equipment will not be set on fire. See Catching on Fire.Rhymes with "Protracted."
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2019-01-18, 06:40 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 453
Can you keep the benefit of the martial stance Absolute Steel for the round even if you switch to a different stance?
It says "If you move at least 10 feet during your turn, you gain a +2 dodge bonus to AC until the beginning of your next turn."
After moving 10 feet, if you use a swift action at the end of your turn to switch to another stance (for example, Pearl of Black Doubt), do you still keep the dodge bonus until the beginning of your next turn?Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2019-01-18, 07:03 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Rhymes with "Protracted."
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2019-01-18, 10:52 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q454: checking for confirmation: when you have foresight active, you cannot be flat-footed and therefore a hidden rogue attacking you sudddenly does not get first strike damage.
But, you can still take sneak attacks for being flanked.
Is that right?In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
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2019-01-18, 11:09 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q455
How exactly does crafting with special materials work?
Do you still pay 1/3 of the price of special materials?
Do they increase the crafting time (beyond that of a masterworked item)?
Let's say I'm crafting a Mithral chain shirt.
100 base price, + 150 for being masterworked, + 850 for being Mithral.
Do I pay 1/3 of 1100 gp in raw materials?
Do I craft masterworked components at DC 20 and 150 gp price and then craft the rest at DC 14 and 950 gp price?Last edited by Tamior; 2019-01-18 at 11:10 PM.
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2019-01-19, 03:35 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A454: Correct the ability of a rogue to sneak attack someone flanked and their ability to sneak attack someone flat-footed are seperate abilities and being immune to the "flat-footed" state has no effect on flanking sneak attacks (and vice-versa).
Note: certain abilities trigger of being flat-footed and others (such as rogue's sneak attack) trigger off being denied dexterity bonus - it is possible to keep one's dexterity bonus while still being flat-footed, and in this case a rogue cannot sneak attack without some other justification.
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2019-01-19, 05:13 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q456
Which effects (arcane spells, magic items, feats, whatever) can a wizard use to make his elemental FAMILIAR hit incorporeal beings?
Edit: Didn't bold the codeLast edited by Hyperversum; 2019-01-19 at 05:24 PM.
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2019-01-19, 07:25 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
There are many ways to do this, from a necklace of natural attacks (+1 ghost touch works on slams) to casting etherealness on yourself and sharing the spell with your familiar.
As this is a RAW thread: you must make your familiar's weapons be considered magic. To do this you must arm them with a magical weapon, enhance their natural weaponry (though ways like the above, or spells like magic fang), or by giving them Dr/magic.
Then you must deal with their incorporealness. You can do this by making them incorporeal, making their attacks ghost touch or a force effect, or finally just dealing with the miss chance.
There is the Shadowform familiar feat that requires a race that most dms have never heard of that turns your familiar incororeal that solves your problem most easily.
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2019-01-20, 05:32 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q457
There is a problem with the statblock of the Colossal monstrous centipede in the D&D 3.5 Monster Manual and SRD. Specifically, the monster's AC line includes a +2 Dexterity bonus (both in the breakdown, and in the total), while its Abilities line reads that it has 13 Dexterity.
The WotC errata for the 3.5 Monster Manual does not mention the Colossal monstrous centipede, and as I've already noted the problem is also there in the SRD (which, indeed, has the same issue with the fiendish Colossal monstrous centipede).
Is there a RAW answer for which of these lines overrides the other?
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2019-01-20, 11:53 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Not specifically, but based on the topic precedence rules in the errata documents, when determining AC, the AC entry should take precedence over other sections of a statblock. There's also a general principle that GMs should be able to use a monster's statblock as written without having to meticulously proofread and correct it.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2019-01-20, 11:58 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q458
Hope this qualifies as a sufficiently simple question. Is there any other prestige class (besides Stormsinger) that:
- you can qualify for taking as your 6th character level (or earlier),
- advances arcane (or general) casting in (at least) 2 of the first 3 levels,
- allows characters to be Good alignment, and
- (ideally) advances Inspire Courage, even partially?
Several otherwise-possible options, like Dirgesinger or a one-level Mindbender dip, require non-Good and that's a no-go for me. Stormsinger has possibilities, but the thing I'm going for is a bit tight on skill points as it is, so spending more on "wasted" skills like K(Geography) is decidedly un-ideal.
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2019-01-20, 12:14 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
The first should do the trick, thanks! It was not even for me but for a fellow player playing his first spellcaster, but he just made his life harder by playing a Bonded Summoner, and honestly, I was not expert enough about familiars/companions to find and easy solution. Magic Fang is obviously the easiest choice, but as he can't cast It I was searching a more easy solution than having another player cast It for him at the start of every fight.
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2019-01-20, 03:22 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q459
Can you use Scrying on intelligent magic items?My Red Hand of Doom Campaign Journal (Completed)
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2019-01-20, 03:25 PM (ISO 8601)
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2019-01-20, 05:49 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 460
The martial art benefit for the Temerad Mastery I in Dragon #309 is the following:
Originally Posted by Dragon 309
Does the full bonuses from these feats/features apply to both targets? Or is the total split in half?Last edited by St Fan; 2019-01-20 at 05:51 PM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2019-01-20, 06:33 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Yes.
Temerad Master I does two things. It increases your dodge bonus by 1, and it gives you the option to split your bonus between two attackers. If your bonus increases by another 1 somehow, then you would have a +3 bonus that you could apply to one attacker or split between two (one getting +2, the other getting +1).Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2019-01-20, 07:35 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Last edited by ezekielraiden; 2019-01-20 at 07:35 PM.
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2019-01-21, 01:53 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Try this filter. https://docs.google.com/spreadsheets...vid=1818780061
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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Original Fiction: The Wizard's Familiar
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2019-01-21, 03:02 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 461
If you polymorph into a creature with more arms, you CAN'T use those arms for more weapon attacks.
But what about Girallon's Blessing? Can you add weapons to each arm and make additional attacks in a full attack?
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2019-01-21, 07:19 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Examples include many racial paragon classes and Abjurant Champion. Does not advance inspire courage.
Q462:
A Sorcerer needs a Charisma equal to 10 + the spells level to learn or cast a Sorcerer spell. If a Sorcerer has somehow mooched his way to a level well above his competence and acquires the requisite Charisma temporarily, what happens? Example: Roddart the Charmless has managed to get to Sorcerer level 11 with a 12 Charisma. He casts Eagles Splendor on himself (or dons a Cloak of Charisma +4). Does he get to pick spells known now, or does it only happen at level-up? If he gets to pick spells, can he pick different ones by taking off and redonning the Cloak?
Q463:
Do you lose experience if you lose a familiar through losing a feat? I am planning a Silverbrow Hexblade into Chameleon and using the floating feat for a different improved familiar each day.
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2019-01-21, 09:08 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A462:
To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level.
At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known.
Ability to learn spells depends on his Charisma score when level up took place.
If he later drops below that Charisma, spells are still known.
Sorcerer also needs Charisma of (10+ level of spell) to cast the spell at the moment of casting.
Thus:
He casts Eagles Splendor on himself (or dons a Cloak of Charisma +4). Does he get to pick spells known now, or does it only happen at level-up?Last edited by Tamior; 2019-01-21 at 12:34 PM.
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2019-01-21, 09:13 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q464:
How is charge resolved if the target of said charge readied a move action to move sideways (one move action, not just 5' step) once you have moved within, say, 10 ft of it (assuming the charge started 15+ ft from it)?Last edited by Tamior; 2019-01-21 at 12:34 PM.
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2019-01-21, 12:29 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 462 (Addendum)
There's also this line in the Sorcerer entry:
Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.
Source