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Thread: Crazy DM

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    Pixie in the Playground
     
    BlackDragon

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    Default Crazy DM

    So my dm says he wants to do some crazy adventure. I have so many Options available that I am undesisive, so I humbly come before you. I will give the details and I hope you all can give me a hand. We can use any D20 resource for all aspects of these characters.

    We can be any race and I mean any. With race and templates we have a total of 30 levels. Class wise we get 4 classes at level 20 each and 4 prestige classes with 10 levels each. Again we can use ANY D20 resource compatible with D&D 3.0 or 3.5. Races also allowed are monstrous. THANKS

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    Arcanist's Avatar

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    Default Re: Crazy DM

    Quote Originally Posted by Batman45505 View Post
    We can be any race and I mean any. With race and templates we have a total of 30 levels. Class wise we get 4 classes at level 20 each and 4 prestige classes with 10 levels each. Again we can use ANY D20 resource compatible with D&D 3.0 or 3.5. Races also allowed are monstrous. THANKS
    So up to 30 LA in templates, any races (assuming all racial HD are ignored because its already pretty insane so far and we matter as well throw out all reason), all characters are Omni-theurges, with 4 prestige classes of their choice of any combination of level 10 prestige classes...

    Okay. So are you guys trying to do a table top re-creation of the Elder Dragon Wars?
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: Crazy DM

    He is not giving us any details on the campaign

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: Crazy DM

    Any monstrous race that is used and not found in savage species will get their levels with LA and normal hit die calculations so race is la for race +la for templet to equal 30 total

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    Darrin's Avatar

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    Default Re: Crazy DM

    D&D 3.x starts to careen off the rails after about 15+ levels. It turns into Brockian-Ultra-Calvinball after 20+ and is more or less unplayable after that point. The "rules" you've given here say to me, "Walk away slowly, without any sudden movements. Nothing good can come from this."

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    Arcanist's Avatar

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    Default Re: Crazy DM

    Quote Originally Posted by Batman45505 View Post
    Any monstrous race that is used and not found in savage species will get their levels with LA and normal hit die calculations so race is la for race +la for templet to equal 30 total
    Just play a Paragon Mindflayer, which has an expressed ECL of 26 (for some reason) and take Illithid Savant. As I said before, just try and make a Quad-Theurge (Arcane, Divine, Psionics, and 20 levels of Artificer if you want to maybe do Item Creation stuff) and you should be fine. The game has more or less lost any semblance of balance at this level of play, so feel free to play whatever you wish.

    If I were to be playing a game like this, I'd honestly just play a Clockwork Wizard and just call myself "Karn". I wonder what kind of theats your DM could possibly be throwing at you to require such power. Maybe Stuffy Doll got out again?
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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    Ogre in the Playground
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    Default Re: Crazy DM

    The current villainous competition will have templated monsters (they are only allowed to have up to 2 class levels and are required to be CR20) so may be a good place to start looking for inspiration for your character

    http://www.giantitp.com/forums/showt...ge-(Completed)

    IF this is allowed here will be your fun epicly balanced epic prestige classes that are fun
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
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    MonkGuy

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    Default Re: Crazy DM

    Quote Originally Posted by Arcanist View Post
    Just play a Paragon Mindflayer, which has an expressed ECL of 26 (for some reason) and take Illithid Savant.
    Don't forget Thrallherd along with Illithid Savant for extra tasty cheese.
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    are you asking us to do research into a setting you wrote yourself?
    Quote Originally Posted by Ashtagon View Post
    DMG 3.5e page 41:
    "If a player behaves in a way you don't want them to behave, talk to them about it. If they continue, stop playing with them. "
    By RAW, you have to stop playing with the guy.

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    Arcanist's Avatar

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    Quote Originally Posted by Mike Miller View Post
    Don't forget Thrallherd along with Illithid Savant for extra tasty cheese.
    Nah, just buy 20th level slaves of the brains you want to eat, and you'll be fine. Hell, this is an Epic Illithid Savant we're talking about here, this guy can probably afford to cast Origin of Species: X to make a creature of their own choosing with an ability they want.

    And incidentally, since "ANY D20 resource compatible with D&D 3.0 or 3.5." is allowed, we get access to the Metamorphosis Seed from Legends of Athas. We can even justify taking 10 levels of Athasian Dragon as well, because why not? Lets Throw in Netherese Arcanist as well while we're at it as well, again, because why not?
    Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin

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    Pixie in the Playground
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    Default Re: Crazy DM

    Action Economy and going first will be king in such a game. For a lot of actions, maybe you can roll a beholder mage, possibly with dual actions templated in. The Spell foresight is mandatory for initiative, make sure you still invest in other means to max initiative, though.

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    OldWizardGuy

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    Default Re: Crazy DM

    This game sounds like you’re supposed to roll pun-pun.
    Like actually roll pun-pun. I’ve never been that guy who tells one of the people making a “help me with x” thread to make pun pun, that’s usually a bit of hyperbole levied against us by people that hate forum-delvers,

    But seriously. Make Pun-pun. You’ll probably never have the opportunity again
    "You want to see how a Human dies? at ramming speed."

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    PhantasyPen's Avatar

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    Default Re: Crazy DM

    IF anyone in your group has access to B a s t a r d s &Bloodlines (Note that this book uses that word in the traditional sense, not necessarily as a slur) I would recommend a Half-Titan Fire Jovian, from there you can basically be whatever class you want, you'll have guaranteed access to one of the best spell lists in the game and a strength modifier higher than some character's entire Attack Bonus.

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    Dwarf in the Playground
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    Default Re: Crazy DM

    Any D20 source?

    Get a copy of the Stargate RPG and take levels in system lord to get a fleet of spaceships.
    No fair! They're using brains against us.

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    Ettin in the Playground
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    Default Re: Crazy DM

    Just take 21 levels in any T1 class and the epic spellcasting feat then the rest is pure character sheet noise.

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    Ruethgar's Avatar

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    Default Re: Crazy DM

    Generally I would have to agree that you should just walk away. But assuming you don’t.

    If you want a dragon, Awakened Advanced Magebred Lizard Animal Friend(ECL 0, 20 RHD Tiny but can be 6’ long) Dragonblood Association. You can also add to that Human Heritage for a nice White Dragonspawn Abomination for a potential +7 sorcerer spellcasting levels at LA +1. So from ECL 1 you go +3 levels of Half Dragon, +3 levels of Draconic, Paragon +12, Loredrake, you count as a version of a true dragon so Spellhaording +0, Ravening +0 if you want it. AEGs book Dragons has a few metabreath feats that let you apply spells with your breath weapon and let you strafe with it. Muliheaded, forgot the LA but being able to multicast is well worth it in this situation, Lernaean if you want a little extra resilience. I don’t use it much, but the Book of Templates has some OP ones including one that basically gives you your choice of SLAs at will for +4.

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    Bugbear in the Playground
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    Default Re: Crazy DM

    I would just make up abilities, rather than make a character sheet for this. There's no way the DM is going to be auditing these characters anyway.

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    ClericGirl

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    Quote Originally Posted by ComaVision View Post
    I would just make up abilities, rather than make a character sheet for this. There's no way the DM is going to be auditing these characters anyway.
    I'm not sure - only two types of DMs would run a game like that: Those without a clue what they're getting themselves into and those who know exactly what they're doing.

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    Ettin in the Playground
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    Quote Originally Posted by MeimuHakurei View Post
    I'm not sure - only two types of DMs would run a game like that: Those without a clue what they're getting themselves into and those who know exactly what they're doing.
    If that gm knew what he was doing he would have said more than that: he would also have told his cheese tolerance and how much nonsense spellcasting abuse he was ready to see.(like how many ice assassins of gods you can fling)
    Last edited by noob; 2018-06-14 at 04:34 AM.

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    Bugbear in the Playground
     
    MonkGuy

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    Default Re: Crazy DM

    I doubt this DM knows what he is doing. That is an absurd level of power. So absurd, the DM is probably making up enemies. Can you imagine statting a DM's worth of enemies at that power level? It is enough work for a single player to make one PC.
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    Quote Originally Posted by Venger View Post
    are you asking us to do research into a setting you wrote yourself?
    Quote Originally Posted by Ashtagon View Post
    DMG 3.5e page 41:
    "If a player behaves in a way you don't want them to behave, talk to them about it. If they continue, stop playing with them. "
    By RAW, you have to stop playing with the guy.

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    ElfMonkGuy

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    Default Re: Crazy DM

    Seems to me like the GM is the big question here.

    Does he just not know what he's doing? If so, he probably just wants a more abstract superhero-level game, and he's going to get confused when large attack and damage numbers don't challenge the party but then you're suddenly stuck when he sends you to the antimagic demiplane. I would just talk to him, or else accept that combat outcomes are more or less just going to happen via GM fiat and instead try to interact mostly with the story with plot abilities like teleport, plane shift, and divinations.


    If he does know what he's doing, this might be just plain wish fulfillment. A good GM will accept that such a campaign is meant for the players, but unfortunately I give 50/50 odds of an obnoxious GMPC showing up. I would just make whatever you would want to play, and then ditch if either a glorious paladin mounted on an exotic dragon keeps saving you guys and showing you up, or else if beatboxing kung-fu magic is the only legitimate means of fighting because the GM recently took a liking to an anime about that.


    In the off chance he's been planning this same campaign for 12+ years (which is about how long it would take for all the enemies to not just be cheats that do whatever the GM needs them to do at that given moment and die only when the GM allows them to), then you might be in for something actually very interesting. Hopefully your GM has put a thought towards game balance in this case.

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    GrayDeath's Avatar

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    Default Re: Crazy DM

    I agree, tis sounds poorly thought out, though it might be the OP not really posting all restrictions/details.

    If however this actually HAPPENED and in a well done way, I would love to play it myself. Just saying.
    Last edited by GrayDeath; 2018-06-14 at 11:47 AM.
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    Firbolg in the Playground
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    Default Re: Crazy DM

    Here's a crazy interpretation: the GM looked at the optimization level of the group, and said, "hmmm.... to get them to the power level I want to play at, what character creation rules would I need to give them?".

    Bonus points if the GM is pitting them against a mid-level version of Tucker's Kobalds.

    Personally, I'd really love to see write-ups of some of these suggested characters!
    Last edited by Quertus; 2018-06-14 at 12:40 PM.

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    Ettin in the Playground
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    Default Re: Crazy DM

    Does he just not know what he's doing? If so, he probably just wants a more abstract superhero-level game, and he's going to get confused when large attack and damage numbers don't challenge the party but then you're suddenly stuck when he sends you to the antimagic demiplane. I would just talk to him, or else accept that combat outcomes are more or less just going to happen via GM fiat and instead try to interact mostly with the story with plot abilities like teleport, plane shift, and divinations.
    Against anti-magic just take three levels in cleric among the giant pile of levels you have and take initiate of mystra to get all your spells to work 100% fine in antimagic.
    I mean if you are playing above level 20 why would you ever not play an initiate of mystra?
    Last edited by noob; 2018-06-14 at 12:41 PM.

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    SamuraiGuy

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    Default Re: Crazy DM

    Time to break out the Draconomicon?

    I mean, at that level of WTH you could be looking at an Great Wyrm Dragon who has capped out several of the Dragon only classes and PRCs. Put the Dragon back into D&D.

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    Ettin in the Playground
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    Quote Originally Posted by Andor13 View Post
    Time to break out the Draconomicon?

    I mean, at that level of WTH you could be looking at an Great Wyrm Dragon who has capped out several of the Dragon only classes and PRCs. Put the Dragon back into D&D.
    Still why use a dragon when anyway you could be a sparrow, a sandwich or your own spellbook(or all four of them through soul splitting shenanigans) and still have the same powers due to how everything with 21 levels in T1 casting is the same(still grab initiate of mystra for saving time on shenanigans to bypass antimagic).
    Anyway in general you can not just play the character you want: you can play all the characters you want at once and give them all the powers of all the things you want on top of that and make them have all the minions you ever want and all the boosts you ever want and even all the animated planets with the powers of solars you want.
    tl dr: you can get all the imaginable options ever at once even for options which does not makes sense.
    Last edited by noob; 2018-06-14 at 02:20 PM.

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    ClericGirl

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    Default Re: Crazy DM

    Keep us updated on how the game goes - I wanna see where this is all headed.

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    BlackDragon

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    Default Re: Crazy DM

    Game session 1: So far our characters were teleported to an unknown land in which none of our recent abilities or spells worked. We were forced into an arena type setting where we had to fight for our lives. Upon completing our goal we were sent to meet the person responsible for bringing us there. After a series of questions and answering by this Powerful being we were told the only way we can obtain our freedom is to partake an epic journey to retrieve for him the hand and eye of Vecna.

    Going off of my past history with the Dungeon Master, I already think I have a good idea of where this is going. The powerful being is going to turn out to be Vecna. Upon receiving his hand and eye We will get the option to either join him as his minions or face him and die. I am sure most of you have been in such a scenario.

    I'm hoping I'm wrong because it would be such a disappointment to create these high leveled epic characters just to have figured out the entire storyline before it even begins. The next gaming session is tomorrow night and I will keep you updated as to what is going on.

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    EldritchWeaver's Avatar

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    Default Re: Crazy DM

    So what char did you create?
    Avatar made by Mehangel - "Neigh?"

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: Crazy DM

    Paragon Mindflayer Monster of Legend psion, illithid savant then then did the clockwork mage with it.

    Found a feat in one of the dms books that allowed me to interchange metamagic and metamind feats. Did a back story that the dn allowed that made my character start life as a human and took chosen of mysta and spellfire chaneller with spellfire mage, but shar cursed him and changed him to a mind flayer.

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