Results 1,051 to 1,080 of 1411
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2019-03-18, 10:23 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
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2019-03-18, 10:34 AM (ISO 8601)
- Join Date
- Oct 2015
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2019-03-18, 06:30 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
Re: Drop Dead Studios Ask Me Anything #3
You contradict yourself.
Most "crit fishing" builds have (multiple) special effects that trigger off a Crit, which is why they try to get high crit. That's your "non-damage" considerations.
When you consider those, bonus damage in no way makes up for lower crit threshold.
So no, the talent is not useful for builds that are crit-focused.
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2019-03-19, 07:51 AM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Iowa
- Gender
Re: Drop Dead Studios Ask Me Anything #3
I never said Critical Genius was useful for crit-focused builds (for which we can probably assume you are starting with an 18-20 crit range weapon anyway, so why even discuss Critical Genius?). I responded to the claim that Critical Genius is pointless (a claim which the poster did not specify was in relation to crit-focused builds only).
And then everything else I said was on this condition (as stated in my 2nd sentence of that post): "if you're only concerned about damage"
That's why I was able to say that 17-20 was roughly equivalent to 18-20 with an extra damage bonus.
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2019-03-19, 01:43 PM (ISO 8601)
- Join Date
- Jul 2018
Re: Drop Dead Studios Ask Me Anything #3
Q596: My question is whether or not the Doomblade's Destructive Blade provokes an attack of opportunity? The reason for this question is that in base pathfinder a Swift action spell doesn't provoke but in the Using Spheres section there is this quote "Using a sphere ability provokes an attack of opportunity (unless cast defensively)" full stop.
Edit: I specifically mean the summoning of the blade or refreshing of the blade.Last edited by Biolink22; 2019-03-19 at 01:45 PM.
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2019-03-19, 09:33 PM (ISO 8601)
- Join Date
- Feb 2019
Re: Drop Dead Studios Ask Me Anything #3
Q597: The Wunderkind Fey Adept has a special form of Wild Magic where they have a (base) 10% chance to trigger a 30ft area ability based on the emotion they chose at level 1. This chance can go up depending on what Emotions the character chooses (every time an Emotion ability from the same Emotion is selected the chance goes up by 5%), but how does this interact with Wild Magic from other sources, i.e., the Wild Magic drawback or Wild Magic feats? Do they stack (so that, say, a level 1 Wunderkind Fey Adept with the Wild Magic drawback will have a 20% chance to trigger the Wunderkind Emotive Magic effect), or are they separate (resulting in rolling twice, once with a 10% chance for the 'normal' Wild Magic and once with a 10% chance for the Wunderkind Wild Magic)?
Last edited by Feliaria; 2019-03-20 at 09:26 AM.
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2019-03-20, 10:50 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2019-03-22, 10:07 AM (ISO 8601)
- Join Date
- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
Q598:
Is the Dreadlord Commander Archetype considered to have the Death Sphere for the purposes of qualifying for feats that affect the reanimate ability such as Superior Reanimation and Variant Necromancy?
RAW it seems that they do not, is that intended?
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2019-03-22, 11:11 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
Last edited by stack; 2019-03-22 at 11:12 AM.
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2019-03-23, 12:32 AM (ISO 8601)
- Join Date
- Nov 2016
Re: Drop Dead Studios Ask Me Anything #3
Q599: If I have two martial focuses (thanks to Great Focus), can I use the attack ability from the same Runesinger rune twice in combination with the Double Stroke and Sign of Devotion rune feats?
Q600: Does the Double Stroke rune feat count as "expending martial focus to alter the attack in any way" for the purposes of the Uncial Script rune feat? If yes, for both attacks or only the off-hand?
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2019-03-23, 10:24 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
A599: Yes.
A600: Hmmmm...it depends when you have to decide you are using double stroke. Obviously, martial focus can't benefit the second rune, since you used martial focus to make the attack so you've already lost it (barring greater focus), but benefiting the first rune is probably appropriate.
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2019-03-23, 12:56 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Drop Dead Studios Ask Me Anything #3
Q601
Through the course of the game , through levels, custom rewards from the GM, and items, the general drawbacks my incanter took are no longer detrimental as I can no longer fail the concentration checks that occur with the Focus drawback. The area for drawbacks say that if they dont actually count as drawbacks they dont grant more spell points. Are there any rules for just overcoming the drawbacks midgame or do I just lose a bunch of spell points?Last edited by Zsaber0; 2019-03-23 at 12:57 PM.
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2019-03-23, 06:13 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Drop Dead Studios Ask Me Anything #3
Q602: What exactly happens if I use Empower Spell on The Wheel? If *1.5 results in 4 or less everything is fine, but when you get 5 or 6 things get weird. Or should this metamagic just not be allowed on it in the first place?
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2019-03-24, 10:51 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Denmark
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Q603 (answered): Do the Temp HP from Sentinel's Reserve stack with those from the Berserk base ability? Nothing suggests that they do, but it leaves the Darkness Defender archetype in a weird spot.
Last edited by CasualViking; 2019-03-24 at 12:36 PM.
Semper ludens.
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2019-03-24, 11:08 AM (ISO 8601)
- Join Date
- Jul 2018
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2019-03-24, 01:52 PM (ISO 8601)
- Join Date
- Apr 2016
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2019-03-24, 05:35 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Alabama
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Q604: How does one go about making Holy Water in a game with only Spherecasting? The only source I can find is the Bless Water spell in the normal rules.
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2019-03-24, 07:07 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
A604: You can make holy water in one of three ways:
1st) Use the ritual bless water (not spherecasting, but another magic system in the same book).
2nd) Use the Aligned Liquid talent from the Alchemy combat sphere (not spherecasting, but close).
3rd) Use the Alchemical Creation talent from the Creation sphere.
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2019-03-26, 10:39 PM (ISO 8601)
- Join Date
- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
Q605:
I got another question regarding the Dreadlord archetype for the Commander. The Greater Undead advanced talent requires Lingering Necromancy and Permanent Undead, however the Dread Minions class features that the Dreadlord uses to create his undead are already permanent (until dismissed or destroyed). This makes taking the Lingering Necromancy and Permanent Undead talents worthless, except for the purposes of qualifying for the Greater Undead talent.
Would it be a fair ruling to assume that the Dreadlord already possesses Lingering Necromancy and Permanent Undead for the purposes of prerequisites or should the Dreadlord need to still get the two talents in order to get Greater Undead?
Note: It seems that Permanent Undead may have a small utility (or negative depending on the situation) that the Dread Minions normally do not, which is that with Permanent Undead the Dread Minions that the Dreadlord dismisses would not be destroyed and would instead become independent mindless undead.
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2019-03-27, 06:55 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
A605: I suppose it depends on if temporary greater undead are an issue and how you want to handle focus. Lingering Necromancy is useless to them, so I would say ignore that regardless. If you allow caster to make permanent undead, there shouldn't be a problem allowing the dreadlord to make permanent undead, though you would need to do something to cut down on spamming it. Maybe make it take an hour or make your focus stay expended for a certain amount of time. You don't inherently get a way to control free undead, so that would limit you as well, though beastmastery with mindless mastery would give you some mindless undead control ability. As for Greater Undead, they are uncontrolled by default. You would definitely need the longer time. Creating permanent undead of any kind is interesting from a cost perspective, since you pay once (often on a downtime day) but make something permanent, so making them without spell point cost via dreadlord isn't a problem the second day.
So, short version, ignore lingering, keep permanent since temporary intelligent undead would be rather unhappy about you poofing them when they are inv=convenient, bump up ritual times to make permanent and greater undead to prevent excessive spamming.
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2019-03-27, 07:26 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Drop Dead Studios Ask Me Anything #3
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2019-03-27, 04:19 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: Drop Dead Studios Ask Me Anything #3
So I know there's a post in the original thread stating that Advanced Magical Training is intended to grant MSB/MSD, but searching through all three threads there are at least three different opinions on what it does to spell points, all of which say 'this is the definitive correct answer,' which isn't very helpful. So in the hopes of getting an answer that people can agree on...
Q607a: Do you get spell points from your pseudo-low-caster levels in the same way that you would get them from actual low-caster levels? (Eg does an incanter 1 / fighter 8 with AMT have 1+CAM or 9+CAM spell points?)
Q607b: And if so, do you also get spell points from your casting tradition applied to your pseudo-low-caster levels?"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2019-03-27, 05:41 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
A607a: An incanter 1 / fighter 8 with AMT have 1+CAM spell points.
Q607b: And if so, do you also get spell points from your casting tradition applied to your pseudo-low-caster levels?
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2019-03-27, 06:00 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Q608: What is the Tradition Mastery for the Tinker hedgewitch tradition supposed to be? It seems to be missing.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2019-03-27, 09:36 PM (ISO 8601)
- Join Date
- Mar 2019
Re: Drop Dead Studios Ask Me Anything #3
Q609: Do the Conjuration Archetypes Martial and Warrior stack?
The reason I ask is comparing it to mage: Mage has a mandatory free form talent (Magic Companion) which grants no talents on its own so you are limited to feats only. This also negates the ability to use Lingering as the free form talent.
Compare that to Martial and Warrior. If they stack that means without giving up lingering as my free form talent I get a Biped with Martial Weapon Proficiency, A Martial tradition (granting multiple spheres and talents) along with Proficient Talent Progression (More free talents) and 2 weapons that scale in enhancement.
One seems vastly superior to the other which makes me believe the intent was either Martial or Warrior not both.
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2019-03-28, 04:29 AM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Q610: Does an astrologer hedgewitch with a revelation from their Celestial Revelation secret qualify for the Extra Revelation feat (which only requires the Revelation class feature, not Mysteries)?
Last edited by Llyarden; 2019-03-28 at 04:30 AM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2019-03-28, 09:19 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Stealin' your books
Re: Drop Dead Studios Ask Me Anything #3
Q611: The Knave archetype appears to be compatible with the Dawnflower Dervish, whose dances double bonuses but only cause those bonuses to affect themselves. Does this mean a Knave can double the effect of Fool's Play with effectively no downside?
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2019-03-28, 09:47 PM (ISO 8601)
- Join Date
- Jul 2018
Re: Drop Dead Studios Ask Me Anything #3
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2019-03-28, 10:30 PM (ISO 8601)
- Join Date
- Jan 2010
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2019-03-29, 06:33 AM (ISO 8601)
- Join Date
- Apr 2016
Re: Drop Dead Studios Ask Me Anything #3
Q612: This is almost certainly been asked. But what is interaction of Energy blade + critical hit. As in, does the destructive blast also crit if the main attack crits (like with magus), or is it treated purely as a rider effect that is not multiplied on a critical hit. In our current campaign we have been so far using it with the latter rider style, but I just ended up thinking on how does it actually go. Normal touch attack spells can crit, but how does energy blade crit if at all.