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Thread: MitD XI: A good man
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2018-07-28, 03:22 PM (ISO 8601)
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Re: MitD XI: A good man
What combination of powers are you thinking of?
That would both be an overkill and doesn't really help explain anything. Time Stop is a more difficult spell than Greater Teleport, and O-Chul and Vaarsuvius still had to get over 100 miles from the dungeon, so you likely eventually need a Greater Teleport anyway. There's no way the Time Stop helps.
Frankly, my money's on Ha-naga.
Access to wish, and fairly strong although, being gargantuan, too big for the umbrella (when moving), and lack of limbs make several scenes difficult to explain (like pulling on the rope). Not particularly vomit-inducing. Proposing a child version reduces the strength bellow appropriate amount. Psionic powers could explain the earthquake, but not the tower scene.
In addition to the time stop combo mentioned above, it also has access to miracle, and as an advanced form of a basic D&D monster, is also fairly recognizable. It was hinted that monster is smaller than normal. Strength, earthquake and pulling rope can all be explained through spells. Nagas cast spells as sorcerors, which fits with him not knowing his own abilities. It's an abberation with a handsome face, absolutely vomit-inducing and yet beautiful. Not actually listed as speaking any languages, despite lesser naga being able to.
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2018-07-28, 03:38 PM (ISO 8601)
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Re: MitD XI: A good man
That combination is solving a problem ("teleport at range") that doesn't exist in OotS.
I note that you didn't actually explain how any of it is nonsense.
Which is unnecessary
Which disqualifies it, since it therefore can also cast raise dead, which we know MitD can't.
Which is irrelevant, and also likely false.
No, strength cannot be explained through spells for the purpose of the Tower scene, since casting strength-enhancing spells before a "hit lightly" contest is too stupid even by MitD standards.
It's a snake. Snakes are not vomit-inducing.
Grey WolfLast edited by Grey_Wolf_c; 2018-07-28 at 03:38 PM.
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2018-07-28, 03:43 PM (ISO 8601)
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Re: MitD XI: A good man
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2018-07-28, 03:44 PM (ISO 8601)
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Re: MitD XI: A good man
This is sort of a matter of opinion, but I do think there's a satisfying explanation for how the MitD could teleport them away, provided he's a monster who has access to a Greater Teleport spell or something similar. Right before the Escape, in #661 ninth panel, O-Chul's feet are off-panel and Vaarsuvius's feet are covered by Xykon. In #448, The Giant makes a joke where Xykon makes a touch attack just off-panel on O-Chul's ankle, so repeating the same trick later would sort of be fair on the readers, even if this time it's revealed later. (#464 makes a similar joke where Miko's deadly injury is hidden just off-panel.) We know that the MitD is powerful enough to leave his cage if he really wants to, he only remains in the cage because he's polite, and this is an exceptional case when he might ignore that. He could have quickly snuck out from the cage and make a touch attack, or more likely, reached out from the cage with only some appendage of his and make the touch attack that way. We don't see the side of his cage when he shouts Escape, that he's probably a large enough monster so might reach far, and that O-Chul and Vaarsuvius are oriented such that their feet is the body part closest to the MitD's cage. I know it's a stretch, and certainly works better in the special case when the MitD is a hive mind of insects, but it could work for other monsters too.
Ha-nagas can cast Miracle as an arcane spell? Seriously? That spell is described as “You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.” If that's true, then #541's “They'll let any old hack write a sourcebook these days.” really applies.
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2018-07-28, 03:49 PM (ISO 8601)
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Re: MitD XI: A good man
http://www.d20srd.org/srd/epic/monsters/haNaga.htm
Ha-nagas can cast spells as 21st-level sorcerers, and can also cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level). The DC is Charisma-based.
Them being able to do so isn't a power the Epic Handbook introduced though.
Certain core dragons, can do this too:
http://www.d20srd.org/srd/monsters/dragonTrue.htm
A dragon knows and casts arcane spells as a sorcerer of the level indicated in its variety description, gaining bonus spells for a high Charisma score. Some dragons can also cast spells from the cleric list or cleric domain lists as arcane spells.
(specifically, all the Metallic Dragons, Red Dragons, and Blue Dragons).Last edited by hamishspence; 2018-07-28 at 03:50 PM.
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2018-07-28, 03:51 PM (ISO 8601)
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Re: MitD XI: A good man
He asked (sarcastically) if he had gained 5 levels of cleric overnight from eating mallomars. Since chewiness doesn't add XP, MitD effectively answered "no". Therefore, the species can't cast cleric spells without gaining levels.
Much easier on the ol' Occam's razor: canonically, OotS does not require contact to cast mass teleport.
Yes, it can. It can "cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level)." (source)
Grey WolfLast edited by Grey_Wolf_c; 2018-07-28 at 04:34 PM.
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2018-07-28, 03:55 PM (ISO 8601)
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Re: MitD XI: A good man
If a Ha Naga picked that spell for its sorcerer list, it has it. Some might pick Wish instead though, and not want unneccessary duplication of capabilities when it comes to 9th level slots.
So, some Ha Nagas might have Wish, some Miracle, some both, and some neither (very suboptimal).Marut-2 Avatar by Serpentine
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2018-07-28, 04:04 PM (ISO 8601)
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Re: MitD XI: A good man
Ah ok. So it won't have Miracle, because Miracle is not available as either a sorcerer spell or in those two cleric domains. That is much better. The spells from those two domains actually make sense as arcane spells.
Whoa. WTF. That definitely makes no sense. I can buy that a powerful custom caster can cast Create Food and Water as an arcane spell, since the sorcerer spell Mage’s Magnificent Mansion also creates real food and water. You could even convince me that a powerful arcane caster can cast Silence as an arcane spell. But I definitely don't buy Miracle as an arcane spell.
Not that it matters for the MitD, since a Ha-Naga would also have access to Wish, and casting that can definitely do what the MitD did, and Wish costs 5000 XP just like Miracle.Last edited by b_jonas; 2018-07-28 at 04:22 PM.
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2018-07-28, 04:06 PM (ISO 8601)
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Re: MitD XI: A good man
Last edited by Grey_Wolf_c; 2018-07-28 at 04:07 PM.
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2018-07-28, 04:07 PM (ISO 8601)
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Re: MitD XI: A good man
It says "cleric spells and spells from those two domains" not "cleric spells from those two domains".
So, if it's a cleric spell that is only on the Domain list, you need access to the domain to learn it.
But if it's a "regular" cleric spell, there's no barrier.
EDIT: Swordsaged.Last edited by hamishspence; 2018-07-28 at 04:07 PM.
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2018-07-28, 04:31 PM (ISO 8601)
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2018-07-28, 04:32 PM (ISO 8601)
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Re: MitD XI: A good man
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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2018-07-28, 04:45 PM (ISO 8601)
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Re: MitD XI: A good man
Ha-Nagas aren’t bad candidates. Defenses are probably good enough and casting covers the Escape. But its too big, not strong enough, and its questionable whether it’d cover the Circus scene.
So, I wouldn’t support it as an FBS candidate but you can certainly vote for it.
Occurs to me that Time Stop would be a handy explanation for MitD marking the extra doors. Kinda overkill, but its a great solution.
Edit - another guess or change or two and it’ll be time to update the guess totals when I get back into town (which will be a couple weeks).Last edited by Crusher; 2018-07-28 at 06:15 PM.
"You are what you do. Choose again and change." - Miles Vorkosigan
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2018-07-28, 08:16 PM (ISO 8601)
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Re: MitD XI: A good man
That combination is solving a problem ("teleport at range") that doesn't exist in OotS.
I note that you didn't actually explain how any of it is nonsense.
Which disqualifies it, since it therefore can also cast raise dead, which we know MitD can't.
No, strength cannot be explained through spells for the purpose of the Tower scene, since casting strength-enhancing spells before a "hit lightly" contest is too stupid even by MitD standards.
It's a snake. Snakes are not vomit-inducing.
He asked (sarcastically) if he had gained 5 levels of cleric overnight from eating mallomars. Since chewiness doesn't add XP, MitD effectively answered "no". Therefore, the species can't cast cleric spells without gaining levels.
Not that it matters for the MitD, since a Ha-Naga would also have access to Wish, and casting that can definitely do what the MitD did, and Wish costs 5000 XP just like Miracle.
But its too big, not strong enough, and its questionable whether it’d cover the Circus scene.
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2018-07-28, 08:21 PM (ISO 8601)
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Re: MitD XI: A good man
Originally Posted by the SRDOrth Plays: Currently Baldur's Gate II
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2018-07-28, 08:33 PM (ISO 8601)
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2018-07-29, 02:42 AM (ISO 8601)
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Re: MitD XI: A good man
There are 6 members to the order. The last two are as far from the caster as V and O-Chul are from MitD. If in OotS the teleport can reach any target within a certain distance, whether they are touching the caster or not, MitD could teleport them out from his cage.
No, you seem to think that you did, but you did not. All you did is say they were, and then fail to say which ones, nor provide any kind of counter.
No, I can prove that he can't raise dead, and I have. Therefore, creatures with access to Raise Dead can't be MitD.
No, a gargantuan-sized Ha-Naga is equal to Roy (who can't punch people through walls). A Ha-Naga a fourth of its maximum size, i.e. equivalent to a one year old human when compared to Roy, won't even be that strong.
Yes, you are about to tell me that "he isn't as big as he should be". But the problem here is that gargantuan is much, much larger than it's current medium size:
There is a difference between "base species is large, but MitD is medium", which would indicate he is about adolescent for his species (and thus almost as strong as a full-grown individual), versus "base species is gargantuan, but MitD is medium", which would indicate he is toddler-sized, with the significant reduction of strength that would imply.
The fact that it belongs to the "aberration" group doesn't make it aberrant in looks. It still looks like a snake. And snakes, face or not, are not vomit inducing.
No, it has not. RC knows exactly what MitD's species is, as per SoD.
I disagree. I think that Rich would not pick a gargantuan creature to be MitD, since it doesn't fit under the umbrella.
Sure, but "weaker than Roy, who can't punch people through walls" is still a problem.
No, it would not.
Because snakes don't provoke that kind of reaction in general. Fear, yes. Disgust, no.
Ah, yes, the "if only you would ignore all the evidence that makes my creature a poor fit, then it is a great fit" defence. Heard that one before. By people who, like you, are absolutely convinced that they have found the solution.
Strangely, most of them have disagreed on what that species is, and which scenes one can ignore.
Grey WolfLast edited by Grey_Wolf_c; 2018-07-29 at 05:37 AM.
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2018-07-29, 12:41 PM (ISO 8601)
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Re: MitD XI: A good man
First, size can’t be safely ignored. RC lifted up MitD (while in a box) by himself to put him in a wagon. As an aside, if you see references to medieval carpenty around, this point launched a multi-page discussion around available woods, how boxes were built, and therefore how much the box was likely to weigh. It was magnificent in a somewhat silly way.
Anyway, even if you assume RC has an 18 STR and cast Bulls Strength on himself prior to lifting, he’s going to have a lot of trouble lifting a Ha-Naga. The same seems like it should hold for the ANB, except for two things. First, fluff notwithstanding, its merely Huge, and therefore smaller than the He-Naga. Second, perhaps explaining why its only Huge, the ANB’s fluff notes that is bizarrely light for its size and therefore liftable. I don’t know why its so light (hollow bones? Secretly a balloon creature?), but it is.
Second, the STR cut-off isn’t entirely arbitrary. Check out 1D in the initial stuff. Nerandel (whatever happened to her? She was great) did a ton of work in multiple posts linked there. In a nutshell, she worked out that MitD had to be awesomely strong (iirc like ~55) but with the right feats it could get down to the mid 30s. I think we settled on 30 as a round number that allowed a little wiggle room for artistic license.
Beyond that, it was not arbitrarily selected by GW. It was voted on by the contributors to the active thread at the time and they collectively decided it was a valid criteria. Because otherwise its a slippery slope. 27 is only a little below 30. So shouldn’t 27 be ok? But then 24 is only a little below 27, so shouldn’t it be ok? What about 20? 18? 8? Clearly a line must be drawn somewhere, and the consensus was 30, so its 30.
As a suggestion, you may be viewing this wrong. The thread is not GW’s domain, making him the person to convince for something to be “taken seriously”. The reality is that he’s often the gatekeeper, because he’s knowledgeable, tireless, and almost alarmingly on top of things. Plus, he has to make the edits if something needs changing.
However, actually making a change requires convincing the community of posters that its worth changing. In fact, to the consternation of many, GW doesn’t even vote most of the time.
So, think about it this way: whats your goal? To convince the world that you’re right? Well, then carry on, and GL. I mean, there people who have argued that the MitD is a centaur or Rich himself. People have a wide range of opinions for a wide range of reasons. Not to be discouraging, but your odds of “winning” are slim. To state the obvious, you haven’t made much progress winning over GW (or me) if thats your goal. I can’t speak for anyone else (and I shouldn’t really speak for GW, but I’ve watched him have these debates for... lets go with ‘a while’, and its usually pretty obvious), so who knows?
On the other hand, if you want to change something in the initial post or add Ha-Naga to the list of FBS candidates, then propose what you want and ask to put it up for a vote. Then make your case and try to defend it. Thats how it works.Last edited by Crusher; 2018-07-29 at 01:42 PM.
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2018-07-29, 01:03 PM (ISO 8601)
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Re: MitD XI: A good man
Not that I disagree with your overall point, but in this comic we see Roy kicking Thog hard enough to take a good chunk out of a load bearing column, which would presumably be sturdier than the wall of the tower, without even having his belt. Since Nerdanel's math only gave us remotely workable numbers after assuming that the MIDT picked up Miko and Windstriker and swung them at the wall with the intent to hurl them (from which we can conclude at least part of the scene was dramatic effect), Roy with the Belt might not be so far off from the strength of the MIDT as you seem to think. I kind of doubt he's at the exact strength level, but he may be in the low end of the ballpark.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2018-07-29, 01:10 PM (ISO 8601)
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Re: MitD XI: A good man
Errr... no, we don't. We see him kick Thog next to a column that was broken earlier by Thog (using the specific class feature that allowed him to), because Roy knew (thanks to his architecture knowledge) that the place was coming down. There is a small krack, but the bulk of the damage was made by Thog.
Please please please don't let this be v2.0 of "the cat pushed the wolf through a wall".
FTR, I don't vote because, since I close the vote and thus can always change it at the last possible moment, I have given myself a half-vote (i.e. I get to pick in case of a tie), rather than a full one. Besides, I suspect most people are well aware of what my position is in any given scenario (except possibly the "pick the name for the next thread")
Grey WolfLast edited by Grey_Wolf_c; 2018-07-31 at 10:01 AM.
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2018-07-29, 01:27 PM (ISO 8601)
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Re: MitD XI: A good man
Just out of curiosity, would a lack of Will save explain how Xykon's Suggestion (?) spell worked so easily on MitD? (I don't have an answer for any of the other potential problems with a 2e Nightmare Beast, although you could probably fudge something about Xykon's control being stronger than the lure of the talisman-- it is just a lure, after all-- or MitD being too lazy to follow it, or something.)
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2018-07-29, 01:38 PM (ISO 8601)
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Re: MitD XI: A good man
Interesting approach. Mechanically, yeah, he would fall dominated particularly quickly. But do we know that the circus happened before Dorukan trapped all the 2nd ed creatures? And furthermore, nothing in Xykon's orders really would impede MitD from also having to follow DOrukan's amulet's orders.
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2018-07-29, 11:47 PM (ISO 8601)
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Re: MitD XI: A good man
Doing more than one thing would seem counter to something that could be described as a deep ability he didn't know about, merely by being too complex to perform quickly without prior knowledge.
Redcloak thinks he knows with the MITD is. If he is correct then he knows without those levels MITD cannot help. It can be debated if he is correct but as the thread isn't using his assertions it only comes into play for second-degree discussions.
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2018-07-30, 01:29 AM (ISO 8601)
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Re: MitD XI: A good man
To add to this, Redcloak very likely knows the MitD's species, but that doesn't necessarily mean he knows every last one of his abilities. For instance, let's say the MitD can cast Wish (maybe once a year or whatever). It is beyond trivial for Wish to duplicate a 3rd level cleric spell, yet Redcloak seems to assume that the MitD can't cast it (or simply doesn't consider it a worthwhile use of the spell, which is also possible). Yet we still consider it fully plausible that he has the ability to use that spell - at least occasionally, or once.
Maybe we're being inconsistent here. Or maybe it's simply not necessary that Redcloak be aware of all the MitD's powers.Number of Character Appearances VII - To Absent Friends
Currently playing a level 20 aasimar necromancer named Zebulun Salathiel and a level 9 goliath diviner named Lo-Kag.
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2018-07-30, 02:44 AM (ISO 8601)
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Re: MitD XI: A good man
Redcloak might not know everything about the MitD's powers, but he sure is doing his research properly. Just look at him in #546, #431 in which he reads books about monsters, and don't forget that he can use the help of divination magic too.
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2018-07-30, 08:21 AM (ISO 8601)
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Re: MitD XI: A good man
Cuthalion's art is the prettiest art of all the art. Like my avatar.
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2018-07-31, 05:43 AM (ISO 8601)
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Re: MitD XI: A good man
I was just re-reading the descriptions of true dragons. Apparently an Ancient Brass Dragon is only Huge size, but could learn to cast the Greater Teleport spell. Obviously we'd need a Half-Dragon version to make its attacks weaker. But sadly, the Dungeonbred template can't be applied to dragons, so we can't make it only Large. :-)
Another facetious suggestion is that in the escape scene, when the MitD “digs deep and discovers powers that he didn't even know he had”, that power was using up the XP he has accumulated to take class levels. We learn from #124 that characters have to explicitly check their XP total and take levels, and that Roy can forget this until reminded by Haley. Maybe since the MitD was an orphan (he barely remembers his father), and people don't usually take class levels until they become adolescant, there was nobody around to teach that to him. So he looked deep into himself and realized that he could take 14 levels of Sorcerer (and perhaps a few monster hit dice) immediately, and then cast Greater Teleport.
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2018-08-03, 08:39 AM (ISO 8601)
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Re: MitD XI: A good man
I'd assume Redcloak knows about whatever ability MITD used in the Escape scene, and I say that because i'm pretty sure it's part of the reason why Rich made sure Redcloak wasn't present for that scene: Because, since Redcloak knows what MITD is, and is quite a bit more perceptive then Xykon, if he were there, he would have put the pieces together.
Last edited by woweedd; 2018-08-05 at 01:30 AM.
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2018-08-03, 10:53 AM (ISO 8601)
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Three questions about a Protean as MitD
I'm not a D&D player, but have a few quick questions about the Protean, which seems to be the leading guess of the forum at the moment. I don't know if the forum has pinned down MitD's gender, but I'm going to use he/him/his for simplicity ...
- As a psion, would he have access to Reality Revision? I can see that it's a level 9 psionic power, but I've never really known how spell levels operate and what (character?) level you need to be to acquire them.
- Supposing that a Protean does have access to it, does the fact that Reality Revision comes under the Clairsentience discipline help explain MitD's recognition of the ritual? Note that Hypercognition, which is sometimes mentioned to explain MitD's quick understanding of things, is also from the Clairsentience discipline.
- The MitD is "permanently shrouded in magical darkness". Unless he has some ability to pierce that darkness, he wouldn't be able to see himself, right? The fact that a Protean is an Aberation would also give him Darkvision out to 60 feet.
Thanks all.
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2018-08-03, 11:22 AM (ISO 8601)
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Re: Three questions about a Protean as MitD
MitD self-identifies as male (See section 2a: Gender)
Proteans do not have that power listed in their Psionics (Sp) list, so no. However, if any other creature exists with Reality Revision as an Ex (Extraordinary) power, he could acquire it through Alter Shape (Ex).
Darkvision cannot penetrate magical darkness.
Yours,
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