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  1. - Top - End - #211
    Ettin in the Playground
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    NZ

    Default Re: The Northlands Saga - Spears in the Ice IC

    Freyja stabs out with her spear as the beast bears down, striking for 9 damage her second blow deflected by its tough hide. Bjorn moves in, ducking under a wild swipe of the fearsome talons to cut a deep gash for 4 damage in the troll's upper leg. Mørkedrømevandrer slips from his horse and swings at the troll with his ancient mighty blade, but the weapon still new in his hands is batted aside.

    Spoiler: rolls
    Show
    Troll AoO vs Bjorn: Bite (1d20+6)[14] damage (2d6+4)[8] Miss


    => White That Walks & Heltinne

  2. - Top - End - #212
    Titan in the Playground
     
    ClericGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Heltinne advanced, giving the creature a wide berth as she circled around. Then she engaged, thrusting at the troll with her spear. ”’Ware it’s grasp! Those arms are longer than they seem ... ”

    Move around to flank if possible; attack w/longspear (reach)
    Attack - (1d20+4)[21] (Add+2 if flanking), Damage - (1d8+3)[6]

    Spoiler: Status
    Show
    AC 14 HP 9 Init +1 (+3) Move 30
    F +1 R +1 (+3) W +3
    Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
    Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (2/3) cure light wounds, bless, obscuring mist
    SLA: 1/1, Ice armor: 1hr
    Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
    Effect: Child of Winter (+2 Initiative/Reflex in winter, endure elements vs cold; no penalty on ice; 1/2 pen deep snow); ER 5 vs cold, acid, electricity; Bless (+1 att, save vs fear; on group, 8 rounds)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  3. - Top - End - #213
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne flanks around to the other side, stabbing out at the monster for 6 damage eliciting a roar of rage. From where she is at the back you hear sorcerous incantations from Signy Stone-Eye. The troll grunts in confusion, swatting at imaginary foes its eyes rolling madly giving you all a brief opportunity even as its wounds start to knit before your eyes. The horses whinny in fear at the fighting and trot back down the trail to a calmer location.

    Spoiler: rolls
    Show
    swamp troll save vs Daze Will DC14 (1d20+2)[10] Fail => loses actions for 1 round

    Spoiler: Map
    Show


    => Party

  4. - Top - End - #214
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    With the troll still standing, Bjorn tried to give it a good whack with his battle-axe again, shouting his battle cry again.

    Spoiler: OOC rolls
    Show

    to hit: (1d20+6)[16]
    damage: (1d8+3)[9]

    if critical:
    confirmation: (1d20+6)[21]
    damage: (3d8+9)[22]

    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  5. - Top - End - #215
    Titan in the Playground
     
    ClericGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Heltinne slipped to the side, to flank the creature. She lunges with the spear again, smiling fiercely as she attacked. ”Press upon it - victory is at hand!”

    Step and flank, attack w/longspear (reach)
    Attack - (1d20+6)[22], Damage - (1d8+3)[4]

    Spoiler: Status
    Show
    AC 14 HP 9 Init +1 (+3) Move 30
    F +1 R +1 (+3) W +3
    Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
    Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (2/3) cure light wounds, bless, obscuring mist
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
    Effect: Child of Winter (+2 Initiative/Reflex in winter, endure elements vs cold; no penalty on ice; 1/2 pen deep snow); ER 5 vs cold, acid, electricity; Bless (+1 att, save vs fear; on group, 7 rounds)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  6. - Top - End - #216
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    DrK's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Freyja

    Freyja glances at the spear tip, a grin on her heavy set face as she sees the troll ichor on the broad leafed spear head. "As you say Heltinne. The Gods are with us..." and then surrounding the beast she steps to the side and drives the spear deep into the troll again.

    Spoiler: OOC
    Show


    Attack (1d20+8)[11] dam (2d6+4)[8]

    Hps 12/12
    AC 17
    Saves +4/1/1

    Effects: Bless

    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #217
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    DrK's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Freyja

    Freyja glances at the spear tip, a grin on her heavy set face as she sees the troll ichor on the broad leafed spear head. "As you say Heltinne. The Gods are with us..." and then surrounding the beast she steps to the side and drives the spear deep into the troll again.

    Spoiler: OOC
    Show


    Attack (1d20+8)[28] dam (2d6+4)[9]
    EDIT: 17 to confirm for 31 damage

    Hps 12/12
    AC 17
    Saves +4/1/1

    Effects: Bless

    Last edited by DrK; 2019-12-02 at 04:41 PM.
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #218
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Bjorn and Heltinne hack and stab at the troll again for 9 & 4 damage respectively as it begins to heedlessly thrash about it. Seeing an opportunity your spear-maiden steps forward, her massive longspear impaling the troll through the torso for 31 damage bursting out it's back in a brutal shower of gore. Levering the great foe from her weapon it collapses in large bloody heap on the rocks, apparently lifeless if it weren't for the flesh around the gaping wounds slowly starting to knit together before your eyes!

  9. - Top - End - #219
    Titan in the Playground
     
    ClericGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Raising her spear in salute, Heltinne smiled. ”Well struck, warrioress! All praises to the Lady! Now quickly, search the beast while I call forth fire ...” She picked up a stick, cast a spark upon the end, then touched it to the troll’s wounds. Once she was convinced the beast wouldn’t rise again, Heltinne looked around for signs of tracks.


    Perception - (1d20+6)[20]

    Spoiler: Status
    Show
    AC 14 HP 9 Init +1 (+3) Move 30
    F +1 R +1 (+3) W +3
    Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
    Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (2/3) cure light wounds, bless, obscuring mist
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
    Effect: Child of Winter (+2 Initiative/Reflex in winter, endure elements vs cold; no penalty on ice; 1/2 pen deep snow); ER 5 vs cold, acid, electricity; Bless (+1 att, save vs fear; on group, 6 rounds)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  10. - Top - End - #220
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Signy joins in, bringing a handful of dead, dry brambles and once lit holding them against the troll's body to cauterize the wounds. Before long the job is done and you are sure that the wicked brute will not rise again.

    You gather your horses and prepare to continue onward. The campsite can't be too far ahead...

  11. - Top - End - #221
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    "Be careful," Bjorn said as they moved on, "they might have heard our fight with the troll.
    He looked out while moving on, but letting the Nuks take the lead again, as they were better trackers than he was.


    Spoiler: OOC rolls
    Show

    perception: (1d20+1)[2]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  12. - Top - End - #222
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    DrK's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Freyja

    Freyja lets out a cry of triumph as the spear rips through the troll. Watching it fall she nods to Signy and Heltinne as they deal the trolls wounds with fire.
    "the Gods bless us with victory here. A mighty beast felled." She helps the others move the troll off the main path and looks up. "If the troll hunts here I wonder if it has taken any of the worthless reaver band?"
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #223
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    "That would make our life easier," Bjorn said, "having your enemies fight each other. Okay, let's move out, shall we? The faster we find this fugitives and give them justice, the faster we can go back to the Jarl's hall and tell our tale of felling this troll."
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  14. - Top - End - #224
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    "Well fought, warriors. Our first troll, but surely not our last. Besting such a foe is a good omen for not all come away unscathed from their first troll-hunt." says Signy.

    Leaving the charred troll corpse where it lies you mount up and head onward. There is no further sign of troll tracks on the stony trail.

    Before long you detect signs of life ahead, the scent of the campfire and the lowing of cattle. Cresting a rise in the hills you observe a gentle dip where three trails intersect among the rocky hills. To one side a group of cattle are corralled behind a makeshift rope fence. The bodies of five men and women lie strewn about the area. Not dead but from the copious skins of mead, splatterings of vomit and occasional snore, seemingly passed out drunk from a hard night.

    From their unkempt garb and appearance these are evidently folk who have fallen on hard times. Some have signs of superficial injuries bandaged or recently healing. Each wears (or mostly wears) dirty studded leather armour and a selection of weaponry lie about.

    As you look down upon them they continue to slumber away, unaware of your presence. "Bandits," whispers Signy, "Or thieves. Desperate folk. I don't see Styr the Ugly among them though."

    Spoiler: Sense Motive
    Show
    DDW (1d20+1)[4]
    Freyja (1d20-1)[17]
    Heltinne (1d20+5)[11]
    Bjorn (1d20)[9]
    Signy (1d20)[19]
    Spoiler: Freyja & Signy
    Show
    They sure look more like bandits and cattle-thieves than woodsmen or travellers.
    Last edited by Ghostfoot; 2019-12-15 at 05:13 AM.

  15. - Top - End - #225
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Freyja

    Freyja looks around at the passed out drunken bandits. "We should restrain them all, then find out if they are bandits. If they are we can dispense the Jarl's justice and string them up from the nearest tree." She approaches the nearest one, spear in hand covering them and nods. "If I cover this one can someone tie him up?" she suggests offering the long coil of rope to one of the others, the stout rope looking like tiny fishing twine in her massive hands.
    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #226
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    "Sure," Bjorn said, taking the rope. It was a bit anti-climactic if they were to find the bandits like this instead of besting them in a good fight. Or at least as good a fight as can be expected from bandits. He wasn't a specialist in ropes, but he knew the basics and if they were this drunk, they probably wouldn't resist all that much.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  17. - Top - End - #227
    Titan in the Playground
     
    ClericGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Heltinne moves to help tie the men up, using old rags to gag them as well. She called upon her divine sight to check for signs of magic, scanning the area constantly. The last thing she wanted was to be ambushed by their prey.

    [i]”Quickly and quietly, my comrades; let us make hate before they stir.”

    Detect magic, help bind the men
    Spoiler: Status
    Show
    AC 14 HP 9 Init +1 (+3) Move 30
    F +1 R +1 (+3) W +3
    Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
    Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (2/3) cure light wounds, bless, obscuring mist
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
    Effect: Child of Winter (+2 Initiative/Reflex in winter, endure elements vs cold; no penalty on ice; 1/2 pen deep snow); ER 5 vs cold, acid, electricity
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  18. - Top - End - #228
    Ogre in the Playground
     
    PeacefulOak's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Mørkedrømevandrer

    Though his failure to strike the troll stung, the Wanderer reassured himself that it was simply a new weapon and a very different heft from his old cultural weapon.

    With the appearance of these sleeping fools, he hangs back with his longbow at the ready with an arrow nocked and ready to impale any who should attempt to strike his allies.

  19. - Top - End - #229
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne scans the campsite sensing no signs of magic. Mørkedrømevandrer and Signy stand back covering the area, the horses safe behind them.

    Bjorn and Heltinne sneak forward to the closest slumbering vagabond. With Freyja standing over the man, covering him but also the whole area with her giantess' spear, the two attempt to quickly bind him. "What the-?" the ruffian wakes, struggling. "Olaf! Ungh" The two of you wrestle his arms behind him, Bjorn pinning him while Heltinne quickly binds him leaving him struggling but helpless. The warning has been made though...

    The remaining four drunken miscreants wake in a panic, grabbing for nearby weapons they jump to their feet with snarls of aggression as they wipe spit and sick from their faces.

    Spoiler: rolls & info
    Show
    perception vs DC 0 to wake up
    raider (1d20-11)[1]

    Surprise round
    Bjorn
    grapple (1d20+6)[20] (incl. +2 Heltinne Aid Another) vs CMD13 => grappled

    Initiative
    Bjorn (1d20+6)[14]
    Heltinne (1d20+1)[2]
    Freyja (1d20+1)[20]
    Signy (1d20+1)[6]
    DDW (1d20+2)[5]
    Bandit (1d20+2)[19]

    Freyja - hold action to see if bandit breaks grapple

    Bandit
    break grapple attempt (1d20+1)[11] vs CMD18 => fail

    Bjorn
    pin (1d20+9)[23] vs CMD13 => Pinned

    Heltinne performs Tie Up action

    Bandits 1) Stand Up & 2) Retrieve Weapons

    No map for this fight, should be pretty simple.



    => Freyja, DDW, & Signy
    Freyja gets an AoO (as they stand up), plus her held action from winning initiative in addition to her normal round of actions.

  20. - Top - End - #230
    Ogre in the Playground
     
    PeacefulOak's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Mørkedrømevandrer

    A sharp twang marks the release of the Wanderer's arrow, and he quickly knocks a second to cover any potential for foolishness on the part of the ruffians.

    Spoiler: OoC
    Show
    (1d20+4)[22] to hit for (1d8+1)[8] piercing damage

  21. - Top - End - #231
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    DrK's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Freyja

    Freyja meets their drunken aggression with a whopping warcry of her own as she plunges her spear at the nearest two of the masterless scum. She glanced around at her allows, "Remember, we probably need 1 alive!" as a reminder that one of these drunken miscreants may help them.

    Spoiler: OoC
    Show


    Freyja
    HP's 12/12
    Saves 4/1/1
    AC 17

    AoO on standing up (1d20+11)[23] dam (2d6+5)[15]

    Attack the nearest (1d20+7)[25] dam (2d6+5)[11]

    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #232
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Mørkedrømevandrer puts an arrow in the arm of a tattooed balding bandit going for his weapon, hitting him for 8 damage. A woman with messy brown hair lunges at Freyja who impales her through the side for 15 damage. The female bandit cries out and slumps to the ground motionless, bleeding profusely. As another closes Freyja stabs again for 11 damage the man clutching at his gut holding the wound together.

    "At them, warriors!" shouts Signy "These are no friends of the jarl". She starts uttering a lengthy incantation, her hands weaving a spell and scattering dried petals in the air.

    With one restrained, one bleeding out in the dirt and another trying to hold himself together the vagabonds turn and scatter. Two of them stumble away down the far path while the hapless man with the stomach injury stumbles slowly after them.

    Signy curses under her breath as the fleeing drunkards somehow manage to shake off her sorcery.

    Spoiler: rolls & info
    Show
    Bandits Save vs Sleep Will DC15
    (1d20-3)[17]
    (1d20-3)[15]

    2x bandits: Withdraw (double move 60ft)
    1x disabled bandit: Move 30ft (not a withdraw, Freyja gets AoO)

    All still visible

    => Party
    plus Freyja gets an AoO vs the disabled one

  23. - Top - End - #233
    Troll in the Playground
     
    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    With the one that was already bound, they had their source of information. Now they had to make sure that all the them would face the Jarl's justice.
    "Stop, in the name of Jarl Halfstead," he shouts as he ran after the two trying to make their escape, swinging his axe if they were close enough.

    Spoiler: OOC actions
    Show

    I'll run after them and if I can catch up, I'll try to hit one. I'll roll here, just disregard if it's not needed.

    attack: (1d20+6)[21]
    damage: (1d8+3)[4]

    if crit: (1d20+6)[13]
    damage if crit: (3d8+9)[21]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  24. - Top - End - #234
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    PeacefulOak's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Mørkedrømevandrer

    A smile curves the Wanderer's lips as his arrow finds its mark. "No mercy, then?"

    A second arrow finds the knock on the string and is loosed in a single smooth motion, seeking the back of one of the fleeing brigands.

    Spoiler: OoC
    Show
    (1d20+4)[17] to hit for (1d8+1)[8] damage
    on crit...
    (1d20+4)[6] to hit for (1d8+1)[8] damage
    Last edited by PeacefulOak; 2020-01-13 at 06:23 PM.

  25. - Top - End - #235
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    ClericGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Heltinne grins and launches herself after the others, charging one of the fleeing men. With her spear at the ready, she sped across the open terrain, focused on skating their enemies.

    Charge with longspear!
    Attack - (1d20+5)[9], Damage - (1d8+3)[6]

    Spoiler: Status
    Show
    AC 14 HP 9 Init +1 (+3) Move 30
    F +1 R +1 (+3) W +3
    Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
    Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (2/3) cure light wounds, bless, obscuring mist
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
    Effect: Child of Winter (+2 Initiative/Reflex in winter, endure elements vs cold; no penalty on ice; 1/2 pen deep snow); ER 5 vs cold, acid, electricity
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  26. - Top - End - #236
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    DrK's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Freyja

    With the longspear whetted with the masterless bandit's blood the giantess feels her blood up and angry. She jabs at the fleeing injured man with the spear seeking to skewer him before chasing down the nearest man seeking to end his pathetic life. "The Jarl will give much hacksilver for the ears of these traitiors." A swift cry to Wotan and she reaches the nearest one closing to 10ft of him....

    Spoiler: OOC
    Show


    Freyja
    HP's 12/12
    Saves 4/1/1
    AC 17

    AoO on disabled (1d20+7)[23] dam (2d6+5)[13]

    Move and attack the nearest (1d20+7)[16] dam (2d6+5)[11]


    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #237
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Bjorn chases after the cowards, swinging his axe trying to catch them. Heltinne is next to him spear raised. An arrow flies past from Mørkedrømevandrer striking the Wanderers target in the back with a second arrow for 8 damage putting him down.

    Freyja's cry to Wotan washes out over the battlefield as she unleashes her anger. Lashing out at the nearest man stumbling away she swings her massive spear around striking for 13 damage his neck snapping. Moving her attention on to the last fleeing bandit she barrels forward her long legs carrying past Bjorn and Heltinne. She stabs out, again striking true for 11 damage. The man clutches his side, badly injured. Terror in his eyes he madly tries to scrabble up the loose rocky slopes to escape the fearsome warriors!

    Spoiler: Info
    Show
    Sole remaining bandit is disabled. Still trying to flee.

    Signy has a held action vs the bound one.

    => Party
    plus Bjorn, Heltinne, Freyja get AoOs
    end it!
    Last edited by Ghostfoot; 2020-01-17 at 03:11 PM.

  28. - Top - End - #238
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Heltinne walked swiftly to intercept the fleeing man, holding her spear towards him. ”Hold and surrender, villain. Answer our questions true and meet Hel with honor!”

    Diplomacy - (1d20+7)[12]
    Spoiler: Status
    Show
    AC 14 HP 9 Init +1 (+3) Move 30
    F +1 R +1 (+3) W +3
    Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
    Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (2/3) cure light wounds, bless, obscuring mist
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
    Effect: Child of Winter (+2 Initiative/Reflex in winter, endure elements vs cold; no penalty on ice; 1/2 pen deep snow); ER 5 vs cold, acid, electricity
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  29. - Top - End - #239
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
    Location
    Belgium
    Gender
    Male

    Default Re: The Northlands Saga - Spears in the Ice IC

    Bjorn followed Heltinne, ready to render aid if it was necessary, altough he didn't think the man could offer all that much resistance. If they could take this one prisoner, they would have two people to interrogate and if needed, bring before they Jarl as example to others.

    Spoiler: OOC actions
    Show

    I'll follow Heltinne and ready an action to hit him should he try to hit her or me.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  30. - Top - End - #240
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Northlands Saga - Spears in the Ice IC

    The man makes as if to continue fleeing, but a glance back at Heltinne, Bjorn and Freya all standing over him with weapons, and the Nuk elf covering the scene, show him the futility. The fallen bodies of his accomplices confirms this.

    "Alright, you have me. Dirty Olaf was a stupid fool to kill Javik and steal his cattle," he spits on the body of a fallen man, "And to think we could hide out in the Trollfists. It doesn't matter if Jarl Ulf sent you or you're with Jarl Olaf. Just make it quick."

    Spoiler: Local Knowledge checks DC10 - DDW & Heltinne
    Show
    Jarl Ulf Greymane is a famed raider and has holdings on the western coast of the Hordaland Peninsula, not too far away. He is a sometimes ally of Jarl Olaf (your jarl), although they're always competitive.

    You've not heard of a 'Javik'.

    local knowledge DC10

    DDW (1d20+1)[10]
    Freyja (1d20)[3]
    Heltinne (1d20)[17]
    Bjorn (1d20+1)[2]
    Signy (1d20+1)[15]

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