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  1. - Top - End - #61
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    RogueGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Having just watched a pair of orcs emerge from the fog and attack the ally that has shown kindness and aid, Snap emits a growl that sounds uncannily like a large canine, darting forward while drawing his shortsword that glints with a particularly silvery sheen.

    Moving into flanking position on the side of the orc that damaged Tuhrrad:

    Spoiler: Attack actions
    Show
    First attack will be against the orc that hit Tuhrrad. Second roll only for advantage if flanking rule is in use (regardless, SA dmg from being next to Tuhrrad):
    (1d20+5)[23] to hit, (1d20+5)[25] second roll if with advantage
    ... dealing (1d6+3)[8] slashing plus [roll]1d6[/roll] Sneak Attack

    Will spend 1 ki point to do Flurry of Blows; will attack the same orc each time unless it dies, in which case he will then move around to flank the second orc next to Tuhrrad and attack. 40 ft. movement should cover all of that.

    Flurry of Blows:
    Attack 1: (1d20+5)[24] to hit, (1d20+5)[21] second roll if with advantage
    ... dealing (1d4+3)[4] bludgeoning damage
    Attack 2: (1d20+5)[9] to hit, (1d20+5)[21] second roll if with advantage
    ... dealing (1d4+3)[7] bludgeoning damage

    If the first orc is still alive or is only killed on the last of three attacks, Snap will dart back just outside the door. If the first orc dies, Snap will move to attack the second (as mentioned above).


    Edit: Messed up a little formatting
    Last edited by Halfwing; 2018-08-11 at 08:39 AM.

  2. - Top - End - #62
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    RogueGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    [Continued from above; messed up the Sneak Attack roll and it can't be edited in. Here's a 1d6 roll for that]

    Spoiler: Sneak Attack
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    (1d6)[2] Sneak Attack damage

  3. - Top - End - #63
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    SolithKnightGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Szass' flaming mace slams into the shoulder of the off-balance orc, nearly driving it to its knees. Her javelin sails into the fog but it sounds like it clatters on stone.

    Snap, filled with anger, slips out from behind Tuhrrad and moves unseen behind the orc that injured Tuhrrad. While the orc is raising his axe for another swing, the rogueish Kenny slices both calves then plunges the shortsword into its lower back, a critical blow! The orc looks dumbly down at the tip of the shortsword poking out of its sternum as it slumps forward, dead. With quick speed Snap depositions to the off-balance orc and sweeps out its legs then slams a knee into the orc's throat as it falls.

    Both orcs are killed. Remaining orcs are still in the fog cloud. Tuhrrad is up then Hooded orc goes.

  4. - Top - End - #64
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Upon being struck, Tuhrrad whirls around to see the orc with Snap's dagger sticking out of it. "Thank yo-" Tuhrrad begins, as two more orcs appear out of the fog.
    Tuhrrad barely manages to knock one greataxe away as the other orc strikes him. A shocked grunt escapes his mouth as a floating mace and Snap take care of the two orcs.

    "Let's find the rest," he growls, turning to follow toward the sound of the drow.

    Spoiler: Attack
    Show
    Roll to find one? (1d100)[74]

    Attack action: (1d20+4)[7] to deal (1d10+2)[3] piercing damage.

    Shove: (1d20+4)[19] to shove the target away.


    Whether or not he finds a target Tuhrrad slinks off to the left side of the room for the rest of his remaining movement (left when facing through the doorway, likely the orc's right).

  5. - Top - End - #65
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    SolithKnightGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Tuhrrad wades into the fog and manages to find one of the orcs shouting in confusion, but between the fog and its flailing about his horn are not able to pierce flesh. He shoves the confused creature away from him and is able to safely move across the room, finding a door on that wall similar to the previous ones. He is also now within 10ft of a crude cage covered partially by hides. As he looks into the fog he notices a form step out from the area of the spell, the hooded orc. It moves between Tuhrrad and the cage, raising up a hand as it clutches a spear made of brilliant red energy in it's other hand. It barks out a word in common, power dripping from its lip as Tuhrrad is close enough now to get a look under the hood, the face of this orc is covered in scars and a single eye has been ritually gouged out, the socket left uncovered. The remaining eye, bloodshot with rage and almost glowing with the same energy as the spear.

    "HALT!"

    The word washes over Tuhrrad, his muscles tensing as his mind reels and... The energy is shrugged off by Tuhrrad as easily as if he had to let out a yawn. The caster looks at the Krynn perplexed and seems unnerved by Tuhrrad's mental fortitude.
    Last edited by Croverus; 2018-08-13 at 12:35 PM.

  6. - Top - End - #66
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Fladriel steps through the door and into the room before side stepping to move out of the way of others, keeping his back to the wall.
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  7. - Top - End - #67
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    Galdr
    Level 3 Inventor Wizard | AC:15 | Slots: 2/2, 2nd level | HP: 21/21 | PP: 12, PI: 15
    Superior Darkvision: 120 ft.
    Flux: Owl Familiar (Fly 60 ft. | Keen Senses | Flyby)

    The gnome’s suit begins to course with eldritch energy. Small gears spin and whir as well. Galdr steps out of the door and toward the edge of the mist, barking a series of words in Undercommon. He extends his gauntlets and all the energy on his suit flows into his gauntlets, firing a cone of brilliant light into the fog.

    His owl swoops deeper into the fog in search of orcs to harass and further confuse.

    Spoiler: Rolls
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    Reckless Casting Color Spray. Hit Points affected within 15ft cone: (6d10)[28]

    Galdr moves 5’ into the fog from the right side, walking in at a diagonal angle so that he is pointing across the Fog Cloud and would hit to the farthest extent of the cloud. He then takes the last 10’ of movement back toward the wall on the right side of the door.

    Flux wait for the spray and then will use its full movement to dart amid the fog and use the Help action on any orc it finds this round.

    Last edited by Theophilus; 2018-08-13 at 02:40 PM.

  8. - Top - End - #68
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    SolithKnightGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    The brilliant colors backlight the heavilly obscured figures of several orcs near where the illusionary sound of the "drow" is coming from. They all cry out in confusion, flailing about as all three are blinded by Galdr's spell.

    The sounds of the orcs attackign each other continues, a loud cry of pain issuing from one of the orcs. From the direction of the fog that Galdr fled through the orc with the pale colored gloves steps out, shaking off hsi disorientation and noticing Fladriel. He huffs and rushes forward with one arm outstretched. The gloves glow a sickly green as the orc takes a swipe at Fladriel but misses. The air takes on an acrid smell of decay comign from the orc.

    No hits land on any PCs, yay!

    Szass is up then back to top fo the round!

  9. - Top - End - #69
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Seeing the orc attempt a magic attack, Szass unleashes a screaming hiss and moves to engage it, her magic flail trailing after her. "Bad magic! No! Light burn you away!" Drawing her wicked yklwa, she moves to block the gloved orc's path with a stab, while her spiritual mace closes in on the other side and takes a swing.

    Spoiler
    Show

    Bonus action Spiritual Weapon attack: (1d20+5)[12] and damage (1d8+3)[8] force

    Yklwa: (1d20+4)[22] and damage (1d8+2)[7] piercing

  10. - Top - End - #70
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    RogueGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Snap watches with apprehension as Tuhrrad disappears into the fog. A moment of hesitation, breathing with rapidity, before hearing "HALT!" bellow through the haze. Just as his eyes begin to screw up with courage and determination and he appears ready to barrel into the fog, the swift emergence of the pale-gloved orc causes him to flinch and the moment of bravery fades.

    Seeing Szass pummel the orc with weapons magical and mundane, Snap takes one last look at the adjacent wall of fog before darting over in a flanking position on the gloved orc, echoing the feral canid growl he'd given moments before.

    Spoiler: Attack action(s)
    Show
    Flanked attack (advantage) against the gloved orc:
    Silvered shortsword: (1d20+5)[23] or (1d20+5)[22] to hit, for (1d6+3)[5] slashing plus (1d6)[4] Sneak Attack

    - If the attack hits and the orc is still standing:
    Unarmed strike: (1d20+5)[19] or (1d20+5)[11] to hit, for (1d4+3)[5] bludgeoning

    - If the attack hits and the orc dies, Snap's attacking ends

    - If the attack misses, Snap draws his second shortsword and repeats:
    Regular shortsword: (1d20+5)[24] or (1d20+5)[12] to hit, for (1d6+3)[6] slashing plus (1d6)[1] Sneak Attack

    If the gloved orc is still alive, Snap pivots to give Fladriel a flanking position but stays in melee.

    If the gloved orc is dead, Snap moves to extricate his previously thrown dagger from the dead cook.

  11. - Top - End - #71
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    SolithKnightGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    The spiritual weapon and Szass's spear both connect, the gloved orc crying out in pain. A blur of feathers rushes behind the orc and Snap's shortsword finds the creature's throat, spilling out vital blood as it falls to the ground, gasping. With the gloved orc down Snap is able to retrieve his dagger from the cook's body.


    Gloved Orc is dead.
    Tuhrrad is up the the Hooded Orc!

  12. - Top - End - #72
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Tuhrrad bellows gleefully, and casts Searing Smite before lashing out at the hooded orc or sound where the order came from.

    Spoiler: Attack
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    Horn attack: (1d20+4)[23] dealing (1d10+2)[9] piercing damage with (1d6)[2] fire damage.
    If the spell doesn't work with Tuhrrad's horns the piercing damage is replaced with (1d6+2)[6] bludgeoning damage (based on his background, I'm assuming Tuhrrad knows whether or not his horns work with the spell).


    Whether or not he hits, Tuhrrad moves back to the party, maintaining concentration on searing smite (either to keep the orc on fire or maintain it for his next attack).

  13. - Top - End - #73
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    SolithKnightGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    His horns lighting aflame, Tuhrrad bashes into the hooded orc, setting his robes on fire as his horns cut into the orc. It snarls in pain and lashes out at Tuhrrad as he pulls away. The pain slows the orc's timing and his spear hits nothing but air.

    Spoiler: Reaction
    Show
    Attack (1d20+5)[9] for (2d8+3)[16]
    Last edited by Croverus; 2018-08-16 at 10:26 PM.

  14. - Top - End - #74
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    SolithKnightGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    (forgot it was also his turn, sorry for double post)

    Saving throw to stop burning: (1d20+3)[14]

    The Hooded orc barks into the fog at any orcs that remain to follow it's cry as it chases after Tuhrrad, chasing Tuhrrad surprisingly fast and stabbing at the krynn with a crackling red spear. However, despite his anger that orc cannot seem to find any weak points in Tuhrrad's defenses.

    Spoiler: Attack
    Show
    (1d20+5)[9] for (2d8+3)[16]
    Last edited by Croverus; 2018-08-16 at 10:35 PM.

  15. - Top - End - #75
    Barbarian in the Playground
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Galdr
    Level 3 Inventor Wizard | AC:15 | Slots: 1/2, 2nd level | HP: 21/21 | PP: 12, PI: 15
    Superior Darkvision: 120 ft.
    Flux: Owl Familiar (Fly 60 ft. | Keen Senses | Flyby)

    Galdr takes a moment to listen to the chaos around him. Then he smirks at the thought some of these orcs are about to stumble doubly blind through the fog. He whispers a jumble of gnomish words and gestures toward the three in the center of the arcane mist. A large pool of slick grease spreads under the three orcs' feet. The gnome then bolts toward the group, aiming to pass through the doorway to take a stand behind the knot of melee specialists. "The fun is coming! If you see a Red One, hit it hard."

    Flux shrieks as it blasts through the fog in a puff of trailing mist. It swoops past the hooded orc and flails its wings in the orc's face before ripping back into the hovering cloud.


    Spoiler: Actions
    Show
    Galdr casts Grease under the three orcs preparing to charge. Do the orcs have a disadvantage on their Dex save (DC 13) due to being blinded?

    Flux uses a flyby Help action against the hooded orc before flying back high and deep into the Fog Cloud.

    Last edited by Theophilus; 2018-08-17 at 01:44 AM.

  16. - Top - End - #76
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    HalfOrcPirate

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Fladriel laughs as the orc that attacked him sinks to the ground. He then looks around, ready for the next creature to come from the fog. Then he wonders how long the fog will last.
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  17. - Top - End - #77
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    SolithKnightGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    The orcs have some difficulty from the Grease spell, two falling over and stumbling back to their feet. Blinking away the spots in their eyes they heed the call of the hooded orc and are able to reach the edge of the mist. Their savage nature fuels them with bloodlust and they each rush forward against a different target.

    One swing his greataxe into Tuhrrad but the blade bounces harmlessly off the Krynn's armor. A second goes for Snap but hiss wing is too higha nd the agile Kenku is able to duck under the blow. But luck does not hold for Faladriel as the third orc chops down, slicing into the bard's shoulder. The orc shouts something in orcish at it's fellow warriors who hoot back in what can be discerned as a cheer.

    Faladriel takes 11 damage.

    Szass is up then back to the top of the round.

  18. - Top - End - #78
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Repeating what she did before, Szass sends her Spiritual Weapon floating in to assist the injured Faladriel, and shrieks a hiss as she moves to spear the orc attacking Turrhad.

    Spoiler
    Show
    Bonus action Spiritual Weapon attack: (1d20+5)[14] and damage (1d8+3)[6] force

    Yklwa: (1d20+4)[19] and damage (1d8+2)[9] piercing

  19. - Top - End - #79
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    SolithKnightGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    The orc take the hit from Szass's spiritual weapon to the face, knocking a tooth loose and splattering blood onto the floor. Before he gain regain his balance Szass plants her spear in his gut, knocking the wind out of him and lifting him an inch from the ground. He then comes crashing back down in a heap, the life spilling out of him.

    Another orc killed, Snap and Tuhrrad are up.

  20. - Top - End - #80
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    RogueGuy

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Having just ducked beneath the swing of a greataxe, Snap thrusts upward with his shortsword at the orc that attacked.

    Spoiler: Action sequence
    Show
    First attack, with shortsword:
    (1d20+5)[8] for (1d6+3)[9] piercing plus (1d6)[3] Sneak Attack

    - If the attack misses:
    Offhand attack with second shortsword:
    (1d20+5)[15] for (1d6)[4] piercing plus (1d6)[4] Sneak Attack
    - If the orc is still alive, Snap stays put.
    - If the orc is dead, Snap darts off diagonally into the fog, behind the campfire in relation to the hooded orc and the other orc attacking Tuhrrad (remaining within the fog cloud).

    - If the attack hits and the orc is still standing:
    Sharp kick upward (unarmed strike):
    (1d20+5)[16] for (1d4+3)[5] bludgeoning
    - If the orc is still alive, Snap stays put.
    - If the orc is dead, Snap darts off diagonally into the fog, behind the campfire in relation to the hooded orc and the other orc attacking Tuhrrad (remaining within the fog cloud).

    - If the attack hits and the orc falls dead:
    Snap darts off diagonally into the fog, behind the campfire in relation to the hooded orc and the other orc attacking Tuhrrad (remaining within the fog cloud), and as a bonus action attempts to hide within the fog:
    Stealth: (1d20+7)[16]

    If Snap happens to step within the grease square, here's a Dexterity saving throw:
    (1d20+5)[21] against Galdr's DC 13
    If he falls prone, there should still be enough movement to get up to his feet, I think?

  21. - Top - End - #81
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Tuhrrad strikes at the 'regular' orc in front of him, then shoves at the nearest target away to try to maneuver himself into a better position.
    Spoiler: Attack
    Show
    (1d20+4)[19] to deal (1d10+2)[12] piercing damage.

    I forgot Krynn Minotaur have advantage on shoves; (1d20+4)[9] and (1d20+4)[11] to push away as a bonus action. If the regular orc doesn't die that's his target, if it dies he'll target the Hooded orc. If he targets the Hooded orc and succeeds he'll move between Fladriel and the area marked "trapdoors?" on the map (otherwise he'll stay put).
    Last edited by sandmote; 2018-08-21 at 05:20 PM.

  22. - Top - End - #82
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Snap's initial thrust with his shortsword misses his target but is follow up blow catches it in the stomach. As it doubles over in pain a rising knee from the kenku catches it in the chin. The orc staggers back, eyes blinking away the pain as it lows down, badly injured but still filled with anger.

    Tuhrrad slams his horns down into his intended enemy and impales the orc in the face, shaking them off and turning to attempt to shove the hooded orc away, but the orc proves stronger than he looks and holds his ground.

    Roaring in anger at the fall of his allies the hooded orc steps under Tuhrrad's guarded stance and thrusts upward with both hands, driving a spear into Tuhrrad's ribcage and leaving a grievous wound! The crackling red spiritual spear controlled by the hooded orc floats over towards Snap and stabs at the kenku but is unable to land a blow.

    Tuhrrad takes 15 damage!
    Faladriel and Galdr are up, then the last regular orc, then Szass

  23. - Top - End - #83
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    Galdr
    Level 3 Inventor Wizard | AC:15 | Slots: 1/2, 2nd level | HP: 21/21 | PP: 12, PI: 15
    Superior Darkvision: 120 ft.
    Flux: Owl Familiar (Fly 60 ft. | Keen Senses | Flyby)

    Galdr steps toward the injured orc from behind, moving against the far wall. He chants gnomish and his suit hums as blue energy pulses on its cables. He raises his gauntlet and a pale blue beam rips toward the orc.

    As Galdr’s suit is charging, his owl dive-bombs the orc from above. It peels away into the cloud as the beam emits from Galdr’s hand.


    Spoiler: Actions
    Show
    Galdr casts Ray of Frost. Attack and damage rolls: (1d20+5)[23] (1d20+5)[12], (1d8)[6]

    Flux uses a flyby Help action against the orc facing Snap to grant advantage on Ray of Frost before flying back high and deep into the Fog Cloud.


  24. - Top - End - #84
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    HalfOrcPirate

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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Fladriel will cast cure wounds on himself. (1d8+5)[11]
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  25. - Top - End - #85
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Galdr's cold beam of energy hits the orc as Flux harasses the enemy, hitting the orc in the back. The orc, already badly injured, falls to the ground as a layer of frost coats his back and he lets out a final breath.

    Faladriel's wounds glow a soft light as they heal up most of the way.

    Szass is up then Snap, then Tuhrrad.

  26. - Top - End - #86
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Seeing the Hooded Orc appear and noticing it directing the action of what also appears to be a Spiritual Weapon, Szass takes on the task of going cleric-á-cleric with it. Her own Spiritual Weapon floats around to strike at the Hooded Orc from the side, and she simultaneously steps up next to Turrhad as well, driving with her own yklwa. "You ok, Mr. Horns?"

    Spoiler
    Show
    Bonus action Spiritual Weapon attack: (1d20+5)[19] and damage (1d8+3)[11] force

    Yklwa: (1d20+4)[7] and damage (1d8+2)[3] piercing

  27. - Top - End - #87
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Snap, in a frenzy, moves to dart into the corner next to the red-hooded orc. He plants his feet and mimics the sound of a snorting bull, before thrusting upward aggressively with one of his shortswords.

    Spoiler: Attack
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    First shortsword attack:
    (1d20+5)[18] to hit, for (1d6+3)[4] piercing plus (1d6)[6] Sneak Attack

    Then, will spend a ki point for Flurry of Blows, going for a knee strike to the inside of the orc's right knee followed by an elbow to the gut:
    (1d20+5)[6] to hit for (1d4+3)[6] bludgeoning, and (1d20+5)[19] to hit for (1d4+3)[6] bludgeoning

  28. - Top - End - #88
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    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    "It's Tuhrrad, and I'm still standing."

    If the orc is still standing, he strikes out.
    Spoiler: Attack
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    Attack: (1d20+4)[13] dealing (1d10+2)[9] piercing damage
    Bonus action to shove: (1d20+4)[5] and (1d20+4)[13]

    If the shove succeeds he moves into the fog, toward the cage.

  29. - Top - End - #89
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    May 2009
    Location
    Easley, SC
    Gender
    Male

    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Szass's floating mace slams into the orc's shoulder as Snap ducks in from behind Tuhrrad to deliver a solid stab with his shortsword. The hit to the orc's knee is similar to kicking a solid tree, but the elbow to the orc's stomach knocks the wind out of it. This is only a moment of pain as the orc is able to duck under Tuhrrad's horns, robe catching and tearing to reveal a set of ringmail under the robe. As Tuhrrad goes to shove the orc back he finds his strength is matched at the moment. Tuhrrad being the most obviously injured and the biggest target, the hooded orc stabs with his main spear as his spiritual weapon attempts a prod from behind, but neither attack is able to leave a mark in Tuhrrad, though the impact of the spear just glancing off his armor, the Krynn can tell that if the orc's aim had been more centered it could have meant trouble for him.

    The orc sustains significant damage from the multiple attacks and looks very badly wounded.

    Faladriel, Galdr, then Szass, then back to the top of the round.

    Fog cloud ends in 3 turns.

  30. - Top - End - #90
    Barbarian in the Playground
    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Middle of Malik's Maze of Many Malicious Monsters [5e] INC

    Galdr
    Level 3 Inventor Wizard | AC:15 | Slots: 1/2, 2nd level | HP: 21/21 | PP: 12, PI: 15
    Superior Darkvision: 120 ft.
    Flux: Owl Familiar (Fly 60 ft. | Keen Senses | Flyby)

    Galdr’s owl shrieks from overhead and plunges down into the fray. As it swoops, Galdr strikes his gauntlets together. A pale green energy flows over the armor, which he releases as a pulse from his suit. A sickly green hand manifests and seeks to grasp the hooded orc.


    Spoiler: Actions
    Show
    Galdr casts Chill Touch. Attack and damage rolls: (1d20+5)[16] (1d20+5)[8], (1d8)[7]

    If the hit lands, orc cannot heal by any means until Galdr’s next turn.

    Flux uses a flyby Help action against the hooded orc to ensure advantage on Chill Touch before flying back high and deep into the Fog Cloud.


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