New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 6 of 6
  1. - Top - End - #1
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jul 2005
    Location
    Vancouver, BC, Canada

    Default Teaching the game to people in their late fifties and early sixties

    Interesting. More fumbling with rules. Less immediate violence. Much confusion over what to do with goblin prisoners. And one person was motivated to learn the game to keep her mind sharp!

    Light the lamp not the rat LIGHT THE LAMP NOT THE RAT!!!

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Nov 2005
    Location
    Worcestershire, UK

    Default Re: Teaching the game to people in their late fifties and early sixties

    Interesting point!
    Older newbies are often very different - their increased life experience tends to mean the game can play out quite surprisingly if you've only ever played with people who took it up in their teens.
    I introduced my other half to D&D in her twenties: she had some of the usual murderhobo traits from her PC gaming habits, but was a little more likely to try to engage in dialogue with the enemy / NPCs.
    Again, later I introduced some other players in their early 30s to D&D, and the levels of diplomacy and trickery instead of violence were striking.

    It's almost as if people who have some life experience don't actually like to resort to killing!

    I think the d20 system has a little to answer for here: hit points mean that we generally have only one outcome in combat - death. Someone gets killed, NPC or PC, and that's how the confrontation is resolved. It's not that the game doesn't allow other types of play, it just that the majority of the rules steer you towards combat.
    Imagine if someone sat down to play a game of chess with you, and their opening move was to engage in negotiations.
    Of course, RPGs are played with a GM, so there's an improvisational adaptive element inherent in the game, but I hope you understand my analogy: when you present lots of rules for fighting, you'll tend to get lots of fighting in your game.

  3. - Top - End - #3
    Ettin in the Playground
    Join Date
    Feb 2012

    Default Re: Teaching the game to people in their late fifties and early sixties

    I was surprised to find that my tween niece and her mother/my sister were so bloodthirsty in their first game. My father was hamming it up as a wandering minstrel, and I had to keep him from stealing all the spotlight a few times. My mother was terribly worried about doing something 'wrong', which might hurt the team or the game. My brother-in-law was very focused on the mechanics and gaming out the most effective ways to go about things. And my other niece was very shy (and a little unlucky, sadly), and I'm still not entirely certain how I'm going to get her to come out of her shell. Maybe a cute dog...
    Last edited by hymer; 2019-06-03 at 06:41 AM.
    My D&D 5th ed. Druid Handbook

  4. - Top - End - #4
    Titan in the Playground
     
    Daemon

    Join Date
    May 2016
    Location
    Corvallis, OR
    Gender
    Male

    Default Re: Teaching the game to people in their late fifties and early sixties

    Having taught D&D to a lot of people across the age spectrum, I find little correlation between age and propensity to violence. My most bloodthirsty player has been a 17-yo girl. My LEAST bloodthirsty player has been a 16-yo male (playing a fighter who would do anything but hit people with his sword).

    I do find that my older players tend to be more genre savvy--didn't have to remind them to look for traps or any such thing. In fact, maybe a bit too genre savvy in some places.

    I'm curious to see the difference between playing with my siblings (all above 30 years old) and their children (mostly under 12). I'll be running two games at my upcoming family reunion. It turns out someone in every family has been learning to play, something I never thought was likely.
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
    Rogue Equivalent Damage calculator, now prettier and more configurable!
    5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
    NIH system 5e fork, very much WIP. Base github repo.
    NIH System PDF Up to date main-branch build version.

  5. - Top - End - #5
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jul 2005
    Location
    Vancouver, BC, Canada

    Default Re: Teaching the game to people in their late fifties and early sixties

    Oh one other thing: we played outdoors in the sunny backyard. No basements here!

    Light the lamp not the rat LIGHT THE LAMP NOT THE RAT!!!

  6. - Top - End - #6
    Bugbear in the Playground
    Join Date
    Nov 2016

    Default Re: Teaching the game to people in their late fifties and early sixties

    Quote Originally Posted by Particle_Man View Post
    Interesting. More fumbling with rules. Less immediate violence. Much confusion over what to do with goblin prisoners. And one person was motivated to learn the game to keep her mind sharp!
    Some of the folks I play with are close enough to that. As I get older sometimes I'm a bit grouchier and more particular to.

    To ad in suggestions:

    Everyone can have this problem but its more likely as we age. Sometimes these character sheets can be a bit crowded for my tastes. If yours is difficult to read when you're in poor light, tired or have some sinus issues, its probably difficult to read if you need glasses.

    Make sure to find a good balance between the "rule of cool" and being particular with the rules. As I 'mature' I'm more and more sure I'm right or things should be a certain way.



    On the positive side, when medical situations or real life responsibilities don't intervene my older friends are more reliable. Sure us responsible folks may have to miss when we have to bail our grandkid out of jail or have our prostate examined but we also are better at making schedules and getting to bingo night or the game.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •