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  1. - Top - End - #1
    Barbarian in the Playground
     
    RedWizardGuy

    Join Date
    Apr 2015

    Default Inscribe magical Tattoo (feat)

    https://www.d20pfsrd.com/feats/item-...item-creation/

    I cannot decide if this feat is borderline broken or plain pointless.
    On one hand it combines "scribe scrolls" and "craft wonderful items" in a single feat, it makes your magic items harder to steal/lose, easier to hide and allows you to equip a tattoo and a common magic item in the same slot.
    On the other hand the increase price makes this items as expensive as if you would buy them, making the entire crafting process pointless in most situations.
    Last edited by Selion; 2018-10-18 at 03:56 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2010

    Default Re: Inscribe magical Tattoo (feat)

    It all depends on how you implement the tattoos in your game, just like with anything else. Magical tattoos can be stolen relatively easily and it simply takes a 1st level spell (Transfer Tattoo) and a failed saving throw.

    The major limiting factor is that while you might be trying to mimic the effects of a wondrous item, you must have a permissive GM/DM. Duplicating some (or many) of the abilities of a wondrous item is going to involve research and that it entirely outside the realms of player command.

    On a side note, I love the Inscribe Magic Tattoo feat. Especially when you use the Transfer Tattoo spell to move the tattoo onto an animal companion, or other fleshy companion, that normally can not (or will not) use or wear magic items.

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