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Thread: Fail-forward combat
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2018-11-21, 06:31 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: Fail-forward combat
I'm definitely on the "plot-level setback" side. I usually plan relatively few combats. One per session, occasionaly two, and usually a few ways to not have that combat. Mostly, I try to plan my adventures out as trees, and a combat is usually a branching point:
-The PCs kill the villain
-The PCs take the villain prisoner
-The VIllain escapes
-The PCs escape, but the villain wins
-The villain wins, the PCs are defeated
-The PCs never meet the villain
As usual branching points, with a few notes on what might happen on each one.Resident Vancian Apologist