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  1. - Top - End - #811
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    I cannot help but notice things are have become quiet in ths game. Anyone who's not DrK: any actions?
    As far as I know, we set out on a path through the tunnels. Lebwen is messing with the bugs on the wall because he is curios sort, and you just asked to check that Justin doesn't currently have Scent, meaning we are just about to be ambushed.

    Or were we still at the "pick a tunnel" stage? Lizuga is going to defer to Justin on that.
    Semper ludens.

  2. - Top - End - #812
    Ettin in the Playground
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    Default Re: Rise of the Runelords OOC

    Sorry, hadn't realised. Post incoming.

  3. - Top - End - #813
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    ...and you just asked to check that Justin doesn't currently have Scent, meaning we are just about to be ambushed.
    Sorry, that wasn't the reason I asked. Moved you on.

  4. - Top - End - #814
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    Default Re: Rise of the Runelords OOC

    I'm bad with names... do we want to act like we were sent here by the lady that was working with the Boggards earlier? The seem to have left on good terms. No problem killing them, but having us choose if/when to attack would always be to our advantage. They might give us some more information on what she was looking for and doing here.

  5. - Top - End - #815
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Erloas View Post
    I'm bad with names... do we want to act like we were sent here by the lady that was working with the Boggards earlier? The seem to have left on good terms. No problem killing them, but having us choose if/when to attack would always be to our advantage. They might give us some more information on what she was looking for and doing here.
    Thats not a bad idea. Can say that the lady sent us and to show us the way to the lighhouse
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #816
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    Default Re: Rise of the Runelords OOC

    Who's going to speak Boggard?

  7. - Top - End - #817
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    Who's going to speak Boggard?
    Hmm, that may be a problem!
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #818
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    Default Re: Rise of the Runelords OOC

    Lizuga could ready all of her Radiant Dawn maneuvers before going in. As I understand it, a ray that does force damage works against swarms. But that is entirely player knowledge metagaming, so i wont.
    Semper ludens.

  9. - Top - End - #819
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    Default Re: Rise of the Runelords OOC

    The bugs don't seem particularly jumpy, so you think you have a good chance. Still, decide whether you run or hustle before you open the spoilers.

    Spoiler: If you run
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    It'a Acrobatics DC 0, rolled, to avoid a fall by slipping on squished bugs.
    It's also Reflex DC 10 modified by +/- 2 for each 5 foot of base speed less/more than 30 to avoid taking 1d6 damage.
    Spoiler: If you hustle
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    It's Reflex DC 15 modified by +/- 2 for each 5 foot of base speed less/more than 30 to avoid taking 1d6 damage, two times.

  10. - Top - End - #820
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    Default Re: Rise of the Runelords OOC

    Spoiler: Lizuga Running
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    Acrobatics - (1d20-1)[16], Reflex - (1d20+2)[15], -4 for speed 20.
    Semper ludens.

  11. - Top - End - #821
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    Default Re: Rise of the Runelords OOC

    Spoiler: Jumping Justin
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    Justin will run and use Leaping Dragon to try and jump over things
    Acrobatics (1d20+21)[40]

    Reflex Save (1d20+5)[7] DC 6? for the 40ft base speed in the primal hunter stance

    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #822
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    Default Re: Rise of the Runelords OOC

    Spoiler: Hustling Iris
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    Reflex DC 15 (1d20+6)[14] (incl. guidance) or (1d6)[2]

  13. - Top - End - #823
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    Default Re: Rise of the Runelords OOC

    Spoiler
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    Itis Ref (1d20+6)[21] (incl. guidance) or (1d6)[1]
    Lebwen Acrobatics (1d20-2)[5] and Ref (1d20+1)[15] or (1d6)[5]

  14. - Top - End - #824
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    Default Re: Rise of the Runelords OOC

    Justin gets 10 healing. Allies within 35' of lizuga heal 4 when they hit an enemy, but only 1/round each.
    Semper ludens.

  15. - Top - End - #825
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    Default Re: Rise of the Runelords OOC

    The hammer takes (3d6)[16] damage, minus its hardness.

  16. - Top - End - #826
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    Default Re: Rise of the Runelords OOC

    Thanks for the healing, that was a painful surprise from the lady statues
    Thanks to Emperor Ing for the nice Avatar

  17. - Top - End - #827
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    the hammer takes [roll0] damage, minus its hardness.
    1 hp from broken :-d
    Semper ludens.

  18. - Top - End - #828
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    1 hp from broken :-d
    Thank goodness for the +1 weapons or would fragments of swords everywhere
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #829
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    Default Re: Rise of the Runelords OOC

    Everyone gets +2 [morale] to attack and damage, and 12 Temp HP.
    Semper ludens.

  20. - Top - End - #830
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    Default Re: Rise of the Runelords OOC

    crit? (1d20+10)[17] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +2 Encouraging Roar, +2 Naturalist) damage (1d8+4)[8](1d8+4)[10]

  21. - Top - End - #831
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    crit? [roll0] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +2 Encouraging Roar, +2 Naturalist) damage [roll1][roll2]
    I think you are short-chaning yourself. Bow crits are *3.
    Semper ludens.

  22. - Top - End - #832
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    Default Re: Rise of the Runelords OOC

    That's why there are two rolls here, in additin to normal damage. That's not as I would roll it, but x3 anyway.

  23. - Top - End - #833
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    Default Re: Rise of the Runelords OOC

    Lebwen's sword takes (3d6)[10] minus its hardness.

  24. - Top - End - #834
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    Default Re: Rise of the Runelords OOC

    So a critical threat (1d20+11)[26] and if confirmed an extra (1d6+7)[10] damage
    (I love that pathfinder constructs and undead lost their critical immunity)
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #835
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    Default Re: Rise of the Runelords OOC

    Sorry, didn't realise it was back around to me again.

    (I love that pathfinder constructs and undead lost their critical immunity)
    Yep it is much better!
    Last edited by Ghostfoot; 2021-02-19 at 04:37 AM.

  26. - Top - End - #836
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by DrK View Post
    So a critical threat [roll0] and if confirmed an extra [roll1] damage
    (I love that pathfinder constructs and undead lost their critical immunity)
    @U-B: if the 26 confirmed then it was a quit
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #837
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    Default Re: Rise of the Runelords OOC

    Broke my damage roll (2d6+7)[14]

    Also, with that hardness damage my rapier is now broken so is that -2 hit/dam?
    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #838
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by DrK View Post
    .Also, with that hardness damage my rapier is now broken so is that -2 hit/dam?
    Yes. It also reduces the crit to plain x2.

  29. - Top - End - #839
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    Yes. It also reduces the crit to plain x2.
    Better change back to my back-up shortsword rather the now slightly bent rapier
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #840
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    Default Re: Rise of the Runelords OOC

    knowledge arcana
    (1d20+10)[25]
    (1d20+10)[24]

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