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  1. - Top - End - #451
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    Default Re: Rise of the Runelords DICE

    Channel negative energy (2d6)[9] will DC 15 half

  2. - Top - End - #452
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    Default Re: Rise of the Runelords DICE

    Something stealth: (1d20+11)[19]
    Something perception: (1d20+0)[4]

  3. - Top - End - #453
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    Something stealth: (1d20+11)[12]

  4. - Top - End - #454
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    Default Re: Rise of the Runelords DICE

    Hewitt handle animal: (1d20+3)[6]

  5. - Top - End - #455
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    Default Re: Rise of the Runelords DICE

    Laurelata: (1d20-1)[5] for (1d6)[1]
    Marius: (1d20+1)[11] (OR 7+1) for (1d6)[3]
    Hewitt handle animal: (1d20+3)[21]
    Eage charge talon: (1d20+5)[19] Damage: (1d4)[1]

  6. - Top - End - #456
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    Default Re: Rise of the Runelords DICE

    Explosion: (1d6)[3]

  7. - Top - End - #457
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    Default Re: Rise of the Runelords DICE

    Shadow: (1d20+4)[23] touch for (1d6)[4] strength
    Shadow: (1d20+4)[23] touch for (1d6)[4] strength
    Shadow: (1d20+4)[20] touch for (1d6)[4] strength

  8. - Top - End - #458
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    Default Re: Rise of the Runelords DICE

    Hewitt know (arcana): (1d20+5)[16]

  9. - Top - End - #459
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    Shadow: (1d20+4)[7] touch for (1d6)[1] strength
    Shadow: (1d20+4)[8] touch for (1d6)[4] strength
    Shadow: (1d20+4)[21] touch for (1d6)[1] strength

  10. - Top - End - #460
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    Default Re: Rise of the Runelords DICE

    Quote Originally Posted by Erloas View Post
    assuming elemental touch does anything in this case, not working for the extra attack
    Elemental touch works for extra damage only, but it does not prevent you from using spell combat with any other appropriate spell, so if you want that, you can do that (cast defensively and get an extra attack against the other shadow - this one had enough).

  11. - Top - End - #461
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    Default Re: Rise of the Runelords DICE

    Hewitt know (arcana): (1d20+5)[24]

  12. - Top - End - #462
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    Shadow: (1d20+4)[19] touch for (1d6)[4] strength
    Shadow: (1d20+4)[21] touch for (1d6)[2] strength

  13. - Top - End - #463
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    Shadow: (1d20+4)[17] touch for (1d6)[4]

  14. - Top - End - #464
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    Shadow: (1d20+4)[10] touch for (1d6)[5]

  15. - Top - End - #465
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    Thrown chalice: (1d20+3)[13] for (1d6)[3]

  16. - Top - End - #466
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    Something invisible stealth: (1d20+1)[15]

  17. - Top - End - #467
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    Thrown statue: (1d20+3)[17] for (1d6)[1] vs either Laurelata or Taz ((1d2)[1])

  18. - Top - End - #468
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    Default Re: Rise of the Runelords DICE

    Missed some dice: (2d6)[7]

  19. - Top - End - #469
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    Init:
    Crabhelm: (1d20+3)[6]
    Justin: (1d20+4)[11]
    Lizuga: (1d20+1)[17]

  20. - Top - End - #470
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    Adalbert init: (1d20+4)[15]
    Iris init: (1d20+7)[16]
    Lebwen init: (1d20+0)[18]

  21. - Top - End - #471
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    Thrown bench: (1d20+3)[6] for (2d6)[4]

  22. - Top - End - #472
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    Crab grab: (1d20+10)[15] for (1d4+6)[9] grapple (1d20+14)[25] constrict (1d4+6)[9]
    Crab grab: (1d20+10)[18] for (1d4+6)[7] grapple (1d20+14)[21] constrict (1d4+6)[8]

  23. - Top - End - #473
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    Thrown bench: (1d20+3)[14] for (2d6)[4]

  24. - Top - End - #474
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    Thrown platter: (1d20+3)[21] for (1d6)[3]

  25. - Top - End - #475
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    Handle animal: (1d20+3)[6]

  26. - Top - End - #476
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    Default Re: Rise of the Runelords DICE

    Dog will: (1d20+1)[20]
    Thrown dog: (1d20+3)[20] for (1d6)[3]

  27. - Top - End - #477
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    Dog will: (1d20+1)[7]

  28. - Top - End - #478
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    Default Re: Rise of the Runelords DICE

    Laurelata perception: (1d20+7)[14]
    Hewitt perception: (1d20+0)[12]
    Jessica perception: (1d20+2)[19]
    Tazmara perception: (1d20+5)[8]
    Marius perception: (1d20+6)[23]
    Walking corn stealth: (1d20+12)[15]

    Laurelata init: (1d20+9)[12]
    Hewitt init: (1d20+2)[9]
    Jessica init: (1d20+2)[5]
    Tazmara init: (1d20+2)[20]
    Marius init: (1d20+2)[14]
    Walking corn init: (1d20+2)[20]

  29. - Top - End - #479
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    Default Re: Rise of the Runelords DICE

    Marius survival: (1d20+6)[15]

  30. - Top - End - #480
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    Default Re: Rise of the Runelords DICE

    Taz init vs corn init: (1d2)[2]

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