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  1. - Top - End - #1
    Dwarf in the Playground
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    Jun 2017

    Default What to Put in Your DM Cheat Sheet on PCs?

    I'm about to start a new home-made campaign of 5e and am looking at improving my DM'ing in a couple areas. One idea I read on the forum was a cheat sheet on each PC containing information like appearance, how NPCs react to them and motivations/goals. In the past my notes on PC's end up scattered so I think it would help me to formalize the cheat sheet. Please let me know if you have used something like this, and if so what fields you included.

    Below are the fields I think I will need, but please give feedback if you see any gaps.
    • PC Name
    • Appearance
    • Gear
    • Personality (This one maybe should be split into a couple different categories)
    • Motivations/Goals
    • Relationships with NPCs
    • General Notes
    If at first you don't succeed, fail spectacularly.

  2. - Top - End - #2
    Barbarian in the Playground
     
    DrowGuy

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    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Player Name
    AC
    HP
    Passive Perception/Insight
    Important Relationships
    Important Story notes
    ~I have never met a man so ignorant I could learn nothing from him~ Galileo
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  3. - Top - End - #3
    Ettin in the Playground
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    Jun 2015

    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    I have no idea.
    I put random stuff such as their possessions or their initiative.

  4. - Top - End - #4
    Barbarian in the Playground
     
    RogueGuy

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    Jul 2014

    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Relevant combat data (short hand) and whatever perception equivalent the game has. Perception type rolls are the most common roll in any game I run.
    the first half of the meaning of life is that there isn't one.

  5. - Top - End - #5

    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Scenes I want to see with them, that can be slotted in in appropriate moments.

    Things like "Heinrich's drunkard father leans on him for money." or "Elsa's room being invaded during the night by a thief that sets off her alarm ward."

  6. - Top - End - #6
    Dwarf in the Playground
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    Jun 2017

    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Quote Originally Posted by Koo Rehtorb View Post
    Scenes I want to see with them, that can be slotted in in appropriate moments.

    Things like "Heinrich's drunkard father leans on him for money." or "Elsa's room being invaded during the night by a thief that sets off her alarm ward."
    I really like that one!

    My old DM just recommended character fates/prophecies in case they talk to a seer or something.
    If at first you don't succeed, fail spectacularly.

  7. - Top - End - #7
    Bugbear in the Playground
     
    LordCdrMilitant's Avatar

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    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Maximum Wounds and Current Wounds
    Ballistic Skill / Weapon Skill
    Damage for most commonly used weapons
    Movement increments [Half/Full/Charge/Run]

    That's about it.

    While my players should know their own weapon damages, I have to look up the damage of a Krak Missile about twice a session.
    Also: "How far can I move?"
    Last edited by LordCdrMilitant; 2018-11-30 at 03:43 PM.
    Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!

  8. - Top - End - #8
    Ettin in the Playground
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    Jun 2015

    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Quote Originally Posted by LordCdrMilitant View Post
    Maximum Wounds and Current Wounds
    Ballistic Skill / Weapon Skill
    Damage for most commonly used weapons
    Movement increments [Half/Full/Charge/Run]

    That's about it.

    While my players should know their own weapon damages, I have to look up the damage of a Krak Missile about twice a session.
    Also: "How far can I move?"
    Wow they use a lot of krak missiles.
    How did they get so high ranked(or gained such influence)?
    And how far can I move is a very important question in such grimdark world filled with war and tactical backtracking.
    Last edited by noob; 2018-11-30 at 04:09 PM.

  9. - Top - End - #9
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    I just have a copy of my PC's character sheet on my laptop. Helps when they forget at home
    Optimizing vs Roleplay
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  10. - Top - End - #10
    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    In addition to what others have posted, what kinds of special senses they might have (such as darkvision or permanent see invisibility) if any, and what languages each one speaks.
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  11. - Top - End - #11
    Titan in the Playground
     
    AssassinGuy

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    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Pretty much any stat that you think will get referenced a lot is a good thing to have recorded. AC, saves, etc are the obvious ones, but it can also be helpful to know, say, the maximum range on their favorite weapon or spell. Part of this is table specific, and only you can decide what the threshold for frequency is as far as what to record, but if you find yourself asking for a stat frequently, its probably a good idea to just cut to the chase and write it down.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  12. - Top - End - #12
    Firbolg in the Playground
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    Oct 2011

    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    So, as a programmer, I only wrote down my interface to the character: name, AC, and any special senses that they possess. EDIT: "Appearance" and "relationships with NPCs" is part of the interface that I try to keep in my head - writing it down might not be a horrible idea.

    Anything else is bad coding practices.

    Quote Originally Posted by KillianHawkeye View Post
    In addition to what others have posted, what kinds of special senses they might have (such as darkvision or permanent see invisibility) if any, and what languages each one speaks.
    Huh. Someone actually got this. Kudos!
    Last edited by Quertus; 2018-11-30 at 11:36 PM.

  13. - Top - End - #13
    Bugbear in the Playground
     
    RangerGuy

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    Jul 2017

    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Passive stuff that you want to use to just modify the descriptions for information you give out without rolling for it (Int and knowledge skills, Perception, Insight, Backround)
    Things you may want to use passive checks for to keep things secret (Stealth, Deception).
    Personality Traits depending on how you implement Inspiration.

  14. - Top - End - #14
    Dwarf in the Playground
    Join Date
    Jun 2017

    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Quote Originally Posted by Quertus View Post
    So, as a programmer, I only wrote down my interface to the character: name, AC, and any special senses that they possess. EDIT: "Appearance" and "relationships with NPCs" is part of the interface that I try to keep in my head - writing it down might not be a horrible idea.
    See, I do front-end, I have no idea what information is on my cheat sheet but it looks very pretty!



    I ended up putting: Appearance, Background, Disposition, Gear, Proficiencies, Goals, Fates, Relationships with NPCs, and an event table. I haven't put any stats since I have found I do a good job remembering them off the top of my head (often better than the player themself).
    Last edited by Grimmnist; 2018-12-01 at 01:21 PM.
    If at first you don't succeed, fail spectacularly.

  15. - Top - End - #15
    Bugbear in the Playground
     
    LordCdrMilitant's Avatar

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    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Quote Originally Posted by noob View Post
    Wow they use a lot of krak missiles.
    How did they get so high ranked(or gained such influence)?
    And how far can I move is a very important question in such grimdark world filled with war and tactical backtracking.
    My Black Crusade party stole a missile launcher and a Centaur full of ammunition.

    My Dark Heresy parties tends to visit IG fortress planets and demand things. I generally rule that the if it's on the IG special or heavy weapons list in the codex, it's widely available enough IG fortress/armory planets.
    Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!

  16. - Top - End - #16
    Bugbear in the Playground
     
    Cealocanth's Avatar

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    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    On a 3x5 notecard.

    PC name, Player Name
    AC, Max HP, Tally markers for hits until down, Damage output by die.
    Passive Perception. Proficient skills.
    Literal or theoretical strengths and weaknesses.
    Things that the player gets upset at you if you fail to do, mention, allow, or cause that thing. ("Player X likes to cinematically describe his spellcasting.", "Player Y wants his familiar to make cheeky comments.", etc.)
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  17. - Top - End - #17
    Titan in the Playground
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    Oct 2010
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    Dallas, TX
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    Default Re: What to Put in Your DM Cheat Sheet on PCs?

    Basic stats and saving throws.

    Any aspect of a magic item that they don't know about, or that activates without their decision (curses, geases, etc.).

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