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Thread: Dragon heist - Impressions
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2018-12-11, 07:42 AM (ISO 8601)
- Join Date
- Mar 2017
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Dragon heist - Impressions
So, our group (4 PCs 1 DM) is looking to move on from our current campaign and the DM is looking into where we as a group will go next. For those that have played it, what are you impressions of Dragon heist?
We are a group tend to be better (and seem to enjoy more) in the combat and exploration tiers than the social tiers. Do you think dragon heist will be boring for a group like that?Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2018-12-11, 08:12 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Dragon heist - Impressions
I love Dragon Heist. It's pretty awesome, if far from flawless and definitively not for beginning DMs. They really give you a living, breathing city and give you the chance to affect it.
There is exploration and combat (especially if you count investigating all over a city as exploration), but what do you mean about doing better at those than social? As in, is your group bored by social stuff, or just everything goes wrong when there is an attempt? How does your DM handle social stuff?Last edited by Unoriginal; 2018-12-11 at 08:13 AM.
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2018-12-11, 08:22 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: Dragon heist - Impressions
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2018-12-11, 08:28 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Dragon heist - Impressions
Well, in that case... I wouldn't recommend it, but maybe give it a shot? You'll probably be bored, but maybe it will click and interest you.
The various characters are what makes Dragon Heist, aside from the city. If there is awkwardness there, or if you avoid them, you're missing a lot of the fun.
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2018-12-11, 08:41 AM (ISO 8601)
- Join Date
- Dec 2017
Re: Dragon heist - Impressions
I'd say it depends on the DM. Our group isn't great at social stuff either. Sometimes not the other things as well since our resident Sorcerer has managed to cast sleep and web both on party members, but that's a different topic. But regardless our DM has managed to keep the adventure moving along at a good pace and I don't think anyone in the group has felt bogged down with the social aspect. I personally am really enjoying it.
Last edited by n00b; 2018-12-11 at 08:42 AM.
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2018-12-11, 08:45 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: Dragon heist - Impressions
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer