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  1. - Top - End - #271
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    ~Corvus~'s Avatar

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kyuden Gotei - Barracks, North Entrance
    "It was truly an honor to meet you on the battlefield." Okewa ends his conversation with Donovan and bows respectfully. There is little need to linger, and he has a barracks to guard with the other man nearby.

    A wind blows from the roof. Half-dried maple leaves, carried there several days previously, mingle with the present scents of the ocean, drift to the guard's knees and blow through the street. Few people pass this way; some noble men and women, a trainee from the academy going to Tenshukaku, a few soldiers. Most pass north of here, through the larger gates only closed on occasion, a full block away.
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  2. - Top - End - #272
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    The beast's everything goes into this attack. Yhrashnal's wings nearly smash the the wall apart as he propels himself off the roof with a jump forceful enough to outright crush a man to death. The Uncrowned Slaughter comes into his hands and the foulness of its poison stings the air as he finds yet another weapon to bring to bear against this man. When he reaches the end of his flight Yhrashnal's swing is forceful enough to bring his body to a full stop, proper form be damned! This man is not worthy of his grace!

    This man must suffer!

    Spoiler: OoC
    Show
    HP: 92/92 (-18 Max con damage)
    AC: 18(-3 con damage, -2 Charge)
    --
    Swift? Action: Yhrashnal Envenoms Uncrowned Slaughter, expending a Hexblade Curse ability to do so. The blade remains poisoned for 1 minute, Fort save DC 14.
    Remaining Poison duration: 9 rounds
    --
    Yhrashnal Draws his Uncrowned Slaughter and Charge attacks the Samurai.

    Attack: (1d20+18)[35] (+2 Charge)
    Damage: (1d10+19)[25]
    Poison Initial Strength Damage: (3d4)[7]
    ---
    Barghest Despair aura is active; upon ending his turn adjacent to Yhrashnal the Samurai must make a will save DC 16 or suffer -2 to various rolls as per Crushing Despair.
    Last edited by Doxkid; 2019-05-18 at 07:40 PM.

  3. - Top - End - #273
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kyorlin

    Watches as the monk beast leaves, wonder where he is going, guess I'll have to carry this puts away his rope and shoulders the basket of Uga and follows the beast out at a walking pace and continues as best he can.
    Last edited by WarHunter; 2019-05-19 at 01:52 AM.

  4. - Top - End - #274
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Donovan takes a lengthy time to examine the item offered, answering the guardsman's question with only silence. He is led to ponder the voice's exact goal for him, as this man seemed honorable insofar as Donovan understood the term. He only hoped that he could still help Okuno after the shapeshifter was done with him.

    "Your gift is appreciated...
    But more is desired. An encore of sorts.
    "

    Not wishing to intervene in the seething vengeance which immediately ensues his words, Donovan instead takes action against the other nearby guard, seeking to overwhelm his sensibilities and likewise prevent him from interfering.

    Spoiler: Mechanics
    Show
    Swift: project nauseating aura out to 30'; exclude allies and Okuno from it, assuming I'm able to freely count him as an 'ally'
    anyone affected by it must make a DC 17 Fort save at the start of their turn or be Nauseated for 1d4 rds (rolled separately for each person failing a save).

    Standard: Manifest Ego Whip against the other guard for 3 pp
    (1d4)[3] Charisma damage and Dazed 1 rd.
    DC 16 Will to halve the damage and negate the Daze

  5. - Top - End - #275
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kyuden Gotei - Barracks

    Okuno looks at Donovan askew when he's told that his gift is not enough. The man isn't prepared for the vengeance that descends upon him, or the flurry of bone; he looks confused at this...Oni who stabs him in the side and wrenches the sword out...and with a cursory look he sees his wound, the coating of blackened venom that splatters his wound, and his eyes focus.

    "You! You're not a monk at all! he looks over to his fellow guard who now vomits on the ground, entirely incapable of sounding an alarm. "What could...you oni possibly want from a tournament?
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  6. - Top - End - #276
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Not one to let a good ambush go to waste, Erus follow Donovan's lead and shoots a ray of frost at the other guard, letting the aura of his presence empower his newfound allies.

    Spoiler: For allies!
    Show
    Auras online within 60ft:
    Over the Top: +11 to damage rolls, Hit their faces HARD.
    Exercise Caution: +5 AC and +5 Initiative, But be quick about it.

    Spoiler: Action!
    Show
    Shoot undulating ray at guard + Freeze sign(swift):
    (1d20+8)[21] Touch, for (7d4+11)[23], + 11 penalty to dex for 3 rounds.
    Freeze Sign: DC 25 Fort save or be slowed for 1 round

  7. - Top - End - #277
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    "Not Oni. We are here to test you! Judge you! DESTROY YOU!

    Your dishonor will sire despair in this land!"


    Yhrashnal draws from the power freely offered by Erus. He draws from the madness of Rage and Hunger within; from his mastery of the sword; from his own endless potential. Four slashes of his Uncrowned Slaughter are sent out to the armor of this Samurai, allowing the man's fate to determine how he will fare, with the last throwing Yhrashnal off wildly off balance...and into position to slice at the man with his hindclaws, one and then the other, while Yhrashnal supports himself in a handstand with one hand and the heavy flaps of his borrowed wings. The assault ends with Yhrashnal springing closer to his enemy while the edges of his form loosen from his unchecked focus on destroying and devouring this man.

    It is very (un)fortunate that his current physical configuration allows him to try to do so twice!

    Spoiler: OoC
    Show
    HP: 92/92 (-18 Max con damage)
    AC: 25(-3 con damage, +5 Erus aura)
    --
    Uncrowned Slaughter Poison duration: 8 rounds
    --
    Swift Action: Mad Hunger. Gains 2 extra attacks, +20 speed, takes 30% extra damage.
    Remaining Duration: 2 rounds
    --
    Full attack!
    *Note: Even if Yhrashnal kills the Samurai early he will continue his attack on the dead body.

    Uncrowned Slaughter:
    Attack 1: (1d20+16)[23]
    Damage 1: (1d10+30)[32] (+11, Erus Aura), and Poison Fort save DC 14
    Poison Damage: (3d4+11)[18] (+11 Erus aura)
    -
    Attack 2: (1d20+16)[22]
    Damage 2: (1d10+30)[38] (+11, Erus Aura), and Poison Fort save DC 14
    Poison Damage: (3d4+11)[17] (+11 Erus aura)
    -
    Attack 3: (1d20+16)[30]
    Damage 3: (1d10+30)[40] (+11, Erus Aura), and Poison Fort save DC 14
    Poison Damage: (3d4+11)[20] (+11 Erus aura)
    -
    Attack 4: (1d20+16)[33]
    Damage 4: (1d10+30)[31] (+11, Erus Aura), and Poison Fort save DC 14
    Poison Damage: (3d4+11)[18] (+11 Erus aura)
    -
    Peck/Beak
    Attack: (1d20+14)[28] (-2 Multiattack)
    Damage: (1d8+16)[19] {Base of +4 from Secondary attack, +1 Savage Enhancement, +11 Erus Aura}
    -
    Bite
    Attack: (1d20+14)[24] (-2 Multiattack)
    Damage: (1d8+16)[22] {Size increased Die of 1d6->1d8, Base of +4 from Secondary attack, +1 Savage Enhancement, +11 Erus Aura}
    -
    Claw 1
    Attack: (1d20+14)[30] (-2 Multiattack)
    Damage: (1d6+21)[24] {Size increased Die of 1d4->1d6, Base of +9 since Barghest claws deal full STR, +1 Savage Enhancement, +11 Erus Aura}
    -
    Claw 2
    Attack: (1d20+14)[20] (-2 Multiattack)
    Damage: (1d6+21)[22] {Size increased Die of 1d4->1d6, Base of +9 since Barghest claws deal full STR, +1 Savage Enhancement, +11 Erus Aura}

    Last edited by Doxkid; 2019-05-20 at 09:11 PM.

  8. - Top - End - #278
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Although his initial attacks aren't enough to down Okuno, the rest of his flurried attacks break the man before he can strike back. With his beak, claws and bite of his many-limbed massacre, he manages to take what's a chain-armored man, rip apart the armor, and eat away his chest. Blood spatters over him, the door of the gatehouse, the area, and the lights of his eyes fade. There's only surprise and pain on his face, and as his fallen body enures the eating, the man next to him does little.

    The other guard looks up from the expunged contents of his stomach to Donovan...and feels his movements slowed. Barely able to move, uncertain of being able to talk, he backs against the barracks-wall and stares past the place where Okuno's body is mauled to unrecognizable bloodiness. Finally he croaks, "Attack! Oni!" He flinches at the weakness of his own voice and clears it to speak again.
    Last edited by ~Corvus~; 2019-05-21 at 03:45 PM.
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  9. - Top - End - #279
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kyuden Gotei - Slums

    Oshika looks at Kyorlin, carrying the deceased man in a sack, ready to leave. "Fine then. I'll stay here, then, to coax his spirit to a realm of penance. I will meet you by the docks at dusk with your companions. Will that be a reasonable?
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  10. - Top - End - #280
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Lifting an eyebrow at the sudden and very brutal attack Erusbeckons the remaining guard, calling on his desire for peace:
    "Come, forget about the others, it will all cease soon enough, join me in Winter'sembrace"

    Spoiler: Action!
    Show
    Luring call: DC 24 Will save or walk towards Erus and stops when within 5 ft as long as he maintains the effect by spending actions and (1d4)[2] rounds after.
    If it is taken through dangerous area it gets another save. It doesn't offer any resistance to Erus attacks.

  11. - Top - End - #281
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kyorlin

    yeah umm you just do what ever you want heads back towards this person Just keep what you have seen and heard in this room between us understand?

    Leaving again he is having seconds thoughts about trying to follow the swift beast, he heads back toward their quarters. Thinking about hiding his package are dashed away knowing his attempts would draw more attention.

    Once back in their room he puts the sack down in the far corner. He then tries to hail a servant to ask for an armorsmith.

  12. - Top - End - #282
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    The abomination finds only momentary satisfaction in devouring and dismembering his kill. His body slowly returns to his natural state as the rage is reigned in by his unmatched focus on delivering punishment unto those who stood beside this mortal.

    Yhrashnal, awash in gore, now turns his gaze upon the barracks. There are more mortals here. He has the means to kill them and he has the manpower to rampage as he pleases.

    "To guide mortals is one task. To kill the unworthy is as well.

    Swords and flesh. Souls and armaments. There is much to be gained. Let us make an example of these mortals."


    His men need only nod their heads and he will lead them to rampage through this place like a Fiendish Host through the Seven Heavens.
    Last edited by Doxkid; 2019-05-21 at 10:15 PM.

  13. - Top - End - #283
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    The other guard's gaze turns away from the blood and gore to the enchanting call of Erus. With a calmness unknown to him, he slowly makes his way over. Yrashnal faces the academy, ready to storm its doors, when some commotion gives him (some) reason to pause.

    Two armed men step outside the doors. They both wield tetsubo (greatclubs) studded with jade and bear well-maintained heavy plate, decorated by cloth. Their quick appraisal of the area brings them to confront Yrashnal, although they do look suspiciously at Donovan and Erus.

    One of the guards addresses Yrashnal,"You, Identify yourself! What have you done with Okuno! Are you to blame for all the commotion?

    Another guard decides that Erus is a reasonable bet as to why a guard is moving towards him. "Citizen, this guard is on duty! Release your magic now, and I can reduce what sentence you'll receive for interfering in his duties!
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  14. - Top - End - #284
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Snapping at the appearing guards with annoyance in his voice: "I'm keeping his mind calm, you should join him, embrace Winter."
    As he takes a single step to the side, leaving the fascinated guard between him and them, before he unleashes a freezing gale leaving the three guards and everything immediately next to them coated in frost.


    Spoiler: Actions!
    Show
    Swift action: Keep up luring call, 5 ft step: positioning so the three guards are all in the cone.
    Full round: Mystic Cold Wind - DC 24 Fort or take (1d20+11)[22] - EDIT I FORGOT TO ADD 11 damage from Erus aura and my modifier is +21 not +11... So the final damage is 43 because the modifier is supposed to be +32 instead of +21. and be slowed for one round, save halves damage and negates slow.
    Frozen Technique stance: If a creature would be Slowed, they also cannot take swift, immediate or free actions for the duration of the slow.
    Last edited by Tjallen; 2019-05-22 at 02:10 PM.

  15. - Top - End - #285
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    A blast of cold from this new voice-called rushes past, and Donovan follows close behind it. He grasps at the nearest still-alert guard.

    Spoiler: Mechanics
    Show
    Charge at nearest guard, other than the fascinated one.

    Slam: (1d20+12)[20] for (1d8+16)[21] damage (counting Erus's Aura)
    On hit, attempt to start a grapple and target must make DC 17 Fort save or be sickened (1d4)[4] rds.
    Grapple Check: (1d20+15)[23]

    -2 AC from charging
    EDIT: Also, Nauseating Aura: DC 17 Fort at the start of each foe's turn or be nauseated 1d4 rds
    Last edited by Anachronity; 2019-05-22 at 03:21 PM.

  16. - Top - End - #286
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    "Foolish mortal. I am that which slaughters Oni and man. I am RUIN!

    If you wish to stop my warriors you must slay me!"


    Yhrashnal springs forward opening the fight with a pulse of calamitous mystical energy and a slash of his envenomed Uncrowned Slaughter; with the other guard occupied by the newest follower of the Voice Called team Yhrashnal is free to match step with Donovan, interweaving his 'magic' and sword attacks with Donovan's attempts at bringing the guardsman to the ground.

    Spoiler: OoC
    Show
    HP: 92/92 (-18 Max con damage)
    AC: 23(-3 con damage, +5 Erus aura, -2 charge)
    --
    Uncrowned Slaughter Poison duration: 6 rounds
    --
    Mad Hunger (Gains 2 extra attacks, +20 speed, takes 30% extra damage).
    Remaining Duration: ends at start of next turn.
    -
    Despair aura: opponents ending their turn adjacent to Yhrashnal must Will save DC 16 or suffer 2 to various rolls, as per the spell Crushing Despair.
    --
    Bluff (1d20+12)[18] to deceive the opponent. It's not quite a standard use of the skill, being much closer to just a normal lie than feinting or whatnot, but it is intended to draw attention and enemy aggression.
    --
    Swift Action: Hexblade Curse: Will save DC 14 or suffer -2 to most rolls AND grant anyone rolling against him +2 to their roll.
    --
    Fullround: Charge attack with Envenomed Uncrowned Slaughter

    Attack: (1d20+18)[20] (+2 charge)
    Damage: (1d10+30)[40] (+11, Erus Aura), and Poison Fort save DC 14
    Poison Damage: (3d4+11)[22] (+11 Erus aura)
    Last edited by Doxkid; 2019-05-22 at 05:48 PM.

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kyorlin

    Having an idea, he waves down another servant to inquire about where are suspect of crimes are held before they are trialed and sentenced. Saying that he would like to help get some confession from them. He never goes farther than a step outside the door to his quarters.
    Last edited by WarHunter; 2019-05-22 at 08:10 PM.

  18. - Top - End - #288
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    The Guard Yrashnal addresses endures both the crippling effects of Donovan's aura and the worst of Erus's fearsome cold wind. He faces his charge and levels his tetsubo at the charging mystical foe.

    The guard Donovan grabs finds himself unwilling to attack him, drops his weapon, and tries to move away ineffectually.

    The (third) guard, advancing towards Erus, finds himself still less-able to move, and, looking around, seems to wonder why he still walks towards this beckoning man.

    Spoiler: Combat
    Show
    Guard's AoO vs. Yrashnal: (1d20+12)[25] & (1d10+7)[13]+(1d6)[6]

    Guard's turn to attack! (1d20+12)[22] & (1d10+7)[9]+(1d6)[6]


    The other 2 guards you can see are Nauseated, so they keep their Dex to AC and can move but won't otherwise defend themselves.


    A head-and shoulders appears from a window on the top floor of the barracks. "Who said they're going to slaughter us? Men, Bring the oni here!! He points downwards from his perch and you can hear a clattering of people inside. "Bring the soderegarami!"

    Yrashnal and Donovan positioned close enough to the doors of the barracks, hear a clamor of men and arms. They shout to each other, gathering materials from inside.
    Last edited by ~Corvus~; 2019-05-23 at 07:42 PM.
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  19. - Top - End - #289
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Magistrates quarters

    Kyorlin

    Servant comes back with the location of the jail.
    Alright, sorry I should have asked you this at the time. Can you bring me a list of those individuals and their charges? I would like to get them to admit their guilt, as that is the job of a magistrate is it not?

  20. - Top - End - #290
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    "Come, mortals. Come!

    You stand beside the unworthy! You die beside the unworthy!"


    The charge-breaking guard draws first blood in this exchange, but Yhrashnal is not one to shy away from pain or injury. Yhrashnal allows the warclub to smash into his side without complaint, using this opening to slash twice with his envenomed sword; Yhrashnal has never been one to shy away from trading his blood for an enemy's, after all, and this unfortunate man will surely fall before he does. Yhrashnal's strange footwork breaks away from that of a swordsman abruptly as the Beast lunges forward to sink his fangs of that same unfortunate man with the pulses with the power of hatred bringing the madness of strength to Erus, Donovan and the Fiend-Beast himself.

    Spoiler: OoC
    Show
    HP: 77/92 (92 -25 Damage +5 Hardness +5 Fast Healing)
    AC: 25(-3 con damage, +5 Erus aura)
    --
    Uncrowned Slaughter Poison duration: 5 rounds
    Mad Hunger ends.
    -
    Swift Action: Quickened Rage, expending two uses for doubled bonuses. +4 Str, +4 Con, -2 AC, +2 Will saves
    --
    Despair aura: opponents ending their turn adjacent to Yhrashnal must Will save DC 16 or suffer 2 to various rolls, as per the spell Crushing Despair.
    --
    NEW HP: 89/104
    AC: 25(-3 con damage, +5 Erus aura, -2 Rage +2 Rage Con)

    --
    Full attack:
    Envenomed Uncrowned Slaughter
    Attack: (1d20+18)[35]
    Damage: (1d10+34)[43] (+11 Erus Aura), and Poison Fort save DC 14
    Poison Damage: (1d10+34)[42] (+11 Erus aura)*
    -
    Envenomed Uncrowned Slaughter
    Attack: (1d20+13)[14]
    Damage: (1d10+34)[42] (+11 Erus Aura), and Poison Fort save DC 14
    Poison Damage: (1d10+34)[42] (+11 Erus aura)*
    -
    Bite
    Attack: (1d20+16)[22] (-2 Multiattack)
    Damage: (1d6+12)[14]

    *Woops, messed up the poison damage rolls and the bite damage. Here is the poison roll and here is the bite damage.


    Spoiler: For allies
    Show
    Double'd Rage SLA: +4 morale bonus to Strength and Constitution, a +2 morale bonus on Will saves, and a -2 penalty to AC. This does not apply to Donovan, but Yhrashnal doesn't know that yet.
    Last edited by Doxkid; 2019-05-23 at 08:25 PM.

  21. - Top - End - #291
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Magistrate quarters
    The servant gives a noise of surprise but looks down. "O-of course, we don't keep prisoners on this island, but we do have an area for holding! If this is what the Imperial Throne needs, then yes, we can arrange this. Write material requests down on this paper and we'll bring you whatever people or supplies you need."
    Spoiler: Requests
    Show
    Put them in a spoiler like this and you'll get what's needed (within reason) to record their alleged crimes.


    Holding cells, outside the Docks

    That done, the servant brings Kyorlin to a small shelter just outside of the central docks. It's no more than a few cells, five in total, and each holds only a few people. There are twelve people in total. The servant announces to them, "This Magistrate is here to listen to your alleged crimes. You are lucky! The bearing of his signet ring means an old house, an influential one. Think of what he can do for you!" The servant hands him the keys and gives him a nod. "I'll alert the docks' guards about your presence here in case there's any screaming."

    Spoiler: The Ledger Reads:
    Show

    Cl #1 - (2) names unknown; indecent public worship, unacceptable godly wrath
    Cl#4 - Kistue Oano; Grand Theft & bribery | Okawa Togi; attempted treason
    Cl #6 - Yohokama Samora; Theft & treason | Yohokama Ebin; Arson & treason

    Cl #8 - Brothers (5) Hugama; Money-laundering, bribery, treason, insolvency

    Cl #9 - Ohawahiga, Shoto; Sodomy, rape, forgery & deception

    Last edited by ~Corvus~; 2019-05-24 at 08:37 AM.
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  22. - Top - End - #292
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Holding cells, outside the Docks

    The servant returns to the holding cells and demurely approaches Kyorlin. "Apologies to your excellence. If it pleases your Magistrate, this is a holding area before execution. It is a rare honor to have your excellence hear these criminal's story rather than a simple shaman. ... The Lady Moshi Okima visits these cells and executes the ones still alive, daily. She has archers train against those in these cells. As you can see here..."

    The servant points to the bottom of each cell. "You'll notice how each cell's bottom slants slightly to the center to a hole. This makes cleaning the cells easier. We bring the remains of what's left to the farmers nearby so they can have quality mulch.
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  23. - Top - End - #293
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    Magistrate quarters

    Alright let me leave a note for my fellow magistrates so they know where i have gone. Finding a piece of paper he first writes in high rokugan
    "For official Magistrates only, disobeying will be consider an act of treason and punished accordingly."
    Below that he write in low rokugan

    "For Magistrates eyes only, on pain of death."

    On otherside he writes in Oni
    "I left your meal in the corner, i will freshen it up for you if you need that, going to be a little black at first should wear off after a while. Going to the Docks to see to dilvering more of the same justice I have shown you earlier. Swordsman or your Monk friend are welcome to join me for a snack while we are down there. If the wax seal is broken before you broke it tread carefully.

    Folding the letter in a way so you only can see whats written in rokugan he grabs a candle and drips some wax on the the edge of the letter and seals it with his signet ring.

    That done he leaves the letter it seal up on the table. Goes over to the basket of Uga and plunges his hand quickly in and takes it right out depositing the innate drow magic onto the body so it emits darkness
    Spoiler: ooc
    Show
    darkess last for 70 minutes and is 20ft radius but is contained by the basket.


    Before he leaves he instructs to the servant no one that is not a magistrate or acompanying a magistrate may enter. No cleaning, no preparing meals or drink in advance.

    Small shelter near central docks

    Bids the servant farewell after including his list
    Spoiler: requests
    Show
    strong alcohol, cruel blades, needles, ropes, flint&steel, oil, ground pepper, local delicacies, 4 buckets of water, pulley block, hooks, bucket of itch/rash causing plants, and good quality pair of dastanas


    Alright while we wait for my supplies to get back does anyone want to confess to their crimes now?

    To the returning servant meat mulch? What do you grow in meat mulch? back in the underdark drow farm fungus and would use dead slaves to fertilize them but he thought these surface dwellers farmed "plants" mostly.

  24. - Top - End - #294
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Reaching out to the fascinated guard, Erus drains him of warmth, his very touch turning his flesh into powdered snow.
    "Join Winter, lose yourself in the cold, your eternal peace is near"

    Spoiler: Actions!
    Show
    Guard offers no resistance towards Erus
    Full attack on guard:
    Frostbite Touch 1 :
    To hit: (1d20+18)[36] for (1d8+22)[24] Cold + (1d8+11)[15] Untyped + (3d4+11)[19] Cold (Violent Freeze - Freeze Touch Me)
    Total: 58 damage.
    Frostbite Touch 2 :
    To hit: (1d20+18)[21] for (1d8+22)[26] Cold + (1d8+11)[13] Untyped + (3d4+11)[20] Cold (Violent Freeze - Freeze Touch Me)
    Total: 59 damage
    In all: 107 damage
    For each hit regain maneuver.
    If he survives, swift action to continue lure.
    Last edited by Tjallen; 2019-05-24 at 02:39 PM.

  25. - Top - End - #295
    Bugbear in the Playground
     
    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Donovan slowly crushes the unfortunate guard's bones with the terrible strength which Erus could evidently bestow. But the man's struggles seem a distant thing. The undead focuses inward, growing more in-tune with the serenity and its enigmatic yet perfect motion.

    Spoiler: Mechanics
    Show
    Free Scorpion's Grasp attack vs. grappled guard: (1d20+10)[21] for (1d8+16)[23] damage
    DC 17 Fort save or sickened for (1d4)[1] rds

    Wild Surge for +3 to Manifest Defensive Precognition for 10 PP
    Concentration to manifest while grappling (DC 21): (1d20+16)[31] and Skill Focus: (1d20+16)[22]
    Surge Roll (15 or less means enervation): (1d100)[54]

    Nauseating Aura: At start of their turn, enemies within 30' must make DC 17 Fort save or be nauseated 1d4 rds

  26. - Top - End - #296
    Troll in the Playground
     
    ~Corvus~'s Avatar

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kyuden Gotei - Barracks

    Donovan slowly begins to kill a guard that can only struggle. Cut off from air, he begins to struggle, but can't seem to do the deed. Sickened, naueated, his feeble attempts to do anything but move away are futile against the Drowned's assault.
    Spoiler: Actions vs Donovan
    Show

    Nauseated (3 rounds remaining) - must attempt to resist grapple to do anything
    (1d20+9)[20] (11 -2); if succeed, may not oppose (with 2nd grapple) b/c can only take MOVE actions.

    If the man fails this save, I'm going to consider him dying from the combination of his condition and Donovan's attacks.

    The soldier Donovan has pinned starts to thrash from his inability to breathe; he stops struggling, but is not dead.


    Erus watches a guard's body stripped away by the fell energy of his gaze. Armor, belts, Skin, muscle, bone, tendon, flesh all rapidly transition into fine powdered snow and blow away. The man makes no sound; he simply dies. All that are left are the metal bits, badly-broken chain armor, and his tetsubo, made of fine steel and jade studs. The metal mists, as in item that's extremely cold will do, but it seems otherwise intact.
    Spoiler: Dropped Tetsubo
    Show

    Without immunity to Cold, this item will deal 7d4 Cold damage (fort half) to the wielder for the next 3 rounds.

    This is a Masterwork Tetsubo, a Martial 2-handed weapon that deals 1d12 damage as a Medium-size weapon.
    Against anything with a Taint score, it becomes a +5 Superior Stunning Bane weapon; it deals an extra +1d12 damage & applies DC 21 Fort or the Tainted enemy will be Stunned for 1d4 rounds; On a successful save the enemy is Dazed for 1d4 rounds. The status effects do not stack; only the longest duration applies. (E.G: If you hit an enemy twice, Stunned it for 2 rounds then Dazed it for 4, it becomes Dazed for 4 rounds; If the Oni is undead (immune to stun& daze), it would still be Dazed for 4 rounds).


    The barracks doors open. Twenty soldiers charge out. The first ten all carry Tetsubo, and three charge each of Donovan and Erus; the latter have about 40 feet to Erus before they close.

    Four tetsubo-wielders each charge Yrashnal; behind them, the other ten men position themselves after the other four have absorbed the Beast's fury. Each of these ten men carry 10-foot poles intersected by branching prongs like a branch. They are ideally suited to give the user a means to pin someone down en-masse.

    Spoiler: Attacks!
    Show
    3x Tetsubo-wielders vs. Donovan
    (AoO) (1d20+10)[11] & (1d12+6)[14] --> Only this one gets close
    (AoO) (1d20+10)[30] & (1d12+6)[17]
    (AoO) (1d20+10)[25] & (1d12+6)[13]
    --> these 2 are Nauseated; their "attack" actions are interrupted.

    3x Tetsubo-wielders vs. Erus
    (AoO) (1d20+10)[29] & (1d12+6)[14]
    (AoO) (1d20+10)[11] & (1d12+6)[10]
    (AoO) (1d20+10)[24] & (1d12+6)[12]


    4x Tetsubo-wielders vs. Yrashnal
    (AoO) (1d20+10)[23] & (1d12+6)[8]
    (AoO) (1d20+10)[28] & (1d12+6)[7] HIT
    (AoO) (1d20+10)[18] & (1d12+6)[14]
    (AoO) (1d20+10)[26] & (1d12+6)[8] --> -2 attack & dmg

    10x Sodegarami vs. Yrashnal -
    (1d20+11)[19] & (1d6+4)[5] Subdual
    (1d20+11)[16] & (1d6+4)[6] Subdual
    (1d20+11)[14] & (1d6+4)[10] Subdual

    (1d20+11)[29] & (1d6+4)[8] Subdual
    (1d20+11)[29] & (1d6+4)[8] Subdual


    (1d20+11)[15] & (1d6+4)[10] Subdual
    (1d20+11)[15] & (1d6+4)[5] Subdual

    (1d20+11)[28] & (1d6+4)[10] Subdual
    (1d20+11)[26] & (1d6+4)[9] Subdual

    (1d20+11)[22] & (1d6+4)[9] Subdual (Attack re-rolled @ +10)

    Grapples are used to Aid Another; any "success" gives the main grappler a +2 to his grapple.
    here
    DC 29 vs Yama's "opposed"; THIS IS THE MAIN GRAPPLE; All other successful hits adds to THIS DC; he cannot attempt to break another grapple without FIRST beating THIS grapple.



    Two of those that would hit Donovan fall short of hitting him, drop their weapons, and fall over. The third reaches him, but misses his attack entirely.

    Only a single tetsubbo-wielder manages to break through Yrashnal's defences; two glance off each other's attack and the other doesn't swing hard enough. Of those wielding the poles, six of them fail to grasp at Yrashnal effectively, proving that it's often harder to coordinate attacks against a strange foe than expected; or perhaps it's simple unluck. Regardless, the last man nearly misses to grasp onto Yrashnal altogether--his pole tangles in others'--but at the last second he slams his pole down and connects with the beast, and with three others, attempts to hold him.
    Last edited by ~Corvus~; 2019-05-25 at 05:21 PM.
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  27. - Top - End - #297
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    Doxkid's Avatar

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    With so many enemies approaching the Beast finds the sword he was heretofore using more of a hindrance than a boon; the warriors who dare approach within his range are all met with one single palm, thrust out four times with force sufficient to slay sinners or shatter stone thanks to the unmatched destructive might Erus has provoked from the fiend.

    "COME!"

    As weapon after weapon locks down his position Yhrashnal presents his open hand to the crowd; with this simple gesture the weigh of his presence, and the implications of his power, press down upon those who stand before him. These men were fools to come here. They were fools to stand before this Beast of Punishment and expect to match his fury.

    The clever ones might take this chance to run. The lucky ones have already died and will not need to suffer his wrath...until he is finished with their brethren.

    Spoiler: OoC
    Show
    HP: 92/104 (89 +5 Fast Healing -7 damage +5 Hardness)
    Nonlethal damage: 13 (10-5 +9-5 +9-4)
    AC: 25(-3 con damage, +5 Erus aura, -2 Rage +2 Rage Con)
    --
    Attacks vs the AoO provokers in OoC.
    --
    Opposed Grapple check: (1d20+17)[34] vs Enemy roll of 29
    --
    Concentration check to use Crushing Despair SLA on the crowd.
    (1d20+23)[30] (17 + 6 grod BAB ruling) vs DC 15 +4(Spell Level) +Highest Enemy BAB

    Crushing Despair (Enchantment) (Compulsion) [Mind-Affecting]: Will save DC 16 or suffer -2 to most rolls for enemy. Lasts 6 minutes.
    --
    Mad Hunger applies to the AoO attacks to heal Yhrashnal for 20% of his damage dealt: 99 damage->20 healing
    -
    HP: 104/104 (92 HP +12 Healing)
    Nonlethal damage: -5 (-13 subdual +8 healing)


    Spoiler: Allies
    Show
    Double'd Rage SLA: +4 morale bonus to Strength and Constitution, a +2 morale bonus on Will saves, and a -2 penalty to AC.
    Duration: 4 more rounds (currently on the 2nd round of 6)
    Last edited by Doxkid; 2019-05-25 at 08:03 PM.

  28. - Top - End - #298
    Bugbear in the Playground
     
    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    The disorienting presence around the undead proves too heavy for the soldiery to bear, as several collapse mid-stride on their way towards him. Even the one which makes it seems too overcome to properly aim a strike. Though its totality had ever been, it was his experience in the tournament that allowed him to make it felt so keenly by those who had yet to glimpse its truth. Technique was important, it seemed, if the serenity was to take hold in a creature's soul.

    But he could not help but notice its flow seemed to warp and linger curiously around Okuno's gift, like the subtle distortion of a liquid's surface which might hint at more hidden beneath. He releases the soldier in his grasp who had stopped struggling and, seemingly, breathing. He dons the diadem with curiosity, almost entirely unaware of the melee even as a strange, unseen current draws him heedlessly past his aggressors and closer to those gathered about the shapeshifter.

    Its touch upon his brow offers new possibility. New insight. It was a wondrous gift indeed. The undead does spare a moment to look piteously upon the savaged remains of Okuno. Alliances were costly things, it seemed. But through its terms a larger audience might yet be reached...

    Spoiler: Mechanics
    Show
    126/126 Hp
    AC 33/24t/29ff
    Defensive Precognition +4; 99 rds. remaining

    Standard action to don the Diadem
    Move action to approach up to 30' nearer to the polearm-wielders which, if I'm following along correctly, are somewhere near Yhrashnal. I'll stop short of their apparent reach, and mostly just want to bring them into the aura.
    (provokes from the non-nauseated soldier that was next to Donovan)

    At the start of each opponent's turn, DC 19 Fort save or nauseated 1d4 rds.

  29. - Top - End - #299
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    ~Corvus~'s Avatar

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Dock - Prison

    One of the five Hugama brothers, the shortest one, gets wide-eyed and approaches the bars. "We were set up! I wa--" Another two brothers grab him and pull him away.
    <<What are you doing? You can't tell him!>>
    "Who cares? We're going to be executed later tonight anyways!"
    The brother who had wanted to talk continues to talk to the other aggressor in hushed tones.
    "Maybe this man does have pull and--
    <<Or maybe he's just a spy?>>
    "If he was a spy, we'd be dead by now. C'mon! What do we have to lose?"
    <<Everything!!>>
    "But if he's actually a magistrate then we might be let go!"
    <<Fine. But I don't trust him>>


    The brothers release their shorter brother, who turns excitedly to Kyorlin. "As I was saying, I was sent to investigate a merchant's guild, and we were supposed to play along. We're bank-workers, and we love our jobs. The merchant's guild--the House of Five Leaves--does business producing poisons in this city and other towns nearby!

    Here in Kyuden Gotei, they run two cleaning shops, one in the bank, and one at the center of the city, near the Kabuki! They use the stores as a front to sell their poisons to various patrons, many of whom also get part-time acting gigs to take the drops. But it gets deeper.

    They also bribe bankers to move shipments around, and siphon off small portions of cargo, which they take for themselves, and replace with the poison shipments. This is where the organization placed four of us--my brothers--as intermediaries for the banks. I was a courier, since I'm a decently fast runner. The point is, there's real crime happening in the city, but the man who arrested us is also corrupt! He works for the House of Five Leaves!

    So please, your Honorable Magistrate, please put a stay on our execution!"

    It looks like the man wants to say more, but the servant returns with nearly all of the items. "Your eminence, I have one item that we can deliver in an altered state. We do not grow dangerous plants in the capitol, but I instructed a few maids to find some oils of similar plants. The oils will be delivered here within the hour. May your justice be swift and fitting."

    The servant bows, and as he does the short Brother points to the servant and mouths, HOUSE OF FIVE LEAVES!. The servant makes sure to stay bowed for extra time before he rises slowly and exits gracefully.
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  30. - Top - End - #300
    Barbarian in the Playground
     
    Lizardfolk

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kyorlin

    Walks infront of each cage trying to sniff good or lawful auras. After concluding his very odd sniffing he inspects the items of which he requests. Particularly looking for any magic items (mainly in the dastana pair) and the food, which he must sample to check for poison of course.
    Last edited by WarHunter; 2019-05-27 at 07:03 AM.

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