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  1. - Top - End - #1
    Barbarian in the Playground
     
    Baron Corm's Avatar

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    Default Vaguss (aberrational material elemental + playable race)

    The vaguss are a race of aberrations who at one point resided within one of the Far Planes. At that point, they had no forms. Their plane was one of complete obscurity, with no sights, sounds, or smells. Upon traveling there, a being would either instantly die if it needed to breathe, required air pressure, or had any sort of normal biology, or it would go completely mad due to not having anything stimulate its senses.

    The vaguss, the only natives, somehow existed contently on the plane without forms. They were merely ideas; undefined areas of intelligence within the plane. An infinite number of vaguss still exist on the plane, however a sorcerer developed a spell which brought one of them to the Material Plane. Unable to realistically comprehend the vaguss's form, the Material Plane forced it into a body composed of the essence of the Material Plane. In an odd way, the aberrational vaguss became the Material Plane's first true "outsider-like" representation; a "material elemental". Some aspects of the vaguss's new body prevents that from being completely true, such as their alien mindset and their lack of senses.

    The sorcerer, astounded and pleased by these results, summoned more vaguss to the Material Plane. The same result happened each time. Eventually, as is the fate of all who contact the Far Planes, the sorcerer was driven mad and disappeared, leaving the vaguss to deal with themselves. His spell is documented in many magical libraries, but it is in the "Far Planes" section, so the couple hundred vaguss currently on the Material Plane will likely be the only vaguss to go there.

    The vaguss who have recently arrived on the Material Plane are mostly confused. They have strange goals and priorities, as befitting aberrations, but haven't quite figured out this plane yet. Any adventuring vaguss are probably doing so out of a desire to explore the world and themselves. Vaguss typically advance in either the aberration or monk class.

    A vaguss looks like a human being, except unclothed and with pure white skin. They have skin where their eyes would normally be. It might be taken for a statue if it stood really still, but upon touching it you would take it for a man who painted himself white.


    Vaguss
    Medium Aberration (Chaotic, Extraplanar)
    Hit Dice: 1d8 (4 hp)
    Initiative: +0
    Speed: 30 ft. (6 squares)
    Armor Class: 10, touch 10, flat-footed 10
    Base Attack/Grapple: +0/+0
    Attack: Unarmed strike +0 melee (1d3)
    Full Attack: Unarmed strike +0 melee (1d3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: -
    Special Qualities: Aberrational material elemental
    Saves: Fort +0, Ref +0, Will +4
    Abilities: Str -, Dex 10, Con 10, Int 10, Wis -, Cha 10
    Skills: Concentration +4, Sense Motive +4
    Feats: Iron Will
    Enviroment: Any
    Organization: Any
    Challange Rating: 1/2
    Treasure: Standard
    Alignment: Always chaotic neutral
    Advancement: By character class
    Level Adjustment: +0



    Aberrational Material Elemental

    Vaguss do not have any of the five senses, and have no Wisdom score. They use their Charisma score in place of Wisdom whenever necessary. They are, in a supernatural manner impossible for any natural being to comprehend, "aware" of their surroundings. They are not affected by pain, blindness, or anything else which requires a sense.

    Vaguss do have a normal metabolism, and must eat, drink, breathe, and sleep as much as a human. They have an aberrational anatomy, however; they have no organs and are immune to critical hits. Their entire body appears to be made of pure white flesh.

    Vaguss are unable to communicate verbally. In order to cast spells with verbal components, they must use the Silent Spell metamagic feat.

    Vaguss move using a magical ability, as they have no Strength score. This ability allows them to manipulate objects as a humanoid with a Strength score equal to their Charisma score would. A vaguss of at least 2 HD can use his magical ability to lift himself off the ground and fly.

    1 HD - 30 feet ground speed
    2 HD - 15 feet fly speed (clumsy) for 2 rounds, 1/encounter
    3 HD - 20 feet fly speed (poor) for 5 rounds, 2/encounter
    4 HD - 25 feet fly speed (average) for 5 rounds, 5/encounter
    5 HD - 30 feet fly speed (good), indefinite

    Vaguss never die of old age. When killed, they return to their home plane as an outsider would.



    Vaguss as characters

    - Medium
    - Aberration (chaotic, extraplanar)
    - Use Charisma instead of Wisdom and Strength
    - Unable to communicate verbally
    - Immune to critical hits
    - 30 feet movement speed
    - Fly speed (see above)
    - Favored class: monk
    - Level Adjustment: +0

  2. - Top - End - #2
    Bugbear in the Playground
     
    JackMage666's Avatar

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    Default Re: Vaguss (aberrational material elemental + playable race)

    If they have a body, they need a Str score. The only things without Str scores are Ethereal creatures.

    There is no possible way this is +0 LA. I'll list reasons, and give you an estimte LA.

    Abberation type - +1 LA
    Fly Speed (Perfect manueverability) - +2 LA
    Fly limitation (until 5th level) - -1 LA
    Immunity to Critical Hits - +2 LA
    SAD (Cha=Wis, for apparantly all things) - +2 LA

    So, I'm estimating about a +5 or +6 LA, though the fly speed thing is kinda tricky. The lack of commnication doesn't reduce CR, as the Buomen are a good example.

    Also, how do they become Monks, if they're naturally Chaotic? You also need to explain that they use Cha for all Wisdom purposes, I assume. Cha for Monk AC, Cha for Cleric Spellcasting, ect.
    If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.

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