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2019-03-10, 02:59 AM (ISO 8601)
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Re: Should'nt dragon stuff be absurdly common?
In most settings, dragons aren't just tough to take down, they're pretty rare. The living ones mostly avoid mortal races, and coming across the dead ones wouldn't be that far off from coming across intact dinosaur fossils/skeletons. So getting enough remains to craft more than a handful of armor and weapon pieces would be a lot less likely than you'd think.
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2019-03-10, 03:16 AM (ISO 8601)
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Re: Should'nt dragon stuff be absurdly common?
All of that is at best tangentially related to what I said, so I have no idea why you chose to quote me. But I'll just leave it at - yes, Smaug is what a dragon should be. Nigh-invincible, living at the heart of a distant region sane people don't chose to live in, because every once in a long while, he wakes and burns anything he considers insulting - or edible.
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2019-03-10, 05:34 AM (ISO 8601)
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- Jun 2015
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2019-03-10, 10:02 AM (ISO 8601)
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- Feb 2014
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Re: Should'nt dragon stuff be absurdly common?
Well - that depends, I'd say. I have no idea what a sarruk is, meaning it's from a source I don't own, and sources I don't own, don't exist. So in a fairly specific light, that's definitely not true.
But I guess the point you're making is that 'there are bigger fish out there'. And ... that's potentially true. Dragons are sort of assumed (those, and dungeons), but even dragons and dungeons are up to the GM and group in question. For instance, I haven't used a dragon in a game for ... oh, 20 years I guess, it's propably back in the mid-90's.
But it doesn't feel like that's the point we're arguing. If the GM so desires, then there are bigger fish in the sea - but what we're arguing is how common dragon scales are, and by extension how common dragons are, and my point is that just because we've killed dragons before, we assume dragons generally die when visited by adventureres. This is a clear case of confirmation bias, and should be quite obviously wrong with even the slightest bit of work: Dragons tend to grow very old indeed, which in itself is an indication that the vast majority of Adventurer Vs Dragon fights end with the dragon still alive.
Many more arguments could be added, but I'm not going to. I'll just say that ... unless you deliberately make monsters rare, and unique, and exciting - they automatically become common, and repetitive, and dull. This is the primary reason why Dragonlance is such an utterly crappy setting =)
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2019-03-10, 10:35 AM (ISO 8601)
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- Jun 2018
Re: Should'nt dragon stuff be absurdly common?
My headcanon is that most dragon deaths come from each other. Chromatic and metallics are in a constant warring state, so they tend to fight each other whenever they cross paths. Those that adventurers kill are those that beat all their rivals in a given region, allowing them to become a threat.
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2019-03-10, 10:36 AM (ISO 8601)
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- Mar 2019
Re: Should'nt dragon stuff be absurdly common?
Yeah, very confused by this thread...
Yet another reason why Dragon stuff shouldn't be absurdly common is that its probably absurdly valuable as well. In the lore of most fantasy worlds, dragon hide and scales are amongst the most impenetrable materials out there; and Dragon-bits are also often very potent magical ingredients. So even if there was a *decent* amount of Dragon-offcuts around, there would be a *lot* of people after them, which would make them very expensive (and very rare) on the open market.
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2019-03-10, 12:15 PM (ISO 8601)
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- Apr 2015
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- Mid-Rohan
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Re: Should'nt dragon stuff be absurdly common?
Also, dragons hoard wealth. When a dragon slays a fellow dragon, they're not abandoning a fortune in dead dragon bits for peasant humanoids to profit by. They probably breathe on the remains to get them into a preserved state and hoard it in their lair with the rest of their treasure.
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2019-03-10, 01:58 PM (ISO 8601)
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Re: Should'nt dragon stuff be absurdly common?
D&D dragons aren't Smaug, though. They're considerably less threatening, and more common. I personally prefer to have dragons acting overtly become target practice for air defense batteries, and dragons generally achieve their ends by using their shapeshifting powers and natural spellcasting to blend in with humanity and become mayors and things [after all, why would you live in a cave on a mountainside and steal gold from prickly things when you can literally have all the little people just give you gold?].
However, how we personally use Dragons isn't particularly relevant, so much as how they're generically presented. An adult red dragon is CR 14 as per the PFSRD, which is threatening, but not that threatening. Modelled with the half-and-half-again model that seems somewhat popular [though simplistic and probably overestimating], that's still in the range where a large city could muster up a group of people with levels and classes of adequate level to drive it off, and a kingdom could easily protect itself.
An adult red dragon in 5e is CR 17, which is both scarier and not, because in 5e almost anything can be overwhelmed by enough archers. If it helps, it would take about 550 peasant archers to pincushion a dragon in a round. If the city in question can muster up a small army, it can definitely down a dragon [250HP, average 4.5 damage, hit on a 19 or 20].
That said, while a kingdom or city may be able to defend itself from a dragon, smoking them out of their lair is another matter entirely, and they're rare, antisocial, and slow-breeding enough that you probably couldn't farm them.Last edited by LordCdrMilitant; 2019-03-10 at 02:00 PM.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
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2019-03-10, 01:59 PM (ISO 8601)
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- Oct 2011
Re: Should'nt dragon stuff be absurdly common?
Mindrape. Feeble-mind.
Regeneration.
1 Dragon, Regeneration, done.
Feeble-mind, Mindrape.
Feeble-mind. Also, Mindrape.
Or Regeneration.
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2019-03-10, 02:49 PM (ISO 8601)
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- Feb 2008
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Re: Should'nt dragon stuff be absurdly common?
actually, looting dragons that die of natural causes should be a major source of dragon hide. it makes sense.
however, if we consider degradation and damage, some of those armors should be lost over time. they could be less rare, but still not common.
regarding dragons, i don't see why they should care that much about the use of their dead, if they died of natural causes and have huge magical power. human leather was sometimes used in the past. in fact, if dragons want treasure, many of them would be willing to sell some scales. you could have a whole economy based on it.
evil dragons may also not care about their kin. But if someone was exterminating dragons wholesale, they would be smart enough to unite against the threat. so yoou woulnd't have to deal with one single angry dragon, but with dozens of angry dragons.In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
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2019-03-10, 03:54 PM (ISO 8601)
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- Mar 2018
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- The Moral Low Ground
Re: Should'nt dragon stuff be absurdly common?
Since dragon scale is better than steel and is, well, armour composed of lots of little pieces it's far more likely that you'll knock a scale off and have to reattach it than actually break a scale.
Acid dragon scales, if not all dragon scales, would last forever too, as they wouldn't corrode.Last edited by The Jack; 2019-03-10 at 03:55 PM.
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2019-03-10, 04:25 PM (ISO 8601)
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2019-03-10, 04:30 PM (ISO 8601)
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- Jan 2012
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Re: Should'nt dragon stuff be absurdly common?
The way I see it, even if dragons are "good", they won't be any less greedy or proud.
If the uplifted monkeys that like to call themselves "civilized" start cutting up pieces of Dragons to make armor in anything remotely resembling a large/industrial size, there will be hell to pay. Same reason someone should be wary to declare as moniker of "Dragonslayer". Advertising you killed as supergenius arrogant magical lizard is a good way for you to draw another one's ire.
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2019-03-10, 05:02 PM (ISO 8601)
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- May 2018
Re: Should'nt dragon stuff be absurdly common?
If you are in a setting where lv15 (edit: I mean Lv13) casters are common enough, then I don't think any ressource scarity exist (unless artificially maintained by some guilds, and with the exception of some magical ressources), including dragon scales.
I mean, if you take 5e, a lv 14 transmutation mage can transform a 5x5x5 cube of any nonmagic stuff into any other nonmagic stuff once per day.
(And, by the way on similar stupid consequences, a lv14 mage of transmutation magic can maintain a community of 6026 = 3d10 x 365.25 persons eternally young, if that's the only use of its stone he makes.)Last edited by MoiMagnus; 2019-03-10 at 05:07 PM.
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2019-03-10, 05:05 PM (ISO 8601)
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Re: Should'nt dragon stuff be absurdly common?
That's only true if you make it so. Pump up levels and fight fledgeling dragons, then yes, this happens:
And as should be clear, that's what I'm arguing against.
But it's symptomatic, I agree with you on that: I play a lot of E6, and I play dragons as being significantly more intelligent than the average human. The vast majority of them advance to ripe old age, and are easily a match for any mid-sized nation.
Of course, when I say I play them, what I mean is I really don't. I hate dragons, and they're not useful for games as anything but legends and myths. But for all intents and purposes, if there were any dragons in my games (outside whispered stories at the Foaming Mug tavern), that's how they'd be.
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2019-03-10, 05:06 PM (ISO 8601)
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- Jun 2015
Re: Should'nt dragon stuff be absurdly common?
Then afterwards if all those people go to transmutation wizard school or cleric school it might slowly start turning the whole population in immortal transmutation wizards or clerics(over a very long time and only if there is also some people able to resurrect those who gets assassinated).
The people with no ability to become a cleric or wizard or simply of high level will progressively get killed and not resurrected because they are poorer and of no strong benefit to the immortal societyLast edited by noob; 2019-03-10 at 05:11 PM.
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2019-03-10, 05:15 PM (ISO 8601)
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- Oct 2011
Re: Should'nt dragon stuff be absurdly common?
Eh?
One Dragon, chained up with afeeding tubeRing of Sustenance, unconscious through multiple means (including Feeble-mind + Greater Bestow Curse), Mindraped just in case, can, via Regeneration, provide a NI supply. Get a few like that, artificial insemination, keep a breeding population, and you're Golden. Or Chromatic.
Make it very common knowledge exactly what the Dragon(s)'s crime(s) were, to discourage further lawbreaking.
Sure, some band of plucky young heroes may come for you some day, but, let's be honest, if you wanted to outfit your army in dead sentient being, it was probably going to happen anyway.Last edited by Quertus; 2019-03-10 at 05:51 PM.
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2019-03-10, 05:17 PM (ISO 8601)
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- Jun 2015
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2019-03-10, 05:31 PM (ISO 8601)
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- Its Complicated
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Re: Should'nt dragon stuff be absurdly common?
Have you tried searching a practice rink for chainmail rings? I can only imagine that searching an active battlefield for your scales would be worse. Also given that that dragons do not have infinite DR I'm going to assume that the scales are not indestructible and can split, get chipped or otherwise become damaged. While they're on the dragon this won't matter too much because the dragon will shed them and regrow them. Humans can't exactly do that though.
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2019-03-10, 05:50 PM (ISO 8601)
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- Oct 2011
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2019-03-10, 06:23 PM (ISO 8601)
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- Nov 2012
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- Waterworld
Re: Should'nt dragon stuff be absurdly common?
Considering that the whole point of this thought experiment is about the large-scale equipping of armed forces with dragonscale armour, it seems highly impractical to have a cohort of wizards to follow them around using magic to pick up all the missing scales after every scrap.
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2019-03-10, 06:28 PM (ISO 8601)
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Re: Should'nt dragon stuff be absurdly common?
In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
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2019-03-10, 07:05 PM (ISO 8601)
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- Feb 2005
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Re: Should'nt dragon stuff be absurdly common?
Decomposition and corrosion are two completely different processes anyways. Chitin/keratin is highly resistant to decomposition, but not invincible to it with sufficient heat and moisture, and I could see dragonscales behaving in a similar fashion.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2019-03-10, 07:33 PM (ISO 8601)
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- Oct 2013
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2019-03-10, 07:46 PM (ISO 8601)
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- Oct 2011
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2019-03-11, 05:21 AM (ISO 8601)
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- Nov 2012
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- Waterworld
Re: Should'nt dragon stuff be absurdly common?
Forgive me if I've missed something but where are you getting the tens of thousands of dead dragons to equip your entire army with multiple suits of full-body dragonscale armour again? This thread is quite hard to follow so I might have missed your suggestion if it was one of the weirder ones.
Edit: A single suit of dragonscale plate armour + shield in 3.5e requires the entire corpse of a Gargantuan dragon (if you're willing to settle for lighter armours smaller dragons may be substituted), and costs more than twice as much gold to make as said plate, and I dont think that having the dragonscales reduces the cost by more than half any way more than showing up at the smithy with a biunch of steel sheets reduces the cost of making plate.
Edit Edit: Also magical means of dragon duplication run into the issue that spells are expensive, especially from high-level casters! The stasis + clone method from last page would cost 1,000 gp in consumed components + a minimum of 1200gp per casting from hiring the 15th-level spellcaster to do it (and said spellcaster can only do it once per day. Even a 20th-level wizard can only provide the raw materials for 8 suits of armour a day (at the slightly pricier 2520 a pop), which is a lot for an elite force but not a lot for an army. And just like that, your dragonscale armour is now MORE expensive than full plate (not even counting labour), and only the richest kingdoms would be able to afford an army fully clad in plate anyway
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2019-03-11, 05:33 AM (ISO 8601)
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- Jun 2015
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2019-03-11, 05:47 AM (ISO 8601)
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- Nov 2012
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- Waterworld
Re: Should'nt dragon stuff be absurdly common?
Ah, thats noticably cheaper. Still not cheap unless for some reason this 17th-level+ wizard has nothing better to do than pump out armour pro bono, at a minimum of 1190 per casting plus labour. (Although I'm not convinced that Regenerate would cover being literally flayed alive by the spell description, it seems like a reasonable extension of the rules )
Still, this leaves the cost of obtaining one dragonhide at the bargain cost of 1200 gold plus the labour of skinning the dragon nonfatally each time plus the labour of making the dragonscale armour. Which is probbably now yes, cheaper than plate. But not a LOT cheaper, and probbably still not cheap enough to equip everyone in your army with it, or make it more common than 200gp chainmail.
Edit: This method is more economical due to using a lower-level spellslot too. If the 17th level wizard spends all his slots of 7 or higher every day for a year, he can produce the quite respectable number of 2190 dragonhides, enough to equip a small, elite army, at the minimum cost to his ambitious employers of ~2.6 million gp
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2019-03-11, 06:27 AM (ISO 8601)
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- Mar 2018
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- The Moral Low Ground
Re: Should'nt dragon stuff be absurdly common?
Medieval armies were kinda small.
I'm not saying every man and his dog should have dragon-scale
But warrior elites such as knights and many full-time warriors should be rocking dragon scale.
RE;DR
Looking at Red dragons in 5e, their natural armour is +7, +8, +9 and +12 (as they grow older) and at +7 they're medium sized creatures. They have no dex bonus, green dragons are +1 and black dragons are +2 dex. Black, Green and white dragons have weaker scales. at ancient levels natural armour bonuses are as follows: Black +10, Green +10 and white +10. At wyrmling the black is +5, green is +6 and white is +6. They all seem to follow +1 for every age bracket except for ancient, so we can probably conclude that the scales, while they do get thicker over the years, don't get thick enough to be a problem. It seems more the case that the dragon gets longer or more scales as it ages, the change is too small for the exponential increase in size.
Red/Blue
Green/White
Black.
Only Green/Black have dexterity bonuses. Does black have the most dexterity because it's got the lightest armour, maybe. Do Red/Blue have more armour because they're stronger and less dexterous? White dragons are an outlier, but the others have a pattern.
Green/White wyrmling scales are as good as a full suit of mail without any of the heavy armour drawbacks. I'm only not comparing them to half-plate because they cover the entirity of the body whilst half plate does not. So the scales, against physical trauma, are at least as good as steel and are constructed more flexibly besides. The armour in the MM is superior to half plate. Everything about the physicality suggests that in green/white dragon armour, you really don't need to worry about the armour being damaged, your threat is something getting around the armour, or like a scale falls off completely intact and you need to tie it back in...
I wouldn't worry expensive repairs. Maybe for black or whatever metalic shares the weakness..
plus Mending is a cantrip and can be used as often as you like. one caster can serve hundreds in a day.
Now, for non-traumatic damage...
Alright, points made. We don't know. But I'd think there'd be spells and methods for whatever problem comes up.
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2019-03-11, 06:51 AM (ISO 8601)
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Re: Should'nt dragon stuff be absurdly common?
Youre still looking at hundreds of suits of armor per country, and if theyre elite knights then you probably want barding for their horses too. If you have enough wizards to facilitate that sort of production, you aren't fighting wars with soldiers, youre dropping wizard nukes on your enemy's capital.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”