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  1. - Top - End - #211
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    NEO|Phyte's Avatar

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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah
    HP 35/68 AC[touch](Flatfooted) 20[14](16) Initiative 6
    Fighting Defensively, +3 Dodge to AC
    Blood in the Water at +1


    "So you are willing to fight this time. Good."
    Maintaining her defensive posture, Ferah begins the dance of combat, blades flashing through the air.

    Everything seemed to slow down as Lid watched Doc fall. Doc was the closest thing to a father figure Lid had (or at least, remembered he had). In his small mind, there was only one thing to do.
    "NOOOOOOOOOO!"
    Grabbing the energy weapon from his fallen friend, he prepares to fire it, then pauses. Which of the soldiers was the one that had struck Doc? A quick look around didn't reveal any obvious subjects, so he picked someone at random, aimed, and fired.

    Mark has no clue what was going on in Lid's head, but after seeing what he was going for, tries to cover him as best he can.

    Spoiler
    Show
    Ye olde fulle attacke. Still fighting Defensively.
    kukri1 - (1d20+6)[11] [roll=1d4+4]
    kukri2 - (1d20+6)[16] [roll=1d4+2]
    kukri3 - (1d20+6)[7] [roll=1d4+2]
    kukri4 - (1d20+6)[14] [roll=1d4+2]
    kukri1 - (1d20+1)[17] [roll=1d4+4]
    bite - (1d20+1)[20] [roll=1d6+2] (damage 7)
    ...well, I messed up the damage rolls, but looking at the attack rolls, that doesn't exactly matter. IC'd a damage roll for the only one likely to hit.

    Also, should there be a critical threat on me, Wall of Blades it. WoB - (1d20+8)[14]

    Mark1 - (1d20+4)[8] (2d6)[3]
    Mark2 - (1d20+4)[19] (2d6)[7]

    Pick a foe at random for Lid, if you deem it appropriate/funny that he attacks Anti-me, go for it.
    Lid - (1d20+4)[6] (6d8)[19]
    Last edited by NEO|Phyte; 2007-10-24 at 06:05 PM.

  2. - Top - End - #212
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Anti-Ferah growls and takes a five foot step backwards.

    He throws all his knives away, and quickly draws out another set of knives to cut.

    (1d20+10)[13]
    (1d4+6)[7]
    (1d20+10)[18]
    (1d4+3)[4]
    (1d20+10)[18]
    (1d4+3)[6]
    (1d20+10)[12]
    (1d4+3)[6]

    Then suddenly, all the knives that had been thrown away come spinning back and tear at Ferah.

    (1d20+10)[16]
    (1d4+6)[8]
    (1d20+10)[14]
    (1d4+3)[5]
    (1d20+10)[16]
    (1d4+3)[6]
    (1d20+10)[25]
    (1d4+3)[4]

    He laughs, "Between the powers granted to me by my lord, and my training, I've FAR exceeded you!"

    He laughs at you loudly.

    Lid's rifle explodes and he sends himself flying across the battlefield with a pull of the trigger while an energy spike the size of the infamous Crabthulhu erupts from the rifle and creeps across the battlefield. One by one, the soldiers leap out of it's way, Ferah notices at the last moment of it's approach and collapses to the ground, while it passes inches above her face. The aptly named Anti-Ferah is slightly too busy cackling as he sees Ferah collapse to notice it.

    It strikes him hard in the chest and he screams as he's thrown far across the battlefield into a wall. As he tries to rise, Marcus puts an Eldritch blast through his chest.

    Spoiler
    Show
    I altered the way the gun worked to be more like a Rocket Launcher
    Last edited by Talfrey; 2007-10-24 at 06:53 PM.
    Thank you good sir Necromimesis for the amazing avatar.

  3. - Top - End - #213
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    (Did my blast have any effect?)

    Suck it, nameless henchman!

    Marcus fires a somewhat less powerful Eldritch Blast at a random foot soldier.

    Attack: (1d20+7)[8]
    Damage: (6d6)[20]

    edit: Not flanking, cut damage by half.

    Probably didn't hit though.
    Last edited by Solo; 2007-10-24 at 06:50 PM.

  4. - Top - End - #214
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah
    HP 31/68 AC[touch](Flatfooted) 20[14](16) Initiative 6
    Fighting Defensively, +3 Dodge to AC
    Blood in the Water at +1 (9 rounds)


    Ferah evades most of the oncoming blows with ease. As she prepares to launch into her counterattacks, she hears an all-too-familiar noise behind her, turns, and drops.

    After the energy finishes passing overhead, she gets up, surveying the effect it had. Surprisingly, he hadn't been vaporized by the impact, but he certainly felt it.

    "You know, you sound exactly like Eric did before he got vaporized, and for all your 'power' and 'training', you seem to be making as much progress as he did. I can understand your grudge, but joining forces with a monster like Amrien for a boost in power? I would offer you the chance to save yourself, but from what I see of you, you are beyond saving."

    Lid, seeing the awesome effect of the weapon in his hands, lines up another shot at a hapless soldier.

    Spoiler
    Show
    move action to stand from prone, readied action to use Disarming Strike if my opponent persists in fighting. Still fighting defensively.

    Disarmingstrike - (1d20+8)[22] (1d4+3)[6] opposeddisarm - (1d20+4)[7] (Damn light weapons. Still, he'll have the same penalty there, so it works out.)

    Again, on a critical threat (didn't see one last round), Wall of Blades WoB - (1d20+8)[28]

    mark1 - (1d20+4)[23] (2d6)[9]
    mark2 - (1d20+4)[7] (2d6)[9]

    Unless your changes to the energy gun included more ammo, I'm assuming its dry, and not making any rolls for Lid.

  5. - Top - End - #215
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    The warrior growls, "What are you talking about? Eric didn't die. He transcended. Amrien is trying to give him corporeal form ever since. Once he's returned, he will make Belial look like a puppy! And believe me when I say... I WILL NOT DIE SO EASILY!!!"

    (1d20+10)[30]
    (1d4+6)[7]
    (1d20+10)[26]
    (1d4+3)[5]
    (1d20+10)[28]
    (1d4+3)[6]
    (1d20+10)[13]
    (1d4+3)[6]
    Thank you good sir Necromimesis for the amazing avatar.

  6. - Top - End - #216
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    (1d20+10)[12]

    Critical hit threat
    Thank you good sir Necromimesis for the amazing avatar.

  7. - Top - End - #217
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah
    HP 13/68 AC[touch](Flatfooted) 20[14](16) Initiative 6
    Blood in the Water at +1 (8 rounds)


    This fight needed to end soon. Staying on the defensive had been a bad choice, it had given her opponent ample time to overpower her defenses. It was time to return the favor.
    Little One, I need you to distract him, interfere with his movements as much as you can.

    "We shall see about that."

    Spoiler
    Show
    Full attack, no fighting defensively.
    kukri1 - (1d20+10)[14] (1d4+4)[8]
    kukri2 - (1d20+10)[23] (1d4+2)[3]
    kukri3 - (1d20+10)[17] (1d4+2)[4]
    kukri4 - (1d20+10)[16] (1d4+2)[5]
    kukri1 - (1d20+5)[13] (1d4+4)[6]
    bite - (1d20+5)[13] (1d6+2)[4]

    My sliver is Aiding Another, if his attack hits AC 10, I get a lovely +2 to AC against the first attack anti-me makes on me.
    (1d20+2)[9]

    mark1 - (1d20+4)[8] (2d6)[8]
    mark2 - (1d20+4)[19] (2d6)[4]

    lid - (1d20+6)[9] (2d6)[8] (+1 to both if within 30')

  8. - Top - End - #218
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Marcus moves behing Ferah and casts Protection from Evil on her.

  9. - Top - End - #219
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    "Hey, don't forget about the army we have over here!"

    Karsh returns to firing off Eldritch Blast.

  10. - Top - End - #220
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Anti-Ferah laughs at Ferah, "You're PITIFUL! And to THINK I ever thought of YOU as my rival.


    DIE!
    "


    (1d20+11)[27]
    (1d4+6)[7]
    (1d20+11)[18]
    (1d4+3)[5]
    (1d20+11)[22]
    (1d4+3)[5]
    (1d20+11)[25]
    (1d4+3)[6]

    As the last strokes of his blades cut into Ferah, soldiers continue to fall to the efforts of the goblins, warlocks, and barbarian.
    Last edited by Talfrey; 2007-10-26 at 07:33 PM.
    Thank you good sir Necromimesis for the amazing avatar.

  11. - Top - End - #221
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Marcus casts Baleful Utterance on one of Anti-Ferah's blades.

    DC 15 will save or shattered. If shattered, DC 15 fort. save or stunned for one round.

  12. - Top - End - #222
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    The kukri shatters in his hand, but it only seems to infuriate him.

    He kicks away the fallen Ferah, and then takes a step back.

    "The soldiers here are more than enough to kill the rest of you..."

    Almost as if on cue, as he leaps away, a triad of soldiers leap at Marcus.

    (1d20+2)[3]
    (1d8+1)[8]
    (1d20+2)[9]
    (1d8+1)[5]
    (1d20+2)[12]
    (1d8+1)[9]

    As the next platoon arrives, they all sheath their weapons and draw their bows, aiming into the sky.

    Chris the goblins have only about five of the original platoon remaining when another twenty five enter to their left.

    Current soldiers: 55

    Soldiers to come: 25
    Thank you good sir Necromimesis for the amazing avatar.

  13. - Top - End - #223
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah
    HP -7/68 (pending stabilization roll)
    90orhigher - (1d100)[32]

    "JOE, WE NEED MORE BOOM!"
    Holstering one of his guns, Mark checks on Doc, making sure he isn't dead, and trying to stop him from dying if need be.
    Heal - (1d20+5)[12]

    Lid keeps firing at soldiers, occasionally looking at the energy gun to see if the big flashing ZERO CHARGE was still there, as it seemed to be the cause of it no longer functioning.
    (1d20+4)[23] (2d6)[2]

    And Joe, cackling with maniacal glee, lobs a stick of dynamite towards the archer platoon.
    (1d20+4)[5] (1d6+1)[2]
    Aimed to maximize number of people in the blast.
    Last edited by NEO|Phyte; 2007-10-26 at 10:35 PM.

  14. - Top - End - #224
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    I know what you're thinking. "Don't we outnumber them ten to one? Won't we win through numbers?"

    Well, to tell you the truth, in all this excitement I kind of forgot to count how many of us there are. But, seeing as we'll be slaguhtering you like cockroaches before you scratch us, who amongst you will be the first to die? Will it be you or you or you?


    Marcus point at several men as he speaks, eldritch fire dancing along his fingertips.


    Now, being as this is an Eldritch Blast, the most powerful blasting invocation on the battlefield, and would blow your little heads clean off, you've got to ask yourself a question: "Do I feel lucky?"

    Well, do ya, punk? Do ya?


    Intimidate: (1d20+20)[39]

  15. - Top - End - #225
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    The soldiers around Marcus seem shaken by his words, but come at him anyway.

    (1d20)[8]
    (1d8-1)[4]
    (1d20)[15]
    (1d8-1)[2]
    (1d20)[17]
    (1d8-1)[1]
    (1d20)[3]
    (1d8-1)[4]
    (1d20)[7]
    (1d8-1)[2]
    (1d20)[11]
    (1d8-1)[1]
    (1d20)[6]
    (1d8-1)[6]
    (1d20)[9]
    (1d8-1)[7]

    Soldiers in the back aim high and fire towards the flying Karsh, who has maneuvered to hid behind a rampart for cover.

    (1d20+2)[3]
    (1d8)[3]
    (1d20+2)[10]
    (1d8)[1]
    (1d20+2)[21]
    (1d8)[3]
    (1d20+2)[5]
    (1d8)[6]
    (1d20+2)[19]
    (1d8)[2]
    (1d20+2)[17]
    (1d8)[3]
    (1d20+2)[13]
    (1d8)[4]
    (1d20+2)[16]
    (1d8)[8]

    It takes little effort for the remaining goblins to get shot down...

    Meanwhile Chris has gotten so much attention of his own that he looks like a living pin cushion.

    Elswhere...

    There is an immense army set between you and the academy... something tells you, in the back of your mind, that you need to save whoever is in the academy...

    Mentos checks the scroll from the earlier identify, desperate for SOMETHING.

    Oddly enough, there appears to be a new line...

    • To activate the adminatium armor plating, simply state the word "Narrassillus"
    Thank you good sir Necromimesis for the amazing avatar.

  16. - Top - End - #226
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Marcus grabs Ferah's body and teleports to the top of a roof, out of sight of the attackers.

    MEDIC!

    An illusion of Marcus stay in place downstairs, vigerously air humping in the enemy's direction.

    I would ask who your daddy is, but I ALREADY KNOW!
    Last edited by Solo; 2007-10-27 at 02:53 AM.

  17. - Top - End - #227
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    "Marcus, I swear I'm gonna kill you later if you don't stop those images!"
    ((Only taking a Free Action, ATM. Will wait for responce form OOC thread before taking others.))

  18. - Top - End - #228
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    Karsh reaches into his Bag of Holding and pulls out...

  19. - Top - End - #229
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    A grand piano.

    The piano plummets to crush six archers who are unable to get out from underneath it's dark and foreboding shadow.
    Thank you good sir Necromimesis for the amazing avatar.

  20. - Top - End - #230
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    Karsh stares, trying to remember when he packed that in, then at how many archers died from the fall. Then he wonders what the price tag was...

    [edit] Then he wonders if it's still usable...
    Last edited by NoDot; 2007-10-27 at 06:56 AM.

  21. - Top - End - #231
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    Spot Check to see the new guys coming...

    Spot - (1d20+11)[12]

  22. - Top - End - #232
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Mentos
    The cart screeches to a halt outside the battle as Mentos pulls out his spyglass and has a quick survey of the battlefield, before turning the cart to point at the largest concentration of archers he can find.

    "Narrassillus." he says, covering the cart in adamantine plating. Rummaging through the supplies, he finds a small iron pot and puts it on his head as a helmet, and spurs the cart to the completely irresponsible and likely highly dangerous maximum speed.

    "For the glory of the Grey Academy!" he yells at the top of his lungs, holding the spyglass in the air triumphantly, as the 200lb cart goes barrelling into the archers who were too slow to get out of the way at 140 miles an hour.

    ((So... do you want to roll the 70d6 damage, or should I?))

  23. - Top - End - #233
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    Karsh peers for a moment behind his concealment again, watching some sort of cart barrel through the enemy. "Who are yo-DON'T HIT THE PIANO!" ((Seriously, if you can avoid it, don't hit it! That's money right there, if it still works!))

  24. - Top - End - #234
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    I NEED A MEDIC! Marcus shouts at Krash again, as Ferah keeps bleeding.

  25. - Top - End - #235
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    ((Are we still in Initiative?))

    At first opportunity, Karsh flies over the Marcus and gives him a Wand of CLW. If it's less than 50 ft., he'll smack someone with EB. If he sees Anti-Ferah in Spear range, he'll smack him instead of a mook.

  26. - Top - End - #236
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Kuruk

    In a rather strange looking harness of sorts upon the armored cart stands a centaur that one might swear would need the harness to not fall over even if the cart was standing still. Where centaurs are generally known for their incredible strength this particular one seems run down with his arms hanging limply at his sides. A slow rumbling voice spills from his lips with a flat expression on his face, "Oh no. We're going, to die. It will be, a minty explosion."

    Initiative, if/when needed: (1d20+2)[13]
    Never can find my towel...

    So it goes.

    GNU Terry Pratchett
    Forgot who did my avatar, sorry! >.<

  27. - Top - End - #237
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Spoiler
    Show
    Please reroll Initiative, and take a surprise round caused by Mentos' impressive destruction.


    The cart erupts forward as though hell itself had erupted from it's hind, and tears across the battlefield like a blade through flesh, all within it's path shattering and rending into twisted hunks of flesh and warped armour. Launching up the rubble at the entrance, it flies for a few moments across the campus courtyard, and then lands hard, smearing a number of the archers beneath it.

    The adamantium armor opens, and recedes back into the cart.

    The opposing army stands stunned.

    Spoiler
    Show
    How much damage DID those soldiers take?
    (70d6)[235]
    Thank you good sir Necromimesis for the amazing avatar.

  28. - Top - End - #238
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah
    HP -7 (pending roll)
    90orhigher - (1d100)[96]

    Ferah...

    bleeds some more, although the overall blood loss seems to have slowed down.
    Last edited by NEO|Phyte; 2007-10-27 at 04:39 PM.

  29. - Top - End - #239
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Initiative - (1d20+1)[21]

    Mentos
    "Haha! Yes!" said Mentos, as he emerged from the cart, pot still on his head (if a little dented).

    "A minty explosion, you say? Great idea!"

    Mentos took out a tiny bottle of what looked like mint concentrate, and lobbed it into the largest concentration of enemies (without catching himself or any of the others in it), causing an enormous, nauseating plume of mint to erupt from the center of the formation, causing all but a few lucky ones to double over in the overpowering smell of mint.

    If he can spot any of the warmages (ie. they dress differently) he drops it to catch them instead.

    Spoiler
    Show
    Stinking Cloud (a.k.a. 'Minty Cloud') DC 21 fortitude to resist.
    Aimed to catch as many of the soldiers (and the warmages if identified) as possible, while blocking line of sight to the cart.

    20'x20' area of effect.
    Last edited by pingcode20; 2007-10-27 at 07:21 PM.

  30. - Top - End - #240
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Bout time we got some reinforcements, Marcus mumbles, peeking over the edge of the roof at the enemy, looking for Anti-Ferah.

    Spoiler
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    If needed, my spot check:
    (1d20)[13]

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