Results 61 to 90 of 186
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2019-11-17, 04:41 PM (ISO 8601)
- Join Date
- Nov 2019
Re: For Science! A Guide to the Revisited Artificer
I really appreciate the recent updates to the guide.
I think you really might want to consider the assumption that all artificers will be backliners.
My warforged artificer will admittedly have a +1 ac to help, but it does add up to a 21 AC with medium Armor using shield and I fused armor even at low levels and access to shield and absorb elements.
As a battlesmith I can have 2 attacks - Shield and Returning spear plus polearm master and sentinel on the front lines makes a good front line tanker. Perhaps not the best at damage but can really be a great protector of the squishy folk.
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2019-11-17, 07:21 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: For Science! A Guide to the Revisited Artificer
Awesome guide. Few things to keep on mind:
The dragonmarked spells are explicitly added to the class spell list so a few options open up for SII or crafting. Knock and warding bond for non Battle smith stand out.
Shield master is really good with the capstone. Even with a 14 in Dex you have a good chance of negating a lot of damage. It may not be the best feat but for some builds the additional survivability is worth noting.what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2019-11-19, 07:23 AM (ISO 8601)
- Join Date
- Nov 2019
Re: For Science! A Guide to the Revisited Artificer
In the post where you talk about Infusions, it appears you missed everything alphabetically before "Reproduce Magic Item"
Boots of the Winding Path - Repeating Shot may have accidentally been removed when you were making updates.
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2019-11-19, 10:42 AM (ISO 8601)
- Join Date
- Jul 2018
- Gender
Re: For Science! A Guide to the Revisited Artificer
Ah, thank you, that's exactly what happened.
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2019-11-19, 12:24 PM (ISO 8601)
- Join Date
- Jul 2016
Re: For Science! A Guide to the Revisited Artificer
First: Truly, thank you for the guide. I know you've worked quite tirelessly over the months as the Artificer has been refined, and your work is not unnoticed. Thank you.
When it comes to the Artificer, the only question I struggle with is... Why should I pick Artificer over ____? Why should I go Artificer over Ranger, or Paladin? Or Wizard or Bard?
I think the Artificer very well fulfills the 'sixth man' role. The 'We need a jack of all trades' sort. I think its quite similar to a magic-oriented Rogue, in the sense of a skillmonkey, someone that has the answer to the problem.
Artificer seems exceptionally great for certain campaigns where monsters have resistance to nonmagical weapons... Looking at you, Avernus and Strahd.
From an optimization perspective, I don't see ways to really squeeze blood from the stone, so to speak. Rangers and Paladins, we all know ways to cheese them a bit to really get bang for your buck. I don't really see how to with the Artificer. (Note: Not saying that's a bad thing.)
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2019-11-19, 12:56 PM (ISO 8601)
- Join Date
- Jul 2018
- Location
- California's Hat
- Gender
Re: For Science! A Guide to the Revisited Artificer
I feel like the fire genasi is a good option that is getting overlooked.
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2019-11-19, 01:04 PM (ISO 8601)
- Join Date
- Jul 2018
- Gender
Re: For Science! A Guide to the Revisited Artificer
Definitely an accurate assessment. I see the Artificer occupying a similar niche to Bard, as an intermediate of caster and Rogue, leaning closer to Rogue while Bard leans more toward caster. In exchange for only being a half caster, it keeps the Rogue's lockpicking utility and boasts higher damage and bulk than the Bard does. It's also easily the best crafter, for those whose games are able to include that dimension. While I'm not under the delusion that it's overall at the same power level as the Bard, I think it brings enough and has some distinct stuff to offer to any table.
For combat optimization, yeah the utility class definitely has fewer directions to pursue, similar to how Fighter or Barbarian bring less to non-combat pillars. TSAR is one of the better methods, and something that only the Artificer doesn't have to go out of the way to be able to do.Last edited by Languid_Duck; 2019-11-19 at 02:26 PM.
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2019-11-19, 01:12 PM (ISO 8601)
- Join Date
- Jul 2018
- Gender
Re: For Science! A Guide to the Revisited Artificer
Can I ask why? It has fantastic stat boosts, but only brings Darkvision (which most races have), Fire Resistance (helpful!), and two spells that scale off a secondary stat. Produce Flame does worse damage than Fire Bolt, even before the latter benefits from the level 5 features of Alchemist and Artillerist, and it's lighting is easily emulated with Light or one of the Magical Tinkering options. It's just underpowered compared to some more bloated race options.
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2019-11-21, 01:24 PM (ISO 8601)
- Join Date
- Jul 2004
- Location
- Maryland, USA
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2019-11-21, 01:34 PM (ISO 8601)
- Join Date
- Aug 2019
Re: For Science! A Guide to the Revisited Artificer
Arcane weapon was a spell on the more recent UA for the artificer, unfortunately it didn't survive to actually be printed in the Eberron books.
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2019-11-22, 12:15 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: For Science! A Guide to the Revisited Artificer
I just realized RAW the BS steel defender cannot grapple or shove. Not a big deal but with it's athletic proficiency that grows with lvs it would have been a nice option.
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2019-11-22, 05:44 PM (ISO 8601)
- Join Date
- Oct 2017
Re: For Science! A Guide to the Revisited Artificer
One thing to note is that alchemists get fabricate at high level, which combined with armor smithing let's you instantly craft things that normally take literally years to make; plate armor is the longest duration crafting in the game outside of magic items. This may make it slightly better than other crafting options-but it's somewhat niche, if only because you need to be level 13 to do it.
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2019-11-23, 01:11 AM (ISO 8601)
- Join Date
- Nov 2019
Re: For Science! A Guide to the Revisited Artificer
You might want to edit Fortified Position, from what I've seen it only takes 1 action to summon both turrets (still only takes your bonus action to use both).
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2019-11-23, 05:37 PM (ISO 8601)
- Join Date
- Jul 2018
- Gender
Re: For Science! A Guide to the Revisited Artificer
That's true, but any Artificer that gets Smith's Tools is going to be exactly as awesome at using the spell in this way as a Battle Smith would be, since there aren't any more subclass-specific crafting bonuses.
Ah, forgot to fix that, thank you for catching it.
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2019-11-24, 01:53 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- GMT + 12
- Gender
Re: For Science! A Guide to the Revisited Artificer
Spell Sniper: Wizard gives some cool options or attack roll spells, and caster builds can enjoy the ignoring of cover.
this is very effective for Artillerists.
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2019-11-24, 04:03 PM (ISO 8601)
- Join Date
- Jan 2013
Re: For Science! A Guide to the Revisited Artificer
The Tools of the Trade feature for each specialization lost the crafting bonus.
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2019-11-24, 04:07 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: For Science! A Guide to the Revisited Artificer
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2019-11-24, 11:09 PM (ISO 8601)
- Join Date
- Jul 2018
- Location
- California's Hat
- Gender
Re: For Science! A Guide to the Revisited Artificer
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2019-11-25, 02:22 PM (ISO 8601)
- Join Date
- Nov 2019
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2019-11-25, 02:39 PM (ISO 8601)
- Join Date
- May 2019
Re: For Science! A Guide to the Revisited Artificer
For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2019-11-25, 04:08 PM (ISO 8601)
- Join Date
- Oct 2017
Re: For Science! A Guide to the Revisited Artificer
One thing that occurred to me is that you can easily give a steel defender your infusions and buff them-in particular gauntlets of ogre strength and the belt of giant strength-making these ones more powerful even if you don't have a party member that uses them.
Also, fire shield actually gives you the opposite damage from the resistance. So a chill shield grants fire resistance, and does cold damage. A warm shield grants cold resistance, and does fire damage. Hence, it's more useful than one may imagine.
I just realized; Hand bow artificers can use a shield with their repeating weapon, because you can fire it without ammo. You don't need two hands to use it in any way.Last edited by MrCharlie; 2019-11-25 at 04:17 PM.
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2019-11-25, 04:37 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: For Science! A Guide to the Revisited Artificer
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2019-11-25, 05:12 PM (ISO 8601)
- Join Date
- Nov 2019
Re: For Science! A Guide to the Revisited Artificer
Last edited by intently; 2019-11-25 at 05:13 PM.
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2019-11-26, 06:39 AM (ISO 8601)
- Join Date
- Dec 2016
- Gender
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2019-11-26, 06:49 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: For Science! A Guide to the Revisited Artificer
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2019-11-26, 11:58 AM (ISO 8601)
- Join Date
- Dec 2016
- Gender
Re: For Science! A Guide to the Revisited Artificer
Query: Is there any benefit to outfitting a SD with a str boosting item? It seems according to their profile that it's damage is based off your proficiency modifier rather than any of its actual stats.
Also, say that I was a level 5 ranger, who then at level 8 gained a Steel Defender. Would my proficiency bonus increase be applied retroactively?Last edited by Dualswinger; 2019-11-26 at 11:59 AM.
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2019-11-26, 12:42 PM (ISO 8601)
- Join Date
- Aug 2013
Re: For Science! A Guide to the Revisited Artificer
Yes, a creature's strength modifier is always added to the attack and damage rolls of melee weapon attacks as a general rule: stat blocks include this in the attacks for simplicity, but the mechanic is still there, and if a creature's strength changes so does the attack and damage bonus.
Also, say that I was a level 5 ranger, who then at level 8 gained a Steel Defender. Would my proficiency bonus increase be applied retroactively?
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2019-11-26, 01:23 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: For Science! A Guide to the Revisited Artificer
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2019-11-26, 02:19 PM (ISO 8601)
- Join Date
- Apr 2017
Re: For Science! A Guide to the Revisited Artificer
Fantastic guide! Thank you so much for putting this together. I've been planning my warforged artificer for awhile, and this is really helping me smooth out the edges.
My only real nitpick is I think you're underrating the continual flame spell. I'd give it a purple rating for one reason: the flame lasts "until dispelled." This is a bad spell to keep prepared all the time, but it's a great spell to prepare every once in awhile. You can put together a rough lantern, cast continual flame on a bead, put it in the lantern and boom! You never need a torch or the light cantrip again. Then on your next long rest, you can prepare a different spell and still reap the benefits of your magic lantern.Last edited by Legimus; 2019-11-26 at 02:19 PM.
Want to conquer the world? Check out The Wall of Fear: A Complete Guide to the Oath of Conquest
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2019-11-26, 02:30 PM (ISO 8601)
- Join Date
- May 2019
Re: For Science! A Guide to the Revisited Artificer
For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
Feel free to message for any build requests or challenges