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  1. - Top - End - #1
    Halfling in the Playground
     
    DwarfFighterGuy

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    Default 5e D&D Versatile Fighting Style

    I've seen other ideas for a versatile weapon fighting style and would like to know opinions on mine.

    Versatile Fighting Style
    When wielding a weapon with the versatile trait, you gain a +1 to attack rolls with that weapon. In addition, you gain +1 to damage rolls and the ability to Shove as a bonus action when wielding that weapon in both hands.

    Thanks for any feedback!

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    Ettin in the Playground
     
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    Default Re: 5e D&D Versatile Fighting Style

    Way to powerful. Get rid of the shove option and then it would likely be fine.
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    DwarfFighterGuy

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    Default Re: 5e D&D Versatile Fighting Style

    Okay, I wanted it to be more interesting than just numbers. What do you think about taking away the damage bonus?

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    Default Re: 5e D&D Versatile Fighting Style

    Except many fighting styles are just numbers.

    +1 AC, +2 to hit, +2 damage, +damage mod for offhand weapon, re-roll on 1 and 2.

    The one that isn't just number is protection, and it's a reaction to impose disadvantage on a single attack. I think a bonus action shove is still to good (even on it's own).


    I will think about other options and see if I can think of a suitable choice.

    EDIT: The more I think about it, the more appropriate it seems like it would be if it had a slightly different effect if you are wielding with 2 hands or one. It seems like it would be fitting with the intent.
    Last edited by nickl_2000; 2019-04-12 at 06:27 PM.
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  5. - Top - End - #5
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    Grod_The_Giant's Avatar

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    Default Re: 5e D&D Versatile Fighting Style

    +1 to hit when wielding it in one hand, +1 damage when wielding it in two? That's my version, anyway. Encourages switchng it up.
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    HalflingPirate

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    Default Re: 5e D&D Versatile Fighting Style

    Quote Originally Posted by Grod_The_Giant View Post
    +1 to hit when wielding it in one hand, +1 damage when wielding it in two? That's my version, anyway. Encourages switchng it up.
    But isn't +1 to hit mathematically superior to +1 to damage ~80% of the time? I know that if I had to pick one, I'd go for the hit bonus and never look back.
    Last edited by Potato_Priest; 2019-04-12 at 06:57 PM.
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    Default Re: 5e D&D Versatile Fighting Style

    Quote Originally Posted by Potato_Priest View Post
    But isn't +1 to hit mathematically superior to +1 to damage ~80% of the time? I know that if I had to pick one, I'd go for the hit bonus and never look back.
    Wait shoot I wrote that wrong-- it's supposed to be +1 AC when wielded in one hand. You swing with two hands on your turn, then parry with one hand for the rest.
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    Quote Originally Posted by Grod_The_Giant View Post
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  8. - Top - End - #8
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    HalflingPirate

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    Default Re: 5e D&D Versatile Fighting Style

    Quote Originally Posted by Grod_The_Giant View Post
    Wait shoot I wrote that wrong-- it's supposed to be +1 AC when wielded in one hand. You swing with two hands on your turn, then parry with one hand for the rest.
    Ah, ok. That's really quite well done then, I like it!
    Quote Originally Posted by No brains View Post
    See, I remember the days of roleplaying before organisms could even see, let alone use see as a metaphor for comprehension. We could barely comprehend that we could comprehend things. Imagining we were something else was a huge leap forward and really passed the time in between absorbing nutrients.

    Biggest play I ever made: "I want to eat something over there." Anticipated the trope of "being able to move" that you see in all stories these days.

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    Default Re: 5e D&D Versatile Fighting Style

    Quote Originally Posted by Grod_The_Giant View Post
    Wait shoot I wrote that wrong-- it's supposed to be +1 AC when wielded in one hand. You swing with two hands on your turn, then parry with one hand for the rest.
    So, because switching handedness is not an action, you get +1 damage whenever you swing, and +1 AC at all times when not swinging?

    At that point, you might as well just grant both at all times.
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    Default Re: 5e D&D Versatile Fighting Style

    Quote Originally Posted by JNAProductions View Post
    So, because switching handedness is not an action, you get +1 damage whenever you swing, and +1 AC at all times when not swinging?

    At that point, you might as well just grant both at all times.
    Well, yeah, but it feels more thematic presented like this.
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    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  11. - Top - End - #11
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    Default Re: 5e D&D Versatile Fighting Style

    Quote Originally Posted by Grod_The_Giant View Post
    Well, yeah, but it feels more thematic presented like this.
    ...

    You're better than that, Grod. :P

    In all seriousness, I have no issues with the balance on it, but it feels like it'd be easy for a gotcha DM to, if a player forgets to declare their handedness, punish them for it.
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  12. - Top - End - #12
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    HalflingPirate

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    Default Re: 5e D&D Versatile Fighting Style

    Quote Originally Posted by JNAProductions View Post
    You're better than that, Grod. :P

    In all seriousness, I have no issues with the balance on it, but it feels like it'd be easy for a gotcha DM to, if a player forgets to declare their handedness, punish them for it.
    Seems to me you should design features for good DMs rather than hedge one's bets against the bad: they're going to be able to be jerks no matter what.
    Last edited by Potato_Priest; 2019-04-12 at 09:30 PM.
    Quote Originally Posted by No brains View Post
    See, I remember the days of roleplaying before organisms could even see, let alone use see as a metaphor for comprehension. We could barely comprehend that we could comprehend things. Imagining we were something else was a huge leap forward and really passed the time in between absorbing nutrients.

    Biggest play I ever made: "I want to eat something over there." Anticipated the trope of "being able to move" that you see in all stories these days.

  13. - Top - End - #13
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    Default Re: 5e D&D Versatile Fighting Style

    Quote Originally Posted by Potato_Priest View Post
    Seems to me you should design features for good DMs rather than hedge one's bets against the bad: they're going to be able to be jerks no matter what.
    Fair, but there's no need to empower them either.

    And even good DMs (probably inexperienced ones, but not needfully bad) might think that the player is supposed to choose between the two bonuses on a turn-to-turn basis, and not have them on demand.
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    PaladinGuy

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    Default Re: 5e D&D Versatile Fighting Style

    How about just increasing the die size by one? I don't think I've ever seen that used on a homebrewed fighting style. Versatile property already plays with dice size, so we might as well expand on that.

    It's not exciting, but at least it's original.

    Or use Kane0's ruling: +1 to hit and damage when wielding a versatile weapon with both hands.

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