Results 1 to 22 of 22
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2019-04-20, 05:46 AM (ISO 8601)
- Join Date
- Feb 2019
- Location
- Iceland
- Gender
Comprehensive List of Reasons to Multiclass
What are the individual reasons to ever consider taking a 1-2 level dip in a class?
Fighting Styles
Unarmored Defense
Divine Smite
Short Rest Spell Slots
Don't get me started on hexblade
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2019-04-20, 05:47 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Comprehensive List of Reasons to Multiclass
RP reasons?
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2019-04-20, 05:54 AM (ISO 8601)
- Join Date
- Feb 2019
- Location
- Iceland
- Gender
Re: Comprehensive List of Reasons to Multiclass
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2019-04-20, 05:57 AM (ISO 8601)
- Join Date
- Sep 2016
Re: Comprehensive List of Reasons to Multiclass
Cunning Action
The fighter extra action
Bardic inspiration
Sorcerer 13 base armor/DS bonus to save or attack.
wizard lv1 rituals(for the people that don't like feats)
A lot more that I need the books to write.
Well, if I want my character to be safe because he is smart I will dip monk for unarmored defense.
You can RP all you want but if you can't do stuff your character can only talk about it.
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2019-04-20, 06:08 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Comprehensive List of Reasons to Multiclass
You wanted a comprehensive list. "RP Reasons" is a catchall for a majority of the full list.
Other mechanical reasons (remember sometimes the dip is at 1st level):
Proficiencies(Weapon)
Proficiencies(Armor)
Proficiencies(Skills)
Proficiencies(Saves)
Class Features(1st level)
Class Features(2nd level)
Examples:
Heavy Armor on a Wizard
Healing Word on a Rogue
Knowledge Domain on a Rogue
Guidance on a Rogue
Lore Bard on a Rogue
Shillelagh on a Monk
Conclusion: The list is too long and includes a majority of the mechanics found at 1st-2nd level.Last edited by OldTrees1; 2019-04-20 at 06:10 AM.
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2019-04-20, 11:12 AM (ISO 8601)
- Join Date
- Feb 2019
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2019-04-20, 11:24 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Comprehensive List of Reasons to Multiclass
Spellcaster that's not Bard - A range attack cantrip for a character who lacks a meaningful range attack, and it's hurting the party you don't have a range attack losing your actions for the round in an encounter.
Sorcerer/Wizard - Shield & Absorb Elements
Cleric - Guidance & Bless
Rogue - When you really need or want expertise in a particular skill or two.
Fighter - A boost in combat.
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2019-04-20, 11:33 AM (ISO 8601)
- Join Date
- Nov 2014
Re: Comprehensive List of Reasons to Multiclass
A lot of the martial classes have long stretches of rather uninteresting features. I usually multiclass out of martial classes after I reach a certain level almost regardless of the situation.
Barbarian's the worst offender for me. After level 7 I don't care for any of the intervening base class abilities up until 20. Fighter has the same problem after 11th.
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2019-04-20, 01:53 PM (ISO 8601)
- Join Date
- Nov 2013
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2019-04-21, 07:55 AM (ISO 8601)
- Join Date
- Jan 2018
- Location
- USA, Wisconsin
Re: Comprehensive List of Reasons to Multiclass
I do it because it's fun and is sometimes thematically fitting for the character.
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2019-04-21, 11:26 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Comprehensive List of Reasons to Multiclass
I agree you get diminishing returns in the second half of the levels for none spell casters.
Maybe the better question is when to multi-class?
Casters often want a level early to get Armour and are then a level behind in getting bigger spells. Ultimately they want 17 Levels in a class to get Level 9 spells.
Martial are better able to mix two classes as they gain more than they lose by taking several levels in a different class.
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2019-04-21, 11:58 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Comprehensive List of Reasons to Multiclass
It's a matter of taste. Some players don't care about having the higher level spells. They're cool but not essential. What you get multiclassing is fun for them now then what could happen many levels later. In one of my games the warlock multiclassed a few levels in bard to get more cantrips, healing spells, and expertise. Bardic Inspiration was a cherry on top. In another game the cleric multiclassed wizard for spell diversity.
For warriors going 5 levels is without doubt for Extra Attack. It's the 6th level that's tempting for Fighter and Paladin. Totem Barbarian less so, but the ribbon might matter for some players plus one more rage per day. If Fighter goes to 6 you can get out after. For Paladin it's an issue. You want CH to saves, but depending on your Oath 7th level is really good then you might as well go 8th for the ASI. 9th gives you 3rd level paladin spells, but it's possible to get out if you were more focused on smiting than spellcasting.
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2019-04-21, 12:05 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- The Summer Court
- Gender
Re: Comprehensive List of Reasons to Multiclass
HEY, WTF HAPPENED TO MY AVATAR?
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2019-04-22, 01:01 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Between SEA and PDX.
- Gender
Re: Comprehensive List of Reasons to Multiclass
- Barbarian: Rage, Reckless Attack (Advantage on melee attacks)
- Fighter: Constitution Proficiency, Heavy Armor, Fighting Style, Second Wind, ACTION SURGE!!!!
- Monk: Unarmed Strike, Unarmored Defense, Dodge as a Bonus Action
- Paladin: Heavy Armor, Divine Smite
- Ranger: Favored Terrain, Favored Enemy, Fighting Style, Goodberries
- Rogue: Expertise, Thieves' Tools Proficiency, Cunning Action
- Bard: Utility spells, Bardic Inspiration, lots of known spells
- Cleric: Armor proficiency, niche combat boon (such as enhanced healing or punishing enemies for attacking you), prepared spells
- Druid: Wisdom Spell Slots, Wild Shape, easy subclass feature, prepared spells
- Sorcerer: Metamagic, Shield, Absorb Elements, level 1 subclass feature, lots of spell slots/cantrips.
- Warlock: Pact Boon, invocations, level 1 subclass feature, Short Rest spell slots.
- Wizard: Shield, Absorb Elements, easy subclass feature.
Last edited by Man_Over_Game; 2019-04-22 at 02:39 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-04-22, 01:12 PM (ISO 8601)
- Join Date
- Feb 2019
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2019-04-22, 01:18 PM (ISO 8601)
- Join Date
- Nov 2018
Re: Comprehensive List of Reasons to Multiclass
Not sure you can come up with a comprehensive list of reasons to multiclass. That’s like trying to come up with a comprehensive list of reasons to play D&D.
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2019-04-22, 01:27 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Between SEA and PDX.
- Gender
Re: Comprehensive List of Reasons to Multiclass
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-04-22, 02:31 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Comprehensive List of Reasons to Multiclass
Depending on your DM, an Ranger's Natural Explorer ability is worth more than any other class feature. By the sounds of it, not many DMs actually impose the penalties that the ability obviates unless you remind them, so it's often not really a benefit. But if they do, it certainly can be.
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2019-04-22, 06:37 PM (ISO 8601)
- Join Date
- Nov 2013
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2019-04-22, 06:41 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Comprehensive List of Reasons to Multiclass
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-04-22, 06:51 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Comprehensive List of Reasons to Multiclass
One level dip in Revised Ranger:
Light armor, medium armor, shields
Simple weapons, martial weapons
One skill from the class's skill list
Ignore difficult terrain.
Advantage on initiative rolls.
On the first turn during combat, advantage on attack rolls against creatures that have not yet acted
+2 Damage against "favored enemy", which can be Humanoids, for pete's sake.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-04-23, 06:25 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: Comprehensive List of Reasons to Multiclass
There is also one thing that I haven't seen listed here. Cantrip, being able to cast RP spells and ranged spells at will can be a very useful thing.
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer