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  1. - Top - End - #1
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default [M&M 3e] Solo exchange b/w Llyarden and rogue_alchemist OOC

    I figure we can share the OOC thread between our games. We should have our characters be the first post we each make below this one, so that we can easily reference them. I will let you post your 4 first, then work on mine and get it up as quickly as possible.

    Llyarden's game

  2. - Top - End - #2
    Ettin in the Playground
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    Default Re: [M&M 3e] Solo exchange b/w Llyarden and rogue_alchemist OOC

    Just reserving a post for now. I want to tinker with a couple aspects of their shared backstory before I post it, and obviously I need to actually do their mechanics.

    I suspect the character limits are going to catch up with me at some point between their backstory, power descriptions and complications, so instead I'm just going to put everything on Google Docs. Might put the mechanics themselves here for easy reference once I've done them.

    Spoiler: Leo Sheenan aka Noct (PL14, 210PP)
    Show
    Abilities (6 points):
    Str 3/12
    Stamina 3/6

    Defences (37 points)
    Dodge 14, Parry 16, Fort 8+6, Toughness 0/2+6, Will 14

    Advantages (17):
    Power Attack
    Defensive Attack
    Accurate Attack
    Great Endurance
    Startle
    Benefit 10 (King of the Darkness)
    Benefit 2 (Menacing [no penalty for using Intimidation as a move action in combat])

    Skills (26 points):
    Expertise +6
    - Survival +6, Scholastic +6, Magic +6, Superheroes +6, Current Events +6, Dimensions +
    Intimidation +24
    Perception +22

    Powers (125 points):
    Body Forged in Darkness - Stamina +3, Strength +9 - 24 points

    Antihero - 18-point array + 2 alternates; Strength-discounted -12 = 8 points
    - Haymaker - Damage 16, Accurate 2
    - - w/ Weapon: Accurate +2
    - - w/ Weaponise Darkness: Add Linked Affliction 16 [Dazed/Stunned/Incapacitated, Fort]
    - - w/ Dominion Darkness:
    - Perfect Strike - Perception Damage 14, Limited (must use a move action to wind up), Enhanced Extra (Secondary Effect), Limited (must use a move action next round to strike again), Quirk 3 (counts as only half its actual rank for the purpose of determining whether it is subject to Impervious, can be Countered, or other similar effects)
    - - w/ Weapon: Remove Quirk
    - - w/ Weaponise Darkness: Add Linked Perception Weaken Toughness [Prowess] 14, Limited (must use a move action to wind up)
    - - w/ Dominion Darkness: Weaken and Damage add Alternate Resistance (Highest Active Defence)
    - Menace - Affliction 12 (Dazed+Vulnerable/Stunned+Defenceless, Will), Limited Degree, Extra Condition, Accurate 6
    - - w/ Weapon: Accurate +2, Reversible
    - - w/ Weaponise Darkness: Add Secondary Effect.
    - - w/ Dominion Darkness: Add Perception Area and Selective
    - [requires Sword] Evict - Affliction 12 (Impaired/Compelled/Controlled, Will), Accurate 6
    - - w/ Weapon: Accurate +2, Reversible
    - - w/ Weaponise Darkness: Affliction adds Cumulative
    - - w/ Dominion Darkness: Add Linked Teleport Attack [Will] 12, Precise, Quirk (max 1 distance rank per point of failure)

    King of the Dark - 14-point dynamic array + 2 alternates = 19 points
    - Wings of Darkness - Winged Flight 10, Feature (can carry a creature or object without physical contact), Senses 3 (Ranged Acute Rapid Tactile)
    - - w/ Blade of Dominion - Enhanced Strength 2 (2 more points of Strength Discount on Antihero) [2], Strength adds Selective and Cone Area to 14 ranks [28], Quirk 2 (cannot 'hold' anything with Cone, at best he can repeatedly shove them every round)
    - Wreath of Darkness - Senses 4 (Darkvision, Accurate Hearing), Feature (can 'wear' darkness styled however he chooses), Feature (can exert full strength without any movement/leverage and through any body part), Feature (can pick up a willing or unconscious target as a free action), Feature (Intimidation is not considered Mundane, and Fearless alone does not protect against it; Immunity 2 (Fear) or a more general immunity is necessary), Concealment 2 (Normal Vision), Affects Others [Limited: Physical contact], Precise
    - - w/ Blade of Dominion - Range 14, Regeneration 14
    - Weaponise Darkness - Enhanced Antihero 14
    - - w/ Blade of Dominion - Enhanced Antihero +28
    - Door To Darkness [requires Sword] - Portal Teleport 3, Movement 1 (Dimensional Travel: Dimension of Darkness)
    - - w/ Blade of Dominion - Enhanced Teleport 3 [12], add Increased Duration [6], Portal increases to DR-1 [6], Feature (Teleport Visualisation), Change Direction, Change Velocity, Increased Mass 1

    Team Synergies - Enhanced Advantages (Setup 3, Interpose), Limited to other PCs, plus 13-point array + 5 alternates = 20 points
    - Whispering Dark (Jay) - Antihero adds Linked Affects Others Enhanced Extra (Affliction loses Limited Degree) - 12 points
    - Malevolent Glade (Jay) - Antihero gains Linked Affects Others Only Enhanced Immunity [with Affects Others and Burst Area] 4 (All Forms of Suffocation, Cold, Heat) - 12 points
    - Bestowment (Mel) - Reduced Sword Summoning 51, Antihero gains Affects Others Only Enhanced Traits 61 (Sword Summoning, Enhanced Martial Arts 4 and Supported Confidence 4 [Inaccurate 2], Improved Critical 4) - 10 points
    - Shroud of Night (Mel) - Antihero gains Affects Others Only Teleport 2, Limited (Pass Terrain), Reaction (Smoke Bomb), Selective - 10 points
    - Protective Corruption (Sandy) - Antihero gains Linked Affects Others Only Concentration Enhanced Extra 26 (Remove Side Effect 2) - 13 points
    - Shadow Aegis (Sandy) - Antihero gains Linked Affects Others Only Enhanced Extra 13 (Deflect adds Secondary Effect) - 13 points

    The Sword That Rules The Darkness - Removable Indestructible Restricted Device, Quirk (can be temporarily lost via Disarms etc) - 86-34+2 = 54 points
    - Sword Summoning - Close Move Object 14, Perception, Reaction, Selective, Resistible (Defence, by letting go of the sword), Limited (pulling towards self only), Limited (if the target resists the effect, he can't use any powers from the Sword he intended to), Range 14 (Limited to this effect), Indirect 4 (Limited) - 51 points
    - Weapon - Enhanced Antihero 2 - 2 points
    - Parrying Blade - Protection 2 - 2 points
    - Blade of Dominion - Enhanced King of the Dark 28, Antihero and King of the Dark gain 1 AE each - 31 points


    Spoiler: Jay Moors aka The Marvellous Mystico (PL12+2, 240PP)
    Show
    Defences (38 points)
    Defence 14, Fort 8, Toughness 0/10, Will 16

    Skills (36 points):
    Investigation 22
    Expertise 18
    Deception 12
    Persuasion 8
    Intimidation 4
    Treatment 8

    Advantages (14):
    Artificer
    Ritualist
    All-out Attack
    Power Attack
    Defensive Attack
    Accurate Attack
    Benefit (Authorised Hero)
    Well-Informed
    Benefit (The Eye Is Quicker Than The Hand: can use Investigation for uses of Stealth that would previously have been covered by Sleight of Hand)
    Equipment 5

    Equipment (25EP):
    Valencio's Antiques and Oddities - Medium Size (1), Toughness 12 (3), Features 21 (Secret 6, Dual Size [Small on the outside], Library, Living Space, Power System, Security System 6, Workshop x2 [Artificer and Ritualist], Personnel, Grounds, Defence System)

    Powers (152 points):
    Wardings - Protection 10 - 10 points

    Sherlock Scan - Senses 10 (Ranged Acute Accurate Analytical Detect Biological State, Postcognition), Limited (information gained is capped as per Well-Informed), Feature (use Investigation instead of Perception for Senses) - 6 points

    Master Ritualist - Continuous Variable 4 [Improve Existing Traits], Feature/Quirk (may, and must, improve traits gained from Artificer or Ritualist), Removeable [the Variable can only be altered/applied when he's in his shop], Restricted [can only add as many points as the user has in Expertise (Magic) - 32-6+1

    Magic: Range 6, 12-point array + 6 alternates, Accurate 6 = 30 points
    - Battle Magic
    - - Magic Missile - Damage 12
    - - (ss) Myriad Wands - Damage adds Affects Insubstantial 2, Variable Descriptor 2 (various forms of energy), Dangerous 4, and Linked Weaken Toughness 12, Enhanced Extra (Secondary Effect on Damage) [Limited 2: must use a move action to trigger and the target must be hit with an attack in that round]
    - - (mm) Laplace's Demonic Left Eye - Affliction 12 [Vulnerable/Defenceless, Will], Reaction (Immediately before attacking), Limited Degree, Instant Recovery, Limited to Self - 12 points
    - - (mm) Laplace's Demonic Right Eye - Affliction 12 [Impaired/Disabled, Will], Reaction (Immediately before attacking), Limited Degree, Instant Recovery, Limited to Self - 12 points
    - Divinations
    - - Augury - Concentration Senses 8 (Precognition, Postcognition) [4], Quickness 6, Limited (doesn't let him get multiple things done, only lets him pick the best option from multiple available) [3], Speed 6 (Limited) [3], Subtle 2 [2]
    - - (ss) Crystal Ball - Limited Quickness +6, Limited Speed +6 [6]
    - - (ss) General's Telescope - Weaken Dodge and Parry 12 (Prowess), Limited (non-Cumulative) [6], Enhanced Extra (Broad, Simultaneous), Limited (must use a move action to aim the telescope) [9], Reversible, Subtle, Insidious [3]
    - - (mm) Eye of the Paranoid King - Effortless Cumulative Mind Reading 12, Close, Concentration [12], Enhanced Extra (Burst Area, Selective), Limited (must use a move action to designate targets) [12]
    - Warp Space
    - - Mana Pocket - Continuous Feature 7 (can store up to Mass Rank 7 of stuff in an extradimensional space), Limited (requires a move action to retrieve or deposit items) - 7 points
    - - Blur - Deflect 12, Limited to Self, Limited (must have used a move action to move), Immunity 2 (Critical Hits), Limited (must have used a move action to move) - 5 points
    - - (ss) Faerie Dust - Deflect loses Limited to Self [2], gains Burst Area [6] and Selective [12], Immunity gains Affects Others [1], Burst Area [2] and Selective [2], Quirk (only prevents one critical hit per round) - 24 points
    - - (mm) The First Arcanist's Apportation - Teleport 6, Change Direction, Change Velocity, Precise, Increased Mass 9 - 24 points
    - Mage's Conveniences
    - - Cantrips - Feature 4 (can perform minor acts of magic and change his attire and appearance as a free action) - 4 points
    - - True Seeing - Senses 2 (Vision Counters Illusion) - 2 points
    - - Arcane Senses - Senses 5 (Ranged Acute Analytical Radius Extended Mental Detect Magic) - 7 points
    - - (mm) Oberon's Fairy Glade - Continuous Affects Others Burst Area Quickness 5, Continuous Affects Others Burst Area Immunity (Sleep) - 20+4 points
    - Sorcerous Alchemy
    - - Alchemy - Continuous Transform 4 [water to weak alcohol] - 12 points
    - - (ss) Greater Alchemy - Transform becomes Water To Other Liquids [4], Transform +7 (Water To Other Liquids), Quirk ( [21]
    - - (mm) The Philospher's Stone - Transform becomes Anything To Anything on 11 ranks, adds Feature (can increase mass rank affected by spending a corresponding time rank), Feature (time rank spent is reduced by Quickness)
    - Conjurations -
    - - Simple Creation - Create 12, Reduced Range, Proportional, Stationary, Precise, Subtle - 8 points
    - - Conjure Food and Drink - Continuous Affects Others Burst Area Immunity (Starvation and Thirst), Quirk (must spend time eating and drinking as normal), Feature (conjured food and drink comes in containers of his choice), Feature/Quirk (may, and must, make Expertise [cooking] checks to determine the quality of the food) - 4 points
    - - (ss) Powerful Creation - Create loses Proportional [6], adds Continuous [12], Feature 2 (created object is immune to critical hits), Enhanced Continuous Create 4 [Proportional] - 24
    - - (mm) Imprisonment -
    - - - Affliction 12 [Hindered+Vulnerable/Immobilised+Defenceless], Extra Condition, Limited Degree, Shapeable Area, Limited 2 (must be Linked to Create; if a character overcomes the Affliction the Object takes a Breach, and if the Object takes a Breach the DC to overcome the Affliction reduces by 1) [6]
    - - - Enhanced Extra (Extra Condition [Dazed/Stunned]), Limited (Physical Only) [3]
    - - - Feature (can be used as a Finishing Attack as though using Damage to kill; if the target fails the save, instead of dying, they are permanently bound to the corresponding Created Object, unconscious, unaging and without any physical needs), Reversible [2]
    - - - Close Move Object 12, Reaction (character moves away from Created Object by non-teleportation means), Perception, Limited (targets of Affliction only), Limited 2 (only to pull them back to the Created Object), Limited (if the target resists the effect, they are treated as having overcome the Affliction), Subtle 2, Quirk (only to make it not appear to originate from Jay) [13]
    - Glamour -
    - - Minor Image - Illusion (Visual) 12, Resistible (Will) - 12 points
    - - (ss) Rattling Chimes - Illusion adds Auditory - 12 points
    - - (ss) Pouch of a Hundred Spices - Illusion adds Olfactory - 12 points
    - - (mm) Miragio's Grand Phantasm - Illusion adds Mental and loses Resistible - 24 points
    - (mm) Knowledge of a Thousand Tomes
    - - Quick Study - Variable 2 [Effects he's seen in the past round], Limited (must use a move and standard action instead of just a standard action) - 12 points
    - - (ss) Channel Grimoire - Quick Study loses Full Action and adds Free Action on up to 3 ranks {6}, Variable +2 [effects he's seen in the past round] (Free Action) {18} - 24 points
    - - (mm) Potentia's Grand Empowerment - Variable 3 [Improve Existing Traits], Affects Others - 24 points

    Sorcerous Sundries - Enhanced Magic 24, Magic becomes Dynamic, gains Feature (can dynamically link up to 3 effects together), Removable - 32-6 points

    The Mysticarum Magnificus - Enhanced Magic 24, Magic adds one AE (Dynamic with Sorcerous Sundries), Easily Removable - 26-10 points

    Team Synergy: Luck Control 1 (Spend on Other), Limited (other PCs only), Enhanced Advantages (Interpose, Teamwork), Limited to other PCs, plus 28-point array + 5 alternates = 37 points
    - Crown of Fear (Leo) - Magic gains Linked Affects Others Only Enhanced Extra (Affliction gains Progressive) - 28 points
    - Channel Ley Lines (Leo) - Magic gains Linked Affects Others Only Enhanced Extra (Teleport 6 gains Extended and Easy [12], Teleport Attack gains Shapeable Area [12]) - 24 points
    - Seven-League Step (Mel) - Magic gains Linked Affects Others Only Enhanced Trait (Teleport 6, Reaction [turn-limited action]) - 24 points
    - Technomantic Overclock (Mel) - Magic gains Linked Affects Others Only Enhanced Extras (Regeneration 10 gains Persistent, Enhanced Regeneration 10 (nonpersistent)) - 20 points
    - Defensive Transmutations (Sandy) - Magic gains Linked Affects Others Only Enhanced Redirect Immunity 5 (Light -> Light/Aether/Flux) and Enhanced Immunity 10 (Light/Aether/Flux -> All Energy), Quirk (not Void or Darkness) - 24 points
    - Turn Back The Hands Of Time (Sandy) - Magic gains Linked Affects Others Only Enhanced Extra (Healing gains Resurrection and Affects Objects on 10 ranks) - 20 points


    Spoiler: Melody Cole aka Red Kite (PL10+4, 270PP)
    Show
    Abilities (12 points)
    Int 6

    Combat Stats (28 points):
    Dodge 12, Parry 12, Fort 6+4, Toughness 0/8, Will 10

    Advantages (25 points):
    Evasion 2
    Wealth 5
    Equipment 7
    Inventor
    Assessment
    All-out Attack
    Defensive Attack
    Power Attack
    Teamwork
    Interpose
    Attractive 2
    Uncanny Dodge
    Benefit (Authorised Hero)

    Equipment (35 EP):
    Cole Industries - Gargantuan Size (4), Features 5 (Fire Prevention System, Grounds, Personnel, Security Systems, Workshop) - 9 EP
    Kite Nest - Large Size (2), Features (Combat Simulator, Communications, Computer, Concealed 6, Defence System, Fire Prevention System, Gym, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System 5, Workshop) - 26 EP

    Skills (26 points):
    Expertise +14+6
    Technology +14+6
    Insight +10
    Mobility +6
    Deception +8

    Powers (179 points):

    Super Soldier - Flight 2 (Limited: Parkour; must end movement solidly supported or fall), Strength 6, Stamina 4, Speed 5, Innate - 28 points

    Combat Robots - Controlled Self-Powered Heroic Variable Type Multiple Minions II Summon 10, Enhanced Summon 1 (Limited: PP only) - 87 points
    Spoiler: With AI Neurolink
    Show
    Combat Robots - 98-point Dynamic Array with 2 Alternates
    - Independent Activation - Continuous Self-Powered Controlled Heroic Variable Type Multiple Minions II Summon 10, Enhanced Summon 1 (Limited: PP only) - 98 points
    - Synergistic Activation - Multiple effects (90)
    - - B14STR Synergies (self) - 19 points
    - - - Suppressing Fire - Martial Arts adds Linked Affliction 6 (Impaired/Disabled/Transformed [traits to 0]), Cumulative, Progressive, Limited to Attacks, Reversible
    - - 5H13LDR Synergies (Sandy) - 27 points
    - - - Deployable Exoskeleton (Sandy) - Martial Arts gains Linked Affects Others Only Enhanced Strength 6 [12]
    - - - Medical Supply Synthesis (Sandy) - Martial Arts gains Linked Affects Others Only Enhanced Extra (Healing adds Secondary Effect to 15 ranks) [15]
    - - B1NDR Synergies (Jay) - 21 points
    - - - Structural Analysis Unit - Martial Arts gains Linked Affects Others Only Enhanced Extra (Damage gains Penetrating 12) [12]
    - - - Martial Arts gains Linked Affects Others Only Enhanced Extra (Variable gains Reduced Action 2 on up to 3 ranks and Reduced Action 1 on another 3) [9]
    - - M0VR Synergies (Leo) - 24 points
    - - - Repulsor Cannon (Leo) - Martial Arts gains Linked Affects Others Only Enhanced Extra (Strength gains Contagious) [12]
    - - - Satellite Scan (Leo) - Martial Arts gains Linked Affects Others Only Enhanced Extra (Teleport gains Accurate and increases Portal by one application on up to 6 ranks) [12]
    - Satellite Uplinks - Multiple Effects (91)
    - - M0VR Uplink: Two-Way Hacking - Communication 4 (Perception [Visual, Auditory] +3/rank, Medium (Technology) -1/rank) - 24 points
    - - B1NDR Uplink: One-Way Hacking - Remote Sensing 8 [Visual, Auditory], Simultaneous, Medium (Technology), Subtle 2 - 26 points
    - - 5H13LDR Uplink: Advanced Commlinks - Communication 4 (Continuous, Contagious, Selective, Activation [standard], Subtle) - 27 points
    - - BL4STR Uplink: Remote Control - Range 24, Limited (only to have an effect originate from a just-deactivated robot or power), Indirect 4 (Limited) - 14 points


    Armoured Costume - 36-point Removable Restricted Device, Feature (Concealable) - 34-6+1 = 29 points
    - Armoured - Protection 4 - 4 points
    - Arsenal - 10-point array with 5 alternates, Quirk (each individually Easily Removable) - 14 points
    - - Repulsor Blasters - Strength-Discounted Damage 10, Inaccurate 2, Range 8
    - - - w/ Supported Confidence - Damage adds Secondary Effect
    - - Repulsor Boots - Damage adds Linked Teleport 10, Limited (still actually passes through the intervening terrain; cannot bypass solid objects other than by going around them)
    - - - w/ Supported Confidence - Teleport adds Increased Mass 10
    - - Monomolecular Knife - Damage adds Linked Weaken Toughness [Prowess] 6, Broad [Defences] (Limited: must use a move action to configure the knife)
    - - - w/ Supported Confidence - Damage adds Linked
    - - Nanite Repair System - Regeneration 10
    - - - w/ Supported Confidence - Healing adds Persistent
    - - Holographic Disguise - Morph 2
    - - - w/ Supported Confidence - Morph +2
    - - Smoke Bomb - Damage adds Linked Concealment 10 [all], Concentration
    - - - w/ Supported Confidence -
    - AI Neurolink - Combat Robots adds Continuous to 11 ranks and gains 2 Dynamic Alternate EFfects - 16 points

    Martial Arts - 10-point array + 4 alternates, Accurate 7 - 21 points
    - Flurry of Blows - Damage adds Multiattack and Improved Critical 4
    - - w/ Supported Confidence - Strength Damage adds Linked Close Move Object 6
    - Joint Lock - adds Linked Affliction 6 [Impaired/Disabled/Incapacitated, Fort], Extra Condition [Vulnerable/Defenceless] (Limited: only if the target fails a save against Strength), Reversible
    - - w/ Supported Confidence - Affliction adds Cumulative
    - Ambush - Strength-Discounted (-6) Damage 14, Limited to Unaware Targets [1], Linked Affliction 14 (Dazed/Stunned/Incapacitated), Limited to Unaware Targets, Inaccurate 4 [3], Enhanced Extra (Extra Condition [Impaired/Disabled/Transformed (traits to 0)]), Limited (Senses Only) [4], Feature (can choose to affect some senses and not others), Insidious [2]
    - - w/ Supported Confidence - Damage adds Perception and Secondary Effect on 10 ranks [10]
    - Flowing Guard - Immunity 40 (Physical), Limited to one opponent, Limited to half effect, Concentration - 10 points
    - - w/ Supported Confidence - Remove Limited to one opponent and Concentration
    - Expert Parry - Deflect 10 [Reduced Range], Enhanced Extra (Reflect and Redirect), Limited (Reflect only for melee, Redirect only for ranged), Feature/Quirk (inherits the tradeoffs of the target) - 10 points
    - - w/ Supported Confidence - Remove Limit

    Supported Confidence - Multiple Effects, 14 points
    - Enhanced Martial Arts 10 and Arsenal 10, Side Effect [if she fails to affect a target with an action, or doesn't take an action that has a risk of failure; Affliction 10 [Impaired+Vulnerable/Disabled+Defenceless/Incapacitated]], Limited (only in a round she's received a beneficial effect from a non-Summon ally, including Aid, Set-Up, Team Attack or Interpose) - 5 points
    - Reduced Arsenal 10 (-20 with above), Enhanced Martial Arts 10 (20 with above), Martial Arts becomes Dynamic and gains 6 slots and Feature (can Dynamically Link up to 3 effects), Limited (only in a round she's received a beneficial effect from a non-Summon ally, including Aid, Set-Up, Team Attack or Interpose) - 9 points

    Spoiler: Combat Robots (PL10, 165PP)
    Show
    Abilities (6 points):
    Str 3+2
    Sta --
    Int 5

    Defences (21 points):
    Dodge 11-1, Parry 11-1, Toughness 10, Fort --, Will 10

    Skills (14 points):
    Mobility +10
    Perception +10
    Expertise +8

    Advantages (2 point):
    Interpose
    Eidetic Memory

    Powers (82 points):
    Robot - Immunity 40 (Fort Effects, Mental Effects), Quirk 1 (Subject to technopathy etc) - 39 points
    Jets - Flight 5 - 10 points
    Onboard Computer - Quickness 4 (Limited to Mental) - 2 points
    Armoured - Impervious Protection 8 - 16 points
    Commlink - Senses 1 (Communication Link to Mel's armour) - 1 point
    Scanning Suite - Senses 10 (Ranged Accurate Visual Detect Weapons, Ranged Accurate Visual Detect Superpowers, All Visual Senses become Acute) - 10 points
    Big - Permanent Growth 2 - 4 points

    Each one has 40 further points.

    Spoiler: Combat Robot BL4STR
    Show
    Armaments - 30-point Dynamic Array with 3 alternates, Variable Descriptor 2 (Various forms of energy), Precise, Feature (can dynamically Link up to three effects) - 40 points
    - Small Blasters
    - - Charged Projector - Damage 10
    - - Open Fire - Range 10
    - - Intercepting Shot - Deflect 10
    - Medium Blasters
    - - Cluster Shot - Damage adds Multiattack
    - - Melters - Weaken Toughness (Affects Objects)
    - Large Blasters
    - - Charged Shot - Damage adds Burst Area
    - - Power Shot - Damage adds Penetrating 10
    - - Energetic Shot - Damage adds Secondary Effect
    - Very Large Blaster
    - - The Big Gun - Damage adds Line Area x3 [6ft wide, 120ft long], Side Effect 2 (Broad Simultaneous Weaken All Energy Effects) - 10 points
    - - Full Power - Damage adds Line Area [15ft wide, 120ft long]; Side Effect adds Close Move Object 10 [launch in the other direction) - 10 points
    - - Overcharge - Damage adds Line Area [15ft wide, 250ft long]; Side Effect adds Damage 10 - 10 points
    Spoiler: Combat Robot 5H13LDR
    Show
    Nanoforge Shield - Create 10, Reduced Range - 10 points
    Energy Shield - Deflect 10, Reduced Range, Reflect, Redirect - 20 points
    Aggressive Shielding - Damage 10, Limited (Team Attacks Only), Accurate 5 - 10 points
    Spoiler: Combat Robot B1NDR
    Show
    Advanced Scanner - Senses 2 (All Visual Senses become Analytical), Quirk (only one particular Visual sense at a time), Senses 4 (Ranged Visual Detect Biology, Ranged Visual Detect Architecture) - 5 points
    Interference - 20-point array with 5 alternates plus Range 10 - 35 points
    - Power Suppressor - Broad Perception Nullify Superpowers 10, Limited (if a target is not suffering a 2nd-degree or worse condition, including Staggered, they are Immune), Side Effect (Progressive Impaired/Disabled/Incapacited Affliction 10), Enhanced Extra (Concentration, Sustained), Limited (any failed resistance check by B1NDR negates the Nullify)
    - Tangler - Strength-Discounted Cumulative Affliction 10 [Hindered+Vulnerable/Defenceless+Immobilised], Accurate 5
    - Gravity Pulser - Strength-Discounted Concentration Cylinder Area Weaken Strength 10, Limited (anyone not targeted by it for a round immediately recovers at the start of their turn), Reversible, Quirk (must target directly downwards or upwards) [15] Linked Cylinder Area Concentration Close Move Object 10, Quirk 5 (down only, can Grab targets on the ground) [5]
    - Flashbang - Strength-Discounted Perception Area Affliction 10 [Impaired/Disabled/Incapacitated, Fort], Enhanced Extra (Selective), Limited (targets must be aware of the attack about to happen; Mel can warn anyone in communication with her, but anyone out of contact is out of luck)
    - Nanite Honeycomb - Create 10, Reduced Range, Impervious, Quirk (always has DR-3 gaps in it without affecting its Strength or Toughness, enough for people to wriggle through by spending a full move action to do so and capping it at providing partial cover), Precise
    - The Best Defence Is A Good Offence - Strength-Discounted Multiattack Damage 10, Accurate 5
    Spoiler: Combat Robot M0VR
    Show
    Powerful - Enhanced Strength 3, Feature (can exert full strength without leverage)- 7 points
    All Terrain - Reduced Jets 5 [-10], 20-point dynamic array + 5 alternates [31]; Enhanced All Terrain 15 (Quirk 3: Dynamic Points Only) [12] - 33 points
    - Ship/Submersible- Movement 3 (Environmental Adaptation: Underwater, Water-Walking 2), Swimming 14
    - Spaceship - Movement 4 (Space Travel 3, Environmental Adaptation: Zero-G), Flight 17, Limited (only in Zero-G)
    - Jet - Flight 10, Flight +5 (Platform)
    - Rover - Movement 3 (Sure-Footed, Wall-Crawling 2), Speed 8, Strength adds Continuous to 7 ranks [Quirk: Winch cables can be broken, having Toughness 10]
    - Vehicle Camo - Growth 8 [Str +8, Tgh +8, +4 Intim, +1 Spd, -8 Stealth, -4 Dodge/Parry, +2 size ranks], Reduced Toughness 4 [12], Morph 1 (Vehicle), Metamorph [same as normal sheet, but adds Feature (occupants are protected by its Immunities) and Quirk (no fine manipulation)] [6], Feature 2 (can change external colour and general decals) - 20 points
    - Mounted Laser - Range 10 [10], Strength-Discounted Damage 10 [2], Accurate 5 [5]


    Spoiler: Sandy Song / Song Xiayi aka Solaria (PL13+1, 225PP; WIP)
    Show
    Defences (32 points):
    Dodge 8, Parry 8, Fort 3+10, Tgh 0/18, Will 13

    Advantages (6 points):
    All-out Attack
    Benefit (Authorised Hero)
    Benefit (Reporter)
    Move-By Action
    Interpose
    Teamwork

    Skills (15 points):
    Expertise +10
    Persuasion +20

    Powers (172 points):
    Body of Radiant Might - Protection 6, Enhanced Traits (Strength 6, Fort 3) - 22 points

    Robe Spun From Light - Removable Restricted 75-point Device - 75-15+1 = 61 points
    - Unbreakable Silk - Protection 12 - 12 points
    - Power Amplification - Enhanced Traits (Strength 12, Fort 7), Enhanced Channel the Light +20 - 51 points
    - Open the Gate - Enhanced Channel The Light 36, Side Effect 2 (Cumulative Affliction 18: Entranced/Compelled/Controlled) - 12 points

    Unyielding Will - Immunity 10 (Mental Effects), Quirk (doesn't protect against mundane effects like interaction skills) - 9 points

    Protective - Deflect 13, Limited (any deflected attack automatically hits Sandy instead, even if it would miss even without the Deflect), Quirk (target must remain within range), Feature (if she moves next to her target, she can use Move-By Action to stay with them if they move to the limits of her normal movement), Feature (can Link to Channel The Light) - 8 points

    Channel the Light - 55-point Dynamic Array + 5 alternates + Accurate 4, Feature (can Dynamically Link up to 3 effects), Feature (can Dynamically apply Strength-Discounted to recoup points) = 72 points
    - Armaments of Light 55/55+20/20+36/36 -
    - - Blade of Light - Damage 18 - 18 points
    - - Beams of Light - Range 11 - 11 points
    - - Shine On All - Damage adds Perception on 13 ranks - 13 points
    - - Holy Smite - Damage adds Cylinder Area on 13 ranks - 13 points
    - - - with Power Amplification: Damage gains Alternate Resistance (Highest Active Defence) [18], Range +2
    - - - with Open the Gate: Damage adds Multiattack and Secondary Effect
    - Word of Light 55/55+20/20+36/36
    - - Radiant Smite - Affliction 18 (Dazed/Stunned/Incapacitated, Will) - 18 points
    - - Smiting Wave - Affliction adds Cone Area on 13 ranks - 13 points
    - - Command Light - Affects Others Redirect Immunity 5 (Light) - 20 points
    - - Stairs of Light - Platform Flight 13 - 13 points
    - - Lingering Stairs - Flight 3 adds 'Portal' (any character adjacent to the stairs can use a move action to travel DR3 along them) and Selective - 9 points
    - - - with Power Amplification: Another 7 ranks of Flight add Portal and Selective, Noticeable - 20 points
    - - - with Open the Gate: Affliction adds Progressive - 36 points
    - Shield of Light 49/55+20/20+0/36
    - - Warding Light - Protective loses Limit, Quirk and Feature - 5 points
    - - Mass Warding Light - Protective adds Burst Area and Selective - 26 points
    - - Toughened Wards - Healing adds Burst Area and Selective on 15 ranks, Restorative on 6 ranks and Triggered (on taking damage), all Limited (only as Triggered) [22], Subtle 2, Insidious, Quirk (doesn't actually hide the removal of damage, just makes it appear that it was blocked by the wards instead of occurring and then being healed off) - 18 points
    - - - with Power Amplification - Protective adds Burst Area, Enhanced Extra (Burst Area) [Limited: must use a move action to charge]
    - - - with Open the Gate - Protective adds Reflect and Redirect [26], Healing adds another Burst Area on 10 ranks
    - Blessing of Light 55/55+0/20+36/36
    - - Healing Light - Healing 15, Stabilise, Quirk (Heal Order) - 30 points
    - - Mass Healing Light - Healing adds Shapeable Area on 10 ranks - 10 points
    - - Purging Light - Broad Nullify Afflictions 15, Limited (requires a move + standard action) - 15 points
    - - - with Power Amplification: Healing adds Reduced Action II on 10 ranks - 20 points
    - - - with Open the Gate: Healing adds Persistent and Restorative, Enhanced Extra (Secondary Effect on 12 ranks), Limited (only to heal damage that was incurred since first used)
    - Armour of Light 55/55+20/20+26/36
    - - Hardened Barrier - Protection adds Impervious - 18 points
    - - Perfected Barrier - Immunity 2 (Critical Hits) - 2 points
    - - Indestructible Barrier - Immunity 80 (all Toughness effects), Limited to Half Effect, all ranks Concentration [27]
    - - Immovable Barrier - Immunity 15 (Forced Movement, Entrapment), Concentration [8]
    - - - with Power Amplification - Immunity adds Affects Others and Burst Area [Limited (must remain in physical contact)] [20, although only costs 6 unless Open the Gate is also active]
    - - - with Open the Gate - Immunity loses Limited to Half Effect [13], Damage 13 (Reaction [when attacked], Limited (melee attacks only), Limited 2 (only those that hit but fail to affect her)) [13]
    - Gift of Light (14 for Leo, 10 for Mel, 12 for Jay = 36 points, plus 14/2+10/2+12/2 = 18 = 54 points)
    - - Twilight Devastation (Leo) - Affects Others Enhanced Extra (Damage adds Cylinder Area to 14 ranks) - 14 points
    - - Encouraging Word (Mel) - Affects Others Only Enhanced Extra (Remove Side Effect and Limits from Supported Confidence), Limited (an ally must still be in the scene, this only means they don't have to actively take actions to help her every round) - 12 points
    - - Warding Ankh (Jay) - Affects Others Only Enhanced Traits (Imprisonment adds Affects Insubstantial and gains Linked Broad Nullify Supernatural Traits 12, Limited 2 (Nullifying Insubstantial only), Affects Insubstantial) - 8 points
    - - Between Crossed Dimensions (Leo) - Affects Others Only Enhanced Teleport 2 (up to 7/rank in extras), Concentration - 7 points
    - - Forge Sage's Armour (Jay) - Affects Others Only Immunity 20 (Magic), Limited (Half Effect), Concentration - 7 points
    - - Spread Light (Mel) - Affects Others Only Enhanced Extra (Morph 4 gains Affects Others, Burst Area, Selective, Limited (all must have more or less the same appearance, such as all dogs, all police officers, etc)), Limited (Concentration) - 4 points
    - - - with Power Amplification: Remove Concentration [7+3+4 = 14 points]
    - - - with Channel the Light: ???
    Last edited by Llyarden; 2024-04-19 at 12:03 PM.
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

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