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  1. - Top - End - #361
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    And rolling Karl's WP (3d10)[10][10][9](29) will use the 10 again above
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  2. - Top - End - #362
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    RedWizardGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Karl's decision to drain blood from bert nicely or harshly. He's feeling sadistic on a 1. (1d2)[2]
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
    Guides, tables, and other useful tools for 5E D&D

  3. - Top - End - #363
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    No dots in survival, so it’s wits 3 minus whatever the penalty is.

    (3d10)[1][9][6](16)
    10 again: (3d10)[9][7][5](21)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #364
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Some initiative rolls:

    (1d10)[1]
    (1d10)[5]
    (1d10)[2]

    EDIT: Wow, such rolls.

    Initiative Order
    The Dark One 16
    Anna 14
    Lady Miho 10
    Autumn and Victor 5
    Last edited by Bennosuke; 2020-04-24 at 06:00 AM.
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    San Francisco by Night (Vampire the Requiem 2E)

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  5. - Top - End - #365
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Hmm... this should be interesting... I hope I get all the rolls I need

    TDO Activation Roll: (17d10)[7][2][8][7][7][8][4][8][8][5][7][3][5][4][5][10][10](108)
    LM Resistance: (12d10)[5][9][1][5][5][3][5][1][5][10][8][3](60)

    LM Attack: (6d10)[2][1][9][3][8][6](29)

    V roll: (7d10)[9][6][9][7][4][4][4](43) vs. (10d10)[6][8][7][1][8][7][6][7][7][10](67)
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    San Francisco by Night (Vampire the Requiem 2E)

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  6. - Top - End - #366
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Ugh, I did not finish all my rolls.

    (17d10)[5][5][1][5][3][5][2][6][9][3][8][5][10][8][10][1][7](93)
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

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  7. - Top - End - #367
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    What is the spirit’s defense, and what does the aura it’s using do?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #368
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    My apologies. Defense is 8 and aura gives -2 to all rolls in area of affect
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  9. - Top - End - #369
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    My apologies. Defense is 8 and aura gives -2 to all rolls in area of affect
    Wait, so even with willpower and physical augmentation, I’m down to a chance die?

    Does shooting it negate that defense?

    Edit: is there any other way to increase attack dice or lower its defense ?
    Last edited by Thundercracker; 2020-04-25 at 12:53 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  10. - Top - End - #370
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Ya, I wonder if he may be just a little OP... I guess we will see!!!

    But other than disciplines, there's Physical Intensity, one BP nets you an extra two dice on a single physical roll.
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  11. - Top - End - #371
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    Ya, I wonder if he may be just a little OP... I guess we will see!!!

    But other than disciplines, there's Physical Intensity, one BP nets you an extra two dice on a single physical roll.
    All out attack is 2 dice also, right?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  12. - Top - End - #372
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    I have under homebrew and approved rules at the beginnig of this thread:

    All out Attack: 2+ to a brawl or weaponry attack, lose defense.
    Also, if Anna wants to push herself to the back of the initiative que, she can take advantage of the spirit having decreased defense from each attack before hers. Those are the thoughts that come immediately to my mind, though perhaps the players can think of something that isn't immediately to my knowledge.

    LM: (1d10)[9](9)

    Victor: (4d10)[9][4][7][9](29)

    TO: (13d10)[6][1][10][5][2][10][4][5][1][6][5][6][8](69)
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    San Francisco by Night (Vampire the Requiem 2E)

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  13. - Top - End - #373
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    I have under homebrew and approved rules at the beginnig of this thread:



    Also, if Anna wants to push herself to the back of the initiative que, she can take advantage of the spirit having decreased defense from each attack before hers. Those are the thoughts that come immediately to my mind, though perhaps the players can think of something that isn't immediately to my knowledge.

    LM: [roll0]

    Victor: [roll1]

    TO: [roll2]
    Can I keep the wp from the previous round since it’s going to get busted down to a chance die anyway?

    The plan follows:
    1. Delay until after the others attack.
    2. all out attack, willpower and physical augmentation, for +7 dice, or 12 total vs 7 defense (after three attacks).
    3. Use celerity to interrupt and move away if the thing tries to attack Anna.

    Will that work?
    Last edited by Thundercracker; 2020-04-25 at 12:10 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #374
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    It sounds like a decent plan, though Anna may have to try to convince Autumn the Ghoul to get involved too, right now she's staying out of the fight, but the addition of her attack would drop the spirit's defense down to 5.
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  15. - Top - End - #375
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Oh, that’s an exceptional success on the composure roll if that’s worth anything.

    Edit: can also spend a WP to enter frenzy to add +1 to attacks, but figure that’s a last ditch effort, because then either it’s going down or Anna is.
    Last edited by Thundercracker; 2020-04-25 at 10:56 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  16. - Top - End - #376
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Sorry if I'm a little brain dead, but here's some math as I see it.

    I think you only make the contested roll once against Horrific Aura (Emotional Aura pg 137 in Chronicles of Darkness Rulebook). However, I count Anna's base as 5 (Str 2 + Weaponry 3) + Physical Intensity 2 + WP 3 + All out attack 2=12. Her negative modifiers are base defense 5 (8 -3 prior attacks) +2 for the aura. The sum still comes to 5d10.

    However, since that was an awesome roll, why don't we use the first roll as Anna's attack roll... which would turn Anna's roll into an exceptional success (not forcing it on you, but it was your first roll so you may as well use it). SO that would be 5 aggrevated damage as opposed to 1.

    Otherwise gonna make everyone else's rolls

    Dark One: (13d10)[6][6][7][8][5][1][10][9][2][4][8][9][10](85)

    LM: (1d10)[7](7) Autumn: (1d10)[5](5) Victor: (1d10)[7](7)
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    San Francisco by Night (Vampire the Requiem 2E)

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  17. - Top - End - #377
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    I’m good with 5 aggravated damage instead of 1. :p

    I thought the will check was every round so that’s why. I couldn’t find the aura in the strix chronicles book which is what I have, but will take another look later on.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  18. - Top - End - #378
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Okay, so Anna is down to 2WP and 8 BP.

    TDO: (17d10)[9][1][5][5][9][2][9][8][2][7][2][9][5][2][1][10][1](87)

    Lady Miho: (1d10)[1](1)
    Autumn: (1d10)[3](3)
    Victor: (1d10)[7](7)
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  19. - Top - End - #379
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Can I interrupt that willpower draining attack with celerity to make it miss? If she can, Anna will do that (and spend the point of vitae to preserve her two remaining WP).

    Other wise Stamina3+ blood potency1 + resolve 3: (7d10)[7][8][6][6][1][3][7](38)
    10 again: (7d10)[2][8][7][9][10][3][7](46)

    Whether or not anna can dodge the attack will determine actions for the round.
    I’m ok with the 9 again giving extra dice but not counting as a success.
    Last edited by Thundercracker; 2020-05-01 at 11:38 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  20. - Top - End - #380
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Anna can spend the Vitae to move ahead of the thing in initiative and attack it before it can activate the power, but then she loses the benefit of it's defenses being lowered by others attacks. Alternatively, I suppose she could try to run out of it's field of affect... but I'm away from book and not sure exactly how far the radius of the thing's power extends... and I feel like it may be pretty big.
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  21. - Top - End - #381
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    Anna can spend the Vitae to move ahead of the thing in initiative and attack it before it can activate the power, but then she loses the benefit of it's defenses being lowered by others attacks. Alternatively, I suppose she could try to run out of it's field of affect... but I'm away from book and not sure exactly how far the radius of the thing's power extends... and I feel like it may be pretty big.
    Ok, Anna is going to be expecting a regular attack, so she’ll spend the vitae to celerity to avoid that, and if this thing still hits her so be it. She’ll celerity around it and grab the fallen bouquet to pass to Miho. Will make IC post
    Last edited by Thundercracker; 2020-05-01 at 07:14 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  22. - Top - End - #382
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Initiative Order
    The Dark One 16
    Anna 14
    Lady Miho 10
    Autumn and Victor 5

    So that I don't have to scroll as much

    Rolling for:
    Lady Miho (1d10)[10](10)
    Autumn (1d10)[1](1) and 9 again just in case (1d10)[2](2)
    Victor (1d10)[6](6)

    And the dark one against Anna which she finally gets her defense modifier for (10d10)[6][9][2][2][10][9][4][6][1][4](53)

    EDIT: That should have had an additional -3 for arm wracked... not that it changes the roll result very much.
    Last edited by Bennosuke; 2020-05-02 at 11:58 AM.
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  23. - Top - End - #383
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Rolling for

    Lady Miho: (1d10)[1]

    Victor: (1d10)[3]


    The Dark One (14d10)[73]
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    San Francisco by Night (Vampire the Requiem 2E)

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  24. - Top - End - #384
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Well first off, I manage to roll a 1 every time for one of these chance dice. Second off... re-rolling for The Dark One since I botched that

    (13d10)[9][10][10][2][7][7][2][7][7][8][2][4][2](77)
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  25. - Top - End - #385
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Autumn (1d10)[7](7)
    Victor (1d10)[6](6)

    The Dark One (15d10)[6][1][5][1][3][10][6][4][7][6][1][9][3][5][5](72)
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  26. - Top - End - #386
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Some more rolls, come on big money!

    Lady Miho (1d10)[4](4)
    Victor (1d10)[10](10)
    Autumn (1d10)[5](5)


    And the Dark One: (14d10)[7][3][1][9][6][8][8][6][7][1][10][10][9][8](93)
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    San Francisco by Night (Vampire the Requiem 2E)

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  27. - Top - End - #387
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    And of course I need to keep rolling, sorry for the double post

    (1d10)[10](10)
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    San Francisco by Night (Vampire the Requiem 2E)

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  28. - Top - End - #388
    Ogre in the Playground
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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Hello friends!

    I apologize for my absence the last little while. I’ve had some health issues that popped up rather abruptly that led to a short stay in the hospital. I won’t get into the nitty-gritty details, but I am now home and – while I’m on some medication – I’m more or less recovered. I’d hoped to get on earlier today to send out some messages, but I ended up doing a fair bit more sleeping than I’d anticipated. But it was well-needed, I suppose.

    I’ll be sitting down across the next little while and meticulously combing through the threads I’ve missed and try to get a post up and ready to go.

    I apologize once again for the absence. Hope you’re all well, safe and healthy in this crazy time.

    -Erulasto (Sam)
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

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  29. - Top - End - #389
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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    good to have you back
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  30. - Top - End - #390
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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Anna presence + persuasion -1 (3d10)[5][8][9](22)
    10 again: (3d10)[5][9][4](18)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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