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  1. - Top - End - #1
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Feb 2019
    Location
    Sacking villages

    Default 3.5 Homebrew class idea: Savant

    I had the rough idea for a home brew class, and I'd like your guy's help completing/balancing it. The point of the class is that it's very simple. Very few class features, so spellcasting, just pure raw stats.
    Here's what I have so far
    HD: d8
    level BAB Fort Ref Will Class Features
    1 0 0 0 0 +2 to attribute score, minor feature based off highest stat
    2 1 0 0 0 +2 to attribute score
    3 2 1 1 1 +2 to attribute score
    4 3 1 1 1 +2 to attribute score
    5 3 1 1 1 +2 to attribute score, feature based off highest attribute
    6 4 2 2 2 +3 to attribute score
    7 5 2 2 2 +3 to attribute score
    8 6 2 2 2 +3 to attribute score
    9 6 3 3 3 +3 to attribute score
    10 7 3 3 3 +3 to attribute score, feature based off highest attribute
    11 8 3 3 3 +4 to attribute score
    12 9 4 4 4 +4 to attribute score
    13 9 4 4 4 +4 to attribute score
    14 10 4 4 4 +4 to attribute score
    15 11 5 5 5 +4 to attribute score, feature based off highest attribute
    16 12 5 5 5 +5 to attribute score
    17 12 5 5 5 +5 to attribute score
    18 13 6 6 6 +5 to attribute score
    19 14 6 6 6 +5 to attribute score
    20 15 6 6 6 +5 to attribute score, capstone feature based off highest attribute
    Skills: savants are proficient with any 4 skills (chosen at 1st level) and gain 2+int skill points per level

    Weapon and armor proficiencies: savants are proficient with simple weapons, light and medium armor, and all shields except tower shields

    Attribute boosts: each level the savant gain's an untyped bonus to the base attribute of the player's choice. This bonus stacks with itself

    (Unnamed class feature) at first, fifth, tenth, fifteenth, and twentieth level, a savant gains an ability based off whichever base attribute is highest. Should the savant's highest attribute change, and remain changed for at least 24 hours, they lose whatever ability they previously had, and gain a new ability based off their current highest base attribute

    First level
    highest attribute feature gained
    strength Martial weapon proficiency as a bonus feat
    dexterity Weapon finesse as a bonus feat
    Constitution Heavy armor proficiency as a bonus feat
    intelligence Education as a bonus feat
    wisdom Track as a bonus feat
    Last edited by Alucard 109; 2019-05-06 at 11:24 PM.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Jan 2012

    Default Re: 3.5 Homebrew class idea: Savant

    I am not sure what the point of this class is to be honest.

    I mean other than getting +70 to a stat by level 20. Even with random class features, it just seems tobe a bit much or not enough


    You could be having something like 110+ to a stat by level 20, giving you a +50 modifier so any ability you base it off of is going to be insanely good.


    I feel that something more akin to the war hulk is more appropriate, and a prestige class makes a lot more sense than a base class that focuses on a single ability attribute.

  3. - Top - End - #3
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Feb 2019
    Location
    Sacking villages

    Default Re: 3.5 Homebrew class idea: Savant

    It was originally just a thought experiment of mine, but I wanted to see if I could actually make something out of it. It's basically designed to hyperfocus on a particular role at the detriment of practically everything else, without actually making the class focused on a specific role. As the name Savant suggests, the character would be superhumanly competent at what they specialize in, but be subpar in situations where it wasn't applicable.

    Edit: the issue is balancing between sorta useless and gamebreakingly powerful
    Last edited by Alucard 109; 2019-04-23 at 09:21 PM.

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