Results 61 to 90 of 156
-
2019-05-21, 10:31 PM (ISO 8601)
- Join Date
- May 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
-
2019-05-21, 10:40 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- where South is East
-
2019-05-21, 10:51 PM (ISO 8601)
- Join Date
- Oct 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I think its a three-way tie. Lore is just the most obviously powerful. Both Valor and Glamour will fight for that top spot very competitively, and in many situations, totally overshadow lore bards.
Valor bards are mistaken as being hybrid caster/fighters. Really they are full casters with shields, medium armor, and an incredibly strong grapple game. There are no agro mechanics in this game really, so giving a bard 19 AC in a tough campaign is a really big deal. Expertise in one of the most useful skills in the game isn't bad either. Valor bards can compete with barbarians in the grapple game. Great at-will single-target CC.
And glamour bards. First, their charm nuke is all sorts of crazy in any social situation. It's potentially game-breaking in certain campaigns. But we are here for combat. The glamour bard inspiration is basically sculpt spell for bards, except its better. Healing and repositioning on top of sculpt spell is insane, and bards have plenty of powerful AOEs to make this a top-tier bardic ability.
Swords, unlike valor, really is a gish. The spellcasting and fighting don't play nice. He has to swing a weapon to get the same AC bonus valor just always has on. If he's swinging, he can't cast spells. That's not a good deal for a full caster at all. And the actual swinging isn't impressive enough to carry the day. Its not bad, but its definately weaker.Last edited by sophontteks; 2019-05-21 at 10:56 PM.
-
2019-05-21, 11:45 PM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Chattanooga
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
A Giant Ape is crazy good. It turns you or your nearly-dead ally into Huge beast with 157 HP and 23 Str, a +9 Athletics for grappling, and a 40' Climb Speed. You can grapple any creature in the game. You can grab a Medium creature, run up a wall or tree, then toss them up like a volleyball serve and punch them at +9 for 3d10+6 plus the subsequent falling damage and Prone condition. Or you could just punch them twice. You also have a decent ranged attack with the thrown boulder.
-
2019-05-21, 11:49 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Behind you. RIGHT NOW.
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I don't much like the T-Rex anyway. Can't multiattack the same target when an enemy is just as dangerous at 5 hit points as 37.
Spoiler: Check Out my Writing!
https://www.patreon.com/everskendra
I post short stories in the middle of every month, and if you want to follow my novels as they’re edited and written, you can join as a patron!
-
2019-05-21, 11:57 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
The trick in that situation is to ignore the frog until the rest of the enemy team is dead.
More generally, let's say you've got 4 enemies. Three of them are smaller monsters, which your party can kill in one round, and one is a big guy that takes 3 rounds for your party to kill. The small monsters deal 10 damage on their turns, and the big one does 30. If you just do damage to them one at a time, starting with the smaller monsters, your party takes:
60 damage on the first turn (30 from the small guys, 30 from the big one)
then 50 on the second turn
then 40
then 30
then 30 again, since it takes longer to kill the big monster
then 30
for a total of 240 damage to the party. If you start by killing the big one, your party instead takes:
60 damage
then 60 again
then 60 (and the big monster dies this round)
then 30
then 20
then 10
which is also 240 damage.
Now, instead of doing nothing but damage, let's say you land a Polymorph or Suggestion on the big monster on the first turn, so he can't do anything until the party decides to fight him. Since this is a simple example let's say that not only do you, the bard, go last but somehow (?) your whole party doesn't get to do any damage on the turn you cast that spell. In this case, your party takes:
60 damage the first round, since the big monster is still up
then 30
then 20
then 10
then 0, and your party gets to heal up and act before the big monster now
then 30
then 30
for a total of 180 damage. By turning one fight (vs all 4 monsters) into two fights, you're stopping some of the monsters (in this case the big guy) from doing damage while you fight the other monsters. It only cost you one spell to take away 1/4 of the whole enemy team's damage, and you're still helping your team with damage and buffs and whatever else on round 2 and afterward.
If you can completely shut down the big monster so that it can't even fight back (Fear, Phantasmal Force, Hold Person, maybe Blindness, Suggestion to stand perfectly still so your Fighter can tie it up), or do something to shut down the big guy and someone else (maybe use Suggestion to make the big monster grapple one of the others, or upcast Blindness or Hold Person, or hit everybody with a Fear or Stinking Cloud) the numbers get even better--and it still only costs you one action.Last edited by Bovine Colonel; 2019-05-22 at 12:03 AM.
-
2019-05-22, 12:00 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Back home
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
At actually grappling opponents they indeed compete very well with barbarians. At staying alive after restricting an enemy to close range (the “secret” requirement for any grappler), they fall decidedly behind barbarians (and even grappler rogues thanks to their uncanny dodge and evasion, or grappler wizards thanks to arcane ward+shield).
At mobility (a nice boost for grapplers but not strictly necessary) they again fall behind the barbarian and rogue thanks to increased movement speed and cunning actions, but are about on par with the wizard.
At the end of the day, if I want a grappler, there are at least three other classes I’d choose first now that the prodigy feat makes expertise available to all.
-
2019-05-22, 02:49 AM (ISO 8601)
- Join Date
- May 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Problem is, you are looking at a Swords Bard and thinking how you would play him as a Lore bard or Valor bard, play him for what he is, a gish, like you would play an EK or a Sorcadin.
You are not gonna be focusing on buffing anyone but yourself (save for Aid), and later your Greater Steed. AC is not gonna be a problem because you WILL be swinging a sword every turn. You will have to start with the tax lvl of Hexblade though. Also they make great ranged attackers.Last edited by Rukelnikov; 2019-05-22 at 02:50 AM.
-
2019-05-22, 04:02 AM (ISO 8601)
- Join Date
- Jan 2016
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
They don't though. They trade one type of combat effectiveness for another. Hypnotic Pattern and Fear are the two best level 3 control spells. Polymorph is the best heal spell until Heal and doubles as single target cc. Animate object is one of the best DPR spells in the game.
Their real weakness isn't combat generally speaking: it's certain creature types.
Healing is very very bad mitigation. Causing opponents to lose turns, attack each other, attack with disadvantage/penalties are great ways of mitigating damage. Rolling legendary deception checks and cutting words on insight checks combine to a similarly great way to preemptively end encounters.
I agree that they miss Haste. I don't think I've ever picked up Stoneskin on any caster ever not prepared it when I had it for free. Bards have most of the good debuffs. Lore Bards are downright filthy with illusions due to the handicap they give to investigation checks. Since you can only run one concentration spell at a time, I don't think you should think of them as competing with Wizards. A bit with clerics maybe... still Faerie Fire + Bless = Enemies on the floor bleeding, crying for their mummy.
But the comparison between Bless and Bardic inspiration makes no sense.
A) they stack. Very powerful.
B) you end up getting 15(!) Bardic Inspirations per normal adventuring day. And you still have your spell slots.
C) BI ends up giving much bigger average bonuses/penalties
It seems like you would benefit a lot from reading Treantmonk's guide to Wizards... And maybe also his video on Valor Bards. And IMO, he's not even close to maximizing potential yet.
Taking an enemy out of the fight is great if it's the right enemy. Otherwise, polymorph is the best heal in the game until tier 3 that can also double (triple) as utility.
Disagree.
Ditch cure wounds. It's a pretty awful spell most of the time. Sleep, Thunderwave (especially if you have someone with Spiked Growth), Silent Image and occasionally Heroism (dragons) are all better. Maybe also let the Wizard do the detect magic.
I find Suggestion, Blindness/Deafness, Invisibility and Silence to outclass Shatter easily. I'd take Counterspell over Shield any day of the week. If give Conjure Animals a look if you have someone with Fireball. It's crazy strong. Hexblade 1 it's probably too good not to take. You can grab Shield that way and increase your survivability a whole lot. Also WIS > Dex as a saving throw IMX. Later maybe do the 2nd level if you really miss that DPR. Probably not worth before 5 or 11 even.
Nope. Problem is that your buffs are better spend elsewhere and you're a below average martial for most/all of the game. Your other abilities do not make YOU better at fighting. No synergy.
If you want gish, go Sorcadin, Hexblade, Padlock, EK, Arcana Cleric, Bladesinger (meh) are all better. Don't gish with Valor without dipping... And if you dip, seriously ask yourself if Valor is worth it compared to more martial (Swords/Whisper) or more control (Lore/Glamour)I might attack your points aggressively: nothing personal. If I call out a fallacy in your argumentation, it doesn't mean I think you are arguing in bad faith. I invite you to call out if I somehow fail to live by the Twelve Virtues of Rationality.
My favourite D&D session had 3 dice rolls. I'm currently curious to any system that has a higher amount of choices in and out of combat than 5e from the beginning of the game; especially for non-spellcasters. Please PM any recommendations.
-
2019-05-22, 06:09 AM (ISO 8601)
- Join Date
- Feb 2019
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I hit level 4 on my bard with one confirmed kill throughout the entire duration.
It was an elf child that a demon mind controlled me for one turn to kill.
I also only have exactly one healing spell and almost no damaging ones yet somehow everyone in this 100-player server wants me in their party.
If you ask me why, I honestly don’t know what i bring to the table aside my RP.
EDIT: i am weak in attrition combat but i bring control and so many out of combat utility that it balances out and i enjoy it.Last edited by Agent-KI7KO; 2019-05-22 at 06:13 AM.
-
2019-05-22, 06:40 AM (ISO 8601)
- Join Date
- Oct 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Don't forget bards have the level 1 spell, longstrider, for +10 movement. And the grapple trip combo gives the enemy disadvantage on attacks. It's not the grappled target which is the problem, it's other targets nearby. With a high AC a bard can more or less take a target out of the fight by grappling. Beating their AC with disadvantage is pretty tough.
But mostly grappling isn't an all or nothing strategy. The valor bard pays very little for excellent grappling. I definately agree that a barbarian is better due to just being a better martial class, but the Bard is a full caster on top of it.
A barbarian may be looking to grapple targets by charging right into the thick of it. A valor bard is instead using their spellcasting primarily. But when enemies inevitabley push past the tanks, the bard can pin them down in a single turn with a high success rate and no slots used.
This changes over time. When valor bards get magical secrets they could pick up enlarge/reduce if they wanted to be more dedicated grapplers. At which point they have a pretty sizable advantage over martial grapplers.Last edited by sophontteks; 2019-05-22 at 06:43 AM.
-
2019-05-22, 07:42 AM (ISO 8601)
- Join Date
- May 2018
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
They're typically support casters and skill monkeys but I've found the Sword Bard to be a very powerful melee character who also happens to be a full caster.
-
2019-05-22, 07:49 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
That's pretty damn solid, yeah. A Hexblade dip on any Cha-based character is strong, but especially on a Bard who otherwise doesn't have great damage options.
If you want to go the Sharpshooter route, a Valor/Swords bard is honestly pretty solid at it. No Archery Style stinks, but you have Hand Crossbow proficiency for Crossbow Expert, and at higher levels you can pick up Swift Quiver via Magical Secrets to turbocharge your rate of fire.
You might also see if your DM will let you use the College of the Storm from my Guide to Greatness. It's all about calling down thunder and lightning on your enemies to add some direct damage to the mix-- you get boosted versions of Gust, Shocking Grasp, and Thunderclap, and can spend Inspiration dice to mix in Call Lightning.Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
-
2019-05-22, 09:34 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Back home
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Wizards also have longstrider, (and enlarge/reduce from level 3 onwards) so are still fully competitive there, and rogues and barbs have the equivalents always on without resource expenditure. Also, I enjoyed the sizeable advantage pun.
That said, I agree with your points below. A valor bard can make a relatively good grappler for low investment if you’ve already got the 4 good attributes necessary to make a strength based one, (dex for armor, str for attacks, con for hit points, cha for spellcasting) and they will be better off being a caster that can grapple in certain specific scenarios where it’s useful than trying to act like a dedicated grappler-tank like a barbarian.
Fair on bardic inspiration and bless.
Also, what do you mean wizards and bards aren’t competing? If you mean that they won’t prevent each other from doing their thing in a party then I absolutely agree, the more buffs the merrier. That doesn’t change the fact that wizards have better buffs and more options to spend their concentration on than bards, unless bards blow magical secrets on catching up.
Also, I don’t know why your groups don’t use stoneskin. It’s absolutely amazing on a fighter or other non-barbarian melee character.
-
2019-05-22, 10:06 AM (ISO 8601)
- Join Date
- May 2015
-
2019-05-22, 10:06 AM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Yeah, the more I think on it, the better hexblade/lore sounds like an option I can enjoy playing so long as I focus on damaging spells for the lore spells. It's good defenses, a single attack stat with good weapons from up close and range, no drop in HP like with the sorc route and the ability to use damaging spells that I understand the usefulness of better than most illusions, charms and enchantments (the kinds of spells I just can't figure out good uses for). It may not be an optimal bard, but it's what I know how to play.
"I'll have my revenge, and Deathstalker (part) II! ™"
-
2019-05-22, 10:22 AM (ISO 8601)
- Join Date
- Oct 2014
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
(D) BI happens after the roll, so can be used more efficiently. Bless turns a miss into a hit about 1/7 of the time, so in a party with lots of Extra Attacks it will add about one hit per round. 6/7 of Bless rolls are wasted. Bardic Inspiration has an efficiency/effectiveness tradeoff but if you just use it whenever you want the median bonus, only about 1/2 of Bardic Inspiration will get wasted.
Net: those 15 rolls go further than they sound like they'd go.
Also, not requiring concentration and being on a bonus action are both huge. It's like getting to cast single target Bless and one other spell, both in the same turn.
-
2019-05-22, 10:25 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Back home
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
-
2019-05-22, 10:39 AM (ISO 8601)
- Join Date
- Jan 2016
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
That as a party role, I'd see wizards more in competition with sorc's than bards. The other point is that the bard sharing some spells with the wizard, it frees the wizard to cast haste (or the sorc...). I'd say you normally don't have the toss up between the wiz and the bard when you compose your party. It's more likely to be between your sorc and your bard or your bard and your rogue. With wizard being the only INT class, they're almost mandatory in my book. As a player, my party just lost their wizard. Avg. IQ of party dropped with 50%. Not pretty.
As for Stoneskin: since it only targets 1 target, a limited amount of damage types and does nothing against status effects, I find it too limited. Normally, I'd rather my concentration slot go for an AoE debuff or something that mitigates both damage and spells (Greater Invisibility). It's rare that something dealing physical damage can effectively be held back by the fighter alone. It's not that Stoneskin isn't good... It's just not good enough ;) Arcane Eye, Banishment, Confusion, Dimension Door, Greater Invisibility and Polymorph and Otiluke's Resilient Sphere are all better in my experience. Depending on situation, I might add Evard's Black Tentacles, Fireshield and Wall of Fire. So definitely not top-5, probably fighting to be in top-10 if even that. Aka not good.
M'bad... Teaches me to drink (coffee) before posting. Eye-to-brain jumble.I might attack your points aggressively: nothing personal. If I call out a fallacy in your argumentation, it doesn't mean I think you are arguing in bad faith. I invite you to call out if I somehow fail to live by the Twelve Virtues of Rationality.
My favourite D&D session had 3 dice rolls. I'm currently curious to any system that has a higher amount of choices in and out of combat than 5e from the beginning of the game; especially for non-spellcasters. Please PM any recommendations.
-
2019-05-22, 10:42 AM (ISO 8601)
- Join Date
- Oct 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
My party has a Bard. He proved very effective.
Now, at low level Bards suffer a bit. They are not very resiliant, and lack damage dealing option. They don,t have a lot of spell slots, so they might spend a few turns not doing much, that is true.
But as you get more spell slots, you get to shine big time in combat.
Don't try to do much damage yourself. Act as a damage multiplier for others.
Dissonant whisper so the rogue gets a reaction sneak attack? Yes please!
Heat metal to debuff the big armored combattant? Attaboy! Might have just saved the party.
Hypnotic pattern to remove half the enemy from the fight? It's super effective!
That said, valor bard does get decent damage with sharpshooter. If your party is low on ranged damage option, might be worth it. Otherwise, go lore and grab the good spells.
Regarding damage mitigation, cutting word (lore bard) can turn hit into miss on a reaction, so that's less damage right there. The valor one can be used on AC and do the same. And you got some good healing options.
-
2019-05-22, 12:12 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I could use the same argument to support the opposite. Against a tough, medium sized target, another hit may not kill them, but the t-rex's hit will at least restrain them. It makes for a better attack of opportunity too.
Only useful against a medium or smaller creature that can take like 50+ damage, though.
-
2019-05-22, 12:51 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
im barding in 3 different campaigns right now, 2 lore and a valor, ive barded easily 30-40 times in the last two decades. so here are some fun things you can do as a bard.
1st level you can cast dissonant whisper, and if it succeeds possibly doubling your groups damage per round.
got a cleric in heavy armor and you guys need to sneak past some people great you inspire it. boom for the low cost of 1 inspiration your cleric can decently sneak since disadvange +d6 averages out to the practically the same as a regular check.
10th level you get holy sword, potentially doubling your fighters dpr, with just your concentration, and still take your full action.
15th glibness... let me say that again glibness. by now your charisma should be at least a +4 meaning it is impossible for you to roll less than a 21 a charisma check, i.e. dispel and counterspell which means unless they have cutting words you always succeed at those checks.
let us not forget you can always seduce your foe.
-
2019-05-22, 01:29 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Conversely, bards can do GREAT in a small party that can't otherwise cover every role. Because they are Jacks of All Trades, they can kind of do all the skills no one got proficient in. Depending on their spell list (and college) they can fill any role you need... perhaps not as well as a specialist, but that's why they're at their best either when you need 1 person to fill two roles ("Shoot, we don't have a cleric OR a thief"), or when you have all the roles filled and just need someone to make everyone shine.
In a large party, the bard's job is to make everyone awesome. To turn defeat into hair-raising victories. To be a second set of hands on every skill.
Bards rock. They are the ultimate protagonist class, and go well with pretty much everything.Last edited by LibraryOgre; 2019-05-22 at 01:30 PM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2019-05-22, 01:30 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- California
- Gender
-
2019-05-22, 01:51 PM (ISO 8601)
- Join Date
- Nov 2014
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
This seems so strange to me. I think bards are one of the best classes in the game, and my player base agrees- I get one in nearly every game.
Their spell list has a fantastic mix of support and utility with some control thrown in for good measure, Bardic Inspiration is sort of like having a walking Lucky feat for the whole party and prevents disasters, and their subclasses offer mostly strong features, too. They're practically unrivaled in the social pillar, useful enough in the exploration pillar that you can forgo an arcane caster, and amplify everyone else in the combat pillar.
What they don't do is tank and throw out gobs of damage. You can only get so competent at those two things, regardless of build. I think that's why a lot of other players might overlook the bard- you just don't get to see those chunky numbers thrown around.
-
2019-05-22, 02:02 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
One of my groups would get a bit competitive about damage... they did not like it when I started claiming damage that I enabled. That +1 to damage I gave you? That's MY damage, not yours. Did you hit only because I have you a +2 to hit? ALL that damage is mine.
It was always friendly, but a bard who keeps track of HOW they are helping usually winds up showing that they're doing a lot.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2019-05-22, 02:06 PM (ISO 8601)
- Join Date
- May 2018
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
My high level Sword Bard / Hexblade is stupid amazing in melee and viciously effective as a covert operative. Having an Amulet of Health helps, though!
-
2019-05-22, 02:10 PM (ISO 8601)
- Join Date
- Nov 2014
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Oh, definitely. The GWM Barbarian wouldn't be half as good without all those buffs ensuring his hits land, and the Rogue would've died sessions ago if the monsters weren't consistently fighting through disadvantage from Vicious Mockery and Cutting Words deflecting some serious blows.
While they don't do any direct damage themselves, nor can they survive it particularly well, they're a turbo charger for anyone else that can.
-
2019-05-22, 02:16 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
-
2019-05-22, 02:21 PM (ISO 8601)
- Join Date
- Dec 2018
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Exactly. It's the "but for" test.
When my Wizard casts Haste on the Rogue, allowing him to reliably Sneak Attack two times per round, half of the Rogue's damage for that fight wouldn't have occurred but for the Wizard.
Or, how about when the Bard hits a group of enemies with Faerie Fire, which increases damage output against those enemies by around 25%? But for the Bard, that extra damage wouldn't have occurred.