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2019-05-28, 08:15 AM (ISO 8601)
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Circle of the Shepherd Druid Guide to Fuzzy Fury
Nhym’s Shepherd Druid Guide;
The Shepherd's Handbook
Full guide here:
https://docs.google.com/document/d/1...it?usp=sharing
Comments appreciated :)Last edited by Nhym; 2021-05-26 at 09:56 AM.
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2019-05-28, 08:35 AM (ISO 8601)
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Re: Shepherd Druid Guide to Fuzzy Fury
Reserved for later.
Updates:
Update: Added section for "Summoned Creature by Resistance, Immunity and Vulnerability"
Update: Added more sections, including additional resources.
Update: Added a "Practical Application" section.
Update: Added a dealing with Shepherd Druid flaws section and an action/bonus action uses section.
Update: Added more "Summoned Creatures by" sections.
More updates....
Updated to change certain words/phrases and added new sections.
More updates.
More updates.Last edited by Nhym; 2024-04-27 at 01:34 PM.
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2019-05-28, 08:58 AM (ISO 8601)
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- Mar 2017
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Re: Shepherd Druid Guide to Fuzzy Fury
Just started reading and a picky thing, but it bugs me since I do web development. Can you change the green color to darken it? It will cause some issues as it for anyone looking at it on a phone in sunlight or with colorblindness issues
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2019-05-28, 09:06 AM (ISO 8601)
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- Aug 2013
Re: Shepherd Druid Guide to Fuzzy Fury
Another shepherd druid guide I had read before mentioned some higher level beasts (a titanosaurus and a gigantosaurus IIRC) published in some adventure or another. I've been trying to find them again without any luck. Do you know what I'm talking about?
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2019-05-28, 09:21 AM (ISO 8601)
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- May 2019
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2019-05-28, 09:26 AM (ISO 8601)
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- May 2019
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Re: Shepherd Druid Guide to Fuzzy Fury
I believe those are from Beasts of the Jungle Rot
https://www.dmsguild.com/product/220...the-Jungle-Rot
Titanosaurus is awesome if your DM allows it. I didn't add any adventure-specific creatures in this for obvious reasons.
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2019-05-28, 10:02 AM (ISO 8601)
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- Mar 2017
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Re: Shepherd Druid Guide to Fuzzy Fury
The color is much better, thank you! A few other comments in reading it.
Crossbow Expert- Good combined with War Caster. Otherwise pretty bad for you.
Equipment
How to make your DM not hate you
Transport Via Plants works on anyone - "For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement." It lasts for 1 round.Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2019-05-28, 10:58 AM (ISO 8601)
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- May 2019
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Re: Shepherd Druid Guide to Fuzzy Fury
Druids don't actually get proficiency with crossbows. So, you are just getting this for the ability to not get disadvantage on ranged spell attacks? I don't even think this is worth it in red since there is Thorn Whip and Primal Savagery.
You should point out the Spiked Armor from SCAG... Also the Bag of Tricks is worth noting.
I love that you added this!
Transport Via Plants works on anyone - "For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement." It lasts for 1 round.
Thanks for the comments! Much appreciated.
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2019-05-28, 03:14 PM (ISO 8601)
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- Sep 2015
Re: Shepherd Druid Guide to Fuzzy Fury
Giant poisonous snakes are at least on par with wolves, and honestly usually just head and shoulders better.
They have higher AC, strong damage without the poison, crazy damage with the poison, blindsight, and 10 ft. of reach. The only serious drawback is that for a shepherd druid you may want to pick something with more hit dice to make better use of your level 6 feature. Owls and giant bats are good at lasting a long time, with that in mind.
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2019-05-28, 03:18 PM (ISO 8601)
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2019-05-28, 03:23 PM (ISO 8601)
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- Dec 2016
Re: Shepherd Druid Guide to Fuzzy Fury
Archdruid- Being able to ignore verbal, somatic and most material component spells is huge; this means that you can cast in super stealth mode while wildshaped. Pair this with unlimited wild shape and there’s hardly ever a reason now not to be wild shaped. You can literally be the scariest squirrel ever.
Additionally, you don't ignore the components; you're simply capable of performing them while in beast form. That means you're not negating the V and S components, and so you don't get "super-stealth" unless you just mean that people won't assume the rat was casting a spell (it which case you should remove the phrasing of "ignore" because it's incorrect and clarify the benefit description).
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2019-05-28, 03:24 PM (ISO 8601)
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- Oct 2014
Re: Shepherd Druid Guide to Fuzzy Fury
I've never thought much about Faithful Summons before, but it strikes me now that there are more ways to incapacitate someone than knocking them down to 0 HP. There's a bunch of relatively-cheap stuff in 5E that can incapacitate you, and many of those things won't leave a lasting mark.
For example, you could just dare the party bard to tell you bad jokes while you try to keep a straight face (Tasha's Hideous Daughter) until you finally bust and fall down laughing. At that point, poof! four Giant Constrictor Snakes appear (240 HP of mayhem!) and make disappoving faces at the bard until you pull yourself together, then they stick around for an hour, no concentration required, ready to soak up hits and grant everybody advantage on melee and ranged attacks. All it cost the bard was two or three 1st level spell slots--well worth doing before a tough fight.
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Nay, you ignore them entirely. It's better than Subtle Spell.
Originally Posted by ArchDruidLast edited by MaxWilson; 2019-05-28 at 03:26 PM.
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2019-05-28, 03:28 PM (ISO 8601)
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- Aug 2013
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2019-05-28, 03:34 PM (ISO 8601)
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- May 2019
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Re: Shepherd Druid Guide to Fuzzy Fury
Last edited by Nhym; 2019-05-28 at 03:42 PM.
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2019-05-28, 03:36 PM (ISO 8601)
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- Feb 2018
Re: Shepherd Druid Guide to Fuzzy Fury
Last edited by Merudo; 2019-05-28 at 03:38 PM.
My Druid Guides: Circle of the Moon ; Circles of Dreams, Land, Shepherd, and Spores
My Unofficial Errata & Compendium
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2019-05-28, 03:39 PM (ISO 8601)
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- May 2019
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Re: Shepherd Druid Guide to Fuzzy Fury
I've never thought much about Faithful Summons before, but it strikes me now that there are more ways to incapacitate someone than knocking them down to 0 HP. There's a bunch of relatively-cheap stuff in 5E that can incapacitate you, and many of those things won't leave a lasting mark.
For example, you could just dare the party bard to tell you bad jokes while you try to keep a straight face (Tasha's Hideous Daughter) until you finally bust and fall down laughing. At that point, poof! four Giant Constrictor Snakes appear (240 HP of mayhem!) and make disappoving faces at the bard until you pull yourself together, then they stick around for an hour, no concentration required, ready to soak up hits and grant everybody advantage on melee and ranged attacks. All it cost the bard was two or three 1st level spell slots--well worth doing before a tough fight.
Nay, you ignore them entirely. It's better than Subtle Spell.
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2019-05-28, 03:40 PM (ISO 8601)
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- May 2019
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2019-05-28, 03:43 PM (ISO 8601)
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- Dec 2016
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2019-05-28, 03:46 PM (ISO 8601)
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- Feb 2018
Re: Shepherd Druid Guide to Fuzzy Fury
Last edited by Merudo; 2019-05-28 at 03:48 PM.
My Druid Guides: Circle of the Moon ; Circles of Dreams, Land, Shepherd, and Spores
My Unofficial Errata & Compendium
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2019-05-28, 03:50 PM (ISO 8601)
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- Oct 2014
Re: Shepherd Druid Guide to Fuzzy Fury
Arguably it's the best part of Archdruid, and yet many people never even realize it's there, because of page formatting. WotC editing fail. :)
Correct, but they can still get temp HP from Bear totem, so there's still a nice (no-concentration) synergy.Last edited by MaxWilson; 2019-05-28 at 04:47 PM.
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2019-05-28, 03:54 PM (ISO 8601)
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- Feb 2018
Re: Shepherd Druid Guide to Fuzzy Fury
My Druid Guides: Circle of the Moon ; Circles of Dreams, Land, Shepherd, and Spores
My Unofficial Errata & Compendium
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2019-05-28, 05:14 PM (ISO 8601)
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- Jul 2017
Re: Shepherd Druid Guide to Fuzzy Fury
As far as I can tell, Faithful Spirits can also activate when your Wild Shape is reduced to 0 HP and you revert. That means you can run into battle as a Dire Wolf, get beaten up quickly to summon your Faithful goon squad, then drop a Bear Totem and calmly extricate yourself. At 18th level, just cast normally while Wild Shaped and dare your enemies to hurt you.
Also makes for some fantastic ambush tactics. Sneak in as a small animal, drop that Necklace of Fireballs you've had in your mouth for some quick nova damage, then sick four beefy Allosaurs on your recently exploded enemies. Makes for a great diversion too if you're caught while scouting.
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2019-05-28, 05:40 PM (ISO 8601)
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- Oct 2014
Re: Shepherd Druid Guide to Fuzzy Fury
As a druid, I would hope this interpretation isn't true, because incapacitation causes you to lose concentration, and if you automatically lose concentration whenever you're knocked out of Wild Shape, that is bad news.
I don't think it is true though. At no time are you actually at 0 HP and therefore incapacitated; instead you just turn back into a human(oid).
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2019-05-28, 06:05 PM (ISO 8601)
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- Jul 2017
Re: Shepherd Druid Guide to Fuzzy Fury
There's nothing that says you lose concentration when you hit 0 HP, though, and Faithful Summons doesn't require you to be incapacitated either. Normally reaching 0 HP causes Unconciousness, which then causes Incapacitation, which breaks concentration. Wild Shape specifies that you don't go Unconscious unless the damage you take pushes you to 0 HP in your humanoid form, but does say you revert when you drop to 0 HP while Wild Shaped. So you should hit still hit 0 HP when knocked out of Wild Shape to activate Faithful Summons, but you're never Unconscious or Incapacitated to break Concentration. You just have to make the saving throw as normal.
Last edited by Nidgit; 2019-05-28 at 06:54 PM.
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2019-05-28, 06:12 PM (ISO 8601)
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- Oct 2014
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2019-05-28, 07:45 PM (ISO 8601)
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- May 2019
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Re: Shepherd Druid Guide to Fuzzy Fury
Interesting. By RAW, you are completely correct.
Other than ending it manually or failing a Concentration check, Concentration ends "Being Incapacitated or killed. You lose Concentration on a spell if you are Incapacitated or if you die."
Whereas Wild Shape specifically says "You automatically revert if you fall Unconscious, drop to 0 Hit Points, or die." So "If you are reduced to 0 hit points" as it states in Faithful Summons while Wild Shaped, you will revert back and trigger the Faithful Summons with the only downside being a Concentration check for the taken damage assuming you dropped to 0 hp by taking damage.
Nice catch on that. Very useful.
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2019-05-29, 01:42 AM (ISO 8601)
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- Nov 2017
Re: Shepherd Druid Guide to Fuzzy Fury
No mention of Kenku for race?
Has +Dex and +Wis, Mimicry can be used in wildshape using the same logic as Dragonborn using their Breath Weapon
Knowing Auran innately means you can ask Invisible Stalkers about the location of their quarry without having to spend language proficiency on primordial
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2019-05-29, 08:05 AM (ISO 8601)
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2019-05-29, 09:33 AM (ISO 8601)
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- Nov 2018
Re: Shepherd Druid Guide to Fuzzy Fury
Enjoyed the guide. Well written and entertaining
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2019-05-29, 10:05 AM (ISO 8601)
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- May 2019
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