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Thread: Solaria (IC)

  1. - Top - End - #241
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Solaria (IC)

    Just so everyone has it, and Neftren you can change your action if you like (actions are really based on what happens around you, so I'll just take your init. count)

    MAP! Round 1!
    Spoiler
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    //It's relatively large map, couldn't get it down so bare with me please. Combat ready giants are red, trolls green. Ertoth and the two "other" trolls are bright green. Troll1 is blesser, Troll2 barks orders. Each PC has their own position, hopefully you can read it.

    Edit: Crap, wrong one! That should be good now!
    Last edited by Bronz; 2007-10-27 at 04:16 PM.

  2. - Top - End - #242
    Ogre in the Playground
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    Default Re: Solaria (IC)

    That's the old Bar Map. I don't see any semblance of hot springs

  3. - Top - End - #243
    Troll in the Playground
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    Default Re: Solaria (IC)

    Elzaon

    Elzaon casts Harm, and moves next to Ertoth, attempting to touch him.

    Touch attack (1d20+10)[11]

    (I realize it isn't my turn, but I can't guarantee another post tonight, so meh)

    (OK, 2 Q's. Do critical failures apply to touch attacks, and because the spell discharges when it touches someone, does it stay with me if I miss?)

    (Also, using my Dodge bonus against Ertoth.)
    Last edited by Raistlin1040; 2007-10-27 at 08:00 PM.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  4. - Top - End - #244
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    The_Chilli_God's Avatar

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    Default Re: Solaria (IC)

    [OOC]Yes and Yes.[/OOC]

    Harpist
    AC 23, Hp 78/78 (DR 3/Cold Iron), Init 8

    Keep together. Do not let them surround you. Make sure that we have an escape route, the Harpist sends as he turns to face those loving and caring giantkind and takes out his harp.

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    Okay, a bit of if's, here. I love if's.
    If the trolls and/or the giants have had their turn but do not threaten either the Harpist nor the path from him to AM29, then move to square AM29, shoulder-to-shoulder with Wil, and Repelling Cone to cover as many of the buggers as possible.
    If the trolls and/or the giants have had their turn and threaten either the Harpist or the path from him to AM29, then stay put and Repelling Cone to cover as many of the buggers as possible.
    If neither of them have had their turn, move to square AM29 and ready an action to Repelling Cone when any of them move to within 10 feet.

    [Repelling Cone: Repelling Blast + Eldritch Cone, 8d6 damage (Ref DC 24 half), Ref DC 25 or be knocked 1d6 feet directly away and prone.]
    [8d6 = 30 damage]
    The Chilli God has Spoken.
    ---

  5. - Top - End - #245
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    SolithKnightGuy

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    The troll that keeps blessing the fighters gets right to it, and begins casting a spell of some sort.

    Spellcraft DC 16
    Spoiler
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    Enlarge Person


    New Zoomed Map!
    Spoiler
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    //Neftren is up.

    //Edited for a correction.
    Last edited by Bronz; 2007-10-28 at 11:03 AM.

  6. - Top - End - #246
    Ogre in the Playground
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    Pelemaeus

    Pelemaeus twirls his sword, weaving delicate strands of shadow to choke Ertoth.

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    Standard Action - Ranged Touch Attack - Shadow Garrote
    Attack Roll: (1d20+19)[33]
    Damage Roll: (5d6)[18] Points of Damage

    In addition, Ertoth must make a Fortitude Save of DC 13 + 3 = DC 16, or become Flat Footed until the start of his next turn. If Ertoth fails his save, then I will proceed to follow with the Shadow Noose Maneuver. If Ertoth makes his will save, I will move behind Wilarmis, to Square AM29.

    Attack Roll: (1d20+14)[29] against Ertoth's Touch AC again.
    Damage Roll: (8d6)[21] Points of Damage

    He must make a DC 16 + 3 = DC 19 Fortitude Save or be stunned for one round.

  7. - Top - End - #247
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    SolithKnightGuy

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    Default Re: Solaria (IC)

    Ertoth reels from the shadow as it attempts to choke him. He however shrugs it off and looks menacingly at Pel.

    The Harpist then proceeds to move back 5', and stands ready to repel any giants or trolls that get within range.

    //Raistlin is up

  8. - Top - End - #248
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    Bitzeralisis's Avatar

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    Wilarmis [Round 1]

    Wilarmis steps over to AN28, and throws a Greater Invisibility onto Pelemaeus.
    ·Bitzeralisis·
    Avatar: Rogue

  9. - Top - End - #249
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    SolithKnightGuy

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    Ertoth screams at the chaos erupting around him. He turns around, and yells at the troll shaman behind him to hurry things up. He then turns to look directly at the cleric in front of him, who foolishly attempted to cause him pain.

    Die puny black thing!

    He then takes a mighty swing with his hammer, attempting to crush El's bones with one mighty swing.

    Spoiler
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    attack - (1d20+25)[39]
    dmg - (3d6+18)[29] + 2 points of con if it hits
    If attack hits, El might be flying backwards via the power of Ertoth's hammer
    br - (1d20+16)[35] vs. Pel Str Check - (1d20+1)[16]

    Martial Lore check to see what happens (DC 14)
    Spoiler
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    Bonesplitting Strike



    After the strike, El flies backwards 10', bouncing off the large Marcus and falling prone right in front of him. (square AR)

    //BigMac's Turn
    Last edited by Bronz; 2007-10-28 at 06:01 PM.

  10. - Top - End - #250
    Barbarian in the Playground
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    Marcus

    Marcus calls out to Wilarmis, "Keep your magic coming!" before he dissappears from sight for just a moment. He re-appears in front of the troll casting a spell. Knowing that spellcasting requires a lot of attention, Marucs uses the distraction to strike at the priest before fueling his blade with the power of chaos and attacking once more.

    Spoiler
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    Swift Action: White Raven tactics on Wil, who's init drops to 5, but can act again normally at that new initiative.
    Move Action: using shadow stride to teleport 50ft forward. That puts the troll caster in my threat range, and since he is casting that should provoke an AoO.
    AoO attack - (1d20+21)[17](38) damage - (3d6+13)[2][2][4](21)
    Divine Surge attack - (1d20+21)[8](29) damage - (3d6+13)[2][1][5](21) damage - (8d8)[1][1][6][1][3][1][2][1](16)


    Edit: need to redo rolls since I didn't use rollv command and it matters in this stance.

    * post roll count doesn't match database
    Last edited by Bigmac; 2007-10-28 at 09:43 PM.

  11. - Top - End - #251
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    Bitzeralisis's Avatar

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    Wilarmis [Round 1]

    Filled with the surge of energy from Marcus' tactic, Wilarmis flings a Haste onto the party. Then he mentally yells out, Anybody need Greater Heroism? Extra strength? Enlargement?

    Status
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    Wilarmis Incan Zauis'ard
    Initiative: 5
    HP: 52/52
    Speed: 60 ft.
    AC: 22 (+5 Dex, +3 Natural, +3 Deflect, +1 Dodge), Touch 19, FF 16
    Saves: Fortitude +4, Reflex +10, Will +8
    Attacks:+2 Defending Longbow (20 Arrows) +14/+14/+9 (1d8+2, x3)
    Abilities: Str 8, Dex 20, Con 10, Int 28, Wis 11, Cha 11
    Conditions: Telepathic Bond 120; Haste 13

    Last edited by Bitzeralisis; 2007-10-28 at 11:36 PM.
    ·Bitzeralisis·
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  12. - Top - End - #252
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    Default Re: Solaria (IC)

    I'll get back to you on that heroism stuff, but for now maybe you can finish what I started and blast this caster to the abyss before he can wreck any havoc.

  13. - Top - End - #253
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    SolithKnightGuy

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    As Marcus drills this troll caster with the power of chaos and the divine, he loses his concentration, and therefore the spell he was casting. He looks severely hurt, but as one might guess that does not last long with a troll as his wounds begin to close as they are made.

    The troll that was barking orders before now starts to in earnest, and the trolls that were around the party now start to surround you. Every troll makes a movement to get closer, as much as it can, one or two even getting an attack in. After the trolls move, the giants begin forming an outer ring, taking up huge rocks steaming from the hot earth and hurling them at the party, creating a thunderstorm of fiery boulders. The giants that Marcus teleported past turn around and maneuver into position, unloading with their huge greatswords on the Master of Nine.

    After the trolls all get into position, The Harpist blasts at them with repelling eldritch energy. Some of the trolls reel, but stand their ground due to their size.

    After the chaos of the mundane, the troll shaman becomes extremely weary of Marcus standing there and backs off just a bit, out of his reach. He then casts a spell and truly blesses his allies on the current battle.

    Spoiler
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    None of the trolls actually get to attack, but the flavor text is better that way.

    The giants do hurl boulders though. AB Penalty added in if character is currently in melee.
    12 giants, 4 targets, 3 boulders apiece
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    attack el - (1d20+6)[17] damage - (2d6+10)[15]+fire - (2d6)[7]
    attack el - (1d20+6)[9] damage - (2d6+10)[15]+fire - (2d6)[3]
    attack el - (1d20+6)[24] damage - (2d6+10)[19]+fire - (2d6)[8]

    attack pel - (1d20+6)[13] damage - (2d6+10)[18]+fire - (2d6)[8]
    attack pel - (1d20+6)[17] damage - (2d6+10)[15]+fire - (2d6)[7]
    attack pel - (1d20+6)[20] damage - (2d6+10)[18]+fire - (2d6)[7]

    attack wi - (1d20+6)[11] damage - (2d6+10)[15]+fire - (2d6)[7]
    attack wi - (1d20+6)[16] damage - (2d6+10)[18]+fire - (2d6)[11]
    attack wi - (1d20+6)[19] damage - (2d6+10)[17]+fire - (2d6)[9]

    attack ha - (1d20+10)[20] damage - (2d6+10)[17]+fire - (2d6)[6]
    attack ha - (1d20+10)[22] damage - (2d6+10)[21]+fire - (2d6)[7]
    attack ha - (1d20+10)[20] damage - (2d6+10)[19]+fire - (2d6)[2]


    The Giants around Marcus open up as well, using one swing apiece for now.
    Spoiler
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    attack ma - (1d20+20)[23] damage - (3d6+15)[23]
    attack ma - (1d20+20)[40] damage - (3d6+15)[25]
    attack ma - (1d20+20)[40] damage - (3d6+15)[24]
    attack ma - (1d20+22)[38] damage - (3d6+15)[24] This one flanks




    Round 2 map!
    Spoiler
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    //Neftren is up. Everyone please take damage if warranted
    Last edited by Bronz; 2007-10-29 at 04:48 PM.

  14. - Top - End - #254
    Ogre in the Playground
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    Pelemaeus

    As the giants hurl boulders, they fall around Pelemaeus as he rolls and dodges around them. While still invisible, he comes right up against the troll to his left and mauls him from the shadows of concealment.

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    Quote Originally Posted by Neftren View Post
    Gotcha.

    Attack Roll: (1d20+20)[22] vs. Flat Footed AC
    Damage Roll: (1d6+2)[5] Points of Piercing Damage
    Critical Confirm: [Roll]]1d20+20[/Roll] -- Confirms on a Natural Roll of 16.

    Ertoth has to make a DC 20 Fort Save or take 15d6 Points of Damage. If he makes his save, he instead takes 5d6 Points of Damage.
    Death in the Dark - Damage: (1d20+20)[25]

    By the way, Rapiers are 18-20/x2, so a Keen Rapier goes to 16, not 15.
    Edit: Rolls are ALL wrong. Go back to the original post to get the correct ones.

    * post roll count doesn't match database
    Last edited by Neftren; 2007-10-29 at 05:45 PM.

  15. - Top - End - #255
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    SolithKnightGuy

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    The shadows erupt around Ertoh near the party, with Pel attacking him. Ertoth reels a bit at the unexpected damage, but seems to absorb most of it, and use it to fuel his anger.

    Martial Lore DC 19
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    Obviously Steely Resolve. He absorbed 10 points of damage. A Giant Crusader! Run for the hills!



    //Chili is up, even though the readied action triggered. I am currently ignoring //the init change because of my own error.
    Last edited by Bronz; 2007-10-29 at 05:17 PM.

  16. - Top - End - #256
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    The_Chilli_God's Avatar

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    Harpist

    "Get back, you things," Harpist orders as he takes a step back and, through a strong chord played on his harp, unleashes another wave of energy at the trolls.

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    5-ft step to AO28, Sickening Cone to catch the three trolls that were threatening him. Will cast defensively if he's still being threatened.
    Reflex DC 24 half damage, Fort DC 21 or be sickened for 1 minute.
    [Concentration check 17, 24 damage]
    Last edited by The_Chilli_God; 2007-10-29 at 06:10 PM.
    The Chilli God has Spoken.
    ---

  17. - Top - End - #257
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    SolithKnightGuy

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    After The Harpist creates a few sickened and now very damaged trolls, El digs down deep to his resilient roots and stands back up. He deftly avoids the blows that result from the trolls, and then proceeds to walk directly back into Ertoth's dangerous reach, aiming to damage him beyond repair. Ertoth takes an opportune swing, and bashes El again, knocking back another 10 feet to lie prone once again.

    Ertoth then turns to the immediate danger at hand, the invisible foe. Using his Zealous rage, he turns on this foe and tries to pummel him into the ground!

    Spoiler
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    Ertoth's attack (attacking the square where his attack originated)
    attack - (1d20+27)[44]
    miss chance - (1d2)[2] Miss on a 1

    dmg - (3d6+18)[27] + (4d6)[15]
    Martial Lore DC 18
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    bonecrusher


  18. - Top - End - #258
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    Marcus ignites his blade on fire and attacks the priest relentlessly, but with a wary eye out for the other Giants.

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    Using the burning blade maneuver.
    Full Attack with combat expertise (-7 to hit, +7 to AC)
    attack1 - (1d20+15)[17] damage - (6d6+23)[3][5][2][3][5][3](44)
    attack2 - (1d20+15)[34] damage - (6d6+23)[4][4][3][2][1][6](43) (EDIT: 54 damage with extra dice)
    attack3 - (1d20+10)[13] damage - (6d6+23)[4][3][3][5][1][2](41)
    attack4 - (1d20+5)[16] damage - (6d6+23)[2][1][2][6][4][6](44) (EDIT: 56 damage with extra dice)

    Just take the first X dice as needed
    extradice - (15d6)[6][5][4][6][2][2][1][4][6][4][4][4][2][6][6](62)

    Marcus will 5ft step east during his attack.
    Last edited by Bigmac; 2007-10-29 at 10:00 PM.

  19. - Top - End - #259
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    SolithKnightGuy

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    Marcus connects with the Troll Shaman, blistering it's skin while it's flayed at the same time. It drops into a pile of burnt flesh, and before it hits the ground Marcus turns to finish off one of the giants that landed a blow on him previously. Unfortunately, he overcompensated attacking the troll and only got a glancing blow in.

    //Bitz is up

  20. - Top - End - #260
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    Bitzeralisis's Avatar

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    Wilarmis [Round 2]

    Wilarmis dodges the first rock, watches as the second bounces off, and jumps away from the third.

    "Harreokth fahrgs-enh, Ertoth! Ne vhrra strahkpplors fahrgs!*" shouts Wilarmis in Abyssal, shooting a Disintegrate at Ertoth.

    Full damage (26d6=85)
    Fortitude save, DC 25 (5d6=20)

    *Prepare yourself, Ertoth! I shall destroy you!

    Status
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    Wilarmis Incan Zauis'ard
    Initiative: 5
    HP: 52/52
    Speed: 60 ft.
    AC: 22 (+5 Dex, +3 Natural, +3 Deflect, +1 Dodge), Touch 19, FF 16
    Saves: Fortitude +4, Reflex +10, Will +8
    Attacks:+2 Defending Longbow (20 Arrows) +14/+14/+9 (1d8+2, x3)
    Abilities: Str 8, Dex 20, Con 10, Int 28, Wis 11, Cha 11
    Conditions: Telepathic Bond 119; Haste 12

    Last edited by Bitzeralisis; 2007-10-30 at 07:16 PM. Reason: Added some IC flavor
    ·Bitzeralisis·
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  21. - Top - End - #261
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    SolithKnightGuy

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    Ertoth wreathes in pain, with part of his flesh vaporized from Wil's spell. He looks angrier than ever. He looks back to order his Shaman up to heal him, and finds him in a pile of his own flesh, dead. Infuriated, Ertoth let's out a mighty roar.

    Apparently taking that as the signal to commence bombardment, the troll sergeant gives orders to surround the party, and the giants then do their thing.

    The giants around Marcus apparently smell blood, and are trying to finish him off by moving with him.

    Spoiler
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    Bombardment
    Spoiler
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    wil - (1d20+10)[23] dmg - (2d6+10)[16]+fire - (2d6)[9]
    wil - (1d20+10)[14] dmg - (2d6+10)[18]+fire - (2d6)[8]
    wil - (1d20+10)[11] dmg - (2d6+10)[15]+fire - (2d6)[9]

    pel - (1d20+10)[23] dmg - (2d6+10)[16]+fire - (2d6)[5]
    pel - (1d20+10)[12] dmg - (2d6+10)[22]+fire - (2d6)[7]
    pel - (1d20+10)[20] dmg - (2d6+10)[16]+fire - (2d6)[6]
    Add 4 to AC because in Melee

    El - (1d20+10)[14] dmg - (2d6+10)[17]+fire - (2d6)[7]
    El - (1d20+10)[28] dmg - (2d6+10)[17]+fire - (2d6)[2]
    El - (1d20+10)[12] dmg - (2d6+10)[13]+fire - (2d6)[9]
    Add 8 to AC because of ranged vs. prone and in melee

    Ha - (1d20+10)[13] dmg - (2d6+10)[13]+fire - (2d6)[5]
    Ha - (1d20+10)[27] dmg - (2d6+10)[15]+fire - (2d6)[8]
    Ha - (1d20+10)[15] dmg - (2d6+10)[13]+fire - (2d6)[9]


    Giants vs. Marcus
    Spoiler
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    attack - (1d20+20)[31] dmg - (3d6+15)[29]
    attack - (1d20+20)[26] dmg - (3d6+15)[27]
    attack - (1d20+20)[34] dmg - (3d6+15)[24]
    attack - (1d20+20)[33] dmg - (3d6+15)[23]


  22. - Top - End - #262
    Barbarian in the Playground
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    Default Re: Solaria (IC)

    Wil, use your illusion to create a large cloud of darkness that covers the group. That should take care of the artiliery from the giants. Might even confuse some of the trolls that are getting closer.

    El, crawl away from Big Boy then get up and heal yourself. I'll be needing some healing in a bit as well.

    Pel, attack mercilessly from invisibility. After your attack be sure to step to one side or the other. I'll be bringing the ancient hammer of the mountains to back you up.

    Harper, continue to whittle down the strength of those near you.

  23. - Top - End - #263
    Ogre in the Playground
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    Pelemaeus

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    Switch to Assassin's Stance, for 2d6 Sneak Attack Damage.
    Using Avalanche of Blades on Ertoth.

    (1d20+20)[39]
    (1d20+16)[19]
    (1d20+12)[18]
    (1d20+8)[27]
    (1d20+4)[9]
    (1d20+0)[6]
    (1d20-4)[-3]
    (1d20-8)[11]
    (1d20-12)[-7]
    (1d20-16)[-8]
    (1d20-20)[-11]

    Those should be enough attack rolls for now. Just keep going until I miss. Now for damage:

    Sneak Attack:
    (2d6)[12]
    (2d6)[12]
    (2d6)[4]
    (2d6)[6]
    (2d6)[9]
    (2d6)[8]
    (2d6)[8]
    (2d6)[4]
    (2d6)[2]
    (2d6)[10]
    (2d6)[7]

    Weapon Damage:
    (1d6+2)[3]
    (1d6+2)[3]
    (1d6+2)[3]
    (1d6+2)[4]
    (1d6+2)[3]
    (1d6+2)[3]
    (1d6+2)[6]
    (1d6+2)[5]
    (1d6+2)[5]
    (1d6+2)[5]
    (1d6+2)[5]
    (1d6+2)[5]

    Confirm Crit:

    (1d20+20)[27]
    (1d20+16)[30]
    (1d20+12)[23]
    (1d20+8)[24]
    (1d20+4)[6]
    (1d20+0)[7]
    (1d20-4)[5]
    (1d20-8)[2]
    (1d20-12)[-11]
    (1d20-16)[-13]
    (1d20-20)[-1]

    Then I'll 5-Foot Step to the side I guess...
    Last edited by Neftren; 2007-10-30 at 10:05 AM.

  24. - Top - End - #264
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    The_Chilli_God's Avatar

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    Default Re: Solaria (IC)

    Harpist
    AC 23, Hp 58/78 (DR 3/Cold Iron)

    Lather, Rinse, Repeat.

    Oh, this time, Harpist goes absolutely hardcore with the damaging. Because he got hurt.
    Spoiler
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    This time, he's going to Sickening Cone the three trolls again, and if they all die, then he'll Sickening Chain the closest 3 enemies that he can find, through Quicken Spell-like Ability. Don't know what the map's like, so use your best judgment.

    [Two Concentration checks 12 & 10.
    Cone #1: Ref DC 24 or 25 damage.
    Chain #1: 25 Touch to hit, 29 damage.
    Chain #2: 23 Touch to hit, 30 damage.
    Chain #3: 21 Touch to hit, 32 damage.

    Fort Save DC 21 on all hits or be sickened if not already.]
    The Chilli God has Spoken.
    ---

  25. - Top - End - #265
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    Elzaon

    Elzaon stands, and takes a five foot step down (the square below his current square on the map) and cast Heal on himself.

    (I assume casting heal negates the harm in his hand, unless he can have a heal in one and a harm in the other.)
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  26. - Top - End - #266
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    SolithKnightGuy

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    Default Re: Solaria (IC)

    Ertoth looks decidedly unhappy. His shaman has gone down, and the puny things are nitpicking him to death. He decides to take care of the invisible one that's right in front of him. He reaches down, as if with the intent to strangle Pel to death with his bare hands, and meets only air. Not knowing if Pel has moved or not, he tries again and misses again. Frustrated, Ertoth looks around for something else to swing at, and sees his opportunity. A flying man is coming his way, and that is where he will put all his anger.

    Marcus, after flying away from the fire giants, flies down, at an angle to Ertoth, in order to let an ally flank but not low enough for any other giants but Ertoth to hit him. He swings with the force of the mountain, and cuts into Ertoth deeply, almost bringing him to a knee. Ertoth reacts, as he was waiting for this, and swings as hard as he can at Marcus.

    Ertoth's AoO
    Spoiler
    Show

    aoo - (1d20+25)[28] dmg - (3d6+18)[29]


    After those attacks are exchanged, Wil decides enough is enough with the bombardment and encompasses the group and more with what looks like is utter darkness, but is really just an illusion. Hopefully, a minimum amount of giants see through it.

    Most of the trolls affected scream out that they've been blinded, and one seems to be confused as he sees everything in a haze. Ertoth goes off in a fit of rage, now vowing to kill the puny that did this to him.

    The troll sergeant only sees darkness, and orders his trolls into the fray. Not knowing what to do, the trolls blatantly disobey, and instead back off a bit. The giants, hearing their chieftain scream for blood, renew their supply of boulders from the springs, and wait to begin bombardment anew.
    Last edited by Bronz; 2007-10-31 at 08:16 AM.

  27. - Top - End - #267
    Ogre in the Playground
    Join Date
    Nov 2006

    Default Re: Solaria (IC)

    Pelemaeus

    Pelemaeus once again moves in for the kill, bringing Supernal Clarity up to bear and hurling a noose of pure shadow to strangle Ertoth. He then moves five feet to his left.

    Spoiler
    Show
    Expended Maneuvers:
    * Death in the Dark
    * Avalanche of Blades
    * Shadow Garrote
    * Shadow Noose


    Attacking with Shadow Noose for 8d6 points of damage. Ranged Touch Attack against Ertoth and he has to make a DC 19 Fortitude Save or be stunned for a round. (Come on Ertoth, roll a 0!)

    (1d20+19)[34]
    (8d6)[23]

    Then move 1 square North.

  28. - Top - End - #268
    Barbarian in the Playground
     
    The_Chilli_God's Avatar

    Join Date
    Nov 2005
    Location
    Ignorance (Auckland, NZ)
    Gender
    Male

    Default Re: Solaria (IC)

    Harpist
    AC 23, Hp 58/78 (DR 3/Cold Iron)

    Ignoring the darkness as Wil advised, the Harpist plays a chord on his harp, and a somewhat-invisible shield covers him like a bubble.
    And then, as quick as anything, another chord is played and the Troll sergeant and two of his lackeys should find bolts of pure energy being hurtled at them.

    Spoiler
    Show
    Entropic Warding to shield him from whatever next onslaught of boulders comes along.
    Quickened Sickening Chain to the troll sergeant and the two trolls closest to him.

    [Chain #1: 30 to hit, 23 damage.
    Chain #2: 28 to hit, 23 damage.
    Chain #3: 26 to hit, 26 damage.

    Fort Save DC 21 on all hits or be sickened for 1 minute.]
    Last edited by The_Chilli_God; 2007-10-31 at 01:50 PM.
    The Chilli God has Spoken.
    ---

  29. - Top - End - #269
    Troll in the Playground
    Join Date
    Jan 2006

    Default Re: Solaria (IC)

    Elzaon, up and fully healed, uses his Death Touch. He moves 10 feet forward, attempting to touch the blinded giant chief.

    (42)

    * post roll count doesn't match database
    Last edited by Raistlin1040; 2007-10-31 at 04:03 PM.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  30. - Top - End - #270
    Barbarian in the Playground
     
    SolithKnightGuy

    Join Date
    Aug 2007

    Default Re: Solaria (IC)

    El touches Ertoth with death on his thoughts, and Ertoth screams loud enough to hear for miles. He collapses in a heap of dead flesh, almost crushing El in the process and causing a loud crash.

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